This article's documentation is for anything that uses the Source engine. Click here for more information.

env_firesource

From Valve Developer Community
Jump to navigation Jump to search
English (en)中文 (zh)Translate (Translate)
Env firesource.png
Class hierarchy
CEnvFireSource
CBaseEntity
fire.cpp

env_firesource is a point entity available in all Source Source games. It provides heat to all nearby env_fire entities.

Keyvalues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Radius (fireradius) <float>
The radius around this entity in which to provide heat.
Intensity / Damage (firedamage) <float>
Amount of heat "damage" to apply to env_fires within the Radius.

Flags

Start On : [1]

Inputs

Enable
Enable fire source.
Disable
Disable fire source.