Entity availability overview (Source 2): Difference between revisions
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{{TabsBar|main=Entity availability overview}} | {{TabsBar|main=Entity availability overview}}Generated from lists on [https://cs2.poggu.me/dumped-data/entity-list/#list-of-all-entities] and [https://gist.github.com/AlpyneDreams/5c9f57326d4da66e094b2b8cf8b52566] and compared to all Valve {{Source|4}} games combined (those on [[Entity availability overview]]) | ||
== Unique to game == | == Unique to game == | ||
=== {{hla|4}} === | === {{hla|4}} === | ||
[[ai_attached_item_manager]] ● [[ai_faction_relationship]] ● [[ai_foot_sweep]] ● [[ai_markup_hlvr]] ● [[barnacle_grab_trigger]] ● [[base_vr_hand_attachment]] ● [[baseanimating]] ● [[baseanimating_overlay]] ● [[combine_attached_armor_prop]] ● [[devtest_hierarchy]] ● [[devtest_hierarchy2]] ● [[devtest_hierarchy_child]] ● [[dry_erase_board_trigger]] ● [[env_clock]] ● [[env_spherical_vignette]] ● [[env_time_of_day]] ● [[explode_handle]] ● [[explode_piece]] ● [[filter_vr_grenade]] ● [[func_combine_barrier]] ● [[func_distance_occluder]] ● [[func_dry_erase_board]] ● [[func_hlvr_nav_markup]] ● [[func_l4d_nav_markup]] ● [[func_nav_markup_citadel]] ● [[func_procedural_spawn_volume]] ● [[func_tank_gatling]] ● [[ghost_actor]] ● [[ghost_speaker]] ● [[hand_use_controller]] ● [[hand_use_controller_shared]] ● [[haptic_relay]] ● [[hl_prop_vr_hand]] ● [[hl_vr_accessibility]] ● [[hl_vr_environmental_interaction]] ● [[hl_vr_environmental_interaction_volume]] ● [[hl_vr_teleport_controller]] ● [[hl_vr_teleport_viewpoint]] ● [[hl_vr_weapon_switch_panel]] ● [[hlvr_clip_base]] ● [[hlvr_console_lerp_object]] ● [[hlvr_flashlight_attachment]] ● [[hlvr_flashlight_hologram_attachment]] ● [[hlvr_gravity_glove_ammo_panel]] ● [[hlvr_guided_missle]] ● [[hlvr_hand_item_holder]] ● [[hlvr_holo_hacking_intro_model]] ● [[hlvr_holo_hacking_plug_trigger]] ● [[hlvr_inventoryitem_base]] ● [[hlvr_multitool]] ● [[hlvr_photo_mode_picture]] ● [[hlvr_piano]] ● [[hlvr_piano_hand_trigger]] ● [[hlvr_piano_key_model]] ● [[hlvr_prop_alyxwatch]] ● [[hlvr_prop_calibration_target]] ● [[hlvr_prop_renderable_glove]] ● [[hlvr_shotgun_ammo_counter]] ● [[hlvr_shotgun_slide_interactable]] ● [[hlvr_slide_interactable]] ● [[hlvr_teleport_renderables]] ● [[hlvr_tripmine_hacking_aperture]] ● [[hlvr_tripmine_wall]] ● [[hlvr_upgrade_hopper]] ● [[hlvr_vault_tractor_beam_console]] ● [[hlvr_vault_tractor_beam_console_lever]] ● [[hlvr_weapon_base]] ● [[hlvr_weapon_crowbar]] ● [[hlvr_weapon_crowbar_physics]] ● [[hlvr_weapon_energygun]] ● [[hlvr_weapon_module]] ● [[hlvr_weapon_radio]] ● [[hlvr_weapon_rapidfire]] ● [[hlvr_weapon_rapidfire_ammo_capsule]] ● [[hlvr_weapon_rapidfire_bullets_manager]] ● [[hlvr_weapon_rapidfire_energy_ball]] ● [[hlvr_weapon_rapidfire_extended_magazine]] ● [[hlvr_weapon_rapidfire_tag_dart]] ● [[hlvr_weapon_rapidfire_tag_marker]] ● [[hlvr_weapon_rapidfire_upgrade_model]] ● [[hlvr_weapon_shotgun]] ● [[hlvr_weaponmodule_guidedmissle]] ● [[hlvr_weaponmodule_guidedmissle_cluster]] ● [[hlvr_weaponmodule_itemproxy]] ● [[hlvr_weaponmodule_physcannon]] ● [[hlvr_weaponmodule_rapidfire]] ● [[hlvr_weaponmodule_ricochet]] ● [[hlvr_weaponmodule_snark]] ● [[hlvr_weaponmodule_zapper]] ● [[hlvr_weaponswitch_controller]] ● [[hlvr_weaponswitch_controller_model]] ● [[info_hlvr_equip_player]] ● [[info_hlvr_holo_hacking_plug]] ● [[info_hlvr_holo_hacking_spawn_target]] ● [[info_hlvr_offscreen_particle_texture]] ● [[info_hlvr_toner_junction]] ● [[info_hlvr_toner_path]] ● [[info_hlvr_toner_path_node]] ● [[info_hlvr_toner_port]] ● [[info_offscreen_movie_texture]] ● [[info_procedural_spawn_manager]] ● [[info_procedural_spawn_subgroup]] ● [[info_procedural_spawn_target]] ● [[info_procedural_spawn_template]] ● [[info_quest_dialog]] ● [[info_teleport_magnet]] ● [[item_ammo_flechette]] ● [[item_ammo_uranium]] ● [[item_combine_console]] ● [[item_combine_tank_locker]] ● [[item_health_station_charger]] ● [[item_healthcharger_DEPRECATED]] ● [[item_healthcharger_internals]] ● [[item_healthcharger_reservoir]] ● [[item_healthvial_DEPRECATED]] ● [[item_hlvr_clip_energygun]] ● [[item_hlvr_clip_energygun_multiple]] ● [[item_hlvr_clip_rapidfire]] ● [[item_hlvr_clip_shotgun_multiple]] ● [[item_hlvr_clip_shotgun_shellgroup]] ● [[item_hlvr_clip_shotgun_shells_pair]] ● [[item_hlvr_clip_shotgun_single]] ● [[item_hlvr_combine_console_rack]] ● [[item_hlvr_combine_console_tank]] ● [[item_hlvr_crafting_currency_large]] ● [[item_hlvr_crafting_currency_small]] ● [[item_hlvr_grenade_bomb]] ● [[item_hlvr_grenade_frag]] ● [[item_hlvr_grenade_frag_DEPRECATED]] ● [[item_hlvr_grenade_remote_sticky]] ● [[item_hlvr_grenade_sticky]] ● [[item_hlvr_grenade_stun_rapidfire]] ● [[item_hlvr_grenade_xen]] ● [[item_hlvr_headcrab_gland]] ● [[item_hlvr_health_station_vial]] ● [[item_hlvr_multitool]] ● [[item_hlvr_prop_ammobag]] ● [[item_hlvr_prop_battery]] ● [[item_hlvr_prop_discovery]] ● [[item_hlvr_prop_flashlight]] ● [[item_hlvr_weapon_energygun]] ● [[item_hlvr_weapon_grabbity_glove]] ● [[item_hlvr_weapon_grabbity_slingshot]] ● [[item_hlvr_weapon_radio]] ● [[item_hlvr_weapon_rapidfire]] ● [[item_hlvr_weapon_shotgun]] ● [[item_hlvr_weapon_tripmine]] ● [[light_directional_s1]] ● [[light_s1]] ● [[light_spot_s1]] ● [[logic_door_barricade]] ● [[logic_handsup_listener]] ● [[logic_player_volume_tracker]] ● [[markup_group]] ● [[npc_grenade_spy]] ● [[npc_headcrab_armored]] ● [[npc_headcrab_runner]] ● [[npc_hunter_invincible]] ● [[npc_manhack_attached]] ● [[npc_proxy]] ● [[npc_quest_citizen]] ● [[npc_reviver_storm]] ● [[npc_rollergrenade]] ● [[npc_transitiongraphtest]] ● [[npc_turret_ceiling_pulse]] ● [[npc_turret_citizen]] ● [[npc_vr_citizen_female]] ● [[npc_vr_citizen_male]] ● [[npc_zombie_blind]] ● [[player_backpack]] ● [[point_aimat]] ● [[point_clientui_world_movie_panel]] ● [[point_entity_fader]] ● [[point_grabbable]] ● [[point_hint_ui]] ● [[point_hlvr_player_input_modifier]] ● [[point_hlvr_strip_player]] ● [[point_hmd_anchor]] ● [[point_imposter_set]] ● [[point_lightmodifier]] ● [[point_player_speak]] ● [[point_quest_goal]] ● [[point_render_attr_curve]] ● [[point_training_gravity_gloves]] ● [[point_vort_energy]] ● [[point_vr_anchor_override]] ● [[point_zombie_noise_generator]] ● [[procspawn_bias_linetoplayer]] ● [[prop_animating_breakable]] ● [[prop_animinteractable]] ● [[prop_backpack]] ● [[prop_combine_sticky_ball]] ● [[prop_dart]] ● [[prop_door_rotating_physics]] ● [[prop_dry_erase_marker]] ● [[prop_explode]] ● [[prop_explode_field]] ● [[prop_fixed]] ● [[prop_grabbity_gloves]] ● [[prop_grabbity_slingshot]] ● [[prop_handpose]] ● [[prop_hlvr_circuit_puzzle]] ● [[prop_hlvr_crafting_station]] ● [[prop_hlvr_crafting_station_console]] ● [[prop_hlvr_holo_hacking_base]] ● [[prop_hlvr_holo_hacking_core_search]] ● [[prop_hlvr_holo_hacking_core_search_core]] ● [[prop_hlvr_holo_hacking_core_search_enemy]] ● [[prop_hlvr_holo_hacking_point_drag]] ● [[prop_hlvr_holo_hacking_point_match]] ● [[prop_hlvr_holo_hacking_point_match_core]] ● [[prop_hlvr_holo_hacking_point_search]] ● [[prop_hlvr_holo_hacking_point_search_globe]] ● [[prop_hlvr_holo_hacking_rod_pull]] ● [[prop_hlvr_holo_hacking_sphere_trace]] ● [[prop_hmd_avatar]] ● [[prop_item_healthvial_capsule]] ● [[prop_laser_puzzle_emitter]] ● [[prop_laser_puzzle_mirror]] ● [[prop_laser_puzzle_receiver]] ● [[prop_laser_puzzle_splitter]] ● [[prop_npc_bottle]] ● [[prop_physics_interactive]] ● [[prop_reviver_heart]] ● [[prop_russell_headset]] ● [[prop_sticky_note]] ● [[prop_teleporttarget]] ● [[prop_vr_hand]] ● [[prop_vr_tracked_object]] ● [[prop_welded_physics]] ● [[prop_welded_physics_target]] ● [[prop_welded_physics_to_target]] ● [[prop_zipline]] ● [[reflex_sights]] ● [[refpt_authoring_controller]] ● [[runner_electric_spit]] ● [[save_photogrammetry_anchor]] ● [[trigger_blind_zombie_player_teleport]] ● [[trigger_blind_zombie_player_touch]] ● [[trigger_blind_zombie_sound_area]] ● [[trigger_blind_zombie_wander_area]] ● [[trigger_combine_tank]] ● [[trigger_crafting_station_object_placement]] ● [[trigger_flashlight_hologram_touch]] ● [[trigger_foliage_interaction]] ● [[trigger_player_out_of_ammo]] ● [[trigger_player_peephole]] ● [[trigger_resource_analyzer]] ● [[trigger_traversal_base]] ● [[trigger_traversal_base_tp_interrupt]] ● [[trigger_traversal_invalid_spot]] ● [[trigger_traversal_modifier]] ● [[trigger_traversal_modifier_to_line]] ● [[trigger_traversal_no_teleport]] ● [[trigger_traversal_tp_interrupt]] ● [[trigger_turret_citizen_battery]] ● [[trigger_xen_flora_intercept]] ● [[trigger_xen_foliage_interaction]] ● [[trigger_zap_module]] ● [[tripmine_throw_trigger]] ● [[tripmine_trigger]] ● [[tripmine_warning_trigger]] ● [[vr_barnacle_tp_interrupt]] ● [[vr_hand_model_override]] ● [[vr_temporary_platform]] ● [[vr_tripmine_tp_interrupt]] ● [[weapon_charger_melee]] ● [[weapon_heavymg]] ● [[weapon_spygrenade]] ● [[worldui_interact_controller]] ● [[xen_blind_zombie_spores]] ● [[xen_flora_animatedmover]] ● [[xen_foliage]] ● [[xen_foliage_bloater]] ● [[xen_foliage_grenade_spawner]] ● [[xen_foliage_grenade_spawner_belly]] ● [[xen_foliage_turret]] ● [[xen_foliage_turret_projectile]] ● [[xen_hearing_flower]] | [[ai_attached_item_manager]] ● [[ai_faction_relationship]] ● [[ai_foot_sweep]] ● [[ai_markup_hlvr]] ● [[barnacle_grab_trigger]] ● [[base_vr_hand_attachment]] ● [[baseanimating]] ● [[baseanimating_overlay]] ● [[combine_attached_armor_prop]] ● [[devtest_hierarchy]] ● [[devtest_hierarchy2]] ● [[devtest_hierarchy_child]] ● [[dry_erase_board_trigger]] ● [[env_clock]] ● [[env_spherical_vignette]] ● [[env_time_of_day]] ● [[explode_handle]] ● [[explode_piece]] ● [[filter_vr_grenade]] ● [[func_combine_barrier]] ● [[func_distance_occluder]] ● [[func_dry_erase_board]] ● [[func_hlvr_nav_markup]] ● [[func_l4d_nav_markup]] ● [[func_nav_markup_citadel]] ● [[func_procedural_spawn_volume]] ● [[func_tank_gatling]] ● [[ghost_actor]] ● [[ghost_speaker]] ● [[hand_use_controller]] ● [[hand_use_controller_shared]] ● [[haptic_relay]] ● [[hl_prop_vr_hand]] ● [[hl_vr_accessibility]] ● [[hl_vr_environmental_interaction]] ● [[hl_vr_environmental_interaction_volume]] ● [[hl_vr_teleport_controller]] ● [[hl_vr_teleport_viewpoint]] ● [[hl_vr_weapon_switch_panel]] ● [[hlvr_clip_base]] ● [[hlvr_console_lerp_object]] ● [[hlvr_flashlight_attachment]] ● [[hlvr_flashlight_hologram_attachment]] ● [[hlvr_gravity_glove_ammo_panel]] ● [[hlvr_guided_missle]] ● [[hlvr_hand_item_holder]] ● [[hlvr_holo_hacking_intro_model]] ● [[hlvr_holo_hacking_plug_trigger]] ● [[hlvr_inventoryitem_base]] ● [[hlvr_multitool]] ● [[hlvr_photo_mode_picture]] ● [[hlvr_piano]] ● [[hlvr_piano_hand_trigger]] ● [[hlvr_piano_key_model]] ● [[hlvr_prop_alyxwatch]] ● [[hlvr_prop_calibration_target]] ● [[hlvr_prop_renderable_glove]] ● [[hlvr_shotgun_ammo_counter]] ● [[hlvr_shotgun_slide_interactable]] ● [[hlvr_slide_interactable]] ● [[hlvr_teleport_renderables]] ● [[hlvr_tripmine_hacking_aperture]] ● [[hlvr_tripmine_wall]] ● [[hlvr_upgrade_hopper]] ● [[hlvr_vault_tractor_beam_console]] ● [[hlvr_vault_tractor_beam_console_lever]] ● [[hlvr_weapon_base]] ● [[hlvr_weapon_crowbar]] ● [[hlvr_weapon_crowbar_physics]] ● [[hlvr_weapon_energygun]] ● [[hlvr_weapon_module]] ● [[hlvr_weapon_radio]] ● [[hlvr_weapon_rapidfire]] ● [[hlvr_weapon_rapidfire_ammo_capsule]] ● [[hlvr_weapon_rapidfire_bullets_manager]] ● [[hlvr_weapon_rapidfire_energy_ball]] ● [[hlvr_weapon_rapidfire_extended_magazine]] ● [[hlvr_weapon_rapidfire_tag_dart]] ● [[hlvr_weapon_rapidfire_tag_marker]] ● [[hlvr_weapon_rapidfire_upgrade_model]] ● [[hlvr_weapon_shotgun]] ● [[hlvr_weaponmodule_guidedmissle]] ● [[hlvr_weaponmodule_guidedmissle_cluster]] ● [[hlvr_weaponmodule_itemproxy]] ● [[hlvr_weaponmodule_physcannon]] ● [[hlvr_weaponmodule_rapidfire]] ● [[hlvr_weaponmodule_ricochet]] ● [[hlvr_weaponmodule_snark]] ● [[hlvr_weaponmodule_zapper]] ● [[hlvr_weaponswitch_controller]] ● [[hlvr_weaponswitch_controller_model]] ● [[info_hlvr_equip_player]] ● [[info_hlvr_holo_hacking_plug]] ● [[info_hlvr_holo_hacking_spawn_target]] ● [[info_hlvr_offscreen_particle_texture]] ● [[info_hlvr_toner_junction]] ● [[info_hlvr_toner_path]] ● [[info_hlvr_toner_path_node]] ● [[info_hlvr_toner_port]] ● [[info_offscreen_movie_texture]] ● [[info_procedural_spawn_manager]] ● [[info_procedural_spawn_subgroup]] ● [[info_procedural_spawn_target]] ● [[info_procedural_spawn_template]] ● [[info_quest_dialog]] ● [[info_teleport_magnet]] ● [[item_ammo_flechette]] ● [[item_ammo_uranium]] ● [[item_combine_console]] ● [[item_combine_tank_locker]] ● [[item_health_station_charger]] ● [[item_healthcharger_DEPRECATED]] ● [[item_healthcharger_internals]] ● [[item_healthcharger_reservoir]] ● [[item_healthvial_DEPRECATED]] ● [[item_hlvr_clip_energygun]] ● [[item_hlvr_clip_energygun_multiple]] ● [[item_hlvr_clip_rapidfire]] ● [[item_hlvr_clip_shotgun_multiple]] ● [[item_hlvr_clip_shotgun_shellgroup]] ● [[item_hlvr_clip_shotgun_shells_pair]] ● [[item_hlvr_clip_shotgun_single]] ● [[item_hlvr_combine_console_rack]] ● [[item_hlvr_combine_console_tank]] ● [[item_hlvr_crafting_currency_large]] ● [[item_hlvr_crafting_currency_small]] ● [[item_hlvr_grenade_bomb]] ● [[item_hlvr_grenade_frag]] ● [[item_hlvr_grenade_frag_DEPRECATED]] ● [[item_hlvr_grenade_remote_sticky]] ● [[item_hlvr_grenade_sticky]] ● [[item_hlvr_grenade_stun_rapidfire]] ● [[item_hlvr_grenade_xen]] ● [[item_hlvr_headcrab_gland]] ● [[item_hlvr_health_station_vial]] ● [[item_hlvr_multitool]] ● [[item_hlvr_prop_ammobag]] ● [[item_hlvr_prop_battery]] ● [[item_hlvr_prop_discovery]] ● [[item_hlvr_prop_flashlight]] ● [[item_hlvr_weapon_energygun]] ● [[item_hlvr_weapon_grabbity_glove]] ● [[item_hlvr_weapon_grabbity_slingshot]] ● [[item_hlvr_weapon_radio]] ● [[item_hlvr_weapon_rapidfire]] ● [[item_hlvr_weapon_shotgun]] ● [[item_hlvr_weapon_tripmine]] ● [[light_directional_s1]] ● [[light_s1]] ● [[light_spot_s1]] ● [[logic_door_barricade]] ● [[logic_handsup_listener]] ● [[logic_player_volume_tracker]] ● [[markup_group]] ● [[npc_grenade_spy]] ● [[npc_headcrab_armored]] ● [[npc_headcrab_runner]] ● [[npc_hunter_invincible]] ● [[npc_manhack_attached]] ● [[npc_proxy]] ● [[npc_quest_citizen]] ● [[npc_reviver_storm]] ● [[npc_rollergrenade]] ● [[npc_transitiongraphtest]] ● [[npc_turret_ceiling_pulse]] ● [[npc_turret_citizen]] ● [[npc_vr_citizen_female]] ● [[npc_vr_citizen_male]] ● [[npc_zombie_blind]] ● [[player_backpack]] ● [[point_aimat]] ● [[point_clientui_world_movie_panel]] ● [[point_entity_fader]] ● [[point_grabbable]] ● [[point_hint_ui]] ● [[point_hlvr_player_input_modifier]] ● [[point_hlvr_strip_player]] ● [[point_hmd_anchor]] ● [[point_imposter_set]] ● [[point_lightmodifier]] ● [[point_player_speak]] ● [[point_quest_goal]] ● [[point_render_attr_curve]] ● [[point_training_gravity_gloves]] ● [[point_vort_energy]] ● [[point_vr_anchor_override]] ● [[point_zombie_noise_generator]] ● [[procspawn_bias_linetoplayer]] ● [[prop_animating_breakable]] ● [[prop_animinteractable]] ● [[prop_backpack]] ● [[prop_combine_sticky_ball]] ● [[prop_dart]] ● [[prop_door_rotating_physics]] ● [[prop_dry_erase_marker]] ● [[prop_explode]] ● [[prop_explode_field]] ● [[prop_fixed]] ● [[prop_grabbity_gloves]] ● [[prop_grabbity_slingshot]] ● [[prop_handpose]] ● [[prop_hlvr_circuit_puzzle]] ● [[prop_hlvr_crafting_station]] ● [[prop_hlvr_crafting_station_console]] ● [[prop_hlvr_holo_hacking_base]] ● [[prop_hlvr_holo_hacking_core_search]] ● [[prop_hlvr_holo_hacking_core_search_core]] ● [[prop_hlvr_holo_hacking_core_search_enemy]] ● [[prop_hlvr_holo_hacking_point_drag]] ● [[prop_hlvr_holo_hacking_point_match]] ● [[prop_hlvr_holo_hacking_point_match_core]] ● [[prop_hlvr_holo_hacking_point_search]] ● [[prop_hlvr_holo_hacking_point_search_globe]] ● [[prop_hlvr_holo_hacking_rod_pull]] ● [[prop_hlvr_holo_hacking_sphere_trace]] ● [[prop_hmd_avatar]] ● [[prop_item_healthvial_capsule]] ● [[prop_laser_puzzle_emitter]] ● [[prop_laser_puzzle_mirror]] ● [[prop_laser_puzzle_receiver]] ● [[prop_laser_puzzle_splitter]] ● [[prop_npc_bottle]] ● [[prop_physics_interactive]] ● [[prop_reviver_heart]] ● [[prop_russell_headset]] ● [[prop_sticky_note]] ● [[prop_teleporttarget]] ● [[prop_vr_hand]] ● [[prop_vr_tracked_object]] ● [[prop_welded_physics]] ● [[prop_welded_physics_target]] ● [[prop_welded_physics_to_target]] ● [[prop_zipline]] ● [[reflex_sights]] ● [[refpt_authoring_controller]] ● [[runner_electric_spit]] ● [[save_photogrammetry_anchor]] ● [[trigger_blind_zombie_player_teleport]] ● [[trigger_blind_zombie_player_touch]] ● [[trigger_blind_zombie_sound_area]] ● [[trigger_blind_zombie_wander_area]] ● [[trigger_combine_tank]] ● [[trigger_crafting_station_object_placement]] ● [[trigger_flashlight_hologram_touch]] ● [[trigger_foliage_interaction]] ● [[trigger_player_out_of_ammo]] ● [[trigger_player_peephole]] ● [[trigger_resource_analyzer]] ● [[trigger_traversal_base]] ● [[trigger_traversal_base_tp_interrupt]] ● [[trigger_traversal_invalid_spot]] ● [[trigger_traversal_modifier]] ● [[trigger_traversal_modifier_to_line]] ● [[trigger_traversal_no_teleport]] ● [[trigger_traversal_tp_interrupt]] ● [[trigger_turret_citizen_battery]] ● [[trigger_xen_flora_intercept]] ● [[trigger_xen_foliage_interaction]] ● [[trigger_zap_module]] ● [[tripmine_throw_trigger]] ● [[tripmine_trigger]] ● [[tripmine_warning_trigger]] ● [[vr_barnacle_tp_interrupt]] ● [[vr_hand_model_override]] ● [[vr_temporary_platform]] ● [[vr_tripmine_tp_interrupt]] ● [[weapon_charger_melee]] ● [[weapon_heavymg]] ● [[weapon_spygrenade]] ● [[worldui_interact_controller]] ● [[xen_blind_zombie_spores]] ● [[xen_flora_animatedmover]] ● [[xen_foliage]] ● [[xen_foliage_bloater]] ● [[xen_foliage_grenade_spawner]] ● [[xen_foliage_grenade_spawner_belly]] ● [[xen_foliage_turret]] ● [[xen_foliage_turret_projectile]] ● [[xen_hearing_flower]] | ||
=== {{cs2|4}} === | === {{cs2|4}} === | ||
[[ai_nav_link_area]] ● [[baseanimgraph]] ● [[baseflex]] ● [[cable_dynamic]] ● [[citadel_snd_opvar_set_obb]] ● [[cs_minimap_boundary]] ● [[cs_player_controller]] ● [[csgo_viewmodel]] ● [[env_cs_place]] ● [[env_decal]] ● [[env_particle_glow]] ● [[env_player_visibility]] ● [[env_tonemap_controller2]] ● [[filter_activator_attribute_int | [[ai_nav_link_area]] ● [[baseanimgraph]] ● [[baseflex]] ● [[cable_dynamic]] ● [[citadel_snd_opvar_set_obb]] ● [[cs_minimap_boundary]] ● [[cs_player_controller]] ● [[csgo_viewmodel]] ● [[env_cs_place]] ● [[env_decal]] ● [[env_particle_glow]] ● [[env_player_visibility]] ● [[env_tonemap_controller2]] ● [[filter_activator_attribute_int]] ● [[func_mover]] ● [[func_nav_markup_game]] ● [[info_bomb_target_hint_A]] ● [[info_bomb_target_hint_B]] ● [[info_nav_space]] ● [[info_target_server_only]] ● [[light_barn]] ● [[light_omni2]] ● [[light_rect]] ● [[logic_distance_check]] ● [[observer]] ● [[path_mover]] ● [[path_node_mover]] ● [[path_particle_rope_clientside]] ● [[path_simple]] ● [[phys_hinge_local]] ● [[phys_splineconstraint]] ● [[phys_wheelconstraint]] ● [[plat_trigger]] ● [[player_controller]] ● [[player_spray_decal]] ● [[point_camera_vertical_fov]] ● [[point_childmodifier]] ● [[point_nav_walkable]] ● [[point_pulse]] ● [[point_script]] ● [[root]] ● [[snd_event_orientedbox]] ● [[snd_event_path_corner]] ● [[snd_event_point]] ● [[snd_event_sphere]] ● [[snd_opvar_set_auto_room]] ● [[snd_opvar_set_path_corner]] ● [[snd_opvar_set_point_base]] ● [[snd_opvar_set_wind_obb]] ● [[snd_sound_area_base]] ● [[snd_sound_area_obb]] ● [[snd_sound_area_sphere]] ● [[snd_soundscape]] ● [[snd_soundscape_proxy]] ● [[snd_soundscape_triggerable]] ● [[spawnpoint]] ● [[team_intro_counterterrorist]] ● [[team_intro_terrorist]] ● [[team_select_counterterrorist]] ● [[team_select_terrorist]] ● [[trigger_buoyancy]] ● [[trigger_fan]] ● [[trigger_game_event]] ● [[trigger_hostage_reset]] ● [[trigger_tripwire]] ● [[tripwirefire_projectile]] ● [[weapon_csbase]] ● [[weapon_cz75a]] ● [[weapon_m4a1_silencer]] ● [[weapon_mp5sd]] ● [[weapon_revolver]] ● [[weapon_tripwirefire]] ● [[weapon_usp_silencer]] ● [[wingman_intro_counterterrorist]] ● [[wingman_intro_terrorist]] | ||
== Unique to set of games == | == Unique to set of games == | ||
Line 18: | Line 14: | ||
[[_plasma]] ● [[ai_ally_speech_manager]] ● [[ai_battle_line]] ● [[ai_changetarget]] ● [[ai_goal_actbusy]] ● [[ai_goal_actbusy_queue]] ● [[ai_goal_assault]] ● [[ai_goal_fightfromcover]] ● [[ai_goal_follow]] ● [[ai_goal_lead]] ● [[ai_goal_lead_weapon]] ● [[ai_goal_police]] ● [[ai_goal_standoff]] ● [[ai_hint]] ● [[ai_network]] ● [[ai_relationship]] ● [[ai_script_conditions]] ● [[ai_speechfilter]] ● [[aiscripted_schedule]] ● [[aitesthull]] ● [[apc_missile]] ● [[assault_assaultpoint]] ● [[assault_rallypoint]] ● [[basehlcombatweapon]] ● [[bounce_bomb]] ● [[bullseye_strider_focus]] ● [[combine_bouncemine]] ● [[combine_mine]] ● [[crossbow_bolt]] ● [[cycler_actor]] ● [[cycler_flex]] ● [[env_airstrike_indoors]] ● [[env_airstrike_outdoors]] ● [[env_dof_controller]] ● [[env_dustpuff]] ● [[env_effectscript]] ● [[env_gunfire]] ● [[env_headcrabcanister]] ● [[env_laserdot]] ● [[env_particle_performance_monitor]] ● [[env_particlelight]] ● [[env_player_surface_trigger]] ● [[env_rotorshooter]] ● [[env_rotorwash_emitter]] ● [[env_screeneffect]] ● [[env_shooter]] ● [[env_texturetoggle]] ● [[env_zoom]] ● [[floorturret_tipcontroller]] ● [[func_areaportal]] ● [[func_areaportalwindow]] ● [[func_button_timed]] ● [[func_dustcloud]] ● [[func_dustmotes]] ● [[func_healthcharger]] ● [[func_ladderendpoint]] ● [[func_lod]] ● [[func_occluder]] ● [[func_tank]] ● [[func_tank_combine_cannon]] ● [[func_tankairboatgun]] ● [[func_tankapcrocket]] ● [[func_tanklaser]] ● [[func_tankmortar]] ● [[func_tankphyscannister]] ● [[func_tankpulselaser]] ● [[func_tankrocket]] ● [[func_water_analog]] ● [[game_player_team]] ● [[game_score]] ● [[game_ui]] ● [[game_weapon_manager]] ● [[generic_actor]] ● [[gib]] ● [[gibshooter]] ● [[grenade_ar2]] ● [[grenade_helicopter]] ● [[grenade_spit]] ● [[helicopter_chunk]] ● [[hl2_gamerules]] ● [[hunter_flechette]] ● [[info_apc_missile_hint]] ● [[info_darknessmode_lightsource]] ● [[info_hint]] ● [[info_intermission]] ● [[info_node]] ● [[info_node_air]] ● [[info_node_air_hint]] ● [[info_node_climb]] ● [[info_node_hint]] ● [[info_node_link]] ● [[info_node_link_controller]] ● [[info_npc_spawn_destination]] ● [[info_overlay_accessor]] ● [[info_radial_link_controller]] ● [[info_remarkable]] ● [[info_snipertarget]] ● [[info_target_command_point]] ● [[info_target_gunshipcrash]] ● [[info_target_helicopter_crash]] ● [[infodecal]] ● [[item_ammo_357]] ● [[item_ammo_357_large]] ● [[item_ammo_ar2]] ● [[item_ammo_ar2_altfire]] ● [[item_ammo_ar2_large]] ● [[item_ammo_crate]] ● [[item_ammo_crossbow]] ● [[item_ammo_pistol]] ● [[item_ammo_pistol_large]] ● [[item_ammo_smg1]] ● [[item_ammo_smg1_large]] ● [[item_ar2_grenade]] ● [[item_battery]] ● [[item_box_buckshot]] ● [[item_box_flare_rounds]] ● [[item_box_sniper_rounds]] ● [[item_dynamic_resupply]] ● [[item_flare_round]] ● [[item_healthcharger]] ● [[item_healthkit]] ● [[item_healthvial]] ● [[item_item_crate]] ● [[item_rpg_round]] ● [[item_suit]] ● [[material_modify_control]] ● [[monster_generic]] ● [[mortarshell]] ● [[npc_alyx]] ● [[npc_antlion]] ● [[npc_antlion_template_maker]] ● [[npc_antlionguard]] ● [[npc_apcdriver]] ● [[npc_barnacle]] ● [[npc_barnacle_tongue_tip]] ● [[npc_barney]] ● [[npc_bullseye]] ● [[npc_citizen]] ● [[npc_clawscanner]] ● [[npc_combine]] ● [[npc_combine_s]] ● [[npc_combinedropship]] ● [[npc_combinegunship]] ● [[npc_concussiongrenade]] ● [[npc_crow]] ● [[npc_cscanner]] ● [[npc_dog]] ● [[npc_eli]] ● [[npc_enemyfinder]] ● [[npc_enemyfinder_combinecannon]] ● [[npc_fastzombie]] ● [[npc_furniture]] ● [[npc_grenade_bugbait]] ● [[npc_grenade_frag]] ● [[npc_handgrenade]] ● [[npc_headcrab]] ● [[npc_headcrab_black]] ● [[npc_headcrab_fast]] ● [[npc_heli_avoidbox]] ● [[npc_heli_avoidsphere]] ● [[npc_heli_nobomb]] ● [[npc_helicopter]] ● [[npc_helicoptersensor]] ● [[npc_hunter]] ● [[npc_kleiner]] ● [[npc_magnusson]] ● [[npc_maker]] ● [[npc_manhack]] ● [[npc_metropolice]] ● [[npc_pigeon]] ● [[npc_poisonzombie]] ● [[npc_rollermine]] ● [[npc_seagull]] ● [[npc_sniper]] ● [[npc_strider]] ● [[npc_template_maker]] ● [[npc_turret_ceiling]] ● [[npc_turret_floor]] ● [[npc_vehicledriver]] ● [[npc_vortigaunt]] ● [[npc_zombie]] ● [[npc_zombine]] ● [[phys_convert]] ● [[physics_cannister]] ● [[physics_npc_solver]] ● [[player_manager]] ● [[player_pickup]] ● [[player_speedmod]] ● [[player_weaponstrip]] ● [[point_antlion_repellant]] ● [[point_bonusmaps_accessor]] ● [[point_flesh_effect_target]] ● [[point_playermoveconstraint]] ● [[point_posecontroller]] ● [[point_spotlight]] ● [[point_tesla]] ● [[point_viewcontrol]] ● [[postprocess_controller]] ● [[prop_dropship_container]] ● [[prop_talker]] ● [[prop_vehicle]] ● [[prop_vehicle_apc]] ● [[prop_vehicle_driveable]] ● [[prop_vehicle_jeep]] ● [[proto_sniper]] ● [[raggib]] ● [[reserved_spot]] ● [[rope_anchor]] ● [[rpg_missile]] ● [[scripted_sentence]] ● [[shadow_control]] ● [[simple_physics_brush]] ● [[simple_physics_prop]] ● [[sniperbullet]] ● [[sparktrail]] ● [[spraycan]] ● [[target_changegravity]] ● [[test_traceline]] ● [[trigger_hurt_ghost]] ● [[trigger_playermovement]] ● [[vgui_screen]] ● [[vgui_screen_team]] ● [[vort_charge_token]] ● [[vort_effect_dispel]] ● [[vortex_controller]] ● [[weapon_357]] ● [[weapon_alyxgun]] ● [[weapon_ar2]] ● [[weapon_bugbait]] ● [[weapon_crossbow]] ● [[weapon_crowbar]] ● [[weapon_frag]] ● [[weapon_physcannon]] ● [[weapon_pistol]] ● [[weapon_rpg]] ● [[weapon_shotgun]] ● [[weapon_smg1]] ● [[weapon_stunstick]] ● [[world_items]] | [[_plasma]] ● [[ai_ally_speech_manager]] ● [[ai_battle_line]] ● [[ai_changetarget]] ● [[ai_goal_actbusy]] ● [[ai_goal_actbusy_queue]] ● [[ai_goal_assault]] ● [[ai_goal_fightfromcover]] ● [[ai_goal_follow]] ● [[ai_goal_lead]] ● [[ai_goal_lead_weapon]] ● [[ai_goal_police]] ● [[ai_goal_standoff]] ● [[ai_hint]] ● [[ai_network]] ● [[ai_relationship]] ● [[ai_script_conditions]] ● [[ai_speechfilter]] ● [[aiscripted_schedule]] ● [[aitesthull]] ● [[apc_missile]] ● [[assault_assaultpoint]] ● [[assault_rallypoint]] ● [[basehlcombatweapon]] ● [[bounce_bomb]] ● [[bullseye_strider_focus]] ● [[combine_bouncemine]] ● [[combine_mine]] ● [[crossbow_bolt]] ● [[cycler_actor]] ● [[cycler_flex]] ● [[env_airstrike_indoors]] ● [[env_airstrike_outdoors]] ● [[env_dof_controller]] ● [[env_dustpuff]] ● [[env_effectscript]] ● [[env_gunfire]] ● [[env_headcrabcanister]] ● [[env_laserdot]] ● [[env_particle_performance_monitor]] ● [[env_particlelight]] ● [[env_player_surface_trigger]] ● [[env_rotorshooter]] ● [[env_rotorwash_emitter]] ● [[env_screeneffect]] ● [[env_shooter]] ● [[env_texturetoggle]] ● [[env_zoom]] ● [[floorturret_tipcontroller]] ● [[func_areaportal]] ● [[func_areaportalwindow]] ● [[func_button_timed]] ● [[func_dustcloud]] ● [[func_dustmotes]] ● [[func_healthcharger]] ● [[func_ladderendpoint]] ● [[func_lod]] ● [[func_occluder]] ● [[func_tank]] ● [[func_tank_combine_cannon]] ● [[func_tankairboatgun]] ● [[func_tankapcrocket]] ● [[func_tanklaser]] ● [[func_tankmortar]] ● [[func_tankphyscannister]] ● [[func_tankpulselaser]] ● [[func_tankrocket]] ● [[func_water_analog]] ● [[game_player_team]] ● [[game_score]] ● [[game_ui]] ● [[game_weapon_manager]] ● [[generic_actor]] ● [[gib]] ● [[gibshooter]] ● [[grenade_ar2]] ● [[grenade_helicopter]] ● [[grenade_spit]] ● [[helicopter_chunk]] ● [[hl2_gamerules]] ● [[hunter_flechette]] ● [[info_apc_missile_hint]] ● [[info_darknessmode_lightsource]] ● [[info_hint]] ● [[info_intermission]] ● [[info_node]] ● [[info_node_air]] ● [[info_node_air_hint]] ● [[info_node_climb]] ● [[info_node_hint]] ● [[info_node_link]] ● [[info_node_link_controller]] ● [[info_npc_spawn_destination]] ● [[info_overlay_accessor]] ● [[info_radial_link_controller]] ● [[info_remarkable]] ● [[info_snipertarget]] ● [[info_target_command_point]] ● [[info_target_gunshipcrash]] ● [[info_target_helicopter_crash]] ● [[infodecal]] ● [[item_ammo_357]] ● [[item_ammo_357_large]] ● [[item_ammo_ar2]] ● [[item_ammo_ar2_altfire]] ● [[item_ammo_ar2_large]] ● [[item_ammo_crate]] ● [[item_ammo_crossbow]] ● [[item_ammo_pistol]] ● [[item_ammo_pistol_large]] ● [[item_ammo_smg1]] ● [[item_ammo_smg1_large]] ● [[item_ar2_grenade]] ● [[item_battery]] ● [[item_box_buckshot]] ● [[item_box_flare_rounds]] ● [[item_box_sniper_rounds]] ● [[item_dynamic_resupply]] ● [[item_flare_round]] ● [[item_healthcharger]] ● [[item_healthkit]] ● [[item_healthvial]] ● [[item_item_crate]] ● [[item_rpg_round]] ● [[item_suit]] ● [[material_modify_control]] ● [[monster_generic]] ● [[mortarshell]] ● [[npc_alyx]] ● [[npc_antlion]] ● [[npc_antlion_template_maker]] ● [[npc_antlionguard]] ● [[npc_apcdriver]] ● [[npc_barnacle]] ● [[npc_barnacle_tongue_tip]] ● [[npc_barney]] ● [[npc_bullseye]] ● [[npc_citizen]] ● [[npc_clawscanner]] ● [[npc_combine]] ● [[npc_combine_s]] ● [[npc_combinedropship]] ● [[npc_combinegunship]] ● [[npc_concussiongrenade]] ● [[npc_crow]] ● [[npc_cscanner]] ● [[npc_dog]] ● [[npc_eli]] ● [[npc_enemyfinder]] ● [[npc_enemyfinder_combinecannon]] ● [[npc_fastzombie]] ● [[npc_furniture]] ● [[npc_grenade_bugbait]] ● [[npc_grenade_frag]] ● [[npc_handgrenade]] ● [[npc_headcrab]] ● [[npc_headcrab_black]] ● [[npc_headcrab_fast]] ● [[npc_heli_avoidbox]] ● [[npc_heli_avoidsphere]] ● [[npc_heli_nobomb]] ● [[npc_helicopter]] ● [[npc_helicoptersensor]] ● [[npc_hunter]] ● [[npc_kleiner]] ● [[npc_magnusson]] ● [[npc_maker]] ● [[npc_manhack]] ● [[npc_metropolice]] ● [[npc_pigeon]] ● [[npc_poisonzombie]] ● [[npc_rollermine]] ● [[npc_seagull]] ● [[npc_sniper]] ● [[npc_strider]] ● [[npc_template_maker]] ● [[npc_turret_ceiling]] ● [[npc_turret_floor]] ● [[npc_vehicledriver]] ● [[npc_vortigaunt]] ● [[npc_zombie]] ● [[npc_zombine]] ● [[phys_convert]] ● [[physics_cannister]] ● [[physics_npc_solver]] ● [[player_manager]] ● [[player_pickup]] ● [[player_speedmod]] ● [[player_weaponstrip]] ● [[point_antlion_repellant]] ● [[point_bonusmaps_accessor]] ● [[point_flesh_effect_target]] ● [[point_playermoveconstraint]] ● [[point_posecontroller]] ● [[point_spotlight]] ● [[point_tesla]] ● [[point_viewcontrol]] ● [[postprocess_controller]] ● [[prop_dropship_container]] ● [[prop_talker]] ● [[prop_vehicle]] ● [[prop_vehicle_apc]] ● [[prop_vehicle_driveable]] ● [[prop_vehicle_jeep]] ● [[proto_sniper]] ● [[raggib]] ● [[reserved_spot]] ● [[rope_anchor]] ● [[rpg_missile]] ● [[scripted_sentence]] ● [[shadow_control]] ● [[simple_physics_brush]] ● [[simple_physics_prop]] ● [[sniperbullet]] ● [[sparktrail]] ● [[spraycan]] ● [[target_changegravity]] ● [[test_traceline]] ● [[trigger_hurt_ghost]] ● [[trigger_playermovement]] ● [[vgui_screen]] ● [[vgui_screen_team]] ● [[vort_charge_token]] ● [[vort_effect_dispel]] ● [[vortex_controller]] ● [[weapon_357]] ● [[weapon_alyxgun]] ● [[weapon_ar2]] ● [[weapon_bugbait]] ● [[weapon_crossbow]] ● [[weapon_crowbar]] ● [[weapon_frag]] ● [[weapon_physcannon]] ● [[weapon_pistol]] ● [[weapon_rpg]] ● [[weapon_shotgun]] ● [[weapon_smg1]] ● [[weapon_stunstick]] ● [[world_items]] | ||
=== Is in some Valve {{source|4}} game and also in {{cs2|4}} === | === Is in some Valve {{source|4}} game and also in {{cs2|4}} === | ||
[[breachcharge_projectile]] ● [[bumpmine_projectile]] ● [[chicken]] ● [[cs_gamerules]] ● [[cs_player_manager]] ● [[cs_team_manager]] ● [[decoy_projectile]] ● [[dynamic_prop]] ● [[env_glow]] ● [[env_sprite_clientside]] ● [[flashbang_projectile]] ● [[func_bomb_target]] ● [[func_buyzone]] ● [[func_footstep_control]] ● [[func_hostage_rescue]] ● [[func_useableladder]] ● [[game_money]] ● [[hegrenade_projectile]] ● [[hostage_entity]] ● [[inferno]] ● [[info_deathmatch_spawn]] ● [[info_hostage_rescue_zone_hint]] ● [[info_hostage_spawn]] ● [[info_map_parameters]] ● [[info_player_counterterrorist]] ● [[info_player_ping]] ● [[info_player_terrorist]] ● [[item_assaultsuit]] ● [[item_cutters]] ● [[item_defuser]] ● [[item_heavyassaultsuit]] ● [[item_kevlar]] ● [[logic_choreographed_scene]] ● [[logic_eventlistener]] ● [[mapvetopick_controller]] ● [[molotov_projectile]] ● [[momentary_door]] ● [[move_rope]] ● [[physics_prop_ragdoll]] ● [[planted_c4]] ● [[point_give_ammo]] ● [[predicted_viewmodel]] ● [[prop_dynamic_override]] ● [[prop_physics_multiplayer]] ● [[smokegrenade_projectile]] ● [[trigger_bomb_reset]] ● [[vote_controller]] ● [[weapon_ak47]] ● [[weapon_aug]] ● [[weapon_awp]] ● [[weapon_basecsgrenade]] ● [[weapon_bizon]] ● [[weapon_breachcharge]] ● [[weapon_bumpmine]] ● [[weapon_c4]] ● [[weapon_cs_base]] ● [[weapon_deagle]] ● [[weapon_decoy]] ● [[weapon_elite]] ● [[weapon_famas]] ● [[weapon_fists]] ● [[weapon_fiveseven]] ● [[weapon_flashbang]] ● [[weapon_g3sg1]] ● [[weapon_galilar]] ● [[weapon_glock]] ● [[weapon_healthshot]] ● [[weapon_hegrenade]] ● [[weapon_hkp2000]] ● [[weapon_incgrenade]] ● [[weapon_knife]] ● [[weapon_m249]] ● [[weapon_m4a1]] ● [[weapon_mac10]] ● [[weapon_mag7]] ● [[weapon_melee]] ● [[weapon_molotov]] ● [[weapon_mp7]] ● [[weapon_mp9]] ● [[weapon_negev]] ● [[weapon_nova]] ● [[weapon_p250]] ● [[weapon_p90]] ● [[weapon_sawedoff]] ● [[weapon_scar20]] ● [[weapon_sg556]] ● [[weapon_shield]] ● [[weapon_smokegrenade]] ● [[weapon_ssg08]] ● [[weapon_tablet]] ● [[weapon_tagrenade]] ● [[weapon_taser]] ● [[weapon_tec9]] ● [[weapon_ump45]] ● [[weapon_xm1014]] ● [[weapon_zone_repulsor]] ● [[wearable_item]] | [[breachcharge_projectile]] ● [[bumpmine_projectile]] ● [[chicken]] ● [[cs_gamerules]] ● [[cs_player_manager]] ● [[cs_team_manager]] ● [[decoy_projectile]] ● [[dynamic_prop]] ● [[env_glow]] ● [[env_sprite_clientside]] ● [[flashbang_projectile]] ● [[funCBaseFlex]] ● [[func_bomb_target]] ● [[func_buyzone]] ● [[func_footstep_control]] ● [[func_hostage_rescue]] ● [[func_useableladder]] ● [[game_money]] ● [[hegrenade_projectile]] ● [[hostage_entity]] ● [[inferno]] ● [[info_deathmatch_spawn]] ● [[info_hostage_rescue_zone_hint]] ● [[info_hostage_spawn]] ● [[info_map_parameters]] ● [[info_player_counterterrorist]] ● [[info_player_ping]] ● [[info_player_terrorist]] ● [[item_assaultsuit]] ● [[item_cutters]] ● [[item_defuser]] ● [[item_heavyassaultsuit]] ● [[item_kevlar]] ● [[logic_choreographed_scene]] ● [[logic_eventlistener]] ● [[mapvetopick_controller]] ● [[molotov_projectile]] ● [[momentary_door]] ● [[move_rope]] ● [[physics_prop_ragdoll]] ● [[planted_c4]] ● [[point_give_ammo]] ● [[predicted_viewmodel]] ● [[prop_dynamic_override]] ● [[prop_physics_multiplayer]] ● [[smokegrenade_projectile]] ● [[trigger_bomb_reset]] ● [[vote_controller]] ● [[weapon_ak47]] ● [[weapon_aug]] ● [[weapon_awp]] ● [[weapon_basecsgrenade]] ● [[weapon_bizon]] ● [[weapon_breachcharge]] ● [[weapon_bumpmine]] ● [[weapon_c4]] ● [[weapon_cs_base]] ● [[weapon_deagle]] ● [[weapon_decoy]] ● [[weapon_elite]] ● [[weapon_famas]] ● [[weapon_fists]] ● [[weapon_fiveseven]] ● [[weapon_flashbang]] ● [[weapon_g3sg1]] ● [[weapon_galilar]] ● [[weapon_glock]] ● [[weapon_healthshot]] ● [[weapon_hegrenade]] ● [[weapon_hkp2000]] ● [[weapon_incgrenade]] ● [[weapon_knife]] ● [[weapon_m249]] ● [[weapon_m4a1]] ● [[weapon_mac10]] ● [[weapon_mag7]] ● [[weapon_melee]] ● [[weapon_molotov]] ● [[weapon_mp7]] ● [[weapon_mp9]] ● [[weapon_negev]] ● [[weapon_nova]] ● [[weapon_p250]] ● [[weapon_p90]] ● [[weapon_sawedoff]] ● [[weapon_scar20]] ● [[weapon_sg556]] ● [[weapon_shield]] ● [[weapon_smokegrenade]] ● [[weapon_ssg08]] ● [[weapon_tablet]] ● [[weapon_tagrenade]] ● [[weapon_taser]] ● [[weapon_tec9]] ● [[weapon_ump45]] ● [[weapon_xm1014]] ● [[weapon_zone_repulsor]] ● [[wearable_item]] | ||
== Entities in some Valve {{source|4}} game and not in {{cs2|4}} nor {{hla|4}} == | |||
{{expand|1=[[_ballplayertoucher]] ● [[ability_charge]] ● [[ability_leap]] ● [[ability_lunge]] ● [[ability_selfdestruct]] ● [[ability_spit]] ● [[ability_throw]] ● [[ability_tongue]] ● [[ability_vomit]] ● [[ai_ally_manager]] ● [[ai_citizen_response_system]] ● [[ai_goal_injured_follow]] ● [[ai_goal_operator]] ● [[ai_network_build_helper]] ● [[ai_npc_eventresponsesystem]] ● [[ambient_music]] ● [[ammo_338mag]] ● [[ammo_357]] ● [[ammo_357sig]] ● [[ammo_357sig_np_reserve]] ● [[ammo_357sig_p250]] ● [[ammo_357sig_small]] ● [[ammo_45acp]] ● [[ammo_50ae]] ● [[ammo_556mm]] ● [[ammo_556mm_box]] ● [[ammo_556mm_small]] ● [[ammo_57mm]] ● [[ammo_762mm]] ● [[ammo_9mm]] ● [[ammo_9mmar]] ● [[ammo_9mmbox]] ● [[ammo_9mmclip]] ● [[ammo_argrenades]] ● [[ammo_buckshot]] ● [[ammo_crossbow]] ● [[ammo_egonclip]] ● [[ammo_gaussclip]] ● [[ammo_glockclip]] ● [[ammo_mp5clip]] ● [[ammo_mp5grenades]] ● [[ammo_rpgclip]] ● [[ar2explosion]] ● [[archer_proxy]] ● [[asw_alien]] ● [[asw_alien_goo]] ● [[asw_alien_jumper]] ● [[asw_alien_shover]] ● [[asw_ambient_generic]] ● [[asw_ammo_autogun]] ● [[asw_ammo_chainsaw]] ● [[asw_ammo_drop]] ● [[asw_ammo_flamer]] ● [[asw_ammo_mining_laser]] ● [[asw_ammo_pdw]] ● [[asw_ammo_pistol]] ● [[asw_ammo_rifle]] ● [[asw_ammo_shotgun]] ● [[asw_ammo_vindicator]] ● [[asw_aoegrenade_touch_trigger]] ● [[asw_bait]] ● [[asw_barrel_explosive]] ● [[asw_barrel_radioactive]] ● [[asw_bloodhound]] ● [[asw_boomer]] ● [[asw_boomer_blob]] ● [[asw_bouncing_pellet]] ● [[asw_broadcast_camera]] ● [[asw_buffgrenade_projectile]] ● [[asw_burning]] ● [[asw_buzzer]] ● [[asw_campaign_save]] ● [[asw_client_corpse]] ● [[asw_colonist]] ● [[asw_debrief_info]] ● [[asw_debrief_stats]] ● [[asw_director_control]] ● [[asw_door]] ● [[asw_door_padding]] ● [[asw_drone]] ● [[asw_drone_jumper]] ● [[asw_drone_uber]] ● [[asw_dummy_vehicle]] ● [[asw_dynamic_light]] ● [[asw_egg]] ● [[asw_emitter]] ● [[asw_entity_dissolve]] ● [[asw_env_explosion]] ● [[asw_env_shake]] ● [[asw_env_spark]] ● [[asw_equip_req]] ● [[asw_extinguisher_projectile]] ● [[asw_fallen_door_padding]] ● [[asw_firewall_piece]] ● [[asw_flamer_projectile]] ● [[asw_flare_projectile]] ● [[asw_game_resource]] ● [[asw_gamerules]] ● [[asw_grenade_cluster]] ● [[asw_grenade_freeze]] ● [[asw_grenade_prifle]] ● [[asw_grenade_vindicator]] ● [[asw_grub]] ● [[asw_grub_advanced]] ● [[asw_grub_sac]] ● [[asw_hack_computer]] ● [[asw_hack_wire_tile]] ● [[asw_harvester]] ● [[asw_healgrenade_projectile]] ● [[asw_health_bar]] ● [[asw_holdout_mode]] ● [[asw_holdout_spawner]] ● [[asw_holo_sentry]] ● [[asw_holoscan]] ● [[asw_hurt_nearest_marine]] ● [[asw_info_heal]] ● [[asw_info_message]] ● [[asw_intro_control]] ● [[asw_jukebox]] ● [[asw_laser_mine]] ● [[asw_marine]] ● [[asw_marine_resource]] ● [[asw_marines_past_area]] ● [[asw_marker]] ● [[asw_mine]] ● [[asw_missile_round]] ● [[asw_mission_manager]] ● [[asw_mission_objective]] ● [[asw_mortar_round]] ● [[asw_mortarbug]] ● [[asw_mortarbug_shell]] ● [[asw_objective_countdown]] ● [[asw_objective_destroy_goo]] ● [[asw_objective_dummy]] ● [[asw_objective_escape]] ● [[asw_objective_kill_aliens]] ● [[asw_objective_kill_eggs]] ● [[asw_objective_kill_queen]] ● [[asw_objective_survive]] ● [[asw_objective_triggered]] ● [[asw_order_nearby_aliens]] ● [[asw_parasite]] ● [[asw_parasite_defanged]] ● [[asw_pathfinder_npc]] ● [[asw_physics_prop_statue]] ● [[asw_pickup_ammo_bag]] ● [[asw_pickup_ammo_satchel]] ● [[asw_pickup_autogun]] ● [[asw_pickup_buff_grenade]] ● [[asw_pickup_chainsaw]] ● [[asw_pickup_fire_extinguisher]] ● [[asw_pickup_flamer]] ● [[asw_pickup_flares]] ● [[asw_pickup_flashlight]] ● [[asw_pickup_grenades]] ● [[asw_pickup_heal_grenade]] ● [[asw_pickup_hornet_barrage]] ● [[asw_pickup_medical_satchel]] ● [[asw_pickup_medkit]] ● [[asw_pickup_mines]] ● [[asw_pickup_mining_laser]] ● [[asw_pickup_money]] ● [[asw_pickup_pdw]] ● [[asw_pickup_pistol]] ● [[asw_pickup_prifle]] ● [[asw_pickup_railgun]] ● [[asw_pickup_rifle]] ● [[asw_pickup_sentry]] ● [[asw_pickup_sentry_cannon]] ● [[asw_pickup_sentry_flamer]] ● [[asw_pickup_sentry_freeze]] ● [[asw_pickup_shotgun]] ● [[asw_pickup_stim]] ● [[asw_pickup_t75]] ● [[asw_pickup_tesla_trap]] ● [[asw_pickup_vindicator]] ● [[asw_pickup_welder]] ● [[asw_point_camera]] ● [[asw_powerup]] ● [[asw_powerup_chemical_bullets]] ● [[asw_powerup_electric_bullets]] ● [[asw_powerup_explosive_bullets]] ● [[asw_powerup_fire_bullets]] ● [[asw_powerup_freeze_bullets]] ● [[asw_powerup_increased_speed]] ● [[asw_prop_laserable]] ● [[asw_prop_physics]] ● [[asw_queen]] ● [[asw_queen_divers]] ● [[asw_queen_grabber]] ● [[asw_queen_retreat_spot]] ● [[asw_queen_spit]] ● [[asw_radiation_volume]] ● [[asw_ranger]] ● [[asw_remote_turret]] ● [[asw_rifle_grenade]] ● [[asw_rocket]] ● [[asw_rope_anchor]] ● [[asw_scanner_info]] ● [[asw_scanner_noise]] ● [[asw_sentry_base]] ● [[asw_sentry_top]] ● [[asw_sentry_top_cannon]] ● [[asw_sentry_top_flamer]] ● [[asw_sentry_top_icer]] ● [[asw_sentry_top_machinegun]] ● [[asw_shaman]] ● [[asw_shieldbug]] ● [[asw_shotgun_pellet]] ● [[asw_shotgun_pellet_predicted]] ● [[asw_simple_drone]] ● [[asw_snow_volume]] ● [[asw_spawn_group]] ● [[asw_spawner]] ● [[asw_stylincam]] ● [[asw_t75]] ● [[asw_target_dummy]] ● [[asw_tech_marine_req]] ● [[asw_tesla_trap]] ● [[asw_trigger_fall]] ● [[asw_vehicle_jeep]] ● [[asw_voting_missions]] ● [[asw_vphysics_npc]] ● [[asw_weapon]] ● [[asw_weapon_ammo_bag]] ● [[asw_weapon_ammo_satchel]] ● [[asw_weapon_autogun]] ● [[asw_weapon_bait]] ● [[asw_weapon_blink]] ● [[asw_weapon_buff_grenade]] ● [[asw_weapon_chainsaw]] ● [[asw_weapon_electrified_armor]] ● [[asw_weapon_fire_extinguisher]] ● [[asw_weapon_fist]] ● [[asw_weapon_flamer]] ● [[asw_weapon_flares]] ● [[asw_weapon_flashlight]] ● [[asw_weapon_flechette]] ● [[asw_weapon_freeze_grenades]] ● [[asw_weapon_grenade_launcher]] ● [[asw_weapon_grenades]] ● [[asw_weapon_heal_grenade]] ● [[asw_weapon_heal_gun]] ● [[asw_weapon_hornet_barrage]] ● [[asw_weapon_jump_jet]] ● [[asw_weapon_laser_mines]] ● [[asw_weapon_medical_satchel]] ● [[asw_weapon_medkit]] ● [[asw_weapon_mines]] ● [[asw_weapon_minigun]] ● [[asw_weapon_mining_laser]] ● [[asw_weapon_night_vision]] ● [[asw_weapon_normal_armor]] ● [[asw_weapon_pdw]] ● [[asw_weapon_pistol]] ● [[asw_weapon_prifle]] ● [[asw_weapon_railgun]] ● [[asw_weapon_ricochet]] ● [[asw_weapon_rifle]] ● [[asw_weapon_sentry]] ● [[asw_weapon_sentry_cannon]] ● [[asw_weapon_sentry_flamer]] ● [[asw_weapon_sentry_freeze]] ● [[asw_weapon_shotgun]] ● [[asw_weapon_smart_bomb]] ● [[asw_weapon_sniper_rifle]] ● [[asw_weapon_stim]] ● [[asw_weapon_t75]] ● [[asw_weapon_tesla_gun]] ● [[asw_weapon_tesla_trap]] ● [[asw_weapon_vindicator]] ● [[asw_weapon_welder]] ● [[base_boss]] ● [[base_rocket]] ● [[baseanimating_projectile]] ● [[basehl1combatweapon]] ● [[basehl1mpcombatweapon]] ● [[basehl2mpcombatweapon]] ● [[baseportalcombatweapon]] ● [[baseprojectile]] ● [[basespriteprojectile]] ● [[beam_spotlight]] ● [[blob_element]] ● [[bmortar]] ● [[bodyque]] ● [[boomer]] ● [[bot_action_point]] ● [[bot_controller]] ● [[bot_generator]] ● [[bot_hint_engineer_nest]] ● [[bot_hint_sentrygun]] ● [[bot_hint_teleporter_exit]] ● [[bot_npc_archer]] ● [[bot_npc_decoy]] ● [[bot_proxy]] ● [[bot_roster]] ● [[cfe_player_decal]] ● [[challenge_mode_end_node]] ● [[charger]] ● [[client_path]] ● [[commentary_dummy]] ● [[commentary_zombie_spawner]] ● [[concussiveblast]] ● [[controller_energy_ball]] ● [[controller_head_ball]] ● [[crane_tip]] ● [[cs_bot]] ● [[cs_ragdoll]] ● [[cube_rotationcontroller]] ● [[cycler]] ● [[cycler_blender]] ● [[cycler_weapon]] ● [[cycler_wreckage]] ● [[dangerzone_controller]] ● [[dangerzone_entity]] ● [[dispenser_touch_trigger]] ● [[dod_ammo_box]] ● [[dod_bomb_dispenser]] ● [[dod_bomb_dispenser_icon]] ● [[dod_bomb_target]] ● [[dod_capture_area]] ● [[dod_control_point]] ● [[dod_control_point_master]] ● [[dod_gamerules]] ● [[dod_location]] ● [[dod_objective_resource]] ● [[dod_player_manager]] ● [[dod_ragdoll]] ● [[dod_round_timer]] ● [[dod_scoring]] ● [[dod_team_allies]] ● [[dod_team_axis]] ● [[dod_team_manager]] ● [[dod_viewmodel]] ● [[drone]] ● [[dronegun]] ● [[dz_door]] ● [[ent_hover_turret_tether]] ● [[ent_snowball_pile]] ● [[ent_watery_leech]] ● [[entity_bird]] ● [[entity_carrier]] ● [[entity_croc]] ● [[entity_medigun_shield]] ● [[entity_revive_marker]] ● [[entity_rocket]] ● [[entity_saucer]] ● [[entity_sign]] ● [[entity_soldier_statue]] ● [[entity_spawn_manager]] ● [[entity_spawn_point]] ● [[env_alyxemp]] ● [[env_ambient_light]] ● [[env_ar2explosion]] ● [[env_cascade_light]] ● [[env_citadel_energy_core]] ● [[env_dusttrail]] ● [[env_embers]] ● [[env_entity_freezing]] ● [[env_fire_trail]] ● [[env_fizzler_effects]] ● [[env_flare]] ● [[env_gascanister]] ● [[env_global_light]] ● [[env_grenadetrail]] ● [[env_lightrail_endpoint]] ● [[env_movieexplosion]] ● [[env_outtro_stats]] ● [[env_particle_trail]] ● [[env_particlefire]] ● [[env_particlescript]] ● [[env_particlesmokegrenade]] ● [[env_physics_blocker]] ● [[env_player_blocker]] ● [[env_player_viewfinder]] ● [[env_portal_credits]] ● [[env_portal_laser]] ● [[env_portal_path_track]] ● [[env_quadraticbeam]] ● [[env_ragdoll_boogie]] ● [[env_render]] ● [[env_rock_launcher]] ● [[env_rockettrail]] ● [[env_slomo]] ● [[env_smokestack]] ● [[env_smoketrail]] ● [[env_sniperdot]] ● [[env_sound]] ● [[env_speaker]] ● [[env_sporeexplosion]] ● [[env_sporetrail]] ● [[env_spritetrail]] ● [[env_starfield]] ● [[env_steam]] ● [[env_steamjet]] ● [[env_tonemap_controller_ghost]] ● [[env_tonemap_controller_infected]] ● [[env_weaponfire]] ● [[escape_route]] ● [[event_queue_saveload_proxy]] ● [[eyeball_boss]] ● [[filter_activator_infected_class]] ● [[filter_activator_tfteam]] ● [[filter_combineball_type]] ● [[filter_melee_damage]] ● [[filter_player_held]] ● [[filter_size]] ● [[filter_tf_bot_has_tag]] ● [[filter_tf_class]] ● [[filter_tf_condition]] ● [[filter_tf_damaged_by_weapon_in_slot]] ● [[filter_tf_player_can_cap]] ● [[finale_trigger]] ● [[fire_cracker_blast]] ● [[fizzler_multiorigin_sound_player]] ● [[func_achievement]] ● [[func_block_charge]] ● [[func_block_dm_spawns]] ● [[func_breakable_surf]] ● [[func_bulletshield]] ● [[func_capturezone]] ● [[func_changeclass]] ● [[func_combine_ball_spawner]] ● [[func_croc]] ● [[func_detail_blocker]] ● [[func_elevator]] ● [[func_extinguisher]] ● [[func_fire_extinguisher]] ● [[func_flag_alert]] ● [[func_flagdetectionzone]] ● [[func_forcefield]] ● [[func_friction]] ● [[func_instance_io_proxy]] ● [[func_liquidportal]] ● [[func_lookdoor]] ● [[func_mortar_field]] ● [[func_nav_attribute_region]] ● [[func_nav_avoid]] ● [[func_nav_connection_blocker]] ● [[func_nav_prefer]] ● [[func_nav_prerequisite]] ● [[func_nav_stairs_toggle]] ● [[func_no_defuse]] ● [[func_nobuild]] ● [[func_nogrenades]] ● [[func_noportal_volume]] ● [[func_orator]] ● [[func_passtime_goal]] ● [[func_passtime_goalie_zone]] ● [[func_passtime_no_ball_zone]] ● [[func_pendulum]] ● [[func_physbox_multiplayer]] ● [[func_placement_clip]] ● [[func_playerghostinfected_clip]] ● [[func_playerinfected_clip]] ● [[func_portal_bumper]] ● [[func_portal_detector]] ● [[func_portal_orientation]] ● [[func_portalled]] ● [[func_powerupvolume]] ● [[func_ragdoll_fader]] ● [[func_recharge]] ● [[func_reflective_glass]] ● [[func_regenerate]] ● [[func_respawnflag]] ● [[func_respawnroom]] ● [[func_respawnroomvisualizer]] ● [[func_simpleladder]] ● [[func_smokevolume]] ● [[func_spawn_volume]] ● [[func_suggested_build]] ● [[func_survival_c4_target]] ● [[func_tablet_blocker]] ● [[func_team_wall]] ● [[func_teamblocker]] ● [[func_tfbot_hint]] ● [[func_upgradestation]] ● [[func_weight_button]] ● [[futbol_catcher]] ● [[game_coopmission_manager]] ● [[game_forcerespawn]] ● [[game_intro_viewpoint]] ● [[game_round_end]] ● [[game_round_win]] ● [[game_scavenge_progress_display]] ● [[game_survival_logic]] ● [[game_text_tf]] ● [[garg_stomp]] ● [[ghost]] ● [[global_chatter]] ● [[grassburn]] ● [[grenade_beam]] ● [[grenade_beam_chaser]] ● [[grenade_frag_ger]] ● [[grenade_frag_us]] ● [[grenade_hand]] ● [[grenade_homer]] ● [[grenade_launcher_projectile]] ● [[grenade_mp5]] ● [[grenade_pathfollower]] ● [[grenade_riflegren_ger]] ● [[grenade_riflegren_us]] ● [[grenade_smoke]] ● [[grenade_smoke_ger]] ● [[grenade_smoke_us]] ● [[halloween_fortune_teller]] ● [[halloween_souls_pack]] ● [[halloween_zapper]] ● [[hammer_updateignorelist]] ● [[headless_hatman]] ● [[hightower_teleport_vortex]] ● [[hl1gib]] ● [[hl1mp_gamerules]] ● [[hl1mp_ragdoll]] ● [[hl2_survival_gamerules]] ● [[hl2mp_gamerules]] ● [[hl2mp_ragdoll]] ● [[holiday_gift]] ● [[hornet]] ● [[hostage_carriable_prop]] ● [[hot_potato]] ● [[hot_potato_catcher]] ● [[hot_potato_socket]] ● [[hot_potato_spawner]] ● [[hunter]] ● [[infected]] ● [[info_ambient_mob_end]] ● [[info_ambient_mob_start]] ● [[info_armsrace_counterterrorist]] ● [[info_armsrace_terrorist]] ● [[info_bigmomma]] ● [[info_bomb_target_hint_a]] ● [[info_bomb_target_hint_b]] ● [[info_camera_link]] ● [[info_changelevel]] ● [[info_coop_spawn]] ● [[info_director]] ● [[info_doddetect]] ● [[info_elevator_floor]] ● [[info_enemy_terrorist_spawn]] ● [[info_gamemode]] ● [[info_gascanister_launchpoint]] ● [[info_goal_infected_chase]] ● [[info_hang_lighting]] ● [[info_infected_zoo_maker]] ● [[info_infected_zoo_puppet]] ● [[info_item_position]] ● [[info_l4d1_survivor_spawn]] ● [[info_ladder]] ● [[info_landmark_entry]] ● [[info_landmark_exit]] ● [[info_lighting_relative]] ● [[info_map_parameters_versus]] ● [[info_map_region]] ● [[info_marine_hint]] ● [[info_mass_center]] ● [[info_node_marine_hint]] ● [[info_observer_point]] ● [[info_paint_sprayer]] ● [[info_paradrop_denial]] ● [[info_passtime_ball_spawn]] ● [[info_placement_helper]] ● [[info_player_allies]] ● [[info_player_axis]] ● [[info_player_combine]] ● [[info_player_logo]] ● [[info_player_ping_detector]] ● [[info_player_rebel]] ● [[info_player_teamspawn]] ● [[info_populator]] ● [[info_portal_score]] ● [[info_powerup_spawn]] ● [[info_radar_target]] ● [[info_solo_changelevel]] ● [[info_survivor_position]] ● [[info_survivor_rescue]] ● [[info_target_personality_sphere]] ● [[info_target_vehicle_transition]] ● [[info_teleporter_countdown]] ● [[info_transitioning_player]] ● [[info_tutorial_start]] ● [[info_vehicle_groundspawn]] ● [[info_view_parameters]] ● [[info_zombie_border]] ● [[info_zombie_spawn]] ● [[insect_swarm]] ● [[item_ammo_smg1_grenade]] ● [[item_ammopack_full]] ● [[item_ammopack_medium]] ● [[item_ammopack_small]] ● [[item_armor]] ● [[item_bonuspack]] ● [[item_box_lrounds]] ● [[item_box_mrounds]] ● [[item_box_srounds]] ● [[item_cash]] ● [[item_coop_coin]] ● [[item_currencypack_custom]] ● [[item_currencypack_large]] ● [[item_currencypack_medium]] ● [[item_currencypack_small]] ● [[item_dogtags]] ● [[item_grubnugget]] ● [[item_healthammokit]] ● [[item_healthkit_full]] ● [[item_healthkit_medium]] ● [[item_healthkit_small]] ● [[item_large_box_lrounds]] ● [[item_large_box_mrounds]] ● [[item_large_box_srounds]] ● [[item_longjump]] ● [[item_ml_grenade]] ● [[item_nugget]] ● [[item_nvgs]] ● [[item_powerup_crit]] ● [[item_powerup_rune]] ● [[item_powerup_rune_temp]] ● [[item_powerup_uber]] ● [[item_suitcharger]] ● [[item_teamflag]] ● [[item_teamflag_return_icon]] ● [[jockey]] ● [[laser_spot]] ● [[light]] ● [[light_glspot]] ● [[linked_portal_door]] ● [[logic_coop_manager]] ● [[logic_director_query]] ● [[logic_eventlistener_itemequip]] ● [[logic_multicompare]] ● [[logic_playmovie]] ● [[logic_random_outputs]] ● [[logic_register_activator]] ● [[logic_timescale]] ● [[logic_versus_random]] ● [[lookdoorthinker]] ● [[mapobj_cart_dispenser]] ● [[merasmus]] ● [[merasmus_dancer]] ● [[model_studio]] ● [[monster_alien_controller]] ● [[monster_alien_grunt]] ● [[monster_alien_slave]] ● [[monster_apache]] ● [[monster_babycrab]] ● [[monster_barnacle]] ● [[monster_barney]] ● [[monster_barney_dead]] ● [[monster_bigmomma]] ● [[monster_bloater]] ● [[monster_bullchicken]] ● [[monster_cockroach]] ● [[monster_flyer]] ● [[monster_flyer_flock]] ● [[monster_furniture]] ● [[monster_gargantua]] ● [[monster_gman]] ● [[monster_grunt_repel]] ● [[monster_headcrab]] ● [[monster_hevsuit_dead]] ● [[monster_hgrunt_dead]] ● [[monster_houndeye]] ● [[monster_human_assassin]] ● [[monster_human_grunt]] ● [[monster_ichthyosaur]] ● [[monster_leech]] ● [[monster_miniturret]] ● [[monster_mortar]] ● [[monster_nihilanth]] ● [[monster_osprey]] ● [[monster_resource]] ● [[monster_satchel]] ● [[monster_scientist_(goldsrc)|monster_scientist]] ● [[monster_scientist_dead]] ● [[monster_sentry]] ● [[monster_sitting_scientist]] ● [[monster_snark]] ● [[monster_tentacle]] ● [[monster_tripmine]] ● [[monster_turret]] ● [[monster_zombie]] ● [[monstermaker]] ● [[multi_manager]] ● [[nihilanth_energy_ball]] ● [[npc_advisor]] ● [[npc_antlion_grub]] ● [[npc_blob]] ● [[npc_breen]] ● [[npc_combine_camera]] ● [[npc_combine_cannon]] ● [[npc_contactgrenade]] ● [[npc_cranedriver]] ● [[npc_fastzombie_torso]] ● [[npc_fisherman]] ● [[npc_gman]] ● [[npc_grenade_hopwire]] ● [[npc_headcrab_poison]] ● [[npc_heardanger]] ● [[npc_hover_turret]] ● [[npc_hunter_maker]] ● [[npc_ichthyosaur]] ● [[npc_launcher]] ● [[npc_missiledefense]] ● [[npc_monk]] ● [[npc_mossman]] ● [[npc_newnpc]] ● [[npc_personality_core]] ● [[npc_portal_turret_floor]] ● [[npc_portal_turret_ground]] ● [[npc_puppet]] ● [[npc_rocket_turret]] ● [[npc_satchel]] ● [[npc_security_camera]] ● [[npc_stalker]] ● [[npc_tripmine]] ● [[npc_turret_ground]] ● [[npc_wheatley_boss]] ● [[npc_zombie_torso]] ● [[obj_attachment_sapper]] ● [[obj_dispenser]] ● [[obj_sentrygun]] ● [[obj_teleporter]] ● [[paint_sphere]] ● [[paint_stream]] ● [[paradrop_chopper]] ● [[passtime_ball]] ● [[passtime_logic]] ● [[pd_dispenser]] ● [[phys_bone_follower]] ● [[phys_constraintsystem]] ● [[physics_prop]] ● [[physics_prop_statue]] ● [[physicsclonearea]] ● [[physicsshadowclone]] ● [[pipe_bomb_projectile]] ● [[planted_c4_survival]] ● [[planted_c4_training]] ● [[player_mp]] ● [[point_apc_controller]] ● [[point_bugbait]] ● [[point_changelevel]] ● [[point_combine_ball_launcher]] ● [[point_deathfall_camera]] ● [[point_devshot_camera]] ● [[point_dz_dronegun]] ● [[point_dz_itemspawn]] ● [[point_dz_itemspawn_group]] ● [[point_dz_parachute]] ● [[point_dz_weaponspawn]] ● [[point_dz_weaponspawn_group]] ● [[point_energy_ball_launcher]] ● [[point_event_proxy]] ● [[point_futbol_shooter]] ● [[point_hiding_spot]] ● [[point_intermission]] ● [[point_laser_target]] ● [[point_nav_attribute_region]] ● [[point_populator_interface]] ● [[point_prop_use_target]] ● [[point_script_template]] ● [[point_script_use_target]] ● [[point_surroundtest]] ● [[point_viewcontrol_multiplayer]] ● [[point_viewcontrol_survivor]] ● [[point_viewproxy]] ● [[populator_internal_spawn_point]] ● [[portal_base2d]] ● [[portal_gamerules]] ● [[portal_mp_stats]] ● [[portal_procedural_generator]] ● [[portal_race_checkpoint]] ● [[portal_ragdoll]] ● [[portal_stats_controller]] ● [[portalmp_gamerules]] ● [[portalsimulator_collisionentity]] ● [[projected_entity_ambient_sound_proxy]] ● [[projected_tractor_beam_entity]] ● [[projected_wall_entity]] ● [[prop_ammo_box_generic]] ● [[prop_button]] ● [[prop_car_alarm]] ● [[prop_car_glass]] ● [[prop_combine_ball]] ● [[prop_coreball]] ● [[prop_counter]] ● [[prop_door_rotating_checkpoint]] ● [[prop_dynamic_glow]] ● [[prop_energy_ball]] ● [[prop_exploding_barrel]] ● [[prop_exploding_futbol]] ● [[prop_floor_ball_button]] ● [[prop_floor_button]] ● [[prop_floor_cube_button]] ● [[prop_fuel_barrel]] ● [[prop_fuel_barrel_piece]] ● [[prop_glados_core]] ● [[prop_glass_futbol]] ● [[prop_glass_futbol_socket]] ● [[prop_glass_futbol_spawner]] ● [[prop_glowing_object]] ● [[prop_hallucination]] ● [[prop_health_cabinet]] ● [[prop_indicator_panel]] ● [[prop_laser_catcher]] ● [[prop_laser_relay]] ● [[prop_linked_portal_door]] ● [[prop_loot_crate]] ● [[prop_mapplaced_long_use_entity]] ● [[prop_metal_crate]] ● [[prop_minigun]] ● [[prop_minigun_l4d1]] ● [[prop_mirror]] ● [[prop_money_crate]] ● [[prop_monster_box]] ● [[prop_mounted_machine_gun]] ● [[prop_paint_bomb]] ● [[prop_paradrop_crate]] ● [[prop_personality_sphere]] ● [[prop_physics2]] ● [[prop_physics_paintable]] ● [[prop_portal]] ● [[prop_portal_stats_display]] ● [[prop_rocket_tripwire]] ● [[prop_scalable]] ● [[prop_soccer_ball]] ● [[prop_sphere]] ● [[prop_stickybomb]] ● [[prop_telescopic_arm]] ● [[prop_testchamber_door]] ● [[prop_thumper]] ● [[prop_tic_tac_toe_panel]] ● [[prop_tractor_beam]] ● [[prop_under_button]] ● [[prop_under_floor_button]] ● [[prop_vehicle_airboat]] ● [[prop_vehicle_cannon]] ● [[prop_vehicle_choreo_generic]] ● [[prop_vehicle_crane]] ● [[prop_vehicle_prisoner_pod]] ● [[prop_wall_breakable]] ● [[prop_wall_projector]] ● [[prop_weapon_refill_heavyarmor]] ● [[prop_weapon_upgrade_armor]] ● [[prop_weapon_upgrade_armor_helmet]] ● [[prop_weapon_upgrade_chute]] ● [[prop_weapon_upgrade_contractkill]] ● [[prop_weapon_upgrade_exojump]] ● [[prop_weapon_upgrade_helmet]] ● [[prop_weapon_upgrade_tablet_droneintel]] ● [[prop_weapon_upgrade_tablet_highres]] ● [[prop_weapon_upgrade_tablet_zoneintel]] ● [[prop_weighted_cube]] ● [[radar_jammer]] ● [[rd_robot_dispenser]] ● [[rocket_bazooka]] ● [[rocket_pschreck]] ● [[rocket_turret_projectile]] ● [[rpg_rocket]] ● [[scene_manager]] ● [[script_clip_vphysics]] ● [[script_func_button]] ● [[script_intro]] ● [[script_nav_attribute_region]] ● [[scripted_target]] ● [[simple_bot]] ● [[skybox_swapper]] ● [[smoker]] ● [[snowball_projectile]] ● [[sound_mix_layer]] ● [[speaker]] ● [[spitter]] ● [[spitter_projectile]] ● [[squadinsignia]] ● [[squidspit]] ● [[sunlight_shadow_control]] ● [[survival_spawn_chopper]] ● [[survivor_bot]] ● [[survivor_death_model]] ● [[tagrenade_projectile]] ● [[tank]] ● [[tank_boss]] ● [[tank_destruction]] ● [[tank_rock]] ● [[target_cdaudio]] ● [[te_tester]] ● [[team_control_point]] ● [[team_control_point_master]] ● [[team_control_point_round]] ● [[team_round_timer]] ● [[team_train_watcher]] ● [[teleport_vortex]] ● [[terror_gamerules]] ● [[terror_player_manager]] ● [[test_proxytoggle]] ● [[tf_ammo_pack]] ● [[tf_base_minigame]] ● [[tf_bonus_duck_pickup]] ● [[tf_bot]] ● [[tf_dropped_weapon]] ● [[tf_flame]] ● [[tf_flame_manager]] ● [[tf_gamerules]] ● [[tf_gas_manager]] ● [[tf_generic_bomb]] ● [[tf_glow]] ● [[tf_halloween_gift_pickup]] ● [[tf_halloween_gift_spawn_location]] ● [[tf_halloween_minigame]] ● [[tf_halloween_minigame_falling_platforms]] ● [[tf_halloween_pickup]] ● [[tf_logic_arena]] ● [[tf_logic_bonusround]] ● [[tf_logic_competitive]] ● [[tf_logic_cp_timer]] ● [[tf_logic_holiday]] ● [[tf_logic_hybrid_ctf_cp]] ● [[tf_logic_koth]] ● [[tf_logic_mann_vs_machine]] ● [[tf_logic_mannpower]] ● [[tf_logic_medieval]] ● [[tf_logic_minigames]] ● [[tf_logic_multiple_escort]] ● [[tf_logic_on_holiday]] ● [[tf_logic_player_destruction]] ● [[tf_logic_robot_destruction]] ● [[tf_logic_training_mode]] ● [[tf_mann_vs_machine_stats]] ● [[tf_merasmus_trick_or_treat_prop]] ● [[tf_objective_resource]] ● [[tf_pda_expansion_dispenser]] ● [[tf_pda_expansion_teleporter]] ● [[tf_player_manager]] ● [[tf_point_nav_interface]] ● [[tf_point_weapon_mimic]] ● [[tf_powerup_bottle]] ● [[tf_projectile_arrow]] ● [[tf_projectile_ball_ornament]] ● [[tf_projectile_balloffire]] ● [[tf_projectile_cleaver]] ● [[tf_projectile_energy_ball]] ● [[tf_projectile_energy_ring]] ● [[tf_projectile_flare]] ● [[tf_projectile_grapplinghook]] ● [[tf_projectile_healing_bolt]] ● [[tf_projectile_jar]] ● [[tf_projectile_jar_gas]] ● [[tf_projectile_jar_milk]] ● [[tf_projectile_lightningorb]] ● [[tf_projectile_mechanicalarmorb]] ● [[tf_projectile_pipe]] ● [[tf_projectile_pipe_remote]] ● [[tf_projectile_rocket]] ● [[tf_projectile_sentryrocket]] ● [[tf_projectile_spellbats]] ● [[tf_projectile_spellfireball]] ● [[tf_projectile_spellkartbats]] ● [[tf_projectile_spellkartorb]] ● [[tf_projectile_spellmeteorshower]] ● [[tf_projectile_spellmirv]] ● [[tf_projectile_spellpumpkin]] ● [[tf_projectile_spellspawnboss]] ● [[tf_projectile_spellspawnhorde]] ● [[tf_projectile_spellspawnzombie]] ● [[tf_projectile_spelltransposeteleport]] ● [[tf_projectile_stun_ball]] ● [[tf_projectile_syringe]] ● [[tf_projectile_throwable]] ● [[tf_projectile_throwable_breadmonster]] ● [[tf_projectile_throwable_brick]] ● [[tf_projectile_throwable_repel]] ● [[tf_pumpkin_bomb]] ● [[tf_ragdoll]] ● [[tf_robot_destruction_robot]] ● [[tf_robot_destruction_robot_spawn]] ● [[tf_robot_destruction_spawn_group]] ● [[tf_spawner]] ● [[tf_spell_meteorshowerspawner]] ● [[tf_spell_pickup]] ● [[tf_target_dummy]] ● [[tf_taunt_prop]] ● [[tf_team]] ● [[tf_teleport_location]] ● [[tf_viewmodel]] ● [[tf_weapon_base]] ● [[tf_weapon_bat]] ● [[tf_weapon_bat_fish]] ● [[tf_weapon_bat_giftwrap]] ● [[tf_weapon_bat_wood]] ● [[tf_weapon_bonesaw]] ● [[tf_weapon_bottle]] ● [[tf_weapon_breakable_sign]] ● [[tf_weapon_buff_item]] ● [[tf_weapon_builder]] ● [[tf_weapon_cannon]] ● [[tf_weapon_charged_smg]] ● [[tf_weapon_cleaver]] ● [[tf_weapon_club]] ● [[tf_weapon_compound_bow]] ● [[tf_weapon_crossbow]] ● [[tf_weapon_drg_pomson]] ● [[tf_weapon_fireaxe]] ● [[tf_weapon_fists]] ● [[tf_weapon_flamethrower]] ● [[tf_weapon_flaregun]] ● [[tf_weapon_flaregun_revenge]] ● [[tf_weapon_grapplinghook]] ● [[tf_weapon_grenadelauncher]] ● [[tf_weapon_handgun_scout_primary]] ● [[tf_weapon_handgun_scout_secondary]] ● [[tf_weapon_invis]] ● [[tf_weapon_jar]] ● [[tf_weapon_jar_gas]] ● [[tf_weapon_jar_milk]] ● [[tf_weapon_katana]] ● [[tf_weapon_knife]] ● [[tf_weapon_laser_pointer]] ● [[tf_weapon_lunchbox]] ● [[tf_weapon_lunchbox_drink]] ● [[tf_weapon_mechanical_arm]] ● [[tf_weapon_medigun]] ● [[tf_weapon_minigun]] ● [[tf_weapon_parachute]] ● [[tf_weapon_parachute_primary]] ● [[tf_weapon_parachute_secondary]] ● [[tf_weapon_particle_cannon]] ● [[tf_weapon_passtime_gun]] ● [[tf_weapon_pda_engineer_build]] ● [[tf_weapon_pda_engineer_destroy]] ● [[tf_weapon_pda_spy]] ● [[tf_weapon_pep_brawler_blaster]] ● [[tf_weapon_pipebomblauncher]] ● [[tf_weapon_pistol]] ● [[tf_weapon_pistol_scout]] ● [[tf_weapon_raygun]] ● [[tf_weapon_revolver]] ● [[tf_weapon_robot_arm]] ● [[tf_weapon_rocketlauncher]] ● [[tf_weapon_rocketlauncher_airstrike]] ● [[tf_weapon_rocketlauncher_directhit]] ● [[tf_weapon_rocketlauncher_fireball]] ● [[tf_weapon_rocketpack]] ● [[tf_weapon_sapper]] ● [[tf_weapon_scattergun]] ● [[tf_weapon_sentry_revenge]] ● [[tf_weapon_shotgun_building_rescue]] ● [[tf_weapon_shotgun_hwg]] ● [[tf_weapon_shotgun_primary]] ● [[tf_weapon_shotgun_pyro]] ● [[tf_weapon_shotgun_soldier]] ● [[tf_weapon_shovel]] ● [[tf_weapon_slap]] ● [[tf_weapon_smg]] ● [[tf_weapon_sniperrifle]] ● [[tf_weapon_sniperrifle_classic]] ● [[tf_weapon_sniperrifle_decap]] ● [[tf_weapon_soda_popper]] ● [[tf_weapon_spellbook]] ● [[tf_weapon_stickbomb]] ● [[tf_weapon_sword]] ● [[tf_weapon_syringegun_medic]] ● [[tf_weapon_wrench]] ● [[tf_weaponbase_grenade_proj]] ● [[tf_weaponbase_melee]] ● [[tf_weaponbase_merasmus_grenade]] ● [[tf_wearable]] ● [[tf_wearable_campaign_item]] ● [[tf_wearable_demoshield]] ● [[tf_wearable_levelable_item]] ● [[tf_wearable_razorback]] ● [[tf_wearable_robot_arm]] ● [[tf_wearable_vm]] ● [[tf_zombie]] ● [[tf_zombie_spawner]] ● [[training_annotation]] ● [[training_prop_dynamic]] ● [[trigger_add_or_remove_tf_player_attributes]] ● [[trigger_add_tf_player_condition]] ● [[trigger_apply_impulse]] ● [[trigger_asw_button_area]] ● [[trigger_asw_chance]] ● [[trigger_asw_computer_area]] ● [[trigger_asw_door_area]] ● [[trigger_asw_jump]] ● [[trigger_asw_marine_knockback]] ● [[trigger_asw_marine_position]] ● [[trigger_asw_random_target]] ● [[trigger_asw_supplies_chatter]] ● [[trigger_asw_synup_chatter]] ● [[trigger_asw_trigger_area]] ● [[trigger_auto]] ● [[trigger_auto_crouch]] ● [[trigger_bot_tag]] ● [[trigger_capture_area]] ● [[trigger_catapult]] ● [[trigger_cdaudio]] ● [[trigger_endsection]] ● [[trigger_escape]] ● [[trigger_finale]] ● [[trigger_hierarchy]] ● [[trigger_ignite]] ● [[trigger_ignite_arrows]] ● [[trigger_paint_cleanser]] ● [[trigger_particle]] ● [[trigger_passtime_ball]] ● [[trigger_physics_trap]] ● [[trigger_ping_detector]] ● [[trigger_player_respawn_override]] ● [[trigger_playerteam]] ● [[trigger_portal_button]] ● [[trigger_portal_cleanser]] ● [[trigger_rd_vault_trigger]] ● [[trigger_relay]] ● [[trigger_remove_tf_player_condition]] ● [[trigger_rpgfire]] ● [[trigger_safemoneygather]] ● [[trigger_softbarrier]] ● [[trigger_soundoperator]] ● [[trigger_stun]] ● [[trigger_survival_playarea]] ● [[trigger_teleport_relative]] ● [[trigger_timer_door]] ● [[trigger_tractorbeam]] ● [[trigger_upgrade_laser_sight]] ● [[trigger_vehicle_cargo]] ● [[trigger_vphysics_motion]] ● [[trigger_waterydeath]] ● [[trigger_weapon_dissolve]] ● [[trigger_weapon_strip]] ● [[trigger_wind]] ● [[updateitem1]] ● [[updateitem2]] ● [[upgrade_ammo_explosive]] ● [[upgrade_ammo_incendiary]] ● [[upgrade_laser_sight]] ● [[upgrade_spawn]] ● [[vehicle_viewcontroller]] ● [[vgui_indicator_panel]] ● [[vgui_level_placard_display]] ● [[vgui_movie_display]] ● [[vgui_mp_lobby_display]] ● [[vgui_neurotoxin_countdown]] ● [[vgui_slideshow_display]] ● [[vgui_world_text_panel]] ● [[vomit_particle]] ● [[vomitjar_projectile]] ● [[water_lod_control]] ● [[weapon_30cal]] ● [[weapon_adrenaline]] ● [[weapon_adrenaline_spawn]] ● [[weapon_amerknife]] ● [[weapon_ammo_spawn]] ● [[weapon_annabelle]] ● [[weapon_autoshotgun]] ● [[weapon_autoshotgun_spawn]] ● [[weapon_bar]] ● [[weapon_basebomb]] ● [[weapon_basedodgrenade]] ● [[weapon_bazooka]] ● [[weapon_boomer_claw]] ● [[weapon_c96]] ● [[weapon_chainsaw]] ● [[weapon_chainsaw_spawn]] ● [[weapon_charger_claw]] ● [[weapon_citizenpackage]] ● [[weapon_citizensuitcase]] ● [[weapon_cola_bottles]] ● [[weapon_colt]] ● [[weapon_csbase_gun]] ● [[weapon_cubemap]] ● [[weapon_defibrillator]] ● [[weapon_defibrillator_spawn]] ● [[weapon_dod_base]] ● [[weapon_dod_base_gun]] ● [[weapon_dod_base_melee]] ● [[weapon_dodbaserpg]] ● [[weapon_egon]] ● [[weapon_fireworkcrate]] ● [[weapon_first_aid_kit]] ● [[weapon_first_aid_kit_spawn]] ● [[weapon_frag_ger]] ● [[weapon_frag_ger_live]] ● [[weapon_frag_us]] ● [[weapon_frag_us_live]] ● [[weapon_galil]] ● [[weapon_garand]] ● [[weapon_gascan]] ● [[weapon_gascan_spawn]] ● [[weapon_gauss]] ● [[weapon_gnome]] ● [[weapon_grenade_launcher]] ● [[weapon_grenade_launcher_spawn]] ● [[weapon_handgrenade]] ● [[weapon_hegrenade_spawn]] ● [[weapon_hl2mp_base]] ● [[weapon_hopwire]] ● [[weapon_hornetgun]] ● [[weapon_hunter_claw]] ● [[weapon_hunting_rifle]] ● [[weapon_hunting_rifle_spawn]] ● [[weapon_ifm_base]] ● [[weapon_ifm_base_camera]] ● [[weapon_ifm_steadycam]] ● [[weapon_item_spawn]] ● [[weapon_jockey_claw]] ● [[weapon_k98]] ● [[weapon_k98_scoped]] ● [[weapon_knifegg]] ● [[weapon_m1carbine]] ● [[weapon_m3]] ● [[weapon_melee_spawn]] ● [[weapon_mg42]] ● [[weapon_molotov_spawn]] ● [[weapon_mp40]] ● [[weapon_mp44]] ● [[weapon_mp5]] ● [[weapon_mp5navy]] ● [[weapon_oldmanharpoon]] ● [[weapon_oxygentank]] ● [[weapon_p228]] ● [[weapon_p38]] ● [[weapon_pain_pills]] ● [[weapon_pain_pills_spawn]] ● [[weapon_pipe_bomb]] ● [[weapon_pipe_bomb_spawn]] ● [[weapon_pistol_magnum]] ● [[weapon_pistol_magnum_spawn]] ● [[weapon_pistol_spawn]] ● [[weapon_portal_base]] ● [[weapon_portalgun]] ● [[weapon_promo_antenna_ball]] ● [[weapon_promo_antenna_egg]] ● [[weapon_promo_helmet_ball]] ● [[weapon_promo_helmet_egg]] ● [[weapon_propanetank]] ● [[weapon_pschreck]] ● [[weapon_pumpshotgun]] ● [[weapon_pumpshotgun_spawn]] ● [[weapon_rifle]] ● [[weapon_rifle_ak47]] ● [[weapon_rifle_ak47_spawn]] ● [[weapon_rifle_desert]] ● [[weapon_rifle_desert_spawn]] ● [[weapon_rifle_m60]] ● [[weapon_rifle_m60_spawn]] ● [[weapon_rifle_sg552]] ● [[weapon_rifle_sg552_spawn]] ● [[weapon_rifle_spawn]] ● [[weapon_riflegren_ger]] ● [[weapon_riflegren_ger_live]] ● [[weapon_riflegren_us]] ● [[weapon_riflegren_us_live]] ● [[weapon_satchel]] ● [[weapon_scar17]] ● [[weapon_scavenge_item_spawn]] ● [[weapon_scout]] ● [[weapon_sg550]] ● [[weapon_sg552]] ● [[weapon_shotgun_chrome]] ● [[weapon_shotgun_chrome_spawn]] ● [[weapon_shotgun_spas]] ● [[weapon_shotgun_spas_spawn]] ● [[weapon_slam]] ● [[weapon_smg]] ● [[weapon_smg_mp5]] ● [[weapon_smg_mp5_spawn]] ● [[weapon_smg_silenced]] ● [[weapon_smg_silenced_spawn]] ● [[weapon_smg_spawn]] ● [[weapon_smoke_ger]] ● [[weapon_smoke_us]] ● [[weapon_smoker_claw]] ● [[weapon_snark]] ● [[weapon_sniper_awp]] ● [[weapon_sniper_awp_spawn]] ● [[weapon_sniper_military]] ● [[weapon_sniper_military_spawn]] ● [[weapon_sniper_scout]] ● [[weapon_sniper_scout_spawn]] ● [[weapon_snowball]] ● [[weapon_spade]] ● [[weapon_spawn]] ● [[weapon_spitter_claw]] ● [[weapon_spring]] ● [[weapon_striderbuster]] ● [[weapon_tank_claw]] ● [[weapon_thompson]] ● [[weapon_tmp]] ● [[weapon_tripmine]] ● [[weapon_upgradepack_explosive]] ● [[weapon_upgradepack_explosive_spawn]] ● [[weapon_upgradepack_incendiary]] ● [[weapon_upgradepack_incendiary_spawn]] ● [[weapon_usp]] ● [[weapon_vomitjar]] ● [[weapon_vomitjar_spawn]] ● [[weaponbox]] ● [[weaponworldmodel]] ● [[wheel_of_doom]] ● [[wheel_of_doom_spiral]] ● [[window_pane]] ● [[witch]] ● [[worldspawn]] ● [[xen_hair]] ● [[xen_hull]] ● [[xen_plantlight]] ● [[xen_spore_large]] ● [[xen_spore_medium]] ● [[xen_spore_small]] ● [[xen_tree]] ● [[xen_ttrigger]]}} | |||
== All games == | == All games == | ||
[[_firesmoke]] ● [[ai_changehintgroup]] ● [[ai_sound]] ● [[ambient_generic]] ● [[beam]] ● [[color_correction]] ● [[color_correction_volume]] ● [[commentary_auto]] ● [[entity_blocker]] ● [[entityflame]] ● [[env_beam]] ● [[env_beverage]] ● [[env_blood]] ● [[env_bubbles]] ● [[env_credits]] ● [[env_debughistory]] ● [[env_detail_controller]] ● [[env_entity_dissolver]] ● [[env_entity_igniter]] ● [[env_entity_maker]] ● [[env_explosion]] ● [[env_fade]] ● [[env_fire]] ● [[env_firesensor]] ● [[env_firesource]] ● [[env_fog_controller]] ● [[env_funnel]] ● [[env_global]] ● [[env_hudhint]] ● [[env_instructor_hint]] ● [[env_laser]] ● [[env_lightglow]] ● [[env_message]] ● [[env_microphone]] ● [[env_muzzleflash]] ● [[env_physexplosion]] ● [[env_physimpact]] ● [[env_physwire]] ● [[env_projectedtexture]] ● [[env_screenoverlay]] ● [[env_shake]] ● [[env_soundscape]] ● [[env_soundscape_proxy]] ● [[env_soundscape_triggerable]] ● [[env_spark]] ● [[env_splash]] ● [[env_sprite]] ● [[env_sprite_oriented]] ● [[env_sun]] ● [[env_tilt]] ● [[env_tonemap_controller]] ● [[env_tracer]] ● [[env_viewpunch]] ● [[env_wind]] ● [[filter_activator_class]] ● [[filter_activator_context]] ● [[filter_activator_mass_greater]] ● [[filter_activator_model]] ● [[filter_activator_name]] ● [[filter_activator_team]] ● [[filter_base]] ● [[filter_damage_type]] ● [[filter_enemy]] ● [[filter_health]] ● [[filter_multi]] ● [[fish]] ● [[fog_volume]] ● [[func_breakable]] ● [[func_brush]] ● [[func_button]] ● [[func_clip_vphysics]] ● [[func_conveyor]] ● [[func_door]] ● [[func_door_rotating]] ● [[func_fish_pool]] ● [[func_guntarget]] ● [[func_illusionary]] ● [[func_monitor]] ● [[func_movelinear]] ● [[func_nav_avoidance_obstacle]] ● [[func_nav_blocker]] ● [[func_physbox]] ● [[func_plat]] ● [[func_platrot]] ● [[func_precipitation]] ● [[func_precipitation_blocker]] ● [[func_proprrespawnzone]] ● [[func_pushable]] ● [[func_rot_button]] ● [[func_rotating]] ● [[func_tanktrain]] ● [[func_timescale]] ● [[func_trackautochange]] ● [[func_trackchange]] ● [[func_tracktrain]] ● [[func_train]] ● [[func_traincontrols]] ● [[func_vehicleclip]] ● [[func_wall]] ● [[func_wall_toggle]] ● [[func_water]] ● [[game_end]] ● [[game_gib_manager]] ● [[game_player_equip]] ● [[game_ragdoll_manager]] ● [[game_text]] ● [[game_zone_player]] ● [[grenade]] ● [[handle_dummy]] ● [[handle_test]] ● [[info_constraint_anchor]] ● [[info_game_event_proxy]] ● [[info_ladder_dismount]] ● [[info_landmark]] ● [[info_null]] ● [[info_particle_system]] ● [[info_particle_target]] ● [[info_player_deathmatch]] ● [[info_player_start]] ● [[info_projecteddecal]] ● [[info_target]] ● [[info_target_instructor_hint]] ● [[info_teleport_destination]] ● [[instanced_scripted_scene]] ● [[item_sodacan]] ● [[keyframe_rope]] ● [[keyframe_track]] ● [[light_directional]] ● [[light_dynamic]] ● [[light_environment]] ● [[light_spot]] ● [[logic_achievement]] ● [[logic_active_autosave]] ● [[logic_auto]] ● [[logic_autosave]] ● [[logic_branch]] ● [[logic_branch_listener]] ● [[logic_case]] ● [[logic_collision_pair]] ● [[logic_compare]] ● [[logic_game_event]] ● [[logic_lineto]] ● [[logic_measure_movement]] ● [[logic_navigation]] ● [[logic_playerproxy]] ● [[logic_proximity]] ● [[logic_relay]] ● [[logic_scene_list_manager]] ● [[logic_script]] ● [[logic_timer]] ● [[math_colorblend]] ● [[math_counter]] ● [[math_remap]] ● [[momentary_rot_button]] ● [[move_keyframed]] ● [[multisource]] ● [[path_corner]] ● [[path_corner_crash]] ● [[path_track]] ● [[phys_ballsocket]] ● [[phys_constraint]] ● [[phys_hinge]] ● [[phys_keepupright]] ● [[phys_lengthconstraint]] ● [[phys_magnet]] ● [[phys_motor]] ● [[phys_pulleyconstraint]] ● [[phys_ragdollconstraint]] ● [[phys_ragdollmagnet]] ● [[phys_slideconstraint]] ● [[phys_spring]] ● [[phys_thruster]] ● [[phys_torque]] ● [[physics_entity_solver]] ● [[player]] ● [[player_loadsaved]] ● [[point_anglesensor]] ● [[point_angularvelocitysensor]] ● [[point_broadcastclientcommand]] ● [[point_camera]] ● [[point_clientcommand]] ● [[point_commentary_node]] ● [[point_commentary_viewpoint]] ● [[point_enable_motion_fixup]] ● [[point_entity_finder]] ● [[point_gamestats_counter]] ● [[point_hurt]] ● [[point_message]] ● [[point_proximity_sensor]] ● [[point_push]] ● [[point_servercommand]] ● [[point_teleport]] ● [[point_template]] ● [[point_velocitysensor]] ● [[point_worldtext]] ● [[prop_door_rotating]] ● [[prop_dynamic]] ● [[prop_dynamic_ornament]] ● [[prop_physics]] ● [[prop_physics_override]] ● [[prop_physics_respawnable]] ● [[prop_ragdoll]] ● [[prop_ragdoll_attached]] ● [[script_nav_blocker]] ● [[script_trigger_hurt]] ● [[script_trigger_multiple]] ● [[script_trigger_once]] ● [[script_trigger_push]] ● [[scripted_item_drop]] ● [[scripted_scene]] ● [[scripted_sequence]] ● [[sky_camera]] ● [[soundent]] ● [[spark_shower]] ● [[spotlight_end]] ● [[tanktrain_ai]] ● [[tanktrain_aitarget]] ● [[team_manager]] ● [[test_effect]] ● [[trigger]] ● [[trigger_active_weapon_detect]] ● [[trigger_autosave]] ● [[trigger_brush]] ● [[trigger_callback]] ● [[trigger_changelevel]] ● [[trigger_fog]] ● [[trigger_gravity]] ● [[trigger_hurt]] ● [[trigger_impact]] ● [[trigger_look]] ● [[trigger_multiple]] ● [[trigger_once]] ● [[trigger_proximity]] ● [[trigger_push]] ● [[trigger_remove]] ● [[trigger_serverragdoll]] ● [[trigger_soundscape]] ● [[trigger_teleport]] ● [[trigger_togglesave]] ● [[trigger_tonemap]] ● [[trigger_transition]] ● [[viewmodel]] ● [[waterbullet]] | [[_firesmoke]] ● [[ai_changehintgroup]] ● [[ai_sound]] ● [[ambient_generic]] ● [[beam]] ● [[color_correction]] ● [[color_correction_volume]] ● [[commentary_auto]] ● [[entity_blocker]] ● [[entityflame]] ● [[env_beam]] ● [[env_beverage]] ● [[env_blood]] ● [[env_bubbles]] ● [[env_credits]] ● [[env_debughistory]] ● [[env_detail_controller]] ● [[env_entity_dissolver]] ● [[env_entity_igniter]] ● [[env_entity_maker]] ● [[env_explosion]] ● [[env_fade]] ● [[env_fire]] ● [[env_firesensor]] ● [[env_firesource]] ● [[env_fog_controller]] ● [[env_funnel]] ● [[env_global]] ● [[env_hudhint]] ● [[env_instructor_hint]] ● [[env_laser]] ● [[env_lightglow]] ● [[env_message]] ● [[env_microphone]] ● [[env_muzzleflash]] ● [[env_physexplosion]] ● [[env_physimpact]] ● [[env_physwire]] ● [[env_projectedtexture]] ● [[env_screenoverlay]] ● [[env_shake]] ● [[env_soundscape]] ● [[env_soundscape_proxy]] ● [[env_soundscape_triggerable]] ● [[env_spark]] ● [[env_splash]] ● [[env_sprite]] ● [[env_sprite_oriented]] ● [[env_sun]] ● [[env_tilt]] ● [[env_tonemap_controller]] ● [[env_tracer]] ● [[env_viewpunch]] ● [[env_wind]] ● [[filter_activator_class]] ● [[filter_activator_context]] ● [[filter_activator_mass_greater]] ● [[filter_activator_model]] ● [[filter_activator_name]] ● [[filter_activator_team]] ● [[filter_base]] ● [[filter_damage_type]] ● [[filter_enemy]] ● [[filter_health]] ● [[filter_multi]] ● [[fish]] ● [[fog_volume]] ● [[func_breakable]] ● [[func_brush]] ● [[func_button]] ● [[func_clip_vphysics]] ● [[func_conveyor]] ● [[func_door]] ● [[func_door_rotating]] ● [[func_fish_pool]] ● [[func_guntarget]] ● [[func_illusionary]] ● [[func_monitor]] ● [[func_movelinear]] ● [[func_nav_avoidance_obstacle]] ● [[func_nav_blocker]] ● [[func_physbox]] ● [[func_plat]] ● [[func_platrot]] ● [[func_precipitation]] ● [[func_precipitation_blocker]] ● [[func_proprrespawnzone]] ● [[func_pushable]] ● [[func_rot_button]] ● [[func_rotating]] ● [[func_tanktrain]] ● [[func_timescale]] ● [[func_trackautochange]] ● [[func_trackchange]] ● [[func_tracktrain]] ● [[func_train]] ● [[func_traincontrols]] ● [[func_vehicleclip]] ● [[func_wall]] ● [[func_wall_toggle]] ● [[func_water]] ● [[game_end]] ● [[game_gib_manager]] ● [[game_player_equip]] ● [[game_ragdoll_manager]] ● [[game_text]] ● [[game_zone_player]] ● [[grenade]] ● [[handle_dummy]] ● [[handle_test]] ● [[info_constraint_anchor]] ● [[info_game_event_proxy]] ● [[info_ladder_dismount]] ● [[info_landmark]] ● [[info_null]] ● [[info_particle_system]] ● [[info_particle_target]] ● [[info_player_deathmatch]] ● [[info_player_start]] ● [[info_projecteddecal]] ● [[info_target]] ● [[info_target_instructor_hint]] ● [[info_teleport_destination]] ● [[instanced_scripted_scene]] ● [[item_sodacan]] ● [[keyframe_rope]] ● [[keyframe_track]] ● [[light_directional]] ● [[light_dynamic]] ● [[light_environment]] ● [[light_spot]] ● [[logic_achievement]] ● [[logic_active_autosave]] ● [[logic_auto]] ● [[logic_autosave]] ● [[logic_branch]] ● [[logic_branch_listener]] ● [[logic_case]] ● [[logic_collision_pair]] ● [[logic_compare]] ● [[logic_game_event]] ● [[logic_lineto]] ● [[logic_measure_movement]] ● [[logic_navigation]] ● [[logic_playerproxy]] ● [[logic_proximity]] ● [[logic_relay]] ● [[logic_scene_list_manager]] ● [[logic_script]] ● [[logic_timer]] ● [[math_colorblend]] ● [[math_counter]] ● [[math_remap]] ● [[momentary_rot_button]] ● [[move_keyframed]] ● [[multisource]] ● [[path_corner]] ● [[path_corner_crash]] ● [[path_track]] ● [[phys_ballsocket]] ● [[phys_constraint]] ● [[phys_hinge]] ● [[phys_keepupright]] ● [[phys_lengthconstraint]] ● [[phys_magnet]] ● [[phys_motor]] ● [[phys_pulleyconstraint]] ● [[phys_ragdollconstraint]] ● [[phys_ragdollmagnet]] ● [[phys_slideconstraint]] ● [[phys_spring]] ● [[phys_thruster]] ● [[phys_torque]] ● [[physics_entity_solver]] ● [[player]] ● [[player_loadsaved]] ● [[point_anglesensor]] ● [[point_angularvelocitysensor]] ● [[point_broadcastclientcommand]] ● [[point_camera]] ● [[point_clientcommand]] ● [[point_commentary_node]] ● [[point_commentary_viewpoint]] ● [[point_enable_motion_fixup]] ● [[point_entity_finder]] ● [[point_gamestats_counter]] ● [[point_hurt]] ● [[point_message]] ● [[point_proximity_sensor]] ● [[point_push]] ● [[point_servercommand]] ● [[point_teleport]] ● [[point_template]] ● [[point_velocitysensor]] ● [[point_worldtext]] ● [[prop_door_rotating]] ● [[prop_dynamic]] ● [[prop_dynamic_ornament]] ● [[prop_physics]] ● [[prop_physics_override]] ● [[prop_physics_respawnable]] ● [[prop_ragdoll]] ● [[prop_ragdoll_attached]] ● [[script_nav_blocker]] ● [[script_trigger_hurt]] ● [[script_trigger_multiple]] ● [[script_trigger_once]] ● [[script_trigger_push]] ● [[scripted_item_drop]] ● [[scripted_scene]] ● [[scripted_sequence]] ● [[sky_camera]] ● [[soundent]] ● [[spark_shower]] ● [[spotlight_end]] ● [[tanktrain_ai]] ● [[tanktrain_aitarget]] ● [[team_manager]] ● [[test_effect]] ● [[trigger]] ● [[trigger_active_weapon_detect]] ● [[trigger_autosave]] ● [[trigger_brush]] ● [[trigger_callback]] ● [[trigger_changelevel]] ● [[trigger_fog]] ● [[trigger_gravity]] ● [[trigger_hurt]] ● [[trigger_impact]] ● [[trigger_look]] ● [[trigger_multiple]] ● [[trigger_once]] ● [[trigger_proximity]] ● [[trigger_push]] ● [[trigger_remove]] ● [[trigger_serverragdoll]] ● [[trigger_soundscape]] ● [[trigger_teleport]] ● [[trigger_togglesave]] ● [[trigger_tonemap]] ● [[trigger_transition]] ● [[viewmodel]] ● [[waterbullet]] |
Latest revision as of 02:38, 1 June 2025
Generated from lists on [1] and [2] and compared to all Valve Source games combined (those on Entity availability overview)
Unique to game
Half-Life: Alyx
ai_attached_item_manager ● ai_faction_relationship ● ai_foot_sweep ● ai_markup_hlvr ● barnacle_grab_trigger ● base_vr_hand_attachment ● baseanimating ● baseanimating_overlay ● combine_attached_armor_prop ● devtest_hierarchy ● devtest_hierarchy2 ● devtest_hierarchy_child ● dry_erase_board_trigger ● env_clock ● env_spherical_vignette ● env_time_of_day ● explode_handle ● explode_piece ● filter_vr_grenade ● func_combine_barrier ● func_distance_occluder ● func_dry_erase_board ● func_hlvr_nav_markup ● func_l4d_nav_markup ● func_nav_markup_citadel ● func_procedural_spawn_volume ● func_tank_gatling ● ghost_actor ● ghost_speaker ● hand_use_controller ● hand_use_controller_shared ● haptic_relay ● hl_prop_vr_hand ● hl_vr_accessibility ● hl_vr_environmental_interaction ● hl_vr_environmental_interaction_volume ● hl_vr_teleport_controller ● hl_vr_teleport_viewpoint ● hl_vr_weapon_switch_panel ● hlvr_clip_base ● hlvr_console_lerp_object ● hlvr_flashlight_attachment ● hlvr_flashlight_hologram_attachment ● hlvr_gravity_glove_ammo_panel ● hlvr_guided_missle ● hlvr_hand_item_holder ● hlvr_holo_hacking_intro_model ● hlvr_holo_hacking_plug_trigger ● hlvr_inventoryitem_base ● hlvr_multitool ● hlvr_photo_mode_picture ● hlvr_piano ● hlvr_piano_hand_trigger ● hlvr_piano_key_model ● hlvr_prop_alyxwatch ● hlvr_prop_calibration_target ● hlvr_prop_renderable_glove ● hlvr_shotgun_ammo_counter ● hlvr_shotgun_slide_interactable ● hlvr_slide_interactable ● hlvr_teleport_renderables ● hlvr_tripmine_hacking_aperture ● hlvr_tripmine_wall ● hlvr_upgrade_hopper ● hlvr_vault_tractor_beam_console ● hlvr_vault_tractor_beam_console_lever ● hlvr_weapon_base ● hlvr_weapon_crowbar ● hlvr_weapon_crowbar_physics ● hlvr_weapon_energygun ● hlvr_weapon_module ● hlvr_weapon_radio ● hlvr_weapon_rapidfire ● hlvr_weapon_rapidfire_ammo_capsule ● hlvr_weapon_rapidfire_bullets_manager ● hlvr_weapon_rapidfire_energy_ball ● hlvr_weapon_rapidfire_extended_magazine ● hlvr_weapon_rapidfire_tag_dart ● hlvr_weapon_rapidfire_tag_marker ● hlvr_weapon_rapidfire_upgrade_model ● hlvr_weapon_shotgun ● hlvr_weaponmodule_guidedmissle ● hlvr_weaponmodule_guidedmissle_cluster ● hlvr_weaponmodule_itemproxy ● hlvr_weaponmodule_physcannon ● hlvr_weaponmodule_rapidfire ● hlvr_weaponmodule_ricochet ● hlvr_weaponmodule_snark ● hlvr_weaponmodule_zapper ● hlvr_weaponswitch_controller ● hlvr_weaponswitch_controller_model ● info_hlvr_equip_player ● info_hlvr_holo_hacking_plug ● info_hlvr_holo_hacking_spawn_target ● info_hlvr_offscreen_particle_texture ● info_hlvr_toner_junction ● info_hlvr_toner_path ● info_hlvr_toner_path_node ● info_hlvr_toner_port ● info_offscreen_movie_texture ● info_procedural_spawn_manager ● info_procedural_spawn_subgroup ● info_procedural_spawn_target ● info_procedural_spawn_template ● info_quest_dialog ● info_teleport_magnet ● item_ammo_flechette ● item_ammo_uranium ● item_combine_console ● item_combine_tank_locker ● item_health_station_charger ● item_healthcharger_DEPRECATED ● item_healthcharger_internals ● item_healthcharger_reservoir ● item_healthvial_DEPRECATED ● item_hlvr_clip_energygun ● item_hlvr_clip_energygun_multiple ● item_hlvr_clip_rapidfire ● item_hlvr_clip_shotgun_multiple ● item_hlvr_clip_shotgun_shellgroup ● item_hlvr_clip_shotgun_shells_pair ● item_hlvr_clip_shotgun_single ● item_hlvr_combine_console_rack ● item_hlvr_combine_console_tank ● item_hlvr_crafting_currency_large ● item_hlvr_crafting_currency_small ● item_hlvr_grenade_bomb ● item_hlvr_grenade_frag ● item_hlvr_grenade_frag_DEPRECATED ● item_hlvr_grenade_remote_sticky ● item_hlvr_grenade_sticky ● item_hlvr_grenade_stun_rapidfire ● item_hlvr_grenade_xen ● item_hlvr_headcrab_gland ● item_hlvr_health_station_vial ● item_hlvr_multitool ● item_hlvr_prop_ammobag ● item_hlvr_prop_battery ● item_hlvr_prop_discovery ● item_hlvr_prop_flashlight ● item_hlvr_weapon_energygun ● item_hlvr_weapon_grabbity_glove ● item_hlvr_weapon_grabbity_slingshot ● item_hlvr_weapon_radio ● item_hlvr_weapon_rapidfire ● item_hlvr_weapon_shotgun ● item_hlvr_weapon_tripmine ● light_directional_s1 ● light_s1 ● light_spot_s1 ● logic_door_barricade ● logic_handsup_listener ● logic_player_volume_tracker ● markup_group ● npc_grenade_spy ● npc_headcrab_armored ● npc_headcrab_runner ● npc_hunter_invincible ● npc_manhack_attached ● npc_proxy ● npc_quest_citizen ● npc_reviver_storm ● npc_rollergrenade ● npc_transitiongraphtest ● npc_turret_ceiling_pulse ● npc_turret_citizen ● npc_vr_citizen_female ● npc_vr_citizen_male ● npc_zombie_blind ● player_backpack ● point_aimat ● point_clientui_world_movie_panel ● point_entity_fader ● point_grabbable ● point_hint_ui ● point_hlvr_player_input_modifier ● point_hlvr_strip_player ● point_hmd_anchor ● point_imposter_set ● point_lightmodifier ● point_player_speak ● point_quest_goal ● point_render_attr_curve ● point_training_gravity_gloves ● point_vort_energy ● point_vr_anchor_override ● point_zombie_noise_generator ● procspawn_bias_linetoplayer ● prop_animating_breakable ● prop_animinteractable ● prop_backpack ● prop_combine_sticky_ball ● prop_dart ● prop_door_rotating_physics ● prop_dry_erase_marker ● prop_explode ● prop_explode_field ● prop_fixed ● prop_grabbity_gloves ● prop_grabbity_slingshot ● prop_handpose ● prop_hlvr_circuit_puzzle ● prop_hlvr_crafting_station ● prop_hlvr_crafting_station_console ● prop_hlvr_holo_hacking_base ● prop_hlvr_holo_hacking_core_search ● prop_hlvr_holo_hacking_core_search_core ● prop_hlvr_holo_hacking_core_search_enemy ● prop_hlvr_holo_hacking_point_drag ● prop_hlvr_holo_hacking_point_match ● prop_hlvr_holo_hacking_point_match_core ● prop_hlvr_holo_hacking_point_search ● prop_hlvr_holo_hacking_point_search_globe ● prop_hlvr_holo_hacking_rod_pull ● prop_hlvr_holo_hacking_sphere_trace ● prop_hmd_avatar ● prop_item_healthvial_capsule ● prop_laser_puzzle_emitter ● prop_laser_puzzle_mirror ● prop_laser_puzzle_receiver ● prop_laser_puzzle_splitter ● prop_npc_bottle ● prop_physics_interactive ● prop_reviver_heart ● prop_russell_headset ● prop_sticky_note ● prop_teleporttarget ● prop_vr_hand ● prop_vr_tracked_object ● prop_welded_physics ● prop_welded_physics_target ● prop_welded_physics_to_target ● prop_zipline ● reflex_sights ● refpt_authoring_controller ● runner_electric_spit ● save_photogrammetry_anchor ● trigger_blind_zombie_player_teleport ● trigger_blind_zombie_player_touch ● trigger_blind_zombie_sound_area ● trigger_blind_zombie_wander_area ● trigger_combine_tank ● trigger_crafting_station_object_placement ● trigger_flashlight_hologram_touch ● trigger_foliage_interaction ● trigger_player_out_of_ammo ● trigger_player_peephole ● trigger_resource_analyzer ● trigger_traversal_base ● trigger_traversal_base_tp_interrupt ● trigger_traversal_invalid_spot ● trigger_traversal_modifier ● trigger_traversal_modifier_to_line ● trigger_traversal_no_teleport ● trigger_traversal_tp_interrupt ● trigger_turret_citizen_battery ● trigger_xen_flora_intercept ● trigger_xen_foliage_interaction ● trigger_zap_module ● tripmine_throw_trigger ● tripmine_trigger ● tripmine_warning_trigger ● vr_barnacle_tp_interrupt ● vr_hand_model_override ● vr_temporary_platform ● vr_tripmine_tp_interrupt ● weapon_charger_melee ● weapon_heavymg ● weapon_spygrenade ● worldui_interact_controller ● xen_blind_zombie_spores ● xen_flora_animatedmover ● xen_foliage ● xen_foliage_bloater ● xen_foliage_grenade_spawner ● xen_foliage_grenade_spawner_belly ● xen_foliage_turret ● xen_foliage_turret_projectile ● xen_hearing_flower
Counter-Strike 2
ai_nav_link_area ● baseanimgraph ● baseflex ● cable_dynamic ● citadel_snd_opvar_set_obb ● cs_minimap_boundary ● cs_player_controller ● csgo_viewmodel ● env_cs_place ● env_decal ● env_particle_glow ● env_player_visibility ● env_tonemap_controller2 ● filter_activator_attribute_int ● func_mover ● func_nav_markup_game ● info_bomb_target_hint_A ● info_bomb_target_hint_B ● info_nav_space ● info_target_server_only ● light_barn ● light_omni2 ● light_rect ● logic_distance_check ● observer ● path_mover ● path_node_mover ● path_particle_rope_clientside ● path_simple ● phys_hinge_local ● phys_splineconstraint ● phys_wheelconstraint ● plat_trigger ● player_controller ● player_spray_decal ● point_camera_vertical_fov ● point_childmodifier ● point_nav_walkable ● point_pulse ● point_script ● root ● snd_event_orientedbox ● snd_event_path_corner ● snd_event_point ● snd_event_sphere ● snd_opvar_set_auto_room ● snd_opvar_set_path_corner ● snd_opvar_set_point_base ● snd_opvar_set_wind_obb ● snd_sound_area_base ● snd_sound_area_obb ● snd_sound_area_sphere ● snd_soundscape ● snd_soundscape_proxy ● snd_soundscape_triggerable ● spawnpoint ● team_intro_counterterrorist ● team_intro_terrorist ● team_select_counterterrorist ● team_select_terrorist ● trigger_buoyancy ● trigger_fan ● trigger_game_event ● trigger_hostage_reset ● trigger_tripwire ● tripwirefire_projectile ● weapon_csbase ● weapon_cz75a ● weapon_m4a1_silencer ● weapon_mp5sd ● weapon_revolver ● weapon_tripwirefire ● weapon_usp_silencer ● wingman_intro_counterterrorist ● wingman_intro_terrorist
Unique to set of games
Not in any Valve
Source game but is in
Counter-Strike 2 and
Half-Life: Alyx
_dummyBaseFireClass ● basemodelentity ● env_combined_light_probe_volume ● env_cubemap ● env_cubemap_box ● env_cubemap_fog ● env_gradient_fog ● env_instructor_vr_hint ● env_light_probe_volume ● env_sky ● env_volumetric_fog_controller ● env_volumetric_fog_volume ● filter_los ● filter_proximity ● func_clip_interaction_layer ● func_electrified_volume ● func_ladder ● func_nav_markup ● func_physical_button ● func_shatterglass ● hl_vr_texture_based_animatable ● info_data ● info_dynamic_shadow_hint ● info_dynamic_shadow_hint_box ● info_offscreen_panorama_texture ● info_spawngroup_landmark ● info_spawngroup_load_unload ● info_visibility_box ● info_world_layer ● item_generic ● item_generic_trigger_helper ● light_omni ● light_ortho ● logic_distance_autosave ● logic_gameevent_listener ● logic_multilight_proxy ● logic_npc_counter_aabb ● logic_npc_counter_obb ● logic_npc_counter_radius ● markup_volume ● markup_volume_tagged ● markup_volume_with_ref ● path_particle_rope ● phys_genericconstraint ● point_clientui_dialog ● point_clientui_world_panel ● point_clientui_world_text_panel ● point_instructor_event ● point_prefab ● point_soundevent ● point_value_remapper ● post_processing_volume ● shatterglass_shard ● skybox_reference ● snd_event_alignedbox ● snd_event_param ● snd_opvar_set ● snd_opvar_set_aabb ● snd_opvar_set_obb ● snd_opvar_set_point ● snd_stack_save ● trigger_detect_bullet_fire ● trigger_detect_explosion ● trigger_lerp_object ● trigger_physics ● trigger_snd_sos_opvar ● worldent
Is in some Valve
Source game and also in
Half-Life: Alyx
_plasma ● ai_ally_speech_manager ● ai_battle_line ● ai_changetarget ● ai_goal_actbusy ● ai_goal_actbusy_queue ● ai_goal_assault ● ai_goal_fightfromcover ● ai_goal_follow ● ai_goal_lead ● ai_goal_lead_weapon ● ai_goal_police ● ai_goal_standoff ● ai_hint ● ai_network ● ai_relationship ● ai_script_conditions ● ai_speechfilter ● aiscripted_schedule ● aitesthull ● apc_missile ● assault_assaultpoint ● assault_rallypoint ● basehlcombatweapon ● bounce_bomb ● bullseye_strider_focus ● combine_bouncemine ● combine_mine ● crossbow_bolt ● cycler_actor ● cycler_flex ● env_airstrike_indoors ● env_airstrike_outdoors ● env_dof_controller ● env_dustpuff ● env_effectscript ● env_gunfire ● env_headcrabcanister ● env_laserdot ● env_particle_performance_monitor ● env_particlelight ● env_player_surface_trigger ● env_rotorshooter ● env_rotorwash_emitter ● env_screeneffect ● env_shooter ● env_texturetoggle ● env_zoom ● floorturret_tipcontroller ● func_areaportal ● func_areaportalwindow ● func_button_timed ● func_dustcloud ● func_dustmotes ● func_healthcharger ● func_ladderendpoint ● func_lod ● func_occluder ● func_tank ● func_tank_combine_cannon ● func_tankairboatgun ● func_tankapcrocket ● func_tanklaser ● func_tankmortar ● func_tankphyscannister ● func_tankpulselaser ● func_tankrocket ● func_water_analog ● game_player_team ● game_score ● game_ui ● game_weapon_manager ● generic_actor ● gib ● gibshooter ● grenade_ar2 ● grenade_helicopter ● grenade_spit ● helicopter_chunk ● hl2_gamerules ● hunter_flechette ● info_apc_missile_hint ● info_darknessmode_lightsource ● info_hint ● info_intermission ● info_node ● info_node_air ● info_node_air_hint ● info_node_climb ● info_node_hint ● info_node_link ● info_node_link_controller ● info_npc_spawn_destination ● info_overlay_accessor ● info_radial_link_controller ● info_remarkable ● info_snipertarget ● info_target_command_point ● info_target_gunshipcrash ● info_target_helicopter_crash ● infodecal ● item_ammo_357 ● item_ammo_357_large ● item_ammo_ar2 ● item_ammo_ar2_altfire ● item_ammo_ar2_large ● item_ammo_crate ● item_ammo_crossbow ● item_ammo_pistol ● item_ammo_pistol_large ● item_ammo_smg1 ● item_ammo_smg1_large ● item_ar2_grenade ● item_battery ● item_box_buckshot ● item_box_flare_rounds ● item_box_sniper_rounds ● item_dynamic_resupply ● item_flare_round ● item_healthcharger ● item_healthkit ● item_healthvial ● item_item_crate ● item_rpg_round ● item_suit ● material_modify_control ● monster_generic ● mortarshell ● npc_alyx ● npc_antlion ● npc_antlion_template_maker ● npc_antlionguard ● npc_apcdriver ● npc_barnacle ● npc_barnacle_tongue_tip ● npc_barney ● npc_bullseye ● npc_citizen ● npc_clawscanner ● npc_combine ● npc_combine_s ● npc_combinedropship ● npc_combinegunship ● npc_concussiongrenade ● npc_crow ● npc_cscanner ● npc_dog ● npc_eli ● npc_enemyfinder ● npc_enemyfinder_combinecannon ● npc_fastzombie ● npc_furniture ● npc_grenade_bugbait ● npc_grenade_frag ● npc_handgrenade ● npc_headcrab ● npc_headcrab_black ● npc_headcrab_fast ● npc_heli_avoidbox ● npc_heli_avoidsphere ● npc_heli_nobomb ● npc_helicopter ● npc_helicoptersensor ● npc_hunter ● npc_kleiner ● npc_magnusson ● npc_maker ● npc_manhack ● npc_metropolice ● npc_pigeon ● npc_poisonzombie ● npc_rollermine ● npc_seagull ● npc_sniper ● npc_strider ● npc_template_maker ● npc_turret_ceiling ● npc_turret_floor ● npc_vehicledriver ● npc_vortigaunt ● npc_zombie ● npc_zombine ● phys_convert ● physics_cannister ● physics_npc_solver ● player_manager ● player_pickup ● player_speedmod ● player_weaponstrip ● point_antlion_repellant ● point_bonusmaps_accessor ● point_flesh_effect_target ● point_playermoveconstraint ● point_posecontroller ● point_spotlight ● point_tesla ● point_viewcontrol ● postprocess_controller ● prop_dropship_container ● prop_talker ● prop_vehicle ● prop_vehicle_apc ● prop_vehicle_driveable ● prop_vehicle_jeep ● proto_sniper ● raggib ● reserved_spot ● rope_anchor ● rpg_missile ● scripted_sentence ● shadow_control ● simple_physics_brush ● simple_physics_prop ● sniperbullet ● sparktrail ● spraycan ● target_changegravity ● test_traceline ● trigger_hurt_ghost ● trigger_playermovement ● vgui_screen ● vgui_screen_team ● vort_charge_token ● vort_effect_dispel ● vortex_controller ● weapon_357 ● weapon_alyxgun ● weapon_ar2 ● weapon_bugbait ● weapon_crossbow ● weapon_crowbar ● weapon_frag ● weapon_physcannon ● weapon_pistol ● weapon_rpg ● weapon_shotgun ● weapon_smg1 ● weapon_stunstick ● world_items
Is in some Valve
Source game and also in
Counter-Strike 2
breachcharge_projectile ● bumpmine_projectile ● chicken ● cs_gamerules ● cs_player_manager ● cs_team_manager ● decoy_projectile ● dynamic_prop ● env_glow ● env_sprite_clientside ● flashbang_projectile ● funCBaseFlex ● func_bomb_target ● func_buyzone ● func_footstep_control ● func_hostage_rescue ● func_useableladder ● game_money ● hegrenade_projectile ● hostage_entity ● inferno ● info_deathmatch_spawn ● info_hostage_rescue_zone_hint ● info_hostage_spawn ● info_map_parameters ● info_player_counterterrorist ● info_player_ping ● info_player_terrorist ● item_assaultsuit ● item_cutters ● item_defuser ● item_heavyassaultsuit ● item_kevlar ● logic_choreographed_scene ● logic_eventlistener ● mapvetopick_controller ● molotov_projectile ● momentary_door ● move_rope ● physics_prop_ragdoll ● planted_c4 ● point_give_ammo ● predicted_viewmodel ● prop_dynamic_override ● prop_physics_multiplayer ● smokegrenade_projectile ● trigger_bomb_reset ● vote_controller ● weapon_ak47 ● weapon_aug ● weapon_awp ● weapon_basecsgrenade ● weapon_bizon ● weapon_breachcharge ● weapon_bumpmine ● weapon_c4 ● weapon_cs_base ● weapon_deagle ● weapon_decoy ● weapon_elite ● weapon_famas ● weapon_fists ● weapon_fiveseven ● weapon_flashbang ● weapon_g3sg1 ● weapon_galilar ● weapon_glock ● weapon_healthshot ● weapon_hegrenade ● weapon_hkp2000 ● weapon_incgrenade ● weapon_knife ● weapon_m249 ● weapon_m4a1 ● weapon_mac10 ● weapon_mag7 ● weapon_melee ● weapon_molotov ● weapon_mp7 ● weapon_mp9 ● weapon_negev ● weapon_nova ● weapon_p250 ● weapon_p90 ● weapon_sawedoff ● weapon_scar20 ● weapon_sg556 ● weapon_shield ● weapon_smokegrenade ● weapon_ssg08 ● weapon_tablet ● weapon_tagrenade ● weapon_taser ● weapon_tec9 ● weapon_ump45 ● weapon_xm1014 ● weapon_zone_repulsor ● wearable_item
Entities in some Valve
Source game and not in
Counter-Strike 2 nor
Half-Life: Alyx
All games
_firesmoke ● ai_changehintgroup ● ai_sound ● ambient_generic ● beam ● color_correction ● color_correction_volume ● commentary_auto ● entity_blocker ● entityflame ● env_beam ● env_beverage ● env_blood ● env_bubbles ● env_credits ● env_debughistory ● env_detail_controller ● env_entity_dissolver ● env_entity_igniter ● env_entity_maker ● env_explosion ● env_fade ● env_fire ● env_firesensor ● env_firesource ● env_fog_controller ● env_funnel ● env_global ● env_hudhint ● env_instructor_hint ● env_laser ● env_lightglow ● env_message ● env_microphone ● env_muzzleflash ● env_physexplosion ● env_physimpact ● env_physwire ● env_projectedtexture ● env_screenoverlay ● env_shake ● env_soundscape ● env_soundscape_proxy ● env_soundscape_triggerable ● env_spark ● env_splash ● env_sprite ● env_sprite_oriented ● env_sun ● env_tilt ● env_tonemap_controller ● env_tracer ● env_viewpunch ● env_wind ● filter_activator_class ● filter_activator_context ● filter_activator_mass_greater ● filter_activator_model ● filter_activator_name ● filter_activator_team ● filter_base ● filter_damage_type ● filter_enemy ● filter_health ● filter_multi ● fish ● fog_volume ● func_breakable ● func_brush ● func_button ● func_clip_vphysics ● func_conveyor ● func_door ● func_door_rotating ● func_fish_pool ● func_guntarget ● func_illusionary ● func_monitor ● func_movelinear ● func_nav_avoidance_obstacle ● func_nav_blocker ● func_physbox ● func_plat ● func_platrot ● func_precipitation ● func_precipitation_blocker ● func_proprrespawnzone ● func_pushable ● func_rot_button ● func_rotating ● func_tanktrain ● func_timescale ● func_trackautochange ● func_trackchange ● func_tracktrain ● func_train ● func_traincontrols ● func_vehicleclip ● func_wall ● func_wall_toggle ● func_water ● game_end ● game_gib_manager ● game_player_equip ● game_ragdoll_manager ● game_text ● game_zone_player ● grenade ● handle_dummy ● handle_test ● info_constraint_anchor ● info_game_event_proxy ● info_ladder_dismount ● info_landmark ● info_null ● info_particle_system ● info_particle_target ● info_player_deathmatch ● info_player_start ● info_projecteddecal ● info_target ● info_target_instructor_hint ● info_teleport_destination ● instanced_scripted_scene ● item_sodacan ● keyframe_rope ● keyframe_track ● light_directional ● light_dynamic ● light_environment ● light_spot ● logic_achievement ● logic_active_autosave ● logic_auto ● logic_autosave ● logic_branch ● logic_branch_listener ● logic_case ● logic_collision_pair ● logic_compare ● logic_game_event ● logic_lineto ● logic_measure_movement ● logic_navigation ● logic_playerproxy ● logic_proximity ● logic_relay ● logic_scene_list_manager ● logic_script ● logic_timer ● math_colorblend ● math_counter ● math_remap ● momentary_rot_button ● move_keyframed ● multisource ● path_corner ● path_corner_crash ● path_track ● phys_ballsocket ● phys_constraint ● phys_hinge ● phys_keepupright ● phys_lengthconstraint ● phys_magnet ● phys_motor ● phys_pulleyconstraint ● phys_ragdollconstraint ● phys_ragdollmagnet ● phys_slideconstraint ● phys_spring ● phys_thruster ● phys_torque ● physics_entity_solver ● player ● player_loadsaved ● point_anglesensor ● point_angularvelocitysensor ● point_broadcastclientcommand ● point_camera ● point_clientcommand ● point_commentary_node ● point_commentary_viewpoint ● point_enable_motion_fixup ● point_entity_finder ● point_gamestats_counter ● point_hurt ● point_message ● point_proximity_sensor ● point_push ● point_servercommand ● point_teleport ● point_template ● point_velocitysensor ● point_worldtext ● prop_door_rotating ● prop_dynamic ● prop_dynamic_ornament ● prop_physics ● prop_physics_override ● prop_physics_respawnable ● prop_ragdoll ● prop_ragdoll_attached ● script_nav_blocker ● script_trigger_hurt ● script_trigger_multiple ● script_trigger_once ● script_trigger_push ● scripted_item_drop ● scripted_scene ● scripted_sequence ● sky_camera ● soundent ● spark_shower ● spotlight_end ● tanktrain_ai ● tanktrain_aitarget ● team_manager ● test_effect ● trigger ● trigger_active_weapon_detect ● trigger_autosave ● trigger_brush ● trigger_callback ● trigger_changelevel ● trigger_fog ● trigger_gravity ● trigger_hurt ● trigger_impact ● trigger_look ● trigger_multiple ● trigger_once ● trigger_proximity ● trigger_push ● trigger_remove ● trigger_serverragdoll ● trigger_soundscape ● trigger_teleport ● trigger_togglesave ● trigger_tonemap ● trigger_transition ● viewmodel ● waterbullet