item_longjump
(Redirected from Item longjump)
		
		
		
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|  Class hierarchy | 
|---|
| CItemLongJump | 
|  items.cpp | 
item_longjump  is a   point entity  available in  Half-Life,
 Half-Life,  Half-Life: Opposing Force, and
 Half-Life: Opposing Force, and  Half-Life: Blue Shift.
 Half-Life: Blue Shift.
Description
It gives the player the Long Jump Module for their HEV Suit, allowing the user to jump longer distances in the Xen chapter.
 Note:It requires the player to have the suit on before the Long Jump Module can be picked up.
Note:It requires the player to have the suit on before the Long Jump Module can be picked up.Key Values
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch(multiplayer) is enabled.
Gallery
- The first Long Jump Module, in the Hazard Course. 
- The second, in the Lambda Core. 
External links
 Long Jump Module on Combine OverWiki Long Jump Module on Combine OverWiki
Categories: 
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities






