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player_speedmod
... 
CMovementSpeedMod defined in player.cpp
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player_speedmod is a point entity available in all
Source games. This entity speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier.
Keyvalues
- Name
(targetname)<string> - The targetname that other entities refer to this entity by.
Inputs
ModifySpeed<float>- Modifies player speed by X amount.
Flags
- [
1] : Suppress weapons
Suppress weapons only holsters and hides the active weapon. Switching to other weapons (and back to the hidden one) remains available (unless also using Suppress HUD. Even then, switching by picking up new weapons or ammo for depleted weapons is still possible). - [
2] : Suppress HUD
- [
4] : Suppress jump
- [
8] : Suppress duck
- [
16] : Suppress use
- [
32] : Suppress sprint
- [
64] : Suppress attack
- [
128] : Suppress zoom