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scene_manager

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
Recycle-warning.png
This is a preserved entity in Counter-Strike: SourceHalf-Life 2: DeathmatchDay of Defeat: SourceTeam Fortress 2Left 4 DeadLeft 4 Dead 2Alien SwarmAlien Swarm: Reactive DropPortal 2Counter-Strike: Global Offensive
If the game has round restart mechanics this entity may not behave as expected.
Class hierarchy
CSceneManager
CBaseEntity
sceneentity.cpp

scene_manager is a logical entity available in all Source Source games. This entity exists to call think on all scene entities in a deterministic order.

Warning.pngWarning:Killing this entity may crash the game. It also will block all scenes from being played. The game may create this entity if it gets removed. The scenes may still get blocked by then. Creating a save and loading it fixes this problem.

See also