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func_pushable

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func_pushable is a brush entity available in all GoldSrc GoldSrc and Source Source games. A pushable brush object with very primitive physics. It can be thought of as the predecessor to func_physbox. It is used in Half-Life Half-Life and Half-Life: Source Half-Life: Source.

Flags

  •  [128] : Breakable - Allow the brush to be broken like func_breakable.

Key Values

Friction (???) <float>
The amount of friction in the brush.
Buoyancy (???) <float>
The amount of buoyancy in the brush.
Hull size (???) <choices>
The size of the brushes' hull
Value Description
0 Point size
1 Player size
2 Big size
3 Player duck
Spawn on break (???) <string>
What entity to spawn when this brush breaks.
Target on break (???) <targetname>
What entity to fire an input to when this brush breaks.
Explosion magnitude (???) <float>
How large should an explosion be when this brush breaks (if any)?
Material type (???) <choices>
What material this brush uses. Will affect what kind of gibs are produced.
Value Description
0 Glass
1 Wood
2 Metal
3 Flesh
4 Cinder block
5 Ceiling tile
6 Computer
7 Unbreakable glass
8 Rock
Gib model (???) <string>
Used to specify a custom model to use when this brush breaks.