weapon_crowbar
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weapon_crowbar
is a point entity available in Half-Life 2 series and Black Mesa.
Class hierarchy |
---|
CWeaponCrowbar |
weapon_crowbar.cpp |
Entity description
An old favorite. Rebel players spawn with a crowbar in Half-Life 2: Deathmatch while Combine players spawn with a stunstick, but both teams can use the other weapon if picked up.
Before it is picked up, the crowbar also follows all physics rules as if it were a prop_physics.
Tip:In order to have an npc_citizen use the pipe (as in the canals) the citizen must be named matt and given this weapon.
Flags
Start Constrained : [1]
- Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.