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<Team Fortress 2> filter_tf_class is a point entity available in Team Fortress 2. A filter that filters by the player class of the activator. Not to be confused with Filter_activator_class, which filters by entity class.



Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.
tfclass <choices>
The class name to filter by. If the filter mode is Allow, only players whose class name matches the given string will pass the filter. If the filter mode is Disallow, all players EXCEPT those whose class name matches the given string will pass the filter.
  • 1 : "Scout"
  • 2 : "Sniper"
  • 3 : "Soldier"
  • 4 : "Demoman"
  • 5 : "Medic"
  • 6 : "Heavy"
  • 7 : "Pyro"
  • 8 : "Spy"
  • 9 : "Engineer"



Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output.
Bug.png Bug: Calling this input will cause the server to crash if the !activator entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as the OnEndTouch output of a trigger.



One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.