trigger_particle
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trigger_particle
is a brush entity available in Team Fortress 2.
Entity description
This entity will dispatch a particle effect onto entities that start touching it.
Tip:Stop the particle effect made by this entity by sending the player entity the input DispatchEffect with parameter ParticleEffectStop.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Particle Name (particle_name) <string>
- Name of particle effect to use..
- Attach Name (attachment_name) <string>
- Name of attachment to dispatch at. Can be left blank.
- Attachment Type (attachment_type) <integer>
- Type of attachment. Options:
- 0: Create at absolute origin, don't follow (default)
- 1: Create at absolute origin, and follow entity
- 2: Create at custom origin, don't follow
- 3: Create on attachment point, don't follow
- 4: Create on attachment point, and follow entity
- 5: Create at world origin
- 6: Create at root bone, and follow entity
Flags
Everything (not including physics debris) : [64] Clients (Survivors, Special Infected, Tanks ) : [1]
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Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
Outputs
Bug:Spamming crouch jumps in a trigger can randomly fire OnStartTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
Warning:This includes entities which are deleted while inside the trigger. In this case !activator will be invalid.
Warning:
OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay. Fix:Add a slight delay to OnEndTouch .Bug:Spamming crouch jump in a trigger can randomly fire OnEndTouch . Confirm:Is it a Multiplayer issue only? [todo tested in?]
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