weapon_stunstick_player

From Valve Developer Community
Jump to navigation Jump to search

weapon_stunstick_player is a point entity available in Half-Life 2 Half-Life 2. It is a port of the weapon_stunstick entity from Half-Life 2: Deathmatch Half-Life 2: Deathmatch, added after the 20th anniversary update, intended for player use. It can additionally be spawned from dead NPCs in any map if the stunstick_pickupable ConVar is enabled.

C++ Class hierarchy
CWeaponStunStickPlayer
CBaseHLBludgeonWeapon
CBaseHLCombatWeapon
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
Warning.pngWarning: Letting any NPC use this weapon by setting theadditionalequipment keyvalue in hammer will show the electrical sparks at all times when being held by an NPC.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

See also