info_survivor_rescue

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Class hierarchy
CSurvivorRescue
CFlexExpresser
CFlexExpresserShim
CFlexCycler
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

info_survivor_rescue is a point entity available in Left 4 Dead series Left 4 Dead series. It is the location of a survivor rescue point. Here's a short guide on making functional rescue closets.

Keyvalues

Eye position of survivors waiting for rescue (rescueEyePos) <vector>
Todo: What's this for ?
Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Inputs

Rescue  !FGD
Rescue dead players if available.

Related console commands

ConVars

Cvar/CommandParameters or default valueDescriptorEffect
rescue_distance4500UnitsLiving survivors must travel this far past a dead survivor's corpse to be able to rescue him
rescue_finale_ignore_distance4000UnitsIf living survivors are this far past a rescuable survivor, he stops calling for help
rescue_finale_spawn_range4000Unitsinfo_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_ignore_distance2000UnitsIf living survivors are this far past a rescuable survivor, he stops calling for help
rescue_interval2.5secondsDead survivors are checked to start calling for help this often
rescue_min_dead_time60secondsDuration in seconds a survivor must be dead before being rescuable
rescue_range1000Unitsif a survivor gets this close to an active info_survivor_rescue, it will be triggered
rescue_spawn_flow400Unitsinfo_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
rescue_spawn_range2000Unitsinfo_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_yell_delay1secondsDelay before yelling when activating
rescue_yell_interval6secondsInterval at which an info_survivor_rescue yells for help

ConCommands

Cvar/CommandParameters or default valueDescriptorEffect
rescue_showShows debugging info for info_survivor_rescue ents
rescue_show_blockedShows bboxes for blocked info_survivor_rescue ents
rescue_update_navUpdates RESCUE_CLOSET nav flags