filter_tf_class

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<Team Fortress 2> filter_tf_class is a point entity available in Team Fortress 2. A filter that filters by the player class of the activator. Not to be confused with Filter_activator_class, which filters by entity class.

Keyvalues

BaseFilter:

Filter mode (Negated) <boolean>
Inverts the filter, making the specified criteria fail and all others pass.
tfclass <choices>
The class name to filter by. If the filter mode is Allow, only players whose class name matches the given string will pass the filter. If the filter mode is Disallow, all players EXCEPT those whose class name matches the given string will pass the filter.
  • 1 : "Scout"
  • 2 : "Sniper"
  • 3 : "Soldier"
  • 4 : "Demoman"
  • 5 : "Medic"
  • 6 : "Heavy"
  • 7 : "Pyro"
  • 8 : "Spy"
  • 9 : "Engineer"

Inputs

BaseFilter:

TestActivator
Tests the entity that called the input (the !activator) against the filter, and fires either the OnPass or OnFail output.
Bug: Calling this input from the OnEndTouch output of a trigger will crash the server if a player disconnects within it!

Outputs

BaseFilter:

OnPass
OnFail
One of these will fire when TestActivator input is sent, depending on if the activator is allowed by the filter or not.

FGD Code

@PointClass base(BaseFilter, Targetname) iconsprite("editor/filter_team.vmt") = filter_tf_class :
	"A filter that filters by the player class of the activator."
[
	tfclass(choices) : "Class" =
	[
		1 : "Scout"
		2 : "Sniper"
		3 : "Soldier"
		4 : "Demoman"
		5 : "Medic"
		6 : "Heavy"
		7 : "Pyro"
		8 : "Spy"
		9 : "Engineer"
	]
]