func_conveyor
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Class hierarchy |
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CFuncConveyor |
bmodels.cpp |
func_conveyor
is a brush entity available in all Source games. It functions as a conveyor belt, with a moving surface. The surface material should have a ConveyorScroll
Material Proxy, to synchronize the material movement and push effect.
Bug:Doesn't affect VPhysics objects; only QPhysics objects (players, walking NPCs, etc.) interact with func_conveyor as as expected. VPhysics objects just stand like on normal surfaces. Fixed in Black Mesa for func_conveyor_bms. (tested in: )
Keyvalues
Note:For Keyvalues and Inputs affecting brush rendering, see Brush entity/Rendering related keyvalues and inputs
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Move Direction (Pitch Yaw Roll) (movedir) <angle>
- The direction conveyor moves.
- Conveyor Speed (speed) <string>
- Linear speed of moving surface.
Flags
No Push : [1]
Not Solid : [2]
Inputs
- ToggleDirection
- Change direction of conveyor.
- SetSpeed <integer>
- Sets Conveyor Speed.