player_speedmod
Class hierarchy |
---|
CMovementSpeedMod |
player.cpp
|
player_speedmod
is a point entity available in all Source games. This entity speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier.
Note:Using player_speedmod will always disable the flashlight. To enable the flashlight even as player_speedmod is active: right after firing the ModifySpeed input, fire an "EnableFlashlight" input to !player.
Warning:player_speedmod will not reset if a round restarts.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
ModifySpeed
<float>- Modifies player speed by X amount.
Flags
Suppress weapons : [1]
Note:Due to the way it is coded,
Suppress weapons
only holsters and hides the active weapon. Switching to other weapons (and back to the hidden one) remains available (unless also using Suppress HUD
. Even then, switching by picking up new weapons or ammo for depleted weapons is still possible). Suppress HUD : [2]
Suppress jump : [4]
Suppress duck : [8]
Suppress use : [16]
Suppress sprint : [32]
Suppress attack : [64]
Bug:
Suppress attack
does not work on [todo tested in?]Suppress zoom : [128]