info_map_parameters
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Important:This is a preserved entity in 


.


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CMapInfo |
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info_map_parameters
is a point entity available in Counter-Strike: Source and
Counter-Strike: Global Offensive.
This entity determines the C4 explosion radius and the teams that are allowed to buy.
Furthermore, it determines whether random info_deathmatch_spawn entities shall be generated across the map; whether they are used as spawn points in
Deathmatch; and the bots' maximum vision distance.





- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Team that can buy (buying) <integer choices>
- Defines which teams can buy weapons.
Can be overridden with sv_buy_status_override.
- Everyone
- Counter-terrorists only
- Terrorists only
- Nobody
- C4 Explosion Radius (bombradius) <integer>
- Overrides the default radius of the explosion when the C4 bomb explodes. Max range is 2048. If this entity is absent, defaults to 500.
- Pet Population (petpopulation) <float> (only in
)
- Determines the target population of pets (chicken).
Note:Chickens won't spawn automatically unless the map has a Navigation Mesh.
- Use Normal Spawns in Deathmatch? (usenormalspawnsfordm) <choices> (only in
)
- Set to
Yes
if the map should use only the spawn points info_player_terrorist and info_player_counterterrorist instead of info_deathmatch_spawns for Deathmatch. - Disable Autogenerated DM Spawns? (disableautogenerateddmspawns) <choices> (only in
)
- Set to
Yes
if you don't want the engine to generate info_deathmatch_spawns. - Bot Max Vision Distance (botmaxvisiondistance) <float> (only in
)
- Sets the maximum distance bots can see enemies. Default is -1, unlimited.
- Fade Player Visibility Far Z (fadeplayervisibilityfarz) <boolean> (only in
)
- Fade player visibility beyond far z distance.
Inputs
- FireWinCondition <integer choices>
- Ends the round after 5 seconds with the reason you specify.
Tip:(only in
) You can also use game_round_end.
Todo: english text
Value | Winner | Localization string | English text |
---|---|---|---|
0 | Terrorists | #Target_Bombed | |
1 | Counter-terrorists | #VIP_Escaped | |
2 | Terrorists | #VIP_Assassinated | |
3 | Terrorists | #Terrorists_Escaped | |
4 | Counter-terrorists | #CTs_PreventEscape | |
5 | Counter-terrorists | #Escaping_Terrorists_Neutralized | |
6 | Counter-terrorists | #Bomb_Defused | |
7 | Counter-terrorists | #CTs_Win | |
8 | Terrorists | #Terrorists_Win | |
9 | Draw | #Round_Draw | |
10 | Counter-terrorists | #All_Hostages_Rescued | |
11 | Counter-terrorists | #Target_Saved | |
12 | Terrorists | #Hostages_Not_Rescued | |
13 | Counter-terrorists | #Terrorists_Not_Escaped | |
14 | Terrorists | #VIP_Not_Escaped | |
15 | Draw | #Game_Commencing |