dump_entity_sizes

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dump_entity_sizes is a console variable available in all Source games.. It lists all the entities in the engine (excluding internal entities), and also lists how large in bytes are those entities. Can be used to keep track if an entity has been changed in a game update.

"dump_entity_sizes"
 game
 - Print sizeof(entclass)

Entity Class lists


Counter-Strike: Global Offensive Counter-Strike: Global Offensive

(604 count)

_firesmoke: 936 _plasma: 940 ai_ally_speech_manager: 948 ai_battle_line: 936 ai_changehintgroup: 932 ai_changetarget: 916 ai_goal_assault: 980 ai_goal_fightfromcover: 1016 ai_goal_follow: 968 ai_goal_lead: 1168 ai_goal_lead_weapon: 1176 ai_goal_standoff: 1012 ai_hint: 1052 ai_network: 972 ai_script_conditions: 1148 ai_sound: 932 ai_speechfilter: 928 aiscripted_schedule: 952 aitesthull: 3928 ambient_generic: 1044 ammo_338mag: 2440 ammo_357sig: 2440 ammo_357sig_np_reserve: 2440 ammo_357sig_p250: 2440 ammo_357sig_small: 2440 ammo_45acp: 2440 ammo_50ae: 2440 ammo_556mm: 2440 ammo_556mm_box: 2440 ammo_556mm_small: 2440 ammo_57mm: 2440 ammo_762mm: 2440 ammo_9mm: 2440 ammo_buckshot: 2440 assault_assaultpoint: 1000 assault_rallypoint: 968 baseprojectile: 1248 beam: 1080 beam_spotlight: 1000 breachcharge_projectile: 1356 bumpmine_projectile: 1412 cfe_player_decal: 1128 chicken: 8224 color_correction: 1224 color_correction_volume: 1504 commentary_auto: 984 cs_bot: 25008 cs_gamerules: 912 cs_player_manager: 14476 cs_ragdoll: 1300 cs_team_manager: 1364 cycler: 3928 cycler_actor: 4768 cycler_blender: 3948 cycler_flex: 2040 cycler_weapon: 2656 cycler_wreckage: 3932 dangerzone_controller: 1176 dangerzone_entity: 980 decoy_projectile: 1416 drone: 2664 dronegun: 1348 dynamic_prop: 1712 dz_door: 2296 ent_snowball_pile: 1236 entity_blocker: 912 entityflame: 980 env_ambient_light: 976 env_beam: 1192 env_beverage: 920 env_blood: 932 env_bubbles: 928 env_cascade_light: 952 env_credits: 944 env_debughistory: 1280932 env_detail_controller: 920 env_dof_controller: 952 env_dustpuff: 920 env_dusttrail: 976 env_effectscript: 1260 env_embers: 928 env_entity_dissolver: 960 env_entity_freezing: 1132 env_entity_igniter: 916 env_entity_maker: 1032 env_explosion: 952 env_fade: 956 env_fire: 1020 env_fire_trail: 920 env_firesensor: 980 env_firesource: 924 env_fog_controller: 1000 env_funnel: 916 env_gascanister: 1460 env_global: 952 env_glow: 992 env_gunfire: 1008 env_hudhint: 916 env_instructor_hint: 972 env_laser: 1108 env_lightglow: 940 env_message: 956 env_microphone: 1288 env_movieexplosion: 912 env_muzzleflash: 920 env_outtro_stats: 936 env_particle_performance_monitor: 916 env_particle_trail: 944 env_particlefire: 936 env_particlelight: 936 env_particlescript: 1240 env_particlesmokegrenade: 956 env_physexplosion: 952 env_physimpact: 924 env_physwire: 916 env_player_surface_trigger: 972 env_projectedtexture: 1244 env_quadraticbeam: 944 env_ragdoll_boogie: 928 env_rockettrail: 988 env_rotorshooter: 1008 env_screeneffect: 920 env_screenoverlay: 1004 env_shake: 972 env_shooter: 988 env_smokestack: 1048 env_smoketrail: 988 env_soundscape: 992 env_soundscape_proxy: 996 env_soundscape_triggerable: 992 env_spark: 952 env_splash: 916 env_sporeexplosion: 940 env_sporetrail: 948 env_sprite: 992 env_sprite_clientside: 992 env_sprite_oriented: 992 env_spritetrail: 1040 env_steam: 952 env_steamjet: 952 env_sun: 976 env_texturetoggle: 912 env_tilt: 928 env_tonemap_controller: 956 env_tracer: 928 env_viewpunch: 928 env_wind: 1484 env_zoom: 920 event_queue_saveload_proxy: 912 filter_activator_class: 968 filter_activator_context: 968 filter_activator_mass_greater: 968 filter_activator_model: 968 filter_activator_name: 968 filter_activator_team: 968 filter_base: 964 filter_damage_type: 968 filter_enemy: 984 filter_multi: 1048 fire_cracker_blast: 2992 fish: 1408 flashbang_projectile: 1400 fog_volume: 940 func_areaportal: 928 func_areaportalwindow: 944 func_block_dm_spawns: 928 func_bomb_target: 1300 func_breakable: 1088 func_breakable_surf: 2476 func_brush: 928 func_button: 1236 func_buyzone: 1216 func_clip_vphysics: 924 func_conveyor: 932 func_detail_blocker: 912 func_door: 1344 func_door_rotating: 1348 func_dustcloud: 960 func_dustmotes: 960 func_fish_pool: 976 func_footstep_control: 1220 func_guntarget: 1064 func_hostage_rescue: 1220 func_illusionary: 912 func_instance_io_proxy: 1632 func_ladderendpoint: 912 func_lod: 920 func_monitor: 932 func_movelinear: 1120 func_nav_avoidance_obstacle: 920 func_nav_blocker: 948 func_no_defuse: 1212 func_occluder: 920 func_physbox: 1324 func_physbox_multiplayer: 1336 func_plat: 1060 func_platrot: 1084 func_precipitation: 916 func_precipitation_blocker: 912 func_proprrespawnzone: 912 func_pushable: 1088 func_reflective_glass: 928 func_rot_button: 1236 func_rotating: 1020 func_smokevolume: 1208 func_survival_c4_target: 1284 func_tablet_blocker: 1216 func_tank: 1512 func_tankairboatgun: 1540 func_tankapcrocket: 1532 func_tanklaser: 1524 func_tankpulselaser: 1536 func_tankrocket: 1516 func_tanktrain: 1164 func_trackautochange: 1120 func_trackchange: 1120 func_tracktrain: 1140 func_train: 1080 func_traincontrols: 912 func_useableladder: 1024 func_vehicleclip: 912 func_wall: 916 func_wall_toggle: 916 func_water: 1344 func_water_analog: 1120 func_weight_button: 968 funCBaseFlex: 1736 game_coopmission_manager: 1064 game_end: 920 game_gib_manager: 960 game_money: 976 game_player_equip: 1176 game_player_team: 920 game_ragdoll_manager: 924 game_round_end: 956 game_score: 920 game_survival_logic: 992 game_text: 964 game_ui: 1364 game_weapon_manager: 948 game_zone_player: 1012 generic_actor: 4464 gib: 1276 gibshooter: 976 global_chatter: 916 grassburn: 916 grenade: 1308 hammer_updateignorelist: 976 handle_dummy: 912 handle_test: 920 hegrenade_projectile: 1392 hostage_carriable_prop: 1236 hostage_entity: 9072 inferno: 2992 info_armsrace_counterterrorist: 924 info_armsrace_terrorist: 924 info_bomb_target_hint_A: 912 info_bomb_target_hint_B: 912 info_camera_link: 924 info_constraint_anchor: 916 info_deathmatch_spawn: 924 info_enemy_terrorist_spawn: 960 info_game_event_proxy: 924 info_gascanister_launchpoint: 912 info_hint: 976 info_hostage_rescue_zone_hint: 912 info_hostage_spawn: 9072 info_intermission: 912 info_ladder_dismount: 912 info_landmark: 912 info_map_parameters: 936 info_map_region: 1048 info_mass_center: 912 info_node: 976 info_node_air: 976 info_node_air_hint: 976 info_node_climb: 976 info_node_hint: 976 info_node_link: 952 info_node_link_controller: 948 info_null: 912 info_overlay_accessor: 916 info_paradrop_denial: 920 info_particle_system: 1816 info_player_counterterrorist: 924 info_player_deathmatch: 916 info_player_logo: 912 info_player_ping: 936 info_player_start: 912 info_player_teamspawn: 940 info_player_terrorist: 924 info_projecteddecal: 920 info_radial_link_controller: 932 info_remarkable: 920 info_target: 912 info_target_instructor_hint: 912 info_teleport_destination: 912 info_vehicle_groundspawn: 964 info_view_parameters: 916 infodecal: 924 instanced_scripted_scene: 1784 item_assaultsuit: 2440 item_cash: 2520 item_coop_coin: 1712 item_cutters: 2440 item_defuser: 2440 item_dogtags: 2448 item_heavyassaultsuit: 2440 item_kevlar: 2440 item_nvgs: 2440 item_sodacan: 1236 keyframe_rope: 996 keyframe_track: 972 light: 928 light_directional: 928 light_dynamic: 936 light_environment: 928 light_glspot: 928 light_spot: 928 logic_active_autosave: 940 logic_auto: 1096 logic_autosave: 924 logic_branch: 984 logic_branch_listener: 1072 logic_case: 1408 logic_choreographed_scene: 1636 logic_collision_pair: 924 logic_compare: 1016 logic_eventlistener: 964 logic_eventlistener_itemequip: 1004 logic_lineto: 948 logic_measure_movement: 948 logic_multicompare: 976 logic_navigation: 924 logic_playerproxy: 1084 logic_playmovie: 948 logic_proximity: 912 logic_random_outputs: 1164 logic_register_activator: 1016 logic_relay: 964 logic_scene_list_manager: 1060 logic_script: 976 logic_timer: 1008 mapvetopick_controller: 3408 material_modify_control: 1716 math_colorblend: 952 math_counter: 1068 math_remap: 956 model_studio: 3928 molotov_projectile: 1404 momentary_door: 1120 momentary_rot_button: 1412 monster_furniture: 4484 monster_generic: 3924 move_keyframed: 1016 move_rope: 996 multisource: 1200 npc_furniture: 4484 npc_heardanger: 4460 npc_vehicledriver: 4056 paradrop_chopper: 1304 path_corner: 940 path_corner_crash: 940 path_track: 968 phys_ballsocket: 972 phys_bone_follower: 928 phys_constraint: 972 phys_constraintsystem: 920 phys_convert: 944 phys_hinge: 1048 phys_keepupright: 960 phys_lengthconstraint: 1020 phys_magnet: 1348 phys_motor: 988 phys_pulleyconstraint: 1016 phys_ragdollconstraint: 1008 phys_ragdollmagnet: 936 phys_slideconstraint: 996 phys_spring: 972 phys_thruster: 1004 phys_torque: 1004 physics_cannister: 2636 physics_entity_solver: 932 physics_npc_solver: 944 physics_prop: 1848 physics_prop_ragdoll: 3160 physics_prop_statue: 1888 planted_c4: 1420 planted_c4_survival: 1420 planted_c4_training: 1444 player: 15112 player_loadsaved: 924 player_manager: 3516 player_speedmod: 912 player_weaponstrip: 912 point_anglesensor: 1040 point_angularvelocitysensor: 1112 point_bonusmaps_accessor: 924 point_broadcastclientcommand: 912 point_camera: 956 point_clientcommand: 912 point_commentary_node: 1404 point_commentary_viewpoint: 992 point_devshot_camera: 920 point_dz_dronegun: 924 point_dz_itemspawn: 916 point_dz_itemspawn_group: 936 point_dz_parachute: 916 point_dz_weaponspawn: 948 point_dz_weaponspawn_group: 940 point_enable_motion_fixup: 912 point_entity_finder: 960 point_gamestats_counter: 920 point_give_ammo: 916 point_hiding_spot: 920 point_hurt: 936 point_message: 924 point_playermoveconstraint: 972 point_posecontroller: 976 point_proximity_sensor: 944 point_servercommand: 912 point_spotlight: 1028 point_surroundtest: 984 point_teleport: 936 point_template: 1040 point_tesla: 968 point_velocitysensor: 960 point_viewcontrol: 1032 point_viewcontrol_multiplayer: 1000 point_viewproxy: 1016 point_worldtext: 1180 postprocess_controller: 960 predicted_viewmodel: 1308 prop_ammo_box_generic: 1948 prop_counter: 1244 prop_door_rotating: 2236 prop_dynamic: 1712 prop_dynamic_glow: 1712 prop_dynamic_ornament: 1716 prop_dynamic_override: 1712 prop_exploding_barrel: 1864 prop_hallucination: 1252 prop_loot_crate: 1968 prop_mapplaced_long_use_entity: 1984 prop_metal_crate: 1968 prop_money_crate: 1980 prop_paradrop_crate: 1976 prop_physics: 1848 prop_physics_multiplayer: 1888 prop_physics_override: 1848 prop_physics_respawnable: 1900 prop_ragdoll: 3160 prop_ragdoll_attached: 3200 prop_sphere: 1848 prop_talker: 2052 prop_vehicle: 1580 prop_vehicle_driveable: 1816 prop_weapon_refill_heavyarmor: 1944 prop_weapon_upgrade_armor: 1944 prop_weapon_upgrade_armor_helmet: 1944 prop_weapon_upgrade_chute: 1944 prop_weapon_upgrade_contractkill: 1944 prop_weapon_upgrade_exojump: 1944 prop_weapon_upgrade_helmet: 1944 prop_weapon_upgrade_tablet_droneintel: 1944 prop_weapon_upgrade_tablet_highres: 1944 prop_weapon_upgrade_tablet_zoneintel: 1944 radar_jammer: 1980 raggib: 1236 rope_anchor: 916 scene_manager: 972 scripted_scene: 1636 scripted_sentence: 1004 scripted_sequence: 1400 scripted_target: 4012 shadow_control: 936 simple_physics_brush: 912 simple_physics_prop: 1236 sky_camera: 1024 skybox_swapper: 916 smokegrenade_projectile: 1420 snowball_projectile: 1400 soundent: 7580 spark_shower: 912 spotlight_end: 944 sunlight_shadow_control: 1216 survival_spawn_chopper: 1256 tagrenade_projectile: 1404 tanktrain_ai: 948 tanktrain_aitarget: 936 target_cdaudio: 916 target_changegravity: 920 te_tester: 984 team_manager: 1356 test_effect: 1116 test_proxytoggle: 916 test_traceline: 912 trigger: 1212 trigger_auto_crouch: 1212 trigger_autosave: 1224 trigger_bomb_reset: 1212 trigger_brush: 992 trigger_cdaudio: 1212 trigger_changelevel: 1304 trigger_fog: 1292 trigger_gravity: 1212 trigger_hierarchy: 1244 trigger_hurt: 1312 trigger_impact: 1272 trigger_look: 1292 trigger_multiple: 1236 trigger_once: 1236 trigger_playermovement: 1212 trigger_proximity: 1252 trigger_push: 1240 trigger_remove: 1236 trigger_safemoneygather: 1232 trigger_serverragdoll: 1212 trigger_softbarrier: 1292 trigger_soundoperator: 1216 trigger_soundscape: 1240 trigger_survival_playarea: 1212 trigger_teleport: 1224 trigger_togglesave: 1216 trigger_tonemap: 1220 trigger_transition: 912 trigger_vphysics_motion: 1008 trigger_wind: 984 vgui_movie_display: 1344 vgui_screen: 948 vgui_screen_team: 948 vgui_slideshow_display: 1260 vgui_world_text_panel: 1784 viewmodel: 1308 vote_controller: 1308 water_lod_control: 920 waterbullet: 1236 weapon_ak47: 2824 weapon_aug: 2824 weapon_awp: 2824 weapon_basecsgrenade: 2824 weapon_bizon: 2824 weapon_breachcharge: 2800 weapon_bumpmine: 2800 weapon_c4: 2848 weapon_cs_base: 2800 weapon_csbase_gun: 2824 weapon_deagle: 2824 weapon_decoy: 2824 weapon_elite: 2824 weapon_famas: 2824 weapon_fists: 2816 weapon_fiveseven: 2824 weapon_flashbang: 2824 weapon_g3sg1: 2824 weapon_galil: 2824 weapon_galilar: 2824 weapon_glock: 2824 weapon_healthshot: 2816 weapon_hegrenade: 2824 weapon_hkp2000: 2824 weapon_incgrenade: 2824 weapon_knife: 2808 weapon_knifegg: 2808 weapon_m249: 2824 weapon_m3: 2808 weapon_m4a1: 2824 weapon_mac10: 2824 weapon_mag7: 2824 weapon_melee: 2816 weapon_molotov: 2824 weapon_mp5navy: 2824 weapon_mp7: 2824 weapon_mp9: 2824 weapon_negev: 2824 weapon_nova: 2808 weapon_p228: 2824 weapon_p250: 2824 weapon_p90: 2824 weapon_sawedoff: 2808 weapon_scar17: 2824 weapon_scar20: 2824 weapon_scout: 2824 weapon_sg550: 2824 weapon_sg552: 2824 weapon_sg556: 2824 weapon_shield: 2832 weapon_smokegrenade: 2824 weapon_snowball: 2824 weapon_ssg08: 2824 weapon_tablet: 3584 weapon_tagrenade: 2824 weapon_taser: 2832 weapon_tec9: 2824 weapon_tmp: 2824 weapon_ump45: 2824 weapon_usp: 2824 weapon_xm1014: 2808 weapon_zone_repulsor: 2864 weaponworldmodel: 1280 wearable_item: 2360 window_pane: 1236 world_items: 1240 worldspawn: 976

Counter-Strike: Source Counter-Strike: Source

(443 count)

_firesmoke: 852 _plasma: 856 ai_ally_speech_manager: 864 ai_battle_line: 852 ai_changehintgroup: 848 ai_changetarget: 832 ai_goal_assault: 892 ai_goal_follow: 884 ai_goal_lead: 1084 ai_goal_lead_weapon: 1092 ai_goal_standoff: 928 ai_hint: 960 ai_network: 844 ai_script_conditions: 1064 ai_sound: 848 ai_speechfilter: 844 aiscripted_schedule: 868 aitesthull: 3480 ambient_generic: 960 ammo_338mag: 1208 ammo_357sig: 1208 ammo_45acp: 1208 ammo_50ae: 1208 ammo_556mm: 1208 ammo_556mm_box: 1208 ammo_57mm: 1208 ammo_762mm: 1208 ammo_9mm: 1208 ammo_buckshot: 1208 assault_assaultpoint: 916 assault_rallypoint: 880 beam: 996 color_correction: 1136 color_correction_volume: 1412 commentary_auto: 900 cs_bot: 16184 cs_gamerules: 828 cs_player_manager: 3652 cs_ragdoll: 1180 cs_team_manager: 928 cycler: 3480 cycler_actor: 4336 cycler_blender: 3500 cycler_flex: 1928 cycler_weapon: 1380 cycler_wreckage: 3484 dynamic_prop: 1564 entity_blocker: 828 entityflame: 856 env_beam: 1084 env_beverage: 836 env_blood: 848 env_bubbles: 844 env_credits: 860 env_debughistory: 1280848 env_detail_controller: 836 env_dustpuff: 836 env_dusttrail: 892 env_effectscript: 1148 env_embers: 844 env_entity_dissolver: 876 env_entity_igniter: 856 env_entity_maker: 948 env_explosion: 868 env_fade: 860 env_fire: 932 env_fire_trail: 836 env_firesensor: 896 env_firesource: 840 env_fog_controller: 904 env_funnel: 832 env_global: 868 env_glow: 908 env_gunfire: 908 env_hudhint: 832 env_laser: 1024 env_lightglow: 856 env_message: 872 env_microphone: 1204 env_movieexplosion: 828 env_muzzleflash: 836 env_particle_performance_monitor: 832 env_particle_trail: 860 env_particlefire: 852 env_particlelight: 852 env_particlescript: 1128 env_particlesmokegrenade: 844 env_physexplosion: 868 env_physimpact: 840 env_physwire: 832 env_player_surface_trigger: 888 env_projectedtexture: 1136 env_quadraticbeam: 860 env_ragdoll_boogie: 844 env_rockettrail: 904 env_rotorshooter: 924 env_screeneffect: 836 env_screenoverlay: 920 env_shake: 888 env_shooter: 904 env_smokestack: 964 env_smoketrail: 904 env_soundscape: 908 env_soundscape_proxy: 912 env_soundscape_triggerable: 908 env_spark: 868 env_splash: 832 env_sporeexplosion: 856 env_sporetrail: 864 env_sprite: 908 env_sprite_oriented: 908 env_spritetrail: 956 env_steam: 868 env_steamjet: 868 env_sun: 888 env_texturetoggle: 828 env_tonemap_controller: 864 env_tracer: 844 env_viewpunch: 844 env_wind: 1344 env_zoom: 836 event_queue_saveload_proxy: 828 filter_activator_class: 884 filter_activator_mass_greater: 884 filter_activator_name: 884 filter_activator_team: 884 filter_base: 880 filter_damage_type: 884 filter_enemy: 900 filter_multi: 924 fish: 1296 flashbang_projectile: 1200 func_areaportal: 844 func_areaportalwindow: 860 func_bomb_target: 1200 func_breakable: 1004 func_breakable_surf: 2392 func_brush: 848 func_button: 1148 func_buyzone: 1124 func_clip_vphysics: 840 func_conveyor: 848 func_door: 1256 func_door_rotating: 1260 func_dustcloud: 872 func_dustmotes: 872 func_fish_pool: 888 func_footstep_control: 1128 func_guntarget: 976 func_hostage_rescue: 1120 func_illusionary: 828 func_ladderendpoint: 828 func_lod: 832 func_monitor: 852 func_movelinear: 1032 func_nav_avoid: 860 func_nav_avoidance_obstacle: 836 func_nav_blocker: 864 func_nav_prefer: 860 func_nav_prerequisite: 1144 func_occluder: 836 func_physbox: 1236 func_physbox_multiplayer: 1248 func_plat: 972 func_platrot: 996 func_precipitation: 832 func_proprrespawnzone: 828 func_pushable: 1004 func_reflective_glass: 848 func_rot_button: 1148 func_rotating: 912 func_smokevolume: 1120 func_tanktrain: 1064 func_trackautochange: 1032 func_trackchange: 1032 func_tracktrain: 1040 func_train: 992 func_traincontrols: 828 func_useableladder: 940 func_vehicleclip: 828 func_wall: 832 func_wall_toggle: 832 func_water: 1256 func_water_analog: 1032 func_weight_button: 884 funCBaseFlex: 1624 game_end: 836 game_gib_manager: 880 game_player_equip: 1092 game_player_team: 836 game_ragdoll_manager: 848 game_score: 836 game_text: 880 game_ui: 1280 game_weapon_manager: 864 game_zone_player: 928 generic_actor: 4032 gib: 1164 gibshooter: 892 grenade: 1180 hammer_updateignorelist: 892 handle_dummy: 828 handle_test: 836 hegrenade_projectile: 1204 holiday_gift: 1208 hostage_entity: 8480 info_camera_link: 840 info_constraint_anchor: 832 info_hint: 884 info_intermission: 828 info_ladder_dismount: 828 info_landmark: 828 info_lighting_relative: 836 info_map_parameters: 836 info_mass_center: 828 info_node: 884 info_node_air: 884 info_node_air_hint: 884 info_node_climb: 884 info_node_hint: 884 info_node_link: 864 info_node_link_controller: 860 info_null: 828 info_overlay_accessor: 832 info_particle_system: 1416 info_player_counterterrorist: 828 info_player_deathmatch: 832 info_player_logo: 828 info_player_start: 828 info_player_teamspawn: 856 info_player_terrorist: 828 info_projecteddecal: 836 info_radial_link_controller: 848 info_target: 828 info_teleport_destination: 828 info_vehicle_groundspawn: 880 info_view_parameters: 832 infodecal: 836 instanced_scripted_scene: 1700 item_assaultsuit: 1208 item_defuser: 1208 item_kevlar: 1208 item_nvgs: 1208 item_sodacan: 1124 keyframe_rope: 904 keyframe_track: 888 light: 844 light_dynamic: 852 light_environment: 844 light_glspot: 844 light_spot: 844 logic_active_autosave: 856 logic_auto: 1000 logic_autosave: 840 logic_branch: 900 logic_branch_listener: 988 logic_case: 1324 logic_choreographed_scene: 1552 logic_collision_pair: 840 logic_compare: 932 logic_lineto: 864 logic_measure_movement: 864 logic_multicompare: 892 logic_navigation: 840 logic_proximity: 828 logic_relay: 880 logic_scene_list_manager: 976 logic_timer: 924 material_modify_control: 1632 math_colorblend: 868 math_counter: 936 math_remap: 872 model_studio: 3480 momentary_door: 1032 momentary_rot_button: 1324 monster_furniture: 4052 monster_generic: 3476 move_keyframed: 932 move_rope: 904 multisource: 1116 npc_furniture: 4052 npc_vehicledriver: 3608 path_corner: 856 path_corner_crash: 856 path_track: 908 phys_ballsocket: 888 phys_bone_follower: 844 phys_constraint: 888 phys_constraintsystem: 836 phys_convert: 860 phys_hinge: 964 phys_keepupright: 876 phys_lengthconstraint: 936 phys_magnet: 1236 phys_motor: 904 phys_pulleyconstraint: 932 phys_ragdollconstraint: 924 phys_ragdollmagnet: 852 phys_slideconstraint: 912 phys_spring: 888 phys_thruster: 920 phys_torque: 920 physics_cannister: 2232 physics_entity_solver: 848 physics_npc_solver: 860 physics_prop: 1700 physics_prop_ragdoll: 3048 planted_c4: 1192 player: 6416 player_loadsaved: 840 player_manager: 2680 player_speedmod: 828 player_weaponstrip: 828 point_anglesensor: 956 point_angularvelocitysensor: 1028 point_bonusmaps_accessor: 840 point_camera: 872 point_clientcommand: 828 point_commentary_node: 1292 point_commentary_viewpoint: 908 point_devshot_camera: 836 point_enable_motion_fixup: 828 point_gamestats_counter: 836 point_hurt: 852 point_message: 840 point_playermoveconstraint: 888 point_posecontroller: 892 point_proximity_sensor: 860 point_push: 844 point_servercommand: 828 point_spotlight: 948 point_surroundtest: 900 point_teleport: 852 point_template: 956 point_tesla: 884 point_velocitysensor: 876 point_viewcontrol: 936 predicted_viewmodel: 1192 prop_door_rotating: 2024 prop_dynamic: 1564 prop_dynamic_ornament: 1568 prop_dynamic_override: 1564 prop_physics: 1700 prop_physics_multiplayer: 1740 prop_physics_override: 1700 prop_physics_respawnable: 1752 prop_ragdoll: 3048 prop_ragdoll_attached: 3088 prop_sphere: 1700 prop_vehicle: 1468 prop_vehicle_driveable: 1704 raggib: 1124 rope_anchor: 832 scene_manager: 868 scripted_scene: 1552 scripted_sentence: 920 scripted_sequence: 1316 scripted_target: 3564 shadow_control: 852 simple_bot: 2200 simple_physics_brush: 828 simple_physics_prop: 1124 sky_camera: 928 smokegrenade_projectile: 1208 soundent: 7496 spark_shower: 828 spotlight_end: 860 spraycan: 828 tanktrain_ai: 864 tanktrain_aitarget: 852 target_cdaudio: 832 target_changegravity: 836 te_tester: 900 team_manager: 920 test_effect: 1032 test_proxytoggle: 832 test_traceline: 828 trigger: 1120 trigger_apply_impulse: 1136 trigger_autosave: 1132 trigger_brush: 908 trigger_cdaudio: 1120 trigger_changelevel: 1212 trigger_gravity: 1120 trigger_hurt: 1224 trigger_impact: 1180 trigger_look: 1200 trigger_multiple: 1144 trigger_once: 1144 trigger_playermovement: 1120 trigger_proximity: 1160 trigger_push: 1140 trigger_remove: 1144 trigger_serverragdoll: 1120 trigger_soundscape: 1148 trigger_teleport: 1124 trigger_teleport_relative: 1132 trigger_togglesave: 1124 trigger_transition: 828 trigger_vphysics_motion: 924 trigger_wind: 900 vgui_screen: 860 vgui_screen_team: 860 vgui_slideshow_display: 1176 viewmodel: 1192 vote_controller: 1236 water_lod_control: 836 waterbullet: 1124 weapon_ak47: 1440 weapon_aug: 1440 weapon_awp: 1440 weapon_basecsgrenade: 1444 weapon_c4: 1456 weapon_cs_base: 1436 weapon_csbase_gun: 1440 weapon_deagle: 1440 weapon_elite: 1448 weapon_famas: 1452 weapon_fiveseven: 1440 weapon_flashbang: 1444 weapon_g3sg1: 1444 weapon_galil: 1440 weapon_glock: 1452 weapon_hegrenade: 1444 weapon_knife: 1532 weapon_m249: 1440 weapon_m3: 1444 weapon_m4a1: 1456 weapon_mac10: 1440 weapon_mp5navy: 1440 weapon_p228: 1440 weapon_p90: 1440 weapon_scout: 1440 weapon_sg550: 1444 weapon_sg552: 1440 weapon_smokegrenade: 1444 weapon_tmp: 1440 weapon_ump45: 1440 weapon_usp: 1456 weapon_xm1014: 1444 window_pane: 1124 world_items: 1128 worldspawn: 884

Day of Defeat: Source Day of Defeat: Source

(435 count)

   _firesmoke: 852

_plasma: 856 ai_ally_speech_manager: 864 ai_battle_line: 852 ai_changehintgroup: 848 ai_changetarget: 832 ai_goal_assault: 892 ai_goal_follow: 884 ai_goal_lead: 1084 ai_goal_lead_weapon: 1092 ai_goal_standoff: 928 ai_hint: 960 ai_network: 844 ai_script_conditions: 1064 ai_sound: 848 ai_speechfilter: 844 aiscripted_schedule: 868 aitesthull: 3480 ambient_generic: 960 assault_assaultpoint: 916 assault_rallypoint: 880 base_rocket: 1148 beam: 996 color_correction: 1136 color_correction_volume: 1412 commentary_auto: 900 cycler_actor: 4336 cycler_flex: 1928 dod_ammo_box: 1216 dod_bomb_dispenser: 1128 dod_bomb_dispenser_icon: 828 dod_bomb_target: 1312 dod_capture_area: 1412 dod_control_point: 1396 dod_control_point_master: 924 dod_gamerules: 828 dod_location: 892 dod_objective_resource: 1504 dod_player_manager: 2056 dod_ragdoll: 1172 dod_round_timer: 844 dod_scoring: 856 dod_team_allies: 940 dod_team_axis: 940 dod_team_manager: 940 dod_viewmodel: 1192 dynamic_prop: 1564 entity_blocker: 828 entityflame: 856 env_beam: 1084 env_beverage: 836 env_blood: 848 env_bubbles: 844 env_credits: 860 env_debughistory: 1280848 env_detail_controller: 836 env_dustpuff: 836 env_dusttrail: 892 env_effectscript: 1148 env_embers: 844 env_entity_dissolver: 876 env_entity_igniter: 856 env_entity_maker: 948 env_explosion: 868 env_fade: 860 env_fire: 932 env_fire_trail: 836 env_firesensor: 896 env_firesource: 840 env_fog_controller: 904 env_funnel: 832 env_global: 868 env_glow: 908 env_grenadetrail: 848 env_gunfire: 908 env_hudhint: 832 env_laser: 1024 env_lightglow: 856 env_message: 872 env_microphone: 1204 env_movieexplosion: 828 env_muzzleflash: 836 env_particle_performance_monitor: 832 env_particle_trail: 860 env_particlefire: 852 env_particlelight: 852 env_particlescript: 1128 env_particlesmokegrenade: 844 env_physexplosion: 868 env_physimpact: 840 env_physwire: 832 env_player_surface_trigger: 888 env_projectedtexture: 1136 env_quadraticbeam: 860 env_ragdoll_boogie: 844 env_rockettrail: 904 env_rotorshooter: 924 env_screeneffect: 836 env_screenoverlay: 920 env_shake: 888 env_shooter: 904 env_smokestack: 964 env_smoketrail: 904 env_soundscape: 908 env_soundscape_proxy: 912 env_soundscape_triggerable: 908 env_spark: 868 env_splash: 832 env_sporeexplosion: 856 env_sporetrail: 864 env_sprite: 908 env_sprite_oriented: 908 env_spritetrail: 956 env_steam: 868 env_steamjet: 868 env_sun: 888 env_texturetoggle: 828 env_tonemap_controller: 864 env_tracer: 844 env_viewpunch: 844 env_wind: 1344 env_zoom: 836 event_queue_saveload_proxy: 828 filter_activator_class: 884 filter_activator_mass_greater: 884 filter_activator_name: 884 filter_activator_team: 884 filter_base: 880 filter_damage_type: 884 filter_enemy: 900 filter_multi: 924 fish: 1296 funCBaseFlex: 1624 func_areaportal: 844 func_areaportalwindow: 860 func_breakable: 1004 func_breakable_surf: 2392 func_brush: 848 func_button: 1148 func_clip_vphysics: 840 func_conveyor: 848 func_door: 1256 func_door_rotating: 1260 func_dustcloud: 872 func_dustmotes: 872 func_fish_pool: 888 func_guntarget: 976 func_illusionary: 828 func_ladderendpoint: 828 func_lod: 832 func_movelinear: 1032 func_occluder: 836 func_physbox: 1236 func_physbox_multiplayer: 1248 func_plat: 972 func_platrot: 996 func_precipitation: 832 func_proprrespawnzone: 828 func_pushable: 1004 func_reflective_glass: 848 func_rot_button: 1148 func_rotating: 912 func_smokevolume: 1120 func_tanktrain: 1064 func_team_wall: 864 func_teamblocker: 852 func_trackautochange: 1032 func_trackchange: 1032 func_tracktrain: 1040 func_train: 992 func_traincontrols: 828 func_useableladder: 940 func_vehicleclip: 828 func_wall: 832 func_wall_toggle: 832 func_water: 1256 func_water_analog: 1032 func_weight_button: 884 game_end: 836 game_gib_manager: 880 game_player_equip: 1092 game_player_team: 836 game_ragdoll_manager: 848 game_score: 836 game_text: 880 game_ui: 1280 game_weapon_manager: 864 game_zone_player: 928 generic_actor: 4032 gib: 1164 gibshooter: 892 grenade: 1180 grenade_frag_ger: 1228 grenade_frag_us: 1228 grenade_riflegren_ger: 1228 grenade_riflegren_us: 1228 grenade_smoke: 1236 grenade_smoke_ger: 1236 grenade_smoke_us: 1236 hammer_updateignorelist: 892 handle_dummy: 828 handle_test: 836 holiday_gift: 1208 info_camera_link: 840 info_constraint_anchor: 832 info_doddetect: 848 info_hint: 884 info_intermission: 828 info_ladder_dismount: 828 info_landmark: 828 info_lighting_relative: 836 info_mass_center: 828 info_node: 884 info_node_air: 884 info_node_air_hint: 884 info_node_climb: 884 info_node_hint: 884 info_node_link: 864 info_node_link_controller: 860 info_null: 828 info_overlay_accessor: 832 info_particle_system: 1416 info_player_allies: 832 info_player_axis: 832 info_player_deathmatch: 832 info_player_start: 828 info_player_teamspawn: 856 info_projecteddecal: 836 info_radial_link_controller: 848 info_target: 828 info_teleport_destination: 828 info_vehicle_groundspawn: 880 infodecal: 836 instanced_scripted_scene: 1700 item_sodacan: 1124 keyframe_rope: 904 keyframe_track: 888 light: 844 light_dynamic: 852 light_environment: 844 light_glspot: 844 light_spot: 844 logic_active_autosave: 856 logic_auto: 1000 logic_autosave: 840 logic_branch: 900 logic_branch_listener: 988 logic_case: 1324 logic_choreographed_scene: 1552 logic_collision_pair: 840 logic_compare: 932 logic_lineto: 864 logic_measure_movement: 864 logic_multicompare: 892 logic_navigation: 840 logic_proximity: 828 logic_relay: 880 logic_scene_list_manager: 976 logic_timer: 924 material_modify_control: 1632 math_colorblend: 868 math_counter: 936 math_remap: 872 momentary_door: 1032 momentary_rot_button: 1324 monster_furniture: 4052 monster_generic: 3476 move_keyframed: 932 move_rope: 904 multisource: 1116 npc_furniture: 4052 npc_vehicledriver: 3608 path_corner: 856 path_corner_crash: 856 path_track: 908 phys_ballsocket: 888 phys_bone_follower: 844 phys_constraint: 888 phys_constraintsystem: 836 phys_convert: 860 phys_hinge: 964 phys_keepupright: 876 phys_lengthconstraint: 936 phys_magnet: 1236 phys_motor: 904 phys_pulleyconstraint: 932 phys_ragdollconstraint: 924 phys_ragdollmagnet: 852 phys_slideconstraint: 912 phys_spring: 888 phys_thruster: 920 phys_torque: 920 physics_cannister: 2232 physics_entity_solver: 848 physics_npc_solver: 860 physics_prop: 1700 physics_prop_ragdoll: 3048 player: 12560 player_loadsaved: 840 player_manager: 1784 player_speedmod: 828 player_weaponstrip: 828 point_anglesensor: 956 point_angularvelocitysensor: 1028 point_bonusmaps_accessor: 840 point_camera: 872 point_clientcommand: 828 point_commentary_node: 1292 point_commentary_viewpoint: 908 point_devshot_camera: 836 point_enable_motion_fixup: 828 point_gamestats_counter: 836 point_hurt: 852 point_message: 840 point_playermoveconstraint: 888 point_posecontroller: 892 point_proximity_sensor: 860 point_push: 844 point_servercommand: 828 point_spotlight: 948 point_teleport: 852 point_template: 956 point_tesla: 884 point_velocitysensor: 876 point_viewcontrol: 936 prop_door_rotating: 2024 prop_dynamic: 1564 prop_dynamic_ornament: 1568 prop_dynamic_override: 1564 prop_physics: 1700 prop_physics_multiplayer: 1740 prop_physics_override: 1700 prop_physics_respawnable: 1752 prop_ragdoll: 3048 prop_ragdoll_attached: 3088 prop_sphere: 1700 prop_vehicle: 1468 prop_vehicle_driveable: 1704 raggib: 1124 rocket_bazooka: 1148 rocket_pschreck: 1148 rope_anchor: 832 scene_manager: 868 scripted_scene: 1552 scripted_sentence: 920 scripted_sequence: 1316 scripted_target: 3564 shadow_control: 852 simple_physics_brush: 828 simple_physics_prop: 1124 sky_camera: 928 soundent: 7496 spark_shower: 828 spotlight_end: 860 spraycan: 828 tanktrain_ai: 864 tanktrain_aitarget: 852 target_cdaudio: 832 target_changegravity: 836 te_tester: 900 team_manager: 920 test_effect: 1032 test_proxytoggle: 832 test_traceline: 828 trigger: 1120 trigger_apply_impulse: 1136 trigger_autosave: 1132 trigger_brush: 908 trigger_cdaudio: 1120 trigger_changelevel: 1212 trigger_gravity: 1120 trigger_hurt: 1224 trigger_impact: 1180 trigger_look: 1200 trigger_multiple: 1144 trigger_once: 1144 trigger_playermovement: 1120 trigger_proximity: 1160 trigger_push: 1140 trigger_remove: 1144 trigger_serverragdoll: 1120 trigger_soundscape: 1148 trigger_teleport: 1124 trigger_teleport_relative: 1132 trigger_togglesave: 1124 trigger_transition: 828 trigger_vphysics_motion: 924 trigger_wind: 900 vgui_screen: 860 vgui_screen_team: 860 vgui_slideshow_display: 1176 viewmodel: 1192 vote_controller: 1108 water_lod_control: 836 waterbullet: 1124 weapon_30cal: 1560 weapon_amerknife: 1508 weapon_bar: 1516 weapon_basebomb: 1528 weapon_basedodgrenade: 1512 weapon_bazooka: 1512 weapon_c96: 1512 weapon_colt: 1512 weapon_dod_base: 1504 weapon_dod_base_gun: 1512 weapon_dod_base_melee: 1508 weapon_dodbaserpg: 1512 weapon_frag_ger: 1512 weapon_frag_ger_live: 1512 weapon_frag_us: 1512 weapon_frag_us_live: 1512 weapon_garand: 1544 weapon_ifm_base: 1504 weapon_ifm_base_camera: 1540 weapon_ifm_steadycam: 1544 weapon_k98: 1544 weapon_k98_scoped: 1544 weapon_m1carbine: 1512 weapon_mg42: 1572 weapon_mp40: 1512 weapon_mp44: 1516 weapon_p38: 1512 weapon_pschreck: 1512 weapon_riflegren_ger: 1512 weapon_riflegren_ger_live: 1512 weapon_riflegren_us: 1512 weapon_riflegren_us_live: 1512 weapon_smoke_ger: 1512 weapon_smoke_us: 1512 weapon_spade: 1508 weapon_spring: 1544 weapon_thompson: 1512 window_pane: 1124 world_items: 1128 worldspawn: 884

Half-Life 2: Deathmatch Half-Life 2: Deathmatch

(585 count)

_firesmoke: 852 _plasma: 856 ai_ally_manager: 1156 ai_ally_speech_manager: 864 ai_battle_line: 852 ai_changehintgroup: 848 ai_changetarget: 832 ai_citizen_response_system: 844 ai_goal_actbusy: 1032 ai_goal_actbusy_queue: 1304 ai_goal_assault: 892 ai_goal_follow: 884 ai_goal_lead: 1084 ai_goal_lead_weapon: 1092 ai_goal_police: 964 ai_goal_standoff: 928 ai_hint: 960 ai_network: 844 ai_network_build_helper: 828 ai_relationship: 864 ai_script_conditions: 1064 ai_sound: 848 ai_speechfilter: 844 aiscripted_schedule: 868 aitesthull: 3528 ambient_generic: 960 apc_missile: 2188 ar2explosion: 1084 assault_assaultpoint: 916 assault_rallypoint: 880 basehl2mpcombatweapon: 1416 basehlcombatweapon: 1392 baseprojectile: 920 beam: 996 bodyque: 1128 bounce_bomb: 1236 bullseye_strider_focus: 3588 color_correction: 1136 color_correction_volume: 1412 combine_bouncemine: 1236 combine_mine: 1236 commentary_auto: 900 concussiveblast: 832 crane_tip: 1128 crossbow_bolt: 2144 cycler: 3528 cycler_actor: 4384 cycler_blender: 3548 cycler_flex: 1976 cycler_weapon: 1380 cycler_wreckage: 3532 dynamic_prop: 1564 ent_watery_leech: 1128 entity_blocker: 828 entityflame: 856 env_alyxemp: 864 env_ar2explosion: 832 env_beam: 1084 env_beverage: 836 env_blood: 848 env_bubbles: 844 env_citadel_energy_core: 844 env_credits: 860 env_debughistory: 1280848 env_detail_controller: 836 env_dustpuff: 836 env_dusttrail: 892 env_effectscript: 1148 env_embers: 844 env_entity_dissolver: 876 env_entity_igniter: 856 env_entity_maker: 948 env_explosion: 868 env_fade: 860 env_fire: 932 env_fire_trail: 836 env_firesensor: 896 env_firesource: 840 env_flare: 2176 env_fog_controller: 904 env_funnel: 832 env_global: 868 env_glow: 908 env_gunfire: 908 env_headcrabcanister: 1380 env_hudhint: 832 env_laser: 1024 env_laserdot: 852 env_lightglow: 856 env_message: 872 env_microphone: 1204 env_movieexplosion: 828 env_muzzleflash: 836 env_particle_performance_monitor: 832 env_particle_trail: 860 env_particlefire: 852 env_particlelight: 852 env_particlescript: 1128 env_particlesmokegrenade: 844 env_physexplosion: 868 env_physimpact: 840 env_physwire: 832 env_player_surface_trigger: 888 env_projectedtexture: 1136 env_quadraticbeam: 860 env_ragdoll_boogie: 844 env_rockettrail: 904 env_rotorshooter: 924 env_rotorwash_emitter: 836 env_screeneffect: 836 env_screenoverlay: 920 env_shake: 888 env_shooter: 904 env_smokestack: 964 env_smoketrail: 904 env_soundscape: 908 env_soundscape_proxy: 912 env_soundscape_triggerable: 908 env_spark: 868 env_speaker: 848 env_splash: 832 env_sporeexplosion: 856 env_sporetrail: 864 env_sprite: 908 env_sprite_oriented: 908 env_spritetrail: 956 env_starfield: 836 env_steam: 868 env_steamjet: 868 env_sun: 888 env_texturetoggle: 828 env_tonemap_controller: 864 env_tracer: 844 env_viewpunch: 844 env_wind: 1344 env_zoom: 836 event_queue_saveload_proxy: 828 filter_activator_class: 884 filter_activator_mass_greater: 884 filter_activator_name: 884 filter_activator_team: 884 filter_base: 880 filter_combineball_type: 884 filter_damage_type: 884 filter_enemy: 900 filter_multi: 924 fish: 1296 floorturret_tipcontroller: 876 funCBaseFlex: 1672 func_areaportal: 844 func_areaportalwindow: 860 func_breakable: 1004 func_breakable_surf: 2392 func_brush: 848 func_button: 1148 func_clip_vphysics: 840 func_combine_ball_spawner: 1032 func_conveyor: 848 func_door: 1256 func_door_rotating: 1260 func_dustcloud: 872 func_dustmotes: 872 func_fish_pool: 888 func_guntarget: 976 func_healthcharger: 1020 func_illusionary: 828 func_ladderendpoint: 828 func_lod: 832 func_lookdoor: 1048 func_monitor: 852 func_movelinear: 1032 func_occluder: 836 func_physbox: 1236 func_physbox_multiplayer: 1248 func_plat: 972 func_platrot: 996 func_precipitation: 832 func_proprrespawnzone: 828 func_pushable: 1004 func_recharge: 1088 func_reflective_glass: 848 func_rot_button: 1148 func_rotating: 912 func_smokevolume: 1120 func_tank: 1428 func_tank_combine_cannon: 1484 func_tankairboatgun: 1456 func_tankapcrocket: 1448 func_tanklaser: 1440 func_tankmortar: 1460 func_tankphyscannister: 1436 func_tankpulselaser: 1452 func_tankrocket: 1432 func_tanktrain: 1064 func_trackautochange: 1032 func_trackchange: 1032 func_tracktrain: 1040 func_train: 992 func_traincontrols: 828 func_useableladder: 940 func_vehicleclip: 828 func_wall: 832 func_wall_toggle: 832 func_water: 1256 func_water_analog: 1032 func_weight_button: 884 game_end: 836 game_gib_manager: 880 game_player_equip: 1092 game_player_team: 836 game_ragdoll_manager: 848 game_score: 836 game_text: 880 game_ui: 1280 game_weapon_manager: 864 game_zone_player: 928 generic_actor: 4080 gib: 1164 gibshooter: 892 grenade: 1180 grenade_ar2: 1192 grenade_beam: 1240 grenade_beam_chaser: 1128 grenade_helicopter: 1196 grenade_homer: 1260 grenade_pathfollower: 1200 hammer_updateignorelist: 892 handle_dummy: 828 handle_test: 836 helicopter_chunk: 1144 hl2_gamerules: 828 hl2mp_gamerules: 828 hl2mp_ragdoll: 1172 info_apc_missile_hint: 832 info_camera_link: 840 info_constraint_anchor: 832 info_hint: 884 info_intermission: 828 info_ladder_dismount: 828 info_landmark: 828 info_lighting_relative: 836 info_mass_center: 828 info_node: 884 info_node_air: 884 info_node_air_hint: 884 info_node_climb: 884 info_node_hint: 884 info_node_link: 864 info_node_link_controller: 860 info_npc_spawn_destination: 864 info_null: 828 info_overlay_accessor: 832 info_particle_system: 1416 info_player_combine: 828 info_player_deathmatch: 832 info_player_rebel: 828 info_player_start: 828 info_player_teamspawn: 856 info_projecteddecal: 836 info_radial_link_controller: 848 info_snipertarget: 832 info_target: 828 info_target_command_point: 832 info_target_gunshipcrash: 856 info_target_helicopter_crash: 828 info_teleport_destination: 828 info_teleporter_countdown: 840 info_vehicle_groundspawn: 880 infodecal: 836 instanced_scripted_scene: 1700 item_ammo_357: 1212 item_ammo_357_large: 1212 item_ammo_ar2: 1212 item_ammo_ar2_altfire: 1212 item_ammo_ar2_large: 1212 item_ammo_crate: 1164 item_ammo_crossbow: 1212 item_ammo_pistol: 1212 item_ammo_pistol_large: 1212 item_ammo_smg1: 1212 item_ammo_smg1_grenade: 1212 item_ammo_smg1_large: 1212 item_ar2_grenade: 1212 item_battery: 1212 item_box_buckshot: 1212 item_box_flare_rounds: 1212 item_box_lrounds: 1212 item_box_mrounds: 1212 item_box_sniper_rounds: 1212 item_box_srounds: 1212 item_dynamic_resupply: 884 item_flare_round: 1212 item_healthcharger: 1204 item_healthkit: 1212 item_healthvial: 1212 item_item_crate: 1744 item_large_box_lrounds: 1212 item_large_box_mrounds: 1212 item_large_box_srounds: 1212 item_ml_grenade: 1212 item_rpg_round: 1212 item_sodacan: 1124 item_suit: 1212 item_suitcharger: 1280 keyframe_rope: 904 keyframe_track: 888 light: 844 light_dynamic: 852 light_environment: 844 light_glspot: 844 light_spot: 844 logic_active_autosave: 856 logic_auto: 1000 logic_autosave: 840 logic_branch: 900 logic_branch_listener: 988 logic_case: 1324 logic_choreographed_scene: 1552 logic_collision_pair: 840 logic_compare: 932 logic_lineto: 864 logic_measure_movement: 864 logic_multicompare: 892 logic_navigation: 840 logic_playerproxy: 1000 logic_proximity: 828 logic_relay: 880 logic_scene_list_manager: 976 logic_timer: 924 lookdoorthinker: 832 material_modify_control: 1632 math_colorblend: 868 math_counter: 936 math_remap: 872 model_studio: 3528 momentary_door: 1032 momentary_rot_button: 1324 monster_furniture: 4100 monster_generic: 3524 mortarshell: 920 move_keyframed: 932 move_rope: 904 multisource: 1116 npc_alyx: 5260 npc_antlion: 4060 npc_antlion_template_maker: 1104 npc_antlionguard: 3736 npc_apcdriver: 3672 npc_barnacle: 9816 npc_barnacle_tongue_tip: 1132 npc_barney: 5316 npc_breen: 4076 npc_bullseye: 3588 npc_citizen: 5540 npc_clawscanner: 3948 npc_combine: 4880 npc_combine_camera: 3596 npc_combine_s: 4884 npc_combinedropship: 4168 npc_combinegunship: 4160 npc_concussiongrenade: 1180 npc_contactgrenade: 1180 npc_cranedriver: 3780 npc_crow: 3616 npc_cscanner: 3948 npc_dog: 4512 npc_eli: 4076 npc_enemyfinder: 3664 npc_enemyfinder_combinecannon: 3684 npc_fisherman: 5264 npc_furniture: 4100 npc_gman: 4564 npc_grenade_bugbait: 1188 npc_grenade_frag: 1196 npc_handgrenade: 1180 npc_headcrab: 3584 npc_headcrab_black: 3596 npc_headcrab_fast: 3616 npc_headcrab_poison: 3596 npc_heli_avoidbox: 828 npc_heli_avoidsphere: 832 npc_heli_nobomb: 828 npc_helicopter: 4216 npc_helicoptersensor: 828 npc_ichthyosaur: 3572 npc_kleiner: 4076 npc_launcher: 3636 npc_maker: 976 npc_manhack: 3836 npc_metropolice: 5104 npc_missiledefense: 3544 npc_monk: 4592 npc_mossman: 4564 npc_newnpc: 3532 npc_pigeon: 3616 npc_poisonzombie: 3772 npc_rollermine: 3752 npc_satchel: 1212 npc_seagull: 3616 npc_sniper: 3760 npc_stalker: 3776 npc_strider: 3912 npc_template_maker: 980 npc_tripmine: 1244 npc_turret_ceiling: 3636 npc_turret_floor: 3876 npc_turret_ground: 3632 npc_vehicledriver: 3656 npc_vortigaunt: 5432 npc_zombie: 3780 npc_zombie_torso: 3780 path_corner: 856 path_corner_crash: 856 path_track: 908 phys_ballsocket: 888 phys_bone_follower: 844 phys_constraint: 888 phys_constraintsystem: 836 phys_convert: 860 phys_hinge: 964 phys_keepupright: 876 phys_lengthconstraint: 936 phys_magnet: 1236 phys_motor: 904 phys_pulleyconstraint: 932 phys_ragdollconstraint: 924 phys_ragdollmagnet: 852 phys_slideconstraint: 912 phys_spring: 888 phys_thruster: 920 phys_torque: 920 physics_cannister: 2280 physics_entity_solver: 848 physics_npc_solver: 860 physics_prop: 1700 physics_prop_ragdoll: 3048 player: 4904 player_loadsaved: 840 player_manager: 1784 player_pickup: 9156 player_speedmod: 828 player_weaponstrip: 828 point_anglesensor: 956 point_angularvelocitysensor: 1028 point_antlion_repellant: 836 point_apc_controller: 1000 point_bonusmaps_accessor: 840 point_bugbait: 864 point_camera: 872 point_clientcommand: 828 point_combine_ball_launcher: 1044 point_commentary_node: 1292 point_commentary_viewpoint: 908 point_devshot_camera: 836 point_enable_motion_fixup: 828 point_gamestats_counter: 836 point_hurt: 852 point_message: 840 point_playermoveconstraint: 888 point_posecontroller: 892 point_proximity_sensor: 860 point_push: 844 point_servercommand: 828 point_spotlight: 948 point_teleport: 852 point_template: 956 point_tesla: 884 point_velocitysensor: 876 point_viewcontrol: 936 predicted_viewmodel: 1192 prop_combine_ball: 1188 prop_door_rotating: 2024 prop_dropship_container: 1712 prop_dynamic: 1564 prop_dynamic_ornament: 1568 prop_dynamic_override: 1564 prop_physics: 1700 prop_physics_multiplayer: 1740 prop_physics_override: 1700 prop_physics_respawnable: 1752 prop_ragdoll: 3048 prop_ragdoll_attached: 3088 prop_sphere: 1700 prop_thumper: 1168 prop_vehicle: 1468 prop_vehicle_airboat: 1892 prop_vehicle_apc: 1880 prop_vehicle_crane: 1740 prop_vehicle_driveable: 1704 prop_vehicle_prisoner_pod: 2244 proto_sniper: 3760 raggib: 1124 reserved_spot: 828 rope_anchor: 832 rpg_missile: 2160 scene_manager: 868 script_intro: 952 scripted_scene: 1552 scripted_sentence: 920 scripted_sequence: 1316 scripted_target: 3612 shadow_control: 852 simple_physics_brush: 828 simple_physics_prop: 1124 sky_camera: 928 sniperbullet: 892 soundent: 7496 spark_shower: 828 sparktrail: 828 spotlight_end: 860 spraycan: 828 squadinsignia: 1124 tanktrain_ai: 864 tanktrain_aitarget: 852 target_cdaudio: 832 target_changegravity: 836 te_tester: 900 team_control_point: 1416 team_control_point_master: 1220 team_control_point_round: 964 team_manager: 920 team_round_timer: 1292 team_train_watcher: 1204 test_effect: 1032 test_proxytoggle: 832 test_traceline: 828 trigger: 1120 trigger_apply_impulse: 1136 trigger_autosave: 1132 trigger_brush: 908 trigger_capture_area: 1492 trigger_cdaudio: 1120 trigger_changelevel: 1212 trigger_gravity: 1120 trigger_hurt: 1224 trigger_impact: 1180 trigger_look: 1200 trigger_multiple: 1144 trigger_once: 1144 trigger_physics_trap: 1148 trigger_playermovement: 1120 trigger_proximity: 1160 trigger_push: 1140 trigger_remove: 1144 trigger_rpgfire: 1144 trigger_serverragdoll: 1120 trigger_soundscape: 1148 trigger_teleport: 1124 trigger_teleport_relative: 1132 trigger_togglesave: 1124 trigger_transition: 828 trigger_vphysics_motion: 924 trigger_waterydeath: 1168 trigger_weapon_dissolve: 1240 trigger_weapon_strip: 1148 trigger_wind: 900 vehicle_viewcontroller: 1704 vgui_screen: 860 vgui_screen_team: 860 vgui_slideshow_display: 1176 viewmodel: 1192 vort_charge_token: 840 vort_effect_dispel: 832 vote_controller: 1108 water_lod_control: 836 waterbullet: 1124 weapon_357: 1416 weapon_annabelle: 1396 weapon_ar2: 1424 weapon_bugbait: 1400 weapon_crossbow: 1428 weapon_crowbar: 1416 weapon_cubemap: 1372 weapon_frag: 1428 weapon_hl2mp_base: 1404 weapon_physcannon: 9816 weapon_pistol: 1432 weapon_rpg: 1440 weapon_shotgun: 1420 weapon_slam: 1432 weapon_smg1: 1428 weapon_stunstick: 1420 window_pane: 1124 world_items: 1128 worldspawn: 884

Insurgency Insurgency

(479 count)

_firesmoke: 896 _plasma: 900 ai_sound: 892 ambient_generic: 1008 base_vehicle: 3480 baseprojectile: 1188 beam: 1040 beam_spotlight: 960 color_correction: 1184 color_correction_volume: 1464 cycler_flex: 1980 dynamic_prop: 1536 entity_blocker: 872 entityflame: 916 env_ambient_light: 936 env_beam: 1152 env_beverage: 880 env_blood: 892 env_bubbles: 888 env_cascade_light: 908 env_credits: 904 env_debughistory: 1280892 env_detail_controller: 880 env_dof_controller: 912 env_dustpuff: 880 env_dusttrail: 936 env_effectscript: 1200 env_embers: 888 env_entity_dissolver: 920 env_entity_freezing: 1092 env_entity_igniter: 876 env_entity_maker: 992 env_explosion: 912 env_explosion_ins: 888 env_fade: 916 env_fire: 980 env_fire_trail: 880 env_firesensor: 940 env_firesource: 884 env_fog_controller: 960 env_funnel: 876 env_global: 912 env_glow: 952 env_gunfire: 952 env_hudhint: 876 env_instructor_hint: 932 env_laser: 1068 env_lightglow: 900 env_message: 916 env_microphone: 1248 env_movieexplosion: 872 env_muzzleflash: 880 env_outtro_stats: 896 env_particle_performance_monitor: 876 env_particle_trail: 904 env_particlefire: 896 env_particlelight: 896 env_particlescript: 1180 env_particlesmokegrenade: 916 env_physexplosion: 912 env_physimpact: 884 env_physwire: 876 env_player_surface_trigger: 932 env_projectedtexture: 1204 env_quadraticbeam: 904 env_ragdoll_boogie: 888 env_rockettrail: 948 env_rotorshooter: 968 env_screeneffect: 880 env_screenoverlay: 964 env_shake: 932 env_shooter: 948 env_smokestack: 1008 env_smoketrail: 948 env_soundscape: 952 env_soundscape_proxy: 956 env_soundscape_triggerable: 952 env_spark: 912 env_splash: 876 env_sporeexplosion: 900 env_sporetrail: 908 env_sprite: 952 env_sprite_clientside: 952 env_sprite_oriented: 952 env_spritetrail: 1000 env_steam: 912 env_steamjet: 912 env_sun: 932 env_texturetoggle: 872 env_tilt: 888 env_tonemap_controller: 916 env_tracer: 888 env_viewpunch: 888 env_wind: 1444 env_zoom: 880 event_queue_saveload_proxy: 872 filter_activator_class: 928 filter_activator_context: 928 filter_activator_mass_greater: 928 filter_activator_model: 928 filter_activator_name: 928 filter_activator_team: 928 filter_base: 924 filter_damage_type: 928 filter_multi: 1008 fish: 1348 fog_volume: 900 funCBaseFlex: 1676 func_areaportal: 888 func_areaportalwindow: 904 func_breakable: 1048 func_breakable_surf: 2436 func_brush: 888 func_button: 1208 func_button_timed: 1280 func_buyzone: 1180 func_clip_vphysics: 884 func_conveyor: 892 func_datazone: 1180 func_detail_blocker: 872 func_door: 1304 func_door_rotating: 1308 func_dustcloud: 920 func_dustmotes: 920 func_elevator: 1148 func_fish_pool: 936 func_guntarget: 1024 func_illusionary: 872 func_instance_io_proxy: 1592 func_ladderendpoint: 872 func_lod: 880 func_monitor: 892 func_movelinear: 1080 func_nav_avoid: 904 func_nav_avoidance_obstacle: 880 func_nav_blocker: 908 func_nav_prefer: 904 func_nav_prerequisite: 1188 func_occluder: 880 func_physbox: 1304 func_physbox_multiplayer: 1316 func_plat: 1020 func_platrot: 1044 func_precipitation: 876 func_precipitation_blocker: 872 func_proprrespawnzone: 872 func_pushable: 1048 func_reflective_glass: 888 func_rot_button: 1208 func_rotating: 980 func_simpleladder: 884 func_smokevolume: 1168 func_tank: 1472 func_tank_combine_cannon: 1528 func_tanklaser: 1484 func_tankmortar: 1504 func_tankphyscannister: 1480 func_tanktrain: 1124 func_teamblocker: 892 func_trackautochange: 1080 func_trackchange: 1080 func_tracktrain: 1100 func_train: 1040 func_traincontrols: 872 func_useableladder: 984 func_vehicleclip: 872 func_wall: 876 func_wall_toggle: 876 func_water: 1304 func_water_analog: 1080 func_weapon_lower: 1172 func_weight_button: 928 game_end: 880 game_gib_manager: 920 game_player_equip: 1136 game_player_team: 880 game_ragdoll_manager: 884 game_score: 880 game_text: 924 game_ui: 1324 game_weapon_manager: 908 game_zone_player: 976 gear_base: 1180 gear_nvg: 1188 gib: 1216 gibshooter: 936 grenade_anm14: 1292 grenade_c4: 1288 grenade_f1: 1284 grenade_flare: 1292 grenade_gp25_he: 1284 grenade_gp25_smoke: 1348 grenade_ied: 1288 grenade_m18: 1348 grenade_m203_he: 1284 grenade_m203_smoke: 1348 grenade_m67: 1284 grenade_m84: 1288 grenade_molotov: 1292 hammer_updateignorelist: 936 handle_dummy: 872 handle_test: 880 info_camera_link: 884 info_constraint_anchor: 876 info_elevator_floor: 896 info_game_event_proxy: 884 info_intermission: 872 info_ladder: 884 info_ladder_dismount: 872 info_landmark: 872 info_mass_center: 872 info_null: 872 info_overlay_accessor: 876 info_particle_system: 1776 info_player_deathmatch: 876 info_player_start: 872 info_player_teamspawn: 900 info_projecteddecal: 880 info_remarkable: 880 info_target: 872 info_target_instructor_hint: 872 info_teleport_destination: 872 info_vehicle_groundspawn: 924 infodecal: 884 ins_blockzone: 1176 ins_explosion: 888 ins_foliage: 1196 ins_objective_resource: 2360 ins_player_manager: 4728 ins_player_nbot: 46208 ins_ragdoll: 1396 ins_rulesproxy: 1232 ins_spawnpoint: 912 ins_spawnzone: 1204 ins_viewpoint: 876 instanced_scripted_scene: 1744 item_sodacan: 1176 keyframe_rope: 952 keyframe_track: 932 light: 892 light_directional: 892 light_dynamic: 896 light_environment: 892 light_glspot: 892 light_spot: 892 logic_achievement: 908 logic_active_autosave: 900 logic_auto: 1056 logic_autosave: 884 logic_branch: 944 logic_branch_listener: 1032 logic_case: 1368 logic_choreographed_scene: 1596 logic_collision_pair: 884 logic_compare: 976 logic_eventlistener: 920 logic_lineto: 908 logic_measure_movement: 908 logic_multicompare: 936 logic_navigation: 884 logic_playerproxy: 1044 logic_proximity: 872 logic_random_outputs: 1124 logic_register_activator: 976 logic_relay: 924 logic_scene_list_manager: 1020 logic_timer: 968 logic_training: 872 logic_training_timer: 876 material_modify_control: 1676 math_colorblend: 912 math_counter: 1028 math_remap: 916 momentary_door: 1080 momentary_rot_button: 1384 mortarshell: 964 move_keyframed: 976 move_rope: 952 multisource: 1160 obj_destructible: 3320 obj_destructible_vehicle: 3316 obj_terminal: 3316 obj_weapon_cache: 3316 path_corner: 900 path_corner_crash: 900 path_track: 928 phys_ballsocket: 932 phys_bone_follower: 888 phys_constraint: 932 phys_constraintsystem: 880 phys_convert: 904 phys_hinge: 1008 phys_keepupright: 920 phys_lengthconstraint: 980 phys_magnet: 1288 phys_motor: 948 phys_pulleyconstraint: 976 phys_ragdollconstraint: 968 phys_ragdollmagnet: 896 phys_slideconstraint: 956 phys_spring: 932 phys_thruster: 964 phys_torque: 964 physics_cannister: 3240 physics_entity_solver: 892 physics_prop: 1576 physics_prop_ragdoll: 3100 physics_prop_statue: 1616 play_team_manager: 1004 player: 8244 player_manager: 2676 player_speedmod: 872 player_weaponstrip: 872 point_anglesensor: 1000 point_angularvelocitysensor: 1072 point_broadcastclientcommand: 872 point_camera: 916 point_clientcommand: 872 point_controlpoint: 1056 point_devshot_camera: 880 point_enable_motion_fixup: 872 point_entity_finder: 920 point_flag: 1576 point_gamestats_counter: 880 point_hurt: 896 point_message: 884 point_playermoveconstraint: 932 point_posecontroller: 936 point_proximity_sensor: 904 point_servercommand: 872 point_spotlight: 992 point_teleport: 896 point_template: 1000 point_tesla: 928 point_velocitysensor: 920 point_viewcontrol: 992 point_viewcontrol_multiplayer: 952 point_viewproxy: 976 postprocess_controller: 932 predicted_viewmodel: 1276 prop_door_rotating: 2060 prop_dynamic: 1536 prop_dynamic_glow: 1536 prop_dynamic_ornament: 1540 prop_dynamic_override: 1536 prop_explosive: 1228 prop_foliage: 1196 prop_hallucination: 1192 prop_physics: 1576 prop_physics_multiplayer: 1616 prop_physics_override: 1576 prop_physics_respawnable: 1628 prop_pumpkin: 1584 prop_ragdoll: 3100 prop_ragdoll_attached: 3140 prop_sphere: 1576 prop_sprinkler: 1284 prop_talker: 1992 prop_vehicle: 1520 prop_vehicle_driveable: 1756 raggib: 1176 rocket_at4: 1272 rocket_rpg7: 1272 scene_manager: 932 scripted_scene: 1596 shadow_control: 896 simple_bot: 3212 simple_physics_brush: 872 simple_physics_prop: 1176 sky_camera: 984 skybox_swapper: 876 soundent: 7540 spark_shower: 872 spotlight_end: 904 spraycan: 872 sunlight_shadow_control: 1176 tank_destruction: 1196 tank_vehicle: 3680 tanktrain_ai: 908 tanktrain_aitarget: 896 target_cdaudio: 876 target_changegravity: 880 te_tester: 944 team_manager: 964 test_effect: 1076 test_proxytoggle: 876 test_traceline: 872 theater_director_proxy: 872 trigger: 1172 trigger_auto_crouch: 1172 trigger_brush: 952 trigger_capture_zone: 2492 trigger_cdaudio: 1172 trigger_changelevel: 1264 trigger_fog: 1252 trigger_gravity: 1172 trigger_grenade_extinguisher: 1180 trigger_hierarchy: 1204 trigger_hurt: 1272 trigger_impact: 1232 trigger_look: 1252 trigger_multiple: 1196 trigger_once: 1196 trigger_playermovement: 1172 trigger_proximity: 1212 trigger_push: 1192 trigger_remove: 1196 trigger_rocket_suppress: 1572 trigger_serverragdoll: 1172 trigger_soundscape: 1200 trigger_teleport: 1180 trigger_tonemap: 1180 trigger_transition: 872 trigger_vphysics_motion: 968 trigger_wind: 944 vgui_movie_display: 1304 vgui_screen: 908 vgui_screen_team: 908 vgui_slideshow_display: 1220 view_team_manager: 984 viewmodel: 1264 vote_controller: 1224 water_lod_control: 880 waterbullet: 1176 weapon_ak74: 15856 weapon_akm: 15856 weapon_aks74u: 15856 weapon_anm14: 15864 weapon_at4: 15844 weapon_ballistic: 15856 weapon_base: 15840 weapon_c4_clicker: 15916 weapon_c4_ied: 15916 weapon_f1: 15864 weapon_fal: 15856 weapon_galil: 15856 weapon_galil_sar: 15856 weapon_gp25_he: 15844 weapon_gp25_smoke: 15844 weapon_grenade: 15864 weapon_gurkha: 15900 weapon_kabar: 15900 weapon_l1a1: 15856 weapon_m14: 15856 weapon_m16a4: 15856 weapon_m18: 15864 weapon_m1911: 15856 weapon_m1a1: 15856 weapon_m203_he: 15844 weapon_m203_smoke: 15844 weapon_m249: 15856 weapon_m40a1: 15856 weapon_m45: 15856 weapon_m4a1: 15856 weapon_m590: 15856 weapon_m67: 15864 weapon_m84: 15864 weapon_m9: 15856 weapon_makarov: 15856 weapon_melee: 15900 weapon_mini14: 15856 weapon_mk18: 15856 weapon_model10: 15856 weapon_molotov: 15864 weapon_mosin: 15856 weapon_mp40: 15856 weapon_mp5: 15856 weapon_p2a1: 15844 weapon_remote: 15916 weapon_rocket_base: 15844 weapon_rpg7: 15844 weapon_rpk: 15856 weapon_sks: 15856 weapon_sterling: 15856 weapon_toz: 15856 weapon_ump45: 15856 window_pane: 1176 world_items: 1180 worldspawn: 936

Left 4 Dead Left 4 Dead

(456 count)

_firesmoke: 896 _plasma: 900 ability_lunge: 952 ability_throw: 956 ability_tongue: 1216 ability_vomit: 932 ai_changehintgroup: 892 ai_changetarget: 876 ai_sound: 892 ambient_generic: 1004 beam: 1036 beam_spotlight: 968 boomer: 11936 client_path: 3968 cycler_flex: 1952 color_correction: 1184 color_correction_volume: 1460 commentary_auto: 944 commentary_dummy: 2248 commentary_zombie_spawner: 896 cs_gamerules: 872 cs_ragdoll: 1220 cs_team_manager: 972 dynamic_prop: 1604 entity_blocker: 872 entityflame: 908 env_beam: 1124 env_beverage: 880 env_blood: 892 env_bubbles: 888 env_credits: 892 env_debughistory: 1280892 env_detail_controller: 880 env_dof_controller: 908 env_dustpuff: 880 env_dusttrail: 936 env_effectscript: 1172 env_embers: 888 env_entity_igniter: 908 env_entity_dissolver: 920 env_entity_maker: 992 env_explosion: 912 env_funnel: 876 env_fade: 904 env_global: 912 env_fire: 980 env_glow: 952 env_fire_trail: 880 env_gunfire: 952 env_firesensor: 940 env_hudhint: 876 env_firesource: 884 env_laser: 1064 env_fog_controller: 956 env_lightglow: 900 env_particlesmokegrenade: 892 env_message: 916 env_physexplosion: 912 env_microphone: 1248 env_physimpact: 884 env_movieexplosion: 872 env_physwire: 876 env_muzzleflash: 880 env_player_blocker: 880 env_outtro_stats: 896 env_player_surface_trigger: 932 env_particle_performance_monitor: 876 env_projectedtexture: 1180 env_particle_trail: 904 env_quadraticbeam: 904 env_particlefire: 896 env_ragdoll_boogie: 888 env_particlelight: 896 env_rock_launcher: 880 env_particlescript: 1152 env_rockettrail: 948 env_rotorshooter: 968 env_screeneffect: 880 env_screenoverlay: 964 env_shake: 932 env_texturetoggle: 872 env_shooter: 948 env_tonemap_controller: 916 env_smokestack: 1008 env_tonemap_controller_ghost: 916 env_smoketrail: 948 env_tonemap_controller_infected: 916 env_soundscape: 952 env_tracer: 888 env_soundscape_proxy: 956 env_viewpunch: 888 env_soundscape_triggerable: 952 env_weaponfire: 960 env_spark: 912 env_wind: 1416 env_splash: 876 env_zoom: 880 env_sporeexplosion: 900 escape_route: 13172 env_sporetrail: 908 event_queue_saveload_proxy: 872 env_sprite: 952 env_sprite_oriented: 952 env_spritetrail: 1000 env_steam: 916 env_steamjet: 916 env_sun: 932 filter_activator_class: 928 filter_activator_context: 928 filter_activator_infected_class: 928 filter_activator_mass_greater: 928 filter_activator_model: 928 filter_activator_name: 928 filter_activator_team: 928 filter_base: 924 filter_damage_type: 928 filter_enemy: 944 filter_multi: 1008 finale_trigger: 1736 fish: 1320 fog_volume: 900 func_areaportal: 888 func_areaportalwindow: 904 func_breakable: 1060 func_breakable_surf: 2452 func_brush: 892 func_button: 1204 func_button_timed: 1272 func_clip_vphysics: 884 func_conveyor: 892 func_detail_blocker: 872 func_door: 1316 func_door_rotating: 1320 func_dustcloud: 916 func_orator: 1960 func_physbox: 1292 func_physbox_multiplayer: 1304 func_plat: 1016 func_platrot: 1040 func_dustmotes: 916 func_elevator: 1148 func_playerinfected_clip: 892 func_fire_extinguisher: 1168 func_fish_pool: 936 func_precipitation: 884 func_guntarget: 1020 func_precipitation_blocker: 872 func_illusionary: 872 func_ladderendpoint: 872 func_lod: 880 func_movelinear: 1076 func_nav_attribute_region: 872 func_nav_avoidance_obstacle: 880 func_nav_blocker: 884 func_nav_stairs_toggle: 876 func_occluder: 880 func_proprrespawnzone: 872 func_rot_button: 1204 func_pushable: 1060 func_rotating: 956 func_ragdoll_fader: 876 func_simpleladder: 884 func_reflective_glass: 892 func_smokevolume: 1168 func_spawn_volume: 896 func_trackchange: 1076 func_tanktrain: 1088 func_tracktrain: 1064 func_trackautochange: 1076 func_train: 1036 func_traincontrols: 872 func_useableladder: 984 func_vehicleclip: 872 func_wall: 876 func_wall_toggle: 876 func_water: 1316 func_water_analog: 1076 func_weight_button: 928 funCBaseFlex: 1648 game_ragdoll_manager: 884 game_score: 880 game_text: 924 game_ui: 1324 game_weapon_manager: 908 game_zone_player: 972 gib: 1188 gibshooter: 936 game_end: 880 grenade: 2240 game_gib_manager: 916 game_player_equip: 1136 game_player_team: 880 hammer_updateignorelist: 936 handle_dummy: 872 handle_test: 880 hunter: 11936 info_director: 968 infected: 3612 info_elevator_floor: 896 inferno: 2768 info_game_event_proxy: 880 info_changelevel: 1272 info_gamemode: 944 info_constraint_anchor: 876 info_goal_infected_chase: 872 info_hang_lighting: 872 info_infected_zoo_maker: 948 info_infected_zoo_puppet: 3612 info_intermission: 872 info_ladder: 884 info_ladder_dismount: 872 info_transitioning_player: 2284 info_landmark: 872 info_vehicle_groundspawn: 924 info_map_parameters: 912 info_view_parameters: 876 info_map_parameters_versus: 912 info_zombie_spawn: 1024 info_mass_center: 872 infodecal: 884 info_null: 872 instanced_scripted_scene: 1744 info_overlay_accessor: 876 item_sodacan: 1148 info_particle_system: 1460 keyframe_rope: 952 info_player_counterterrorist: 872 keyframe_track: 932 info_player_deathmatch: 876 light: 888 info_player_logo: 872 light_directional: 888 info_player_start: 872 light_dynamic: 896 info_player_teamspawn: 900 light_environment: 888 info_player_terrorist: 872 light_glspot: 888 info_projecteddecal: 880 light_spot: 888 info_remarkable: 880 logic_active_autosave: 900 info_solo_changelevel: 1272 logic_auto: 1044 logic_autosave: 884 logic_branch: 944 logic_branch_listener: 1032 logic_case: 1368 logic_choreographed_scene: 1596 logic_collision_pair: 884 logic_compare: 976 logic_lineto: 908 logic_measure_movement: 908 logic_multicompare: 936 logic_navigation: 884 logic_proximity: 872 logic_relay: 924 logic_scene_list_manager: 1020 logic_timer: 968 info_survivor_position: 884 logic_versus_random: 1348 info_survivor_rescue: 2028 material_modify_control: 1676 info_target: 872 math_colorblend: 912 info_teleport_destination: 872 math_counter: 980 math_remap: 916 molotov_projectile: 2268 momentary_door: 1076 phys_lengthconstraint: 980 momentary_rot_button: 1380 phys_magnet: 1260 move_keyframed: 976 phys_motor: 948 move_rope: 952 phys_pulleyconstraint: 976 multisource: 1160 phys_ragdollconstraint: 968 path_corner: 900 phys_ragdollmagnet: 896 path_corner_crash: 900 phys_slideconstraint: 956 path_track: 928 phys_spring: 932 phys_ballsocket: 932 phys_thruster: 964 phys_bone_follower: 888 phys_torque: 964 phys_constraint: 932 physics_cannister: 2348 phys_constraintsystem: 880 physics_entity_solver: 892 phys_convert: 904 physics_npc_solver: 904 phys_hinge: 1008 physics_prop: 1780 phys_keepupright: 920 physics_prop_ragdoll: 3072 pipe_bomb_projectile: 2268 player: 11184 player_loadsaved: 884 player_manager: 1932 player_pickup: 9200 player_speedmod: 872 player_weaponstrip: 872 point_anglesensor: 1000 point_servercommand: 872 point_angularvelocitysensor: 1072 point_spotlight: 988 point_bonusmaps_accessor: 884 point_surroundtest: 944 point_broadcastclientcommand: 872 point_teleport: 896 point_clientcommand: 872 point_template: 1000 point_commentary_node: 1316 point_velocitysensor: 920 point_commentary_viewpoint: 952 point_viewcontrol: 988 point_deathfall_camera: 880 point_viewcontrol_multiplayer: 904 point_devshot_camera: 880 point_viewcontrol_survivor: 904 point_enable_motion_fixup: 872 postprocess_controller: 904 point_entity_finder: 920 predicted_viewmodel: 1244 point_gamestats_counter: 880 prop_car_alarm: 1920 point_hurt: 896 prop_car_glass: 1604 point_message: 884 point_playermoveconstraint: 932 point_posecontroller: 936 point_proximity_sensor: 904 point_push: 888 prop_door_rotating: 2148 prop_fuel_barrel: 1820 prop_door_rotating_checkpoint: 2120 prop_fuel_barrel_piece: 1784 prop_dynamic: 1604 prop_glowing_object: 1612 prop_dynamic_ornament: 1608 prop_health_cabinet: 1628 prop_dynamic_override: 1604 prop_minigun: 1752 prop_mounted_machine_gun: 1760 prop_physics: 1780 prop_physics_multiplayer: 1780 prop_physics_override: 1780 prop_physics_respawnable: 1832 prop_ragdoll: 3072 prop_ragdoll_attached: 3112 prop_sphere: 1780 prop_vehicle: 1492 smoker: 11936 prop_vehicle_driveable: 1728 soundent: 7540 raggib: 1148 spark_shower: 872 scene_manager: 912 spotlight_end: 904 scripted_scene: 1596 spraycan: 872 shadow_control: 896 survivor_bot: 104160 simple_physics_brush: 872 tank: 11968 simple_physics_prop: 1148 tank_rock: 2288 sky_camera: 980 tanktrain_ai: 908 tanktrain_aitarget: 896 target_cdaudio: 876 target_changegravity: 880 te_tester: 944 team_manager: 964 terror_gamerules: 872 trigger_brush: 952 terror_player_manager: 3964 trigger_cdaudio: 1168 test_effect: 1076 trigger_changelevel: 1272 test_proxytoggle: 876 trigger_escape: 1220 test_traceline: 872 trigger_finale: 1736 trigger: 1168 trigger_finale_dlc3: 1736 trigger_auto_crouch: 1168 trigger_fog: 1244 trigger_autosave: 1180 trigger_gravity: 1168 trigger_hurt: 1268 trigger_hurt_ghost: 1268 trigger_impact: 1288 trigger_look: 1308 trigger_serverragdoll: 1168 trigger_multiple: 1252 trigger_soundscape: 1196 trigger_once: 1252 trigger_teleport: 1172 trigger_playermovement: 1168 trigger_togglesave: 1172 trigger_proximity: 1208 trigger_tonemap: 1176 trigger_push: 1188 trigger_transition: 872 trigger_remove: 1192 trigger_vphysics_motion: 968 trigger_wind: 944 vgui_screen: 904 vgui_screen_team: 904 vomit_particle: 936 vgui_slideshow_display: 1220 vote_controller: 1144 viewmodel: 1244 water_lod_control: 880 waterbullet: 1148 weapon_ammo_spawn: 1268 weapon_first_aid_kit: 2152 weapon_autoshotgun: 2188 weapon_first_aid_kit_spawn: 1268 weapon_autoshotgun_spawn: 1268 weapon_gascan: 2136 weapon_basecsgrenade: 2148 weapon_hegrenade_spawn: 1268 weapon_boomer_claw: 2136 weapon_hunter_claw: 2148 weapon_cs_base: 1432 weapon_hunting_rifle: 2156 weapon_csbase_gun: 2140 weapon_hunting_rifle_spawn: 1268 weapon_molotov: 2148 weapon_molotov_spawn: 1268 world_items: 1152 weapon_oxygentank: 2136 worldspawn: 928 weapon_pain_pills: 2152 weapon_pain_pills_spawn: 1268 weapon_pipe_bomb: 2148 weapon_pipe_bomb_spawn: 1268 weapon_pistol: 2168 weapon_pistol_spawn: 1268 weapon_propanetank: 2136 weapon_pumpshotgun: 2188 weapon_pumpshotgun_spawn: 1268 weapon_rifle: 2156 weapon_rifle_spawn: 1268 weapon_smg: 2156 weapon_smg_spawn: 1268 weapon_smoker_claw: 2136 weapon_tank_claw: 2208 window_pane: 1148 witch: 3652

Left 4 Dead 2 Left 4 Dead 2

(558 count)

_firesmoke: 1092 _plasma: 1096 ability_charge: 1184 ability_leap: 1172 ability_lunge: 1148 ability_selfdestruct: 1116 ability_spit: 1116 ability_throw: 1156 ability_tongue: 1412 ability_vomit: 1128 ai_changehintgroup: 1088 ai_changetarget: 1072 ai_sound: 1088 ambient_generic: 1200 ambient_music: 1072 beam: 1232 beam_spotlight: 1152 boomer: 17232 charger: 17240 client_path: 4164 color_correction: 1380 color_correction_volume: 1660 commentary_auto: 1140 commentary_dummy: 6768 commentary_zombie_spawner: 1092 cs_gamerules: 1068 cs_ragdoll: 5680 cs_team_manager: 1168 cycler_flex: 6408 dynamic_prop: 5568 entity_blocker: 1068 entityflame: 1144 env_airstrike_indoors: 5112 env_airstrike_outdoors: 5120 env_beam: 1320 env_beverage: 1076 env_blood: 1088 env_bubbles: 1084 env_credits: 1088 env_debughistory: 1281088 env_detail_controller: 1076 env_dof_controller: 1104 env_dustpuff: 1076 env_dusttrail: 1132 env_effectscript: 5120 env_embers: 1084 env_entity_dissolver: 1116 env_entity_igniter: 1072 env_entity_maker: 1188 env_explosion: 1108 env_fade: 1100 env_fire: 1176 env_fire_trail: 1076 env_firesensor: 1136 env_firesource: 1080 env_fog_controller: 1160 env_funnel: 1072 env_global: 1108 env_glow: 1148 env_gunfire: 1148 env_hudhint: 1072 env_instructor_hint: 1136 env_laser: 1260 env_lightglow: 1096 env_message: 1112 env_microphone: 1448 env_movieexplosion: 1068 env_muzzleflash: 1076 env_outtro_stats: 1188 env_particle_performance_monitor: 1072 env_particle_trail: 1100 env_particlefire: 1092 env_particlelight: 1092 env_particlescript: 5104 env_particlesmokegrenade: 1088 env_physexplosion: 1108 env_physics_blocker: 1100 env_physimpact: 1080 env_physwire: 1072 env_player_blocker: 1076 env_player_surface_trigger: 1128 env_projectedtexture: 1376 env_quadraticbeam: 1100 env_ragdoll_boogie: 1084 env_rock_launcher: 1076 env_rockettrail: 1144 env_rotorshooter: 1164 env_screeneffect: 1076 env_screenoverlay: 1160 env_shake: 1128 env_shooter: 1144 env_smokestack: 1204 env_smoketrail: 1144 env_soundscape: 1148 env_soundscape_proxy: 1152 env_soundscape_triggerable: 1148 env_spark: 1108 env_splash: 1072 env_sporeexplosion: 1096 env_sporetrail: 1104 env_sprite: 1148 env_sprite_oriented: 1148 env_spritetrail: 1196 env_steam: 1112 env_steamjet: 1112 env_sun: 1128 env_texturetoggle: 1068 env_tilt: 1084 env_tonemap_controller: 1124 env_tonemap_controller_ghost: 1124 env_tonemap_controller_infected: 1124 env_tracer: 1084 env_viewpunch: 1084 env_weaponfire: 1156 env_wind: 1640 env_zoom: 1076 escape_route: 13368 event_queue_saveload_proxy: 1068 filter_activator_class: 1124 filter_activator_context: 1124 filter_activator_infected_class: 1124 filter_activator_mass_greater: 1124 filter_activator_model: 1124 filter_activator_name: 1124 filter_activator_team: 1124 filter_base: 1120 filter_damage_type: 1124 filter_enemy: 1140 filter_health: 1132 filter_melee_damage: 1124 filter_multi: 1204 finale_trigger: 5672 fire_cracker_blast: 2980 fish: 5272 fog_volume: 1096 func_areaportal: 1084 func_areaportalwindow: 1100 func_block_charge: 1088 func_breakable: 1256 func_breakable_surf: 2648 func_brush: 1088 func_button: 1404 func_button_timed: 1476 func_clip_vphysics: 1080 func_conveyor: 1088 func_detail_blocker: 1068 func_door: 1516 func_door_rotating: 1520 func_dustcloud: 1112 func_dustmotes: 1112 func_elevator: 1344 func_extinguisher: 1368 func_fish_pool: 1132 func_guntarget: 1220 func_illusionary: 1068 func_ladderendpoint: 1068 func_lod: 1076 func_movelinear: 1276 func_nav_attribute_region: 1076 func_nav_avoidance_obstacle: 1076 func_nav_blocker: 1104 func_nav_connection_blocker: 1068 func_occluder: 1076 func_orator: 6432 func_physbox: 1492 func_physbox_multiplayer: 1504 func_plat: 1216 func_platrot: 1240 func_playerghostinfected_clip: 1088 func_playerinfected_clip: 1088 func_precipitation: 1080 func_precipitation_blocker: 1068 func_proprrespawnzone: 1068 func_pushable: 1256 func_ragdoll_fader: 1072 func_reflective_glass: 1088 func_rot_button: 1404 func_rotating: 1152 func_simpleladder: 1080 func_smokevolume: 1364 func_tanktrain: 1292 func_timescale: 1088 func_trackautochange: 1276 func_trackchange: 1276 func_tracktrain: 1268 func_train: 1236 func_traincontrols: 1068 func_useableladder: 1180 func_vehicleclip: 1068 func_wall: 1072 func_wall_toggle: 1072 func_water: 1516 func_water_analog: 1276 func_weight_button: 1124 funCBaseFlex: 6104 game_end: 1076 game_gib_manager: 1112 game_player_equip: 1332 game_player_team: 1076 game_ragdoll_manager: 1080 game_scavenge_progress_display: 1076 game_score: 1076 game_text: 1120 game_ui: 1520 game_weapon_manager: 1104 game_zone_player: 1168 gib: 5136 gibshooter: 1132 grenade: 6760 grenade_launcher_projectile: 6800 hammer_updateignorelist: 1132 handle_dummy: 1068 handle_test: 1076 holiday_gift: 5184 hunter: 17216 infected: 7576 inferno: 2980 info_ambient_mob_end: 1068 info_ambient_mob_start: 1068 info_changelevel: 1472 info_constraint_anchor: 1072 info_director: 1380 info_elevator_floor: 1092 info_game_event_proxy: 1076 info_gamemode: 1308 info_goal_infected_chase: 1068 info_hang_lighting: 1068 info_infected_zoo_maker: 1144 info_infected_zoo_puppet: 7576 info_intermission: 1068 info_item_position: 1116 info_l4d1_survivor_spawn: 1072 info_ladder: 1080 info_ladder_dismount: 1068 info_landmark: 1068 info_map_parameters: 1144 info_map_parameters_versus: 1144 info_mass_center: 1068 info_null: 1068 info_overlay_accessor: 1072 info_particle_system: 1708 info_particle_target: 1068 info_player_deathmatch: 1072 info_player_logo: 1068 info_player_start: 1068 info_player_teamspawn: 1096 info_projecteddecal: 1076 info_remarkable: 1076 info_survivor_position: 1096 info_survivor_rescue: 6504 info_target: 1068 info_target_instructor_hint: 1068 info_teleport_destination: 1068 info_transitioning_player: 6808 info_vehicle_groundspawn: 1120 info_view_parameters: 1072 info_zombie_border: 1084 info_zombie_spawn: 1296 infodecal: 1080 insect_swarm: 2984 instanced_scripted_scene: 1940 item_sodacan: 5096 jockey: 17216 keyframe_rope: 1148 keyframe_track: 1128 light: 1084 light_directional: 1084 light_dynamic: 1092 light_environment: 1084 light_glspot: 1084 light_spot: 1084 logic_active_autosave: 1096 logic_auto: 1264 logic_autosave: 1080 logic_branch: 1140 logic_branch_listener: 1228 logic_case: 1564 logic_choreographed_scene: 1792 logic_collision_pair: 1080 logic_compare: 1172 logic_director_query: 1156 logic_game_event: 1072 logic_lineto: 1104 logic_measure_movement: 1104 logic_multicompare: 1132 logic_navigation: 1080 logic_proximity: 1068 logic_relay: 1124 logic_scene_list_manager: 1216 logic_script: 1132 logic_timer: 1164 logic_versus_random: 1544 material_modify_control: 1872 math_colorblend: 1108 math_counter: 1176 math_remap: 1112 molotov_projectile: 6792 momentary_door: 1276 momentary_rot_button: 1580 move_keyframed: 1172 move_rope: 1148 multisource: 1356 path_corner: 1096 path_corner_crash: 1096 path_track: 1124 phys_ballsocket: 1128 phys_bone_follower: 1084 phys_constraint: 1128 phys_constraintsystem: 1076 phys_convert: 1100 phys_hinge: 1204 phys_keepupright: 1116 phys_lengthconstraint: 1176 phys_magnet: 5208 phys_motor: 1144 phys_pulleyconstraint: 1172 phys_ragdollconstraint: 1164 phys_ragdollmagnet: 1092 phys_slideconstraint: 1152 phys_spring: 1128 phys_thruster: 1160 phys_torque: 1160 physics_cannister: 6864 physics_entity_solver: 1088 physics_npc_solver: 1100 physics_prop: 5760 physics_prop_ragdoll: 8464 pipe_bomb_projectile: 6792 player: 16448 player_loadsaved: 1080 player_manager: 2128 player_pickup: 9396 player_speedmod: 1068 player_weaponstrip: 1068 point_anglesensor: 1196 point_bonusmaps_accessor: 1080 point_broadcastclientcommand: 1068 point_clientcommand: 1068 point_commentary_node: 5264 point_commentary_viewpoint: 1148 point_deathfall_camera: 1076 point_devshot_camera: 1076 point_enable_motion_fixup: 1068 point_entity_finder: 1116 point_gamestats_counter: 1076 point_hurt: 1092 point_message: 1080 point_nav_attribute_region: 1076 point_playermoveconstraint: 1128 point_posecontroller: 1132 point_prop_use_target: 1160 point_proximity_sensor: 1100 point_push: 1088 point_script_template: 1312 point_script_use_target: 1200 point_servercommand: 1068 point_spotlight: 1188 point_surroundtest: 1140 point_teleport: 1092 point_template: 1196 point_viewcontrol: 1184 point_viewcontrol_multiplayer: 1144 point_viewcontrol_survivor: 1120 postprocess_controller: 1108 predicted_viewmodel: 5704 prop_car_alarm: 5904 prop_car_glass: 5568 prop_door_rotating: 6112 prop_door_rotating_checkpoint: 6088 prop_dynamic: 5568 prop_dynamic_ornament: 5576 prop_dynamic_override: 5568 prop_fuel_barrel: 5800 prop_fuel_barrel_piece: 5768 prop_health_cabinet: 5592 prop_minigun: 5728 prop_minigun_l4d1: 5720 prop_mounted_machine_gun: 5728 prop_physics: 5760 prop_physics2: 5104 prop_physics_multiplayer: 5760 prop_physics_override: 5760 prop_physics_respawnable: 5816 prop_ragdoll: 8464 prop_ragdoll_attached: 8504 prop_sphere: 5760 prop_vehicle: 5440 prop_vehicle_driveable: 5680 prop_wall_breakable: 6120 raggib: 5096 scene_manager: 1108 script_clip_vphysics: 1092 script_func_button: 1416 script_nav_attribute_region: 1088 script_nav_blocker: 1116 script_trigger_hurt: 1500 script_trigger_multiple: 1464 script_trigger_once: 1464 script_trigger_push: 1404 scripted_item_drop: 5216 scripted_scene: 1792 shadow_control: 1092 simple_physics_brush: 1068 simple_physics_prop: 5096 sky_camera: 1192 smoker: 17216 sound_mix_layer: 1076 soundent: 7736 spark_shower: 1068 spitter: 17224 spitter_projectile: 6792 spotlight_end: 1100 spraycan: 1068 survivor_bot: 109528 survivor_death_model: 6112 tank: 17248 tank_rock: 6808 tanktrain_ai: 1104 tanktrain_aitarget: 1092 target_cdaudio: 1072 target_changegravity: 1076 te_tester: 1140 team_manager: 1160 terror_gamerules: 1068 terror_player_manager: 3760 test_effect: 1272 test_proxytoggle: 1072 test_traceline: 1068 trigger: 1368 trigger_active_weapon_detect: 1396 trigger_auto_crouch: 1368 trigger_autosave: 1380 trigger_brush: 1148 trigger_callback: 1372 trigger_cdaudio: 1368 trigger_changelevel: 1472 trigger_escape: 1420 trigger_finale: 5672 trigger_fog: 1452 trigger_gravity: 1368 trigger_hurt: 1488 trigger_hurt_ghost: 1488 trigger_impact: 1488 trigger_look: 1508 trigger_multiple: 1452 trigger_once: 1452 trigger_playermovement: 1368 trigger_proximity: 1408 trigger_push: 1392 trigger_remove: 1392 trigger_serverragdoll: 1368 trigger_soundscape: 1396 trigger_teleport: 1372 trigger_togglesave: 1372 trigger_tonemap: 1376 trigger_transition: 1068 trigger_upgrade_laser_sight: 1368 trigger_vphysics_motion: 1164 trigger_wind: 1140 upgrade_ammo_explosive: 5224 upgrade_ammo_incendiary: 5224 upgrade_laser_sight: 5224 upgrade_spawn: 1092 vgui_screen: 1100 vgui_screen_team: 1100 vgui_slideshow_display: 1416 viewmodel: 5704 vomit_particle: 1132 vomitjar_projectile: 6792 vote_controller: 1372 water_lod_control: 1076 waterbullet: 5096 weapon_adrenaline: 6120 weapon_adrenaline_spawn: 5216 weapon_ammo_spawn: 5216 weapon_autoshotgun: 6160 weapon_autoshotgun_spawn: 5216 weapon_basecsgrenade: 6120 weapon_boomer_claw: 6104 weapon_chainsaw: 6224 weapon_chainsaw_spawn: 5216 weapon_charger_claw: 6104 weapon_cola_bottles: 6152 weapon_cs_base: 5384 weapon_csbase_gun: 6112 weapon_defibrillator: 6144 weapon_defibrillator_spawn: 5216 weapon_fireworkcrate: 6144 weapon_first_aid_kit: 6128 weapon_first_aid_kit_spawn: 5216 weapon_gascan: 6200 weapon_gascan_spawn: 5216 weapon_gnome: 6144 weapon_grenade_launcher: 6128 weapon_grenade_launcher_spawn: 5216 weapon_hegrenade_spawn: 5216 weapon_hunter_claw: 6120 weapon_hunting_rifle: 6128 weapon_hunting_rifle_spawn: 5216 weapon_item_spawn: 1100 weapon_jockey_claw: 6104 weapon_melee: 6192 weapon_melee_spawn: 5224 weapon_molotov: 6120 weapon_molotov_spawn: 5216 weapon_oxygentank: 6144 weapon_pain_pills: 6120 weapon_pain_pills_spawn: 5216 weapon_pipe_bomb: 6120 weapon_pipe_bomb_spawn: 5216 weapon_pistol: 6136 weapon_pistol_magnum: 6136 weapon_pistol_magnum_spawn: 5216 weapon_pistol_spawn: 5216 weapon_propanetank: 6144 weapon_pumpshotgun: 6160 weapon_pumpshotgun_spawn: 5216 weapon_rifle: 6128 weapon_rifle_ak47: 6128 weapon_rifle_ak47_spawn: 5216 weapon_rifle_desert: 6144 weapon_rifle_desert_spawn: 5216 weapon_rifle_m60: 6144 weapon_rifle_m60_spawn: 5216 weapon_rifle_sg552: 6128 weapon_rifle_sg552_spawn: 5216 weapon_rifle_spawn: 5216 weapon_scavenge_item_spawn: 5248 weapon_shotgun_chrome: 6160 weapon_shotgun_chrome_spawn: 5216 weapon_shotgun_spas: 6160 weapon_shotgun_spas_spawn: 5216 weapon_smg: 6128 weapon_smg_mp5: 6128 weapon_smg_mp5_spawn: 5216 weapon_smg_silenced: 6128 weapon_smg_silenced_spawn: 5216 weapon_smg_spawn: 5216 weapon_smoker_claw: 6104 weapon_sniper_awp: 6128 weapon_sniper_awp_spawn: 5216 weapon_sniper_military: 6128 weapon_sniper_military_spawn: 5216 weapon_sniper_scout: 6128 weapon_sniper_scout_spawn: 5216 weapon_spawn: 5248 weapon_spitter_claw: 6104 weapon_tank_claw: 6176 weapon_upgradepack_explosive: 6128 weapon_upgradepack_explosive_spawn: 5216 weapon_upgradepack_incendiary: 6128 weapon_upgradepack_incendiary_spawn: 5216 weapon_vomitjar: 6120 weapon_vomitjar_spawn: 5216 window_pane: 5096 witch: 7632 world_items: 5104 worldspawn: 1140

No More Room in Hell No More Room in Hell

(522 count)

_firesmoke: 852 _plasma: 856 ai_ally_speech_manager: 864 ai_battle_line: 852 ai_changehintgroup: 848 ai_changetarget: 832 ai_goal_actbusy: 1032 ai_goal_actbusy_queue: 1304 ai_goal_assault: 892 ai_goal_follow: 884 ai_goal_lead: 1084 ai_goal_lead_weapon: 1092 ai_goal_police: 964 ai_goal_standoff: 928 ai_hint: 960 ai_network: 844 ai_relationship: 864 ai_script_conditions: 1064 ai_sound: 848 ai_speechfilter: 844 aiscripted_schedule: 868 aitesthull: 3532 ambient_generic: 960 ar2explosion: 1084 assault_assaultpoint: 916 assault_rallypoint: 880 baseprojectile: 920 beam: 996 bow_deerhunter: 1484 chopper_entryexit_point: 828 color_correction: 1136 color_correction_volume: 1412 commentary_auto: 900 cycler_actor: 4388 cycler_flex: 1936 dynamic_prop: 1572 entity_blocker: 828 entityflame: 856 env_alyxemp: 864 env_ar2explosion: 832 env_beam: 1084 env_beverage: 836 env_blood: 848 env_bubbles: 844 env_citadel_energy_core: 844 env_credits: 860 env_debughistory: 1280848 env_detail_controller: 836 env_dustpuff: 836 env_dusttrail: 892 env_effectscript: 1156 env_embers: 844 env_entity_dissolver: 876 env_entity_igniter: 856 env_entity_maker: 948 env_explosion: 872 env_fade: 860 env_fire: 932 env_fire_trail: 836 env_firesensor: 896 env_firesource: 840 env_fog_controller: 904 env_funnel: 832 env_global: 868 env_glow: 908 env_gunfire: 908 env_hudhint: 832 env_laser: 1024 env_lightglow: 856 env_message: 872 env_microphone: 1204 env_movieexplosion: 828 env_muzzleflash: 836 env_particle_performance_monitor: 832 env_particle_trail: 860 env_particlefire: 852 env_particlelight: 852 env_particlescript: 1136 env_particlesmokegrenade: 844 env_physexplosion: 868 env_physimpact: 840 env_physwire: 832 env_player_surface_trigger: 888 env_projectedtexture: 1136 env_quadraticbeam: 860 env_ragdoll_boogie: 844 env_rockettrail: 904 env_rotorshooter: 924 env_rotorwash_emitter: 836 env_screeneffect: 836 env_screenoverlay: 920 env_shake: 888 env_shooter: 904 env_smokestack: 964 env_smoketrail: 904 env_soundscape: 908 env_soundscape_proxy: 912 env_soundscape_triggerable: 908 env_spark: 868 env_speaker: 848 env_splash: 832 env_sporeexplosion: 856 env_sporetrail: 864 env_sprite: 908 env_sprite_oriented: 908 env_spritetrail: 956 env_starfield: 836 env_steam: 868 env_steamjet: 868 env_sun: 888 env_texturetoggle: 828 env_tonemap_controller: 864 env_tracer: 844 env_viewpunch: 844 env_wind: 1344 env_zoom: 836 event_queue_saveload_proxy: 828 exp_grenade: 1480 exp_molotov: 1480 exp_tnt: 1480 fa_1022: 1472 fa_1022_25mag: 1472 fa_1911: 1472 fa_500a: 1480 fa_870: 1480 fa_cz858: 1472 fa_fnfal: 1472 fa_glock17: 1472 fa_jae700: 1472 fa_m16a4: 1472 fa_m16a4_carryhandle: 1472 fa_m92fs: 1472 fa_mac10: 1472 fa_mkiii: 1472 fa_mp5a3: 1472 fa_sako85: 1472 fa_sako85_ironsights: 1472 fa_sks: 1472 fa_sks_nobayo: 1472 fa_superx3: 1480 fa_sv10: 1472 fa_sw686: 1472 fa_winchester1892: 1480 filter_activator_class: 884 filter_activator_mass_greater: 884 filter_activator_name: 884 filter_activator_team: 884 filter_base: 880 filter_damage_type: 884 filter_enemy: 900 filter_multi: 924 fish: 1304 flare_projectile: 1172 funCBaseFlex: 1632 func_areaportal: 844 func_areaportalwindow: 860 func_breakable: 1004 func_breakable_surf: 2392 func_brush: 848 func_button: 1148 func_clip_vphysics: 840 func_conveyor: 848 func_door: 1256 func_door_rotating: 1260 func_dustcloud: 872 func_dustmotes: 872 func_ff_blocker: 1120 func_fish_pool: 888 func_guntarget: 976 func_illusionary: 828 func_ladderendpoint: 828 func_lod: 832 func_lookdoor: 1048 func_monitor: 852 func_movelinear: 1032 func_nav_avoid: 860 func_nav_avoidance_obstacle: 836 func_nav_blocker: 864 func_nav_prefer: 860 func_nmrih_extractionzone: 1148 func_no_zombie_spawn: 1120 func_occluder: 836 func_physbox: 1236 func_physbox_multiplayer: 1248 func_plat: 972 func_platrot: 996 func_precipitation: 832 func_proprrespawnzone: 828 func_pushable: 1004 func_recharge: 1088 func_reflective_glass: 848 func_rot_button: 1148 func_rotating: 912 func_safe_zone: 948 func_safe_zone_extension: 856 func_smokevolume: 1120 func_tanktrain: 1068 func_trackautochange: 1032 func_trackchange: 1032 func_tracktrain: 1044 func_train: 992 func_traincontrols: 828 func_useableladder: 940 func_vehicleclip: 828 func_wall: 832 func_wall_toggle: 832 func_water: 1256 func_water_analog: 1032 func_weight_button: 884 func_zombie_spawn: 1224 game_end: 836 game_gib_manager: 880 game_player_equip: 1092 game_player_team: 836 game_ragdoll_manager: 848 game_score: 836 game_text: 880 game_ui: 1280 game_weapon_manager: 864 game_zone_player: 928 generic_actor: 4084 gib: 1172 gibshooter: 892 grenade: 1176 grenade_projectile: 1208 hammer_updateignorelist: 892 handle_dummy: 828 handle_test: 836 info_camera_link: 840 info_constraint_anchor: 832 info_hint: 884 info_intermission: 828 info_ladder_dismount: 828 info_landmark: 828 info_lighting_relative: 836 info_mass_center: 828 info_node: 884 info_node_air: 884 info_node_air_hint: 884 info_node_climb: 884 info_node_hint: 884 info_node_link: 864 info_node_link_controller: 860 info_npc_spawn_destination: 864 info_null: 828 info_overlay_accessor: 832 info_particle_system: 1416 info_player_deathmatch: 832 info_player_nmrih: 904 info_player_nmrih_temp: 904 info_player_start: 828 info_player_teamspawn: 856 info_projecteddecal: 836 info_radial_link_controller: 848 info_target: 828 info_teleport_destination: 828 info_vehicle_groundspawn: 880 infodecal: 836 instanced_scripted_scene: 1700 item_ammo_box: 1148 item_bandages: 1476 item_first_aid: 1476 item_gene_therapy: 1476 item_glowstick: 1736 item_inventory_box: 1920 item_maglite: 1664 item_pills: 1476 item_sodacan: 1132 item_suitcharger: 1288 item_walkietalkie: 1184 item_zippo: 1476 keyframe_rope: 904 keyframe_track: 888 light: 844 light_dynamic: 852 light_environment: 844 light_glspot: 844 light_spot: 844 logic_active_autosave: 856 logic_auto: 1000 logic_autosave: 840 logic_branch: 900 logic_branch_listener: 988 logic_case: 1324 logic_choreographed_scene: 1552 logic_collision_pair: 840 logic_compare: 932 logic_lineto: 864 logic_measure_movement: 864 logic_multicompare: 892 logic_navigation: 840 logic_proximity: 828 logic_relay: 880 logic_scene_list_manager: 976 logic_timer: 924 lookdoorthinker: 832 material_modify_control: 1632 math_colorblend: 868 math_counter: 936 math_remap: 872 me_abrasivesaw: 1668 me_axe_fire: 1660 me_bat_metal: 1660 me_chainsaw: 1668 me_cleaver: 1660 me_crowbar: 1660 me_etool: 1664 me_fists: 1660 me_fubar: 1660 me_hatchet: 1660 me_kitknife: 1660 me_machete: 1660 me_pickaxe: 1660 me_pipe_lead: 1660 me_shovel: 1660 me_sledge: 1660 me_wrench: 1660 molotov_projectile: 1212 momentary_door: 1032 momentary_rot_button: 1324 monster_furniture: 4104 monster_generic: 3528 move_keyframed: 932 move_rope: 904 multisource: 1116 music_manager: 1056 nav_area_3d: 828 nmrih_barricade: 1152 nmrih_extract_point: 948 nmrih_extract_preview: 1016 nmrih_health_station: 1732 nmrih_health_station_location: 1216 nmrih_interactive_screen: 1616 nmrih_objective_boundary: 988 nmrih_objective_gamerules: 828 nmrih_overlord: 852 nmrih_pose_parameter_controller: 836 nmrih_safezone_supply: 1156 nmrih_safezone_supply_piece: 2028 nmrih_turnedzombie_watcher: 3172 nmrih_wave_gamerules: 828 npc_bullseye: 3592 npc_concussiongrenade: 1176 npc_contactgrenade: 1176 npc_furniture: 4104 npc_handgrenade: 1176 npc_maker: 976 npc_newnpc: 3536 npc_nmrih_basenpc: 3552 npc_nmrih_kidzombie: 3908 npc_nmrih_kidzombie_torso: 3908 npc_nmrih_runnerzombie: 3908 npc_nmrih_runnerzombie_torso: 3908 npc_nmrih_shamblerzombie: 3908 npc_nmrih_shamblerzombie_torso: 3908 npc_nmrih_turnedzombie: 3908 npc_supply_chopper: 3932 npc_template_maker: 980 npc_vehicledriver: 3660 npc_zombie_piecemeal: 3908 npc_zombie_template_maker: 976 overlord_wave_controller: 1080 overlord_zombie_helper: 992 path_corner: 856 path_corner_crash: 856 path_track: 908 phys_ballsocket: 888 phys_bone_follower: 844 phys_constraint: 888 phys_constraintsystem: 836 phys_convert: 860 phys_hinge: 964 phys_keepupright: 876 phys_lengthconstraint: 936 phys_magnet: 1244 phys_motor: 904 phys_pulleyconstraint: 932 phys_ragdollconstraint: 924 phys_ragdollmagnet: 852 phys_slideconstraint: 912 phys_spring: 888 phys_thruster: 920 phys_torque: 920 physics_cannister: 2240 physics_entity_solver: 848 physics_npc_solver: 860 physics_prop: 1732 physics_prop_ragdoll: 3056 player: 4976 player_loadsaved: 840 player_manager: 1084 player_pickup: 9168 player_speedmod: 828 player_weaponstrip: 828 point_anglesensor: 956 point_angularvelocitysensor: 1028 point_apc_controller: 1000 point_bonusmaps_accessor: 840 point_camera: 872 point_clientcommand: 828 point_commentary_node: 1300 point_commentary_viewpoint: 908 point_devshot_camera: 836 point_enable_motion_fixup: 828 point_gamestats_counter: 836 point_hurt: 852 point_message: 840 point_playermoveconstraint: 888 point_posecontroller: 892 point_proximity_sensor: 860 point_push: 844 point_servercommand: 828 point_spotlight: 948 point_teleport: 852 point_template: 956 point_tesla: 884 point_velocitysensor: 876 point_viewcontrol: 948 predicted_viewmodel: 1200 projectile_arrow: 3912 prop_door_breakable: 2056 prop_door_rotating: 2032 prop_dynamic: 1572 prop_dynamic_ornament: 1576 prop_dynamic_override: 1572 prop_physics: 1732 prop_physics_multiplayer: 2028 prop_physics_override: 1732 prop_physics_respawnable: 1784 prop_ragdoll: 3056 prop_ragdoll_attached: 3096 prop_sphere: 1732 prop_vehicle: 1476 prop_vehicle_driveable: 1712 raggib: 1132 random_spawner: 1860 random_spawner_controller: 916 resupply_point: 828 rope_anchor: 832 scene_manager: 868 script_intro: 952 scripted_scene: 1552 scripted_sentence: 920 scripted_sequence: 1316 scripted_target: 3616 sdk_gamerules: 828 sdk_player_manager: 1084 sdk_ragdoll: 1180 sdk_team_manager: 920 shadow_control: 852 simple_physics_brush: 828 simple_physics_prop: 1132 sky_camera: 928 soundent: 14152 spark_shower: 828 spotlight_end: 860 spraycan: 828 tanktrain_ai: 864 tanktrain_aitarget: 852 target_cdaudio: 832 target_changegravity: 836 te_tester: 900 team_control_point: 1424 team_control_point_master: 1220 team_control_point_round: 964 team_manager: 920 team_round_timer: 1292 team_train_watcher: 1204 test_effect: 1032 test_proxytoggle: 832 test_traceline: 828 tnt_projectile: 1208 tool_barricade: 1676 tool_extinguisher: 1668 tool_flare_gun: 1472 tool_welder: 1668 trigger: 1120 trigger_allplayer: 1144 trigger_apply_impulse: 1136 trigger_autosave: 1132 trigger_brush: 908 trigger_capture_area: 1492 trigger_cdaudio: 1120 trigger_changelevel: 1212 trigger_gravity: 1120 trigger_hurt: 1224 trigger_impact: 1180 trigger_infect: 1228 trigger_keypad: 1232 trigger_look: 1200 trigger_multiple: 1144 trigger_once: 1144 trigger_playermovement: 1120 trigger_progress_use: 1196 trigger_progress_weapon: 1204 trigger_proximity: 1160 trigger_push: 1140 trigger_remove: 1144 trigger_serverragdoll: 1120 trigger_soundscape: 1148 trigger_teleport: 1124 trigger_teleport_relative: 1132 trigger_togglesave: 1124 trigger_transition: 828 trigger_vphysics_motion: 924 trigger_weapon: 1208 trigger_wind: 900 vgui_screen: 860 vgui_screen_team: 860 vgui_slideshow_display: 1176 viewmodel: 1200 vote_controller: 1008 walkie_manager: 828 water_lod_control: 836 waterbullet: 1132 wave_resupply_point: 828 wave_status: 844 weapon_basesdkgrenade: 1480 weapon_sdk_base: 1396 window_pane: 1132 world_items: 1136 worldspawn: 884

Team Fortress 2 Team Fortress 2

(688 count)

_ballplayertoucher: 860 _firesmoke: 880 _plasma: 884 ai_ally_speech_manager: 892 ai_battle_line: 880 ai_changehintgroup: 876 ai_changetarget: 860 ai_goal_assault: 920 ai_goal_follow: 912 ai_goal_lead: 1112 ai_goal_lead_weapon: 1120 ai_goal_standoff: 956 ai_hint: 988 ai_network: 872 ai_relationship: 892 ai_script_conditions: 1092 ai_sound: 876 ai_speechfilter: 872 aiscripted_schedule: 896 aitesthull: 3512 ambient_generic: 1252 archer_proxy: 1180 assault_assaultpoint: 944 assault_rallypoint: 908 base_boss: 2504 beam: 1024 bot_action_point: 900 bot_controller: 892 bot_generator: 1004 bot_hint_engineer_nest: 912 bot_hint_sentrygun: 904 bot_hint_teleporter_exit: 868 bot_npc_archer: 2264 bot_npc_decoy: 2252 bot_proxy: 1188 bot_roster: 872 color_correction: 1164 color_correction_volume: 1440 commentary_auto: 928 cycler_actor: 4368 cycler_flex: 1956 dispenser_touch_trigger: 1148 dynamic_prop: 1592 entity_bird: 1152 entity_blocker: 856 entity_carrier: 1156 entity_croc: 1156 entity_medigun_shield: 1164 entity_revive_marker: 1180 entity_rocket: 1156 entity_saucer: 1156 entity_sign: 1156 entity_soldier_statue: 1160 entity_spawn_manager: 896 entity_spawn_point: 876 entityflame: 884 env_beam: 1112 env_beverage: 864 env_blood: 876 env_bubbles: 872 env_credits: 888 env_debughistory: 1280876 env_detail_controller: 864 env_dustpuff: 864 env_dusttrail: 920 env_effectscript: 1176 env_embers: 872 env_entity_dissolver: 904 env_entity_igniter: 884 env_entity_maker: 976 env_explosion: 896 env_fade: 888 env_fire: 960 env_fire_trail: 864 env_firesensor: 924 env_firesource: 868 env_fog_controller: 932 env_funnel: 860 env_global: 896 env_glow: 936 env_gunfire: 936 env_hudhint: 860 env_laser: 1052 env_laserdot: 876 env_lightglow: 884 env_message: 900 env_microphone: 1232 env_movieexplosion: 856 env_muzzleflash: 864 env_particle_performance_monitor: 860 env_particle_trail: 888 env_particlefire: 880 env_particlelight: 880 env_particlescript: 1156 env_particlesmokegrenade: 872 env_physexplosion: 896 env_physimpact: 868 env_physwire: 860 env_player_surface_trigger: 916 env_projectedtexture: 1164 env_quadraticbeam: 888 env_ragdoll_boogie: 872 env_rockettrail: 932 env_rotorshooter: 952 env_screeneffect: 864 env_screenoverlay: 948 env_shake: 916 env_shooter: 932 env_smokestack: 992 env_smoketrail: 932 env_sniperdot: 876 env_soundscape: 936 env_soundscape_proxy: 940 env_soundscape_triggerable: 936 env_spark: 896 env_splash: 860 env_sporeexplosion: 884 env_sporetrail: 892 env_sprite: 936 env_sprite_oriented: 936 env_spritetrail: 984 env_steam: 896 env_steamjet: 896 env_sun: 916 env_texturetoggle: 856 env_tonemap_controller: 892 env_tracer: 872 env_viewpunch: 872 env_wind: 1428 env_zoom: 864 event_queue_saveload_proxy: 856 eyeball_boss: 2392 filter_activator_class: 912 filter_activator_mass_greater: 912 filter_activator_name: 912 filter_activator_team: 912 filter_activator_tfteam: 912 filter_base: 908 filter_damage_type: 912 filter_enemy: 928 filter_multi: 952 filter_tf_bot_has_tag: 936 filter_tf_class: 912 filter_tf_condition: 912 filter_tf_damaged_by_weapon_in_slot: 912 filter_tf_player_can_cap: 908 fish: 1324 func_achievement: 1156 func_areaportal: 872 func_areaportalwindow: 888 func_breakable: 1040 func_breakable_surf: 2428 func_brush: 876 func_button: 1176 func_capturezone: 1296 func_changeclass: 1152 func_clip_vphysics: 868 func_conveyor: 876 func_croc: 1220 func_door: 1284 func_door_rotating: 1288 func_dustcloud: 900 func_dustmotes: 900 func_fish_pool: 916 func_flag_alert: 1220 func_flagdetectionzone: 1272 func_forcefield: 880 func_guntarget: 1004 func_illusionary: 856 func_ladderendpoint: 856 func_lod: 860 func_monitor: 880 func_movelinear: 1060 func_nav_avoid: 888 func_nav_avoidance_obstacle: 864 func_nav_blocker: 892 func_nav_prefer: 888 func_nav_prerequisite: 1172 func_nobuild: 1156 func_nogrenades: 1152 func_occluder: 864 func_passtime_goal: 1212 func_passtime_goalie_zone: 1152 func_passtime_no_ball_zone: 1152 func_physbox: 1272 func_physbox_multiplayer: 1284 func_plat: 1000 func_platrot: 1024 func_powerupvolume: 1184 func_precipitation: 860 func_proprrespawnzone: 856 func_pushable: 1040 func_reflective_glass: 876 func_regenerate: 1160 func_respawnflag: 1148 func_respawnroom: 1180 func_respawnroomvisualizer: 892 func_rot_button: 1176 func_rotating: 940 func_smokevolume: 1148 func_suggested_build: 1240 func_tanktrain: 1092 func_tfbot_hint: 868 func_trackautochange: 1060 func_trackchange: 1060 func_tracktrain: 1068 func_train: 1020 func_traincontrols: 856 func_upgradestation: 1188 func_useableladder: 968 func_vehicleclip: 856 func_wall: 860 func_wall_toggle: 860 func_water: 1284 func_water_analog: 1060 func_weight_button: 912 funCBaseFlex: 1652 game_end: 864 game_forcerespawn: 880 game_gib_manager: 908 game_intro_viewpoint: 884 game_player_equip: 1120 game_player_team: 864 game_ragdoll_manager: 876 game_round_win: 888 game_score: 864 game_text: 908 game_text_tf: 872 game_ui: 1308 game_weapon_manager: 892 game_zone_player: 956 generic_actor: 4064 ghost: 2260 gib: 1192 gibshooter: 920 grenade: 1248 halloween_fortune_teller: 1280 halloween_souls_pack: 900 halloween_zapper: 896 hammer_updateignorelist: 920 handle_dummy: 856 handle_test: 864 headless_hatman: 2340 hightower_teleport_vortex: 1460 info_camera_link: 868 info_constraint_anchor: 860 info_hint: 912 info_intermission: 856 info_ladder_dismount: 856 info_landmark: 856 info_lighting_relative: 864 info_mass_center: 856 info_node: 912 info_node_air: 912 info_node_air_hint: 912 info_node_climb: 912 info_node_hint: 912 info_node_link: 892 info_node_link_controller: 888 info_npc_spawn_destination: 892 info_null: 856 info_observer_point: 876 info_overlay_accessor: 860 info_particle_system: 1444 info_passtime_ball_spawn: 888 info_player_deathmatch: 860 info_player_start: 856 info_player_teamspawn: 900 info_populator: 1812 info_powerup_spawn: 872 info_projecteddecal: 864 info_radial_link_controller: 876 info_target: 856 info_teleport_destination: 856 infodecal: 864 instanced_scripted_scene: 1728 item_ammopack_full: 1252 item_ammopack_medium: 1252 item_ammopack_small: 1252 item_armor: 1252 item_bonuspack: 1300 item_currencypack_custom: 1284 item_currencypack_large: 1284 item_currencypack_medium: 1284 item_currencypack_small: 1284 item_healthammokit: 1256 item_healthkit_full: 1256 item_healthkit_medium: 1256 item_healthkit_small: 1256 item_powerup_crit: 1256 item_powerup_rune: 1292 item_powerup_rune_temp: 1256 item_powerup_uber: 1256 item_sodacan: 1152 item_teamflag: 3072 item_teamflag_return_icon: 1152 keyframe_rope: 932 keyframe_track: 916 light: 872 light_dynamic: 880 light_environment: 872 light_glspot: 872 light_spot: 872 logic_active_autosave: 884 logic_auto: 1028 logic_autosave: 868 logic_branch: 928 logic_branch_listener: 1016 logic_case: 1352 logic_choreographed_scene: 1580 logic_collision_pair: 868 logic_compare: 960 logic_lineto: 892 logic_measure_movement: 892 logic_multicompare: 920 logic_navigation: 868 logic_proximity: 856 logic_relay: 908 logic_scene_list_manager: 1004 logic_timer: 952 mapobj_cart_dispenser: 2832 material_modify_control: 1660 math_colorblend: 896 math_counter: 964 math_remap: 900 merasmus: 2520 merasmus_dancer: 1168 momentary_door: 1060 momentary_rot_button: 1352 monster_furniture: 4084 monster_generic: 3508 monster_resource: 876 move_keyframed: 960 move_rope: 932 multisource: 1144 npc_concussiongrenade: 1248 npc_contactgrenade: 1248 npc_furniture: 4084 npc_handgrenade: 1248 npc_maker: 1004 npc_template_maker: 1008 npc_vehicledriver: 3640 obj_attachment_sapper: 3516 obj_dispenser: 2832 obj_sentrygun: 2908 obj_teleporter: 2816 passtime_ball: 1320 passtime_logic: 1600 path_corner: 884 path_corner_crash: 884 path_track: 936 pd_dispenser: 2832 phys_ballsocket: 916 phys_bone_follower: 872 phys_constraint: 916 phys_constraintsystem: 864 phys_convert: 888 phys_hinge: 992 phys_keepupright: 904 phys_lengthconstraint: 964 phys_magnet: 1264 phys_motor: 932 phys_pulleyconstraint: 960 phys_ragdollconstraint: 952 phys_ragdollmagnet: 880 phys_slideconstraint: 940 phys_spring: 916 phys_thruster: 948 phys_torque: 948 physics_cannister: 2264 physics_entity_solver: 876 physics_npc_solver: 888 physics_prop: 1728 physics_prop_ragdoll: 3076 player: 9344 player_loadsaved: 868 player_manager: 2220 player_speedmod: 856 player_weaponstrip: 856 point_anglesensor: 984 point_angularvelocitysensor: 1056 point_bonusmaps_accessor: 868 point_camera: 900 point_clientcommand: 856 point_commentary_node: 1320 point_commentary_viewpoint: 936 point_devshot_camera: 864 point_enable_motion_fixup: 856 point_gamestats_counter: 864 point_hurt: 880 point_intermission: 856 point_message: 868 point_playermoveconstraint: 916 point_populator_interface: 856 point_posecontroller: 920 point_proximity_sensor: 888 point_push: 872 point_servercommand: 856 point_spotlight: 976 point_teleport: 880 point_template: 984 point_tesla: 912 point_velocitysensor: 904 point_viewcontrol: 964 populator_internal_spawn_point: 856 prop_door_rotating: 2052 prop_dynamic: 1592 prop_dynamic_ornament: 1596 prop_dynamic_override: 1592 prop_physics: 1728 prop_physics_multiplayer: 1768 prop_physics_override: 1728 prop_physics_respawnable: 1780 prop_ragdoll: 3076 prop_ragdoll_attached: 3116 prop_soccer_ball: 1760 prop_sphere: 1728 prop_vehicle: 1496 prop_vehicle_driveable: 1732 raggib: 1152 rd_robot_dispenser: 2832 rope_anchor: 860 scene_manager: 896 scripted_scene: 1580 scripted_sentence: 948 scripted_sequence: 1344 scripted_target: 3596 shadow_control: 880 simple_bot: 2232 simple_physics_brush: 856 simple_physics_prop: 1152 sky_camera: 956 soundent: 7524 spark_shower: 856 spotlight_end: 888 spraycan: 856 tank_boss: 3780 tank_destruction: 1172 tanktrain_ai: 892 tanktrain_aitarget: 880 target_cdaudio: 860 target_changegravity: 864 te_tester: 928 team_control_point: 1448 team_control_point_master: 1248 team_control_point_round: 992 team_manager: 948 team_round_timer: 1320 team_train_watcher: 1240 teleport_vortex: 1448 test_effect: 1060 test_proxytoggle: 860 test_traceline: 856 tf_ammo_pack: 1304 tf_base_minigame: 1364 tf_bonus_duck_pickup: 1348 tf_bot: 10072 tf_dropped_weapon: 1360 tf_flame: 952 tf_flame_manager: 1276 tf_gamerules: 1208 tf_gas_manager: 1184 tf_generic_bomb: 1220 tf_glow: 872 tf_halloween_gift_pickup: 1312 tf_halloween_gift_spawn_location: 860 tf_halloween_minigame: 1372 tf_halloween_minigame_falling_platforms: 1444 tf_halloween_pickup: 1308 tf_logic_arena: 912 tf_logic_bonusround: 1072 tf_logic_competitive: 904 tf_logic_cp_timer: 1004 tf_logic_holiday: 900 tf_logic_hybrid_ctf_cp: 856 tf_logic_koth: 872 tf_logic_mann_vs_machine: 864 tf_logic_mannpower: 856 tf_logic_medieval: 856 tf_logic_minigames: 864 tf_logic_multiple_escort: 856 tf_logic_on_holiday: 1024 tf_logic_player_destruction: 1836 tf_logic_robot_destruction: 1704 tf_logic_training_mode: 1428 tf_mann_vs_machine_stats: 1592 tf_merasmus_trick_or_treat_prop: 1156 tf_objective_resource: 4360 tf_pda_expansion_dispenser: 1472 tf_pda_expansion_teleporter: 1472 tf_player_manager: 5740 tf_point_nav_interface: 856 tf_point_weapon_mimic: 924 tf_powerup_bottle: 1480 tf_projectile_arrow: 1324 tf_projectile_ball_ornament: 1420 tf_projectile_balloffire: 1308 tf_projectile_cleaver: 1412 tf_projectile_energy_ball: 1284 tf_projectile_energy_ring: 1288 tf_projectile_flare: 1288 tf_projectile_grapplinghook: 1328 tf_projectile_healing_bolt: 1324 tf_projectile_jar: 1408 tf_projectile_jar_gas: 1408 tf_projectile_jar_milk: 1408 tf_projectile_lightningorb: 1268 tf_projectile_mechanicalarmorb: 1264 tf_projectile_pipe: 1392 tf_projectile_pipe_remote: 1392 tf_projectile_rocket: 1260 tf_projectile_sentryrocket: 1260 tf_projectile_spellbats: 1408 tf_projectile_spellfireball: 1268 tf_projectile_spellkartbats: 1408 tf_projectile_spellkartorb: 1268 tf_projectile_spellmeteorshower: 1408 tf_projectile_spellmirv: 1408 tf_projectile_spellpumpkin: 1412 tf_projectile_spellspawnboss: 1408 tf_projectile_spellspawnhorde: 1408 tf_projectile_spellspawnzombie: 1412 tf_projectile_spelltransposeteleport: 1428 tf_projectile_stun_ball: 1408 tf_projectile_syringe: 1244 tf_projectile_throwable: 1416 tf_projectile_throwable_breadmonster: 1416 tf_projectile_throwable_brick: 1416 tf_projectile_throwable_repel: 1416 tf_pumpkin_bomb: 1180 tf_ragdoll: 1256 tf_robot_destruction_robot: 2388 tf_robot_destruction_robot_spawn: 912 tf_robot_destruction_spawn_group: 1224 tf_spawner: 976 tf_spell_meteorshowerspawner: 872 tf_spell_pickup: 1256 tf_target_dummy: 1176 tf_taunt_prop: 2128 tf_team: 996 tf_teleport_location: 860 tf_viewmodel: 1224 tf_weapon_base: 2008 tf_weapon_bat: 2040 tf_weapon_bat_fish: 2040 tf_weapon_bat_giftwrap: 2048 tf_weapon_bat_wood: 2048 tf_weapon_bonesaw: 2040 tf_weapon_bottle: 2048 tf_weapon_breakable_sign: 2048 tf_weapon_buff_item: 2048 tf_weapon_builder: 2096 tf_weapon_cannon: 2064 tf_weapon_charged_smg: 2016 tf_weapon_cleaver: 2016 tf_weapon_club: 2040 tf_weapon_compound_bow: 2064 tf_weapon_crossbow: 2040 tf_weapon_drg_pomson: 2032 tf_weapon_fireaxe: 2040 tf_weapon_fists: 2040 tf_weapon_flamethrower: 2600 tf_weapon_flaregun: 2048 tf_weapon_flaregun_revenge: 2056 tf_weapon_grapplinghook: 2056 tf_weapon_grenadelauncher: 2064 tf_weapon_handgun_scout_primary: 2016 tf_weapon_handgun_scout_secondary: 2008 tf_weapon_invis: 2008 tf_weapon_jar: 2016 tf_weapon_jar_gas: 2016 tf_weapon_jar_milk: 2016 tf_weapon_katana: 2064 tf_weapon_knife: 2072 tf_weapon_laser_pointer: 2024 tf_weapon_lunchbox: 2016 tf_weapon_lunchbox_drink: 2016 tf_weapon_mechanical_arm: 2008 tf_weapon_medigun: 2128 tf_weapon_minigun: 2216 tf_weapon_parachute: 2048 tf_weapon_parachute_primary: 2048 tf_weapon_parachute_secondary: 2048 tf_weapon_particle_cannon: 2040 tf_weapon_passtime_gun: 2104 tf_weapon_pda_engineer_build: 2016 tf_weapon_pda_engineer_destroy: 2016 tf_weapon_pda_spy: 2016 tf_weapon_pep_brawler_blaster: 2152 tf_weapon_pipebomblauncher: 2056 tf_weapon_pistol: 2008 tf_weapon_pistol_scout: 2008 tf_weapon_raygun: 2032 tf_weapon_revolver: 2016 tf_weapon_robot_arm: 2064 tf_weapon_rocketlauncher: 2024 tf_weapon_rocketlauncher_airstrike: 2024 tf_weapon_rocketlauncher_directhit: 2024 tf_weapon_rocketlauncher_fireball: 2616 tf_weapon_rocketpack: 2080 tf_weapon_sapper: 2112 tf_weapon_scattergun: 2152 tf_weapon_sentry_revenge: 2152 tf_weapon_shotgun_building_rescue: 2152 tf_weapon_shotgun_hwg: 2152 tf_weapon_shotgun_primary: 2152 tf_weapon_shotgun_pyro: 2152 tf_weapon_shotgun_soldier: 2152 tf_weapon_shovel: 2048 tf_weapon_slap: 2048 tf_weapon_smg: 2008 tf_weapon_sniperrifle: 2040 tf_weapon_sniperrifle_classic: 2048 tf_weapon_sniperrifle_decap: 2040 tf_weapon_soda_popper: 2152 tf_weapon_spellbook: 2056 tf_weapon_stickbomb: 2056 tf_weapon_sword: 2056 tf_weapon_syringegun_medic: 2008 tf_weapon_wrench: 2048 tf_weaponbase_grenade_proj: 1308 tf_weaponbase_melee: 2040 tf_weaponbase_merasmus_grenade: 1308 tf_wearable: 1472 tf_wearable_campaign_item: 1504 tf_wearable_demoshield: 1480 tf_wearable_levelable_item: 1480 tf_wearable_razorback: 1472 tf_wearable_robot_arm: 1472 tf_wearable_vm: 1472 tf_zombie: 2300 tf_zombie_spawner: 896 training_annotation: 868 training_prop_dynamic: 1592 trigger: 1148 trigger_add_or_remove_tf_player_attributes: 1168 trigger_add_tf_player_condition: 1156 trigger_apply_impulse: 1164 trigger_autosave: 1160 trigger_bot_tag: 1176 trigger_brush: 936 trigger_capture_area: 1520 trigger_catapult: 1388 trigger_cdaudio: 1148 trigger_changelevel: 1240 trigger_gravity: 1148 trigger_hurt: 1252 trigger_ignite: 1168 trigger_ignite_arrows: 1148 trigger_impact: 1208 trigger_look: 1228 trigger_multiple: 1172 trigger_once: 1172 trigger_particle: 1160 trigger_passtime_ball: 908 trigger_player_respawn_override: 1184 trigger_playermovement: 1148 trigger_proximity: 1188 trigger_push: 1168 trigger_rd_vault_trigger: 1224 trigger_remove: 1172 trigger_remove_tf_player_condition: 1152 trigger_serverragdoll: 1148 trigger_soundscape: 1176 trigger_stun: 1216 trigger_teleport: 1152 trigger_teleport_relative: 1160 trigger_timer_door: 1528 trigger_togglesave: 1152 trigger_transition: 856 trigger_vphysics_motion: 952 trigger_wind: 928 vgui_screen: 888 vgui_screen_team: 888 vgui_slideshow_display: 1204 viewmodel: 1220 vote_controller: 1028 water_lod_control: 864 waterbullet: 1152 weapon_ifm_base: 2008 weapon_ifm_base_camera: 2048 weapon_ifm_steadycam: 2056 wearable_item: 1432 wheel_of_doom: 1304 wheel_of_doom_spiral: 1156 window_pane: 1152 world_items: 1156 worldspawn: 912

See Also