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phys_motor

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Class hierarchy
CPhysMotor
CLogicalEntity
CServerOnlyEntity
CBaseEntity
phys_controller.cpp

phys_motor is a point entity available in all Source Source games. It tries to spin a target entity at a particular speed.

Keyvalues

Rotation Speed (speed) <string>
Angular speed (units are degrees/second)
Spin up time (spinup) <string>
spin up time in seconds (also affects the rate at which speed changes happen)
System Interia Scale (inertiafactor) <float>
Make this larger if the object being driven is constrained to a set of heavier objects.
Rotation Axis (axis) <vector>
The point to the Origin of the entity whose line the rotation axis.
Attached Object (attach1) <targetname>
Object to apply the force to
Name (targetname) <string>
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start On : [1]
No world collision : [2]

Disable world collisions on hinges

Hinge Object : [4]

Motor also acts as a hinge constraining the object to this axis

Orient Locally : [8]

Maintain local relationship with the attached object (FGD comment: "NOT WORKING YET")

Inputs

SetSpeed <float>
Sets target speed
TurnOn
Turns motor on
TurnOff
Turns motor off