npc_puppet
		
		
		
		
		
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|  Class hierarchy | 
|---|
| CNPC_Puppet | 
|  npc_puppet.cpp | 
npc_puppet  is a   model entity  available in  Half-Life 2. It is a puppet entity that mimics the animations of a target NPC.
 Half-Life 2. It is a puppet entity that mimics the animations of a target NPC.
For example, place a combine soldier then an npc_puppet and edit the npc_puppet to follow the soldier and it will mimic whatever the soldier does.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Animation target (animationtarget) <string>
- NPC entity to mimic.
- Target attachment point name (attachmentname) <string>
Inputs
- SetAnimationTarget <string>
- Set the animation target to use. An empty string will disable the puppet.