target_changegravity
Class hierarchy |
---|
CTargetChangeGravity |
controlentities.cpp
|
target_changegravity
is a point entity available in all Source games.
It changes the gravity multiplier value to the player who activates this entity. It doesn't work with NPCs, physics props and other objects.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- gravity
(gravity)
<integer> - Gravity multiplier that player (who activated it) will have when
ChangeGrav
input fire. Value for this property must be an integer, for example: 1, 2, -1, -2, etc. 0 – gravity will be standard, i.e. equals 1.
Inputs
ChangeGrav
<void>- Apply gravity multiplier value to player.
ResetGrav
<void>- Return default gravity value to player.