Entity availability overview: Difference between revisions

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Generated from lists on [[dump_entity_sizes]].
== Varied entities ==
== Varied entities ==
{|class = wikitable
{|class = "wikitable sortable" style="background:inherit"
! entity !!{{css}} !! {{hls}} !! {{hl2}} !! {{hl2dm}} !! {{dods}} !! {{hldms}} !! {{portal}} !! {{tf2}} !! {{l4d}} !! {{l4d2}} !! {{asw}} !! {{portal2}} !! {{csgo}} !! {{sdk06}} !! {{sdk07}} !! {{sdk13}}
! entity !!style="position: sticky;top:0px" | {{css}} !! style="position: sticky;top:0px" | {{hls}} !! style="position: sticky;top:0px" | {{hl2}} !! style="position: sticky;top:0px" | {{hl2dm}} !! style="position: sticky;top:0px" | {{dods}} !! style="position: sticky;top:0px" | {{hldms}} !! style="position: sticky;top:0px" | {{portal}} !! style="position: sticky;top:0px" | {{tf2}} !! style="position: sticky;top:0px" | {{l4d}} !! style="position: sticky;top:0px" | {{l4d2}} !! style="position: sticky;top:0px" | {{asw}} !! style="position: sticky;top:0px" | {{portal2}} !! style="position: sticky;top:0px" | {{csgo}} !! style="position: sticky;top:0px" | {{Source SDK Base 2006}} Base !! style="position: sticky;top:0px" | {{Source SDK Base 2007}} Base !! style="position: sticky;top:0px" | {{Srcsdk13sp}} {{Srcsdk13mp}} {{tf2branch}} Base
|-
|-
| [[basespriteprojectile]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[basespriteprojectile]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[fire_cracker_blast]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[fire_cracker_blast]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[weapon_melee]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[weapon_melee]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[info_ladder]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}}
| [[info_ladder]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
|-
| [[inferno]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[inferno]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[molotov_projectile]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[molotov_projectile]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[weapon_molotov]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[weapon_molotov]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[point_viewcontrol_multiplayer]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[point_viewcontrol_multiplayer]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[trigger_catapult]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[trigger_catapult]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[wearable_item]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[wearable_item]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[npc_grenade_hopwire]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}}
| [[npc_grenade_hopwire]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
|-
| [[vortex_controller]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}}
| [[vortex_controller]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
|-
| [[weapon_ifm_base]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[weapon_ifm_base]] || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[weapon_ifm_base_camera]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[weapon_ifm_base_camera]] || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[weapon_ifm_steadycam]] || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[weapon_ifm_steadycam]] || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[bot_action_point]] || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[bot_action_point]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[bot_generator]] || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[bot_generator]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[bot_proxy]] || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[bot_proxy]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[team_control_point]] || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[team_control_point]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[team_control_point_master]] || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[team_control_point_master]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[team_control_point_round]] || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[team_control_point_round]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[team_round_timer]] || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[team_round_timer]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[team_train_watcher]] || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[team_train_watcher]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[trigger_capture_area]] || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[trigger_capture_area]] || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[weapon_oldmanharpoon]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}}
| [[weapon_oldmanharpoon]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
|-
| [[prop_coreball]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}}
| [[prop_coreball]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
|-
|-
| [[hl2_survival_gamerules]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}}
| [[hl2_survival_gamerules]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}}
|-
|-
| [[hunter_flechette]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[hunter_flechette]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[info_radar_target]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[info_radar_target]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[info_target_vehicle_transition]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[info_target_vehicle_transition]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[npc_hunter]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[npc_hunter]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[npc_hunter_maker]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[npc_hunter_maker]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[point_flesh_effect_target]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[point_flesh_effect_target]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[trigger_vehicle_cargo]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[trigger_vehicle_cargo]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[weapon_striderbuster]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[weapon_striderbuster]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[ai_goal_injured_follow]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}}
| [[ai_goal_injured_follow]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
|-
| [[npc_zombine]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}}
| [[npc_zombine]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
|-
| [[prop_stickybomb]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}}
| [[prop_stickybomb]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}}
|-
|-
| [[prop_vehicle_jeep]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}}
| [[prop_vehicle_jeep]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}}
|-
|-
| [[ai_goal_operator]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[ai_goal_operator]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[info_darknessmode_lightsource]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[info_darknessmode_lightsource]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_fastzombie]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[npc_fastzombie]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_fastzombie_torso]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[npc_fastzombie_torso]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[prop_vehicle_cannon]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[prop_vehicle_cannon]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[weapon_alyxgun]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[weapon_alyxgun]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[weapon_citizenpackage]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[weapon_citizenpackage]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[weapon_citizensuitcase]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[weapon_citizensuitcase]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[logic_achievement]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}}
| [[logic_achievement]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
|-
| [[ai_npc_eventresponsesystem]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[ai_npc_eventresponsesystem]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[prop_vehicle_choreo_generic]] || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[prop_vehicle_choreo_generic]] || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[vort_charge_token]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}}
| [[vort_charge_token]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
|-
| [[vort_effect_dispel]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}}
| [[vort_effect_dispel]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
|-
| [[npc_fisherman]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}}
| [[npc_fisherman]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[env_headcrabcanister]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}}
| [[env_headcrabcanister]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}}
|-
|-
| [[npc_headcrab]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}}
| [[npc_headcrab]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}}
|-
|-
| [[npc_headcrab_black]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}}
| [[npc_headcrab_black]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}}
|-
|-
| [[npc_headcrab_fast]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}}
| [[npc_headcrab_fast]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}}
|-
|-
| [[npc_headcrab_poison]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}}
| [[npc_headcrab_poison]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}}
|-
|-
| [[npc_manhack]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}}
| [[npc_manhack]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}}
|-
|-
| [[npc_poisonzombie]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}}
| [[npc_poisonzombie]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}}
|-
|-
| [[npc_vortigaunt]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}}
| [[npc_vortigaunt]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}}
|-
|-
| [[func_tankairboatgun]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[func_tankairboatgun]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[func_tankapcrocket]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[func_tankapcrocket]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[func_tank_combine_cannon]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}}
| [[func_tank_combine_cannon]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[info_target_helicopter_crash]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}}
| [[info_target_helicopter_crash]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[env_rotorwash_emitter]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[env_rotorwash_emitter]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[grenade_helicopter]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[grenade_helicopter]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[helicopter_chunk]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[helicopter_chunk]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[info_target_gunshipcrash]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[info_target_gunshipcrash]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_combinegunship]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[npc_combinegunship]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_heli_avoidbox]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[npc_heli_avoidbox]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_heli_avoidsphere]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[npc_heli_avoidsphere]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_heli_nobomb]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[npc_heli_nobomb]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_helicopter]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[npc_helicopter]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_helicoptersensor]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[npc_helicoptersensor]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_enemyfinder_combinecannon]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}}
| [[npc_enemyfinder_combinecannon]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[ai_goal_actbusy]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[ai_goal_actbusy]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[ai_goal_actbusy_queue]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[ai_goal_actbusy_queue]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[ar2explosion]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[ar2explosion]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[env_ar2explosion]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[env_ar2explosion]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[env_speaker]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[env_speaker]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_bullseye]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[npc_bullseye]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_enemyfinder]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[npc_enemyfinder]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[logic_playerproxy]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[logic_playerproxy]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[weapon_pistol]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[weapon_pistol]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[env_laserdot]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[env_laserdot]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[ai_relationship]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[ai_relationship]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[info_npc_spawn_destination]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[info_npc_spawn_destination]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_maker]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[npc_maker]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_template_maker]] || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[npc_template_maker]] || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[grenade_spit]] || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}}
| [[grenade_spit]] || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
|-
| [[crossbow_bolt]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[crossbow_bolt]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[func_healthcharger]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[func_healthcharger]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[grenade_homer]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[grenade_homer]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[item_battery]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[item_battery]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[item_healthkit]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[item_healthkit]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[item_healthvial]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[item_healthvial]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[weapon_357]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[weapon_357]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[weapon_crossbow]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[weapon_crossbow]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[weapon_crowbar]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[weapon_crowbar]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[weapon_rpg]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[weapon_rpg]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[weapon_shotgun]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[weapon_shotgun]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[func_tankrocket]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[func_tankrocket]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[bodyque]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[bodyque]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[func_recharge]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[func_recharge]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[func_tankmortar]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[func_tankmortar]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[func_tankphyscannister]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[func_tankphyscannister]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[grenade_beam]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[grenade_beam]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[grenade_beam_chaser]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[grenade_beam_chaser]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[item_suit]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[item_suit]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[func_tank]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[func_tank]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[func_tanklaser]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[func_tanklaser]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[func_tankpulselaser]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[func_tankpulselaser]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[func_lookdoor]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[func_lookdoor]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[lookdoorthinker]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[lookdoorthinker]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_newnpc]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[npc_newnpc]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[baseprojectile]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[baseprojectile]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[player_pickup]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[player_pickup]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_concussiongrenade]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[npc_concussiongrenade]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_contactgrenade]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[npc_contactgrenade]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[npc_handgrenade]] || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[npc_handgrenade]] || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[info_player_counterterrorist]] || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[info_player_counterterrorist]] || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[info_player_terrorist]] || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[info_player_terrorist]] || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[holiday_gift]] || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[holiday_gift]] || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[func_nav_avoid]] || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[func_nav_avoid]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[func_nav_prefer]] || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[func_nav_prefer]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[func_nav_prerequisite]] || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[func_nav_prerequisite]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[simple_bot]] || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[simple_bot]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[func_nav_avoidance_obstacle]] || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[func_nav_avoidance_obstacle]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[func_nav_blocker]] || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[func_nav_blocker]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[trigger_apply_impulse]] || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[trigger_apply_impulse]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[trigger_teleport_relative]] || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[trigger_teleport_relative]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[logic_eventlistener_itemequip]] || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[logic_eventlistener_itemequip]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[point_worldtext]] || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[point_worldtext]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[logic_eventlistener]] || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[logic_eventlistener]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[skybox_swapper]] || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[skybox_swapper]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[point_script_template]] || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}}
| [[point_script_template]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[logic_script]] || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[logic_script]] || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[ammo_buckshot]] || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[ammo_buckshot]] || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[weapon_glock]] || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[weapon_glock]] || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[predicted_viewmodel]] || {{y}} || {{y}} || {{n}} || {{y}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[predicted_viewmodel]] || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[cycler]] || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[cycler]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[cycler_blender]] || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[cycler_blender]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[cycler_weapon]] || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[cycler_weapon]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[cycler_wreckage]] || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[cycler_wreckage]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[model_studio]] || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[model_studio]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[func_monitor]] || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[func_monitor]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[info_vehicle_groundspawn]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[info_vehicle_groundspawn]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[info_lighting_relative]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[info_lighting_relative]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[point_velocitysensor]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[point_velocitysensor]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[point_angularvelocitysensor]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[point_angularvelocitysensor]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[vote_controller]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{y}} || {{n}} || {{n}} || {{y}}
| [[vote_controller]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{yes}}
|-
|-
| [[info_player_teamspawn]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}}
| [[info_player_teamspawn]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[point_push]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[point_push]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|-
|-
| [[spraycan]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}} || {{y}}
| [[spraycan]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}}
|}
|}


== Since some game ==
== Since some game ==
{|class = wikitable
{|class = "wikitable sortable" style="background:inherit"
{|class = wikitable
! entity !!style="position: sticky;top:0px" | {{css}} !! style="position: sticky;top:0px" | {{hls}} !! style="position: sticky;top:0px" | {{hl2}} !! style="position: sticky;top:0px" | {{hl2dm}} !! style="position: sticky;top:0px" | {{dods}} !! style="position: sticky;top:0px" | {{hldms}} !! style="position: sticky;top:0px" | {{portal}} !! style="position: sticky;top:0px" | {{tf2}} !! style="position: sticky;top:0px" | {{l4d}} !! style="position: sticky;top:0px" | {{l4d2}} !! style="position: sticky;top:0px" | {{asw}} !! style="position: sticky;top:0px" | {{portal2}} !! style="position: sticky;top:0px" | {{csgo}} !! style="position: sticky;top:0px" | {{Source SDK Base 2006}} Base !! style="position: sticky;top:0px" | {{Source SDK Base 2007}} Base !! style="position: sticky;top:0px" | {{Srcsdk13sp}} {{Srcsdk13mp}} {{tf2branch}} Base
! entity !!{{css}} !! {{hls}} !! {{hl2}} !! {{hl2dm}} !! {{dods}} !! {{hldms}} !! {{portal}} !! {{tf2}} !! {{l4d}} !! {{l4d2}} !! {{asw}} !! {{portal2}} !! {{csgo}} !! {{sdk06}} !! {{sdk07}} !! {{sdk13}}
|-
|-
| [[ai_goal_fightfromcover]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[ai_goal_fightfromcover]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[env_ambient_light]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[env_ambient_light]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[env_entity_freezing]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[env_entity_freezing]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[env_sprite_clientside]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[env_sprite_clientside]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[func_instance_io_proxy]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[func_instance_io_proxy]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[logic_playmovie]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[logic_playmovie]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[logic_random_outputs]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[logic_random_outputs]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[physics_prop_statue]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[physics_prop_statue]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[prop_hallucination]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[prop_hallucination]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[prop_talker]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[prop_talker]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[sunlight_shadow_control]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[sunlight_shadow_control]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[trigger_hierarchy]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[trigger_hierarchy]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[vgui_movie_display]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[vgui_movie_display]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[beam_spotlight]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[beam_spotlight]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[env_dof_controller]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[env_dof_controller]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[env_outtro_stats]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[env_outtro_stats]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[filter_activator_context]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[filter_activator_context]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[filter_activator_model]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[filter_activator_model]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[fog_volume]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[fog_volume]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[func_detail_blocker]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[func_detail_blocker]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[func_precipitation_blocker]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[func_precipitation_blocker]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[info_game_event_proxy]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[info_game_event_proxy]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[info_remarkable]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[info_remarkable]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[light_directional]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[light_directional]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[point_broadcastclientcommand]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[point_broadcastclientcommand]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[point_entity_finder]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[point_entity_finder]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[postprocess_controller]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[postprocess_controller]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[trigger_auto_crouch]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[trigger_auto_crouch]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[trigger_fog]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[trigger_fog]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[trigger_tonemap]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[trigger_tonemap]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[color_correction]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[color_correction]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[color_correction_volume]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[color_correction_volume]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[env_debughistory]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[env_debughistory]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[env_dusttrail]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[env_dusttrail]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[env_particle_performance_monitor]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[env_particle_performance_monitor]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[env_projectedtexture]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[env_projectedtexture]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[env_sprite_oriented]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[env_sprite_oriented]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[env_tonemap_controller]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[env_tonemap_controller]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[filter_activator_mass_greater]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[filter_activator_mass_greater]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[func_proprrespawnzone]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[func_proprrespawnzone]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[func_reflective_glass]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[func_reflective_glass]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[func_weight_button]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[func_weight_button]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[hammer_updateignorelist]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[hammer_updateignorelist]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[info_overlay_accessor]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[info_overlay_accessor]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[info_particle_system]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[info_particle_system]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[logic_active_autosave]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[logic_active_autosave]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[point_bonusmaps_accessor]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[point_bonusmaps_accessor]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[point_commentary_viewpoint]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[point_commentary_viewpoint]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[point_gamestats_counter]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[point_gamestats_counter]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[point_posecontroller]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[point_posecontroller]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[vgui_slideshow_display]] || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{y}} || {{y}}
| [[vgui_slideshow_display]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{yes}} || {{yes}}
|-
|-
| [[env_instructor_hint]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[env_instructor_hint]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[env_tilt]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[env_tilt]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[info_target_instructor_hint]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[info_target_instructor_hint]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[logic_register_activator]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[logic_register_activator]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
|-
| [[point_viewproxy]] || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{n}} || {{y}} || {{y}} || {{n}} || {{n}} || {{n}}
| [[point_viewproxy]] || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{yes}} || {{no}} || {{no}} || {{no}}
|}
|}


Line 436: Line 437:


=== {{tf2|4}} ===
=== {{tf2|4}} ===
[[_ballplayertoucher]], [[archer_proxy]], [[base_boss]], [[bot_controller]], [[bot_hint_engineer_nest]], [[bot_hint_sentrygun]], [[bot_hint_teleporter_exit]], [[bot_npc_archer]], [[bot_npc_decoy]], [[bot_roster]], [[dispenser_touch_trigger]], [[entity_bird]], [[entity_carrier]], [[entity_croc]], [[entity_medigun_shield]], [[entity_revive_marker]], [[entity_rocket]], [[entity_saucer]], [[entity_sign]], [[entity_soldier_statue]], [[entity_spawn_manager]], [[entity_spawn_point]], [[env_sniperdot]], [[eyeball_boss]], [[filter_activator_tfteam]], [[filter_tf_bot_has_tag]], [[filter_tf_class]], [[filter_tf_condition]], [[filter_tf_damaged_by_weapon_in_slot]], [[filter_tf_player_can_cap]], [[func_achievement]], [[func_capturezone]], [[func_changeclass]], [[func_croc]], [[func_flag_alert]], [[func_flagdetectionzone]], [[func_forcefield]], [[func_nobuild]], [[func_nogrenades]], [[func_passtime_goal]], [[func_passtime_goalie_zone]], [[func_passtime_no_ball_zone]], [[func_powerupvolume]], [[func_regenerate]], [[func_respawnflag]], [[func_respawnroom]], [[func_respawnroomvisualizer]], [[func_suggested_build]], [[func_tfbot_hint]], [[func_upgradestation]], [[game_forcerespawn]], [[game_intro_viewpoint]], [[game_round_win]], [[game_text_tf]], [[ghost]], [[halloween_fortune_teller]], [[halloween_souls_pack]], [[halloween_zapper]], [[headless_hatman]], [[hightower_teleport_vortex]], [[info_observer_point]], [[info_passtime_ball_spawn]], [[info_populator]], [[info_powerup_spawn]], [[item_ammopack_full]], [[item_ammopack_medium]], [[item_ammopack_small]], [[item_armor]], [[item_bonuspack]], [[item_currencypack_custom]], [[item_currencypack_large]], [[item_currencypack_medium]], [[item_currencypack_small]], [[item_healthammokit]], [[item_healthkit_full]], [[item_healthkit_medium]], [[item_healthkit_small]], [[item_powerup_crit]], [[item_powerup_rune]], [[item_powerup_rune_temp]], [[item_powerup_uber]], [[item_teamflag]], [[item_teamflag_return_icon]], [[mapobj_cart_dispenser]], [[merasmus]], [[merasmus_dancer]], [[monster_resource]], [[obj_attachment_sapper]], [[obj_dispenser]], [[obj_sentrygun]], [[obj_teleporter]], [[passtime_ball]], [[passtime_logic]], [[pd_dispenser]], [[point_intermission]], [[point_populator_interface]], [[populator_internal_spawn_point]], [[prop_soccer_ball]], [[rd_robot_dispenser]], [[tank_boss]], [[tank_destruction]], [[teleport_vortex]], [[tf_ammo_pack]], [[tf_base_minigame]], [[tf_bonus_duck_pickup]], [[tf_bot]], [[tf_dropped_weapon]], [[tf_flame]], [[tf_flame_manager]], [[tf_gamerules]], [[tf_gas_manager]], [[tf_generic_bomb]], [[tf_glow]], [[tf_halloween_gift_pickup]], [[tf_halloween_gift_spawn_location]], [[tf_halloween_minigame]], [[tf_halloween_minigame_falling_platforms]], [[tf_halloween_pickup]], [[tf_logic_arena]], [[tf_logic_bonusround]], [[tf_logic_competitive]], [[tf_logic_cp_timer]], [[tf_logic_holiday]], [[tf_logic_hybrid_ctf_cp]], [[tf_logic_koth]], [[tf_logic_mann_vs_machine]], [[tf_logic_mannpower]], [[tf_logic_medieval]], [[tf_logic_minigames]], [[tf_logic_multiple_escort]], [[tf_logic_on_holiday]], [[tf_logic_player_destruction]], [[tf_logic_robot_destruction]], [[tf_logic_training_mode]], [[tf_mann_vs_machine_stats]], [[tf_merasmus_trick_or_treat_prop]], [[tf_objective_resource]], [[tf_pda_expansion_dispenser]], [[tf_pda_expansion_teleporter]], [[tf_player_manager]], [[tf_point_nav_interface]], [[tf_point_weapon_mimic]], [[tf_powerup_bottle]], [[tf_projectile_arrow]], [[tf_projectile_ball_ornament]], [[tf_projectile_balloffire]], [[tf_projectile_cleaver]], [[tf_projectile_energy_ball]], [[tf_projectile_energy_ring]], [[tf_projectile_flare]], [[tf_projectile_grapplinghook]], [[tf_projectile_healing_bolt]], [[tf_projectile_jar]], [[tf_projectile_jar_gas]], [[tf_projectile_jar_milk]], [[tf_projectile_lightningorb]], [[tf_projectile_mechanicalarmorb]], [[tf_projectile_pipe]], [[tf_projectile_pipe_remote]], [[tf_projectile_rocket]], [[tf_projectile_sentryrocket]], [[tf_projectile_spellbats]], [[tf_projectile_spellfireball]], [[tf_projectile_spellkartbats]], [[tf_projectile_spellkartorb]], [[tf_projectile_spellmeteorshower]], [[tf_projectile_spellmirv]], [[tf_projectile_spellpumpkin]], [[tf_projectile_spellspawnboss]], [[tf_projectile_spellspawnhorde]], [[tf_projectile_spellspawnzombie]], [[tf_projectile_spelltransposeteleport]], [[tf_projectile_stun_ball]], [[tf_projectile_syringe]], [[tf_projectile_throwable]], [[tf_projectile_throwable_breadmonster]], [[tf_projectile_throwable_brick]], [[tf_projectile_throwable_repel]], [[tf_pumpkin_bomb]], [[tf_ragdoll]], [[tf_robot_destruction_robot]], [[tf_robot_destruction_robot_spawn]], [[tf_robot_destruction_spawn_group]], [[tf_spawner]], [[tf_spell_meteorshowerspawner]], [[tf_spell_pickup]], [[tf_target_dummy]], [[tf_taunt_prop]], [[tf_team]], [[tf_teleport_location]], [[tf_viewmodel]], [[tf_weapon_base]], [[tf_weapon_bat]], [[tf_weapon_bat_fish]], [[tf_weapon_bat_giftwrap]], [[tf_weapon_bat_wood]], [[tf_weapon_bonesaw]], [[tf_weapon_bottle]], [[tf_weapon_breakable_sign]], [[tf_weapon_buff_item]], [[tf_weapon_builder]], [[tf_weapon_cannon]], [[tf_weapon_charged_smg]], [[tf_weapon_cleaver]], [[tf_weapon_club]], [[tf_weapon_compound_bow]], [[tf_weapon_crossbow]], [[tf_weapon_drg_pomson]], [[tf_weapon_fireaxe]], [[tf_weapon_fists]], [[tf_weapon_flamethrower]], [[tf_weapon_flaregun]], [[tf_weapon_flaregun_revenge]], [[tf_weapon_grapplinghook]], [[tf_weapon_grenadelauncher]], [[tf_weapon_handgun_scout_primary]], [[tf_weapon_handgun_scout_secondary]], [[tf_weapon_invis]], [[tf_weapon_jar]], [[tf_weapon_jar_gas]], [[tf_weapon_jar_milk]], [[tf_weapon_katana]], [[tf_weapon_knife]], [[tf_weapon_laser_pointer]], [[tf_weapon_lunchbox]], [[tf_weapon_lunchbox_drink]], [[tf_weapon_mechanical_arm]], [[tf_weapon_medigun]], [[tf_weapon_minigun]], [[tf_weapon_parachute]], [[tf_weapon_parachute_primary]], [[tf_weapon_parachute_secondary]], [[tf_weapon_particle_cannon]], [[tf_weapon_passtime_gun]], [[tf_weapon_pda_engineer_build]], [[tf_weapon_pda_engineer_destroy]], [[tf_weapon_pda_spy]], [[tf_weapon_pep_brawler_blaster]], [[tf_weapon_pipebomblauncher]], [[tf_weapon_pistol]], [[tf_weapon_pistol_scout]], [[tf_weapon_raygun]], [[tf_weapon_revolver]], [[tf_weapon_robot_arm]], [[tf_weapon_rocketlauncher]], [[tf_weapon_rocketlauncher_airstrike]], [[tf_weapon_rocketlauncher_directhit]], [[tf_weapon_rocketlauncher_fireball]], [[tf_weapon_rocketpack]], [[tf_weapon_sapper]], [[tf_weapon_scattergun]], [[tf_weapon_sentry_revenge]], [[tf_weapon_shotgun_building_rescue]], [[tf_weapon_shotgun_hwg]], [[tf_weapon_shotgun_primary]], [[tf_weapon_shotgun_pyro]], [[tf_weapon_shotgun_soldier]], [[tf_weapon_shovel]], [[tf_weapon_slap]], [[tf_weapon_smg]], [[tf_weapon_sniperrifle]], [[tf_weapon_sniperrifle_classic]], [[tf_weapon_sniperrifle_decap]], [[tf_weapon_soda_popper]], [[tf_weapon_spellbook]], [[tf_weapon_stickbomb]], [[tf_weapon_sword]], [[tf_weapon_syringegun_medic]], [[tf_weapon_wrench]], [[tf_weaponbase_grenade_proj]], [[tf_weaponbase_melee]], [[tf_weaponbase_merasmus_grenade]], [[tf_wearable]], [[tf_wearable_campaign_item]], [[tf_wearable_demoshield]], [[tf_wearable_levelable_item]], [[tf_wearable_razorback]], [[tf_wearable_robot_arm]], [[tf_wearable_vm]], [[tf_zombie]], [[tf_zombie_spawner]], [[training_annotation]], [[training_prop_dynamic]], [[trigger_add_or_remove_tf_player_attributes]], [[trigger_add_tf_player_condition]], [[trigger_bot_tag]], [[trigger_ignite]], [[trigger_ignite_arrows]], [[trigger_particle]], [[trigger_passtime_ball]], [[trigger_player_respawn_override]], [[trigger_rd_vault_trigger]], [[trigger_remove_tf_player_condition]], [[trigger_stun]], [[trigger_timer_door]], [[wheel_of_doom]], [[wheel_of_doom_spiral]]
[[_ballplayertoucher]] [[archer_proxy]] [[base_boss]] [[bot_controller]] [[bot_hint_engineer_nest]] [[bot_hint_sentrygun]] [[bot_hint_teleporter_exit]] [[bot_npc_archer]] [[bot_npc_decoy]] [[bot_roster]] [[dispenser_touch_trigger]] [[entity_bird]] [[entity_carrier]] [[entity_croc]] [[entity_medigun_shield]] [[entity_revive_marker]] [[entity_rocket]] [[entity_saucer]] [[entity_sign]] [[entity_soldier_statue]] [[entity_spawn_manager]] [[entity_spawn_point]] [[env_sniperdot]] [[eyeball_boss]] [[filter_activator_tfteam]] [[filter_tf_bot_has_tag]] [[filter_tf_class]] [[filter_tf_condition]] [[filter_tf_damaged_by_weapon_in_slot]] [[filter_tf_player_can_cap]] [[func_achievement]] [[func_capturezone]] [[func_changeclass]] [[func_croc]] [[func_flag_alert]] [[func_flagdetectionzone]] [[func_forcefield]] [[func_nobuild]] [[func_nogrenades]] [[func_passtime_goal]] [[func_passtime_goalie_zone]] [[func_passtime_no_ball_zone]] [[func_powerupvolume]] [[func_regenerate]] [[func_respawnflag]] [[func_respawnroom]] [[func_respawnroomvisualizer]] [[func_suggested_build]] [[func_tfbot_hint]] [[func_upgradestation]] [[game_forcerespawn]] [[game_intro_viewpoint]] [[game_round_win]] [[game_text_tf]] [[ghost]] [[halloween_fortune_teller]] [[halloween_souls_pack]] [[halloween_zapper]] [[headless_hatman]] [[hightower_teleport_vortex]] [[info_observer_point]] [[info_passtime_ball_spawn]] [[info_populator]] [[info_powerup_spawn]] [[item_ammopack_full]] [[item_ammopack_medium]] [[item_ammopack_small]] [[item_armor]] [[item_bonuspack]] [[item_currencypack_custom]] [[item_currencypack_large]] [[item_currencypack_medium]] [[item_currencypack_small]] [[item_healthammokit]] [[item_healthkit_full]] [[item_healthkit_medium]] [[item_healthkit_small]] [[item_powerup_crit]] [[item_powerup_rune]] [[item_powerup_rune_temp]] [[item_powerup_uber]] [[item_teamflag]] [[item_teamflag_return_icon]] [[mapobj_cart_dispenser]] [[merasmus]] [[merasmus_dancer]] [[monster_resource]] [[obj_attachment_sapper]] [[obj_dispenser]] [[obj_sentrygun]] [[obj_teleporter]] [[passtime_ball]] [[passtime_logic]] [[pd_dispenser]] [[point_intermission]] [[point_populator_interface]] [[populator_internal_spawn_point]] [[prop_soccer_ball]] [[rd_robot_dispenser]] [[tank_boss]] [[tank_destruction]] [[teleport_vortex]] [[tf_ammo_pack]] [[tf_base_minigame]] [[tf_bonus_duck_pickup]] [[tf_bot]] [[tf_dropped_weapon]] [[tf_flame]] [[tf_flame_manager]] [[tf_gamerules]] [[tf_gas_manager]] [[tf_generic_bomb]] [[tf_glow]] [[tf_halloween_gift_pickup]] [[tf_halloween_gift_spawn_location]] [[tf_halloween_minigame]] [[tf_halloween_minigame_falling_platforms]] [[tf_halloween_pickup]] [[tf_logic_arena]] [[tf_logic_bonusround]] [[tf_logic_competitive]] [[tf_logic_cp_timer]] [[tf_logic_holiday]] [[tf_logic_hybrid_ctf_cp]] [[tf_logic_koth]] [[tf_logic_mann_vs_machine]] [[tf_logic_mannpower]] [[tf_logic_medieval]] [[tf_logic_minigames]] [[tf_logic_multiple_escort]] [[tf_logic_on_holiday]] [[tf_logic_player_destruction]] [[tf_logic_robot_destruction]] [[tf_logic_training_mode]] [[tf_mann_vs_machine_stats]] [[tf_merasmus_trick_or_treat_prop]] [[tf_objective_resource]] [[tf_pda_expansion_dispenser]] [[tf_pda_expansion_teleporter]] [[tf_player_manager]] [[tf_point_nav_interface]] [[tf_point_weapon_mimic]] [[tf_powerup_bottle]] [[tf_projectile_arrow]] [[tf_projectile_ball_ornament]] [[tf_projectile_balloffire]] [[tf_projectile_cleaver]] [[tf_projectile_energy_ball]] [[tf_projectile_energy_ring]] [[tf_projectile_flare]] [[tf_projectile_grapplinghook]] [[tf_projectile_healing_bolt]] [[tf_projectile_jar]] [[tf_projectile_jar_gas]] [[tf_projectile_jar_milk]] [[tf_projectile_lightningorb]] [[tf_projectile_mechanicalarmorb]] [[tf_projectile_pipe]] [[tf_projectile_pipe_remote]] [[tf_projectile_rocket]] [[tf_projectile_sentryrocket]] [[tf_projectile_spellbats]] [[tf_projectile_spellfireball]] [[tf_projectile_spellkartbats]] [[tf_projectile_spellkartorb]] [[tf_projectile_spellmeteorshower]] [[tf_projectile_spellmirv]] [[tf_projectile_spellpumpkin]] [[tf_projectile_spellspawnboss]] [[tf_projectile_spellspawnhorde]] [[tf_projectile_spellspawnzombie]] [[tf_projectile_spelltransposeteleport]] [[tf_projectile_stun_ball]] [[tf_projectile_syringe]] [[tf_projectile_throwable]] [[tf_projectile_throwable_breadmonster]] [[tf_projectile_throwable_brick]] [[tf_projectile_throwable_repel]] [[tf_pumpkin_bomb]] [[tf_ragdoll]] [[tf_robot_destruction_robot]] [[tf_robot_destruction_robot_spawn]] [[tf_robot_destruction_spawn_group]] [[tf_spawner]] [[tf_spell_meteorshowerspawner]] [[tf_spell_pickup]] [[tf_target_dummy]] [[tf_taunt_prop]] [[tf_team]] [[tf_teleport_location]] [[tf_viewmodel]] [[tf_weapon_base]] [[tf_weapon_bat]] [[tf_weapon_bat_fish]] [[tf_weapon_bat_giftwrap]] [[tf_weapon_bat_wood]] [[tf_weapon_bonesaw]] [[tf_weapon_bottle]] [[tf_weapon_breakable_sign]] [[tf_weapon_buff_item]] [[tf_weapon_builder]] [[tf_weapon_cannon]] [[tf_weapon_charged_smg]] [[tf_weapon_cleaver]] [[tf_weapon_club]] [[tf_weapon_compound_bow]] [[tf_weapon_crossbow]] [[tf_weapon_drg_pomson]] [[tf_weapon_fireaxe]] [[tf_weapon_fists]] [[tf_weapon_flamethrower]] [[tf_weapon_flaregun]] [[tf_weapon_flaregun_revenge]] [[tf_weapon_grapplinghook]] [[tf_weapon_grenadelauncher]] [[tf_weapon_handgun_scout_primary]] [[tf_weapon_handgun_scout_secondary]] [[tf_weapon_invis]] [[tf_weapon_jar]] [[tf_weapon_jar_gas]] [[tf_weapon_jar_milk]] [[tf_weapon_katana]] [[tf_weapon_knife]] [[tf_weapon_laser_pointer]] [[tf_weapon_lunchbox]] [[tf_weapon_lunchbox_drink]] [[tf_weapon_mechanical_arm]] [[tf_weapon_medigun]] [[tf_weapon_minigun]] [[tf_weapon_parachute]] [[tf_weapon_parachute_primary]] [[tf_weapon_parachute_secondary]] [[tf_weapon_particle_cannon]] [[tf_weapon_passtime_gun]] [[tf_weapon_pda_engineer_build]] [[tf_weapon_pda_engineer_destroy]] [[tf_weapon_pda_spy]] [[tf_weapon_pep_brawler_blaster]] [[tf_weapon_pipebomblauncher]] [[tf_weapon_pistol]] [[tf_weapon_pistol_scout]] [[tf_weapon_raygun]] [[tf_weapon_revolver]] [[tf_weapon_robot_arm]] [[tf_weapon_rocketlauncher]] [[tf_weapon_rocketlauncher_airstrike]] [[tf_weapon_rocketlauncher_directhit]] [[tf_weapon_rocketlauncher_fireball]] [[tf_weapon_rocketpack]] [[tf_weapon_sapper]] [[tf_weapon_scattergun]] [[tf_weapon_sentry_revenge]] [[tf_weapon_shotgun_building_rescue]] [[tf_weapon_shotgun_hwg]] [[tf_weapon_shotgun_primary]] [[tf_weapon_shotgun_pyro]] [[tf_weapon_shotgun_soldier]] [[tf_weapon_shovel]] [[tf_weapon_slap]] [[tf_weapon_smg]] [[tf_weapon_sniperrifle]] [[tf_weapon_sniperrifle_classic]] [[tf_weapon_sniperrifle_decap]] [[tf_weapon_soda_popper]] [[tf_weapon_spellbook]] [[tf_weapon_stickbomb]] [[tf_weapon_sword]] [[tf_weapon_syringegun_medic]] [[tf_weapon_wrench]] [[tf_weaponbase_grenade_proj]] [[tf_weaponbase_melee]] [[tf_weaponbase_merasmus_grenade]] [[tf_wearable]] [[tf_wearable_campaign_item]] [[tf_wearable_demoshield]] [[tf_wearable_levelable_item]] [[tf_wearable_razorback]] [[tf_wearable_robot_arm]] [[tf_wearable_vm]] [[tf_zombie]] [[tf_zombie_spawner]] [[training_annotation]] [[training_prop_dynamic]] [[trigger_add_or_remove_tf_player_attributes]] [[trigger_add_tf_player_condition]] [[trigger_bot_tag]] [[trigger_ignite]] [[trigger_ignite_arrows]] [[trigger_particle]] [[trigger_passtime_ball]] [[trigger_player_respawn_override]] [[trigger_rd_vault_trigger]] [[trigger_remove_tf_player_condition]] [[trigger_stun]] [[trigger_timer_door]] [[wheel_of_doom]] [[wheel_of_doom_spiral]]
=== {{l4d2|4}} ===
=== {{l4d2|4}} ===
[[ability_charge]], [[ability_leap]], [[ability_selfdestruct]], [[ability_spit]], [[ambient_music]], [[charger]], [[env_airstrike_indoors]], [[env_airstrike_outdoors]], [[env_physics_blocker]], [[filter_health]], [[filter_melee_damage]], [[func_block_charge]], [[func_extinguisher]], [[func_nav_connection_blocker]], [[func_playerghostinfected_clip]], [[func_timescale]], [[game_scavenge_progress_display]], [[grenade_launcher_projectile]], [[info_ambient_mob_end]], [[info_ambient_mob_start]], [[info_item_position]], [[info_l4d1_survivor_spawn]], [[info_particle_target]], [[info_zombie_border]], [[insect_swarm]], [[jockey]], [[logic_director_query]], [[logic_game_event]], [[point_nav_attribute_region]], [[point_prop_use_target]], [[point_script_use_target]], [[prop_minigun_l4d1]], [[prop_physics2]], [[prop_wall_breakable]], [[script_clip_vphysics]], [[script_func_button]], [[script_nav_attribute_region]], [[script_nav_blocker]], [[script_trigger_hurt]], [[script_trigger_multiple]], [[script_trigger_once]], [[script_trigger_push]], [[scripted_item_drop]], [[sound_mix_layer]], [[spitter]], [[spitter_projectile]], [[survivor_death_model]], [[trigger_active_weapon_detect]], [[trigger_callback]], [[trigger_upgrade_laser_sight]], [[upgrade_ammo_explosive]], [[upgrade_ammo_incendiary]], [[upgrade_laser_sight]], [[upgrade_spawn]], [[vomitjar_projectile]], [[weapon_adrenaline]], [[weapon_adrenaline_spawn]], [[weapon_chainsaw]], [[weapon_chainsaw_spawn]], [[weapon_charger_claw]], [[weapon_cola_bottles]], [[weapon_defibrillator]], [[weapon_defibrillator_spawn]], [[weapon_fireworkcrate]], [[weapon_gascan_spawn]], [[weapon_gnome]], [[weapon_grenade_launcher]], [[weapon_grenade_launcher_spawn]], [[weapon_item_spawn]], [[weapon_jockey_claw]], [[weapon_melee_spawn]], [[weapon_pistol_magnum]], [[weapon_pistol_magnum_spawn]], [[weapon_rifle_ak47]], [[weapon_rifle_ak47_spawn]], [[weapon_rifle_desert]], [[weapon_rifle_desert_spawn]], [[weapon_rifle_m60]], [[weapon_rifle_m60_spawn]], [[weapon_rifle_sg552]], [[weapon_rifle_sg552_spawn]], [[weapon_scavenge_item_spawn]], [[weapon_shotgun_chrome]], [[weapon_shotgun_chrome_spawn]], [[weapon_shotgun_spas]], [[weapon_shotgun_spas_spawn]], [[weapon_smg_mp5]], [[weapon_smg_mp5_spawn]], [[weapon_smg_silenced]], [[weapon_smg_silenced_spawn]], [[weapon_sniper_awp]], [[weapon_sniper_awp_spawn]], [[weapon_sniper_military]], [[weapon_sniper_military_spawn]], [[weapon_sniper_scout]], [[weapon_sniper_scout_spawn]], [[weapon_spawn]], [[weapon_spitter_claw]], [[weapon_upgradepack_explosive]], [[weapon_upgradepack_explosive_spawn]], [[weapon_upgradepack_incendiary]], [[weapon_upgradepack_incendiary_spawn]], [[weapon_vomitjar]], [[weapon_vomitjar_spawn]]
[[ability_charge]] [[ability_leap]] [[ability_selfdestruct]] [[ability_spit]] [[ambient_music]] [[charger]] [[env_airstrike_indoors]] [[env_airstrike_outdoors]] [[env_physics_blocker]] [[filter_health]] [[filter_melee_damage]] [[func_block_charge]] [[func_extinguisher]] [[func_nav_connection_blocker]] [[func_playerghostinfected_clip]] [[func_timescale]] [[game_scavenge_progress_display]] [[grenade_launcher_projectile]] [[info_ambient_mob_end]] [[info_ambient_mob_start]] [[info_item_position]] [[info_l4d1_survivor_spawn]] [[info_particle_target]] [[info_zombie_border]] [[insect_swarm]] [[jockey]] [[logic_director_query]] [[logic_game_event]] [[point_nav_attribute_region]] [[point_prop_use_target]] [[point_script_use_target]] [[prop_minigun_l4d1]] [[prop_physics2]] [[prop_wall_breakable]] [[script_clip_vphysics]] [[script_func_button]] [[script_nav_attribute_region]] [[script_nav_blocker]] [[script_trigger_hurt]] [[script_trigger_multiple]] [[script_trigger_once]] [[script_trigger_push]] [[scripted_item_drop]] [[sound_mix_layer]] [[spitter]] [[spitter_projectile]] [[survivor_death_model]] [[trigger_active_weapon_detect]] [[trigger_callback]] [[trigger_upgrade_laser_sight]] [[upgrade_ammo_explosive]] [[upgrade_ammo_incendiary]] [[upgrade_laser_sight]] [[upgrade_spawn]] [[vomitjar_projectile]] [[weapon_adrenaline]] [[weapon_adrenaline_spawn]] [[weapon_chainsaw]] [[weapon_chainsaw_spawn]] [[weapon_charger_claw]] [[weapon_cola_bottles]] [[weapon_defibrillator]] [[weapon_defibrillator_spawn]] [[weapon_fireworkcrate]] [[weapon_gascan_spawn]] [[weapon_gnome]] [[weapon_grenade_launcher]] [[weapon_grenade_launcher_spawn]] [[weapon_item_spawn]] [[weapon_jockey_claw]] [[weapon_melee_spawn]] [[weapon_pistol_magnum]] [[weapon_pistol_magnum_spawn]] [[weapon_rifle_ak47]] [[weapon_rifle_ak47_spawn]] [[weapon_rifle_desert]] [[weapon_rifle_desert_spawn]] [[weapon_rifle_m60]] [[weapon_rifle_m60_spawn]] [[weapon_rifle_sg552]] [[weapon_rifle_sg552_spawn]] [[weapon_scavenge_item_spawn]] [[weapon_shotgun_chrome]] [[weapon_shotgun_chrome_spawn]] [[weapon_shotgun_spas]] [[weapon_shotgun_spas_spawn]] [[weapon_smg_mp5]] [[weapon_smg_mp5_spawn]] [[weapon_smg_silenced]] [[weapon_smg_silenced_spawn]] [[weapon_sniper_awp]] [[weapon_sniper_awp_spawn]] [[weapon_sniper_military]] [[weapon_sniper_military_spawn]] [[weapon_sniper_scout]] [[weapon_sniper_scout_spawn]] [[weapon_spawn]] [[weapon_spitter_claw]] [[weapon_upgradepack_explosive]] [[weapon_upgradepack_explosive_spawn]] [[weapon_upgradepack_incendiary]] [[weapon_upgradepack_incendiary_spawn]] [[weapon_vomitjar]] [[weapon_vomitjar_spawn]]
=== {{csgo|4}} ===
=== {{csgo|4}} ===
[[ammo_357sig_np_reserve]], [[ammo_357sig_p250]], [[ammo_357sig_small]], [[ammo_556mm_small]], [[breachcharge_projectile]], [[bumpmine_projectile]], [[cfe_player_decal]], [[chicken]], [[dangerzone_controller]], [[dangerzone_entity]], [[decoy_projectile]], [[drone]], [[dronegun]], [[dz_door]], [[ent_snowball_pile]], [[env_cascade_light]], [[env_gascanister]], [[func_block_dm_spawns]], [[func_no_defuse]], [[func_survival_c4_target]], [[func_tablet_blocker]], [[game_coopmission_manager]], [[game_money]], [[game_round_end]], [[game_survival_logic]], [[global_chatter]], [[grassburn]], [[hostage_carriable_prop]], [[info_armsrace_counterterrorist]], [[info_armsrace_terrorist]], [[info_bomb_target_hint_A]], [[info_bomb_target_hint_B]], [[info_deathmatch_spawn]], [[info_enemy_terrorist_spawn]], [[info_gascanister_launchpoint]], [[info_hostage_rescue_zone_hint]], [[info_hostage_spawn]], [[info_map_region]], [[info_paradrop_denial]], [[info_player_ping]], [[item_cash]], [[item_coop_coin]], [[item_cutters]], [[item_dogtags]], [[item_heavyassaultsuit]], [[mapvetopick_controller]], [[npc_heardanger]], [[paradrop_chopper]], [[planted_c4_survival]], [[planted_c4_training]], [[point_dz_dronegun]], [[point_dz_itemspawn]], [[point_dz_itemspawn_group]], [[point_dz_parachute]], [[point_dz_weaponspawn]], [[point_dz_weaponspawn_group]], [[point_give_ammo]], [[point_hiding_spot]], [[prop_ammo_box_generic]], [[prop_counter]], [[prop_dynamic_glow]], [[prop_exploding_barrel]], [[prop_loot_crate]], [[prop_mapplaced_long_use_entity]], [[prop_metal_crate]], [[prop_money_crate]], [[prop_paradrop_crate]], [[prop_weapon_refill_heavyarmor]], [[prop_weapon_upgrade_armor]], [[prop_weapon_upgrade_armor_helmet]], [[prop_weapon_upgrade_chute]], [[prop_weapon_upgrade_contractkill]], [[prop_weapon_upgrade_exojump]], [[prop_weapon_upgrade_helmet]], [[prop_weapon_upgrade_tablet_droneintel]], [[prop_weapon_upgrade_tablet_highres]], [[prop_weapon_upgrade_tablet_zoneintel]], [[radar_jammer]], [[snowball_projectile]], [[survival_spawn_chopper]], [[tagrenade_projectile]], [[trigger_bomb_reset]], [[trigger_safemoneygather]], [[trigger_softbarrier]], [[trigger_soundoperator]], [[trigger_survival_playarea]], [[vgui_world_text_panel]], [[weapon_bizon]], [[weapon_breachcharge]], [[weapon_bumpmine]], [[weapon_decoy]], [[weapon_fists]], [[weapon_galilar]], [[weapon_healthshot]], [[weapon_hkp2000]], [[weapon_incgrenade]], [[weapon_knifegg]], [[weapon_mag7]], [[weapon_mp7]], [[weapon_mp9]], [[weapon_negev]], [[weapon_nova]], [[weapon_p250]], [[weapon_sawedoff]], [[weapon_scar17]], [[weapon_scar20]], [[weapon_sg556]], [[weapon_shield]], [[weapon_snowball]], [[weapon_ssg08]], [[weapon_tablet]], [[weapon_tagrenade]], [[weapon_taser]], [[weapon_tec9]], [[weapon_zone_repulsor]], [[weaponworldmodel]]
[[ammo_357sig_np_reserve]] [[ammo_357sig_p250]] [[ammo_357sig_small]] [[ammo_556mm_small]] [[breachcharge_projectile]] [[bumpmine_projectile]] [[cfe_player_decal]] [[chicken]] [[dangerzone_controller]] [[dangerzone_entity]] [[decoy_projectile]] [[drone]] [[dronegun]] [[dz_door]] [[ent_snowball_pile]] [[env_cascade_light]] [[env_gascanister]] [[func_block_dm_spawns]] [[func_no_defuse]] [[func_survival_c4_target]] [[func_tablet_blocker]] [[game_coopmission_manager]] [[game_money]] [[game_round_end]] [[game_survival_logic]] [[global_chatter]] [[grassburn]] [[hostage_carriable_prop]] [[info_armsrace_counterterrorist]] [[info_armsrace_terrorist]] [[info_bomb_target_hint_A]] [[info_bomb_target_hint_B]] [[info_deathmatch_spawn]] [[info_enemy_terrorist_spawn]] [[info_gascanister_launchpoint]] [[info_hostage_rescue_zone_hint]] [[info_hostage_spawn]] [[info_map_region]] [[info_paradrop_denial]] [[info_player_ping]] [[item_cash]] [[item_coop_coin]] [[item_cutters]] [[item_dogtags]] [[item_heavyassaultsuit]] [[mapvetopick_controller]] [[npc_heardanger]] [[paradrop_chopper]] [[planted_c4_survival]] [[planted_c4_training]] [[point_dz_dronegun]] [[point_dz_itemspawn]] [[point_dz_itemspawn_group]] [[point_dz_parachute]] [[point_dz_weaponspawn]] [[point_dz_weaponspawn_group]] [[point_give_ammo]] [[point_hiding_spot]] [[prop_ammo_box_generic]] [[prop_counter]] [[prop_dynamic_glow]] [[prop_exploding_barrel]] [[prop_loot_crate]] [[prop_mapplaced_long_use_entity]] [[prop_metal_crate]] [[prop_money_crate]] [[prop_paradrop_crate]] [[prop_weapon_refill_heavyarmor]] [[prop_weapon_upgrade_armor]] [[prop_weapon_upgrade_armor_helmet]] [[prop_weapon_upgrade_chute]] [[prop_weapon_upgrade_contractkill]] [[prop_weapon_upgrade_exojump]] [[prop_weapon_upgrade_helmet]] [[prop_weapon_upgrade_tablet_droneintel]] [[prop_weapon_upgrade_tablet_highres]] [[prop_weapon_upgrade_tablet_zoneintel]] [[radar_jammer]] [[snowball_projectile]] [[survival_spawn_chopper]] [[tagrenade_projectile]] [[trigger_bomb_reset]] [[trigger_safemoneygather]] [[trigger_softbarrier]] [[trigger_soundoperator]] [[trigger_survival_playarea]] [[vgui_world_text_panel]] [[weapon_bizon]] [[weapon_breachcharge]] [[weapon_bumpmine]] [[weapon_decoy]] [[weapon_fists]] [[weapon_galilar]] [[weapon_healthshot]] [[weapon_hkp2000]] [[weapon_incgrenade]] [[weapon_knifegg]] [[weapon_mag7]] [[weapon_mp7]] [[weapon_mp9]] [[weapon_negev]] [[weapon_nova]] [[weapon_p250]] [[weapon_sawedoff]] [[weapon_scar17]] [[weapon_scar20]] [[weapon_sg556]] [[weapon_shield]] [[weapon_snowball]] [[weapon_ssg08]] [[weapon_tablet]] [[weapon_tagrenade]] [[weapon_taser]] [[weapon_tec9]] [[weapon_zone_repulsor]] [[weaponworldmodel]]
=== {{asw|4}} ===
=== {{asw|4}} ===
[[asw_alien]], [[asw_alien_goo]], [[asw_alien_jumper]], [[asw_alien_shover]], [[asw_ambient_generic]], [[asw_ammo_autogun]], [[asw_ammo_chainsaw]], [[asw_ammo_drop]], [[asw_ammo_flamer]], [[asw_ammo_mining_laser]], [[asw_ammo_pdw]], [[asw_ammo_pistol]], [[asw_ammo_rifle]], [[asw_ammo_shotgun]], [[asw_ammo_vindicator]], [[asw_aoegrenade_touch_trigger]], [[asw_bait]], [[asw_barrel_explosive]], [[asw_barrel_radioactive]], [[asw_bloodhound]], [[asw_boomer]], [[asw_boomer_blob]], [[asw_bouncing_pellet]], [[asw_broadcast_camera]], [[asw_buffgrenade_projectile]], [[asw_burning]], [[asw_buzzer]], [[asw_campaign_save]], [[asw_client_corpse]], [[asw_colonist]], [[asw_debrief_info]], [[asw_debrief_stats]], [[asw_director_control]], [[asw_door]], [[asw_door_padding]], [[asw_drone]], [[asw_drone_jumper]], [[asw_drone_uber]], [[asw_dummy_vehicle]], [[asw_dynamic_light]], [[asw_egg]], [[asw_emitter]], [[asw_entity_dissolve]], [[asw_env_explosion]], [[asw_env_shake]], [[asw_env_spark]], [[asw_equip_req]], [[asw_extinguisher_projectile]], [[asw_fallen_door_padding]], [[asw_firewall_piece]], [[asw_flamer_projectile]], [[asw_flare_projectile]], [[asw_game_resource]], [[asw_gamerules]], [[asw_grenade_cluster]], [[asw_grenade_freeze]], [[asw_grenade_prifle]], [[asw_grenade_vindicator]], [[asw_grub]], [[asw_grub_advanced]], [[asw_grub_sac]], [[asw_hack_computer]], [[asw_hack_wire_tile]], [[asw_harvester]], [[asw_healgrenade_projectile]], [[asw_health_bar]], [[asw_holdout_mode]], [[asw_holdout_spawner]], [[asw_holo_sentry]], [[asw_holoscan]], [[asw_hurt_nearest_marine]], [[asw_info_heal]], [[asw_info_message]], [[asw_intro_control]], [[asw_jukebox]], [[asw_laser_mine]], [[asw_marine]], [[asw_marine_resource]], [[asw_marines_past_area]], [[asw_marker]], [[asw_mine]], [[asw_missile_round]], [[asw_mission_manager]], [[asw_mission_objective]], [[asw_mortar_round]], [[asw_mortarbug]], [[asw_mortarbug_shell]], [[asw_objective_countdown]], [[asw_objective_destroy_goo]], [[asw_objective_dummy]], [[asw_objective_escape]], [[asw_objective_kill_aliens]], [[asw_objective_kill_eggs]], [[asw_objective_kill_queen]], [[asw_objective_survive]], [[asw_objective_triggered]], [[asw_order_nearby_aliens]], [[asw_parasite]], [[asw_parasite_defanged]], [[asw_pathfinder_npc]], [[asw_physics_prop_statue]], [[asw_pickup_ammo_bag]], [[asw_pickup_ammo_satchel]], [[asw_pickup_autogun]], [[asw_pickup_buff_grenade]], [[asw_pickup_chainsaw]], [[asw_pickup_fire_extinguisher]], [[asw_pickup_flamer]], [[asw_pickup_flares]], [[asw_pickup_flashlight]], [[asw_pickup_grenades]], [[asw_pickup_heal_grenade]], [[asw_pickup_hornet_barrage]], [[asw_pickup_medical_satchel]], [[asw_pickup_medkit]], [[asw_pickup_mines]], [[asw_pickup_mining_laser]], [[asw_pickup_money]], [[asw_pickup_pdw]], [[asw_pickup_pistol]], [[asw_pickup_prifle]], [[asw_pickup_railgun]], [[asw_pickup_rifle]], [[asw_pickup_sentry]], [[asw_pickup_sentry_cannon]], [[asw_pickup_sentry_flamer]], [[asw_pickup_sentry_freeze]], [[asw_pickup_shotgun]], [[asw_pickup_stim]], [[asw_pickup_t75]], [[asw_pickup_tesla_trap]], [[asw_pickup_vindicator]], [[asw_pickup_welder]], [[asw_point_camera]], [[asw_powerup]], [[asw_powerup_chemical_bullets]], [[asw_powerup_electric_bullets]], [[asw_powerup_explosive_bullets]], [[asw_powerup_fire_bullets]], [[asw_powerup_freeze_bullets]], [[asw_powerup_increased_speed]], [[asw_prop_laserable]], [[asw_prop_physics]], [[asw_queen]], [[asw_queen_divers]], [[asw_queen_grabber]], [[asw_queen_retreat_spot]], [[asw_queen_spit]], [[asw_radiation_volume]], [[asw_ranger]], [[asw_remote_turret]], [[asw_rifle_grenade]], [[asw_rocket]], [[asw_rope_anchor]], [[asw_scanner_info]], [[asw_scanner_noise]], [[asw_sentry_base]], [[asw_sentry_top]], [[asw_sentry_top_cannon]], [[asw_sentry_top_flamer]], [[asw_sentry_top_icer]], [[asw_sentry_top_machinegun]], [[asw_shaman]], [[asw_shieldbug]], [[asw_shotgun_pellet]], [[asw_shotgun_pellet_predicted]], [[asw_simple_drone]], [[asw_snow_volume]], [[asw_spawn_group]], [[asw_spawner]], [[asw_stylincam]], [[asw_t75]], [[asw_target_dummy]], [[asw_tech_marine_req]], [[asw_tesla_trap]], [[asw_trigger_fall]], [[asw_vehicle_jeep]], [[asw_voting_missions]], [[asw_vphysics_npc]], [[asw_weapon]], [[asw_weapon_ammo_bag]], [[asw_weapon_ammo_satchel]], [[asw_weapon_autogun]], [[asw_weapon_bait]], [[asw_weapon_blink]], [[asw_weapon_buff_grenade]], [[asw_weapon_chainsaw]], [[asw_weapon_electrified_armor]], [[asw_weapon_fire_extinguisher]], [[asw_weapon_fist]], [[asw_weapon_flamer]], [[asw_weapon_flares]], [[asw_weapon_flashlight]], [[asw_weapon_flechette]], [[asw_weapon_freeze_grenades]], [[asw_weapon_grenade_launcher]], [[asw_weapon_grenades]], [[asw_weapon_heal_grenade]], [[asw_weapon_heal_gun]], [[asw_weapon_hornet_barrage]], [[asw_weapon_jump_jet]], [[asw_weapon_laser_mines]], [[asw_weapon_medical_satchel]], [[asw_weapon_medkit]], [[asw_weapon_mines]], [[asw_weapon_minigun]], [[asw_weapon_mining_laser]], [[asw_weapon_night_vision]], [[asw_weapon_normal_armor]], [[asw_weapon_pdw]], [[asw_weapon_pistol]], [[asw_weapon_prifle]], [[asw_weapon_railgun]], [[asw_weapon_ricochet]], [[asw_weapon_rifle]], [[asw_weapon_sentry]], [[asw_weapon_sentry_cannon]], [[asw_weapon_sentry_flamer]], [[asw_weapon_sentry_freeze]], [[asw_weapon_shotgun]], [[asw_weapon_smart_bomb]], [[asw_weapon_sniper_rifle]], [[asw_weapon_stim]], [[asw_weapon_t75]], [[asw_weapon_tesla_gun]], [[asw_weapon_tesla_trap]], [[asw_weapon_vindicator]], [[asw_weapon_welder]], [[env_global_light]], [[env_slomo]], [[info_marine_hint]], [[info_node_marine_hint]], [[info_tutorial_start]], [[point_event_proxy]], [[trigger_asw_button_area]], [[trigger_asw_chance]], [[trigger_asw_computer_area]], [[trigger_asw_door_area]], [[trigger_asw_jump]], [[trigger_asw_marine_knockback]], [[trigger_asw_marine_position]], [[trigger_asw_random_target]], [[trigger_asw_supplies_chatter]], [[trigger_asw_synup_chatter]], [[trigger_asw_trigger_area]]
[[asw_alien]] [[asw_alien_goo]] [[asw_alien_jumper]] [[asw_alien_shover]] [[asw_ambient_generic]] [[asw_ammo_autogun]] [[asw_ammo_chainsaw]] [[asw_ammo_drop]] [[asw_ammo_flamer]] [[asw_ammo_mining_laser]] [[asw_ammo_pdw]] [[asw_ammo_pistol]] [[asw_ammo_rifle]] [[asw_ammo_shotgun]] [[asw_ammo_vindicator]] [[asw_aoegrenade_touch_trigger]] [[asw_bait]] [[asw_barrel_explosive]] [[asw_barrel_radioactive]] [[asw_bloodhound]] [[asw_boomer]] [[asw_boomer_blob]] [[asw_bouncing_pellet]] [[asw_broadcast_camera]] [[asw_buffgrenade_projectile]] [[asw_burning]] [[asw_buzzer]] [[asw_campaign_save]] [[asw_client_corpse]] [[asw_colonist]] [[asw_debrief_info]] [[asw_debrief_stats]] [[asw_director_control]] [[asw_door]] [[asw_door_padding]] [[asw_drone]] [[asw_drone_jumper]] [[asw_drone_uber]] [[asw_dummy_vehicle]] [[asw_dynamic_light]] [[asw_egg]] [[asw_emitter]] [[asw_entity_dissolve]] [[asw_env_explosion]] [[asw_env_shake]] [[asw_env_spark]] [[asw_equip_req]] [[asw_extinguisher_projectile]] [[asw_fallen_door_padding]] [[asw_firewall_piece]] [[asw_flamer_projectile]] [[asw_flare_projectile]] [[asw_game_resource]] [[asw_gamerules]] [[asw_grenade_cluster]] [[asw_grenade_freeze]] [[asw_grenade_prifle]] [[asw_grenade_vindicator]] [[asw_grub]] [[asw_grub_advanced]] [[asw_grub_sac]] [[asw_hack_computer]] [[asw_hack_wire_tile]] [[asw_harvester]] [[asw_healgrenade_projectile]] [[asw_health_bar]] [[asw_holdout_mode]] [[asw_holdout_spawner]] [[asw_holo_sentry]] [[asw_holoscan]] [[asw_hurt_nearest_marine]] [[asw_info_heal]] [[asw_info_message]] [[asw_intro_control]] [[asw_jukebox]] [[asw_laser_mine]] [[asw_marine]] [[asw_marine_resource]] [[asw_marines_past_area]] [[asw_marker]] [[asw_mine]] [[asw_missile_round]] [[asw_mission_manager]] [[asw_mission_objective]] [[asw_mortar_round]] [[asw_mortarbug]] [[asw_mortarbug_shell]] [[asw_objective_countdown]] [[asw_objective_destroy_goo]] [[asw_objective_dummy]] [[asw_objective_escape]] [[asw_objective_kill_aliens]] [[asw_objective_kill_eggs]] [[asw_objective_kill_queen]] [[asw_objective_survive]] [[asw_objective_triggered]] [[asw_order_nearby_aliens]] [[asw_parasite]] [[asw_parasite_defanged]] [[asw_pathfinder_npc]] [[asw_physics_prop_statue]] [[asw_pickup_ammo_bag]] [[asw_pickup_ammo_satchel]] [[asw_pickup_autogun]] [[asw_pickup_buff_grenade]] [[asw_pickup_chainsaw]] [[asw_pickup_fire_extinguisher]] [[asw_pickup_flamer]] [[asw_pickup_flares]] [[asw_pickup_flashlight]] [[asw_pickup_grenades]] [[asw_pickup_heal_grenade]] [[asw_pickup_hornet_barrage]] [[asw_pickup_medical_satchel]] [[asw_pickup_medkit]] [[asw_pickup_mines]] [[asw_pickup_mining_laser]] [[asw_pickup_money]] [[asw_pickup_pdw]] [[asw_pickup_pistol]] [[asw_pickup_prifle]] [[asw_pickup_railgun]] [[asw_pickup_rifle]] [[asw_pickup_sentry]] [[asw_pickup_sentry_cannon]] [[asw_pickup_sentry_flamer]] [[asw_pickup_sentry_freeze]] [[asw_pickup_shotgun]] [[asw_pickup_stim]] [[asw_pickup_t75]] [[asw_pickup_tesla_trap]] [[asw_pickup_vindicator]] [[asw_pickup_welder]] [[asw_point_camera]] [[asw_powerup]] [[asw_powerup_chemical_bullets]] [[asw_powerup_electric_bullets]] [[asw_powerup_explosive_bullets]] [[asw_powerup_fire_bullets]] [[asw_powerup_freeze_bullets]] [[asw_powerup_increased_speed]] [[asw_prop_laserable]] [[asw_prop_physics]] [[asw_queen]] [[asw_queen_divers]] [[asw_queen_grabber]] [[asw_queen_retreat_spot]] [[asw_queen_spit]] [[asw_radiation_volume]] [[asw_ranger]] [[asw_remote_turret]] [[asw_rifle_grenade]] [[asw_rocket]] [[asw_rope_anchor]] [[asw_scanner_info]] [[asw_scanner_noise]] [[asw_sentry_base]] [[asw_sentry_top]] [[asw_sentry_top_cannon]] [[asw_sentry_top_flamer]] [[asw_sentry_top_icer]] [[asw_sentry_top_machinegun]] [[asw_shaman]] [[asw_shieldbug]] [[asw_shotgun_pellet]] [[asw_shotgun_pellet_predicted]] [[asw_simple_drone]] [[asw_snow_volume]] [[asw_spawn_group]] [[asw_spawner]] [[asw_stylincam]] [[asw_t75]] [[asw_target_dummy]] [[asw_tech_marine_req]] [[asw_tesla_trap]] [[asw_trigger_fall]] [[asw_vehicle_jeep]] [[asw_voting_missions]] [[asw_vphysics_npc]] [[asw_weapon]] [[asw_weapon_ammo_bag]] [[asw_weapon_ammo_satchel]] [[asw_weapon_autogun]] [[asw_weapon_bait]] [[asw_weapon_blink]] [[asw_weapon_buff_grenade]] [[asw_weapon_chainsaw]] [[asw_weapon_electrified_armor]] [[asw_weapon_fire_extinguisher]] [[asw_weapon_fist]] [[asw_weapon_flamer]] [[asw_weapon_flares]] [[asw_weapon_flashlight]] [[asw_weapon_flechette]] [[asw_weapon_freeze_grenades]] [[asw_weapon_grenade_launcher]] [[asw_weapon_grenades]] [[asw_weapon_heal_grenade]] [[asw_weapon_heal_gun]] [[asw_weapon_hornet_barrage]] [[asw_weapon_jump_jet]] [[asw_weapon_laser_mines]] [[asw_weapon_medical_satchel]] [[asw_weapon_medkit]] [[asw_weapon_mines]] [[asw_weapon_minigun]] [[asw_weapon_mining_laser]] [[asw_weapon_night_vision]] [[asw_weapon_normal_armor]] [[asw_weapon_pdw]] [[asw_weapon_pistol]] [[asw_weapon_prifle]] [[asw_weapon_railgun]] [[asw_weapon_ricochet]] [[asw_weapon_rifle]] [[asw_weapon_sentry]] [[asw_weapon_sentry_cannon]] [[asw_weapon_sentry_flamer]] [[asw_weapon_sentry_freeze]] [[asw_weapon_shotgun]] [[asw_weapon_smart_bomb]] [[asw_weapon_sniper_rifle]] [[asw_weapon_stim]] [[asw_weapon_t75]] [[asw_weapon_tesla_gun]] [[asw_weapon_tesla_trap]] [[asw_weapon_vindicator]] [[asw_weapon_welder]] [[env_global_light]] [[env_slomo]] [[info_marine_hint]] [[info_node_marine_hint]] [[info_tutorial_start]] [[point_event_proxy]] [[trigger_asw_button_area]] [[trigger_asw_chance]] [[trigger_asw_computer_area]] [[trigger_asw_door_area]] [[trigger_asw_jump]] [[trigger_asw_marine_knockback]] [[trigger_asw_marine_position]] [[trigger_asw_random_target]] [[trigger_asw_supplies_chatter]] [[trigger_asw_synup_chatter]] [[trigger_asw_trigger_area]]
=== {{dods|4}} ===
=== {{dods|4}} ===
[[base_rocket]], [[dod_ammo_box]], [[dod_bomb_dispenser]], [[dod_bomb_dispenser_icon]], [[dod_bomb_target]], [[dod_capture_area]], [[dod_control_point]], [[dod_control_point_master]], [[dod_gamerules]], [[dod_location]], [[dod_objective_resource]], [[dod_player_manager]], [[dod_ragdoll]], [[dod_round_timer]], [[dod_scoring]], [[dod_team_allies]], [[dod_team_axis]], [[dod_team_manager]], [[dod_viewmodel]], [[env_grenadetrail]], [[func_team_wall]], [[func_teamblocker]], [[grenade_frag_ger]], [[grenade_frag_us]], [[grenade_riflegren_ger]], [[grenade_riflegren_us]], [[grenade_smoke]], [[grenade_smoke_ger]], [[grenade_smoke_us]], [[info_doddetect]], [[info_player_allies]], [[info_player_axis]], [[rocket_bazooka]], [[rocket_pschreck]], [[weapon_30cal]], [[weapon_amerknife]], [[weapon_bar]], [[weapon_basebomb]], [[weapon_basedodgrenade]], [[weapon_bazooka]], [[weapon_c96]], [[weapon_colt]], [[weapon_dod_base]], [[weapon_dod_base_gun]], [[weapon_dod_base_melee]], [[weapon_dodbaserpg]], [[weapon_frag_ger]], [[weapon_frag_ger_live]], [[weapon_frag_us]], [[weapon_frag_us_live]], [[weapon_garand]], [[weapon_k98]], [[weapon_k98_scoped]], [[weapon_m1carbine]], [[weapon_mg42]], [[weapon_mp40]], [[weapon_mp44]], [[weapon_p38]], [[weapon_pschreck]], [[weapon_riflegren_ger]], [[weapon_riflegren_ger_live]], [[weapon_riflegren_us]], [[weapon_riflegren_us_live]], [[weapon_smoke_ger]], [[weapon_smoke_us]], [[weapon_spade]], [[weapon_spring]], [[weapon_thompson]]
[[base_rocket]] [[dod_ammo_box]] [[dod_bomb_dispenser]] [[dod_bomb_dispenser_icon]] [[dod_bomb_target]] [[dod_capture_area]] [[dod_control_point]] [[dod_control_point_master]] [[dod_gamerules]] [[dod_location]] [[dod_objective_resource]] [[dod_player_manager]] [[dod_ragdoll]] [[dod_round_timer]] [[dod_scoring]] [[dod_team_allies]] [[dod_team_axis]] [[dod_team_manager]] [[dod_viewmodel]] [[env_grenadetrail]] [[func_team_wall]] [[func_teamblocker]] [[grenade_frag_ger]] [[grenade_frag_us]] [[grenade_riflegren_ger]] [[grenade_riflegren_us]] [[grenade_smoke]] [[grenade_smoke_ger]] [[grenade_smoke_us]] [[info_doddetect]] [[info_player_allies]] [[info_player_axis]] [[rocket_bazooka]] [[rocket_pschreck]] [[weapon_30cal]] [[weapon_amerknife]] [[weapon_bar]] [[weapon_basebomb]] [[weapon_basedodgrenade]] [[weapon_bazooka]] [[weapon_c96]] [[weapon_colt]] [[weapon_dod_base]] [[weapon_dod_base_gun]] [[weapon_dod_base_melee]] [[weapon_dodbaserpg]] [[weapon_frag_ger]] [[weapon_frag_ger_live]] [[weapon_frag_us]] [[weapon_frag_us_live]] [[weapon_garand]] [[weapon_k98]] [[weapon_k98_scoped]] [[weapon_m1carbine]] [[weapon_mg42]] [[weapon_mp40]] [[weapon_mp44]] [[weapon_p38]] [[weapon_pschreck]] [[weapon_riflegren_ger]] [[weapon_riflegren_ger_live]] [[weapon_riflegren_us]] [[weapon_riflegren_us_live]] [[weapon_smoke_ger]] [[weapon_smoke_us]] [[weapon_spade]] [[weapon_spring]] [[weapon_thompson]]
=== {{hl2dm|4}} ===
=== {{hl2dm|4}} ===
[[basehl2mpcombatweapon]], [[hl2mp_bot]], [[hl2mp_gamerules]], [[hl2mp_ragdoll]], [[info_player_combine]], [[info_player_rebel]], [[npc_satchel]], [[npc_tripmine]], [[weapon_hl2mp_base]], [[weapon_slam]]
[[basehl2mpcombatweapon]] [[hl2mp_bot]] [[hl2mp_gamerules]] [[hl2mp_ragdoll]] [[info_player_combine]] [[info_player_rebel]] [[npc_satchel]] [[npc_tripmine]] [[weapon_hl2mp_base]] [[weapon_slam]]
=== {{sdk13|4}} ===
=== {{Srcsdk13mp|4}} ===
[[blob_element]], [[npc_blob]]
[[blob_element]] [[npc_blob]]
=== {{portal2|4}} ===
=== {{portal2|4}} ===
[[challenge_mode_end_node]], [[cube_rotationcontroller]], [[ent_hover_turret_tether]], [[env_fizzler_effects]], [[env_player_viewfinder]], [[env_portal_laser]], [[filter_player_held]], [[filter_size]], [[fizzler_multiorigin_sound_player]], [[func_placement_clip]], [[func_portalled]], [[futbol_catcher]], [[hot_potato]], [[hot_potato_catcher]], [[hot_potato_socket]], [[hot_potato_spawner]], [[info_coop_spawn]], [[info_landmark_entry]], [[info_landmark_exit]], [[info_paint_sprayer]], [[info_placement_helper]], [[info_player_ping_detector]], [[info_portal_score]], [[info_target_personality_sphere]], [[item_nugget]], [[linked_portal_door]], [[logic_coop_manager]], [[logic_timescale]], [[npc_hover_turret]], [[npc_personality_core]], [[npc_wheatley_boss]], [[paint_sphere]], [[paint_stream]], [[point_changelevel]], [[point_futbol_shooter]], [[point_laser_target]], [[portal_base2D]], [[portal_mp_stats]], [[portal_procedural_generator]], [[portal_race_checkpoint]], [[portal_stats_controller]], [[portalmp_gamerules]], [[projected_entity_ambient_sound_proxy]], [[projected_tractor_beam_entity]], [[projected_wall_entity]], [[prop_button]], [[prop_exploding_futbol]], [[prop_floor_ball_button]], [[prop_floor_button]], [[prop_floor_cube_button]], [[prop_glass_futbol]], [[prop_glass_futbol_socket]], [[prop_glass_futbol_spawner]], [[prop_indicator_panel]], [[prop_laser_catcher]], [[prop_laser_relay]], [[prop_linked_portal_door]], [[prop_mirror]], [[prop_monster_box]], [[prop_paint_bomb]], [[prop_personality_sphere]], [[prop_physics_paintable]], [[prop_rocket_tripwire]], [[prop_testchamber_door]], [[prop_tic_tac_toe_panel]], [[prop_tractor_beam]], [[prop_under_button]], [[prop_under_floor_button]], [[prop_wall_projector]], [[prop_weighted_cube]], [[trigger_paint_cleanser]], [[trigger_ping_detector]], [[trigger_playerteam]], [[trigger_portal_button]], [[trigger_tractorbeam]], [[vgui_indicator_panel]], [[vgui_level_placard_display]], [[vgui_mp_lobby_display]], [[weapon_promo_antenna_ball]], [[weapon_promo_antenna_egg]], [[weapon_promo_helmet_ball]], [[weapon_promo_helmet_egg]]
[[challenge_mode_end_node]] [[cube_rotationcontroller]] [[ent_hover_turret_tether]] [[env_fizzler_effects]] [[env_player_viewfinder]] [[env_portal_laser]] [[filter_player_held]] [[filter_size]] [[fizzler_multiorigin_sound_player]] [[func_placement_clip]] [[func_portalled]] [[futbol_catcher]] [[hot_potato]] [[hot_potato_catcher]] [[hot_potato_socket]] [[hot_potato_spawner]] [[info_coop_spawn]] [[info_landmark_entry]] [[info_landmark_exit]] [[info_paint_sprayer]] [[info_placement_helper]] [[info_player_ping_detector]] [[info_portal_score]] [[info_target_personality_sphere]] [[item_nugget]] [[linked_portal_door]] [[logic_coop_manager]] [[logic_timescale]] [[npc_hover_turret]] [[npc_personality_core]] [[npc_wheatley_boss]] [[paint_sphere]] [[paint_stream]] [[point_changelevel]] [[point_futbol_shooter]] [[point_laser_target]] [[portal_base2D]] [[portal_mp_stats]] [[portal_procedural_generator]] [[portal_race_checkpoint]] [[portal_stats_controller]] [[portalmp_gamerules]] [[projected_entity_ambient_sound_proxy]] [[projected_tractor_beam_entity]] [[projected_wall_entity]] [[prop_button]] [[prop_exploding_futbol]] [[prop_floor_ball_button]] [[prop_floor_button]] [[prop_floor_cube_button]] [[prop_glass_futbol]] [[prop_glass_futbol_socket]] [[prop_glass_futbol_spawner]] [[prop_indicator_panel]] [[prop_laser_catcher]] [[prop_laser_relay]] [[prop_linked_portal_door]] [[prop_mirror]] [[prop_monster_box]] [[prop_paint_bomb]] [[prop_personality_sphere]] [[prop_physics_paintable]] [[prop_rocket_tripwire]] [[prop_testchamber_door]] [[prop_tic_tac_toe_panel]] [[prop_tractor_beam]] [[prop_under_button]] [[prop_under_floor_button]] [[prop_wall_projector]] [[prop_weighted_cube]] [[trigger_paint_cleanser]] [[trigger_ping_detector]] [[trigger_playerteam]] [[trigger_portal_button]] [[trigger_tractorbeam]] [[vgui_indicator_panel]] [[vgui_level_placard_display]] [[vgui_mp_lobby_display]] [[weapon_promo_antenna_ball]] [[weapon_promo_antenna_egg]] [[weapon_promo_helmet_ball]] [[weapon_promo_helmet_egg]]
=== {{sdk06|4}} ===
=== {{Source SDK Base 2006|4}} ===
[[env_terrainmorph]], [[tectonic]]
[[env_terrainmorph]] [[tectonic]]
=== {{hl2|4}} ===
=== {{hl2|4}} ===
[[func_bulletshield]], [[item_grubnugget]], [[npc_advisor]], [[npc_alyx_episodic]], [[npc_antlion_grub]], [[npc_combine_cannon]], [[npc_magnusson]], [[npc_puppet]], [[prop_scalable]], [[prop_vehicle_jalopy]], [[weapon_stunstick_player]]
[[func_bulletshield]] [[item_grubnugget]] [[npc_advisor]] [[npc_alyx_episodic]] [[npc_antlion_grub]] [[npc_combine_cannon]] [[npc_magnusson]] [[npc_puppet]] [[prop_scalable]] [[prop_vehicle_jalopy]] [[weapon_stunstick_player]]
=== {{l4d|4}} ===
=== {{l4d|4}} ===
[[func_fire_extinguisher]], [[func_nav_stairs_toggle]], [[func_spawn_volume]], [[info_solo_changelevel]], [[prop_glowing_object]], [[trigger_finale_dlc3]]
[[func_fire_extinguisher]] [[func_nav_stairs_toggle]] [[func_spawn_volume]] [[info_solo_changelevel]] [[prop_glowing_object]] [[trigger_finale_dlc3]]
=== {{portal|4}} ===
=== {{portal|4}} ===
[[func_liquidportal]], [[npc_portal_turret_ground]], [[updateitem1]], [[updateitem2]], [[weapon_hopwire]]
[[func_liquidportal]] [[npc_portal_turret_ground]] [[updateitem1]] [[updateitem2]] [[weapon_hopwire]]
=== {{hldms|4}} ===
=== {{hldms|4}} ===
[[hl1mp_gamerules]]
[[hl1mp_gamerules]]
Line 464: Line 465:


=== {{l4ds|4}} ===
=== {{l4ds|4}} ===
[[Prop_minigun]], [[ability_lunge]], [[ability_throw]], [[ability_tongue]], [[ability_vomit]], [[boomer]], [[client_path]], [[commentary_dummy]], [[commentary_zombie_spawner]], [[env_player_blocker]], [[env_rock_launcher]], [[env_tonemap_controller_ghost]], [[env_tonemap_controller_infected]], [[env_weaponfire]], [[escape_route]], [[filter_activator_infected_class]], [[finale_trigger]], [[func_button_timed]], [[func_elevator]], [[func_nav_attribute_region]], [[func_orator]], [[func_playerinfected_clip]], [[func_ragdoll_fader]], [[func_simpleladder]], [[hunter]], [[infected]], [[info_changelevel]], [[info_director]], [[info_elevator_floor]], [[info_gamemode]], [[info_goal_infected_chase]], [[info_hang_lighting]], [[info_infected_zoo_maker]], [[info_infected_zoo_puppet]], [[info_map_parameters_versus]], [[info_survivor_position]], [[info_survivor_rescue]], [[info_transitioning_player]], [[info_zombie_spawn]], [[logic_versus_random]], [[pipe_bomb_projectile]], [[point_deathfall_camera]], [[point_viewcontrol_survivor]], [[prop_car_alarm]], [[prop_car_glass]], [[prop_door_rotating_checkpoint]], [[prop_fuel_barrel]], [[prop_fuel_barrel_piece]], [[prop_health_cabinet]], [[prop_mounted_machine_gun]], [[smoker]], [[survivor_bot]], [[tank]], [[tank_rock]], [[terror_gamerules]], [[terror_player_manager]], [[trigger_escape]], [[trigger_finale]], [[trigger_hurt_ghost]], [[vomit_particle]], [[weapon_ammo_spawn]], [[weapon_autoshotgun]], [[weapon_autoshotgun_spawn]], [[weapon_boomer_claw]], [[weapon_first_aid_kit]], [[weapon_first_aid_kit_spawn]], [[weapon_gascan]], [[weapon_hegrenade_spawn]], [[weapon_hunter_claw]], [[weapon_hunting_rifle]], [[weapon_hunting_rifle_spawn]], [[weapon_molotov_spawn]], [[weapon_oxygentank]], [[weapon_pain_pills]], [[weapon_pain_pills_spawn]], [[weapon_pipe_bomb]], [[weapon_pipe_bomb_spawn]], [[weapon_pistol_spawn]], [[weapon_propanetank]], [[weapon_pumpshotgun]], [[weapon_pumpshotgun_spawn]], [[weapon_rifle]], [[weapon_rifle_spawn]], [[weapon_smg]], [[weapon_smg_spawn]], [[weapon_smoker_claw]], [[weapon_tank_claw]], [[witch]]
[[Prop_minigun]] [[ability_lunge]] [[ability_throw]] [[ability_tongue]] [[ability_vomit]] [[boomer]] [[client_path]] [[commentary_dummy]] [[commentary_zombie_spawner]] [[env_player_blocker]] [[env_rock_launcher]] [[env_tonemap_controller_ghost]] [[env_tonemap_controller_infected]] [[env_weaponfire]] [[escape_route]] [[filter_activator_infected_class]] [[finale_trigger]] [[func_button_timed]] [[func_elevator]] [[func_nav_attribute_region]] [[func_orator]] [[func_playerinfected_clip]] [[func_ragdoll_fader]] [[func_simpleladder]] [[hunter]] [[infected]] [[info_changelevel]] [[info_director]] [[info_elevator_floor]] [[info_gamemode]] [[info_goal_infected_chase]] [[info_hang_lighting]] [[info_infected_zoo_maker]] [[info_infected_zoo_puppet]] [[info_map_parameters_versus]] [[info_survivor_position]] [[info_survivor_rescue]] [[info_transitioning_player]] [[info_zombie_spawn]] [[logic_versus_random]] [[pipe_bomb_projectile]] [[point_deathfall_camera]] [[point_viewcontrol_survivor]] [[prop_car_alarm]] [[prop_car_glass]] [[prop_door_rotating_checkpoint]] [[prop_fuel_barrel]] [[prop_fuel_barrel_piece]] [[prop_health_cabinet]] [[prop_mounted_machine_gun]] [[smoker]] [[survivor_bot]] [[tank]] [[tank_rock]] [[terror_gamerules]] [[terror_player_manager]] [[trigger_escape]] [[trigger_finale]] [[trigger_hurt_ghost]] [[vomit_particle]] [[weapon_ammo_spawn]] [[weapon_autoshotgun]] [[weapon_autoshotgun_spawn]] [[weapon_boomer_claw]] [[weapon_first_aid_kit]] [[weapon_first_aid_kit_spawn]] [[weapon_gascan]] [[weapon_hegrenade_spawn]] [[weapon_hunter_claw]] [[weapon_hunting_rifle]] [[weapon_hunting_rifle_spawn]] [[weapon_molotov_spawn]] [[weapon_oxygentank]] [[weapon_pain_pills]] [[weapon_pain_pills_spawn]] [[weapon_pipe_bomb]] [[weapon_pipe_bomb_spawn]] [[weapon_pistol_spawn]] [[weapon_propanetank]] [[weapon_pumpshotgun]] [[weapon_pumpshotgun_spawn]] [[weapon_rifle]] [[weapon_rifle_spawn]] [[weapon_smg]] [[weapon_smg_spawn]] [[weapon_smoker_claw]] [[weapon_tank_claw]] [[witch]]
=== {{Half-Life 2 series|4}}, {{portal|4}} and {{Source SDK Bases|4}} ===
=== {{Half-Life 2 series|4}}, {{portal|4}} and {{Source SDK Bases|4}} ===
[[ai_ally_manager]], [[ai_citizen_response_system]], [[ai_goal_police]], [[ai_network_build_helper]], [[apc_missile]], [[bounce_bomb]], [[bullseye_strider_focus]], [[combine_bouncemine]], [[combine_mine]], [[concussiveblast]], [[crane_tip]], [[env_alyxemp]], [[env_flare]], [[env_starfield]], [[grenade_ar2]], [[grenade_pathfollower]], [[info_apc_missile_hint]], [[info_snipertarget]], [[info_target_command_point]], [[info_teleporter_countdown]], [[item_ammo_357]], [[item_ammo_357_large]], [[item_ammo_ar2]], [[item_ammo_ar2_altfire]], [[item_ammo_ar2_large]], [[item_ammo_crate]], [[item_ammo_crossbow]], [[item_ammo_pistol]], [[item_ammo_pistol_large]], [[item_ammo_smg1]], [[item_ammo_smg1_grenade]], [[item_ammo_smg1_large]], [[item_ar2_grenade]], [[item_box_buckshot]], [[item_box_flare_rounds]], [[item_box_lrounds]], [[item_box_mrounds]], [[item_box_sniper_rounds]], [[item_box_srounds]], [[item_dynamic_resupply]], [[item_flare_round]], [[item_healthcharger]], [[item_item_crate]], [[item_large_box_lrounds]], [[item_large_box_mrounds]], [[item_large_box_srounds]], [[item_ml_grenade]], [[item_rpg_round]], [[npc_alyx]], [[npc_antlion]], [[npc_antlion_template_maker]], [[npc_antlionguard]], [[npc_apcdriver]], [[npc_barnacle]], [[npc_barnacle_tongue_tip]], [[npc_barney]], [[npc_breen]], [[npc_citizen]], [[npc_clawscanner]], [[npc_combine]], [[npc_combine_camera]], [[npc_combine_s]], [[npc_combinedropship]], [[npc_cranedriver]], [[npc_crow]], [[npc_cscanner]], [[npc_dog]], [[npc_eli]], [[npc_gman]], [[npc_grenade_bugbait]], [[npc_ichthyosaur]], [[npc_kleiner]], [[npc_launcher]], [[npc_metropolice]], [[npc_missiledefense]], [[npc_monk]], [[npc_mossman]], [[npc_pigeon]], [[npc_rollermine]], [[npc_seagull]], [[npc_sniper]], [[npc_stalker]], [[npc_strider]], [[npc_turret_ceiling]], [[npc_turret_ground]], [[npc_zombie]], [[npc_zombie_torso]], [[point_antlion_repellant]], [[point_apc_controller]], [[point_bugbait]], [[prop_dropship_container]], [[prop_thumper]], [[prop_vehicle_airboat]], [[prop_vehicle_apc]], [[prop_vehicle_crane]], [[prop_vehicle_prisoner_pod]], [[proto_sniper]], [[reserved_spot]], [[rpg_missile]], [[sniperbullet]], [[sparktrail]], [[squadinsignia]], [[weapon_annabelle]], [[weapon_ar2]], [[weapon_bugbait]], [[weapon_frag]], [[weapon_physcannon]], [[weapon_smg1]], [[weapon_stunstick]]
[[ai_ally_manager]] [[ai_citizen_response_system]] [[ai_goal_police]] [[ai_network_build_helper]] [[apc_missile]] [[bounce_bomb]] [[bullseye_strider_focus]] [[combine_bouncemine]] [[combine_mine]] [[concussiveblast]] [[crane_tip]] [[env_alyxemp]] [[env_flare]] [[env_starfield]] [[grenade_ar2]] [[grenade_pathfollower]] [[info_apc_missile_hint]] [[info_snipertarget]] [[info_target_command_point]] [[info_teleporter_countdown]] [[item_ammo_357]] [[item_ammo_357_large]] [[item_ammo_ar2]] [[item_ammo_ar2_altfire]] [[item_ammo_ar2_large]] [[item_ammo_crate]] [[item_ammo_crossbow]] [[item_ammo_pistol]] [[item_ammo_pistol_large]] [[item_ammo_smg1]] [[item_ammo_smg1_grenade]] [[item_ammo_smg1_large]] [[item_ar2_grenade]] [[item_box_buckshot]] [[item_box_flare_rounds]] [[item_box_lrounds]] [[item_box_mrounds]] [[item_box_sniper_rounds]] [[item_box_srounds]] [[item_dynamic_resupply]] [[item_flare_round]] [[item_healthcharger]] [[item_item_crate]] [[item_large_box_lrounds]] [[item_large_box_mrounds]] [[item_large_box_srounds]] [[item_ml_grenade]] [[item_rpg_round]] [[npc_alyx]] [[npc_antlion]] [[npc_antlion_template_maker]] [[npc_antlionguard]] [[npc_apcdriver]] [[npc_barnacle]] [[npc_barnacle_tongue_tip]] [[npc_barney]] [[npc_breen]] [[npc_citizen]] [[npc_clawscanner]] [[npc_combine]] [[npc_combine_camera]] [[npc_combine_s]] [[npc_combinedropship]] [[npc_cranedriver]] [[npc_crow]] [[npc_cscanner]] [[npc_dog]] [[npc_eli]] [[npc_gman]] [[npc_grenade_bugbait]] [[npc_ichthyosaur]] [[npc_kleiner]] [[npc_launcher]] [[npc_metropolice]] [[npc_missiledefense]] [[npc_monk]] [[npc_mossman]] [[npc_pigeon]] [[npc_rollermine]] [[npc_seagull]] [[npc_sniper]] [[npc_stalker]] [[npc_strider]] [[npc_turret_ceiling]] [[npc_turret_ground]] [[npc_zombie]] [[npc_zombie_torso]] [[point_antlion_repellant]] [[point_apc_controller]] [[point_bugbait]] [[prop_dropship_container]] [[prop_thumper]] [[prop_vehicle_airboat]] [[prop_vehicle_apc]] [[prop_vehicle_crane]] [[prop_vehicle_prisoner_pod]] [[proto_sniper]] [[reserved_spot]] [[rpg_missile]] [[sniperbullet]] [[sparktrail]] [[squadinsignia]] [[weapon_annabelle]] [[weapon_ar2]] [[weapon_bugbait]] [[weapon_frag]] [[weapon_physcannon]] [[weapon_smg1]] [[weapon_stunstick]]
=== All except {{l4ds|4}} ===
=== All except {{l4ds|4}} ===
[[ai_ally_speech_manager]], [[ai_battle_line]], [[ai_goal_assault]], [[ai_goal_follow]], [[ai_goal_lead]], [[ai_goal_lead_weapon]], [[ai_goal_standoff]], [[ai_hint]], [[ai_network]], [[ai_script_conditions]], [[ai_speechfilter]], [[aiscripted_schedule]], [[aitesthull]], [[assault_assaultpoint]], [[assault_rallypoint]], [[cycler_actor]], [[generic_actor]], [[info_camera_link]], [[info_hint]], [[info_node]], [[info_node_air]], [[info_node_air_hint]], [[info_node_climb]], [[info_node_hint]], [[info_node_link]], [[info_node_link_controller]], [[info_radial_link_controller]], [[monster_furniture]], [[monster_generic]], [[npc_furniture]], [[npc_vehicledriver]], [[point_camera]], [[point_tesla]], [[rope_anchor]], [[scripted_sentence]], [[scripted_sequence]], [[scripted_target]]
[[ai_ally_speech_manager]] [[ai_battle_line]] [[ai_goal_assault]] [[ai_goal_follow]] [[ai_goal_lead]] [[ai_goal_lead_weapon]] [[ai_goal_standoff]] [[ai_hint]] [[ai_network]] [[ai_script_conditions]] [[ai_speechfilter]] [[aiscripted_schedule]] [[aitesthull]] [[assault_assaultpoint]] [[assault_rallypoint]] [[cycler_actor]] [[generic_actor]] [[info_camera_link]] [[info_hint]] [[info_node]] [[info_node_air]] [[info_node_air_hint]] [[info_node_climb]] [[info_node_hint]] [[info_node_link]] [[info_node_link_controller]] [[info_radial_link_controller]] [[monster_furniture]] [[monster_generic]] [[npc_furniture]] [[npc_vehicledriver]] [[point_camera]] [[point_tesla]] [[rope_anchor]] [[scripted_sentence]] [[scripted_sequence]] [[scripted_target]]
=== {{csseries|4}} ===
=== {{csseries|4}} ===
[[ammo_338mag]], [[ammo_357sig]], [[ammo_45acp]], [[ammo_50ae]], [[ammo_556mm]], [[ammo_556mm_box]], [[ammo_57mm]], [[ammo_762mm]], [[ammo_9mm]], [[cs_bot]], [[cs_player_manager]], [[flashbang_projectile]], [[func_bomb_target]], [[func_buyzone]], [[func_footstep_control]], [[func_hostage_rescue]], [[hegrenade_projectile]], [[hostage_entity]], [[item_assaultsuit]], [[item_defuser]], [[item_kevlar]], [[item_nvgs]], [[planted_c4]], [[smokegrenade_projectile]], [[weapon_ak47]], [[weapon_aug]], [[weapon_awp]], [[weapon_c4]], [[weapon_deagle]], [[weapon_elite]], [[weapon_famas]], [[weapon_fiveseven]], [[weapon_flashbang]], [[weapon_g3sg1]], [[weapon_galil]], [[weapon_hegrenade]], [[weapon_knife]], [[weapon_m249]], [[weapon_m3]], [[weapon_m4a1]], [[weapon_mac10]], [[weapon_mp5navy]], [[weapon_p228]], [[weapon_p90]], [[weapon_scout]], [[weapon_sg550]], [[weapon_sg552]], [[weapon_smokegrenade]], [[weapon_tmp]], [[weapon_ump45]], [[weapon_usp]], [[weapon_xm1014]]
[[ammo_338mag]] [[ammo_357sig]] [[ammo_45acp]] [[ammo_50ae]] [[ammo_556mm]] [[ammo_556mm_box]] [[ammo_57mm]] [[ammo_762mm]] [[ammo_9mm]] [[cs_bot]] [[cs_player_manager]] [[flashbang_projectile]] [[func_bomb_target]] [[func_buyzone]] [[func_footstep_control]] [[func_hostage_rescue]] [[hegrenade_projectile]] [[hostage_entity]] [[item_assaultsuit]] [[item_defuser]] [[item_kevlar]] [[item_nvgs]] [[planted_c4]] [[smokegrenade_projectile]] [[weapon_ak47]] [[weapon_aug]] [[weapon_awp]] [[weapon_c4]] [[weapon_deagle]] [[weapon_elite]] [[weapon_famas]] [[weapon_fiveseven]] [[weapon_flashbang]] [[weapon_g3sg1]] [[weapon_galil]] [[weapon_hegrenade]] [[weapon_knife]] [[weapon_m249]] [[weapon_m3]] [[weapon_m4a1]] [[weapon_mac10]] [[weapon_mp5navy]] [[weapon_p228]] [[weapon_p90]] [[weapon_scout]] [[weapon_sg550]] [[weapon_sg552]] [[weapon_smokegrenade]] [[weapon_tmp]] [[weapon_ump45]] [[weapon_usp]] [[weapon_xm1014]]
=== {{hls|4}} and {{hldms|4}} ===
=== {{hls|4}} and {{hldms|4}} ===
[[ammo_357]], [[ammo_9mmar]], [[ammo_9mmbox]], [[ammo_9mmclip]], [[ammo_argrenades]], [[ammo_crossbow]], [[ammo_egonclip]], [[ammo_gaussclip]], [[ammo_glockclip]], [[ammo_mp5clip]], [[ammo_mp5grenades]], [[ammo_rpgclip]], [[basehl1combatweapon]], [[basehl1mpcombatweapon]], [[bmortar]], [[controller_energy_ball]], [[controller_head_ball]], [[env_render]], [[env_sound]], [[func_friction]], [[func_mortar_field]], [[func_pendulum]], [[garg_stomp]], [[grenade_hand]], [[grenade_mp5]], [[hl1gib]], [[hl1mp_ragdoll]], [[hornet]], [[info_bigmomma]], [[item_longjump]], [[laser_spot]], [[monster_alien_controller]], [[monster_alien_grunt]], [[monster_alien_slave]], [[monster_apache]], [[monster_babycrab]], [[monster_barnacle]], [[monster_barney]], [[monster_barney_dead]], [[monster_bigmomma]], [[monster_bloater]], [[monster_bullchicken]], [[monster_cockroach]], [[monster_flyer]], [[monster_flyer_flock]], [[monster_gargantua]], [[monster_gman]], [[monster_grunt_repel]], [[monster_headcrab]], [[monster_hevsuit_dead]], [[monster_hgrunt_dead]], [[monster_houndeye]], [[monster_human_assassin]], [[monster_human_grunt]], [[monster_ichthyosaur]], [[monster_leech]], [[monster_miniturret]], [[monster_mortar]], [[monster_nihilanth]], [[monster_osprey]], [[monster_satchel]], [[monster_scientist]], [[monster_scientist_dead]], [[monster_sentry]], [[monster_sitting_scientist]], [[monster_snark]], [[monster_tentacle]], [[monster_tripmine]], [[monster_turret]], [[monster_zombie]], [[monstermaker]], [[multi_manager]], [[nihilanth_energy_ball]], [[player_mp]], [[rpg_rocket]], [[speaker]], [[squidspit]], [[trigger_auto]], [[trigger_endsection]], [[trigger_relay]], [[weapon_egon]], [[weapon_gauss]], [[weapon_handgrenade]], [[weapon_hornetgun]], [[weapon_mp5]], [[weapon_satchel]], [[weapon_snark]], [[weapon_tripmine]], [[weaponbox]], [[xen_hair]], [[xen_hull]], [[xen_plantlight]], [[xen_spore_large]], [[xen_spore_medium]], [[xen_spore_small]], [[xen_tree]], [[xen_ttrigger]]
[[ammo_357]] [[ammo_9mmar]] [[ammo_9mmbox]] [[ammo_9mmclip]] [[ammo_argrenades]] [[ammo_crossbow]] [[ammo_egonclip]] [[ammo_gaussclip]] [[ammo_glockclip]] [[ammo_mp5clip]] [[ammo_mp5grenades]] [[ammo_rpgclip]] [[basehl1combatweapon]] [[basehl1mpcombatweapon]] [[bmortar]] [[controller_energy_ball]] [[controller_head_ball]] [[env_render]] [[env_sound]] [[func_friction]] [[func_mortar_field]] [[func_pendulum]] [[garg_stomp]] [[grenade_hand]] [[grenade_mp5]] [[hl1gib]] [[hl1mp_ragdoll]] [[hornet]] [[info_bigmomma]] [[item_longjump]] [[laser_spot]] [[monster_alien_controller]] [[monster_alien_grunt]] [[monster_alien_slave]] [[monster_apache]] [[monster_babycrab]] [[monster_barnacle]] [[monster_barney]] [[monster_barney_dead]] [[monster_bigmomma]] [[monster_bloater]] [[monster_bullchicken]] [[monster_cockroach]] [[monster_flyer]] [[monster_flyer_flock]] [[monster_gargantua]] [[monster_gman]] [[monster_grunt_repel]] [[monster_headcrab]] [[monster_hevsuit_dead]] [[monster_hgrunt_dead]] [[monster_houndeye]] [[monster_human_assassin]] [[monster_human_grunt]] [[monster_ichthyosaur]] [[monster_leech]] [[monster_miniturret]] [[monster_mortar]] [[monster_nihilanth]] [[monster_osprey]] [[monster_satchel]] [[monster_scientist]] [[monster_scientist_dead]] [[monster_sentry]] [[monster_sitting_scientist]] [[monster_snark]] [[monster_tentacle]] [[monster_tripmine]] [[monster_turret]] [[monster_zombie]] [[monstermaker]] [[multi_manager]] [[nihilanth_energy_ball]] [[player_mp]] [[rpg_rocket]] [[speaker]] [[squidspit]] [[trigger_auto]] [[trigger_endsection]] [[trigger_relay]] [[weapon_egon]] [[weapon_gauss]] [[weapon_handgrenade]] [[weapon_hornetgun]] [[weapon_mp5]] [[weapon_satchel]] [[weapon_snark]] [[weapon_tripmine]] [[weaponbox]] [[xen_hair]] [[xen_hull]] [[xen_plantlight]] [[xen_spore_large]] [[xen_spore_medium]] [[xen_spore_small]] [[xen_tree]] [[xen_ttrigger]]
=== {{portalseries|4}} ===
=== {{portalseries|4}} ===
[[baseanimating_projectile]], [[baseportalcombatweapon]], [[env_lightrail_endpoint]], [[env_portal_credits]], [[env_portal_path_track]], [[func_noportal_volume]], [[func_portal_bumper]], [[func_portal_detector]], [[func_portal_orientation]], [[npc_portal_turret_floor]], [[npc_rocket_turret]], [[npc_security_camera]], [[physicsclonearea]], [[physicsshadowclone]], [[point_energy_ball_launcher]], [[portal_gamerules]], [[portal_ragdoll]], [[portalsimulator_collisionentity]], [[prop_energy_ball]], [[prop_glados_core]], [[prop_portal]], [[prop_portal_stats_display]], [[prop_telescopic_arm]], [[rocket_turret_projectile]], [[trigger_portal_cleanser]], [[vgui_neurotoxin_countdown]], [[weapon_portal_base]], [[weapon_portalgun]]
[[baseanimating_projectile]] [[baseportalcombatweapon]] [[env_lightrail_endpoint]] [[env_portal_credits]] [[env_portal_path_track]] [[func_noportal_volume]] [[func_portal_bumper]] [[func_portal_detector]] [[func_portal_orientation]] [[npc_portal_turret_floor]] [[npc_rocket_turret]] [[npc_security_camera]] [[physicsclonearea]] [[physicsshadowclone]] [[point_energy_ball_launcher]] [[portal_gamerules]] [[portal_ragdoll]] [[portalsimulator_collisionentity]] [[prop_energy_ball]] [[prop_glados_core]] [[prop_portal]] [[prop_portal_stats_display]] [[prop_telescopic_arm]] [[rocket_turret_projectile]] [[trigger_portal_cleanser]] [[vgui_neurotoxin_countdown]] [[weapon_portal_base]] [[weapon_portalgun]]
=== {{Half-Life 2 series|4}}, {{portalseries|4}} and {{Source SDK Bases|4}} ===
=== {{Half-Life 2 series|4}}, {{portalseries|4}} and {{Source SDK Bases|4}} ===
[[basehlcombatweapon]], [[ent_watery_leech]], [[env_citadel_energy_core]], [[filter_combineball_type]], [[floorturret_tipcontroller]], [[func_combine_ball_spawner]], [[hl2_gamerules]], [[item_suitcharger]], [[mortarshell]], [[npc_grenade_frag]], [[npc_turret_floor]], [[point_combine_ball_launcher]], [[prop_combine_ball]], [[script_intro]], [[trigger_physics_trap]], [[trigger_rpgfire]], [[trigger_waterydeath]], [[trigger_weapon_dissolve]], [[trigger_weapon_strip]], [[vehicle_viewcontroller]], [[weapon_cubemap]]
[[basehlcombatweapon]] [[ent_watery_leech]] [[env_citadel_energy_core]] [[filter_combineball_type]] [[floorturret_tipcontroller]] [[func_combine_ball_spawner]] [[hl2_gamerules]] [[item_suitcharger]] [[mortarshell]] [[npc_grenade_frag]] [[npc_turret_floor]] [[point_combine_ball_launcher]] [[prop_combine_ball]] [[script_intro]] [[trigger_physics_trap]] [[trigger_rpgfire]] [[trigger_waterydeath]] [[trigger_weapon_dissolve]] [[trigger_weapon_strip]] [[vehicle_viewcontroller]] [[weapon_cubemap]]
=== {{csseries|4}} and {{l4ds|4}} ===
=== {{csseries|4}} and {{l4ds|4}} ===
[[cs_gamerules]], [[cs_ragdoll]], [[cs_team_manager]], [[info_map_parameters]], [[info_player_logo]], [[info_view_parameters]], [[point_surroundtest]], [[weapon_basecsgrenade]], [[weapon_cs_base]], [[weapon_csbase_gun]]
[[cs_gamerules]] [[cs_ragdoll]] [[cs_team_manager]] [[info_map_parameters]] [[info_player_logo]] [[info_view_parameters]] [[point_surroundtest]] [[weapon_basecsgrenade]] [[weapon_cs_base]] [[weapon_csbase_gun]]
== All games ==
== All games ==
[[_firesmoke]], [[_plasma]], [[ai_changehintgroup]], [[ai_changetarget]], [[ai_sound]], [[ambient_generic]], [[beam]], [[commentary_auto]], [[cycler_flex]], [[dynamic_prop]], [[entity_blocker]], [[entityflame]], [[env_beam]], [[env_beverage]], [[env_blood]], [[env_bubbles]], [[env_credits]], [[env_detail_controller]], [[env_dustpuff]], [[env_effectscript]], [[env_embers]], [[env_entity_dissolver]], [[env_entity_igniter]], [[env_entity_maker]], [[env_explosion]], [[env_fade]], [[env_fire]], [[env_fire_trail]], [[env_firesensor]], [[env_firesource]], [[env_fog_controller]], [[env_funnel]], [[env_global]], [[env_glow]], [[env_gunfire]], [[env_hudhint]], [[env_laser]], [[env_lightglow]], [[env_message]], [[env_microphone]], [[env_movieexplosion]], [[env_muzzleflash]], [[env_particle_trail]], [[env_particlefire]], [[env_particlelight]], [[env_particlescript]], [[env_particlesmokegrenade]], [[env_physexplosion]], [[env_physimpact]], [[env_physwire]], [[env_player_surface_trigger]], [[env_quadraticbeam]], [[env_ragdoll_boogie]], [[env_rockettrail]], [[env_rotorshooter]], [[env_screeneffect]], [[env_screenoverlay]], [[env_shake]], [[env_shooter]], [[env_smokestack]], [[env_smoketrail]], [[env_soundscape]], [[env_soundscape_proxy]], [[env_soundscape_triggerable]], [[env_spark]], [[env_splash]], [[env_sporeexplosion]], [[env_sporetrail]], [[env_sprite]], [[env_spritetrail]], [[env_steam]], [[env_steamjet]], [[env_sun]], [[env_texturetoggle]], [[env_tracer]], [[env_viewpunch]], [[env_wind]], [[env_zoom]], [[event_queue_saveload_proxy]], [[filter_activator_class]], [[filter_activator_name]], [[filter_activator_team]], [[filter_base]], [[filter_damage_type]], [[filter_enemy]], [[filter_multi]], [[fish]], [[funCBaseFlex]], [[func_areaportal]], [[func_areaportalwindow]], [[func_breakable]], [[func_breakable_surf]], [[func_brush]], [[func_button]], [[func_clip_vphysics]], [[func_conveyor]], [[func_door]], [[func_door_rotating]], [[func_dustcloud]], [[func_dustmotes]], [[func_fish_pool]], [[func_guntarget]], [[func_illusionary]], [[func_ladderendpoint]], [[func_lod]], [[func_movelinear]], [[func_occluder]], [[func_physbox]], [[func_physbox_multiplayer]], [[func_plat]], [[func_platrot]], [[func_precipitation]], [[func_pushable]], [[func_rot_button]], [[func_rotating]], [[func_smokevolume]], [[func_tanktrain]], [[func_trackautochange]], [[func_trackchange]], [[func_tracktrain]], [[func_train]], [[func_traincontrols]], [[func_useableladder]], [[func_vehicleclip]], [[func_wall]], [[func_wall_toggle]], [[func_water]], [[func_water_analog]], [[game_end]], [[game_gib_manager]], [[game_player_equip]], [[game_player_team]], [[game_ragdoll_manager]], [[game_score]], [[game_text]], [[game_ui]], [[game_weapon_manager]], [[game_zone_player]], [[gib]], [[gibshooter]], [[grenade]], [[handle_dummy]], [[handle_test]], [[info_constraint_anchor]], [[info_intermission]], [[info_ladder_dismount]], [[info_landmark]], [[info_mass_center]], [[info_null]], [[info_player_deathmatch]], [[info_player_start]], [[info_projecteddecal]], [[info_target]], [[info_teleport_destination]], [[infodecal]], [[instanced_scripted_scene]], [[item_sodacan]], [[keyframe_rope]], [[keyframe_track]], [[light]], [[light_dynamic]], [[light_environment]], [[light_glspot]], [[light_spot]], [[logic_auto]], [[logic_autosave]], [[logic_branch]], [[logic_branch_listener]], [[logic_case]], [[logic_choreographed_scene]], [[logic_collision_pair]], [[logic_compare]], [[logic_lineto]], [[logic_measure_movement]], [[logic_multicompare]], [[logic_navigation]], [[logic_proximity]], [[logic_relay]], [[logic_scene_list_manager]], [[logic_timer]], [[material_modify_control]], [[math_colorblend]], [[math_counter]], [[math_remap]], [[momentary_door]], [[momentary_rot_button]], [[move_keyframed]], [[move_rope]], [[multisource]], [[path_corner]], [[path_corner_crash]], [[path_track]], [[phys_ballsocket]], [[phys_bone_follower]], [[phys_constraint]], [[phys_constraintsystem]], [[phys_convert]], [[phys_hinge]], [[phys_keepupright]], [[phys_lengthconstraint]], [[phys_magnet]], [[phys_motor]], [[phys_pulleyconstraint]], [[phys_ragdollconstraint]], [[phys_ragdollmagnet]], [[phys_slideconstraint]], [[phys_spring]], [[phys_thruster]], [[phys_torque]], [[physics_cannister]], [[physics_entity_solver]], [[physics_npc_solver]], [[physics_prop]], [[physics_prop_ragdoll]], [[player]], [[player_loadsaved]], [[player_manager]], [[player_speedmod]], [[player_weaponstrip]], [[point_anglesensor]], [[point_clientcommand]], [[point_commentary_node]], [[point_devshot_camera]], [[point_enable_motion_fixup]], [[point_hurt]], [[point_message]], [[point_playermoveconstraint]], [[point_proximity_sensor]], [[point_servercommand]], [[point_spotlight]], [[point_teleport]], [[point_template]], [[point_viewcontrol]], [[prop_door_rotating]], [[prop_dynamic]], [[prop_dynamic_ornament]], [[prop_dynamic_override]], [[prop_physics]], [[prop_physics_multiplayer]], [[prop_physics_override]], [[prop_physics_respawnable]], [[prop_ragdoll]], [[prop_ragdoll_attached]], [[prop_sphere]], [[prop_vehicle]], [[prop_vehicle_driveable]], [[raggib]], [[scene_manager]], [[scripted_scene]], [[shadow_control]], [[simple_physics_brush]], [[simple_physics_prop]], [[sky_camera]], [[soundent]], [[spark_shower]], [[spotlight_end]], [[tanktrain_ai]], [[tanktrain_aitarget]], [[target_cdaudio]], [[target_changegravity]], [[te_tester]], [[team_manager]], [[test_effect]], [[test_proxytoggle]], [[test_traceline]], [[trigger]], [[trigger_autosave]], [[trigger_brush]], [[trigger_cdaudio]], [[trigger_changelevel]], [[trigger_gravity]], [[trigger_hurt]], [[trigger_impact]], [[trigger_look]], [[trigger_multiple]], [[trigger_once]], [[trigger_playermovement]], [[trigger_proximity]], [[trigger_push]], [[trigger_remove]], [[trigger_serverragdoll]], [[trigger_soundscape]], [[trigger_teleport]], [[trigger_togglesave]], [[trigger_transition]], [[trigger_vphysics_motion]], [[trigger_wind]], [[vgui_screen]], [[vgui_screen_team]], [[viewmodel]], [[water_lod_control]], [[waterbullet]], [[window_pane]], [[world_items]], [[worldspawn]]
[[_firesmoke]] [[_plasma]] [[ai_changehintgroup]] [[ai_changetarget]] [[ai_sound]] [[ambient_generic]] [[beam]] [[commentary_auto]] [[cycler_flex]] [[dynamic_prop]] [[entity_blocker]] [[entityflame]] [[env_beam]] [[env_beverage]] [[env_blood]] [[env_bubbles]] [[env_credits]] [[env_detail_controller]] [[env_dustpuff]] [[env_effectscript]] [[env_embers]] [[env_entity_dissolver]] [[env_entity_igniter]] [[env_entity_maker]] [[env_explosion]] [[env_fade]] [[env_fire]] [[env_fire_trail]] [[env_firesensor]] [[env_firesource]] [[env_fog_controller]] [[env_funnel]] [[env_global]] [[env_glow]] [[env_gunfire]] [[env_hudhint]] [[env_laser]] [[env_lightglow]] [[env_message]] [[env_microphone]] [[env_movieexplosion]] [[env_muzzleflash]] [[env_particle_trail]] [[env_particlefire]] [[env_particlelight]] [[env_particlescript]] [[env_particlesmokegrenade]] [[env_physexplosion]] [[env_physimpact]] [[env_physwire]] [[env_player_surface_trigger]] [[env_quadraticbeam]] [[env_ragdoll_boogie]] [[env_rockettrail]] [[env_rotorshooter]] [[env_screeneffect]] [[env_screenoverlay]] [[env_shake]] [[env_shooter]] [[env_smokestack]] [[env_smoketrail]] [[env_soundscape]] [[env_soundscape_proxy]] [[env_soundscape_triggerable]] [[env_spark]] [[env_splash]] [[env_sporeexplosion]] [[env_sporetrail]] [[env_sprite]] [[env_spritetrail]] [[env_steam]] [[env_steamjet]] [[env_sun]] [[env_texturetoggle]] [[env_tracer]] [[env_viewpunch]] [[env_wind]] [[env_zoom]] [[event_queue_saveload_proxy]] [[filter_activator_class]] [[filter_activator_name]] [[filter_activator_team]] [[filter_base]] [[filter_damage_type]] [[filter_enemy]] [[filter_multi]] [[fish]] [[funCBaseFlex]] [[func_areaportal]] [[func_areaportalwindow]] [[func_breakable]] [[func_breakable_surf]] [[func_brush]] [[func_button]] [[func_clip_vphysics]] [[func_conveyor]] [[func_door]] [[func_door_rotating]] [[func_dustcloud]] [[func_dustmotes]] [[func_fish_pool]] [[func_guntarget]] [[func_illusionary]] [[func_ladderendpoint]] [[func_lod]] [[func_movelinear]] [[func_occluder]] [[func_physbox]] [[func_physbox_multiplayer]] [[func_plat]] [[func_platrot]] [[func_precipitation]] [[func_pushable]] [[func_rot_button]] [[func_rotating]] [[func_smokevolume]] [[func_tanktrain]] [[func_trackautochange]] [[func_trackchange]] [[func_tracktrain]] [[func_train]] [[func_traincontrols]] [[func_useableladder]] [[func_vehicleclip]] [[func_wall]] [[func_wall_toggle]] [[func_water]] [[func_water_analog]] [[game_end]] [[game_gib_manager]] [[game_player_equip]] [[game_player_team]] [[game_ragdoll_manager]] [[game_score]] [[game_text]] [[game_ui]] [[game_weapon_manager]] [[game_zone_player]] [[gib]] [[gibshooter]] [[grenade]] [[handle_dummy]] [[handle_test]] [[info_constraint_anchor]] [[info_intermission]] [[info_ladder_dismount]] [[info_landmark]] [[info_mass_center]] [[info_null]] [[info_player_deathmatch]] [[info_player_start]] [[info_projecteddecal]] [[info_target]] [[info_teleport_destination]] [[infodecal]] [[instanced_scripted_scene]] [[item_sodacan]] [[keyframe_rope]] [[keyframe_track]] [[light]] [[light_dynamic]] [[light_environment]] [[light_glspot]] [[light_spot]] [[logic_auto]] [[logic_autosave]] [[logic_branch]] [[logic_branch_listener]] [[logic_case]] [[logic_choreographed_scene]] [[logic_collision_pair]] [[logic_compare]] [[logic_lineto]] [[logic_measure_movement]] [[logic_multicompare]] [[logic_navigation]] [[logic_proximity]] [[logic_relay]] [[logic_scene_list_manager]] [[logic_timer]] [[material_modify_control]] [[math_colorblend]] [[math_counter]] [[math_remap]] [[momentary_door]] [[momentary_rot_button]] [[move_keyframed]] [[move_rope]] [[multisource]] [[path_corner]] [[path_corner_crash]] [[path_track]] [[phys_ballsocket]] [[phys_bone_follower]] [[phys_constraint]] [[phys_constraintsystem]] [[phys_convert]] [[phys_hinge]] [[phys_keepupright]] [[phys_lengthconstraint]] [[phys_magnet]] [[phys_motor]] [[phys_pulleyconstraint]] [[phys_ragdollconstraint]] [[phys_ragdollmagnet]] [[phys_slideconstraint]] [[phys_spring]] [[phys_thruster]] [[phys_torque]] [[physics_cannister]] [[physics_entity_solver]] [[physics_npc_solver]] [[physics_prop]] [[physics_prop_ragdoll]] [[player]] [[player_loadsaved]] [[player_manager]] [[player_speedmod]] [[player_weaponstrip]] [[point_anglesensor]] [[point_clientcommand]] [[point_commentary_node]] [[point_devshot_camera]] [[point_enable_motion_fixup]] [[point_hurt]] [[point_message]] [[point_playermoveconstraint]] [[point_proximity_sensor]] [[point_servercommand]] [[point_spotlight]] [[point_teleport]] [[point_template]] [[point_viewcontrol]] [[prop_door_rotating]] [[prop_dynamic]] [[prop_dynamic_ornament]] [[prop_dynamic_override]] [[prop_physics]] [[prop_physics_multiplayer]] [[prop_physics_override]] [[prop_physics_respawnable]] [[prop_ragdoll]] [[prop_ragdoll_attached]] [[prop_sphere]] [[prop_vehicle]] [[prop_vehicle_driveable]] [[raggib]] [[scene_manager]] [[scripted_scene]] [[shadow_control]] [[simple_physics_brush]] [[simple_physics_prop]] [[sky_camera]] [[soundent]] [[spark_shower]] [[spotlight_end]] [[tanktrain_ai]] [[tanktrain_aitarget]] [[target_cdaudio]] [[target_changegravity]] [[te_tester]] [[team_manager]] [[test_effect]] [[test_proxytoggle]] [[test_traceline]] [[trigger]] [[trigger_autosave]] [[trigger_brush]] [[trigger_cdaudio]] [[trigger_changelevel]] [[trigger_gravity]] [[trigger_hurt]] [[trigger_impact]] [[trigger_look]] [[trigger_multiple]] [[trigger_once]] [[trigger_playermovement]] [[trigger_proximity]] [[trigger_push]] [[trigger_remove]] [[trigger_serverragdoll]] [[trigger_soundscape]] [[trigger_teleport]] [[trigger_togglesave]] [[trigger_transition]] [[trigger_vphysics_motion]] [[trigger_wind]] [[vgui_screen]] [[vgui_screen_team]] [[viewmodel]] [[water_lod_control]] [[waterbullet]] [[window_pane]] [[world_items]] [[worldspawn]]

Latest revision as of 21:10, 8 June 2025

Source Engine ( official | third-party )
edit

Generated from lists on dump_entity_sizes.

Varied entities

entity Counter-Strike: Source Half-Life: Source Half-Life 2 Half-Life 2: Deathmatch Day of Defeat: Source Half-Life Deathmatch: Source Portal Team Fortress 2 Left 4 Dead Left 4 Dead 2 Alien Swarm Portal 2 Counter-Strike: Global Offensive Source SDK Base 2006 Base Source SDK Base 2007 Base Source SDK Base 2013 - Singleplayer Source SDK Base 2013 - Multiplayer Team Fortress 2 branch Base
basespriteprojectile No No No No No No No No No No Yes Yes No No No No
fire_cracker_blast No No No No No No No No No Yes No No Yes No No No
weapon_melee No No No No No No No No No Yes No No Yes No No No
info_ladder No No No No No No No No Yes Yes No No No Yes Yes No
inferno No No No No No No No No Yes Yes No No Yes No No No
molotov_projectile No No No No No No No No Yes Yes No No Yes No No No
weapon_molotov No No No No No No No No Yes Yes No No Yes No No No
point_viewcontrol_multiplayer No No No No No No No No Yes Yes No Yes Yes No No No
trigger_catapult No No No No No No No Yes No No No Yes No No No No
wearable_item No No No No No No No Yes No No No Yes Yes No No No
npc_grenade_hopwire No No No No No No Yes No No No No No No Yes Yes No
vortex_controller No No No No No No Yes No No No No No No Yes Yes No
weapon_ifm_base No No No No Yes No No Yes No No No No No No No No
weapon_ifm_base_camera No No No No Yes No No Yes No No No No No No No No
weapon_ifm_steadycam No No No No Yes No No Yes No No No No No No No No
bot_action_point No No No Yes No No No Yes No No No No No No No No
bot_generator No No No Yes No No No Yes No No No No No No No No
bot_proxy No No No Yes No No No Yes No No No No No No No No
team_control_point No No No Yes No No No Yes No No No No No No No No
team_control_point_master No No No Yes No No No Yes No No No No No No No No
team_control_point_round No No No Yes No No No Yes No No No No No No No No
team_round_timer No No No Yes No No No Yes No No No No No No No No
team_train_watcher No No No Yes No No No Yes No No No No No No No No
trigger_capture_area No No No Yes No No No Yes No No No No No No No No
weapon_oldmanharpoon No No Yes No No No No No No No No No No No Yes No
prop_coreball No No Yes No No No No No No No No No No Yes No No
hl2_survival_gamerules No No Yes No No No No No No No No No No Yes Yes No
hunter_flechette No No Yes No No No Yes No No No No No No No No No
info_radar_target No No Yes No No No Yes No No No No No No No No No
info_target_vehicle_transition No No Yes No No No Yes No No No No No No No No No
npc_hunter No No Yes No No No Yes No No No No No No No No No
npc_hunter_maker No No Yes No No No Yes No No No No No No No No No
point_flesh_effect_target No No Yes No No No Yes No No No No No No No No No
trigger_vehicle_cargo No No Yes No No No Yes No No No No No No No No No
weapon_striderbuster No No Yes No No No Yes No No No No No No No No No
ai_goal_injured_follow No No Yes No No No Yes No No No No No No No Yes No
npc_zombine No No Yes No No No Yes No No No No No No No Yes No
prop_stickybomb No No Yes No No No Yes No No No No No No Yes No No
prop_vehicle_jeep No No Yes No No No Yes No No No No No No Yes No Yes
ai_goal_operator No No Yes No No No Yes No No No No No No Yes Yes Yes
info_darknessmode_lightsource No No Yes No No No Yes No No No No No No Yes Yes Yes
npc_fastzombie No No Yes No No No Yes No No No No No No Yes Yes Yes
npc_fastzombie_torso No No Yes No No No Yes No No No No No No Yes Yes Yes
prop_vehicle_cannon No No Yes No No No Yes No No No No No No Yes Yes Yes
weapon_alyxgun No No Yes No No No Yes No No No No No No Yes Yes Yes
weapon_citizenpackage No No Yes No No No Yes No No No No No No Yes Yes Yes
weapon_citizensuitcase No No Yes No No No Yes No No No No No No Yes Yes Yes
logic_achievement No No Yes No No No Yes No No No No Yes No No No Yes
ai_npc_eventresponsesystem No No Yes No No No Yes No No No No Yes No Yes Yes Yes
prop_vehicle_choreo_generic No No Yes No No No Yes No No No No Yes No Yes Yes Yes
vort_charge_token No No Yes Yes No No Yes No No No No No No No No Yes
vort_effect_dispel No No Yes Yes No No Yes No No No No No No No No Yes
npc_fisherman No No Yes Yes No No Yes No No No No No No No Yes Yes
env_headcrabcanister No No Yes Yes No No Yes No No No No No No Yes No Yes
npc_headcrab No No Yes Yes No No Yes No No No No No No Yes No Yes
npc_headcrab_black No No Yes Yes No No Yes No No No No No No Yes No Yes
npc_headcrab_fast No No Yes Yes No No Yes No No No No No No Yes No Yes
npc_headcrab_poison No No Yes Yes No No Yes No No No No No No Yes No Yes
npc_manhack No No Yes Yes No No Yes No No No No No No Yes No Yes
npc_poisonzombie No No Yes Yes No No Yes No No No No No No Yes No Yes
npc_vortigaunt No No Yes Yes No No Yes No No No No No No Yes No Yes
func_tankairboatgun No No Yes Yes No No Yes No No No No No Yes Yes Yes Yes
func_tankapcrocket No No Yes Yes No No Yes No No No No No Yes Yes Yes Yes
func_tank_combine_cannon No No Yes Yes No No Yes No No No No Yes No No Yes Yes
info_target_helicopter_crash No No Yes Yes No No Yes No No No Yes No No No Yes Yes
env_rotorwash_emitter No No Yes Yes No No Yes No No No Yes No No Yes Yes Yes
grenade_helicopter No No Yes Yes No No Yes No No No Yes No No Yes Yes Yes
helicopter_chunk No No Yes Yes No No Yes No No No Yes No No Yes Yes Yes
info_target_gunshipcrash No No Yes Yes No No Yes No No No Yes No No Yes Yes Yes
npc_combinegunship No No Yes Yes No No Yes No No No Yes No No Yes Yes Yes
npc_heli_avoidbox No No Yes Yes No No Yes No No No Yes No No Yes Yes Yes
npc_heli_avoidsphere No No Yes Yes No No Yes No No No Yes No No Yes Yes Yes
npc_heli_nobomb No No Yes Yes No No Yes No No No Yes No No Yes Yes Yes
npc_helicopter No No Yes Yes No No Yes No No No Yes No No Yes Yes Yes
npc_helicoptersensor No No Yes Yes No No Yes No No No Yes No No Yes Yes Yes
npc_enemyfinder_combinecannon No No Yes Yes No No Yes No No No Yes Yes No No Yes Yes
ai_goal_actbusy No No Yes Yes No No Yes No No No Yes Yes No Yes Yes Yes
ai_goal_actbusy_queue No No Yes Yes No No Yes No No No Yes Yes No Yes Yes Yes
ar2explosion No No Yes Yes No No Yes No No No Yes Yes No Yes Yes Yes
env_ar2explosion No No Yes Yes No No Yes No No No Yes Yes No Yes Yes Yes
env_speaker No No Yes Yes No No Yes No No No Yes Yes No Yes Yes Yes
npc_bullseye No No Yes Yes No No Yes No No No Yes Yes No Yes Yes Yes
npc_enemyfinder No No Yes Yes No No Yes No No No Yes Yes No Yes Yes Yes
logic_playerproxy No No Yes Yes No No Yes No No No Yes Yes Yes Yes Yes Yes
weapon_pistol No No Yes Yes No No Yes No Yes Yes No No No Yes Yes Yes
env_laserdot No No Yes Yes No No Yes Yes No No No No No Yes Yes Yes
ai_relationship No No Yes Yes No No Yes Yes No No Yes Yes No Yes Yes Yes
info_npc_spawn_destination No No Yes Yes No No Yes Yes No No Yes Yes No Yes Yes Yes
npc_maker No No Yes Yes No No Yes Yes No No Yes Yes No Yes Yes Yes
npc_template_maker No No Yes Yes No No Yes Yes No No Yes Yes No Yes Yes Yes
grenade_spit No Yes Yes No No Yes Yes No No No No No No No Yes No
crossbow_bolt No Yes Yes Yes No Yes Yes No No No No No No Yes Yes Yes
func_healthcharger No Yes Yes Yes No Yes Yes No No No No No No Yes Yes Yes
grenade_homer No Yes Yes Yes No Yes Yes No No No No No No Yes Yes Yes
item_battery No Yes Yes Yes No Yes Yes No No No No No No Yes Yes Yes
item_healthkit No Yes Yes Yes No Yes Yes No No No No No No Yes Yes Yes
item_healthvial No Yes Yes Yes No Yes Yes No No No No No No Yes Yes Yes
weapon_357 No Yes Yes Yes No Yes Yes No No No No No No Yes Yes Yes
weapon_crossbow No Yes Yes Yes No Yes Yes No No No No No No Yes Yes Yes
weapon_crowbar No Yes Yes Yes No Yes Yes No No No No No No Yes Yes Yes
weapon_rpg No Yes Yes Yes No Yes Yes No No No No No No Yes Yes Yes
weapon_shotgun No Yes Yes Yes No Yes Yes No No No No No No Yes Yes Yes
func_tankrocket No Yes Yes Yes No Yes Yes No No No No No Yes Yes Yes Yes
bodyque No Yes Yes Yes No Yes Yes No No No No Yes No Yes Yes Yes
func_recharge No Yes Yes Yes No Yes Yes No No No No Yes No Yes Yes Yes
func_tankmortar No Yes Yes Yes No Yes Yes No No No No Yes No Yes Yes Yes
func_tankphyscannister No Yes Yes Yes No Yes Yes No No No No Yes No Yes Yes Yes
grenade_beam No Yes Yes Yes No Yes Yes No No No No Yes No Yes Yes Yes
grenade_beam_chaser No Yes Yes Yes No Yes Yes No No No No Yes No Yes Yes Yes
item_suit No Yes Yes Yes No Yes Yes No No No No Yes No Yes Yes Yes
func_tank No Yes Yes Yes No Yes Yes No No No No Yes Yes Yes Yes Yes
func_tanklaser No Yes Yes Yes No Yes Yes No No No No Yes Yes Yes Yes Yes
func_tankpulselaser No Yes Yes Yes No Yes Yes No No No No Yes Yes Yes Yes Yes
func_lookdoor No Yes Yes Yes No Yes Yes No No No Yes No No Yes Yes Yes
lookdoorthinker No Yes Yes Yes No Yes Yes No No No Yes No No Yes Yes Yes
npc_newnpc No Yes Yes Yes No Yes Yes No No No Yes Yes No Yes Yes Yes
baseprojectile No Yes Yes Yes No Yes Yes No No No Yes Yes Yes Yes Yes Yes
player_pickup No Yes Yes Yes No Yes Yes No Yes Yes No Yes No Yes Yes Yes
npc_concussiongrenade No Yes Yes Yes No Yes Yes Yes No No No Yes No Yes Yes Yes
npc_contactgrenade No Yes Yes Yes No Yes Yes Yes No No No Yes No Yes Yes Yes
npc_handgrenade No Yes Yes Yes No Yes Yes Yes No No No Yes No Yes Yes Yes
info_player_counterterrorist Yes No No No No No No No Yes No No No Yes No No No
info_player_terrorist Yes No No No No No No No Yes No No No Yes No No No
holiday_gift Yes No No No Yes No No No No Yes No No No No No No
func_nav_avoid Yes No No Yes No No No Yes No No No No No No No No
func_nav_prefer Yes No No Yes No No No Yes No No No No No No No No
func_nav_prerequisite Yes No No Yes No No No Yes No No No No No No No No
simple_bot Yes No No Yes No No No Yes No No No No No No No No
func_nav_avoidance_obstacle Yes No No Yes No No No Yes Yes Yes Yes Yes Yes No No No
func_nav_blocker Yes No No Yes No No No Yes Yes Yes Yes Yes Yes No No No
trigger_apply_impulse Yes No No Yes Yes Yes No Yes No No No No No No No No
trigger_teleport_relative Yes No No Yes Yes Yes No Yes No No No No No No No No
logic_eventlistener_itemequip Yes No No Yes Yes Yes No Yes No No No No Yes No No No
point_worldtext Yes No No Yes Yes Yes No Yes No No No No Yes No No No
logic_eventlistener Yes No No Yes Yes Yes No Yes No No No Yes Yes No No No
skybox_swapper Yes No No Yes Yes Yes No Yes No No Yes Yes Yes No No No
point_script_template Yes No No Yes Yes Yes No Yes No Yes No No No No No No
logic_script Yes No No Yes Yes Yes No Yes No Yes Yes Yes Yes No No No
ammo_buckshot Yes Yes No No No Yes No No No No No No Yes No No No
weapon_glock Yes Yes No No No Yes No No No No No No Yes No No No
predicted_viewmodel Yes Yes No Yes No Yes No No Yes Yes No Yes Yes No No No
cycler Yes Yes Yes Yes No Yes Yes No No No No Yes Yes Yes Yes Yes
cycler_blender Yes Yes Yes Yes No Yes Yes No No No No Yes Yes Yes Yes Yes
cycler_weapon Yes Yes Yes Yes No Yes Yes No No No No Yes Yes Yes Yes Yes
cycler_wreckage Yes Yes Yes Yes No Yes Yes No No No No Yes Yes Yes Yes Yes
model_studio Yes Yes Yes Yes No Yes Yes No No No No Yes Yes Yes Yes Yes
func_monitor Yes Yes Yes Yes No Yes Yes Yes No No Yes Yes Yes Yes Yes Yes
info_vehicle_groundspawn Yes Yes Yes Yes Yes Yes Yes No Yes Yes No Yes Yes Yes Yes Yes
info_lighting_relative Yes Yes Yes Yes Yes Yes Yes Yes No No No No No Yes Yes Yes
point_velocitysensor Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes No Yes Yes
point_angularvelocitysensor Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes Yes
vote_controller Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No No Yes No No Yes
info_player_teamspawn Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes Yes
point_push Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes
spraycan Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes Yes

Since some game

entity Counter-Strike: Source Half-Life: Source Half-Life 2 Half-Life 2: Deathmatch Day of Defeat: Source Half-Life Deathmatch: Source Portal Team Fortress 2 Left 4 Dead Left 4 Dead 2 Alien Swarm Portal 2 Counter-Strike: Global Offensive Source SDK Base 2006 Base Source SDK Base 2007 Base Source SDK Base 2013 - Singleplayer Source SDK Base 2013 - Multiplayer Team Fortress 2 branch Base
ai_goal_fightfromcover No No No No No No No No No No Yes Yes Yes No No No
env_ambient_light No No No No No No No No No No Yes Yes Yes No No No
env_entity_freezing No No No No No No No No No No Yes Yes Yes No No No
env_sprite_clientside No No No No No No No No No No Yes Yes Yes No No No
func_instance_io_proxy No No No No No No No No No No Yes Yes Yes No No No
logic_playmovie No No No No No No No No No No Yes Yes Yes No No No
logic_random_outputs No No No No No No No No No No Yes Yes Yes No No No
physics_prop_statue No No No No No No No No No No Yes Yes Yes No No No
prop_hallucination No No No No No No No No No No Yes Yes Yes No No No
prop_talker No No No No No No No No No No Yes Yes Yes No No No
sunlight_shadow_control No No No No No No No No No No Yes Yes Yes No No No
trigger_hierarchy No No No No No No No No No No Yes Yes Yes No No No
vgui_movie_display No No No No No No No No No No Yes Yes Yes No No No
beam_spotlight No No No No No No No No Yes Yes Yes Yes Yes No No No
env_dof_controller No No No No No No No No Yes Yes Yes Yes Yes No No No
env_outtro_stats No No No No No No No No Yes Yes Yes Yes Yes No No No
filter_activator_context No No No No No No No No Yes Yes Yes Yes Yes No No No
filter_activator_model No No No No No No No No Yes Yes Yes Yes Yes No No No
fog_volume No No No No No No No No Yes Yes Yes Yes Yes No No No
func_detail_blocker No No No No No No No No Yes Yes Yes Yes Yes No No No
func_precipitation_blocker No No No No No No No No Yes Yes Yes Yes Yes No No No
info_game_event_proxy No No No No No No No No Yes Yes Yes Yes Yes No No No
info_remarkable No No No No No No No No Yes Yes Yes Yes Yes No No No
light_directional No No No No No No No No Yes Yes Yes Yes Yes No No No
point_broadcastclientcommand No No No No No No No No Yes Yes Yes Yes Yes No No No
point_entity_finder No No No No No No No No Yes Yes Yes Yes Yes No No No
postprocess_controller No No No No No No No No Yes Yes Yes Yes Yes No No No
trigger_auto_crouch No No No No No No No No Yes Yes Yes Yes Yes No No No
trigger_fog No No No No No No No No Yes Yes Yes Yes Yes No No No
trigger_tonemap No No No No No No No No Yes Yes Yes Yes Yes No No No
color_correction Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
color_correction_volume Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
env_debughistory Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
env_dusttrail Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
env_particle_performance_monitor Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
env_projectedtexture Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
env_sprite_oriented Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
env_tonemap_controller Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
filter_activator_mass_greater Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
func_proprrespawnzone Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
func_reflective_glass Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
func_weight_button Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
hammer_updateignorelist Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
info_overlay_accessor Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
info_particle_system Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
logic_active_autosave Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
point_bonusmaps_accessor Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
point_commentary_viewpoint Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
point_gamestats_counter Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
point_posecontroller Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
vgui_slideshow_display Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes No Yes Yes
env_instructor_hint No No No No No No No No No Yes Yes Yes Yes No No No
env_tilt No No No No No No No No No Yes Yes Yes Yes No No No
info_target_instructor_hint No No No No No No No No No Yes Yes Yes Yes No No No
logic_register_activator No No No No No No No No No No No Yes Yes No No No
point_viewproxy No No No No No No No No No No No Yes Yes No No No

Unique to game

Team Fortress 2 Team Fortress 2

_ballplayertoucherarcher_proxybase_bossbot_controllerbot_hint_engineer_nestbot_hint_sentrygunbot_hint_teleporter_exitbot_npc_archerbot_npc_decoybot_rosterdispenser_touch_triggerentity_birdentity_carrierentity_crocentity_medigun_shieldentity_revive_markerentity_rocketentity_saucerentity_signentity_soldier_statueentity_spawn_managerentity_spawn_pointenv_sniperdoteyeball_bossfilter_activator_tfteamfilter_tf_bot_has_tagfilter_tf_classfilter_tf_conditionfilter_tf_damaged_by_weapon_in_slotfilter_tf_player_can_capfunc_achievementfunc_capturezonefunc_changeclassfunc_crocfunc_flag_alertfunc_flagdetectionzonefunc_forcefieldfunc_nobuildfunc_nogrenadesfunc_passtime_goalfunc_passtime_goalie_zonefunc_passtime_no_ball_zonefunc_powerupvolumefunc_regeneratefunc_respawnflagfunc_respawnroomfunc_respawnroomvisualizerfunc_suggested_buildfunc_tfbot_hintfunc_upgradestationgame_forcerespawngame_intro_viewpointgame_round_wingame_text_tfghosthalloween_fortune_tellerhalloween_souls_packhalloween_zapperheadless_hatmanhightower_teleport_vortexinfo_observer_pointinfo_passtime_ball_spawninfo_populatorinfo_powerup_spawnitem_ammopack_fullitem_ammopack_mediumitem_ammopack_smallitem_armoritem_bonuspackitem_currencypack_customitem_currencypack_largeitem_currencypack_mediumitem_currencypack_smallitem_healthammokititem_healthkit_fullitem_healthkit_mediumitem_healthkit_smallitem_powerup_crititem_powerup_runeitem_powerup_rune_tempitem_powerup_uberitem_teamflagitem_teamflag_return_iconmapobj_cart_dispensermerasmusmerasmus_dancermonster_resourceobj_attachment_sapperobj_dispenserobj_sentrygunobj_teleporterpasstime_ballpasstime_logicpd_dispenserpoint_intermissionpoint_populator_interfacepopulator_internal_spawn_pointprop_soccer_ballrd_robot_dispensertank_bosstank_destructionteleport_vortextf_ammo_packtf_base_minigametf_bonus_duck_pickuptf_bottf_dropped_weapontf_flametf_flame_managertf_gamerulestf_gas_managertf_generic_bombtf_glowtf_halloween_gift_pickuptf_halloween_gift_spawn_locationtf_halloween_minigametf_halloween_minigame_falling_platformstf_halloween_pickuptf_logic_arenatf_logic_bonusroundtf_logic_competitivetf_logic_cp_timertf_logic_holidaytf_logic_hybrid_ctf_cptf_logic_kothtf_logic_mann_vs_machinetf_logic_mannpowertf_logic_medievaltf_logic_minigamestf_logic_multiple_escorttf_logic_on_holidaytf_logic_player_destructiontf_logic_robot_destructiontf_logic_training_modetf_mann_vs_machine_statstf_merasmus_trick_or_treat_proptf_objective_resourcetf_pda_expansion_dispensertf_pda_expansion_teleportertf_player_managertf_point_nav_interfacetf_point_weapon_mimictf_powerup_bottletf_projectile_arrowtf_projectile_ball_ornamenttf_projectile_balloffiretf_projectile_cleavertf_projectile_energy_balltf_projectile_energy_ringtf_projectile_flaretf_projectile_grapplinghooktf_projectile_healing_bolttf_projectile_jartf_projectile_jar_gastf_projectile_jar_milktf_projectile_lightningorbtf_projectile_mechanicalarmorbtf_projectile_pipetf_projectile_pipe_remotetf_projectile_rockettf_projectile_sentryrockettf_projectile_spellbatstf_projectile_spellfireballtf_projectile_spellkartbatstf_projectile_spellkartorbtf_projectile_spellmeteorshowertf_projectile_spellmirvtf_projectile_spellpumpkintf_projectile_spellspawnbosstf_projectile_spellspawnhordetf_projectile_spellspawnzombietf_projectile_spelltransposeteleporttf_projectile_stun_balltf_projectile_syringetf_projectile_throwabletf_projectile_throwable_breadmonstertf_projectile_throwable_bricktf_projectile_throwable_repeltf_pumpkin_bombtf_ragdolltf_robot_destruction_robottf_robot_destruction_robot_spawntf_robot_destruction_spawn_grouptf_spawnertf_spell_meteorshowerspawnertf_spell_pickuptf_target_dummytf_taunt_proptf_teamtf_teleport_locationtf_viewmodeltf_weapon_basetf_weapon_battf_weapon_bat_fishtf_weapon_bat_giftwraptf_weapon_bat_woodtf_weapon_bonesawtf_weapon_bottletf_weapon_breakable_signtf_weapon_buff_itemtf_weapon_buildertf_weapon_cannontf_weapon_charged_smgtf_weapon_cleavertf_weapon_clubtf_weapon_compound_bowtf_weapon_crossbowtf_weapon_drg_pomsontf_weapon_fireaxetf_weapon_fiststf_weapon_flamethrowertf_weapon_flareguntf_weapon_flaregun_revengetf_weapon_grapplinghooktf_weapon_grenadelaunchertf_weapon_handgun_scout_primarytf_weapon_handgun_scout_secondarytf_weapon_invistf_weapon_jartf_weapon_jar_gastf_weapon_jar_milktf_weapon_katanatf_weapon_knifetf_weapon_laser_pointertf_weapon_lunchboxtf_weapon_lunchbox_drinktf_weapon_mechanical_armtf_weapon_mediguntf_weapon_miniguntf_weapon_parachutetf_weapon_parachute_primarytf_weapon_parachute_secondarytf_weapon_particle_cannontf_weapon_passtime_guntf_weapon_pda_engineer_buildtf_weapon_pda_engineer_destroytf_weapon_pda_spytf_weapon_pep_brawler_blastertf_weapon_pipebomblaunchertf_weapon_pistoltf_weapon_pistol_scouttf_weapon_rayguntf_weapon_revolvertf_weapon_robot_armtf_weapon_rocketlaunchertf_weapon_rocketlauncher_airstriketf_weapon_rocketlauncher_directhittf_weapon_rocketlauncher_fireballtf_weapon_rocketpacktf_weapon_sappertf_weapon_scatterguntf_weapon_sentry_revengetf_weapon_shotgun_building_rescuetf_weapon_shotgun_hwgtf_weapon_shotgun_primarytf_weapon_shotgun_pyrotf_weapon_shotgun_soldiertf_weapon_shoveltf_weapon_slaptf_weapon_smgtf_weapon_sniperrifletf_weapon_sniperrifle_classictf_weapon_sniperrifle_decaptf_weapon_soda_poppertf_weapon_spellbooktf_weapon_stickbombtf_weapon_swordtf_weapon_syringegun_medictf_weapon_wrenchtf_weaponbase_grenade_projtf_weaponbase_meleetf_weaponbase_merasmus_grenadetf_wearabletf_wearable_campaign_itemtf_wearable_demoshieldtf_wearable_levelable_itemtf_wearable_razorbacktf_wearable_robot_armtf_wearable_vmtf_zombietf_zombie_spawnertraining_annotationtraining_prop_dynamictrigger_add_or_remove_tf_player_attributestrigger_add_tf_player_conditiontrigger_bot_tagtrigger_ignitetrigger_ignite_arrowstrigger_particletrigger_passtime_balltrigger_player_respawn_overridetrigger_rd_vault_triggertrigger_remove_tf_player_conditiontrigger_stuntrigger_timer_doorwheel_of_doomwheel_of_doom_spiral

Left 4 Dead 2 Left 4 Dead 2

ability_chargeability_leapability_selfdestructability_spitambient_musicchargerenv_airstrike_indoorsenv_airstrike_outdoorsenv_physics_blockerfilter_healthfilter_melee_damagefunc_block_chargefunc_extinguisherfunc_nav_connection_blockerfunc_playerghostinfected_clipfunc_timescalegame_scavenge_progress_displaygrenade_launcher_projectileinfo_ambient_mob_endinfo_ambient_mob_startinfo_item_positioninfo_l4d1_survivor_spawninfo_particle_targetinfo_zombie_borderinsect_swarmjockeylogic_director_querylogic_game_eventpoint_nav_attribute_regionpoint_prop_use_targetpoint_script_use_targetprop_minigun_l4d1prop_physics2prop_wall_breakablescript_clip_vphysicsscript_func_buttonscript_nav_attribute_regionscript_nav_blockerscript_trigger_hurtscript_trigger_multiplescript_trigger_oncescript_trigger_pushscripted_item_dropsound_mix_layerspitterspitter_projectilesurvivor_death_modeltrigger_active_weapon_detecttrigger_callbacktrigger_upgrade_laser_sightupgrade_ammo_explosiveupgrade_ammo_incendiaryupgrade_laser_sightupgrade_spawnvomitjar_projectileweapon_adrenalineweapon_adrenaline_spawnweapon_chainsawweapon_chainsaw_spawnweapon_charger_clawweapon_cola_bottlesweapon_defibrillatorweapon_defibrillator_spawnweapon_fireworkcrateweapon_gascan_spawnweapon_gnomeweapon_grenade_launcherweapon_grenade_launcher_spawnweapon_item_spawnweapon_jockey_clawweapon_melee_spawnweapon_pistol_magnumweapon_pistol_magnum_spawnweapon_rifle_ak47weapon_rifle_ak47_spawnweapon_rifle_desertweapon_rifle_desert_spawnweapon_rifle_m60weapon_rifle_m60_spawnweapon_rifle_sg552weapon_rifle_sg552_spawnweapon_scavenge_item_spawnweapon_shotgun_chromeweapon_shotgun_chrome_spawnweapon_shotgun_spasweapon_shotgun_spas_spawnweapon_smg_mp5weapon_smg_mp5_spawnweapon_smg_silencedweapon_smg_silenced_spawnweapon_sniper_awpweapon_sniper_awp_spawnweapon_sniper_militaryweapon_sniper_military_spawnweapon_sniper_scoutweapon_sniper_scout_spawnweapon_spawnweapon_spitter_clawweapon_upgradepack_explosiveweapon_upgradepack_explosive_spawnweapon_upgradepack_incendiaryweapon_upgradepack_incendiary_spawnweapon_vomitjarweapon_vomitjar_spawn

Counter-Strike: Global Offensive Counter-Strike: Global Offensive

ammo_357sig_np_reserveammo_357sig_p250ammo_357sig_smallammo_556mm_smallbreachcharge_projectilebumpmine_projectilecfe_player_decalchickendangerzone_controllerdangerzone_entitydecoy_projectiledronedronegundz_doorent_snowball_pileenv_cascade_lightenv_gascanisterfunc_block_dm_spawnsfunc_no_defusefunc_survival_c4_targetfunc_tablet_blockergame_coopmission_managergame_moneygame_round_endgame_survival_logicglobal_chattergrassburnhostage_carriable_propinfo_armsrace_counterterroristinfo_armsrace_terroristinfo_bomb_target_hint_Ainfo_bomb_target_hint_Binfo_deathmatch_spawninfo_enemy_terrorist_spawninfo_gascanister_launchpointinfo_hostage_rescue_zone_hintinfo_hostage_spawninfo_map_regioninfo_paradrop_denialinfo_player_pingitem_cashitem_coop_coinitem_cuttersitem_dogtagsitem_heavyassaultsuitmapvetopick_controllernpc_heardangerparadrop_chopperplanted_c4_survivalplanted_c4_trainingpoint_dz_dronegunpoint_dz_itemspawnpoint_dz_itemspawn_grouppoint_dz_parachutepoint_dz_weaponspawnpoint_dz_weaponspawn_grouppoint_give_ammopoint_hiding_spotprop_ammo_box_genericprop_counterprop_dynamic_glowprop_exploding_barrelprop_loot_crateprop_mapplaced_long_use_entityprop_metal_crateprop_money_crateprop_paradrop_crateprop_weapon_refill_heavyarmorprop_weapon_upgrade_armorprop_weapon_upgrade_armor_helmetprop_weapon_upgrade_chuteprop_weapon_upgrade_contractkillprop_weapon_upgrade_exojumpprop_weapon_upgrade_helmetprop_weapon_upgrade_tablet_droneintelprop_weapon_upgrade_tablet_highresprop_weapon_upgrade_tablet_zoneintelradar_jammersnowball_projectilesurvival_spawn_choppertagrenade_projectiletrigger_bomb_resettrigger_safemoneygathertrigger_softbarriertrigger_soundoperatortrigger_survival_playareavgui_world_text_panelweapon_bizonweapon_breachchargeweapon_bumpmineweapon_decoyweapon_fistsweapon_galilarweapon_healthshotweapon_hkp2000weapon_incgrenadeweapon_knifeggweapon_mag7weapon_mp7weapon_mp9weapon_negevweapon_novaweapon_p250weapon_sawedoffweapon_scar17weapon_scar20weapon_sg556weapon_shieldweapon_snowballweapon_ssg08weapon_tabletweapon_tagrenadeweapon_taserweapon_tec9weapon_zone_repulsorweaponworldmodel

Alien Swarm Alien Swarm

asw_alienasw_alien_gooasw_alien_jumperasw_alien_shoverasw_ambient_genericasw_ammo_autogunasw_ammo_chainsawasw_ammo_dropasw_ammo_flamerasw_ammo_mining_laserasw_ammo_pdwasw_ammo_pistolasw_ammo_rifleasw_ammo_shotgunasw_ammo_vindicatorasw_aoegrenade_touch_triggerasw_baitasw_barrel_explosiveasw_barrel_radioactiveasw_bloodhoundasw_boomerasw_boomer_blobasw_bouncing_pelletasw_broadcast_cameraasw_buffgrenade_projectileasw_burningasw_buzzerasw_campaign_saveasw_client_corpseasw_colonistasw_debrief_infoasw_debrief_statsasw_director_controlasw_doorasw_door_paddingasw_droneasw_drone_jumperasw_drone_uberasw_dummy_vehicleasw_dynamic_lightasw_eggasw_emitterasw_entity_dissolveasw_env_explosionasw_env_shakeasw_env_sparkasw_equip_reqasw_extinguisher_projectileasw_fallen_door_paddingasw_firewall_pieceasw_flamer_projectileasw_flare_projectileasw_game_resourceasw_gamerulesasw_grenade_clusterasw_grenade_freezeasw_grenade_prifleasw_grenade_vindicatorasw_grubasw_grub_advancedasw_grub_sacasw_hack_computerasw_hack_wire_tileasw_harvesterasw_healgrenade_projectileasw_health_barasw_holdout_modeasw_holdout_spawnerasw_holo_sentryasw_holoscanasw_hurt_nearest_marineasw_info_healasw_info_messageasw_intro_controlasw_jukeboxasw_laser_mineasw_marineasw_marine_resourceasw_marines_past_areaasw_markerasw_mineasw_missile_roundasw_mission_managerasw_mission_objectiveasw_mortar_roundasw_mortarbugasw_mortarbug_shellasw_objective_countdownasw_objective_destroy_gooasw_objective_dummyasw_objective_escapeasw_objective_kill_aliensasw_objective_kill_eggsasw_objective_kill_queenasw_objective_surviveasw_objective_triggeredasw_order_nearby_aliensasw_parasiteasw_parasite_defangedasw_pathfinder_npcasw_physics_prop_statueasw_pickup_ammo_bagasw_pickup_ammo_satchelasw_pickup_autogunasw_pickup_buff_grenadeasw_pickup_chainsawasw_pickup_fire_extinguisherasw_pickup_flamerasw_pickup_flaresasw_pickup_flashlightasw_pickup_grenadesasw_pickup_heal_grenadeasw_pickup_hornet_barrageasw_pickup_medical_satchelasw_pickup_medkitasw_pickup_minesasw_pickup_mining_laserasw_pickup_moneyasw_pickup_pdwasw_pickup_pistolasw_pickup_prifleasw_pickup_railgunasw_pickup_rifleasw_pickup_sentryasw_pickup_sentry_cannonasw_pickup_sentry_flamerasw_pickup_sentry_freezeasw_pickup_shotgunasw_pickup_stimasw_pickup_t75asw_pickup_tesla_trapasw_pickup_vindicatorasw_pickup_welderasw_point_cameraasw_powerupasw_powerup_chemical_bulletsasw_powerup_electric_bulletsasw_powerup_explosive_bulletsasw_powerup_fire_bulletsasw_powerup_freeze_bulletsasw_powerup_increased_speedasw_prop_laserableasw_prop_physicsasw_queenasw_queen_diversasw_queen_grabberasw_queen_retreat_spotasw_queen_spitasw_radiation_volumeasw_rangerasw_remote_turretasw_rifle_grenadeasw_rocketasw_rope_anchorasw_scanner_infoasw_scanner_noiseasw_sentry_baseasw_sentry_topasw_sentry_top_cannonasw_sentry_top_flamerasw_sentry_top_icerasw_sentry_top_machinegunasw_shamanasw_shieldbugasw_shotgun_pelletasw_shotgun_pellet_predictedasw_simple_droneasw_snow_volumeasw_spawn_groupasw_spawnerasw_stylincamasw_t75asw_target_dummyasw_tech_marine_reqasw_tesla_trapasw_trigger_fallasw_vehicle_jeepasw_voting_missionsasw_vphysics_npcasw_weaponasw_weapon_ammo_bagasw_weapon_ammo_satchelasw_weapon_autogunasw_weapon_baitasw_weapon_blinkasw_weapon_buff_grenadeasw_weapon_chainsawasw_weapon_electrified_armorasw_weapon_fire_extinguisherasw_weapon_fistasw_weapon_flamerasw_weapon_flaresasw_weapon_flashlightasw_weapon_flechetteasw_weapon_freeze_grenadesasw_weapon_grenade_launcherasw_weapon_grenadesasw_weapon_heal_grenadeasw_weapon_heal_gunasw_weapon_hornet_barrageasw_weapon_jump_jetasw_weapon_laser_minesasw_weapon_medical_satchelasw_weapon_medkitasw_weapon_minesasw_weapon_minigunasw_weapon_mining_laserasw_weapon_night_visionasw_weapon_normal_armorasw_weapon_pdwasw_weapon_pistolasw_weapon_prifleasw_weapon_railgunasw_weapon_ricochetasw_weapon_rifleasw_weapon_sentryasw_weapon_sentry_cannonasw_weapon_sentry_flamerasw_weapon_sentry_freezeasw_weapon_shotgunasw_weapon_smart_bombasw_weapon_sniper_rifleasw_weapon_stimasw_weapon_t75asw_weapon_tesla_gunasw_weapon_tesla_trapasw_weapon_vindicatorasw_weapon_welderenv_global_lightenv_slomoinfo_marine_hintinfo_node_marine_hintinfo_tutorial_startpoint_event_proxytrigger_asw_button_areatrigger_asw_chancetrigger_asw_computer_areatrigger_asw_door_areatrigger_asw_jumptrigger_asw_marine_knockbacktrigger_asw_marine_positiontrigger_asw_random_targettrigger_asw_supplies_chattertrigger_asw_synup_chattertrigger_asw_trigger_area

Day of Defeat: Source Day of Defeat: Source

base_rocketdod_ammo_boxdod_bomb_dispenserdod_bomb_dispenser_icondod_bomb_targetdod_capture_areadod_control_pointdod_control_point_masterdod_gamerulesdod_locationdod_objective_resourcedod_player_managerdod_ragdolldod_round_timerdod_scoringdod_team_alliesdod_team_axisdod_team_managerdod_viewmodelenv_grenadetrailfunc_team_wallfunc_teamblockergrenade_frag_gergrenade_frag_usgrenade_riflegren_gergrenade_riflegren_usgrenade_smokegrenade_smoke_gergrenade_smoke_usinfo_doddetectinfo_player_alliesinfo_player_axisrocket_bazookarocket_pschreckweapon_30calweapon_amerknifeweapon_barweapon_basebombweapon_basedodgrenadeweapon_bazookaweapon_c96weapon_coltweapon_dod_baseweapon_dod_base_gunweapon_dod_base_meleeweapon_dodbaserpgweapon_frag_gerweapon_frag_ger_liveweapon_frag_usweapon_frag_us_liveweapon_garandweapon_k98weapon_k98_scopedweapon_m1carbineweapon_mg42weapon_mp40weapon_mp44weapon_p38weapon_pschreckweapon_riflegren_gerweapon_riflegren_ger_liveweapon_riflegren_usweapon_riflegren_us_liveweapon_smoke_gerweapon_smoke_usweapon_spadeweapon_springweapon_thompson

Half-Life 2: Deathmatch Half-Life 2: Deathmatch

basehl2mpcombatweaponhl2mp_bothl2mp_gameruleshl2mp_ragdollinfo_player_combineinfo_player_rebelnpc_satchelnpc_tripmineweapon_hl2mp_baseweapon_slam

Source SDK Base 2013 - Multiplayer Source SDK Base 2013 - Multiplayer

blob_elementnpc_blob

Portal 2 Portal 2

challenge_mode_end_nodecube_rotationcontrollerent_hover_turret_tetherenv_fizzler_effectsenv_player_viewfinderenv_portal_laserfilter_player_heldfilter_sizefizzler_multiorigin_sound_playerfunc_placement_clipfunc_portalledfutbol_catcherhot_potatohot_potato_catcherhot_potato_sockethot_potato_spawnerinfo_coop_spawninfo_landmark_entryinfo_landmark_exitinfo_paint_sprayerinfo_placement_helperinfo_player_ping_detectorinfo_portal_scoreinfo_target_personality_sphereitem_nuggetlinked_portal_doorlogic_coop_managerlogic_timescalenpc_hover_turretnpc_personality_corenpc_wheatley_bosspaint_spherepaint_streampoint_changelevelpoint_futbol_shooterpoint_laser_targetportal_base2Dportal_mp_statsportal_procedural_generatorportal_race_checkpointportal_stats_controllerportalmp_gamerulesprojected_entity_ambient_sound_proxyprojected_tractor_beam_entityprojected_wall_entityprop_buttonprop_exploding_futbolprop_floor_ball_buttonprop_floor_buttonprop_floor_cube_buttonprop_glass_futbolprop_glass_futbol_socketprop_glass_futbol_spawnerprop_indicator_panelprop_laser_catcherprop_laser_relayprop_linked_portal_doorprop_mirrorprop_monster_boxprop_paint_bombprop_personality_sphereprop_physics_paintableprop_rocket_tripwireprop_testchamber_doorprop_tic_tac_toe_panelprop_tractor_beamprop_under_buttonprop_under_floor_buttonprop_wall_projectorprop_weighted_cubetrigger_paint_cleansertrigger_ping_detectortrigger_playerteamtrigger_portal_buttontrigger_tractorbeamvgui_indicator_panelvgui_level_placard_displayvgui_mp_lobby_displayweapon_promo_antenna_ballweapon_promo_antenna_eggweapon_promo_helmet_ballweapon_promo_helmet_egg

Source SDK Base 2006 Source SDK Base 2006

env_terrainmorphtectonic

Half-Life 2 Half-Life 2

func_bulletshielditem_grubnuggetnpc_advisornpc_alyx_episodicnpc_antlion_grubnpc_combine_cannonnpc_magnussonnpc_puppetprop_scalableprop_vehicle_jalopyweapon_stunstick_player

Left 4 Dead Left 4 Dead

func_fire_extinguisherfunc_nav_stairs_togglefunc_spawn_volumeinfo_solo_changelevelprop_glowing_objecttrigger_finale_dlc3

Portal Portal

func_liquidportalnpc_portal_turret_groundupdateitem1updateitem2weapon_hopwire

Half-Life Deathmatch: Source Half-Life Deathmatch: Source

hl1mp_gamerules

Unique to set of games

Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series

Prop_minigunability_lungeability_throwability_tongueability_vomitboomerclient_pathcommentary_dummycommentary_zombie_spawnerenv_player_blockerenv_rock_launcherenv_tonemap_controller_ghostenv_tonemap_controller_infectedenv_weaponfireescape_routefilter_activator_infected_classfinale_triggerfunc_button_timedfunc_elevatorfunc_nav_attribute_regionfunc_oratorfunc_playerinfected_clipfunc_ragdoll_faderfunc_simpleladderhunterinfectedinfo_changelevelinfo_directorinfo_elevator_floorinfo_gamemodeinfo_goal_infected_chaseinfo_hang_lightinginfo_infected_zoo_makerinfo_infected_zoo_puppetinfo_map_parameters_versusinfo_survivor_positioninfo_survivor_rescueinfo_transitioning_playerinfo_zombie_spawnlogic_versus_randompipe_bomb_projectilepoint_deathfall_camerapoint_viewcontrol_survivorprop_car_alarmprop_car_glassprop_door_rotating_checkpointprop_fuel_barrelprop_fuel_barrel_pieceprop_health_cabinetprop_mounted_machine_gunsmokersurvivor_bottanktank_rockterror_gamerulesterror_player_managertrigger_escapetrigger_finaletrigger_hurt_ghostvomit_particleweapon_ammo_spawnweapon_autoshotgunweapon_autoshotgun_spawnweapon_boomer_clawweapon_first_aid_kitweapon_first_aid_kit_spawnweapon_gascanweapon_hegrenade_spawnweapon_hunter_clawweapon_hunting_rifleweapon_hunting_rifle_spawnweapon_molotov_spawnweapon_oxygentankweapon_pain_pillsweapon_pain_pills_spawnweapon_pipe_bombweapon_pipe_bomb_spawnweapon_pistol_spawnweapon_propanetankweapon_pumpshotgunweapon_pumpshotgun_spawnweapon_rifleweapon_rifle_spawnweapon_smgweapon_smg_spawnweapon_smoker_clawweapon_tank_clawwitch

Half-Life 2 series Half-Life 2 series, Portal Portal and Source SDK BasesSource SDK BasesSource SDK Bases Source SDK Bases

ai_ally_managerai_citizen_response_systemai_goal_policeai_network_build_helperapc_missilebounce_bombbullseye_strider_focuscombine_bounceminecombine_mineconcussiveblastcrane_tipenv_alyxempenv_flareenv_starfieldgrenade_ar2grenade_pathfollowerinfo_apc_missile_hintinfo_snipertargetinfo_target_command_pointinfo_teleporter_countdownitem_ammo_357item_ammo_357_largeitem_ammo_ar2item_ammo_ar2_altfireitem_ammo_ar2_largeitem_ammo_crateitem_ammo_crossbowitem_ammo_pistolitem_ammo_pistol_largeitem_ammo_smg1item_ammo_smg1_grenadeitem_ammo_smg1_largeitem_ar2_grenadeitem_box_buckshotitem_box_flare_roundsitem_box_lroundsitem_box_mroundsitem_box_sniper_roundsitem_box_sroundsitem_dynamic_resupplyitem_flare_rounditem_healthchargeritem_item_crateitem_large_box_lroundsitem_large_box_mroundsitem_large_box_sroundsitem_ml_grenadeitem_rpg_roundnpc_alyxnpc_antlionnpc_antlion_template_makernpc_antlionguardnpc_apcdrivernpc_barnaclenpc_barnacle_tongue_tipnpc_barneynpc_breennpc_citizennpc_clawscannernpc_combinenpc_combine_cameranpc_combine_snpc_combinedropshipnpc_cranedrivernpc_crownpc_cscannernpc_dognpc_elinpc_gmannpc_grenade_bugbaitnpc_ichthyosaurnpc_kleinernpc_launchernpc_metropolicenpc_missiledefensenpc_monknpc_mossmannpc_pigeonnpc_rollerminenpc_seagullnpc_snipernpc_stalkernpc_stridernpc_turret_ceilingnpc_turret_groundnpc_zombienpc_zombie_torsopoint_antlion_repellantpoint_apc_controllerpoint_bugbaitprop_dropship_containerprop_thumperprop_vehicle_airboatprop_vehicle_apcprop_vehicle_craneprop_vehicle_prisoner_podproto_sniperreserved_spotrpg_missilesniperbulletsparktrailsquadinsigniaweapon_annabelleweapon_ar2weapon_bugbaitweapon_fragweapon_physcannonweapon_smg1weapon_stunstick

All except Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series

ai_ally_speech_managerai_battle_lineai_goal_assaultai_goal_followai_goal_leadai_goal_lead_weaponai_goal_standoffai_hintai_networkai_script_conditionsai_speechfilteraiscripted_scheduleaitesthullassault_assaultpointassault_rallypointcycler_actorgeneric_actorinfo_camera_linkinfo_hintinfo_nodeinfo_node_airinfo_node_air_hintinfo_node_climbinfo_node_hintinfo_node_linkinfo_node_link_controllerinfo_radial_link_controllermonster_furnituremonster_genericnpc_furniturenpc_vehicledriverpoint_camerapoint_teslarope_anchorscripted_sentencescripted_sequencescripted_target

Counter-Strike seriesCounter-Strike series Counter-Strike series

ammo_338magammo_357sigammo_45acpammo_50aeammo_556mmammo_556mm_boxammo_57mmammo_762mmammo_9mmcs_botcs_player_managerflashbang_projectilefunc_bomb_targetfunc_buyzonefunc_footstep_controlfunc_hostage_rescuehegrenade_projectilehostage_entityitem_assaultsuititem_defuseritem_kevlaritem_nvgsplanted_c4smokegrenade_projectileweapon_ak47weapon_augweapon_awpweapon_c4weapon_deagleweapon_eliteweapon_famasweapon_fivesevenweapon_flashbangweapon_g3sg1weapon_galilweapon_hegrenadeweapon_knifeweapon_m249weapon_m3weapon_m4a1weapon_mac10weapon_mp5navyweapon_p228weapon_p90weapon_scoutweapon_sg550weapon_sg552weapon_smokegrenadeweapon_tmpweapon_ump45weapon_uspweapon_xm1014

Half-Life: Source Half-Life: Source and Half-Life Deathmatch: Source Half-Life Deathmatch: Source

ammo_357ammo_9mmarammo_9mmboxammo_9mmclipammo_argrenadesammo_crossbowammo_egonclipammo_gaussclipammo_glockclipammo_mp5clipammo_mp5grenadesammo_rpgclipbasehl1combatweaponbasehl1mpcombatweaponbmortarcontroller_energy_ballcontroller_head_ballenv_renderenv_soundfunc_frictionfunc_mortar_fieldfunc_pendulumgarg_stompgrenade_handgrenade_mp5hl1gibhl1mp_ragdollhornetinfo_bigmommaitem_longjumplaser_spotmonster_alien_controllermonster_alien_gruntmonster_alien_slavemonster_apachemonster_babycrabmonster_barnaclemonster_barneymonster_barney_deadmonster_bigmommamonster_bloatermonster_bullchickenmonster_cockroachmonster_flyermonster_flyer_flockmonster_gargantuamonster_gmanmonster_grunt_repelmonster_headcrabmonster_hevsuit_deadmonster_hgrunt_deadmonster_houndeyemonster_human_assassinmonster_human_gruntmonster_ichthyosaurmonster_leechmonster_miniturretmonster_mortarmonster_nihilanthmonster_ospreymonster_satchelmonster_scientistmonster_scientist_deadmonster_sentrymonster_sitting_scientistmonster_snarkmonster_tentaclemonster_tripminemonster_turretmonster_zombiemonstermakermulti_managernihilanth_energy_ballplayer_mprpg_rocketspeakersquidspittrigger_autotrigger_endsectiontrigger_relayweapon_egonweapon_gaussweapon_handgrenadeweapon_hornetgunweapon_mp5weapon_satchelweapon_snarkweapon_tripmineweaponboxxen_hairxen_hullxen_plantlightxen_spore_largexen_spore_mediumxen_spore_smallxen_treexen_ttrigger

Portal series Portal series

baseanimating_projectilebaseportalcombatweaponenv_lightrail_endpointenv_portal_creditsenv_portal_path_trackfunc_noportal_volumefunc_portal_bumperfunc_portal_detectorfunc_portal_orientationnpc_portal_turret_floornpc_rocket_turretnpc_security_cameraphysicscloneareaphysicsshadowclonepoint_energy_ball_launcherportal_gamerulesportal_ragdollportalsimulator_collisionentityprop_energy_ballprop_glados_coreprop_portalprop_portal_stats_displayprop_telescopic_armrocket_turret_projectiletrigger_portal_cleanservgui_neurotoxin_countdownweapon_portal_baseweapon_portalgun

Half-Life 2 series Half-Life 2 series, Portal series Portal series and Source SDK BasesSource SDK BasesSource SDK Bases Source SDK Bases

basehlcombatweaponent_watery_leechenv_citadel_energy_corefilter_combineball_typefloorturret_tipcontrollerfunc_combine_ball_spawnerhl2_gamerulesitem_suitchargermortarshellnpc_grenade_fragnpc_turret_floorpoint_combine_ball_launcherprop_combine_ballscript_introtrigger_physics_traptrigger_rpgfiretrigger_waterydeathtrigger_weapon_dissolvetrigger_weapon_stripvehicle_viewcontrollerweapon_cubemap

Counter-Strike seriesCounter-Strike series Counter-Strike series and Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series

cs_gamerulescs_ragdollcs_team_managerinfo_map_parametersinfo_player_logoinfo_view_parameterspoint_surroundtestweapon_basecsgrenadeweapon_cs_baseweapon_csbase_gun

All games

_firesmoke_plasmaai_changehintgroupai_changetargetai_soundambient_genericbeamcommentary_autocycler_flexdynamic_propentity_blockerentityflameenv_beamenv_beverageenv_bloodenv_bubblesenv_creditsenv_detail_controllerenv_dustpuffenv_effectscriptenv_embersenv_entity_dissolverenv_entity_igniterenv_entity_makerenv_explosionenv_fadeenv_fireenv_fire_trailenv_firesensorenv_firesourceenv_fog_controllerenv_funnelenv_globalenv_glowenv_gunfireenv_hudhintenv_laserenv_lightglowenv_messageenv_microphoneenv_movieexplosionenv_muzzleflashenv_particle_trailenv_particlefireenv_particlelightenv_particlescriptenv_particlesmokegrenadeenv_physexplosionenv_physimpactenv_physwireenv_player_surface_triggerenv_quadraticbeamenv_ragdoll_boogieenv_rockettrailenv_rotorshooterenv_screeneffectenv_screenoverlayenv_shakeenv_shooterenv_smokestackenv_smoketrailenv_soundscapeenv_soundscape_proxyenv_soundscape_triggerableenv_sparkenv_splashenv_sporeexplosionenv_sporetrailenv_spriteenv_spritetrailenv_steamenv_steamjetenv_sunenv_texturetoggleenv_tracerenv_viewpunchenv_windenv_zoomevent_queue_saveload_proxyfilter_activator_classfilter_activator_namefilter_activator_teamfilter_basefilter_damage_typefilter_enemyfilter_multifishfunCBaseFlexfunc_areaportalfunc_areaportalwindowfunc_breakablefunc_breakable_surffunc_brushfunc_buttonfunc_clip_vphysicsfunc_conveyorfunc_doorfunc_door_rotatingfunc_dustcloudfunc_dustmotesfunc_fish_poolfunc_guntargetfunc_illusionaryfunc_ladderendpointfunc_lodfunc_movelinearfunc_occluderfunc_physboxfunc_physbox_multiplayerfunc_platfunc_platrotfunc_precipitationfunc_pushablefunc_rot_buttonfunc_rotatingfunc_smokevolumefunc_tanktrainfunc_trackautochangefunc_trackchangefunc_tracktrainfunc_trainfunc_traincontrolsfunc_useableladderfunc_vehicleclipfunc_wallfunc_wall_togglefunc_waterfunc_water_analoggame_endgame_gib_managergame_player_equipgame_player_teamgame_ragdoll_managergame_scoregame_textgame_uigame_weapon_managergame_zone_playergibgibshootergrenadehandle_dummyhandle_testinfo_constraint_anchorinfo_intermissioninfo_ladder_dismountinfo_landmarkinfo_mass_centerinfo_nullinfo_player_deathmatchinfo_player_startinfo_projecteddecalinfo_targetinfo_teleport_destinationinfodecalinstanced_scripted_sceneitem_sodacankeyframe_ropekeyframe_tracklightlight_dynamiclight_environmentlight_glspotlight_spotlogic_autologic_autosavelogic_branchlogic_branch_listenerlogic_caselogic_choreographed_scenelogic_collision_pairlogic_comparelogic_linetologic_measure_movementlogic_multicomparelogic_navigationlogic_proximitylogic_relaylogic_scene_list_managerlogic_timermaterial_modify_controlmath_colorblendmath_countermath_remapmomentary_doormomentary_rot_buttonmove_keyframedmove_ropemultisourcepath_cornerpath_corner_crashpath_trackphys_ballsocketphys_bone_followerphys_constraintphys_constraintsystemphys_convertphys_hingephys_keepuprightphys_lengthconstraintphys_magnetphys_motorphys_pulleyconstraintphys_ragdollconstraintphys_ragdollmagnetphys_slideconstraintphys_springphys_thrusterphys_torquephysics_cannisterphysics_entity_solverphysics_npc_solverphysics_propphysics_prop_ragdollplayerplayer_loadsavedplayer_managerplayer_speedmodplayer_weaponstrippoint_anglesensorpoint_clientcommandpoint_commentary_nodepoint_devshot_camerapoint_enable_motion_fixuppoint_hurtpoint_messagepoint_playermoveconstraintpoint_proximity_sensorpoint_servercommandpoint_spotlightpoint_teleportpoint_templatepoint_viewcontrolprop_door_rotatingprop_dynamicprop_dynamic_ornamentprop_dynamic_overrideprop_physicsprop_physics_multiplayerprop_physics_overrideprop_physics_respawnableprop_ragdollprop_ragdoll_attachedprop_sphereprop_vehicleprop_vehicle_driveableraggibscene_managerscripted_sceneshadow_controlsimple_physics_brushsimple_physics_propsky_camerasoundentspark_showerspotlight_endtanktrain_aitanktrain_aitargettarget_cdaudiotarget_changegravityte_testerteam_managertest_effecttest_proxytoggletest_tracelinetriggertrigger_autosavetrigger_brushtrigger_cdaudiotrigger_changeleveltrigger_gravitytrigger_hurttrigger_impacttrigger_looktrigger_multipletrigger_oncetrigger_playermovementtrigger_proximitytrigger_pushtrigger_removetrigger_serverragdolltrigger_soundscapetrigger_teleporttrigger_togglesavetrigger_transitiontrigger_vphysics_motiontrigger_windvgui_screenvgui_screen_teamviewmodelwater_lod_controlwaterbulletwindow_paneworld_itemsworldspawn