func_recharge
Class hierarchy |
---|
CRecharge |
func_recharge.cpp
|
This article is about the brush entity. For the point entity, see item_suitcharger.
func_recharge
is a brush entity available in Half-Life 2 series. It's a brush-based version of item_suitcharger
.
Important:Unlike its Half-Life: Source counterpart, this entity has no visual indication of when it is depleted.
Code Fix:Do both of the following:
- Add
SetTextureFrameIndex(0)
to CRecharge::Recharge() and CRecharge::Spawn() SetTextureFrameIndex(1)
to CRecharge::Off()
Keyvalues
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Deathmatch recharge delay
(dmdelay)
<integer>
Flags
Citadel recharger : [8192]
Inputs
Recharge
- Sets charge to maximum.
SetCharge
<integer>- Deprecated.
Not present in code. Sets the remaining charge in the charger to the value specified.
Outputs
OutRemainingCharge
- Fires once for every single point of power given to the suit. This means it will not fire when the charger is depleted or when the suit is at full power. This output automatically puts the amount of charge remaining in the charger into the parameter box for inputs, if the mapper does not override the parameter with something else.
OnHalfEmpty
- Fires when the "charge left" reaches 50% of its max.
OnEmpty
- Fires when the charger is empty.
OnFull
- Fires when the charger gets recharged to the max.
OnPlayerUse
- Fires when a player
+use
s the entity.
ConVars/Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_suitcharger | 75 (HL2) 30 (HL2DM) | Arbitrary number | Amount of power a normal charger may give. |
sk_suitcharger_citadel | 500 (HL2) 200 (HL2DM) | Arbitrary number | Amount of power a citadel charger may give. |
sk_suitcharger_citadel_maxarmor | 200 | Arbitrary number | Amount of power the suit can be charged to via a citadel charger. |
See also
func_healthcharger
, a version of this entity meant for health.