item_dogtags
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item_dogtags
is a point entity available in Counter-Strike: Global Offensive. It's one of many new features added with the Operation Hydra.
Entity Description
T variant. | CT variant. | No team. |
This entity can be used in the Deathmatch game mode, see CS:GO Game Modes/Deathmatch#Dogtags. It is used in the War Games Hunter-Gatherers and the unused Bounty Hunter.
Players who pick this entity up are awarded Deathmatch points and see a message in the chat: "N points for picking up X's dogtags", where N is an integer and X the name of the victim. The ConVar mp_dogtag_pickup_rule determines which players are eligible to pick this entity up.
The model consists of a dogtag and a sprite whose color depends on this entity's teamnumber
(modulo 32).
Its VMT file csgo/models/inventory_items/dogtags/dogtags_lightray.vmt
uses the GetTeamNumber
and Select
material proxies.
- If the value is
2
, which is the Terrorist's team number, the sprite is orange. - If the value is
3
, which is the Counter-Terrorist's team number, the sprite is blue. - Otherwise, the sprite is white.
It can be spawned using ent_create item_dogtags with no team initially. The team and color of all dogtags can be set with ent_fire item_dogtags setteam <number>.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.