weapon_stunstick_player
weapon_stunstick_player
is a point entity available in Half-Life 2. after the 20th anniversary update
Note:this weapon is missing an weapon data file so it will not work in game properly if you dont create one yourself
Flags
- Start Constrained : [
1
]
Prevents the model from moving. - Deny player pickup (reserve for NPC) : [
2
] - Not puntable by Gravity Gun : [
4
]
Inputs
HideWeapon
!FGD- If this weapon is being held, hide the worldmodel and/or viewmodel via
EF_NODRAW
. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
OnNPCPickup
- Fires when an NPC picks up this weapon. (
!activator
is the NPC.)
OnPlayerUse
- Fires when the player +uses this weapon. (
!activator
is the player.)
OnPlayerPickup
- Fires when a player picks up this weapon. (
!activator
is the player.)
OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.