This article's documentation is for anything that uses the Source engine. Click here for more information.

env_physwire

From Valve Developer Community
Jump to navigation Jump to search
Info.png
This entity is not in the FGD by default.
See below for instructions on making it available.
Obsolete-notext.png
This entity is Obsolete. Its use is discouraged, and it may only exist/function in older engine branches.
Class hierarchy
CPhysicsWire
CBaseEntity
effects.cpp

env_physwire is a point entity available in all Source Source games. Presumably intended to be a pendulum of keyframe_ropes using phys_ballsockets. Currently does not function as almost all of its code is commented out.

KeyValues

Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Density (density) <integer>
Presumably the number of points of the pendulum