info_map_parameters
Jump to navigation
Jump to search

Important:This is a preserved entity in 


.


![]() |
---|
CMapInfo |
![]() |
info_map_parameters
is a point entity available in Counter-Strike: Source and
Counter-Strike: Global Offensive.
This entity determines the C4 explosion radius and the teams that are allowed to buy.
Furthermore, it determines whether random info_deathmatch_spawn entities shall be generated across the map; whether they are used as spawn points in
Deathmatch; and the bots' maximum vision distance.





- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team that can buy (buying) <choices>
- Defines which teams can buy weapons.
0
: Everyone,1
: CTs,2
: Ts,3
: Nobody.Can be overridden with sv_buy_status_override.
- C4 Explosion Radius (bombradius) <integer>
- Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048. Default is 500.
- Pet Population (petpopulation) <float> (only in
)
- Determines the target population of pets (chicken).
Note:Chickens won't spawn automatically unless the map has a Navigation Mesh.
- Use Normal Spawns in Deathmatch? (usenormalspawnsfordm) <choices> (only in
)
- Set to
Yes
if the map should use only the spawn points info_player_terrorist and info_player_counterterrorist instead of info_deathmatch_spawns for Deathmatch. - Disable Autogenerated DM Spawns? (disableautogenerateddmspawns) <choices> (only in
)
- Set to
Yes
if you don't want the engine to generate info_deathmatch_spawns. - Bot Max Vision Distance (botmaxvisiondistance) <float> (only in
)
- Sets the maximum distance bots can see enemies. Default is -1, unlimited.
- Fade Player Visibility Far Z (fadeplayervisibilityfarz) <boolean> (only in
)
- Fade player visibility beyond far z distance.
Inputs
- FireWinCondition <integer>
- Ends the round after 5 seconds with the reason you specify.
Tip:You can also use game_round_end.