phys_keepupright
Class hierarchy |
---|
CKeepUpright |
phys_controller.cpp
|
phys_keepupright
is a point entity available in all Source games. It is a controller that tries to keep an entity facing a particular direction.
Keyvalues
- Target Entity
(attach1)
<targetname> - The entity to align to the desired angles.
- Angular Limit
(angularlimit)
<float> - The maximum angular velocity that this controller can compensate for, in degrees per second.
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X)
(angles)
<angle> - This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Start inactive : [
1
]
Inputs
TurnOn
- Enable the controller.
TurnOff
- Disable the controller.