scene_manager
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Class hierarchy |
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CSceneManager |
sceneentity.cpp |
scene_manager
is a point entity available in all Source games. This entity exists to call think on all scene entities in a deterministic order.
Important:This is a preserved entity in .
- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
Warning:Killing this entity may crash the game. It also will block all scenes from being played. The game may create this entity if it gets removed. The scenes may still get blocked by then. Creating a save and loading it fixes this problem.