env_detail_controller
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Class hierarchy |
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CEnvDetailController |
env_detail_controller.cpp |
env_detail_controller
is a point entity available in all Source games. It overrides the fade distances for all details sprites in the map.
Keyvalues
- Start Fade Dist/Pixels (fademindist) <integer>
- The distance at which the detail props will start fading away.
- End Fade Dist/Pixels (fademaxdist) <integer>
- The distance at which the detail props will stop fading and stop drawing entirely.
- Bug:Changing these keyvalues in-game doesn't seem to have any effect, only the initial values affect the detail fading (tested in ) [todo tested in?]