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env_detail_controller

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Info.png
This entity is not in the FGD by default, except in Counter-Strike: SourceCounter-Strike: Global OffensiveLeft 4 Dead series.
See below for instructions on making it available.
Class hierarchy
CEnvDetailController
CBaseEntity
env_detail_controller.cpp

env_detail_controller is a point entity available in all Source Source games. It overrides the fade distances for all details sprites in the map.

Note.pngNoteThis entity is broken in Counter-Strike: Global Offensive. Changing the fade distance does nothing.

Keyvalues

Start Fade Dist/Pixels (fademindist) <integer>
The distance at which the detail props will start fading away.
End Fade Dist/Pixels (fademaxdist) <integer>
The distance at which the detail props will stop fading and stop drawing entirely.
Warning.pngWarning:Changing these keyvalues in-game via AddOutput doesn't seem to have any effect, only the initial values affect the detail fading (tested in Left 4 Dead 2)

FGD Code

@PointClass base(Angles) = env_detail_controller : "An entity that lets you control the fade distances for detail props."
[
	fademindist(float) : "Start Fade Dist/Pixels" : 400 : "Distance at which the prop starts to fade."
	fademaxdist(float) : "End Fade Dist/Pixels" : 1200 : "Maximum distance at which the prop is visible."
]

See also