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Generated from lists on [[dump_entity_sizes]]. | Generated from lists on [[dump_entity_sizes]]. | ||
== Varied entities == | == Varied entities == | ||
{|class="wikitable sortable" | {|class = "wikitable sortable" style="background:inherit" | ||
! entity !!{{css}} !! {{hls}} !! {{hl2}} !! {{hl2dm}} !! {{dods}} !! {{hldms}} !! {{portal}} !! {{tf2}} !! {{l4d}} !! {{l4d2}} !! {{asw}} !! {{portal2}} !! {{csgo}} !! {{ | ! entity !!style="position: sticky;top:0px" | {{css}} !! style="position: sticky;top:0px" | {{hls}} !! style="position: sticky;top:0px" | {{hl2}} !! style="position: sticky;top:0px" | {{hl2dm}} !! style="position: sticky;top:0px" | {{dods}} !! style="position: sticky;top:0px" | {{hldms}} !! style="position: sticky;top:0px" | {{portal}} !! style="position: sticky;top:0px" | {{tf2}} !! style="position: sticky;top:0px" | {{l4d}} !! style="position: sticky;top:0px" | {{l4d2}} !! style="position: sticky;top:0px" | {{asw}} !! style="position: sticky;top:0px" | {{portal2}} !! style="position: sticky;top:0px" | {{csgo}} !! style="position: sticky;top:0px" | {{Source SDK Base 2006}} Base !! style="position: sticky;top:0px" | {{Source SDK Base 2007}} Base !! style="position: sticky;top:0px" | {{Srcsdk13sp}} {{Srcsdk13mp}} {{tf2branch}} Base | ||
|- | |- | ||
| [[basespriteprojectile]] || {{ | | [[basespriteprojectile]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[fire_cracker_blast]] || {{ | | [[fire_cracker_blast]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[weapon_melee]] || {{ | | [[weapon_melee]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[info_ladder]] || {{ | | [[info_ladder]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} | ||
|- | |- | ||
| [[inferno]] || {{ | | [[inferno]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[molotov_projectile]] || {{ | | [[molotov_projectile]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[weapon_molotov]] || {{ | | [[weapon_molotov]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[point_viewcontrol_multiplayer]] || {{ | | [[point_viewcontrol_multiplayer]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[trigger_catapult]] || {{ | | [[trigger_catapult]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[wearable_item]] || {{ | | [[wearable_item]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[npc_grenade_hopwire]] || {{ | | [[npc_grenade_hopwire]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} | ||
|- | |- | ||
| [[vortex_controller]] || {{ | | [[vortex_controller]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} | ||
|- | |- | ||
| [[weapon_ifm_base]] || {{ | | [[weapon_ifm_base]] || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[weapon_ifm_base_camera]] || {{ | | [[weapon_ifm_base_camera]] || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[weapon_ifm_steadycam]] || {{ | | [[weapon_ifm_steadycam]] || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[bot_action_point]] || {{ | | [[bot_action_point]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[bot_generator]] || {{ | | [[bot_generator]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[bot_proxy]] || {{ | | [[bot_proxy]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[team_control_point]] || {{ | | [[team_control_point]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[team_control_point_master]] || {{ | | [[team_control_point_master]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[team_control_point_round]] || {{ | | [[team_control_point_round]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[team_round_timer]] || {{ | | [[team_round_timer]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[team_train_watcher]] || {{ | | [[team_train_watcher]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[trigger_capture_area]] || {{ | | [[trigger_capture_area]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[weapon_oldmanharpoon]] || {{ | | [[weapon_oldmanharpoon]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} | ||
|- | |- | ||
| [[prop_coreball]] || {{ | | [[prop_coreball]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[hl2_survival_gamerules]] || {{ | | [[hl2_survival_gamerules]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} | ||
|- | |- | ||
| [[hunter_flechette]] || {{ | | [[hunter_flechette]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[info_radar_target]] || {{ | | [[info_radar_target]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[info_target_vehicle_transition]] || {{ | | [[info_target_vehicle_transition]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[npc_hunter]] || {{ | | [[npc_hunter]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[npc_hunter_maker]] || {{ | | [[npc_hunter_maker]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[point_flesh_effect_target]] || {{ | | [[point_flesh_effect_target]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[trigger_vehicle_cargo]] || {{ | | [[trigger_vehicle_cargo]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[weapon_striderbuster]] || {{ | | [[weapon_striderbuster]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[ai_goal_injured_follow]] || {{ | | [[ai_goal_injured_follow]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} | ||
|- | |- | ||
| [[npc_zombine]] || {{ | | [[npc_zombine]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} | ||
|- | |- | ||
| [[prop_stickybomb]] || {{ | | [[prop_stickybomb]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[prop_vehicle_jeep]] || {{ | | [[prop_vehicle_jeep]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} | ||
|- | |- | ||
| [[ai_goal_operator]] || {{ | | [[ai_goal_operator]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[info_darknessmode_lightsource]] || {{ | | [[info_darknessmode_lightsource]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_fastzombie]] || {{ | | [[npc_fastzombie]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_fastzombie_torso]] || {{ | | [[npc_fastzombie_torso]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[prop_vehicle_cannon]] || {{ | | [[prop_vehicle_cannon]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[weapon_alyxgun]] || {{ | | [[weapon_alyxgun]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[weapon_citizenpackage]] || {{ | | [[weapon_citizenpackage]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[weapon_citizensuitcase]] || {{ | | [[weapon_citizensuitcase]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[logic_achievement]] || {{ | | [[logic_achievement]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
|- | |- | ||
| [[ai_npc_eventresponsesystem]] || {{ | | [[ai_npc_eventresponsesystem]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[prop_vehicle_choreo_generic]] || {{ | | [[prop_vehicle_choreo_generic]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[vort_charge_token]] || {{ | | [[vort_charge_token]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
|- | |- | ||
| [[vort_effect_dispel]] || {{ | | [[vort_effect_dispel]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} | ||
|- | |- | ||
| [[npc_fisherman]] || {{ | | [[npc_fisherman]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[env_headcrabcanister]] || {{ | | [[env_headcrabcanister]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} | ||
|- | |- | ||
| [[npc_headcrab]] || {{ | | [[npc_headcrab]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} | ||
|- | |- | ||
| [[npc_headcrab_black]] || {{ | | [[npc_headcrab_black]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} | ||
|- | |- | ||
| [[npc_headcrab_fast]] || {{ | | [[npc_headcrab_fast]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} | ||
|- | |- | ||
| [[npc_headcrab_poison]] || {{ | | [[npc_headcrab_poison]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} | ||
|- | |- | ||
| [[npc_manhack]] || {{ | | [[npc_manhack]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} | ||
|- | |- | ||
| [[npc_poisonzombie]] || {{ | | [[npc_poisonzombie]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} | ||
|- | |- | ||
| [[npc_vortigaunt]] || {{ | | [[npc_vortigaunt]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} | ||
|- | |- | ||
| [[func_tankairboatgun]] || {{ | | [[func_tankairboatgun]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[func_tankapcrocket]] || {{ | | [[func_tankapcrocket]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[func_tank_combine_cannon]] || {{ | | [[func_tank_combine_cannon]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[info_target_helicopter_crash]] || {{ | | [[info_target_helicopter_crash]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[env_rotorwash_emitter]] || {{ | | [[env_rotorwash_emitter]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[grenade_helicopter]] || {{ | | [[grenade_helicopter]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[helicopter_chunk]] || {{ | | [[helicopter_chunk]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[info_target_gunshipcrash]] || {{ | | [[info_target_gunshipcrash]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_combinegunship]] || {{ | | [[npc_combinegunship]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_heli_avoidbox]] || {{ | | [[npc_heli_avoidbox]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_heli_avoidsphere]] || {{ | | [[npc_heli_avoidsphere]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_heli_nobomb]] || {{ | | [[npc_heli_nobomb]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_helicopter]] || {{ | | [[npc_helicopter]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_helicoptersensor]] || {{ | | [[npc_helicoptersensor]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_enemyfinder_combinecannon]] || {{ | | [[npc_enemyfinder_combinecannon]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[ai_goal_actbusy]] || {{ | | [[ai_goal_actbusy]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[ai_goal_actbusy_queue]] || {{ | | [[ai_goal_actbusy_queue]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[ar2explosion]] || {{ | | [[ar2explosion]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[env_ar2explosion]] || {{ | | [[env_ar2explosion]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[env_speaker]] || {{ | | [[env_speaker]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_bullseye]] || {{ | | [[npc_bullseye]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_enemyfinder]] || {{ | | [[npc_enemyfinder]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[logic_playerproxy]] || {{ | | [[logic_playerproxy]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[weapon_pistol]] || {{ | | [[weapon_pistol]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[env_laserdot]] || {{ | | [[env_laserdot]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[ai_relationship]] || {{ | | [[ai_relationship]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[info_npc_spawn_destination]] || {{ | | [[info_npc_spawn_destination]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_maker]] || {{ | | [[npc_maker]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_template_maker]] || {{ | | [[npc_template_maker]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[grenade_spit]] || {{ | | [[grenade_spit]] || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} | ||
|- | |- | ||
| [[crossbow_bolt]] || {{ | | [[crossbow_bolt]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[func_healthcharger]] || {{ | | [[func_healthcharger]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[grenade_homer]] || {{ | | [[grenade_homer]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[item_battery]] || {{ | | [[item_battery]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[item_healthkit]] || {{ | | [[item_healthkit]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[item_healthvial]] || {{ | | [[item_healthvial]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[weapon_357]] || {{ | | [[weapon_357]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[weapon_crossbow]] || {{ | | [[weapon_crossbow]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[weapon_crowbar]] || {{ | | [[weapon_crowbar]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[weapon_rpg]] || {{ | | [[weapon_rpg]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[weapon_shotgun]] || {{ | | [[weapon_shotgun]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[func_tankrocket]] || {{ | | [[func_tankrocket]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[bodyque]] || {{ | | [[bodyque]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[func_recharge]] || {{ | | [[func_recharge]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[func_tankmortar]] || {{ | | [[func_tankmortar]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[func_tankphyscannister]] || {{ | | [[func_tankphyscannister]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[grenade_beam]] || {{ | | [[grenade_beam]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[grenade_beam_chaser]] || {{ | | [[grenade_beam_chaser]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[item_suit]] || {{ | | [[item_suit]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[func_tank]] || {{ | | [[func_tank]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[func_tanklaser]] || {{ | | [[func_tanklaser]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[func_tankpulselaser]] || {{ | | [[func_tankpulselaser]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[func_lookdoor]] || {{ | | [[func_lookdoor]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[lookdoorthinker]] || {{ | | [[lookdoorthinker]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_newnpc]] || {{ | | [[npc_newnpc]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[baseprojectile]] || {{ | | [[baseprojectile]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[player_pickup]] || {{ | | [[player_pickup]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_concussiongrenade]] || {{ | | [[npc_concussiongrenade]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_contactgrenade]] || {{ | | [[npc_contactgrenade]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[npc_handgrenade]] || {{ | | [[npc_handgrenade]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[info_player_counterterrorist]] || {{ | | [[info_player_counterterrorist]] || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[info_player_terrorist]] || {{ | | [[info_player_terrorist]] || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[holiday_gift]] || {{ | | [[holiday_gift]] || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[func_nav_avoid]] || {{ | | [[func_nav_avoid]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[func_nav_prefer]] || {{ | | [[func_nav_prefer]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[func_nav_prerequisite]] || {{ | | [[func_nav_prerequisite]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[simple_bot]] || {{ | | [[simple_bot]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[func_nav_avoidance_obstacle]] || {{ | | [[func_nav_avoidance_obstacle]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[func_nav_blocker]] || {{ | | [[func_nav_blocker]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[trigger_apply_impulse]] || {{ | | [[trigger_apply_impulse]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[trigger_teleport_relative]] || {{ | | [[trigger_teleport_relative]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[logic_eventlistener_itemequip]] || {{ | | [[logic_eventlistener_itemequip]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[point_worldtext]] || {{ | | [[point_worldtext]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[logic_eventlistener]] || {{ | | [[logic_eventlistener]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[skybox_swapper]] || {{ | | [[skybox_swapper]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[point_script_template]] || {{ | | [[point_script_template]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[logic_script]] || {{ | | [[logic_script]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[ammo_buckshot]] || {{ | | [[ammo_buckshot]] || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[weapon_glock]] || {{ | | [[weapon_glock]] || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[predicted_viewmodel]] || {{ | | [[predicted_viewmodel]] || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[cycler]] || {{ | | [[cycler]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[cycler_blender]] || {{ | | [[cycler_blender]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[cycler_weapon]] || {{ | | [[cycler_weapon]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[cycler_wreckage]] || {{ | | [[cycler_wreckage]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[model_studio]] || {{ | | [[model_studio]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[func_monitor]] || {{ | | [[func_monitor]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[info_vehicle_groundspawn]] || {{ | | [[info_vehicle_groundspawn]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[info_lighting_relative]] || {{ | | [[info_lighting_relative]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[point_velocitysensor]] || {{ | | [[point_velocitysensor]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[point_angularvelocitysensor]] || {{ | | [[point_angularvelocitysensor]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[vote_controller]] || {{ | | [[vote_controller]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} | ||
|- | |- | ||
| [[info_player_teamspawn]] || {{ | | [[info_player_teamspawn]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[point_push]] || {{ | | [[point_push]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[spraycan]] || {{ | | [[spraycan]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} | ||
|} | |} | ||
== Since some game == | == Since some game == | ||
{|class="wikitable sortable" | {|class = "wikitable sortable" style="background:inherit" | ||
! entity !!style="position: sticky;top:0px" | {{css}} !! style="position: sticky;top:0px" | {{hls}} !! style="position: sticky;top:0px" | {{hl2}} !! style="position: sticky;top:0px" | {{hl2dm}} !! style="position: sticky;top:0px" | {{dods}} !! style="position: sticky;top:0px" | {{hldms}} !! style="position: sticky;top:0px" | {{portal}} !! style="position: sticky;top:0px" | {{tf2}} !! style="position: sticky;top:0px" | {{l4d}} !! style="position: sticky;top:0px" | {{l4d2}} !! style="position: sticky;top:0px" | {{asw}} !! style="position: sticky;top:0px" | {{portal2}} !! style="position: sticky;top:0px" | {{csgo}} !! style="position: sticky;top:0px" | {{Source SDK Base 2006}} Base !! style="position: sticky;top:0px" | {{Source SDK Base 2007}} Base !! style="position: sticky;top:0px" | {{Srcsdk13sp}} {{Srcsdk13mp}} {{tf2branch}} Base | |||
! entity !!{{css}} !! {{hls}} !! {{hl2}} !! {{hl2dm}} !! {{dods}} !! {{hldms}} !! {{portal}} !! {{tf2}} !! {{l4d}} !! {{l4d2}} !! {{asw}} !! {{portal2}} !! {{csgo}} !! {{ | |||
|- | |- | ||
| [[ai_goal_fightfromcover]] || {{ | | [[ai_goal_fightfromcover]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[env_ambient_light]] || {{ | | [[env_ambient_light]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[env_entity_freezing]] || {{ | | [[env_entity_freezing]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[env_sprite_clientside]] || {{ | | [[env_sprite_clientside]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[func_instance_io_proxy]] || {{ | | [[func_instance_io_proxy]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[logic_playmovie]] || {{ | | [[logic_playmovie]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[logic_random_outputs]] || {{ | | [[logic_random_outputs]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[physics_prop_statue]] || {{ | | [[physics_prop_statue]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[prop_hallucination]] || {{ | | [[prop_hallucination]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[prop_talker]] || {{ | | [[prop_talker]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[sunlight_shadow_control]] || {{ | | [[sunlight_shadow_control]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[trigger_hierarchy]] || {{ | | [[trigger_hierarchy]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[vgui_movie_display]] || {{ | | [[vgui_movie_display]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[beam_spotlight]] || {{ | | [[beam_spotlight]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[env_dof_controller]] || {{ | | [[env_dof_controller]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[env_outtro_stats]] || {{ | | [[env_outtro_stats]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[filter_activator_context]] || {{ | | [[filter_activator_context]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[filter_activator_model]] || {{ | | [[filter_activator_model]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[fog_volume]] || {{ | | [[fog_volume]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[func_detail_blocker]] || {{ | | [[func_detail_blocker]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[func_precipitation_blocker]] || {{ | | [[func_precipitation_blocker]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[info_game_event_proxy]] || {{ | | [[info_game_event_proxy]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[info_remarkable]] || {{ | | [[info_remarkable]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[light_directional]] || {{ | | [[light_directional]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[point_broadcastclientcommand]] || {{ | | [[point_broadcastclientcommand]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[point_entity_finder]] || {{ | | [[point_entity_finder]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[postprocess_controller]] || {{ | | [[postprocess_controller]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[trigger_auto_crouch]] || {{ | | [[trigger_auto_crouch]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[trigger_fog]] || {{ | | [[trigger_fog]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[trigger_tonemap]] || {{ | | [[trigger_tonemap]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[color_correction]] || {{ | | [[color_correction]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[color_correction_volume]] || {{ | | [[color_correction_volume]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[env_debughistory]] || {{ | | [[env_debughistory]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[env_dusttrail]] || {{ | | [[env_dusttrail]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[env_particle_performance_monitor]] || {{ | | [[env_particle_performance_monitor]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[env_projectedtexture]] || {{ | | [[env_projectedtexture]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[env_sprite_oriented]] || {{ | | [[env_sprite_oriented]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[env_tonemap_controller]] || {{ | | [[env_tonemap_controller]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[filter_activator_mass_greater]] || {{ | | [[filter_activator_mass_greater]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[func_proprrespawnzone]] || {{ | | [[func_proprrespawnzone]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[func_reflective_glass]] || {{ | | [[func_reflective_glass]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[func_weight_button]] || {{ | | [[func_weight_button]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[hammer_updateignorelist]] || {{ | | [[hammer_updateignorelist]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[info_overlay_accessor]] || {{ | | [[info_overlay_accessor]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[info_particle_system]] || {{ | | [[info_particle_system]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[logic_active_autosave]] || {{ | | [[logic_active_autosave]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[point_bonusmaps_accessor]] || {{ | | [[point_bonusmaps_accessor]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[point_commentary_viewpoint]] || {{ | | [[point_commentary_viewpoint]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[point_gamestats_counter]] || {{ | | [[point_gamestats_counter]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[point_posecontroller]] || {{ | | [[point_posecontroller]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[vgui_slideshow_display]] || {{ | | [[vgui_slideshow_display]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} | ||
|- | |- | ||
| [[env_instructor_hint]] || {{ | | [[env_instructor_hint]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[env_tilt]] || {{ | | [[env_tilt]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[info_target_instructor_hint]] || {{ | | [[info_target_instructor_hint]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[logic_register_activator]] || {{ | | [[logic_register_activator]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|- | |- | ||
| [[point_viewproxy]] || {{ | | [[point_viewproxy]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} | ||
|} | |} | ||
Line 437: | Line 437: | ||
=== {{tf2|4}} === | === {{tf2|4}} === | ||
[[_ballplayertoucher]] | [[_ballplayertoucher]] ● [[archer_proxy]] ● [[base_boss]] ● [[bot_controller]] ● [[bot_hint_engineer_nest]] ● [[bot_hint_sentrygun]] ● [[bot_hint_teleporter_exit]] ● [[bot_npc_archer]] ● [[bot_npc_decoy]] ● [[bot_roster]] ● [[dispenser_touch_trigger]] ● [[entity_bird]] ● [[entity_carrier]] ● [[entity_croc]] ● [[entity_medigun_shield]] ● [[entity_revive_marker]] ● [[entity_rocket]] ● [[entity_saucer]] ● [[entity_sign]] ● [[entity_soldier_statue]] ● [[entity_spawn_manager]] ● [[entity_spawn_point]] ● [[env_sniperdot]] ● [[eyeball_boss]] ● [[filter_activator_tfteam]] ● [[filter_tf_bot_has_tag]] ● [[filter_tf_class]] ● [[filter_tf_condition]] ● [[filter_tf_damaged_by_weapon_in_slot]] ● [[filter_tf_player_can_cap]] ● [[func_achievement]] ● [[func_capturezone]] ● [[func_changeclass]] ● [[func_croc]] ● [[func_flag_alert]] ● [[func_flagdetectionzone]] ● [[func_forcefield]] ● [[func_nobuild]] ● [[func_nogrenades]] ● [[func_passtime_goal]] ● [[func_passtime_goalie_zone]] ● [[func_passtime_no_ball_zone]] ● [[func_powerupvolume]] ● [[func_regenerate]] ● [[func_respawnflag]] ● [[func_respawnroom]] ● [[func_respawnroomvisualizer]] ● [[func_suggested_build]] ● [[func_tfbot_hint]] ● [[func_upgradestation]] ● [[game_forcerespawn]] ● [[game_intro_viewpoint]] ● [[game_round_win]] ● [[game_text_tf]] ● [[ghost]] ● [[halloween_fortune_teller]] ● [[halloween_souls_pack]] ● [[halloween_zapper]] ● [[headless_hatman]] ● [[hightower_teleport_vortex]] ● [[info_observer_point]] ● [[info_passtime_ball_spawn]] ● [[info_populator]] ● [[info_powerup_spawn]] ● [[item_ammopack_full]] ● [[item_ammopack_medium]] ● [[item_ammopack_small]] ● [[item_armor]] ● [[item_bonuspack]] ● [[item_currencypack_custom]] ● [[item_currencypack_large]] ● [[item_currencypack_medium]] ● [[item_currencypack_small]] ● [[item_healthammokit]] ● [[item_healthkit_full]] ● [[item_healthkit_medium]] ● [[item_healthkit_small]] ● [[item_powerup_crit]] ● [[item_powerup_rune]] ● [[item_powerup_rune_temp]] ● [[item_powerup_uber]] ● [[item_teamflag]] ● [[item_teamflag_return_icon]] ● [[mapobj_cart_dispenser]] ● [[merasmus]] ● [[merasmus_dancer]] ● [[monster_resource]] ● [[obj_attachment_sapper]] ● [[obj_dispenser]] ● [[obj_sentrygun]] ● [[obj_teleporter]] ● [[passtime_ball]] ● [[passtime_logic]] ● [[pd_dispenser]] ● [[point_intermission]] ● [[point_populator_interface]] ● [[populator_internal_spawn_point]] ● [[prop_soccer_ball]] ● [[rd_robot_dispenser]] ● [[tank_boss]] ● [[tank_destruction]] ● [[teleport_vortex]] ● [[tf_ammo_pack]] ● [[tf_base_minigame]] ● [[tf_bonus_duck_pickup]] ● [[tf_bot]] ● [[tf_dropped_weapon]] ● [[tf_flame]] ● [[tf_flame_manager]] ● [[tf_gamerules]] ● [[tf_gas_manager]] ● [[tf_generic_bomb]] ● [[tf_glow]] ● [[tf_halloween_gift_pickup]] ● [[tf_halloween_gift_spawn_location]] ● [[tf_halloween_minigame]] ● [[tf_halloween_minigame_falling_platforms]] ● [[tf_halloween_pickup]] ● [[tf_logic_arena]] ● [[tf_logic_bonusround]] ● [[tf_logic_competitive]] ● [[tf_logic_cp_timer]] ● [[tf_logic_holiday]] ● [[tf_logic_hybrid_ctf_cp]] ● [[tf_logic_koth]] ● [[tf_logic_mann_vs_machine]] ● [[tf_logic_mannpower]] ● [[tf_logic_medieval]] ● [[tf_logic_minigames]] ● [[tf_logic_multiple_escort]] ● [[tf_logic_on_holiday]] ● [[tf_logic_player_destruction]] ● [[tf_logic_robot_destruction]] ● [[tf_logic_training_mode]] ● [[tf_mann_vs_machine_stats]] ● [[tf_merasmus_trick_or_treat_prop]] ● [[tf_objective_resource]] ● [[tf_pda_expansion_dispenser]] ● [[tf_pda_expansion_teleporter]] ● [[tf_player_manager]] ● [[tf_point_nav_interface]] ● [[tf_point_weapon_mimic]] ● [[tf_powerup_bottle]] ● [[tf_projectile_arrow]] ● [[tf_projectile_ball_ornament]] ● [[tf_projectile_balloffire]] ● [[tf_projectile_cleaver]] ● [[tf_projectile_energy_ball]] ● [[tf_projectile_energy_ring]] ● [[tf_projectile_flare]] ● [[tf_projectile_grapplinghook]] ● [[tf_projectile_healing_bolt]] ● [[tf_projectile_jar]] ● [[tf_projectile_jar_gas]] ● [[tf_projectile_jar_milk]] ● [[tf_projectile_lightningorb]] ● [[tf_projectile_mechanicalarmorb]] ● [[tf_projectile_pipe]] ● [[tf_projectile_pipe_remote]] ● [[tf_projectile_rocket]] ● [[tf_projectile_sentryrocket]] ● [[tf_projectile_spellbats]] ● [[tf_projectile_spellfireball]] ● [[tf_projectile_spellkartbats]] ● [[tf_projectile_spellkartorb]] ● [[tf_projectile_spellmeteorshower]] ● [[tf_projectile_spellmirv]] ● [[tf_projectile_spellpumpkin]] ● [[tf_projectile_spellspawnboss]] ● [[tf_projectile_spellspawnhorde]] ● [[tf_projectile_spellspawnzombie]] ● [[tf_projectile_spelltransposeteleport]] ● [[tf_projectile_stun_ball]] ● [[tf_projectile_syringe]] ● [[tf_projectile_throwable]] ● [[tf_projectile_throwable_breadmonster]] ● [[tf_projectile_throwable_brick]] ● [[tf_projectile_throwable_repel]] ● [[tf_pumpkin_bomb]] ● [[tf_ragdoll]] ● [[tf_robot_destruction_robot]] ● [[tf_robot_destruction_robot_spawn]] ● [[tf_robot_destruction_spawn_group]] ● [[tf_spawner]] ● [[tf_spell_meteorshowerspawner]] ● [[tf_spell_pickup]] ● [[tf_target_dummy]] ● [[tf_taunt_prop]] ● [[tf_team]] ● [[tf_teleport_location]] ● [[tf_viewmodel]] ● [[tf_weapon_base]] ● [[tf_weapon_bat]] ● [[tf_weapon_bat_fish]] ● [[tf_weapon_bat_giftwrap]] ● [[tf_weapon_bat_wood]] ● [[tf_weapon_bonesaw]] ● [[tf_weapon_bottle]] ● [[tf_weapon_breakable_sign]] ● [[tf_weapon_buff_item]] ● [[tf_weapon_builder]] ● [[tf_weapon_cannon]] ● [[tf_weapon_charged_smg]] ● [[tf_weapon_cleaver]] ● [[tf_weapon_club]] ● [[tf_weapon_compound_bow]] ● [[tf_weapon_crossbow]] ● [[tf_weapon_drg_pomson]] ● [[tf_weapon_fireaxe]] ● [[tf_weapon_fists]] ● [[tf_weapon_flamethrower]] ● [[tf_weapon_flaregun]] ● [[tf_weapon_flaregun_revenge]] ● [[tf_weapon_grapplinghook]] ● [[tf_weapon_grenadelauncher]] ● [[tf_weapon_handgun_scout_primary]] ● [[tf_weapon_handgun_scout_secondary]] ● [[tf_weapon_invis]] ● [[tf_weapon_jar]] ● [[tf_weapon_jar_gas]] ● [[tf_weapon_jar_milk]] ● [[tf_weapon_katana]] ● [[tf_weapon_knife]] ● [[tf_weapon_laser_pointer]] ● [[tf_weapon_lunchbox]] ● [[tf_weapon_lunchbox_drink]] ● [[tf_weapon_mechanical_arm]] ● [[tf_weapon_medigun]] ● [[tf_weapon_minigun]] ● [[tf_weapon_parachute]] ● [[tf_weapon_parachute_primary]] ● [[tf_weapon_parachute_secondary]] ● [[tf_weapon_particle_cannon]] ● [[tf_weapon_passtime_gun]] ● [[tf_weapon_pda_engineer_build]] ● [[tf_weapon_pda_engineer_destroy]] ● [[tf_weapon_pda_spy]] ● [[tf_weapon_pep_brawler_blaster]] ● [[tf_weapon_pipebomblauncher]] ● [[tf_weapon_pistol]] ● [[tf_weapon_pistol_scout]] ● [[tf_weapon_raygun]] ● [[tf_weapon_revolver]] ● [[tf_weapon_robot_arm]] ● [[tf_weapon_rocketlauncher]] ● [[tf_weapon_rocketlauncher_airstrike]] ● [[tf_weapon_rocketlauncher_directhit]] ● [[tf_weapon_rocketlauncher_fireball]] ● [[tf_weapon_rocketpack]] ● [[tf_weapon_sapper]] ● [[tf_weapon_scattergun]] ● [[tf_weapon_sentry_revenge]] ● [[tf_weapon_shotgun_building_rescue]] ● [[tf_weapon_shotgun_hwg]] ● [[tf_weapon_shotgun_primary]] ● [[tf_weapon_shotgun_pyro]] ● [[tf_weapon_shotgun_soldier]] ● [[tf_weapon_shovel]] ● [[tf_weapon_slap]] ● [[tf_weapon_smg]] ● [[tf_weapon_sniperrifle]] ● [[tf_weapon_sniperrifle_classic]] ● [[tf_weapon_sniperrifle_decap]] ● [[tf_weapon_soda_popper]] ● [[tf_weapon_spellbook]] ● [[tf_weapon_stickbomb]] ● [[tf_weapon_sword]] ● [[tf_weapon_syringegun_medic]] ● [[tf_weapon_wrench]] ● [[tf_weaponbase_grenade_proj]] ● [[tf_weaponbase_melee]] ● [[tf_weaponbase_merasmus_grenade]] ● [[tf_wearable]] ● [[tf_wearable_campaign_item]] ● [[tf_wearable_demoshield]] ● [[tf_wearable_levelable_item]] ● [[tf_wearable_razorback]] ● [[tf_wearable_robot_arm]] ● [[tf_wearable_vm]] ● [[tf_zombie]] ● [[tf_zombie_spawner]] ● [[training_annotation]] ● [[training_prop_dynamic]] ● [[trigger_add_or_remove_tf_player_attributes]] ● [[trigger_add_tf_player_condition]] ● [[trigger_bot_tag]] ● [[trigger_ignite]] ● [[trigger_ignite_arrows]] ● [[trigger_particle]] ● [[trigger_passtime_ball]] ● [[trigger_player_respawn_override]] ● [[trigger_rd_vault_trigger]] ● [[trigger_remove_tf_player_condition]] ● [[trigger_stun]] ● [[trigger_timer_door]] ● [[wheel_of_doom]] ● [[wheel_of_doom_spiral]] | ||
=== {{l4d2|4}} === | === {{l4d2|4}} === | ||
[[ability_charge]] | [[ability_charge]] ● [[ability_leap]] ● [[ability_selfdestruct]] ● [[ability_spit]] ● [[ambient_music]] ● [[charger]] ● [[env_airstrike_indoors]] ● [[env_airstrike_outdoors]] ● [[env_physics_blocker]] ● [[filter_health]] ● [[filter_melee_damage]] ● [[func_block_charge]] ● [[func_extinguisher]] ● [[func_nav_connection_blocker]] ● [[func_playerghostinfected_clip]] ● [[func_timescale]] ● [[game_scavenge_progress_display]] ● [[grenade_launcher_projectile]] ● [[info_ambient_mob_end]] ● [[info_ambient_mob_start]] ● [[info_item_position]] ● [[info_l4d1_survivor_spawn]] ● [[info_particle_target]] ● [[info_zombie_border]] ● [[insect_swarm]] ● [[jockey]] ● [[logic_director_query]] ● [[logic_game_event]] ● [[point_nav_attribute_region]] ● [[point_prop_use_target]] ● [[point_script_use_target]] ● [[prop_minigun_l4d1]] ● [[prop_physics2]] ● [[prop_wall_breakable]] ● [[script_clip_vphysics]] ● [[script_func_button]] ● [[script_nav_attribute_region]] ● [[script_nav_blocker]] ● [[script_trigger_hurt]] ● [[script_trigger_multiple]] ● [[script_trigger_once]] ● [[script_trigger_push]] ● [[scripted_item_drop]] ● [[sound_mix_layer]] ● [[spitter]] ● [[spitter_projectile]] ● [[survivor_death_model]] ● [[trigger_active_weapon_detect]] ● [[trigger_callback]] ● [[trigger_upgrade_laser_sight]] ● [[upgrade_ammo_explosive]] ● [[upgrade_ammo_incendiary]] ● [[upgrade_laser_sight]] ● [[upgrade_spawn]] ● [[vomitjar_projectile]] ● [[weapon_adrenaline]] ● [[weapon_adrenaline_spawn]] ● [[weapon_chainsaw]] ● [[weapon_chainsaw_spawn]] ● [[weapon_charger_claw]] ● [[weapon_cola_bottles]] ● [[weapon_defibrillator]] ● [[weapon_defibrillator_spawn]] ● [[weapon_fireworkcrate]] ● [[weapon_gascan_spawn]] ● [[weapon_gnome]] ● [[weapon_grenade_launcher]] ● [[weapon_grenade_launcher_spawn]] ● [[weapon_item_spawn]] ● [[weapon_jockey_claw]] ● [[weapon_melee_spawn]] ● [[weapon_pistol_magnum]] ● [[weapon_pistol_magnum_spawn]] ● [[weapon_rifle_ak47]] ● [[weapon_rifle_ak47_spawn]] ● [[weapon_rifle_desert]] ● [[weapon_rifle_desert_spawn]] ● [[weapon_rifle_m60]] ● [[weapon_rifle_m60_spawn]] ● [[weapon_rifle_sg552]] ● [[weapon_rifle_sg552_spawn]] ● [[weapon_scavenge_item_spawn]] ● [[weapon_shotgun_chrome]] ● [[weapon_shotgun_chrome_spawn]] ● [[weapon_shotgun_spas]] ● [[weapon_shotgun_spas_spawn]] ● [[weapon_smg_mp5]] ● [[weapon_smg_mp5_spawn]] ● [[weapon_smg_silenced]] ● [[weapon_smg_silenced_spawn]] ● [[weapon_sniper_awp]] ● [[weapon_sniper_awp_spawn]] ● [[weapon_sniper_military]] ● [[weapon_sniper_military_spawn]] ● [[weapon_sniper_scout]] ● [[weapon_sniper_scout_spawn]] ● [[weapon_spawn]] ● [[weapon_spitter_claw]] ● [[weapon_upgradepack_explosive]] ● [[weapon_upgradepack_explosive_spawn]] ● [[weapon_upgradepack_incendiary]] ● [[weapon_upgradepack_incendiary_spawn]] ● [[weapon_vomitjar]] ● [[weapon_vomitjar_spawn]] | ||
=== {{csgo|4}} === | === {{csgo|4}} === | ||
[[ammo_357sig_np_reserve]] | [[ammo_357sig_np_reserve]] ● [[ammo_357sig_p250]] ● [[ammo_357sig_small]] ● [[ammo_556mm_small]] ● [[breachcharge_projectile]] ● [[bumpmine_projectile]] ● [[cfe_player_decal]] ● [[chicken]] ● [[dangerzone_controller]] ● [[dangerzone_entity]] ● [[decoy_projectile]] ● [[drone]] ● [[dronegun]] ● [[dz_door]] ● [[ent_snowball_pile]] ● [[env_cascade_light]] ● [[env_gascanister]] ● [[func_block_dm_spawns]] ● [[func_no_defuse]] ● [[func_survival_c4_target]] ● [[func_tablet_blocker]] ● [[game_coopmission_manager]] ● [[game_money]] ● [[game_round_end]] ● [[game_survival_logic]] ● [[global_chatter]] ● [[grassburn]] ● [[hostage_carriable_prop]] ● [[info_armsrace_counterterrorist]] ● [[info_armsrace_terrorist]] ● [[info_bomb_target_hint_A]] ● [[info_bomb_target_hint_B]] ● [[info_deathmatch_spawn]] ● [[info_enemy_terrorist_spawn]] ● [[info_gascanister_launchpoint]] ● [[info_hostage_rescue_zone_hint]] ● [[info_hostage_spawn]] ● [[info_map_region]] ● [[info_paradrop_denial]] ● [[info_player_ping]] ● [[item_cash]] ● [[item_coop_coin]] ● [[item_cutters]] ● [[item_dogtags]] ● [[item_heavyassaultsuit]] ● [[mapvetopick_controller]] ● [[npc_heardanger]] ● [[paradrop_chopper]] ● [[planted_c4_survival]] ● [[planted_c4_training]] ● [[point_dz_dronegun]] ● [[point_dz_itemspawn]] ● [[point_dz_itemspawn_group]] ● [[point_dz_parachute]] ● [[point_dz_weaponspawn]] ● [[point_dz_weaponspawn_group]] ● [[point_give_ammo]] ● [[point_hiding_spot]] ● [[prop_ammo_box_generic]] ● [[prop_counter]] ● [[prop_dynamic_glow]] ● [[prop_exploding_barrel]] ● [[prop_loot_crate]] ● [[prop_mapplaced_long_use_entity]] ● [[prop_metal_crate]] ● [[prop_money_crate]] ● [[prop_paradrop_crate]] ● [[prop_weapon_refill_heavyarmor]] ● [[prop_weapon_upgrade_armor]] ● [[prop_weapon_upgrade_armor_helmet]] ● [[prop_weapon_upgrade_chute]] ● [[prop_weapon_upgrade_contractkill]] ● [[prop_weapon_upgrade_exojump]] ● [[prop_weapon_upgrade_helmet]] ● [[prop_weapon_upgrade_tablet_droneintel]] ● [[prop_weapon_upgrade_tablet_highres]] ● [[prop_weapon_upgrade_tablet_zoneintel]] ● [[radar_jammer]] ● [[snowball_projectile]] ● [[survival_spawn_chopper]] ● [[tagrenade_projectile]] ● [[trigger_bomb_reset]] ● [[trigger_safemoneygather]] ● [[trigger_softbarrier]] ● [[trigger_soundoperator]] ● [[trigger_survival_playarea]] ● [[vgui_world_text_panel]] ● [[weapon_bizon]] ● [[weapon_breachcharge]] ● [[weapon_bumpmine]] ● [[weapon_decoy]] ● [[weapon_fists]] ● [[weapon_galilar]] ● [[weapon_healthshot]] ● [[weapon_hkp2000]] ● [[weapon_incgrenade]] ● [[weapon_knifegg]] ● [[weapon_mag7]] ● [[weapon_mp7]] ● [[weapon_mp9]] ● [[weapon_negev]] ● [[weapon_nova]] ● [[weapon_p250]] ● [[weapon_sawedoff]] ● [[weapon_scar17]] ● [[weapon_scar20]] ● [[weapon_sg556]] ● [[weapon_shield]] ● [[weapon_snowball]] ● [[weapon_ssg08]] ● [[weapon_tablet]] ● [[weapon_tagrenade]] ● [[weapon_taser]] ● [[weapon_tec9]] ● [[weapon_zone_repulsor]] ● [[weaponworldmodel]] | ||
=== {{asw|4}} === | === {{asw|4}} === | ||
[[asw_alien]] | [[asw_alien]] ● [[asw_alien_goo]] ● [[asw_alien_jumper]] ● [[asw_alien_shover]] ● [[asw_ambient_generic]] ● [[asw_ammo_autogun]] ● [[asw_ammo_chainsaw]] ● [[asw_ammo_drop]] ● [[asw_ammo_flamer]] ● [[asw_ammo_mining_laser]] ● [[asw_ammo_pdw]] ● [[asw_ammo_pistol]] ● [[asw_ammo_rifle]] ● [[asw_ammo_shotgun]] ● [[asw_ammo_vindicator]] ● [[asw_aoegrenade_touch_trigger]] ● [[asw_bait]] ● [[asw_barrel_explosive]] ● [[asw_barrel_radioactive]] ● [[asw_bloodhound]] ● [[asw_boomer]] ● [[asw_boomer_blob]] ● [[asw_bouncing_pellet]] ● [[asw_broadcast_camera]] ● [[asw_buffgrenade_projectile]] ● [[asw_burning]] ● [[asw_buzzer]] ● [[asw_campaign_save]] ● [[asw_client_corpse]] ● [[asw_colonist]] ● [[asw_debrief_info]] ● [[asw_debrief_stats]] ● [[asw_director_control]] ● [[asw_door]] ● [[asw_door_padding]] ● [[asw_drone]] ● [[asw_drone_jumper]] ● [[asw_drone_uber]] ● [[asw_dummy_vehicle]] ● [[asw_dynamic_light]] ● [[asw_egg]] ● [[asw_emitter]] ● [[asw_entity_dissolve]] ● [[asw_env_explosion]] ● [[asw_env_shake]] ● [[asw_env_spark]] ● [[asw_equip_req]] ● [[asw_extinguisher_projectile]] ● [[asw_fallen_door_padding]] ● [[asw_firewall_piece]] ● [[asw_flamer_projectile]] ● [[asw_flare_projectile]] ● [[asw_game_resource]] ● [[asw_gamerules]] ● [[asw_grenade_cluster]] ● [[asw_grenade_freeze]] ● [[asw_grenade_prifle]] ● [[asw_grenade_vindicator]] ● [[asw_grub]] ● [[asw_grub_advanced]] ● [[asw_grub_sac]] ● [[asw_hack_computer]] ● [[asw_hack_wire_tile]] ● [[asw_harvester]] ● [[asw_healgrenade_projectile]] ● [[asw_health_bar]] ● [[asw_holdout_mode]] ● [[asw_holdout_spawner]] ● [[asw_holo_sentry]] ● [[asw_holoscan]] ● [[asw_hurt_nearest_marine]] ● [[asw_info_heal]] ● [[asw_info_message]] ● [[asw_intro_control]] ● [[asw_jukebox]] ● [[asw_laser_mine]] ● [[asw_marine]] ● [[asw_marine_resource]] ● [[asw_marines_past_area]] ● [[asw_marker]] ● [[asw_mine]] ● [[asw_missile_round]] ● [[asw_mission_manager]] ● [[asw_mission_objective]] ● [[asw_mortar_round]] ● [[asw_mortarbug]] ● [[asw_mortarbug_shell]] ● [[asw_objective_countdown]] ● [[asw_objective_destroy_goo]] ● [[asw_objective_dummy]] ● [[asw_objective_escape]] ● [[asw_objective_kill_aliens]] ● [[asw_objective_kill_eggs]] ● [[asw_objective_kill_queen]] ● [[asw_objective_survive]] ● [[asw_objective_triggered]] ● [[asw_order_nearby_aliens]] ● [[asw_parasite]] ● [[asw_parasite_defanged]] ● [[asw_pathfinder_npc]] ● [[asw_physics_prop_statue]] ● [[asw_pickup_ammo_bag]] ● [[asw_pickup_ammo_satchel]] ● [[asw_pickup_autogun]] ● [[asw_pickup_buff_grenade]] ● [[asw_pickup_chainsaw]] ● [[asw_pickup_fire_extinguisher]] ● [[asw_pickup_flamer]] ● [[asw_pickup_flares]] ● [[asw_pickup_flashlight]] ● [[asw_pickup_grenades]] ● [[asw_pickup_heal_grenade]] ● [[asw_pickup_hornet_barrage]] ● [[asw_pickup_medical_satchel]] ● [[asw_pickup_medkit]] ● [[asw_pickup_mines]] ● [[asw_pickup_mining_laser]] ● [[asw_pickup_money]] ● [[asw_pickup_pdw]] ● [[asw_pickup_pistol]] ● [[asw_pickup_prifle]] ● [[asw_pickup_railgun]] ● [[asw_pickup_rifle]] ● [[asw_pickup_sentry]] ● [[asw_pickup_sentry_cannon]] ● [[asw_pickup_sentry_flamer]] ● [[asw_pickup_sentry_freeze]] ● [[asw_pickup_shotgun]] ● [[asw_pickup_stim]] ● [[asw_pickup_t75]] ● [[asw_pickup_tesla_trap]] ● [[asw_pickup_vindicator]] ● [[asw_pickup_welder]] ● [[asw_point_camera]] ● [[asw_powerup]] ● [[asw_powerup_chemical_bullets]] ● [[asw_powerup_electric_bullets]] ● [[asw_powerup_explosive_bullets]] ● [[asw_powerup_fire_bullets]] ● [[asw_powerup_freeze_bullets]] ● [[asw_powerup_increased_speed]] ● [[asw_prop_laserable]] ● [[asw_prop_physics]] ● [[asw_queen]] ● [[asw_queen_divers]] ● [[asw_queen_grabber]] ● [[asw_queen_retreat_spot]] ● [[asw_queen_spit]] ● [[asw_radiation_volume]] ● [[asw_ranger]] ● [[asw_remote_turret]] ● [[asw_rifle_grenade]] ● [[asw_rocket]] ● [[asw_rope_anchor]] ● [[asw_scanner_info]] ● [[asw_scanner_noise]] ● [[asw_sentry_base]] ● [[asw_sentry_top]] ● [[asw_sentry_top_cannon]] ● [[asw_sentry_top_flamer]] ● [[asw_sentry_top_icer]] ● [[asw_sentry_top_machinegun]] ● [[asw_shaman]] ● [[asw_shieldbug]] ● [[asw_shotgun_pellet]] ● [[asw_shotgun_pellet_predicted]] ● [[asw_simple_drone]] ● [[asw_snow_volume]] ● [[asw_spawn_group]] ● [[asw_spawner]] ● [[asw_stylincam]] ● [[asw_t75]] ● [[asw_target_dummy]] ● [[asw_tech_marine_req]] ● [[asw_tesla_trap]] ● [[asw_trigger_fall]] ● [[asw_vehicle_jeep]] ● [[asw_voting_missions]] ● [[asw_vphysics_npc]] ● [[asw_weapon]] ● [[asw_weapon_ammo_bag]] ● [[asw_weapon_ammo_satchel]] ● [[asw_weapon_autogun]] ● [[asw_weapon_bait]] ● [[asw_weapon_blink]] ● [[asw_weapon_buff_grenade]] ● [[asw_weapon_chainsaw]] ● [[asw_weapon_electrified_armor]] ● [[asw_weapon_fire_extinguisher]] ● [[asw_weapon_fist]] ● [[asw_weapon_flamer]] ● [[asw_weapon_flares]] ● [[asw_weapon_flashlight]] ● [[asw_weapon_flechette]] ● [[asw_weapon_freeze_grenades]] ● [[asw_weapon_grenade_launcher]] ● [[asw_weapon_grenades]] ● [[asw_weapon_heal_grenade]] ● [[asw_weapon_heal_gun]] ● [[asw_weapon_hornet_barrage]] ● [[asw_weapon_jump_jet]] ● [[asw_weapon_laser_mines]] ● [[asw_weapon_medical_satchel]] ● [[asw_weapon_medkit]] ● [[asw_weapon_mines]] ● [[asw_weapon_minigun]] ● [[asw_weapon_mining_laser]] ● [[asw_weapon_night_vision]] ● [[asw_weapon_normal_armor]] ● [[asw_weapon_pdw]] ● [[asw_weapon_pistol]] ● [[asw_weapon_prifle]] ● [[asw_weapon_railgun]] ● [[asw_weapon_ricochet]] ● [[asw_weapon_rifle]] ● [[asw_weapon_sentry]] ● [[asw_weapon_sentry_cannon]] ● [[asw_weapon_sentry_flamer]] ● [[asw_weapon_sentry_freeze]] ● [[asw_weapon_shotgun]] ● [[asw_weapon_smart_bomb]] ● [[asw_weapon_sniper_rifle]] ● [[asw_weapon_stim]] ● [[asw_weapon_t75]] ● [[asw_weapon_tesla_gun]] ● [[asw_weapon_tesla_trap]] ● [[asw_weapon_vindicator]] ● [[asw_weapon_welder]] ● [[env_global_light]] ● [[env_slomo]] ● [[info_marine_hint]] ● [[info_node_marine_hint]] ● [[info_tutorial_start]] ● [[point_event_proxy]] ● [[trigger_asw_button_area]] ● [[trigger_asw_chance]] ● [[trigger_asw_computer_area]] ● [[trigger_asw_door_area]] ● [[trigger_asw_jump]] ● [[trigger_asw_marine_knockback]] ● [[trigger_asw_marine_position]] ● [[trigger_asw_random_target]] ● [[trigger_asw_supplies_chatter]] ● [[trigger_asw_synup_chatter]] ● [[trigger_asw_trigger_area]] | ||
=== {{dods|4}} === | === {{dods|4}} === | ||
[[base_rocket]] | [[base_rocket]] ● [[dod_ammo_box]] ● [[dod_bomb_dispenser]] ● [[dod_bomb_dispenser_icon]] ● [[dod_bomb_target]] ● [[dod_capture_area]] ● [[dod_control_point]] ● [[dod_control_point_master]] ● [[dod_gamerules]] ● [[dod_location]] ● [[dod_objective_resource]] ● [[dod_player_manager]] ● [[dod_ragdoll]] ● [[dod_round_timer]] ● [[dod_scoring]] ● [[dod_team_allies]] ● [[dod_team_axis]] ● [[dod_team_manager]] ● [[dod_viewmodel]] ● [[env_grenadetrail]] ● [[func_team_wall]] ● [[func_teamblocker]] ● [[grenade_frag_ger]] ● [[grenade_frag_us]] ● [[grenade_riflegren_ger]] ● [[grenade_riflegren_us]] ● [[grenade_smoke]] ● [[grenade_smoke_ger]] ● [[grenade_smoke_us]] ● [[info_doddetect]] ● [[info_player_allies]] ● [[info_player_axis]] ● [[rocket_bazooka]] ● [[rocket_pschreck]] ● [[weapon_30cal]] ● [[weapon_amerknife]] ● [[weapon_bar]] ● [[weapon_basebomb]] ● [[weapon_basedodgrenade]] ● [[weapon_bazooka]] ● [[weapon_c96]] ● [[weapon_colt]] ● [[weapon_dod_base]] ● [[weapon_dod_base_gun]] ● [[weapon_dod_base_melee]] ● [[weapon_dodbaserpg]] ● [[weapon_frag_ger]] ● [[weapon_frag_ger_live]] ● [[weapon_frag_us]] ● [[weapon_frag_us_live]] ● [[weapon_garand]] ● [[weapon_k98]] ● [[weapon_k98_scoped]] ● [[weapon_m1carbine]] ● [[weapon_mg42]] ● [[weapon_mp40]] ● [[weapon_mp44]] ● [[weapon_p38]] ● [[weapon_pschreck]] ● [[weapon_riflegren_ger]] ● [[weapon_riflegren_ger_live]] ● [[weapon_riflegren_us]] ● [[weapon_riflegren_us_live]] ● [[weapon_smoke_ger]] ● [[weapon_smoke_us]] ● [[weapon_spade]] ● [[weapon_spring]] ● [[weapon_thompson]] | ||
=== {{hl2dm|4}} === | === {{hl2dm|4}} === | ||
[[basehl2mpcombatweapon]] | [[basehl2mpcombatweapon]] ● [[hl2mp_bot]] ● [[hl2mp_gamerules]] ● [[hl2mp_ragdoll]] ● [[info_player_combine]] ● [[info_player_rebel]] ● [[npc_satchel]] ● [[npc_tripmine]] ● [[weapon_hl2mp_base]] ● [[weapon_slam]] | ||
=== {{ | === {{Srcsdk13mp|4}} === | ||
[[blob_element]] | [[blob_element]] ● [[npc_blob]] | ||
=== {{portal2|4}} === | === {{portal2|4}} === | ||
[[challenge_mode_end_node]] | [[challenge_mode_end_node]] ● [[cube_rotationcontroller]] ● [[ent_hover_turret_tether]] ● [[env_fizzler_effects]] ● [[env_player_viewfinder]] ● [[env_portal_laser]] ● [[filter_player_held]] ● [[filter_size]] ● [[fizzler_multiorigin_sound_player]] ● [[func_placement_clip]] ● [[func_portalled]] ● [[futbol_catcher]] ● [[hot_potato]] ● [[hot_potato_catcher]] ● [[hot_potato_socket]] ● [[hot_potato_spawner]] ● [[info_coop_spawn]] ● [[info_landmark_entry]] ● [[info_landmark_exit]] ● [[info_paint_sprayer]] ● [[info_placement_helper]] ● [[info_player_ping_detector]] ● [[info_portal_score]] ● [[info_target_personality_sphere]] ● [[item_nugget]] ● [[linked_portal_door]] ● [[logic_coop_manager]] ● [[logic_timescale]] ● [[npc_hover_turret]] ● [[npc_personality_core]] ● [[npc_wheatley_boss]] ● [[paint_sphere]] ● [[paint_stream]] ● [[point_changelevel]] ● [[point_futbol_shooter]] ● [[point_laser_target]] ● [[portal_base2D]] ● [[portal_mp_stats]] ● [[portal_procedural_generator]] ● [[portal_race_checkpoint]] ● [[portal_stats_controller]] ● [[portalmp_gamerules]] ● [[projected_entity_ambient_sound_proxy]] ● [[projected_tractor_beam_entity]] ● [[projected_wall_entity]] ● [[prop_button]] ● [[prop_exploding_futbol]] ● [[prop_floor_ball_button]] ● [[prop_floor_button]] ● [[prop_floor_cube_button]] ● [[prop_glass_futbol]] ● [[prop_glass_futbol_socket]] ● [[prop_glass_futbol_spawner]] ● [[prop_indicator_panel]] ● [[prop_laser_catcher]] ● [[prop_laser_relay]] ● [[prop_linked_portal_door]] ● [[prop_mirror]] ● [[prop_monster_box]] ● [[prop_paint_bomb]] ● [[prop_personality_sphere]] ● [[prop_physics_paintable]] ● [[prop_rocket_tripwire]] ● [[prop_testchamber_door]] ● [[prop_tic_tac_toe_panel]] ● [[prop_tractor_beam]] ● [[prop_under_button]] ● [[prop_under_floor_button]] ● [[prop_wall_projector]] ● [[prop_weighted_cube]] ● [[trigger_paint_cleanser]] ● [[trigger_ping_detector]] ● [[trigger_playerteam]] ● [[trigger_portal_button]] ● [[trigger_tractorbeam]] ● [[vgui_indicator_panel]] ● [[vgui_level_placard_display]] ● [[vgui_mp_lobby_display]] ● [[weapon_promo_antenna_ball]] ● [[weapon_promo_antenna_egg]] ● [[weapon_promo_helmet_ball]] ● [[weapon_promo_helmet_egg]] | ||
=== {{ | === {{Source SDK Base 2006|4}} === | ||
[[env_terrainmorph]] | [[env_terrainmorph]] ● [[tectonic]] | ||
=== {{hl2|4}} === | === {{hl2|4}} === | ||
[[func_bulletshield]] | [[func_bulletshield]] ● [[item_grubnugget]] ● [[npc_advisor]] ● [[npc_alyx_episodic]] ● [[npc_antlion_grub]] ● [[npc_combine_cannon]] ● [[npc_magnusson]] ● [[npc_puppet]] ● [[prop_scalable]] ● [[prop_vehicle_jalopy]] ● [[weapon_stunstick_player]] | ||
=== {{l4d|4}} === | === {{l4d|4}} === | ||
[[func_fire_extinguisher]] | [[func_fire_extinguisher]] ● [[func_nav_stairs_toggle]] ● [[func_spawn_volume]] ● [[info_solo_changelevel]] ● [[prop_glowing_object]] ● [[trigger_finale_dlc3]] | ||
=== {{portal|4}} === | === {{portal|4}} === | ||
[[func_liquidportal]] | [[func_liquidportal]] ● [[npc_portal_turret_ground]] ● [[updateitem1]] ● [[updateitem2]] ● [[weapon_hopwire]] | ||
=== {{hldms|4}} === | === {{hldms|4}} === | ||
[[hl1mp_gamerules]] | [[hl1mp_gamerules]] | ||
Line 465: | Line 465: | ||
=== {{l4ds|4}} === | === {{l4ds|4}} === | ||
[[Prop_minigun]] | [[Prop_minigun]] ● [[ability_lunge]] ● [[ability_throw]] ● [[ability_tongue]] ● [[ability_vomit]] ● [[boomer]] ● [[client_path]] ● [[commentary_dummy]] ● [[commentary_zombie_spawner]] ● [[env_player_blocker]] ● [[env_rock_launcher]] ● [[env_tonemap_controller_ghost]] ● [[env_tonemap_controller_infected]] ● [[env_weaponfire]] ● [[escape_route]] ● [[filter_activator_infected_class]] ● [[finale_trigger]] ● [[func_button_timed]] ● [[func_elevator]] ● [[func_nav_attribute_region]] ● [[func_orator]] ● [[func_playerinfected_clip]] ● [[func_ragdoll_fader]] ● [[func_simpleladder]] ● [[hunter]] ● [[infected]] ● [[info_changelevel]] ● [[info_director]] ● [[info_elevator_floor]] ● [[info_gamemode]] ● [[info_goal_infected_chase]] ● [[info_hang_lighting]] ● [[info_infected_zoo_maker]] ● [[info_infected_zoo_puppet]] ● [[info_map_parameters_versus]] ● [[info_survivor_position]] ● [[info_survivor_rescue]] ● [[info_transitioning_player]] ● [[info_zombie_spawn]] ● [[logic_versus_random]] ● [[pipe_bomb_projectile]] ● [[point_deathfall_camera]] ● [[point_viewcontrol_survivor]] ● [[prop_car_alarm]] ● [[prop_car_glass]] ● [[prop_door_rotating_checkpoint]] ● [[prop_fuel_barrel]] ● [[prop_fuel_barrel_piece]] ● [[prop_health_cabinet]] ● [[prop_mounted_machine_gun]] ● [[smoker]] ● [[survivor_bot]] ● [[tank]] ● [[tank_rock]] ● [[terror_gamerules]] ● [[terror_player_manager]] ● [[trigger_escape]] ● [[trigger_finale]] ● [[trigger_hurt_ghost]] ● [[vomit_particle]] ● [[weapon_ammo_spawn]] ● [[weapon_autoshotgun]] ● [[weapon_autoshotgun_spawn]] ● [[weapon_boomer_claw]] ● [[weapon_first_aid_kit]] ● [[weapon_first_aid_kit_spawn]] ● [[weapon_gascan]] ● [[weapon_hegrenade_spawn]] ● [[weapon_hunter_claw]] ● [[weapon_hunting_rifle]] ● [[weapon_hunting_rifle_spawn]] ● [[weapon_molotov_spawn]] ● [[weapon_oxygentank]] ● [[weapon_pain_pills]] ● [[weapon_pain_pills_spawn]] ● [[weapon_pipe_bomb]] ● [[weapon_pipe_bomb_spawn]] ● [[weapon_pistol_spawn]] ● [[weapon_propanetank]] ● [[weapon_pumpshotgun]] ● [[weapon_pumpshotgun_spawn]] ● [[weapon_rifle]] ● [[weapon_rifle_spawn]] ● [[weapon_smg]] ● [[weapon_smg_spawn]] ● [[weapon_smoker_claw]] ● [[weapon_tank_claw]] ● [[witch]] | ||
=== {{Half-Life 2 series|4}}, {{portal|4}} and {{Source SDK Bases|4}} === | === {{Half-Life 2 series|4}}, {{portal|4}} and {{Source SDK Bases|4}} === | ||
[[ai_ally_manager]] | [[ai_ally_manager]] ● [[ai_citizen_response_system]] ● [[ai_goal_police]] ● [[ai_network_build_helper]] ● [[apc_missile]] ● [[bounce_bomb]] ● [[bullseye_strider_focus]] ● [[combine_bouncemine]] ● [[combine_mine]] ● [[concussiveblast]] ● [[crane_tip]] ● [[env_alyxemp]] ● [[env_flare]] ● [[env_starfield]] ● [[grenade_ar2]] ● [[grenade_pathfollower]] ● [[info_apc_missile_hint]] ● [[info_snipertarget]] ● [[info_target_command_point]] ● [[info_teleporter_countdown]] ● [[item_ammo_357]] ● [[item_ammo_357_large]] ● [[item_ammo_ar2]] ● [[item_ammo_ar2_altfire]] ● [[item_ammo_ar2_large]] ● [[item_ammo_crate]] ● [[item_ammo_crossbow]] ● [[item_ammo_pistol]] ● [[item_ammo_pistol_large]] ● [[item_ammo_smg1]] ● [[item_ammo_smg1_grenade]] ● [[item_ammo_smg1_large]] ● [[item_ar2_grenade]] ● [[item_box_buckshot]] ● [[item_box_flare_rounds]] ● [[item_box_lrounds]] ● [[item_box_mrounds]] ● [[item_box_sniper_rounds]] ● [[item_box_srounds]] ● [[item_dynamic_resupply]] ● [[item_flare_round]] ● [[item_healthcharger]] ● [[item_item_crate]] ● [[item_large_box_lrounds]] ● [[item_large_box_mrounds]] ● [[item_large_box_srounds]] ● [[item_ml_grenade]] ● [[item_rpg_round]] ● [[npc_alyx]] ● [[npc_antlion]] ● [[npc_antlion_template_maker]] ● [[npc_antlionguard]] ● [[npc_apcdriver]] ● [[npc_barnacle]] ● [[npc_barnacle_tongue_tip]] ● [[npc_barney]] ● [[npc_breen]] ● [[npc_citizen]] ● [[npc_clawscanner]] ● [[npc_combine]] ● [[npc_combine_camera]] ● [[npc_combine_s]] ● [[npc_combinedropship]] ● [[npc_cranedriver]] ● [[npc_crow]] ● [[npc_cscanner]] ● [[npc_dog]] ● [[npc_eli]] ● [[npc_gman]] ● [[npc_grenade_bugbait]] ● [[npc_ichthyosaur]] ● [[npc_kleiner]] ● [[npc_launcher]] ● [[npc_metropolice]] ● [[npc_missiledefense]] ● [[npc_monk]] ● [[npc_mossman]] ● [[npc_pigeon]] ● [[npc_rollermine]] ● [[npc_seagull]] ● [[npc_sniper]] ● [[npc_stalker]] ● [[npc_strider]] ● [[npc_turret_ceiling]] ● [[npc_turret_ground]] ● [[npc_zombie]] ● [[npc_zombie_torso]] ● [[point_antlion_repellant]] ● [[point_apc_controller]] ● [[point_bugbait]] ● [[prop_dropship_container]] ● [[prop_thumper]] ● [[prop_vehicle_airboat]] ● [[prop_vehicle_apc]] ● [[prop_vehicle_crane]] ● [[prop_vehicle_prisoner_pod]] ● [[proto_sniper]] ● [[reserved_spot]] ● [[rpg_missile]] ● [[sniperbullet]] ● [[sparktrail]] ● [[squadinsignia]] ● [[weapon_annabelle]] ● [[weapon_ar2]] ● [[weapon_bugbait]] ● [[weapon_frag]] ● [[weapon_physcannon]] ● [[weapon_smg1]] ● [[weapon_stunstick]] | ||
=== All except {{l4ds|4}} === | === All except {{l4ds|4}} === | ||
[[ai_ally_speech_manager]] | [[ai_ally_speech_manager]] ● [[ai_battle_line]] ● [[ai_goal_assault]] ● [[ai_goal_follow]] ● [[ai_goal_lead]] ● [[ai_goal_lead_weapon]] ● [[ai_goal_standoff]] ● [[ai_hint]] ● [[ai_network]] ● [[ai_script_conditions]] ● [[ai_speechfilter]] ● [[aiscripted_schedule]] ● [[aitesthull]] ● [[assault_assaultpoint]] ● [[assault_rallypoint]] ● [[cycler_actor]] ● [[generic_actor]] ● [[info_camera_link]] ● [[info_hint]] ● [[info_node]] ● [[info_node_air]] ● [[info_node_air_hint]] ● [[info_node_climb]] ● [[info_node_hint]] ● [[info_node_link]] ● [[info_node_link_controller]] ● [[info_radial_link_controller]] ● [[monster_furniture]] ● [[monster_generic]] ● [[npc_furniture]] ● [[npc_vehicledriver]] ● [[point_camera]] ● [[point_tesla]] ● [[rope_anchor]] ● [[scripted_sentence]] ● [[scripted_sequence]] ● [[scripted_target]] | ||
=== {{csseries|4}} === | === {{csseries|4}} === | ||
[[ammo_338mag]] | [[ammo_338mag]] ● [[ammo_357sig]] ● [[ammo_45acp]] ● [[ammo_50ae]] ● [[ammo_556mm]] ● [[ammo_556mm_box]] ● [[ammo_57mm]] ● [[ammo_762mm]] ● [[ammo_9mm]] ● [[cs_bot]] ● [[cs_player_manager]] ● [[flashbang_projectile]] ● [[func_bomb_target]] ● [[func_buyzone]] ● [[func_footstep_control]] ● [[func_hostage_rescue]] ● [[hegrenade_projectile]] ● [[hostage_entity]] ● [[item_assaultsuit]] ● [[item_defuser]] ● [[item_kevlar]] ● [[item_nvgs]] ● [[planted_c4]] ● [[smokegrenade_projectile]] ● [[weapon_ak47]] ● [[weapon_aug]] ● [[weapon_awp]] ● [[weapon_c4]] ● [[weapon_deagle]] ● [[weapon_elite]] ● [[weapon_famas]] ● [[weapon_fiveseven]] ● [[weapon_flashbang]] ● [[weapon_g3sg1]] ● [[weapon_galil]] ● [[weapon_hegrenade]] ● [[weapon_knife]] ● [[weapon_m249]] ● [[weapon_m3]] ● [[weapon_m4a1]] ● [[weapon_mac10]] ● [[weapon_mp5navy]] ● [[weapon_p228]] ● [[weapon_p90]] ● [[weapon_scout]] ● [[weapon_sg550]] ● [[weapon_sg552]] ● [[weapon_smokegrenade]] ● [[weapon_tmp]] ● [[weapon_ump45]] ● [[weapon_usp]] ● [[weapon_xm1014]] | ||
=== {{hls|4}} and {{hldms|4}} === | === {{hls|4}} and {{hldms|4}} === | ||
[[ammo_357]] | [[ammo_357]] ● [[ammo_9mmar]] ● [[ammo_9mmbox]] ● [[ammo_9mmclip]] ● [[ammo_argrenades]] ● [[ammo_crossbow]] ● [[ammo_egonclip]] ● [[ammo_gaussclip]] ● [[ammo_glockclip]] ● [[ammo_mp5clip]] ● [[ammo_mp5grenades]] ● [[ammo_rpgclip]] ● [[basehl1combatweapon]] ● [[basehl1mpcombatweapon]] ● [[bmortar]] ● [[controller_energy_ball]] ● [[controller_head_ball]] ● [[env_render]] ● [[env_sound]] ● [[func_friction]] ● [[func_mortar_field]] ● [[func_pendulum]] ● [[garg_stomp]] ● [[grenade_hand]] ● [[grenade_mp5]] ● [[hl1gib]] ● [[hl1mp_ragdoll]] ● [[hornet]] ● [[info_bigmomma]] ● [[item_longjump]] ● [[laser_spot]] ● [[monster_alien_controller]] ● [[monster_alien_grunt]] ● [[monster_alien_slave]] ● [[monster_apache]] ● [[monster_babycrab]] ● [[monster_barnacle]] ● [[monster_barney]] ● [[monster_barney_dead]] ● [[monster_bigmomma]] ● [[monster_bloater]] ● [[monster_bullchicken]] ● [[monster_cockroach]] ● [[monster_flyer]] ● [[monster_flyer_flock]] ● [[monster_gargantua]] ● [[monster_gman]] ● [[monster_grunt_repel]] ● [[monster_headcrab]] ● [[monster_hevsuit_dead]] ● [[monster_hgrunt_dead]] ● [[monster_houndeye]] ● [[monster_human_assassin]] ● [[monster_human_grunt]] ● [[monster_ichthyosaur]] ● [[monster_leech]] ● [[monster_miniturret]] ● [[monster_mortar]] ● [[monster_nihilanth]] ● [[monster_osprey]] ● [[monster_satchel]] ● [[monster_scientist]] ● [[monster_scientist_dead]] ● [[monster_sentry]] ● [[monster_sitting_scientist]] ● [[monster_snark]] ● [[monster_tentacle]] ● [[monster_tripmine]] ● [[monster_turret]] ● [[monster_zombie]] ● [[monstermaker]] ● [[multi_manager]] ● [[nihilanth_energy_ball]] ● [[player_mp]] ● [[rpg_rocket]] ● [[speaker]] ● [[squidspit]] ● [[trigger_auto]] ● [[trigger_endsection]] ● [[trigger_relay]] ● [[weapon_egon]] ● [[weapon_gauss]] ● [[weapon_handgrenade]] ● [[weapon_hornetgun]] ● [[weapon_mp5]] ● [[weapon_satchel]] ● [[weapon_snark]] ● [[weapon_tripmine]] ● [[weaponbox]] ● [[xen_hair]] ● [[xen_hull]] ● [[xen_plantlight]] ● [[xen_spore_large]] ● [[xen_spore_medium]] ● [[xen_spore_small]] ● [[xen_tree]] ● [[xen_ttrigger]] | ||
=== {{portalseries|4}} === | === {{portalseries|4}} === | ||
[[baseanimating_projectile]] | [[baseanimating_projectile]] ● [[baseportalcombatweapon]] ● [[env_lightrail_endpoint]] ● [[env_portal_credits]] ● [[env_portal_path_track]] ● [[func_noportal_volume]] ● [[func_portal_bumper]] ● [[func_portal_detector]] ● [[func_portal_orientation]] ● [[npc_portal_turret_floor]] ● [[npc_rocket_turret]] ● [[npc_security_camera]] ● [[physicsclonearea]] ● [[physicsshadowclone]] ● [[point_energy_ball_launcher]] ● [[portal_gamerules]] ● [[portal_ragdoll]] ● [[portalsimulator_collisionentity]] ● [[prop_energy_ball]] ● [[prop_glados_core]] ● [[prop_portal]] ● [[prop_portal_stats_display]] ● [[prop_telescopic_arm]] ● [[rocket_turret_projectile]] ● [[trigger_portal_cleanser]] ● [[vgui_neurotoxin_countdown]] ● [[weapon_portal_base]] ● [[weapon_portalgun]] | ||
=== {{Half-Life 2 series|4}}, {{portalseries|4}} and {{Source SDK Bases|4}} === | === {{Half-Life 2 series|4}}, {{portalseries|4}} and {{Source SDK Bases|4}} === | ||
[[basehlcombatweapon]] | [[basehlcombatweapon]] ● [[ent_watery_leech]] ● [[env_citadel_energy_core]] ● [[filter_combineball_type]] ● [[floorturret_tipcontroller]] ● [[func_combine_ball_spawner]] ● [[hl2_gamerules]] ● [[item_suitcharger]] ● [[mortarshell]] ● [[npc_grenade_frag]] ● [[npc_turret_floor]] ● [[point_combine_ball_launcher]] ● [[prop_combine_ball]] ● [[script_intro]] ● [[trigger_physics_trap]] ● [[trigger_rpgfire]] ● [[trigger_waterydeath]] ● [[trigger_weapon_dissolve]] ● [[trigger_weapon_strip]] ● [[vehicle_viewcontroller]] ● [[weapon_cubemap]] | ||
=== {{csseries|4}} and {{l4ds|4}} === | === {{csseries|4}} and {{l4ds|4}} === | ||
[[cs_gamerules]] | [[cs_gamerules]] ● [[cs_ragdoll]] ● [[cs_team_manager]] ● [[info_map_parameters]] ● [[info_player_logo]] ● [[info_view_parameters]] ● [[point_surroundtest]] ● [[weapon_basecsgrenade]] ● [[weapon_cs_base]] ● [[weapon_csbase_gun]] | ||
== All games == | == All games == | ||
[[_firesmoke]] | [[_firesmoke]] ● [[_plasma]] ● [[ai_changehintgroup]] ● [[ai_changetarget]] ● [[ai_sound]] ● [[ambient_generic]] ● [[beam]] ● [[commentary_auto]] ● [[cycler_flex]] ● [[dynamic_prop]] ● [[entity_blocker]] ● [[entityflame]] ● [[env_beam]] ● [[env_beverage]] ● [[env_blood]] ● [[env_bubbles]] ● [[env_credits]] ● [[env_detail_controller]] ● [[env_dustpuff]] ● [[env_effectscript]] ● [[env_embers]] ● [[env_entity_dissolver]] ● [[env_entity_igniter]] ● [[env_entity_maker]] ● [[env_explosion]] ● [[env_fade]] ● [[env_fire]] ● [[env_fire_trail]] ● [[env_firesensor]] ● [[env_firesource]] ● [[env_fog_controller]] ● [[env_funnel]] ● [[env_global]] ● [[env_glow]] ● [[env_gunfire]] ● [[env_hudhint]] ● [[env_laser]] ● [[env_lightglow]] ● [[env_message]] ● [[env_microphone]] ● [[env_movieexplosion]] ● [[env_muzzleflash]] ● [[env_particle_trail]] ● [[env_particlefire]] ● [[env_particlelight]] ● [[env_particlescript]] ● [[env_particlesmokegrenade]] ● [[env_physexplosion]] ● [[env_physimpact]] ● [[env_physwire]] ● [[env_player_surface_trigger]] ● [[env_quadraticbeam]] ● [[env_ragdoll_boogie]] ● [[env_rockettrail]] ● [[env_rotorshooter]] ● [[env_screeneffect]] ● [[env_screenoverlay]] ● [[env_shake]] ● [[env_shooter]] ● [[env_smokestack]] ● [[env_smoketrail]] ● [[env_soundscape]] ● [[env_soundscape_proxy]] ● [[env_soundscape_triggerable]] ● [[env_spark]] ● [[env_splash]] ● [[env_sporeexplosion]] ● [[env_sporetrail]] ● [[env_sprite]] ● [[env_spritetrail]] ● [[env_steam]] ● [[env_steamjet]] ● [[env_sun]] ● [[env_texturetoggle]] ● [[env_tracer]] ● [[env_viewpunch]] ● [[env_wind]] ● [[env_zoom]] ● [[event_queue_saveload_proxy]] ● [[filter_activator_class]] ● [[filter_activator_name]] ● [[filter_activator_team]] ● [[filter_base]] ● [[filter_damage_type]] ● [[filter_enemy]] ● [[filter_multi]] ● [[fish]] ● [[funCBaseFlex]] ● [[func_areaportal]] ● [[func_areaportalwindow]] ● [[func_breakable]] ● [[func_breakable_surf]] ● [[func_brush]] ● [[func_button]] ● [[func_clip_vphysics]] ● [[func_conveyor]] ● [[func_door]] ● [[func_door_rotating]] ● [[func_dustcloud]] ● [[func_dustmotes]] ● [[func_fish_pool]] ● [[func_guntarget]] ● [[func_illusionary]] ● [[func_ladderendpoint]] ● [[func_lod]] ● [[func_movelinear]] ● [[func_occluder]] ● [[func_physbox]] ● [[func_physbox_multiplayer]] ● [[func_plat]] ● [[func_platrot]] ● [[func_precipitation]] ● [[func_pushable]] ● [[func_rot_button]] ● [[func_rotating]] ● [[func_smokevolume]] ● [[func_tanktrain]] ● [[func_trackautochange]] ● [[func_trackchange]] ● [[func_tracktrain]] ● [[func_train]] ● [[func_traincontrols]] ● [[func_useableladder]] ● [[func_vehicleclip]] ● [[func_wall]] ● [[func_wall_toggle]] ● [[func_water]] ● [[func_water_analog]] ● [[game_end]] ● [[game_gib_manager]] ● [[game_player_equip]] ● [[game_player_team]] ● [[game_ragdoll_manager]] ● [[game_score]] ● [[game_text]] ● [[game_ui]] ● [[game_weapon_manager]] ● [[game_zone_player]] ● [[gib]] ● [[gibshooter]] ● [[grenade]] ● [[handle_dummy]] ● [[handle_test]] ● [[info_constraint_anchor]] ● [[info_intermission]] ● [[info_ladder_dismount]] ● [[info_landmark]] ● [[info_mass_center]] ● [[info_null]] ● [[info_player_deathmatch]] ● [[info_player_start]] ● [[info_projecteddecal]] ● [[info_target]] ● [[info_teleport_destination]] ● [[infodecal]] ● [[instanced_scripted_scene]] ● [[item_sodacan]] ● [[keyframe_rope]] ● [[keyframe_track]] ● [[light]] ● [[light_dynamic]] ● [[light_environment]] ● [[light_glspot]] ● [[light_spot]] ● [[logic_auto]] ● [[logic_autosave]] ● [[logic_branch]] ● [[logic_branch_listener]] ● [[logic_case]] ● [[logic_choreographed_scene]] ● [[logic_collision_pair]] ● [[logic_compare]] ● [[logic_lineto]] ● [[logic_measure_movement]] ● [[logic_multicompare]] ● [[logic_navigation]] ● [[logic_proximity]] ● [[logic_relay]] ● [[logic_scene_list_manager]] ● [[logic_timer]] ● [[material_modify_control]] ● [[math_colorblend]] ● [[math_counter]] ● [[math_remap]] ● [[momentary_door]] ● [[momentary_rot_button]] ● [[move_keyframed]] ● [[move_rope]] ● [[multisource]] ● [[path_corner]] ● [[path_corner_crash]] ● [[path_track]] ● [[phys_ballsocket]] ● [[phys_bone_follower]] ● [[phys_constraint]] ● [[phys_constraintsystem]] ● [[phys_convert]] ● [[phys_hinge]] ● [[phys_keepupright]] ● [[phys_lengthconstraint]] ● [[phys_magnet]] ● [[phys_motor]] ● [[phys_pulleyconstraint]] ● [[phys_ragdollconstraint]] ● [[phys_ragdollmagnet]] ● [[phys_slideconstraint]] ● [[phys_spring]] ● [[phys_thruster]] ● [[phys_torque]] ● [[physics_cannister]] ● [[physics_entity_solver]] ● [[physics_npc_solver]] ● [[physics_prop]] ● [[physics_prop_ragdoll]] ● [[player]] ● [[player_loadsaved]] ● [[player_manager]] ● [[player_speedmod]] ● [[player_weaponstrip]] ● [[point_anglesensor]] ● [[point_clientcommand]] ● [[point_commentary_node]] ● [[point_devshot_camera]] ● [[point_enable_motion_fixup]] ● [[point_hurt]] ● [[point_message]] ● [[point_playermoveconstraint]] ● [[point_proximity_sensor]] ● [[point_servercommand]] ● [[point_spotlight]] ● [[point_teleport]] ● [[point_template]] ● [[point_viewcontrol]] ● [[prop_door_rotating]] ● [[prop_dynamic]] ● [[prop_dynamic_ornament]] ● [[prop_dynamic_override]] ● [[prop_physics]] ● [[prop_physics_multiplayer]] ● [[prop_physics_override]] ● [[prop_physics_respawnable]] ● [[prop_ragdoll]] ● [[prop_ragdoll_attached]] ● [[prop_sphere]] ● [[prop_vehicle]] ● [[prop_vehicle_driveable]] ● [[raggib]] ● [[scene_manager]] ● [[scripted_scene]] ● [[shadow_control]] ● [[simple_physics_brush]] ● [[simple_physics_prop]] ● [[sky_camera]] ● [[soundent]] ● [[spark_shower]] ● [[spotlight_end]] ● [[tanktrain_ai]] ● [[tanktrain_aitarget]] ● [[target_cdaudio]] ● [[target_changegravity]] ● [[te_tester]] ● [[team_manager]] ● [[test_effect]] ● [[test_proxytoggle]] ● [[test_traceline]] ● [[trigger]] ● [[trigger_autosave]] ● [[trigger_brush]] ● [[trigger_cdaudio]] ● [[trigger_changelevel]] ● [[trigger_gravity]] ● [[trigger_hurt]] ● [[trigger_impact]] ● [[trigger_look]] ● [[trigger_multiple]] ● [[trigger_once]] ● [[trigger_playermovement]] ● [[trigger_proximity]] ● [[trigger_push]] ● [[trigger_remove]] ● [[trigger_serverragdoll]] ● [[trigger_soundscape]] ● [[trigger_teleport]] ● [[trigger_togglesave]] ● [[trigger_transition]] ● [[trigger_vphysics_motion]] ● [[trigger_wind]] ● [[vgui_screen]] ● [[vgui_screen_team]] ● [[viewmodel]] ● [[water_lod_control]] ● [[waterbullet]] ● [[window_pane]] ● [[world_items]] ● [[worldspawn]] |
Latest revision as of 21:10, 8 June 2025
Generated from lists on dump_entity_sizes.
Varied entities
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
basespriteprojectile | No | No | No | No | No | No | No | No | No | No | Yes | Yes | No | No | No | No |
fire_cracker_blast | No | No | No | No | No | No | No | No | No | Yes | No | No | Yes | No | No | No |
weapon_melee | No | No | No | No | No | No | No | No | No | Yes | No | No | Yes | No | No | No |
info_ladder | No | No | No | No | No | No | No | No | Yes | Yes | No | No | No | Yes | Yes | No |
inferno | No | No | No | No | No | No | No | No | Yes | Yes | No | No | Yes | No | No | No |
molotov_projectile | No | No | No | No | No | No | No | No | Yes | Yes | No | No | Yes | No | No | No |
weapon_molotov | No | No | No | No | No | No | No | No | Yes | Yes | No | No | Yes | No | No | No |
point_viewcontrol_multiplayer | No | No | No | No | No | No | No | No | Yes | Yes | No | Yes | Yes | No | No | No |
trigger_catapult | No | No | No | No | No | No | No | Yes | No | No | No | Yes | No | No | No | No |
wearable_item | No | No | No | No | No | No | No | Yes | No | No | No | Yes | Yes | No | No | No |
npc_grenade_hopwire | No | No | No | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | No |
vortex_controller | No | No | No | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | No |
weapon_ifm_base | No | No | No | No | Yes | No | No | Yes | No | No | No | No | No | No | No | No |
weapon_ifm_base_camera | No | No | No | No | Yes | No | No | Yes | No | No | No | No | No | No | No | No |
weapon_ifm_steadycam | No | No | No | No | Yes | No | No | Yes | No | No | No | No | No | No | No | No |
bot_action_point | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
bot_generator | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
bot_proxy | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
team_control_point | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
team_control_point_master | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
team_control_point_round | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
team_round_timer | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
team_train_watcher | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
trigger_capture_area | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
weapon_oldmanharpoon | No | No | Yes | No | No | No | No | No | No | No | No | No | No | No | Yes | No |
prop_coreball | No | No | Yes | No | No | No | No | No | No | No | No | No | No | Yes | No | No |
hl2_survival_gamerules | No | No | Yes | No | No | No | No | No | No | No | No | No | No | Yes | Yes | No |
hunter_flechette | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
info_radar_target | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
info_target_vehicle_transition | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
npc_hunter | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
npc_hunter_maker | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
point_flesh_effect_target | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
trigger_vehicle_cargo | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
weapon_striderbuster | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
ai_goal_injured_follow | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | Yes | No |
npc_zombine | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | Yes | No |
prop_stickybomb | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | No | No |
prop_vehicle_jeep | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
ai_goal_operator | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
info_darknessmode_lightsource | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
npc_fastzombie | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
npc_fastzombie_torso | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
prop_vehicle_cannon | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_alyxgun | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_citizenpackage | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_citizensuitcase | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
logic_achievement | No | No | Yes | No | No | No | Yes | No | No | No | No | Yes | No | No | No | Yes |
ai_npc_eventresponsesystem | No | No | Yes | No | No | No | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
prop_vehicle_choreo_generic | No | No | Yes | No | No | No | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
vort_charge_token | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | No | No | Yes |
vort_effect_dispel | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | No | No | Yes |
npc_fisherman | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | No | Yes | Yes |
env_headcrabcanister | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_headcrab | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_headcrab_black | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_headcrab_fast | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_headcrab_poison | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_manhack | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_poisonzombie | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_vortigaunt | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
func_tankairboatgun | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | Yes | Yes | Yes | Yes |
func_tankapcrocket | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | Yes | Yes | Yes | Yes |
func_tank_combine_cannon | No | No | Yes | Yes | No | No | Yes | No | No | No | No | Yes | No | No | Yes | Yes |
info_target_helicopter_crash | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | No | Yes | Yes |
env_rotorwash_emitter | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
grenade_helicopter | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
helicopter_chunk | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
info_target_gunshipcrash | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_combinegunship | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_heli_avoidbox | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_heli_avoidsphere | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_heli_nobomb | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_helicopter | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_helicoptersensor | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_enemyfinder_combinecannon | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | No | Yes | Yes |
ai_goal_actbusy | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
ai_goal_actbusy_queue | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
ar2explosion | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
env_ar2explosion | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
env_speaker | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
npc_bullseye | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
npc_enemyfinder | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
logic_playerproxy | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes |
weapon_pistol | No | No | Yes | Yes | No | No | Yes | No | Yes | Yes | No | No | No | Yes | Yes | Yes |
env_laserdot | No | No | Yes | Yes | No | No | Yes | Yes | No | No | No | No | No | Yes | Yes | Yes |
ai_relationship | No | No | Yes | Yes | No | No | Yes | Yes | No | No | Yes | Yes | No | Yes | Yes | Yes |
info_npc_spawn_destination | No | No | Yes | Yes | No | No | Yes | Yes | No | No | Yes | Yes | No | Yes | Yes | Yes |
npc_maker | No | No | Yes | Yes | No | No | Yes | Yes | No | No | Yes | Yes | No | Yes | Yes | Yes |
npc_template_maker | No | No | Yes | Yes | No | No | Yes | Yes | No | No | Yes | Yes | No | Yes | Yes | Yes |
grenade_spit | No | Yes | Yes | No | No | Yes | Yes | No | No | No | No | No | No | No | Yes | No |
crossbow_bolt | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
func_healthcharger | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
grenade_homer | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
item_battery | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
item_healthkit | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
item_healthvial | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_357 | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_crossbow | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_crowbar | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_rpg | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_shotgun | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
func_tankrocket | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | Yes | Yes | Yes | Yes |
bodyque | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
func_recharge | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
func_tankmortar | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
func_tankphyscannister | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
grenade_beam | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
grenade_beam_chaser | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
item_suit | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
func_tank | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
func_tanklaser | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
func_tankpulselaser | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
func_lookdoor | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
lookdoorthinker | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_newnpc | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
baseprojectile | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes |
player_pickup | No | Yes | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes | No | Yes | Yes | Yes |
npc_concussiongrenade | No | Yes | Yes | Yes | No | Yes | Yes | Yes | No | No | No | Yes | No | Yes | Yes | Yes |
npc_contactgrenade | No | Yes | Yes | Yes | No | Yes | Yes | Yes | No | No | No | Yes | No | Yes | Yes | Yes |
npc_handgrenade | No | Yes | Yes | Yes | No | Yes | Yes | Yes | No | No | No | Yes | No | Yes | Yes | Yes |
info_player_counterterrorist | Yes | No | No | No | No | No | No | No | Yes | No | No | No | Yes | No | No | No |
info_player_terrorist | Yes | No | No | No | No | No | No | No | Yes | No | No | No | Yes | No | No | No |
holiday_gift | Yes | No | No | No | Yes | No | No | No | No | Yes | No | No | No | No | No | No |
func_nav_avoid | Yes | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
func_nav_prefer | Yes | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
func_nav_prerequisite | Yes | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
simple_bot | Yes | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
func_nav_avoidance_obstacle | Yes | No | No | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No |
func_nav_blocker | Yes | No | No | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No |
trigger_apply_impulse | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | No | No | No | No | No | No |
trigger_teleport_relative | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | No | No | No | No | No | No |
logic_eventlistener_itemequip | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | No | No | Yes | No | No | No |
point_worldtext | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | No | No | Yes | No | No | No |
logic_eventlistener | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | No | Yes | Yes | No | No | No |
skybox_swapper | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | Yes | Yes | Yes | No | No | No |
point_script_template | Yes | No | No | Yes | Yes | Yes | No | Yes | No | Yes | No | No | No | No | No | No |
logic_script | Yes | No | No | Yes | Yes | Yes | No | Yes | No | Yes | Yes | Yes | Yes | No | No | No |
ammo_buckshot | Yes | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | No | No | No |
weapon_glock | Yes | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | No | No | No |
predicted_viewmodel | Yes | Yes | No | Yes | No | Yes | No | No | Yes | Yes | No | Yes | Yes | No | No | No |
cycler | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
cycler_blender | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
cycler_weapon | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
cycler_wreckage | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
model_studio | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
func_monitor | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | No | No | Yes | Yes | Yes | Yes | Yes | Yes |
info_vehicle_groundspawn | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | Yes | Yes | Yes | Yes | Yes |
info_lighting_relative | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | Yes | Yes | Yes |
point_velocitysensor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | No | Yes | Yes |
point_angularvelocitysensor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes | Yes | Yes |
vote_controller | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | Yes | No | No | Yes |
info_player_teamspawn | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes | Yes |
point_push | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes |
spraycan | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes |
Since some game
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ai_goal_fightfromcover | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
env_ambient_light | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
env_entity_freezing | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
env_sprite_clientside | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
func_instance_io_proxy | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
logic_playmovie | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
logic_random_outputs | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
physics_prop_statue | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
prop_hallucination | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
prop_talker | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
sunlight_shadow_control | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
trigger_hierarchy | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
vgui_movie_display | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
beam_spotlight | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
env_dof_controller | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
env_outtro_stats | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
filter_activator_context | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
filter_activator_model | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
fog_volume | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
func_detail_blocker | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
func_precipitation_blocker | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
info_game_event_proxy | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
info_remarkable | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
light_directional | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
point_broadcastclientcommand | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
point_entity_finder | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
postprocess_controller | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
trigger_auto_crouch | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
trigger_fog | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
trigger_tonemap | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
color_correction | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
color_correction_volume | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_debughistory | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_dusttrail | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_particle_performance_monitor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_projectedtexture | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_sprite_oriented | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_tonemap_controller | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
filter_activator_mass_greater | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
func_proprrespawnzone | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
func_reflective_glass | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
func_weight_button | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
hammer_updateignorelist | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
info_overlay_accessor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
info_particle_system | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
logic_active_autosave | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
point_bonusmaps_accessor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
point_commentary_viewpoint | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
point_gamestats_counter | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
point_posecontroller | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
vgui_slideshow_display | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_instructor_hint | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | No | No | No |
env_tilt | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | No | No | No |
info_target_instructor_hint | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | No | No | No |
logic_register_activator | No | No | No | No | No | No | No | No | No | No | No | Yes | Yes | No | No | No |
point_viewproxy | No | No | No | No | No | No | No | No | No | No | No | Yes | Yes | No | No | No |
Unique to game
Team Fortress 2
_ballplayertoucher ● archer_proxy ● base_boss ● bot_controller ● bot_hint_engineer_nest ● bot_hint_sentrygun ● bot_hint_teleporter_exit ● bot_npc_archer ● bot_npc_decoy ● bot_roster ● dispenser_touch_trigger ● entity_bird ● entity_carrier ● entity_croc ● entity_medigun_shield ● entity_revive_marker ● entity_rocket ● entity_saucer ● entity_sign ● entity_soldier_statue ● entity_spawn_manager ● entity_spawn_point ● env_sniperdot ● eyeball_boss ● filter_activator_tfteam ● filter_tf_bot_has_tag ● filter_tf_class ● filter_tf_condition ● filter_tf_damaged_by_weapon_in_slot ● filter_tf_player_can_cap ● func_achievement ● func_capturezone ● func_changeclass ● func_croc ● func_flag_alert ● func_flagdetectionzone ● func_forcefield ● func_nobuild ● func_nogrenades ● func_passtime_goal ● func_passtime_goalie_zone ● func_passtime_no_ball_zone ● func_powerupvolume ● func_regenerate ● func_respawnflag ● func_respawnroom ● func_respawnroomvisualizer ● func_suggested_build ● func_tfbot_hint ● func_upgradestation ● game_forcerespawn ● game_intro_viewpoint ● game_round_win ● game_text_tf ● ghost ● halloween_fortune_teller ● halloween_souls_pack ● halloween_zapper ● headless_hatman ● hightower_teleport_vortex ● info_observer_point ● info_passtime_ball_spawn ● info_populator ● info_powerup_spawn ● item_ammopack_full ● item_ammopack_medium ● item_ammopack_small ● item_armor ● item_bonuspack ● item_currencypack_custom ● item_currencypack_large ● item_currencypack_medium ● item_currencypack_small ● item_healthammokit ● item_healthkit_full ● item_healthkit_medium ● item_healthkit_small ● item_powerup_crit ● item_powerup_rune ● item_powerup_rune_temp ● item_powerup_uber ● item_teamflag ● item_teamflag_return_icon ● mapobj_cart_dispenser ● merasmus ● merasmus_dancer ● monster_resource ● obj_attachment_sapper ● obj_dispenser ● obj_sentrygun ● obj_teleporter ● passtime_ball ● passtime_logic ● pd_dispenser ● point_intermission ● point_populator_interface ● populator_internal_spawn_point ● prop_soccer_ball ● rd_robot_dispenser ● tank_boss ● tank_destruction ● teleport_vortex ● tf_ammo_pack ● tf_base_minigame ● tf_bonus_duck_pickup ● tf_bot ● tf_dropped_weapon ● tf_flame ● tf_flame_manager ● tf_gamerules ● tf_gas_manager ● tf_generic_bomb ● tf_glow ● tf_halloween_gift_pickup ● tf_halloween_gift_spawn_location ● tf_halloween_minigame ● tf_halloween_minigame_falling_platforms ● tf_halloween_pickup ● tf_logic_arena ● tf_logic_bonusround ● tf_logic_competitive ● tf_logic_cp_timer ● tf_logic_holiday ● tf_logic_hybrid_ctf_cp ● tf_logic_koth ● tf_logic_mann_vs_machine ● tf_logic_mannpower ● tf_logic_medieval ● tf_logic_minigames ● tf_logic_multiple_escort ● tf_logic_on_holiday ● tf_logic_player_destruction ● tf_logic_robot_destruction ● tf_logic_training_mode ● tf_mann_vs_machine_stats ● tf_merasmus_trick_or_treat_prop ● tf_objective_resource ● tf_pda_expansion_dispenser ● tf_pda_expansion_teleporter ● tf_player_manager ● tf_point_nav_interface ● tf_point_weapon_mimic ● tf_powerup_bottle ● tf_projectile_arrow ● tf_projectile_ball_ornament ● tf_projectile_balloffire ● tf_projectile_cleaver ● tf_projectile_energy_ball ● tf_projectile_energy_ring ● tf_projectile_flare ● tf_projectile_grapplinghook ● tf_projectile_healing_bolt ● tf_projectile_jar ● tf_projectile_jar_gas ● tf_projectile_jar_milk ● tf_projectile_lightningorb ● tf_projectile_mechanicalarmorb ● tf_projectile_pipe ● tf_projectile_pipe_remote ● tf_projectile_rocket ● tf_projectile_sentryrocket ● tf_projectile_spellbats ● tf_projectile_spellfireball ● tf_projectile_spellkartbats ● tf_projectile_spellkartorb ● tf_projectile_spellmeteorshower ● tf_projectile_spellmirv ● tf_projectile_spellpumpkin ● tf_projectile_spellspawnboss ● tf_projectile_spellspawnhorde ● tf_projectile_spellspawnzombie ● tf_projectile_spelltransposeteleport ● tf_projectile_stun_ball ● tf_projectile_syringe ● tf_projectile_throwable ● tf_projectile_throwable_breadmonster ● tf_projectile_throwable_brick ● tf_projectile_throwable_repel ● tf_pumpkin_bomb ● tf_ragdoll ● tf_robot_destruction_robot ● tf_robot_destruction_robot_spawn ● tf_robot_destruction_spawn_group ● tf_spawner ● tf_spell_meteorshowerspawner ● tf_spell_pickup ● tf_target_dummy ● tf_taunt_prop ● tf_team ● tf_teleport_location ● tf_viewmodel ● tf_weapon_base ● tf_weapon_bat ● tf_weapon_bat_fish ● tf_weapon_bat_giftwrap ● tf_weapon_bat_wood ● tf_weapon_bonesaw ● tf_weapon_bottle ● tf_weapon_breakable_sign ● tf_weapon_buff_item ● tf_weapon_builder ● tf_weapon_cannon ● tf_weapon_charged_smg ● tf_weapon_cleaver ● tf_weapon_club ● tf_weapon_compound_bow ● tf_weapon_crossbow ● tf_weapon_drg_pomson ● tf_weapon_fireaxe ● tf_weapon_fists ● tf_weapon_flamethrower ● tf_weapon_flaregun ● tf_weapon_flaregun_revenge ● tf_weapon_grapplinghook ● tf_weapon_grenadelauncher ● tf_weapon_handgun_scout_primary ● tf_weapon_handgun_scout_secondary ● tf_weapon_invis ● tf_weapon_jar ● tf_weapon_jar_gas ● tf_weapon_jar_milk ● tf_weapon_katana ● tf_weapon_knife ● tf_weapon_laser_pointer ● tf_weapon_lunchbox ● tf_weapon_lunchbox_drink ● tf_weapon_mechanical_arm ● tf_weapon_medigun ● tf_weapon_minigun ● tf_weapon_parachute ● tf_weapon_parachute_primary ● tf_weapon_parachute_secondary ● tf_weapon_particle_cannon ● tf_weapon_passtime_gun ● tf_weapon_pda_engineer_build ● tf_weapon_pda_engineer_destroy ● tf_weapon_pda_spy ● tf_weapon_pep_brawler_blaster ● tf_weapon_pipebomblauncher ● tf_weapon_pistol ● tf_weapon_pistol_scout ● tf_weapon_raygun ● tf_weapon_revolver ● tf_weapon_robot_arm ● tf_weapon_rocketlauncher ● tf_weapon_rocketlauncher_airstrike ● tf_weapon_rocketlauncher_directhit ● tf_weapon_rocketlauncher_fireball ● tf_weapon_rocketpack ● tf_weapon_sapper ● tf_weapon_scattergun ● tf_weapon_sentry_revenge ● tf_weapon_shotgun_building_rescue ● tf_weapon_shotgun_hwg ● tf_weapon_shotgun_primary ● tf_weapon_shotgun_pyro ● tf_weapon_shotgun_soldier ● tf_weapon_shovel ● tf_weapon_slap ● tf_weapon_smg ● tf_weapon_sniperrifle ● tf_weapon_sniperrifle_classic ● tf_weapon_sniperrifle_decap ● tf_weapon_soda_popper ● tf_weapon_spellbook ● tf_weapon_stickbomb ● tf_weapon_sword ● tf_weapon_syringegun_medic ● tf_weapon_wrench ● tf_weaponbase_grenade_proj ● tf_weaponbase_melee ● tf_weaponbase_merasmus_grenade ● tf_wearable ● tf_wearable_campaign_item ● tf_wearable_demoshield ● tf_wearable_levelable_item ● tf_wearable_razorback ● tf_wearable_robot_arm ● tf_wearable_vm ● tf_zombie ● tf_zombie_spawner ● training_annotation ● training_prop_dynamic ● trigger_add_or_remove_tf_player_attributes ● trigger_add_tf_player_condition ● trigger_bot_tag ● trigger_ignite ● trigger_ignite_arrows ● trigger_particle ● trigger_passtime_ball ● trigger_player_respawn_override ● trigger_rd_vault_trigger ● trigger_remove_tf_player_condition ● trigger_stun ● trigger_timer_door ● wheel_of_doom ● wheel_of_doom_spiral
Left 4 Dead 2
ability_charge ● ability_leap ● ability_selfdestruct ● ability_spit ● ambient_music ● charger ● env_airstrike_indoors ● env_airstrike_outdoors ● env_physics_blocker ● filter_health ● filter_melee_damage ● func_block_charge ● func_extinguisher ● func_nav_connection_blocker ● func_playerghostinfected_clip ● func_timescale ● game_scavenge_progress_display ● grenade_launcher_projectile ● info_ambient_mob_end ● info_ambient_mob_start ● info_item_position ● info_l4d1_survivor_spawn ● info_particle_target ● info_zombie_border ● insect_swarm ● jockey ● logic_director_query ● logic_game_event ● point_nav_attribute_region ● point_prop_use_target ● point_script_use_target ● prop_minigun_l4d1 ● prop_physics2 ● prop_wall_breakable ● script_clip_vphysics ● script_func_button ● script_nav_attribute_region ● script_nav_blocker ● script_trigger_hurt ● script_trigger_multiple ● script_trigger_once ● script_trigger_push ● scripted_item_drop ● sound_mix_layer ● spitter ● spitter_projectile ● survivor_death_model ● trigger_active_weapon_detect ● trigger_callback ● trigger_upgrade_laser_sight ● upgrade_ammo_explosive ● upgrade_ammo_incendiary ● upgrade_laser_sight ● upgrade_spawn ● vomitjar_projectile ● weapon_adrenaline ● weapon_adrenaline_spawn ● weapon_chainsaw ● weapon_chainsaw_spawn ● weapon_charger_claw ● weapon_cola_bottles ● weapon_defibrillator ● weapon_defibrillator_spawn ● weapon_fireworkcrate ● weapon_gascan_spawn ● weapon_gnome ● weapon_grenade_launcher ● weapon_grenade_launcher_spawn ● weapon_item_spawn ● weapon_jockey_claw ● weapon_melee_spawn ● weapon_pistol_magnum ● weapon_pistol_magnum_spawn ● weapon_rifle_ak47 ● weapon_rifle_ak47_spawn ● weapon_rifle_desert ● weapon_rifle_desert_spawn ● weapon_rifle_m60 ● weapon_rifle_m60_spawn ● weapon_rifle_sg552 ● weapon_rifle_sg552_spawn ● weapon_scavenge_item_spawn ● weapon_shotgun_chrome ● weapon_shotgun_chrome_spawn ● weapon_shotgun_spas ● weapon_shotgun_spas_spawn ● weapon_smg_mp5 ● weapon_smg_mp5_spawn ● weapon_smg_silenced ● weapon_smg_silenced_spawn ● weapon_sniper_awp ● weapon_sniper_awp_spawn ● weapon_sniper_military ● weapon_sniper_military_spawn ● weapon_sniper_scout ● weapon_sniper_scout_spawn ● weapon_spawn ● weapon_spitter_claw ● weapon_upgradepack_explosive ● weapon_upgradepack_explosive_spawn ● weapon_upgradepack_incendiary ● weapon_upgradepack_incendiary_spawn ● weapon_vomitjar ● weapon_vomitjar_spawn
Counter-Strike: Global Offensive
ammo_357sig_np_reserve ● ammo_357sig_p250 ● ammo_357sig_small ● ammo_556mm_small ● breachcharge_projectile ● bumpmine_projectile ● cfe_player_decal ● chicken ● dangerzone_controller ● dangerzone_entity ● decoy_projectile ● drone ● dronegun ● dz_door ● ent_snowball_pile ● env_cascade_light ● env_gascanister ● func_block_dm_spawns ● func_no_defuse ● func_survival_c4_target ● func_tablet_blocker ● game_coopmission_manager ● game_money ● game_round_end ● game_survival_logic ● global_chatter ● grassburn ● hostage_carriable_prop ● info_armsrace_counterterrorist ● info_armsrace_terrorist ● info_bomb_target_hint_A ● info_bomb_target_hint_B ● info_deathmatch_spawn ● info_enemy_terrorist_spawn ● info_gascanister_launchpoint ● info_hostage_rescue_zone_hint ● info_hostage_spawn ● info_map_region ● info_paradrop_denial ● info_player_ping ● item_cash ● item_coop_coin ● item_cutters ● item_dogtags ● item_heavyassaultsuit ● mapvetopick_controller ● npc_heardanger ● paradrop_chopper ● planted_c4_survival ● planted_c4_training ● point_dz_dronegun ● point_dz_itemspawn ● point_dz_itemspawn_group ● point_dz_parachute ● point_dz_weaponspawn ● point_dz_weaponspawn_group ● point_give_ammo ● point_hiding_spot ● prop_ammo_box_generic ● prop_counter ● prop_dynamic_glow ● prop_exploding_barrel ● prop_loot_crate ● prop_mapplaced_long_use_entity ● prop_metal_crate ● prop_money_crate ● prop_paradrop_crate ● prop_weapon_refill_heavyarmor ● prop_weapon_upgrade_armor ● prop_weapon_upgrade_armor_helmet ● prop_weapon_upgrade_chute ● prop_weapon_upgrade_contractkill ● prop_weapon_upgrade_exojump ● prop_weapon_upgrade_helmet ● prop_weapon_upgrade_tablet_droneintel ● prop_weapon_upgrade_tablet_highres ● prop_weapon_upgrade_tablet_zoneintel ● radar_jammer ● snowball_projectile ● survival_spawn_chopper ● tagrenade_projectile ● trigger_bomb_reset ● trigger_safemoneygather ● trigger_softbarrier ● trigger_soundoperator ● trigger_survival_playarea ● vgui_world_text_panel ● weapon_bizon ● weapon_breachcharge ● weapon_bumpmine ● weapon_decoy ● weapon_fists ● weapon_galilar ● weapon_healthshot ● weapon_hkp2000 ● weapon_incgrenade ● weapon_knifegg ● weapon_mag7 ● weapon_mp7 ● weapon_mp9 ● weapon_negev ● weapon_nova ● weapon_p250 ● weapon_sawedoff ● weapon_scar17 ● weapon_scar20 ● weapon_sg556 ● weapon_shield ● weapon_snowball ● weapon_ssg08 ● weapon_tablet ● weapon_tagrenade ● weapon_taser ● weapon_tec9 ● weapon_zone_repulsor ● weaponworldmodel
Alien Swarm
asw_alien ● asw_alien_goo ● asw_alien_jumper ● asw_alien_shover ● asw_ambient_generic ● asw_ammo_autogun ● asw_ammo_chainsaw ● asw_ammo_drop ● asw_ammo_flamer ● asw_ammo_mining_laser ● asw_ammo_pdw ● asw_ammo_pistol ● asw_ammo_rifle ● asw_ammo_shotgun ● asw_ammo_vindicator ● asw_aoegrenade_touch_trigger ● asw_bait ● asw_barrel_explosive ● asw_barrel_radioactive ● asw_bloodhound ● asw_boomer ● asw_boomer_blob ● asw_bouncing_pellet ● asw_broadcast_camera ● asw_buffgrenade_projectile ● asw_burning ● asw_buzzer ● asw_campaign_save ● asw_client_corpse ● asw_colonist ● asw_debrief_info ● asw_debrief_stats ● asw_director_control ● asw_door ● asw_door_padding ● asw_drone ● asw_drone_jumper ● asw_drone_uber ● asw_dummy_vehicle ● asw_dynamic_light ● asw_egg ● asw_emitter ● asw_entity_dissolve ● asw_env_explosion ● asw_env_shake ● asw_env_spark ● asw_equip_req ● asw_extinguisher_projectile ● asw_fallen_door_padding ● asw_firewall_piece ● asw_flamer_projectile ● asw_flare_projectile ● asw_game_resource ● asw_gamerules ● asw_grenade_cluster ● asw_grenade_freeze ● asw_grenade_prifle ● asw_grenade_vindicator ● asw_grub ● asw_grub_advanced ● asw_grub_sac ● asw_hack_computer ● asw_hack_wire_tile ● asw_harvester ● asw_healgrenade_projectile ● asw_health_bar ● asw_holdout_mode ● asw_holdout_spawner ● asw_holo_sentry ● asw_holoscan ● asw_hurt_nearest_marine ● asw_info_heal ● asw_info_message ● asw_intro_control ● asw_jukebox ● asw_laser_mine ● asw_marine ● asw_marine_resource ● asw_marines_past_area ● asw_marker ● asw_mine ● asw_missile_round ● asw_mission_manager ● asw_mission_objective ● asw_mortar_round ● asw_mortarbug ● asw_mortarbug_shell ● asw_objective_countdown ● asw_objective_destroy_goo ● asw_objective_dummy ● asw_objective_escape ● asw_objective_kill_aliens ● asw_objective_kill_eggs ● asw_objective_kill_queen ● asw_objective_survive ● asw_objective_triggered ● asw_order_nearby_aliens ● asw_parasite ● asw_parasite_defanged ● asw_pathfinder_npc ● asw_physics_prop_statue ● asw_pickup_ammo_bag ● asw_pickup_ammo_satchel ● asw_pickup_autogun ● asw_pickup_buff_grenade ● asw_pickup_chainsaw ● asw_pickup_fire_extinguisher ● asw_pickup_flamer ● asw_pickup_flares ● asw_pickup_flashlight ● asw_pickup_grenades ● asw_pickup_heal_grenade ● asw_pickup_hornet_barrage ● asw_pickup_medical_satchel ● asw_pickup_medkit ● asw_pickup_mines ● asw_pickup_mining_laser ● asw_pickup_money ● asw_pickup_pdw ● asw_pickup_pistol ● asw_pickup_prifle ● asw_pickup_railgun ● asw_pickup_rifle ● asw_pickup_sentry ● asw_pickup_sentry_cannon ● asw_pickup_sentry_flamer ● asw_pickup_sentry_freeze ● asw_pickup_shotgun ● asw_pickup_stim ● asw_pickup_t75 ● asw_pickup_tesla_trap ● asw_pickup_vindicator ● asw_pickup_welder ● asw_point_camera ● asw_powerup ● asw_powerup_chemical_bullets ● asw_powerup_electric_bullets ● asw_powerup_explosive_bullets ● asw_powerup_fire_bullets ● asw_powerup_freeze_bullets ● asw_powerup_increased_speed ● asw_prop_laserable ● asw_prop_physics ● asw_queen ● asw_queen_divers ● asw_queen_grabber ● asw_queen_retreat_spot ● asw_queen_spit ● asw_radiation_volume ● asw_ranger ● asw_remote_turret ● asw_rifle_grenade ● asw_rocket ● asw_rope_anchor ● asw_scanner_info ● asw_scanner_noise ● asw_sentry_base ● asw_sentry_top ● asw_sentry_top_cannon ● asw_sentry_top_flamer ● asw_sentry_top_icer ● asw_sentry_top_machinegun ● asw_shaman ● asw_shieldbug ● asw_shotgun_pellet ● asw_shotgun_pellet_predicted ● asw_simple_drone ● asw_snow_volume ● asw_spawn_group ● asw_spawner ● asw_stylincam ● asw_t75 ● asw_target_dummy ● asw_tech_marine_req ● asw_tesla_trap ● asw_trigger_fall ● asw_vehicle_jeep ● asw_voting_missions ● asw_vphysics_npc ● asw_weapon ● asw_weapon_ammo_bag ● asw_weapon_ammo_satchel ● asw_weapon_autogun ● asw_weapon_bait ● asw_weapon_blink ● asw_weapon_buff_grenade ● asw_weapon_chainsaw ● asw_weapon_electrified_armor ● asw_weapon_fire_extinguisher ● asw_weapon_fist ● asw_weapon_flamer ● asw_weapon_flares ● asw_weapon_flashlight ● asw_weapon_flechette ● asw_weapon_freeze_grenades ● asw_weapon_grenade_launcher ● asw_weapon_grenades ● asw_weapon_heal_grenade ● asw_weapon_heal_gun ● asw_weapon_hornet_barrage ● asw_weapon_jump_jet ● asw_weapon_laser_mines ● asw_weapon_medical_satchel ● asw_weapon_medkit ● asw_weapon_mines ● asw_weapon_minigun ● asw_weapon_mining_laser ● asw_weapon_night_vision ● asw_weapon_normal_armor ● asw_weapon_pdw ● asw_weapon_pistol ● asw_weapon_prifle ● asw_weapon_railgun ● asw_weapon_ricochet ● asw_weapon_rifle ● asw_weapon_sentry ● asw_weapon_sentry_cannon ● asw_weapon_sentry_flamer ● asw_weapon_sentry_freeze ● asw_weapon_shotgun ● asw_weapon_smart_bomb ● asw_weapon_sniper_rifle ● asw_weapon_stim ● asw_weapon_t75 ● asw_weapon_tesla_gun ● asw_weapon_tesla_trap ● asw_weapon_vindicator ● asw_weapon_welder ● env_global_light ● env_slomo ● info_marine_hint ● info_node_marine_hint ● info_tutorial_start ● point_event_proxy ● trigger_asw_button_area ● trigger_asw_chance ● trigger_asw_computer_area ● trigger_asw_door_area ● trigger_asw_jump ● trigger_asw_marine_knockback ● trigger_asw_marine_position ● trigger_asw_random_target ● trigger_asw_supplies_chatter ● trigger_asw_synup_chatter ● trigger_asw_trigger_area
Day of Defeat: Source
base_rocket ● dod_ammo_box ● dod_bomb_dispenser ● dod_bomb_dispenser_icon ● dod_bomb_target ● dod_capture_area ● dod_control_point ● dod_control_point_master ● dod_gamerules ● dod_location ● dod_objective_resource ● dod_player_manager ● dod_ragdoll ● dod_round_timer ● dod_scoring ● dod_team_allies ● dod_team_axis ● dod_team_manager ● dod_viewmodel ● env_grenadetrail ● func_team_wall ● func_teamblocker ● grenade_frag_ger ● grenade_frag_us ● grenade_riflegren_ger ● grenade_riflegren_us ● grenade_smoke ● grenade_smoke_ger ● grenade_smoke_us ● info_doddetect ● info_player_allies ● info_player_axis ● rocket_bazooka ● rocket_pschreck ● weapon_30cal ● weapon_amerknife ● weapon_bar ● weapon_basebomb ● weapon_basedodgrenade ● weapon_bazooka ● weapon_c96 ● weapon_colt ● weapon_dod_base ● weapon_dod_base_gun ● weapon_dod_base_melee ● weapon_dodbaserpg ● weapon_frag_ger ● weapon_frag_ger_live ● weapon_frag_us ● weapon_frag_us_live ● weapon_garand ● weapon_k98 ● weapon_k98_scoped ● weapon_m1carbine ● weapon_mg42 ● weapon_mp40 ● weapon_mp44 ● weapon_p38 ● weapon_pschreck ● weapon_riflegren_ger ● weapon_riflegren_ger_live ● weapon_riflegren_us ● weapon_riflegren_us_live ● weapon_smoke_ger ● weapon_smoke_us ● weapon_spade ● weapon_spring ● weapon_thompson
Half-Life 2: Deathmatch
basehl2mpcombatweapon ● hl2mp_bot ● hl2mp_gamerules ● hl2mp_ragdoll ● info_player_combine ● info_player_rebel ● npc_satchel ● npc_tripmine ● weapon_hl2mp_base ● weapon_slam
Source SDK Base 2013 - Multiplayer
Portal 2
challenge_mode_end_node ● cube_rotationcontroller ● ent_hover_turret_tether ● env_fizzler_effects ● env_player_viewfinder ● env_portal_laser ● filter_player_held ● filter_size ● fizzler_multiorigin_sound_player ● func_placement_clip ● func_portalled ● futbol_catcher ● hot_potato ● hot_potato_catcher ● hot_potato_socket ● hot_potato_spawner ● info_coop_spawn ● info_landmark_entry ● info_landmark_exit ● info_paint_sprayer ● info_placement_helper ● info_player_ping_detector ● info_portal_score ● info_target_personality_sphere ● item_nugget ● linked_portal_door ● logic_coop_manager ● logic_timescale ● npc_hover_turret ● npc_personality_core ● npc_wheatley_boss ● paint_sphere ● paint_stream ● point_changelevel ● point_futbol_shooter ● point_laser_target ● portal_base2D ● portal_mp_stats ● portal_procedural_generator ● portal_race_checkpoint ● portal_stats_controller ● portalmp_gamerules ● projected_entity_ambient_sound_proxy ● projected_tractor_beam_entity ● projected_wall_entity ● prop_button ● prop_exploding_futbol ● prop_floor_ball_button ● prop_floor_button ● prop_floor_cube_button ● prop_glass_futbol ● prop_glass_futbol_socket ● prop_glass_futbol_spawner ● prop_indicator_panel ● prop_laser_catcher ● prop_laser_relay ● prop_linked_portal_door ● prop_mirror ● prop_monster_box ● prop_paint_bomb ● prop_personality_sphere ● prop_physics_paintable ● prop_rocket_tripwire ● prop_testchamber_door ● prop_tic_tac_toe_panel ● prop_tractor_beam ● prop_under_button ● prop_under_floor_button ● prop_wall_projector ● prop_weighted_cube ● trigger_paint_cleanser ● trigger_ping_detector ● trigger_playerteam ● trigger_portal_button ● trigger_tractorbeam ● vgui_indicator_panel ● vgui_level_placard_display ● vgui_mp_lobby_display ● weapon_promo_antenna_ball ● weapon_promo_antenna_egg ● weapon_promo_helmet_ball ● weapon_promo_helmet_egg
Source SDK Base 2006
Half-Life 2
func_bulletshield ● item_grubnugget ● npc_advisor ● npc_alyx_episodic ● npc_antlion_grub ● npc_combine_cannon ● npc_magnusson ● npc_puppet ● prop_scalable ● prop_vehicle_jalopy ● weapon_stunstick_player
Left 4 Dead
func_fire_extinguisher ● func_nav_stairs_toggle ● func_spawn_volume ● info_solo_changelevel ● prop_glowing_object ● trigger_finale_dlc3
Portal
func_liquidportal ● npc_portal_turret_ground ● updateitem1 ● updateitem2 ● weapon_hopwire
Half-Life Deathmatch: Source
Unique to set of games

Left 4 Dead series
Prop_minigun ● ability_lunge ● ability_throw ● ability_tongue ● ability_vomit ● boomer ● client_path ● commentary_dummy ● commentary_zombie_spawner ● env_player_blocker ● env_rock_launcher ● env_tonemap_controller_ghost ● env_tonemap_controller_infected ● env_weaponfire ● escape_route ● filter_activator_infected_class ● finale_trigger ● func_button_timed ● func_elevator ● func_nav_attribute_region ● func_orator ● func_playerinfected_clip ● func_ragdoll_fader ● func_simpleladder ● hunter ● infected ● info_changelevel ● info_director ● info_elevator_floor ● info_gamemode ● info_goal_infected_chase ● info_hang_lighting ● info_infected_zoo_maker ● info_infected_zoo_puppet ● info_map_parameters_versus ● info_survivor_position ● info_survivor_rescue ● info_transitioning_player ● info_zombie_spawn ● logic_versus_random ● pipe_bomb_projectile ● point_deathfall_camera ● point_viewcontrol_survivor ● prop_car_alarm ● prop_car_glass ● prop_door_rotating_checkpoint ● prop_fuel_barrel ● prop_fuel_barrel_piece ● prop_health_cabinet ● prop_mounted_machine_gun ● smoker ● survivor_bot ● tank ● tank_rock ● terror_gamerules ● terror_player_manager ● trigger_escape ● trigger_finale ● trigger_hurt_ghost ● vomit_particle ● weapon_ammo_spawn ● weapon_autoshotgun ● weapon_autoshotgun_spawn ● weapon_boomer_claw ● weapon_first_aid_kit ● weapon_first_aid_kit_spawn ● weapon_gascan ● weapon_hegrenade_spawn ● weapon_hunter_claw ● weapon_hunting_rifle ● weapon_hunting_rifle_spawn ● weapon_molotov_spawn ● weapon_oxygentank ● weapon_pain_pills ● weapon_pain_pills_spawn ● weapon_pipe_bomb ● weapon_pipe_bomb_spawn ● weapon_pistol_spawn ● weapon_propanetank ● weapon_pumpshotgun ● weapon_pumpshotgun_spawn ● weapon_rifle ● weapon_rifle_spawn ● weapon_smg ● weapon_smg_spawn ● weapon_smoker_claw ● weapon_tank_claw ● witch
Half-Life 2 series,
Portal and 

Source SDK Bases
ai_ally_manager ● ai_citizen_response_system ● ai_goal_police ● ai_network_build_helper ● apc_missile ● bounce_bomb ● bullseye_strider_focus ● combine_bouncemine ● combine_mine ● concussiveblast ● crane_tip ● env_alyxemp ● env_flare ● env_starfield ● grenade_ar2 ● grenade_pathfollower ● info_apc_missile_hint ● info_snipertarget ● info_target_command_point ● info_teleporter_countdown ● item_ammo_357 ● item_ammo_357_large ● item_ammo_ar2 ● item_ammo_ar2_altfire ● item_ammo_ar2_large ● item_ammo_crate ● item_ammo_crossbow ● item_ammo_pistol ● item_ammo_pistol_large ● item_ammo_smg1 ● item_ammo_smg1_grenade ● item_ammo_smg1_large ● item_ar2_grenade ● item_box_buckshot ● item_box_flare_rounds ● item_box_lrounds ● item_box_mrounds ● item_box_sniper_rounds ● item_box_srounds ● item_dynamic_resupply ● item_flare_round ● item_healthcharger ● item_item_crate ● item_large_box_lrounds ● item_large_box_mrounds ● item_large_box_srounds ● item_ml_grenade ● item_rpg_round ● npc_alyx ● npc_antlion ● npc_antlion_template_maker ● npc_antlionguard ● npc_apcdriver ● npc_barnacle ● npc_barnacle_tongue_tip ● npc_barney ● npc_breen ● npc_citizen ● npc_clawscanner ● npc_combine ● npc_combine_camera ● npc_combine_s ● npc_combinedropship ● npc_cranedriver ● npc_crow ● npc_cscanner ● npc_dog ● npc_eli ● npc_gman ● npc_grenade_bugbait ● npc_ichthyosaur ● npc_kleiner ● npc_launcher ● npc_metropolice ● npc_missiledefense ● npc_monk ● npc_mossman ● npc_pigeon ● npc_rollermine ● npc_seagull ● npc_sniper ● npc_stalker ● npc_strider ● npc_turret_ceiling ● npc_turret_ground ● npc_zombie ● npc_zombie_torso ● point_antlion_repellant ● point_apc_controller ● point_bugbait ● prop_dropship_container ● prop_thumper ● prop_vehicle_airboat ● prop_vehicle_apc ● prop_vehicle_crane ● prop_vehicle_prisoner_pod ● proto_sniper ● reserved_spot ● rpg_missile ● sniperbullet ● sparktrail ● squadinsignia ● weapon_annabelle ● weapon_ar2 ● weapon_bugbait ● weapon_frag ● weapon_physcannon ● weapon_smg1 ● weapon_stunstick
All except 
Left 4 Dead series
ai_ally_speech_manager ● ai_battle_line ● ai_goal_assault ● ai_goal_follow ● ai_goal_lead ● ai_goal_lead_weapon ● ai_goal_standoff ● ai_hint ● ai_network ● ai_script_conditions ● ai_speechfilter ● aiscripted_schedule ● aitesthull ● assault_assaultpoint ● assault_rallypoint ● cycler_actor ● generic_actor ● info_camera_link ● info_hint ● info_node ● info_node_air ● info_node_air_hint ● info_node_climb ● info_node_hint ● info_node_link ● info_node_link_controller ● info_radial_link_controller ● monster_furniture ● monster_generic ● npc_furniture ● npc_vehicledriver ● point_camera ● point_tesla ● rope_anchor ● scripted_sentence ● scripted_sequence ● scripted_target

Counter-Strike series
ammo_338mag ● ammo_357sig ● ammo_45acp ● ammo_50ae ● ammo_556mm ● ammo_556mm_box ● ammo_57mm ● ammo_762mm ● ammo_9mm ● cs_bot ● cs_player_manager ● flashbang_projectile ● func_bomb_target ● func_buyzone ● func_footstep_control ● func_hostage_rescue ● hegrenade_projectile ● hostage_entity ● item_assaultsuit ● item_defuser ● item_kevlar ● item_nvgs ● planted_c4 ● smokegrenade_projectile ● weapon_ak47 ● weapon_aug ● weapon_awp ● weapon_c4 ● weapon_deagle ● weapon_elite ● weapon_famas ● weapon_fiveseven ● weapon_flashbang ● weapon_g3sg1 ● weapon_galil ● weapon_hegrenade ● weapon_knife ● weapon_m249 ● weapon_m3 ● weapon_m4a1 ● weapon_mac10 ● weapon_mp5navy ● weapon_p228 ● weapon_p90 ● weapon_scout ● weapon_sg550 ● weapon_sg552 ● weapon_smokegrenade ● weapon_tmp ● weapon_ump45 ● weapon_usp ● weapon_xm1014
Half-Life: Source and
Half-Life Deathmatch: Source
ammo_357 ● ammo_9mmar ● ammo_9mmbox ● ammo_9mmclip ● ammo_argrenades ● ammo_crossbow ● ammo_egonclip ● ammo_gaussclip ● ammo_glockclip ● ammo_mp5clip ● ammo_mp5grenades ● ammo_rpgclip ● basehl1combatweapon ● basehl1mpcombatweapon ● bmortar ● controller_energy_ball ● controller_head_ball ● env_render ● env_sound ● func_friction ● func_mortar_field ● func_pendulum ● garg_stomp ● grenade_hand ● grenade_mp5 ● hl1gib ● hl1mp_ragdoll ● hornet ● info_bigmomma ● item_longjump ● laser_spot ● monster_alien_controller ● monster_alien_grunt ● monster_alien_slave ● monster_apache ● monster_babycrab ● monster_barnacle ● monster_barney ● monster_barney_dead ● monster_bigmomma ● monster_bloater ● monster_bullchicken ● monster_cockroach ● monster_flyer ● monster_flyer_flock ● monster_gargantua ● monster_gman ● monster_grunt_repel ● monster_headcrab ● monster_hevsuit_dead ● monster_hgrunt_dead ● monster_houndeye ● monster_human_assassin ● monster_human_grunt ● monster_ichthyosaur ● monster_leech ● monster_miniturret ● monster_mortar ● monster_nihilanth ● monster_osprey ● monster_satchel ● monster_scientist ● monster_scientist_dead ● monster_sentry ● monster_sitting_scientist ● monster_snark ● monster_tentacle ● monster_tripmine ● monster_turret ● monster_zombie ● monstermaker ● multi_manager ● nihilanth_energy_ball ● player_mp ● rpg_rocket ● speaker ● squidspit ● trigger_auto ● trigger_endsection ● trigger_relay ● weapon_egon ● weapon_gauss ● weapon_handgrenade ● weapon_hornetgun ● weapon_mp5 ● weapon_satchel ● weapon_snark ● weapon_tripmine ● weaponbox ● xen_hair ● xen_hull ● xen_plantlight ● xen_spore_large ● xen_spore_medium ● xen_spore_small ● xen_tree ● xen_ttrigger
Portal series
baseanimating_projectile ● baseportalcombatweapon ● env_lightrail_endpoint ● env_portal_credits ● env_portal_path_track ● func_noportal_volume ● func_portal_bumper ● func_portal_detector ● func_portal_orientation ● npc_portal_turret_floor ● npc_rocket_turret ● npc_security_camera ● physicsclonearea ● physicsshadowclone ● point_energy_ball_launcher ● portal_gamerules ● portal_ragdoll ● portalsimulator_collisionentity ● prop_energy_ball ● prop_glados_core ● prop_portal ● prop_portal_stats_display ● prop_telescopic_arm ● rocket_turret_projectile ● trigger_portal_cleanser ● vgui_neurotoxin_countdown ● weapon_portal_base ● weapon_portalgun
Half-Life 2 series,
Portal series and 

Source SDK Bases
basehlcombatweapon ● ent_watery_leech ● env_citadel_energy_core ● filter_combineball_type ● floorturret_tipcontroller ● func_combine_ball_spawner ● hl2_gamerules ● item_suitcharger ● mortarshell ● npc_grenade_frag ● npc_turret_floor ● point_combine_ball_launcher ● prop_combine_ball ● script_intro ● trigger_physics_trap ● trigger_rpgfire ● trigger_waterydeath ● trigger_weapon_dissolve ● trigger_weapon_strip ● vehicle_viewcontroller ● weapon_cubemap

Counter-Strike series and 
Left 4 Dead series
cs_gamerules ● cs_ragdoll ● cs_team_manager ● info_map_parameters ● info_player_logo ● info_view_parameters ● point_surroundtest ● weapon_basecsgrenade ● weapon_cs_base ● weapon_csbase_gun
All games
_firesmoke ● _plasma ● ai_changehintgroup ● ai_changetarget ● ai_sound ● ambient_generic ● beam ● commentary_auto ● cycler_flex ● dynamic_prop ● entity_blocker ● entityflame ● env_beam ● env_beverage ● env_blood ● env_bubbles ● env_credits ● env_detail_controller ● env_dustpuff ● env_effectscript ● env_embers ● env_entity_dissolver ● env_entity_igniter ● env_entity_maker ● env_explosion ● env_fade ● env_fire ● env_fire_trail ● env_firesensor ● env_firesource ● env_fog_controller ● env_funnel ● env_global ● env_glow ● env_gunfire ● env_hudhint ● env_laser ● env_lightglow ● env_message ● env_microphone ● env_movieexplosion ● env_muzzleflash ● env_particle_trail ● env_particlefire ● env_particlelight ● env_particlescript ● env_particlesmokegrenade ● env_physexplosion ● env_physimpact ● env_physwire ● env_player_surface_trigger ● env_quadraticbeam ● env_ragdoll_boogie ● env_rockettrail ● env_rotorshooter ● env_screeneffect ● env_screenoverlay ● env_shake ● env_shooter ● env_smokestack ● env_smoketrail ● env_soundscape ● env_soundscape_proxy ● env_soundscape_triggerable ● env_spark ● env_splash ● env_sporeexplosion ● env_sporetrail ● env_sprite ● env_spritetrail ● env_steam ● env_steamjet ● env_sun ● env_texturetoggle ● env_tracer ● env_viewpunch ● env_wind ● env_zoom ● event_queue_saveload_proxy ● filter_activator_class ● filter_activator_name ● filter_activator_team ● filter_base ● filter_damage_type ● filter_enemy ● filter_multi ● fish ● funCBaseFlex ● func_areaportal ● func_areaportalwindow ● func_breakable ● func_breakable_surf ● func_brush ● func_button ● func_clip_vphysics ● func_conveyor ● func_door ● func_door_rotating ● func_dustcloud ● func_dustmotes ● func_fish_pool ● func_guntarget ● func_illusionary ● func_ladderendpoint ● func_lod ● func_movelinear ● func_occluder ● func_physbox ● func_physbox_multiplayer ● func_plat ● func_platrot ● func_precipitation ● func_pushable ● func_rot_button ● func_rotating ● func_smokevolume ● func_tanktrain ● func_trackautochange ● func_trackchange ● func_tracktrain ● func_train ● func_traincontrols ● func_useableladder ● func_vehicleclip ● func_wall ● func_wall_toggle ● func_water ● func_water_analog ● game_end ● game_gib_manager ● game_player_equip ● game_player_team ● game_ragdoll_manager ● game_score ● game_text ● game_ui ● game_weapon_manager ● game_zone_player ● gib ● gibshooter ● grenade ● handle_dummy ● handle_test ● info_constraint_anchor ● info_intermission ● info_ladder_dismount ● info_landmark ● info_mass_center ● info_null ● info_player_deathmatch ● info_player_start ● info_projecteddecal ● info_target ● info_teleport_destination ● infodecal ● instanced_scripted_scene ● item_sodacan ● keyframe_rope ● keyframe_track ● light ● light_dynamic ● light_environment ● light_glspot ● light_spot ● logic_auto ● logic_autosave ● logic_branch ● logic_branch_listener ● logic_case ● logic_choreographed_scene ● logic_collision_pair ● logic_compare ● logic_lineto ● logic_measure_movement ● logic_multicompare ● logic_navigation ● logic_proximity ● logic_relay ● logic_scene_list_manager ● logic_timer ● material_modify_control ● math_colorblend ● math_counter ● math_remap ● momentary_door ● momentary_rot_button ● move_keyframed ● move_rope ● multisource ● path_corner ● path_corner_crash ● path_track ● phys_ballsocket ● phys_bone_follower ● phys_constraint ● phys_constraintsystem ● phys_convert ● phys_hinge ● phys_keepupright ● phys_lengthconstraint ● phys_magnet ● phys_motor ● phys_pulleyconstraint ● phys_ragdollconstraint ● phys_ragdollmagnet ● phys_slideconstraint ● phys_spring ● phys_thruster ● phys_torque ● physics_cannister ● physics_entity_solver ● physics_npc_solver ● physics_prop ● physics_prop_ragdoll ● player ● player_loadsaved ● player_manager ● player_speedmod ● player_weaponstrip ● point_anglesensor ● point_clientcommand ● point_commentary_node ● point_devshot_camera ● point_enable_motion_fixup ● point_hurt ● point_message ● point_playermoveconstraint ● point_proximity_sensor ● point_servercommand ● point_spotlight ● point_teleport ● point_template ● point_viewcontrol ● prop_door_rotating ● prop_dynamic ● prop_dynamic_ornament ● prop_dynamic_override ● prop_physics ● prop_physics_multiplayer ● prop_physics_override ● prop_physics_respawnable ● prop_ragdoll ● prop_ragdoll_attached ● prop_sphere ● prop_vehicle ● prop_vehicle_driveable ● raggib ● scene_manager ● scripted_scene ● shadow_control ● simple_physics_brush ● simple_physics_prop ● sky_camera ● soundent ● spark_shower ● spotlight_end ● tanktrain_ai ● tanktrain_aitarget ● target_cdaudio ● target_changegravity ● te_tester ● team_manager ● test_effect ● test_proxytoggle ● test_traceline ● trigger ● trigger_autosave ● trigger_brush ● trigger_cdaudio ● trigger_changelevel ● trigger_gravity ● trigger_hurt ● trigger_impact ● trigger_look ● trigger_multiple ● trigger_once ● trigger_playermovement ● trigger_proximity ● trigger_push ● trigger_remove ● trigger_serverragdoll ● trigger_soundscape ● trigger_teleport ● trigger_togglesave ● trigger_transition ● trigger_vphysics_motion ● trigger_wind ● vgui_screen ● vgui_screen_team ● viewmodel ● water_lod_control ● waterbullet ● window_pane ● world_items ● worldspawn