filter_vr_grenade
filter_vr_grenade
is a point entity available in Half-Life: Alyx.
Contents
Entity description
A filter that filters for VR Grenades
Keyvalues
- Is Not Armed (IsNotArmed)
([todo internal name (i)])
<boolean> - Filter for unarmed Grenades. If you don't care about grenade state select Armed and Not armed
- Is Armed (IsArmed)
([todo internal name (i)])
<boolean> - Filter for Armed Grenades
BaseFilter:
- Filter mode
(Negated)
<boolean> - Inverts the filter, making the specified criteria fail and all others pass.
Inputs
BaseFilter:
TestActivator
- Tests the entity that called the input (the
!activator
) against the filter, and fires either theOnPass
orOnFail
output. - Bug:Calling this input will cause the server to crash if the
!activator
entity no longer exists. Do not use this input to test any entities which may be asynchronously deleted, such as players or projectiles, or in an i/o chain which might be initiated by entity deletion, such as theOnEndTouch
output of a trigger.
VScript:
CallPrivateScriptFunction
<string>- Calls a script function from this entity's private script scope.
CallGlobalScriptFunction
<string>- Calls a script function in the global script scope.
Outputs
BaseFilter:
OnPass
OnFail
- One of these will fire when
TestActivator
input is sent, depending on if the activator is allowed by the filter or not.