asw_weapon_jump_jet
Class hierarchy |
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CASW_Weapon_Jump_Jet |
asw_weapon_jump_jet.cpp
|
asw_weapon_jump_jet
is a point entity available in Alien Swarm.
It is used to spawn jump jets.
Contents
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
BaseFadeProp:
- Start Fade Dist
(fademindist)
<float> - Distance at which the entity starts to fade.
- End Fade Dist
(fademaxdist)
<float> - Max fade distance at which the entity is visible.
- If start fade is <0, the entity will disappear instantly when end fade is hit.
- If end fade is <0, the entity won't disappear at all. (This is the default behavior.)
- The values will scale appropriately if the entity is in a 3D Skybox.
- Fade Scale
(fadescale)
<float> - If you specify so in
worldspawn
, or if the engine is running below DirectX 8 (DX7 in ), props will fade out even if the fade distances above aren't specified. This value gives you some control over when this happens: numbers smaller than 1 cause the prop to fade out at further distances, while those greater than 1 cause it to fade out at closer distances. Using 0 turns off the forced fade altogether. See also the QC command$noforcedfade
.
Shadow:
- Disable Shadows
(disableshadows)
<boolean> - Prevents the entity from creating cheap render-to-texture shadows, or lightmap shadows if the entity is a prop_static. Does not affect shadow mapping.
- Disable Receiving Shadows
(disablereceiveshadows)
<boolean> - Prevent the entity from receiving dynamic shadows on itself.
- Shadow Cast Distance
(shadowcastdist)
<integer> !FGD - Sets how far the entity casts dynamic shadows. 0 means default distance from the shadow_control entity.
Flags
Start Constrained : [1]
- Todo: Find out how this constrains the entity.
Deny player pickup (reserve for NPC) : [2]
- If set, denies use except by NPCs.
Not puntable by gravity gun. : [4]
- If set, gravity gun can not punt this entity.
Inputs
Shadow:
DisableShadow
- Turn dynamic shadows off for this entity. Identical to applying
EF_NOSHADOW
.
EnableShadow
- Turn dynamic shadows on for this entity.
Outputs
OnCacheInteraction
- Fires when the player "proves" they've found this weapon. Fires on Player touch,
+use
, Physcannon pickup, or Physcannon punt.
OnPlayerPickup
- Fired when the player picks up this entity.
OnNpcPickup
- Fired when an NPC picks up this entity.
OnPlayerUse
- Fired when the player uses this entity.