point_surroundtest
		
		
		
		
		
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 Note:Also available in
Note:Also available in  Left 4 Dead and
 Left 4 Dead and  Left 4 Dead 2, but !FGD. See FGD Code for these games.
 Left 4 Dead 2, but !FGD. See FGD Code for these games.
		
	

 
|  Class hierarchy | 
|---|
| CSurroundTest | 
|  point_surroundtest.cpp | 
point_surroundtest  is a   logical entity  available in 
 Counter-Strike series and
 Counter-Strike series and 
 Left 4 Dead series. It identifies the server host's currently used speaker configuration setting by checking the snd_surround_speakers command's value. When given the
 Left 4 Dead series. It identifies the server host's currently used speaker configuration setting by checking the snd_surround_speakers command's value. When given theFireCorrectOutputinput, an unique output is returned depending only on the following speaker configurations:
- 2 Speakers (and Headphones Only)
- 4 Speakers
- 5.1 Sound System
 Note:Also available in
Note:Also available in  Left 4 Dead and
 Left 4 Dead and  Left 4 Dead 2, but !FGD. See FGD Code for these games.
 Left 4 Dead 2, but !FGD. See FGD Code for these games.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- FireCorrectOutput
- Fires an output based on the current speaker configuration.
Outputs
- On2Speakers
- !activator = !caller = this entity
 Fires an output if either '2 Speakers 'or 'Headphones only' are selected.
- On4Speakers
- !activator = !caller = this entity
 Fires an output if '4 Speakers' is selected.
- On51Speakers
- !activator = !caller = this entity
 Fires an output if '5.1 Sound System' is selected.
FGD Code
This is a copy of the FGD code found in  and
 and  , and is only here for
, and is only here for  and
 and  .
.
@PointClass base(Targetname) size(-8 -8 -8, 8 8 8) = point_surroundtest : "Surround Sound Test" [ input FireCorrectOutput(void) : "Fire output based on snd_surround_speaker cvar value" output On2Speakers(void) : "Fired if player is using 2 speakers." output On4Speakers(void) : "Fired if player is using 4 speakers." output On51Speakers(void) : "Fired if player is using 5.1 speakers." ]


























