User contributions for Kr0tchet
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3 December 2025
- 06:4706:47, 3 December 2025 diff hist +87 DirectX Versions No edit summary current
30 November 2025
- 07:4407:44, 30 November 2025 diff hist 0 m VRAD →Options current
- 07:4107:41, 30 November 2025 diff hist 0 VRAD →Options: -StaticPropPolys and -StaticPropLighting are present in Source 2006 VRAD aswell.
- 01:4901:49, 30 November 2025 diff hist +8 Lighting →Console Commands: - mat_fullbright lightmapped props issue also happens in CS:S (and tested). current
29 November 2025
- 23:0223:02, 29 November 2025 diff hist +2 m Lightmap →Console Commands current
- 20:2420:24, 29 November 2025 diff hist −3 m Cubemaps →Before building: - grammar fix current
- 20:2320:23, 29 November 2025 diff hist +222 Cubemaps →Building cubemaps: - building_cubemaps also disables other post effects like color correction and env_sun aswell.
- 19:5419:54, 29 November 2025 diff hist +261 Source →Multiplayer Network Code current
- 19:5019:50, 29 November 2025 diff hist +5 Source No edit summary
- 19:4919:49, 29 November 2025 diff hist +50 Point camera →Keyvalues current
- 06:1406:14, 29 November 2025 diff hist −17 Color correction Changed redirect target from Color correction (disambiguation) to Color Correction current Tag: Redirect target changed
- 04:0704:07, 29 November 2025 diff hist +152 Creating Portal Neurotoxin Gas →Timer: - while a high number such as 99999 will work, it doesn't permanently stops it. The player will be killed after spending 27 hours in-game on the same map unless the command is repeated. logic-timer can be optionally be used to repeat the command and permanently stop the timer.
- 03:4003:40, 29 November 2025 diff hist +14 Cycler No edit summary
- 03:3903:39, 29 November 2025 diff hist +44 Cycler No edit summary
- 03:3903:39, 29 November 2025 diff hist +993 Cycler No edit summary
28 November 2025
- 23:1723:17, 28 November 2025 diff hist −2 Func detail blocker No edit summary current
- 08:0408:04, 28 November 2025 diff hist +18 StudioMDL (Source) →Output files current
- 08:0408:04, 28 November 2025 diff hist +134 StudioMDL (Source) →Output files
- 08:0108:01, 28 November 2025 diff hist +186 StudioMDL (Source) →General: - Source 2006 also includes -xbox and -notxbox, which enable/disable outputting .vtx files for original Xbox.
- 07:1907:19, 28 November 2025 diff hist +405 Slammin' Source Map Tools →Compatibility: - added info about VVIS++ and VRAD++, the former is recommended over slammin's VVIS as there are no difference, and VVIS++ is fully compatible with TF2 branch.
- 07:1207:12, 28 November 2025 diff hist +224 CSTBSP added obsolete tool message, and updated notes. current
- 07:0607:06, 28 November 2025 diff hist +197 Template:VVIS++ compatibility/strings No edit summary current
- 06:5206:52, 28 November 2025 diff hist +75 User:Ficool2 adding list of tools that ficool2 made.
- 06:5006:50, 28 November 2025 diff hist +186 VVIS++ No edit summary
- 06:4806:48, 28 November 2025 diff hist +71 N File:VVIS++ comparison.jpg Comparison between VVIS and VVIS++ compile speed.
27 November 2025
- 07:2207:22, 27 November 2025 diff hist +7 VIS optimization →Reducing VIS Compile Time current
- 06:3106:31, 27 November 2025 diff hist −1 Counter-Strike: Source No edit summary current
- 00:0100:01, 27 November 2025 diff hist +362 Template:VVIS++ compatibility/strings No edit summary
26 November 2025
- 23:5523:55, 26 November 2025 diff hist +269 Template:VVIS++ compatibility No edit summary current
- 23:5523:55, 26 November 2025 diff hist +7 Template:VVIS++ compatibility/strings No edit summary
- 23:5423:54, 26 November 2025 diff hist +884 Template:VVIS++ compatibility/strings since Src13SP BSP also works with VVIS++, Src13MP should work aswell. Also tested Source 2006 and it will read 2006 VBSP just fine, however 2006 VRAD will not work with VVIS++ compiled map (same can be said with Source 2004).
- 23:4223:42, 26 November 2025 diff hist +5 VVIS++ →Other games/mods tested
- 02:5402:54, 26 November 2025 diff hist +331 Steam No edit summary current
- 02:2302:23, 26 November 2025 diff hist +4 Steam →History and updates
- 02:2202:22, 26 November 2025 diff hist +195 Steam 64-bit Windows client now available.
25 November 2025
- 07:1707:17, 25 November 2025 diff hist +553 VIS optimization →Reducing VIS Compile Time: - Added VVIS++.
- 06:5506:55, 25 November 2025 diff hist +46 Func viscluster No edit summary current
14 November 2025
- 02:5602:56, 14 November 2025 diff hist +9 Water (shader) →Flow maps: - flow maps now available in GMOD. current
- 02:5502:55, 14 November 2025 diff hist +225 Garry's Mod →Features: - water flow maps are now available since Nov 2025 update.
- 02:5302:53, 14 November 2025 diff hist +18 Left 4 Dead engine branch →Since Left 4 Dead 2: - water flow maps also backported to GMOD. current
12 November 2025
- 17:4217:42, 12 November 2025 diff hist +603 Valve →Products: - added more media current
- 17:2117:21, 12 November 2025 diff hist +63 Valve Updated Steam Hardware after new announcement.
11 November 2025
- 07:0407:04, 11 November 2025 diff hist +111 Anti-aliasing →CSAA{{ClassicDeprecated}} {{nvidia}}: - Source's CSAA appears to be broken at some point. There are no differences at all. Meanwhile NVIDIA's CSAA SDK demo (both DX9 & DX10) still show that CSAA is working as expected. Tested on my laptop with NVS 4200M (which is Fermi and had CSAA)
- 06:2206:22, 11 November 2025 diff hist +182 Anti-aliasing →CSAA{{ClassicDeprecated}} {{nvidia}}
- 06:1706:17, 11 November 2025 diff hist −4 Anti-aliasing →MSAA/CSAA
10 November 2025
- 21:0221:02, 10 November 2025 diff hist +335 Garry's Mod No edit summary
8 November 2025
- 20:3920:39, 8 November 2025 diff hist +113 Fixing VPK mounting for older Source SDK Bases →Base 2007 doesn't draw menus current
7 November 2025
- 19:5019:50, 7 November 2025 diff hist +71 VPhysics No edit summary current
- 19:4919:49, 7 November 2025 diff hist +1 m VPhysics No edit summary
- 18:5518:55, 7 November 2025 diff hist +110 VPhysics TF2 vphysics fix is currently being tested.