upgrade_spawn
Class hierarchy |
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CUpgradeSpawner |
upgrade_spawn
is a point entity available in Left 4 Dead 2. It is a configurable spawner for weapon upgrades.
Keyvalues
- Laser Sight
(laser_sight)
<integer> - UpgradePack - Incendiary
(upgradepack_incendiary)
<integer> - UpgradePack - Explosive
(upgradepack_explosive)
<integer> - If set to 1 the given item might spawn.
Flags
- [
1
] : Enable Physics on spawned item - [
2
] : Spawned Item Must Exist
Optional FGD edits, for better usability
This entity will spawn a random chosen upgrade, yet you cannot decide its exact rotation. To fix this, modify "Left 4 Dead 2\bin\left4dead2.fgd"
.
Search for
@PointClass base(Targetname) = upgrade_spawn
and modify it as such:
@PointClass base(Targetname, Angles)studioprop() = upgrade_spawn [ laser_sight(integer) : "Laser Sight" : 1 upgradepack_incendiary(integer) : "UpgradePack - Incendiary" : 1 upgradepack_explosive(integer) : "UpgradePack - Explosive" : 1 spawnflags(Flags) = [ 1 : "Enable Physics on spawned item" : 0 2 : "Spawned Item Must Exist" : 0 ] model(choices) : "Helper Model (Visual aid only)" : "models/w_models/weapons/w_laser_sights.mdl" = [ "models/w_models/weapons/w_laser_sights.mdl" : "Laser" "models/w_models/weapons/w_eq_explosive_ammopack.mdl" : "Explosive Ammo" "models/w_models/weapons/w_eq_incendiary_ammopack.mdl" : "Incendiary Ammo" ] ]