env_firesource
Class hierarchy |
---|
CEnvFireSource |
fire.cpp
|
env_firesource
is a point entity available in all Source games. It provides heat to all nearby env_fire
entities.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Radius
(fireradius)
<float> - The radius around this entity in which to provide heat.
- Intensity / Damage
(firedamage)
<float> - Amount of heat "damage" to apply to
env_fire
s within the Radius.
Flags
Start On : [1]
Inputs
Enable
- Enable fire source.
Disable
- Disable fire source.