Source 2013
The Source 2013 engine branch (also called SteamPipe branch) is the final iteration of the Orange Box engine branch. It was introduced by Valve in 2013 to replace the archaic GCF file format with the VPK format introduced in the Left 4 Dead engine branch. Major shifts in content mounting occurred, and all Valve games using the Source 2009 and Source Multiplayer engine branches were upgraded to this branch. Half-Life: Source, Half-Life Deathmatch: Source, and Half-Life 2: Lost Coast was also upgraded to this engine branch from the Source 2006 engine branch. The custom
folder was added to make modding easier and was added as a mounting path for each individual Source game.
While SteamPipe was praised for simplifying how the Source engine mounts content and including previously-unreleased Team Fortress 2 code, it also broke countless numbers of mods and worsened problems already present in the Source 2009 branch, requires more space due to some Source 2013 games (except , , etc...) containing duplicated Half-Life 2 base content, plus introducing more bugs to Half-Life: Source. It also does not have most of the features that the engine branches from the Left 4 Dead engine branch onwards had. However, the engine branch has been polished over time, with various bugs from previous Orange Box branch have been fixed (such as Dropship container gun being non-functional in Half-Life 2, NPCs eyes not blinking, etc...) and is now the main branch in use by modern non-licensed engine mods.
Source 2013 is split into two sub-branches, titled Source 2013 Singleplayer and Source 2013 Multiplayer, which replaced the Source 2009 and Source Multiplayer branches, respectively. The two sub-branches are mostly interchangeable, but they use separate codebases, and the Multiplayer branch has some features which are not available in the Singleplayer branch.
Due to the benefits provided by the Multiplayer branch's additional features (static prop lightmaps, BSP compression, more ambient cubes per visleaf, and slightly newer code), the Singleplayer branch should only be used if using a base mod such as Mapbase, or if making a single-player mod that does not modify game code.
As of 2024, all Source 2013 games are actively being maintained with bug fixes by Valve and third-party developers.
Engine updates since 2022 to the version of Source 2013 Multiplayer used by Team Fortress 2 have resulted in the creation of a new branch, being the Team Fortress 2 branch, which has its own page.
Features
New since the Source 2009 and Source Multiplayer) engine branches are:
- VPK files and
custom
folder - First introduced on Left 4 Dead engine branch and onwards, it was later available on Source 2013, which replaced the old GCF format. Source 2013 also adds support for reading any files from "custom" folder, which makes installing mods easier without overwriting original game files. In some Source 2013 games, such as Black Mesa, users may need to create the
custom
manually. Source 2013 uses VPK version 2. - Linux and other platform support
- The engine can now run on Linux, Android (for Nvidia Shield), Nintendo Switch and other operating systems/platforms. However, support for these OS outside of official games may be spotty.
- Static prop lightmaps (only in )(also in )
- Static props without bump maps can now use lightmaps (albeit with limitations).
- Per-texel color tint masking for models
$blendtintbybasealpha
is ported from the Left 4 Dead engine branch. Source 2013 includes an exclusive additional parameter,$blendtintcoloroverbase
.- BSP compression (only in )(also in )
- BSP maps and packed files can be losslessly compressed on both server and client.
- Direct3D 9Ex / Windows Aero DirectX Extensions (also in )
- Improve performance depending on GPU hardware and drivers.
- Bug:Cannot be disabled even with
mat_disable_d3d9ex 0
(or Windows Aero DirectX Extensions set to "Disabled"). Applications such as Special K still reports the game using D3D9Ex. [todo tested in?] - Raw mouse input
- Directly taking unchanged data from mouse drivers before it goes through operating system enhancements, meaning that mouse input will be exactly 1 to 1.
Steam Deck update
- Gamepad UI (only in )
- Introduced in 2022, Gamepad UI is a modern controller-oriented UI designed for consoles and handhelds like Steam Deck. With the new Gamepad UI, it was more scalable across any resolution (including 4K and higher), unlike the regular VGUI (which, the higher the resolution, the text and UI will become smaller). This UI can be also enabled manually by using
-gamepadui
command line argument, or running the game when Steam Big Picture mode is active.
Enabling Gamepad UI will also enable Vulkan renderer. If your GPU doesn't support Vulkan or if you don't want to enable Vulkan, uses-dx9
alongside the-gamepadui
command. - Vulkan renderer (only in )(only in )(also in )
- A low-overhead, cross-platform graphics API, successor to OpenGL.
- First introduced in 2022 with Half-Life 2 and Portal. Portal with RTX also uses Vulkan as part of the RTX Remix runtime. Using DXVK, a library used to translate Direct3D calls to Vulkan. This is disabled by default, but can be enabled in supported games by passing
-vulkan
into the game's launch options.
HL2 20th anniversary update
- VGUI High DPI support (also in )
- VGUI are now properly scalable on higher resolutions such as 4K (3840x2160).
- Bicubic lightmap filtering (only in )
- Introduced in 2024, bicubic filtering is used on lightmaps when
r_lightmap_bicubic
is enabled, smoothing out aliasing caused by the lower resolution of lightmaps. It can be also enabled by setting the Shader detail to "Very High". - Continue music playback after loading levels
- Introduced in HL2's November 26, 2024 Update, music will continue to play after the next level is loaded, instead of stopping completely like in previous versions.
Availability
Gamecode for both the Source 2013 Multiplayer and Singleplayer branches is included in Valve's Source SDK 2013 repository. Full source code (such as Hammer), are not publicly available, but it was leaked back in 2018.
Source 2013 Singleplayer
Valve
2004
Half-Life: Source (formerly , )2004
Half-Life 2 (formerly , , )2005
Half-Life 2: Lost Coast (formerly )2006
Half-Life 2: Episode One (formerly , )2007
Half-Life 2: Episode Two (formerly , )2007
Portal (formerly , )2013
Source SDK Base 2013 - Singleplayer (AppID: 243730 - Click to Install)
Third-Party
2015
Half-Life 2: Update (earlier version)2019
Mapbase2022
Divinia Chronicles: Relics of Gan-Ti- More...
Source 2013 Multiplayer
Valve
2004
Counter-Strike: Source (formerly , , )2005
Half-Life Deathmatch: Source (formerly , )2005
Day of Defeat: Source (formerly , , )2014
Source SDK Base 2013 - Multiplayer (AppID: 243750 - Click to Install)
Third-party
2008
Empires (formerly )2009
Obsidian Conflict (formerly )2008
Zombie Panic! Source (formerly /[confirm])2011
No More Room in Hell (formerly /[confirm])2013
Counter-Strike Online 22014
Fistful of Frags2016
BrainBread 22018
Hunt Down the Freeman (formerly )- More...
Third-party Source 2013 branches
The following games use neither nor , but rather use custom (heavily modified) branches forked earlier versions from both Source 2013 branches, with newer features added on. As such, they may or may not include all features from newer first-party versions of Source 2013, such as LZMA-compressed BSPs or lightmapped MDLs.
2006
Garry's Mod (which also support some features from Alien Swarm, Portal 2 engine branch and onwards, such as partial VTF 7.5 support; formerly , )2015
Black Mesa (has it's own branch known as Xengine, had features such as CSM, deferred lighting and more; formerly )
System Requirements
These system requirements applies to Source SDK 2013 (and some Source 2013 game) only. Some other games may have their own system requirements.
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP or later (pre-Steam Deck update) Vista, 7 or later (post-Steam Deck update) |
|
Processor (CPU) | 1.7 GHz and/or Dual-core | |
System memory (RAM) | 1 GB (XP) 2 GB (Vista and later) |
|
Hard disk drive (HDD/SSD) | 3.5 GB | |
Video card (GPU) | NVIDIA GeForce 6xxx series, ATI Radeon X1600, Intel HD Graphics 3000 (with 128MB VRAM)
Direct3D 9.0 compatible video card (with atleast DirectX 8.0 compatibility level or higher) |
|
Other | To play on XP and Vista, run the game without Steam by directly launching the hl2.exe executable. Some games may requires -game <gamename> command line. |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | OS X 10.5.8, 10.6.3 (up to 10.14.6) | |
Processor (CPU) | 2.0 GHz and/or Dual-core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD/SSD) | 3.5 GB | |
Video card (GPU) | NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000
OpenGL 2.1 compatible |
|
Sound (audio device) | OpenAL compatible |
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04, SteamOS 1.0 or later Other Linux distros supported. |
|
Processor (CPU) | 2.0 GHz and/or Dual-core | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD/SSD) | 3.5 GB | |
Video card (GPU) | NVIDIA GeForce 8xxx series, ATI Radeon X1600, Intel HD Graphics 3000
OpenGL 2.1 compatible |