Entity availability overview
Generated from lists on dump_entity_sizes.
Varied entities
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
basespriteprojectile | No | No | No | No | No | No | No | No | No | No | Yes | Yes | No | No | No | No |
fire_cracker_blast | No | No | No | No | No | No | No | No | No | Yes | No | No | Yes | No | No | No |
weapon_melee | No | No | No | No | No | No | No | No | No | Yes | No | No | Yes | No | No | No |
info_ladder | No | No | No | No | No | No | No | No | Yes | Yes | No | No | No | Yes | Yes | No |
inferno | No | No | No | No | No | No | No | No | Yes | Yes | No | No | Yes | No | No | No |
molotov_projectile | No | No | No | No | No | No | No | No | Yes | Yes | No | No | Yes | No | No | No |
weapon_molotov | No | No | No | No | No | No | No | No | Yes | Yes | No | No | Yes | No | No | No |
point_viewcontrol_multiplayer | No | No | No | No | No | No | No | No | Yes | Yes | No | Yes | Yes | No | No | No |
trigger_catapult | No | No | No | No | No | No | No | Yes | No | No | No | Yes | No | No | No | No |
wearable_item | No | No | No | No | No | No | No | Yes | No | No | No | Yes | Yes | No | No | No |
npc_grenade_hopwire | No | No | No | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | No |
vortex_controller | No | No | No | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | No |
weapon_ifm_base | No | No | No | No | Yes | No | No | Yes | No | No | No | No | No | No | No | No |
weapon_ifm_base_camera | No | No | No | No | Yes | No | No | Yes | No | No | No | No | No | No | No | No |
weapon_ifm_steadycam | No | No | No | No | Yes | No | No | Yes | No | No | No | No | No | No | No | No |
bot_action_point | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
bot_generator | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
bot_proxy | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
team_control_point | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
team_control_point_master | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
team_control_point_round | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
team_round_timer | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
team_train_watcher | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
trigger_capture_area | No | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
weapon_oldmanharpoon | No | No | Yes | No | No | No | No | No | No | No | No | No | No | No | Yes | No |
prop_coreball | No | No | Yes | No | No | No | No | No | No | No | No | No | No | Yes | No | No |
hl2_survival_gamerules | No | No | Yes | No | No | No | No | No | No | No | No | No | No | Yes | Yes | No |
hunter_flechette | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
info_radar_target | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
info_target_vehicle_transition | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
npc_hunter | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
npc_hunter_maker | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
point_flesh_effect_target | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
trigger_vehicle_cargo | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
weapon_striderbuster | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No | No |
ai_goal_injured_follow | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | Yes | No |
npc_zombine | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | Yes | No |
prop_stickybomb | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | No | No |
prop_vehicle_jeep | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
ai_goal_operator | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
info_darknessmode_lightsource | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
npc_fastzombie | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
npc_fastzombie_torso | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
prop_vehicle_cannon | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_alyxgun | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_citizenpackage | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_citizensuitcase | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
logic_achievement | No | No | Yes | No | No | No | Yes | No | No | No | No | Yes | No | No | No | Yes |
ai_npc_eventresponsesystem | No | No | Yes | No | No | No | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
prop_vehicle_choreo_generic | No | No | Yes | No | No | No | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
vort_charge_token | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | No | No | Yes |
vort_effect_dispel | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | No | No | Yes |
npc_fisherman | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | No | Yes | Yes |
env_headcrabcanister | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_headcrab | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_headcrab_black | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_headcrab_fast | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_headcrab_poison | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_manhack | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_poisonzombie | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
npc_vortigaunt | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | No | Yes | No | Yes |
func_tankairboatgun | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | Yes | Yes | Yes | Yes |
func_tankapcrocket | No | No | Yes | Yes | No | No | Yes | No | No | No | No | No | Yes | Yes | Yes | Yes |
func_tank_combine_cannon | No | No | Yes | Yes | No | No | Yes | No | No | No | No | Yes | No | No | Yes | Yes |
info_target_helicopter_crash | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | No | Yes | Yes |
env_rotorwash_emitter | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
grenade_helicopter | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
helicopter_chunk | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
info_target_gunshipcrash | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_combinegunship | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_heli_avoidbox | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_heli_avoidsphere | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_heli_nobomb | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_helicopter | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_helicoptersensor | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_enemyfinder_combinecannon | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | No | Yes | Yes |
ai_goal_actbusy | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
ai_goal_actbusy_queue | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
ar2explosion | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
env_ar2explosion | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
env_speaker | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
npc_bullseye | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
npc_enemyfinder | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
logic_playerproxy | No | No | Yes | Yes | No | No | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes |
weapon_pistol | No | No | Yes | Yes | No | No | Yes | No | Yes | Yes | No | No | No | Yes | Yes | Yes |
env_laserdot | No | No | Yes | Yes | No | No | Yes | Yes | No | No | No | No | No | Yes | Yes | Yes |
ai_relationship | No | No | Yes | Yes | No | No | Yes | Yes | No | No | Yes | Yes | No | Yes | Yes | Yes |
info_npc_spawn_destination | No | No | Yes | Yes | No | No | Yes | Yes | No | No | Yes | Yes | No | Yes | Yes | Yes |
npc_maker | No | No | Yes | Yes | No | No | Yes | Yes | No | No | Yes | Yes | No | Yes | Yes | Yes |
npc_template_maker | No | No | Yes | Yes | No | No | Yes | Yes | No | No | Yes | Yes | No | Yes | Yes | Yes |
grenade_spit | No | Yes | Yes | No | No | Yes | Yes | No | No | No | No | No | No | No | Yes | No |
crossbow_bolt | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
func_healthcharger | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
grenade_homer | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
item_battery | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
item_healthkit | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
item_healthvial | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_357 | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_crossbow | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_crowbar | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_rpg | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
weapon_shotgun | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | No | Yes | Yes | Yes |
func_tankrocket | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | No | Yes | Yes | Yes | Yes |
bodyque | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
func_recharge | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
func_tankmortar | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
func_tankphyscannister | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
grenade_beam | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
grenade_beam_chaser | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
item_suit | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | No | Yes | Yes | Yes |
func_tank | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
func_tanklaser | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
func_tankpulselaser | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
func_lookdoor | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
lookdoorthinker | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | Yes | No | No | Yes | Yes | Yes |
npc_newnpc | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | Yes | Yes | No | Yes | Yes | Yes |
baseprojectile | No | Yes | Yes | Yes | No | Yes | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes |
player_pickup | No | Yes | Yes | Yes | No | Yes | Yes | No | Yes | Yes | No | Yes | No | Yes | Yes | Yes |
npc_concussiongrenade | No | Yes | Yes | Yes | No | Yes | Yes | Yes | No | No | No | Yes | No | Yes | Yes | Yes |
npc_contactgrenade | No | Yes | Yes | Yes | No | Yes | Yes | Yes | No | No | No | Yes | No | Yes | Yes | Yes |
npc_handgrenade | No | Yes | Yes | Yes | No | Yes | Yes | Yes | No | No | No | Yes | No | Yes | Yes | Yes |
info_player_counterterrorist | Yes | No | No | No | No | No | No | No | Yes | No | No | No | Yes | No | No | No |
info_player_terrorist | Yes | No | No | No | No | No | No | No | Yes | No | No | No | Yes | No | No | No |
holiday_gift | Yes | No | No | No | Yes | No | No | No | No | Yes | No | No | No | No | No | No |
func_nav_avoid | Yes | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
func_nav_prefer | Yes | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
func_nav_prerequisite | Yes | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
simple_bot | Yes | No | No | Yes | No | No | No | Yes | No | No | No | No | No | No | No | No |
func_nav_avoidance_obstacle | Yes | No | No | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No |
func_nav_blocker | Yes | No | No | Yes | No | No | No | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No |
trigger_apply_impulse | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | No | No | No | No | No | No |
trigger_teleport_relative | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | No | No | No | No | No | No |
logic_eventlistener_itemequip | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | No | No | Yes | No | No | No |
point_worldtext | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | No | No | Yes | No | No | No |
logic_eventlistener | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | No | Yes | Yes | No | No | No |
skybox_swapper | Yes | No | No | Yes | Yes | Yes | No | Yes | No | No | Yes | Yes | Yes | No | No | No |
point_script_template | Yes | No | No | Yes | Yes | Yes | No | Yes | No | Yes | No | No | No | No | No | No |
logic_script | Yes | No | No | Yes | Yes | Yes | No | Yes | No | Yes | Yes | Yes | Yes | No | No | No |
ammo_buckshot | Yes | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | No | No | No |
weapon_glock | Yes | Yes | No | No | No | Yes | No | No | No | No | No | No | Yes | No | No | No |
predicted_viewmodel | Yes | Yes | No | Yes | No | Yes | No | No | Yes | Yes | No | Yes | Yes | No | No | No |
cycler | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
cycler_blender | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
cycler_weapon | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
cycler_wreckage | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
model_studio | Yes | Yes | Yes | Yes | No | Yes | Yes | No | No | No | No | Yes | Yes | Yes | Yes | Yes |
func_monitor | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | No | No | Yes | Yes | Yes | Yes | Yes | Yes |
info_vehicle_groundspawn | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | No | Yes | Yes | Yes | Yes | Yes |
info_lighting_relative | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | No | No | No | Yes | Yes | Yes |
point_velocitysensor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | No | Yes | Yes |
point_angularvelocitysensor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes | Yes | Yes |
vote_controller | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | No | Yes | No | No | Yes |
info_player_teamspawn | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes | Yes | Yes |
point_push | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes |
spraycan | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes | Yes |
Since some game
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---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ai_goal_fightfromcover | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
env_ambient_light | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
env_entity_freezing | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
env_sprite_clientside | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
func_instance_io_proxy | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
logic_playmovie | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
logic_random_outputs | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
physics_prop_statue | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
prop_hallucination | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
prop_talker | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
sunlight_shadow_control | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
trigger_hierarchy | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
vgui_movie_display | No | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | No | No | No |
beam_spotlight | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
env_dof_controller | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
env_outtro_stats | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
filter_activator_context | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
filter_activator_model | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
fog_volume | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
func_detail_blocker | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
func_precipitation_blocker | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
info_game_event_proxy | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
info_remarkable | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
light_directional | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
point_broadcastclientcommand | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
point_entity_finder | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
postprocess_controller | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
trigger_auto_crouch | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
trigger_fog | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
trigger_tonemap | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | Yes | No | No | No |
color_correction | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
color_correction_volume | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_debughistory | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_dusttrail | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_particle_performance_monitor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_projectedtexture | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_sprite_oriented | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_tonemap_controller | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
filter_activator_mass_greater | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
func_proprrespawnzone | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
func_reflective_glass | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
func_weight_button | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
hammer_updateignorelist | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
info_overlay_accessor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
info_particle_system | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
logic_active_autosave | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
point_bonusmaps_accessor | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
point_commentary_viewpoint | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
point_gamestats_counter | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
point_posecontroller | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
vgui_slideshow_display | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | Yes | No | Yes | Yes |
env_instructor_hint | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | No | No | No |
env_tilt | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | No | No | No |
info_target_instructor_hint | No | No | No | No | No | No | No | No | No | Yes | Yes | Yes | Yes | No | No | No |
logic_register_activator | No | No | No | No | No | No | No | No | No | No | No | Yes | Yes | No | No | No |
point_viewproxy | No | No | No | No | No | No | No | No | No | No | No | Yes | Yes | No | No | No |
Unique to game
Team Fortress 2
_ballplayertoucher β archer_proxy β base_boss β bot_controller β bot_hint_engineer_nest β bot_hint_sentrygun β bot_hint_teleporter_exit β bot_npc_archer β bot_npc_decoy β bot_roster β dispenser_touch_trigger β entity_bird β entity_carrier β entity_croc β entity_medigun_shield β entity_revive_marker β entity_rocket β entity_saucer β entity_sign β entity_soldier_statue β entity_spawn_manager β entity_spawn_point β env_sniperdot β eyeball_boss β filter_activator_tfteam β filter_tf_bot_has_tag β filter_tf_class β filter_tf_condition β filter_tf_damaged_by_weapon_in_slot β filter_tf_player_can_cap β func_achievement β func_capturezone β func_changeclass β func_croc β func_flag_alert β func_flagdetectionzone β func_forcefield β func_nobuild β func_nogrenades β func_passtime_goal β func_passtime_goalie_zone β func_passtime_no_ball_zone β func_powerupvolume β func_regenerate β func_respawnflag β func_respawnroom β func_respawnroomvisualizer β func_suggested_build β func_tfbot_hint β func_upgradestation β game_forcerespawn β game_intro_viewpoint β game_round_win β game_text_tf β ghost β halloween_fortune_teller β halloween_souls_pack β halloween_zapper β headless_hatman β hightower_teleport_vortex β info_observer_point β info_passtime_ball_spawn β info_populator β info_powerup_spawn β item_ammopack_full β item_ammopack_medium β item_ammopack_small β item_armor β item_bonuspack β item_currencypack_custom β item_currencypack_large β item_currencypack_medium β item_currencypack_small β item_healthammokit β item_healthkit_full β item_healthkit_medium β item_healthkit_small β item_powerup_crit β item_powerup_rune β item_powerup_rune_temp β item_powerup_uber β item_teamflag β item_teamflag_return_icon β mapobj_cart_dispenser β merasmus β merasmus_dancer β monster_resource β obj_attachment_sapper β obj_dispenser β obj_sentrygun β obj_teleporter β passtime_ball β passtime_logic β pd_dispenser β point_intermission β point_populator_interface β populator_internal_spawn_point β prop_soccer_ball β rd_robot_dispenser β tank_boss β tank_destruction β teleport_vortex β tf_ammo_pack β tf_base_minigame β tf_bonus_duck_pickup β tf_bot β tf_dropped_weapon β tf_flame β tf_flame_manager β tf_gamerules β tf_gas_manager β tf_generic_bomb β tf_glow β tf_halloween_gift_pickup β tf_halloween_gift_spawn_location β tf_halloween_minigame β tf_halloween_minigame_falling_platforms β tf_halloween_pickup β tf_logic_arena β tf_logic_bonusround β tf_logic_competitive β tf_logic_cp_timer β tf_logic_holiday β tf_logic_hybrid_ctf_cp β tf_logic_koth β tf_logic_mann_vs_machine β tf_logic_mannpower β tf_logic_medieval β tf_logic_minigames β tf_logic_multiple_escort β tf_logic_on_holiday β tf_logic_player_destruction β tf_logic_robot_destruction β tf_logic_training_mode β tf_mann_vs_machine_stats β tf_merasmus_trick_or_treat_prop β tf_objective_resource β tf_pda_expansion_dispenser β tf_pda_expansion_teleporter β tf_player_manager β tf_point_nav_interface β tf_point_weapon_mimic β tf_powerup_bottle β tf_projectile_arrow β tf_projectile_ball_ornament β tf_projectile_balloffire β tf_projectile_cleaver β tf_projectile_energy_ball β tf_projectile_energy_ring β tf_projectile_flare β tf_projectile_grapplinghook β tf_projectile_healing_bolt β tf_projectile_jar β tf_projectile_jar_gas β tf_projectile_jar_milk β tf_projectile_lightningorb β tf_projectile_mechanicalarmorb β tf_projectile_pipe β tf_projectile_pipe_remote β tf_projectile_rocket β tf_projectile_sentryrocket β tf_projectile_spellbats β tf_projectile_spellfireball β tf_projectile_spellkartbats β tf_projectile_spellkartorb β tf_projectile_spellmeteorshower β tf_projectile_spellmirv β tf_projectile_spellpumpkin β tf_projectile_spellspawnboss β tf_projectile_spellspawnhorde β tf_projectile_spellspawnzombie β tf_projectile_spelltransposeteleport β tf_projectile_stun_ball β tf_projectile_syringe β tf_projectile_throwable β tf_projectile_throwable_breadmonster β tf_projectile_throwable_brick β tf_projectile_throwable_repel β tf_pumpkin_bomb β tf_ragdoll β tf_robot_destruction_robot β tf_robot_destruction_robot_spawn β tf_robot_destruction_spawn_group β tf_spawner β tf_spell_meteorshowerspawner β tf_spell_pickup β tf_target_dummy β tf_taunt_prop β tf_team β tf_teleport_location β tf_viewmodel β tf_weapon_base β tf_weapon_bat β tf_weapon_bat_fish β tf_weapon_bat_giftwrap β tf_weapon_bat_wood β tf_weapon_bonesaw β tf_weapon_bottle β tf_weapon_breakable_sign β tf_weapon_buff_item β tf_weapon_builder β tf_weapon_cannon β tf_weapon_charged_smg β tf_weapon_cleaver β tf_weapon_club β tf_weapon_compound_bow β tf_weapon_crossbow β tf_weapon_drg_pomson β tf_weapon_fireaxe β tf_weapon_fists β tf_weapon_flamethrower β tf_weapon_flaregun β tf_weapon_flaregun_revenge β tf_weapon_grapplinghook β tf_weapon_grenadelauncher β tf_weapon_handgun_scout_primary β tf_weapon_handgun_scout_secondary β tf_weapon_invis β tf_weapon_jar β tf_weapon_jar_gas β tf_weapon_jar_milk β tf_weapon_katana β tf_weapon_knife β tf_weapon_laser_pointer β tf_weapon_lunchbox β tf_weapon_lunchbox_drink β tf_weapon_mechanical_arm β tf_weapon_medigun β tf_weapon_minigun β tf_weapon_parachute β tf_weapon_parachute_primary β tf_weapon_parachute_secondary β tf_weapon_particle_cannon β tf_weapon_passtime_gun β tf_weapon_pda_engineer_build β tf_weapon_pda_engineer_destroy β tf_weapon_pda_spy β tf_weapon_pep_brawler_blaster β tf_weapon_pipebomblauncher β tf_weapon_pistol β tf_weapon_pistol_scout β tf_weapon_raygun β tf_weapon_revolver β tf_weapon_robot_arm β tf_weapon_rocketlauncher β tf_weapon_rocketlauncher_airstrike β tf_weapon_rocketlauncher_directhit β tf_weapon_rocketlauncher_fireball β tf_weapon_rocketpack β tf_weapon_sapper β tf_weapon_scattergun β tf_weapon_sentry_revenge β tf_weapon_shotgun_building_rescue β tf_weapon_shotgun_hwg β tf_weapon_shotgun_primary β tf_weapon_shotgun_pyro β tf_weapon_shotgun_soldier β tf_weapon_shovel β tf_weapon_slap β tf_weapon_smg β tf_weapon_sniperrifle β tf_weapon_sniperrifle_classic β tf_weapon_sniperrifle_decap β tf_weapon_soda_popper β tf_weapon_spellbook β tf_weapon_stickbomb β tf_weapon_sword β tf_weapon_syringegun_medic β tf_weapon_wrench β tf_weaponbase_grenade_proj β tf_weaponbase_melee β tf_weaponbase_merasmus_grenade β tf_wearable β tf_wearable_campaign_item β tf_wearable_demoshield β tf_wearable_levelable_item β tf_wearable_razorback β tf_wearable_robot_arm β tf_wearable_vm β tf_zombie β tf_zombie_spawner β training_annotation β training_prop_dynamic β trigger_add_or_remove_tf_player_attributes β trigger_add_tf_player_condition β trigger_bot_tag β trigger_ignite β trigger_ignite_arrows β trigger_particle β trigger_passtime_ball β trigger_player_respawn_override β trigger_rd_vault_trigger β trigger_remove_tf_player_condition β trigger_stun β trigger_timer_door β wheel_of_doom β wheel_of_doom_spiral
Left 4 Dead 2
ability_charge β ability_leap β ability_selfdestruct β ability_spit β ambient_music β charger β env_airstrike_indoors β env_airstrike_outdoors β env_physics_blocker β filter_health β filter_melee_damage β func_block_charge β func_extinguisher β func_nav_connection_blocker β func_playerghostinfected_clip β func_timescale β game_scavenge_progress_display β grenade_launcher_projectile β info_ambient_mob_end β info_ambient_mob_start β info_item_position β info_l4d1_survivor_spawn β info_particle_target β info_zombie_border β insect_swarm β jockey β logic_director_query β logic_game_event β point_nav_attribute_region β point_prop_use_target β point_script_use_target β prop_minigun_l4d1 β prop_physics2 β prop_wall_breakable β script_clip_vphysics β script_func_button β script_nav_attribute_region β script_nav_blocker β script_trigger_hurt β script_trigger_multiple β script_trigger_once β script_trigger_push β scripted_item_drop β sound_mix_layer β spitter β spitter_projectile β survivor_death_model β trigger_active_weapon_detect β trigger_callback β trigger_upgrade_laser_sight β upgrade_ammo_explosive β upgrade_ammo_incendiary β upgrade_laser_sight β upgrade_spawn β vomitjar_projectile β weapon_adrenaline β weapon_adrenaline_spawn β weapon_chainsaw β weapon_chainsaw_spawn β weapon_charger_claw β weapon_cola_bottles β weapon_defibrillator β weapon_defibrillator_spawn β weapon_fireworkcrate β weapon_gascan_spawn β weapon_gnome β weapon_grenade_launcher β weapon_grenade_launcher_spawn β weapon_item_spawn β weapon_jockey_claw β weapon_melee_spawn β weapon_pistol_magnum β weapon_pistol_magnum_spawn β weapon_rifle_ak47 β weapon_rifle_ak47_spawn β weapon_rifle_desert β weapon_rifle_desert_spawn β weapon_rifle_m60 β weapon_rifle_m60_spawn β weapon_rifle_sg552 β weapon_rifle_sg552_spawn β weapon_scavenge_item_spawn β weapon_shotgun_chrome β weapon_shotgun_chrome_spawn β weapon_shotgun_spas β weapon_shotgun_spas_spawn β weapon_smg_mp5 β weapon_smg_mp5_spawn β weapon_smg_silenced β weapon_smg_silenced_spawn β weapon_sniper_awp β weapon_sniper_awp_spawn β weapon_sniper_military β weapon_sniper_military_spawn β weapon_sniper_scout β weapon_sniper_scout_spawn β weapon_spawn β weapon_spitter_claw β weapon_upgradepack_explosive β weapon_upgradepack_explosive_spawn β weapon_upgradepack_incendiary β weapon_upgradepack_incendiary_spawn β weapon_vomitjar β weapon_vomitjar_spawn
Counter-Strike: Global Offensive
ammo_357sig_np_reserve β ammo_357sig_p250 β ammo_357sig_small β ammo_556mm_small β breachcharge_projectile β bumpmine_projectile β cfe_player_decal β chicken β dangerzone_controller β dangerzone_entity β decoy_projectile β drone β dronegun β dz_door β ent_snowball_pile β env_cascade_light β env_gascanister β func_block_dm_spawns β func_no_defuse β func_survival_c4_target β func_tablet_blocker β game_coopmission_manager β game_money β game_round_end β game_survival_logic β global_chatter β grassburn β hostage_carriable_prop β info_armsrace_counterterrorist β info_armsrace_terrorist β info_bomb_target_hint_A β info_bomb_target_hint_B β info_deathmatch_spawn β info_enemy_terrorist_spawn β info_gascanister_launchpoint β info_hostage_rescue_zone_hint β info_hostage_spawn β info_map_region β info_paradrop_denial β info_player_ping β item_cash β item_coop_coin β item_cutters β item_dogtags β item_heavyassaultsuit β mapvetopick_controller β npc_heardanger β paradrop_chopper β planted_c4_survival β planted_c4_training β point_dz_dronegun β point_dz_itemspawn β point_dz_itemspawn_group β point_dz_parachute β point_dz_weaponspawn β point_dz_weaponspawn_group β point_give_ammo β point_hiding_spot β prop_ammo_box_generic β prop_counter β prop_dynamic_glow β prop_exploding_barrel β prop_loot_crate β prop_mapplaced_long_use_entity β prop_metal_crate β prop_money_crate β prop_paradrop_crate β prop_weapon_refill_heavyarmor β prop_weapon_upgrade_armor β prop_weapon_upgrade_armor_helmet β prop_weapon_upgrade_chute β prop_weapon_upgrade_contractkill β prop_weapon_upgrade_exojump β prop_weapon_upgrade_helmet β prop_weapon_upgrade_tablet_droneintel β prop_weapon_upgrade_tablet_highres β prop_weapon_upgrade_tablet_zoneintel β radar_jammer β snowball_projectile β survival_spawn_chopper β tagrenade_projectile β trigger_bomb_reset β trigger_safemoneygather β trigger_softbarrier β trigger_soundoperator β trigger_survival_playarea β vgui_world_text_panel β weapon_bizon β weapon_breachcharge β weapon_bumpmine β weapon_decoy β weapon_fists β weapon_galilar β weapon_healthshot β weapon_hkp2000 β weapon_incgrenade β weapon_knifegg β weapon_mag7 β weapon_mp7 β weapon_mp9 β weapon_negev β weapon_nova β weapon_p250 β weapon_sawedoff β weapon_scar17 β weapon_scar20 β weapon_sg556 β weapon_shield β weapon_snowball β weapon_ssg08 β weapon_tablet β weapon_tagrenade β weapon_taser β weapon_tec9 β weapon_zone_repulsor β weaponworldmodel
Alien Swarm
asw_alien β asw_alien_goo β asw_alien_jumper β asw_alien_shover β asw_ambient_generic β asw_ammo_autogun β asw_ammo_chainsaw β asw_ammo_drop β asw_ammo_flamer β asw_ammo_mining_laser β asw_ammo_pdw β asw_ammo_pistol β asw_ammo_rifle β asw_ammo_shotgun β asw_ammo_vindicator β asw_aoegrenade_touch_trigger β asw_bait β asw_barrel_explosive β asw_barrel_radioactive β asw_bloodhound β asw_boomer β asw_boomer_blob β asw_bouncing_pellet β asw_broadcast_camera β asw_buffgrenade_projectile β asw_burning β asw_buzzer β asw_campaign_save β asw_client_corpse β asw_colonist β asw_debrief_info β asw_debrief_stats β asw_director_control β asw_door β asw_door_padding β asw_drone β asw_drone_jumper β asw_drone_uber β asw_dummy_vehicle β asw_dynamic_light β asw_egg β asw_emitter β asw_entity_dissolve β asw_env_explosion β asw_env_shake β asw_env_spark β asw_equip_req β asw_extinguisher_projectile β asw_fallen_door_padding β asw_firewall_piece β asw_flamer_projectile β asw_flare_projectile β asw_game_resource β asw_gamerules β asw_grenade_cluster β asw_grenade_freeze β asw_grenade_prifle β asw_grenade_vindicator β asw_grub β asw_grub_advanced β asw_grub_sac β asw_hack_computer β asw_hack_wire_tile β asw_harvester β asw_healgrenade_projectile β asw_health_bar β asw_holdout_mode β asw_holdout_spawner β asw_holo_sentry β asw_holoscan β asw_hurt_nearest_marine β asw_info_heal β asw_info_message β asw_intro_control β asw_jukebox β asw_laser_mine β asw_marine β asw_marine_resource β asw_marines_past_area β asw_marker β asw_mine β asw_missile_round β asw_mission_manager β asw_mission_objective β asw_mortar_round β asw_mortarbug β asw_mortarbug_shell β asw_objective_countdown β asw_objective_destroy_goo β asw_objective_dummy β asw_objective_escape β asw_objective_kill_aliens β asw_objective_kill_eggs β asw_objective_kill_queen β asw_objective_survive β asw_objective_triggered β asw_order_nearby_aliens β asw_parasite β asw_parasite_defanged β asw_pathfinder_npc β asw_physics_prop_statue β asw_pickup_ammo_bag β asw_pickup_ammo_satchel β asw_pickup_autogun β asw_pickup_buff_grenade β asw_pickup_chainsaw β asw_pickup_fire_extinguisher β asw_pickup_flamer β asw_pickup_flares β asw_pickup_flashlight β asw_pickup_grenades β asw_pickup_heal_grenade β asw_pickup_hornet_barrage β asw_pickup_medical_satchel β asw_pickup_medkit β asw_pickup_mines β asw_pickup_mining_laser β asw_pickup_money β asw_pickup_pdw β asw_pickup_pistol β asw_pickup_prifle β asw_pickup_railgun β asw_pickup_rifle β asw_pickup_sentry β asw_pickup_sentry_cannon β asw_pickup_sentry_flamer β asw_pickup_sentry_freeze β asw_pickup_shotgun β asw_pickup_stim β asw_pickup_t75 β asw_pickup_tesla_trap β asw_pickup_vindicator β asw_pickup_welder β asw_point_camera β asw_powerup β asw_powerup_chemical_bullets β asw_powerup_electric_bullets β asw_powerup_explosive_bullets β asw_powerup_fire_bullets β asw_powerup_freeze_bullets β asw_powerup_increased_speed β asw_prop_laserable β asw_prop_physics β asw_queen β asw_queen_divers β asw_queen_grabber β asw_queen_retreat_spot β asw_queen_spit β asw_radiation_volume β asw_ranger β asw_remote_turret β asw_rifle_grenade β asw_rocket β asw_rope_anchor β asw_scanner_info β asw_scanner_noise β asw_sentry_base β asw_sentry_top β asw_sentry_top_cannon β asw_sentry_top_flamer β asw_sentry_top_icer β asw_sentry_top_machinegun β asw_shaman β asw_shieldbug β asw_shotgun_pellet β asw_shotgun_pellet_predicted β asw_simple_drone β asw_snow_volume β asw_spawn_group β asw_spawner β asw_stylincam β asw_t75 β asw_target_dummy β asw_tech_marine_req β asw_tesla_trap β asw_trigger_fall β asw_vehicle_jeep β asw_voting_missions β asw_vphysics_npc β asw_weapon β asw_weapon_ammo_bag β asw_weapon_ammo_satchel β asw_weapon_autogun β asw_weapon_bait β asw_weapon_blink β asw_weapon_buff_grenade β asw_weapon_chainsaw β asw_weapon_electrified_armor β asw_weapon_fire_extinguisher β asw_weapon_fist β asw_weapon_flamer β asw_weapon_flares β asw_weapon_flashlight β asw_weapon_flechette β asw_weapon_freeze_grenades β asw_weapon_grenade_launcher β asw_weapon_grenades β asw_weapon_heal_grenade β asw_weapon_heal_gun β asw_weapon_hornet_barrage β asw_weapon_jump_jet β asw_weapon_laser_mines β asw_weapon_medical_satchel β asw_weapon_medkit β asw_weapon_mines β asw_weapon_minigun β asw_weapon_mining_laser β asw_weapon_night_vision β asw_weapon_normal_armor β asw_weapon_pdw β asw_weapon_pistol β asw_weapon_prifle β asw_weapon_railgun β asw_weapon_ricochet β asw_weapon_rifle β asw_weapon_sentry β asw_weapon_sentry_cannon β asw_weapon_sentry_flamer β asw_weapon_sentry_freeze β asw_weapon_shotgun β asw_weapon_smart_bomb β asw_weapon_sniper_rifle β asw_weapon_stim β asw_weapon_t75 β asw_weapon_tesla_gun β asw_weapon_tesla_trap β asw_weapon_vindicator β asw_weapon_welder β env_global_light β env_slomo β info_marine_hint β info_node_marine_hint β info_tutorial_start β point_event_proxy β trigger_asw_button_area β trigger_asw_chance β trigger_asw_computer_area β trigger_asw_door_area β trigger_asw_jump β trigger_asw_marine_knockback β trigger_asw_marine_position β trigger_asw_random_target β trigger_asw_supplies_chatter β trigger_asw_synup_chatter β trigger_asw_trigger_area
Day of Defeat: Source
base_rocket β dod_ammo_box β dod_bomb_dispenser β dod_bomb_dispenser_icon β dod_bomb_target β dod_capture_area β dod_control_point β dod_control_point_master β dod_gamerules β dod_location β dod_objective_resource β dod_player_manager β dod_ragdoll β dod_round_timer β dod_scoring β dod_team_allies β dod_team_axis β dod_team_manager β dod_viewmodel β env_grenadetrail β func_team_wall β func_teamblocker β grenade_frag_ger β grenade_frag_us β grenade_riflegren_ger β grenade_riflegren_us β grenade_smoke β grenade_smoke_ger β grenade_smoke_us β info_doddetect β info_player_allies β info_player_axis β rocket_bazooka β rocket_pschreck β weapon_30cal β weapon_amerknife β weapon_bar β weapon_basebomb β weapon_basedodgrenade β weapon_bazooka β weapon_c96 β weapon_colt β weapon_dod_base β weapon_dod_base_gun β weapon_dod_base_melee β weapon_dodbaserpg β weapon_frag_ger β weapon_frag_ger_live β weapon_frag_us β weapon_frag_us_live β weapon_garand β weapon_k98 β weapon_k98_scoped β weapon_m1carbine β weapon_mg42 β weapon_mp40 β weapon_mp44 β weapon_p38 β weapon_pschreck β weapon_riflegren_ger β weapon_riflegren_ger_live β weapon_riflegren_us β weapon_riflegren_us_live β weapon_smoke_ger β weapon_smoke_us β weapon_spade β weapon_spring β weapon_thompson
Half-Life 2: Deathmatch
basehl2mpcombatweapon β hl2mp_bot β hl2mp_gamerules β hl2mp_ragdoll β info_player_combine β info_player_rebel β npc_satchel β npc_tripmine β weapon_hl2mp_base β weapon_slam
Template:Sdk13
blob_element β npc_blob
Portal 2
challenge_mode_end_node β cube_rotationcontroller β ent_hover_turret_tether β env_fizzler_effects β env_player_viewfinder β env_portal_laser β filter_player_held β filter_size β fizzler_multiorigin_sound_player β func_placement_clip β func_portalled β futbol_catcher β hot_potato β hot_potato_catcher β hot_potato_socket β hot_potato_spawner β info_coop_spawn β info_landmark_entry β info_landmark_exit β info_paint_sprayer β info_placement_helper β info_player_ping_detector β info_portal_score β info_target_personality_sphere β item_nugget β linked_portal_door β logic_coop_manager β logic_timescale β npc_hover_turret β npc_personality_core β npc_wheatley_boss β paint_sphere β paint_stream β point_changelevel β point_futbol_shooter β point_laser_target β portal_base2D β portal_mp_stats β portal_procedural_generator β portal_race_checkpoint β portal_stats_controller β portalmp_gamerules β projected_entity_ambient_sound_proxy β projected_tractor_beam_entity β projected_wall_entity β prop_button β prop_exploding_futbol β prop_floor_ball_button β prop_floor_button β prop_floor_cube_button β prop_glass_futbol β prop_glass_futbol_socket β prop_glass_futbol_spawner β prop_indicator_panel β prop_laser_catcher β prop_laser_relay β prop_linked_portal_door β prop_mirror β prop_monster_box β prop_paint_bomb β prop_personality_sphere β prop_physics_paintable β prop_rocket_tripwire β prop_testchamber_door β prop_tic_tac_toe_panel β prop_tractor_beam β prop_under_button β prop_under_floor_button β prop_wall_projector β prop_weighted_cube β trigger_paint_cleanser β trigger_ping_detector β trigger_playerteam β trigger_portal_button β trigger_tractorbeam β vgui_indicator_panel β vgui_level_placard_display β vgui_mp_lobby_display β weapon_promo_antenna_ball β weapon_promo_antenna_egg β weapon_promo_helmet_ball β weapon_promo_helmet_egg
Template:Sdk06
Half-Life 2
func_bulletshield β item_grubnugget β npc_advisor β npc_alyx_episodic β npc_antlion_grub β npc_combine_cannon β npc_magnusson β npc_puppet β prop_scalable β prop_vehicle_jalopy β weapon_stunstick_player
Left 4 Dead
func_fire_extinguisher β func_nav_stairs_toggle β func_spawn_volume β info_solo_changelevel β prop_glowing_object β trigger_finale_dlc3
Portal
func_liquidportal β npc_portal_turret_ground β updateitem1 β updateitem2 β weapon_hopwire
Half-Life Deathmatch: Source
Unique to set of games

Left 4 Dead series
Prop_minigun β ability_lunge β ability_throw β ability_tongue β ability_vomit β boomer β client_path β commentary_dummy β commentary_zombie_spawner β env_player_blocker β env_rock_launcher β env_tonemap_controller_ghost β env_tonemap_controller_infected β env_weaponfire β escape_route β filter_activator_infected_class β finale_trigger β func_button_timed β func_elevator β func_nav_attribute_region β func_orator β func_playerinfected_clip β func_ragdoll_fader β func_simpleladder β hunter β infected β info_changelevel β info_director β info_elevator_floor β info_gamemode β info_goal_infected_chase β info_hang_lighting β info_infected_zoo_maker β info_infected_zoo_puppet β info_map_parameters_versus β info_survivor_position β info_survivor_rescue β info_transitioning_player β info_zombie_spawn β logic_versus_random β pipe_bomb_projectile β point_deathfall_camera β point_viewcontrol_survivor β prop_car_alarm β prop_car_glass β prop_door_rotating_checkpoint β prop_fuel_barrel β prop_fuel_barrel_piece β prop_health_cabinet β prop_mounted_machine_gun β smoker β survivor_bot β tank β tank_rock β terror_gamerules β terror_player_manager β trigger_escape β trigger_finale β trigger_hurt_ghost β vomit_particle β weapon_ammo_spawn β weapon_autoshotgun β weapon_autoshotgun_spawn β weapon_boomer_claw β weapon_first_aid_kit β weapon_first_aid_kit_spawn β weapon_gascan β weapon_hegrenade_spawn β weapon_hunter_claw β weapon_hunting_rifle β weapon_hunting_rifle_spawn β weapon_molotov_spawn β weapon_oxygentank β weapon_pain_pills β weapon_pain_pills_spawn β weapon_pipe_bomb β weapon_pipe_bomb_spawn β weapon_pistol_spawn β weapon_propanetank β weapon_pumpshotgun β weapon_pumpshotgun_spawn β weapon_rifle β weapon_rifle_spawn β weapon_smg β weapon_smg_spawn β weapon_smoker_claw β weapon_tank_claw β witch
Half-Life 2 series,
Portal and 

Source SDK Bases
ai_ally_manager β ai_citizen_response_system β ai_goal_police β ai_network_build_helper β apc_missile β bounce_bomb β bullseye_strider_focus β combine_bouncemine β combine_mine β concussiveblast β crane_tip β env_alyxemp β env_flare β env_starfield β grenade_ar2 β grenade_pathfollower β info_apc_missile_hint β info_snipertarget β info_target_command_point β info_teleporter_countdown β item_ammo_357 β item_ammo_357_large β item_ammo_ar2 β item_ammo_ar2_altfire β item_ammo_ar2_large β item_ammo_crate β item_ammo_crossbow β item_ammo_pistol β item_ammo_pistol_large β item_ammo_smg1 β item_ammo_smg1_grenade β item_ammo_smg1_large β item_ar2_grenade β item_box_buckshot β item_box_flare_rounds β item_box_lrounds β item_box_mrounds β item_box_sniper_rounds β item_box_srounds β item_dynamic_resupply β item_flare_round β item_healthcharger β item_item_crate β item_large_box_lrounds β item_large_box_mrounds β item_large_box_srounds β item_ml_grenade β item_rpg_round β npc_alyx β npc_antlion β npc_antlion_template_maker β npc_antlionguard β npc_apcdriver β npc_barnacle β npc_barnacle_tongue_tip β npc_barney β npc_breen β npc_citizen β npc_clawscanner β npc_combine β npc_combine_camera β npc_combine_s β npc_combinedropship β npc_cranedriver β npc_crow β npc_cscanner β npc_dog β npc_eli β npc_gman β npc_grenade_bugbait β npc_ichthyosaur β npc_kleiner β npc_launcher β npc_metropolice β npc_missiledefense β npc_monk β npc_mossman β npc_pigeon β npc_rollermine β npc_seagull β npc_sniper β npc_stalker β npc_strider β npc_turret_ceiling β npc_turret_ground β npc_zombie β npc_zombie_torso β point_antlion_repellant β point_apc_controller β point_bugbait β prop_dropship_container β prop_thumper β prop_vehicle_airboat β prop_vehicle_apc β prop_vehicle_crane β prop_vehicle_prisoner_pod β proto_sniper β reserved_spot β rpg_missile β sniperbullet β sparktrail β squadinsignia β weapon_annabelle β weapon_ar2 β weapon_bugbait β weapon_frag β weapon_physcannon β weapon_smg1 β weapon_stunstick
All except 
Left 4 Dead series
ai_ally_speech_manager β ai_battle_line β ai_goal_assault β ai_goal_follow β ai_goal_lead β ai_goal_lead_weapon β ai_goal_standoff β ai_hint β ai_network β ai_script_conditions β ai_speechfilter β aiscripted_schedule β aitesthull β assault_assaultpoint β assault_rallypoint β cycler_actor β generic_actor β info_camera_link β info_hint β info_node β info_node_air β info_node_air_hint β info_node_climb β info_node_hint β info_node_link β info_node_link_controller β info_radial_link_controller β monster_furniture β monster_generic β npc_furniture β npc_vehicledriver β point_camera β point_tesla β rope_anchor β scripted_sentence β scripted_sequence β scripted_target

Counter-Strike series
ammo_338mag β ammo_357sig β ammo_45acp β ammo_50ae β ammo_556mm β ammo_556mm_box β ammo_57mm β ammo_762mm β ammo_9mm β cs_bot β cs_player_manager β flashbang_projectile β func_bomb_target β func_buyzone β func_footstep_control β func_hostage_rescue β hegrenade_projectile β hostage_entity β item_assaultsuit β item_defuser β item_kevlar β item_nvgs β planted_c4 β smokegrenade_projectile β weapon_ak47 β weapon_aug β weapon_awp β weapon_c4 β weapon_deagle β weapon_elite β weapon_famas β weapon_fiveseven β weapon_flashbang β weapon_g3sg1 β weapon_galil β weapon_hegrenade β weapon_knife β weapon_m249 β weapon_m3 β weapon_m4a1 β weapon_mac10 β weapon_mp5navy β weapon_p228 β weapon_p90 β weapon_scout β weapon_sg550 β weapon_sg552 β weapon_smokegrenade β weapon_tmp β weapon_ump45 β weapon_usp β weapon_xm1014
Half-Life: Source and
Half-Life Deathmatch: Source
ammo_357 β ammo_9mmar β ammo_9mmbox β ammo_9mmclip β ammo_argrenades β ammo_crossbow β ammo_egonclip β ammo_gaussclip β ammo_glockclip β ammo_mp5clip β ammo_mp5grenades β ammo_rpgclip β basehl1combatweapon β basehl1mpcombatweapon β bmortar β controller_energy_ball β controller_head_ball β env_render β env_sound β func_friction β func_mortar_field β func_pendulum β garg_stomp β grenade_hand β grenade_mp5 β hl1gib β hl1mp_ragdoll β hornet β info_bigmomma β item_longjump β laser_spot β monster_alien_controller β monster_alien_grunt β monster_alien_slave β monster_apache β monster_babycrab β monster_barnacle β monster_barney β monster_barney_dead β monster_bigmomma β monster_bloater β monster_bullchicken β monster_cockroach β monster_flyer β monster_flyer_flock β monster_gargantua β monster_gman β monster_grunt_repel β monster_headcrab β monster_hevsuit_dead β monster_hgrunt_dead β monster_houndeye β monster_human_assassin β monster_human_grunt β monster_ichthyosaur β monster_leech β monster_miniturret β monster_mortar β monster_nihilanth β monster_osprey β monster_satchel β monster_scientist β monster_scientist_dead β monster_sentry β monster_sitting_scientist β monster_snark β monster_tentacle β monster_tripmine β monster_turret β monster_zombie β monstermaker β multi_manager β nihilanth_energy_ball β player_mp β rpg_rocket β speaker β squidspit β trigger_auto β trigger_endsection β trigger_relay β weapon_egon β weapon_gauss β weapon_handgrenade β weapon_hornetgun β weapon_mp5 β weapon_satchel β weapon_snark β weapon_tripmine β weaponbox β xen_hair β xen_hull β xen_plantlight β xen_spore_large β xen_spore_medium β xen_spore_small β xen_tree β xen_ttrigger
Portal series
baseanimating_projectile β baseportalcombatweapon β env_lightrail_endpoint β env_portal_credits β env_portal_path_track β func_noportal_volume β func_portal_bumper β func_portal_detector β func_portal_orientation β npc_portal_turret_floor β npc_rocket_turret β npc_security_camera β physicsclonearea β physicsshadowclone β point_energy_ball_launcher β portal_gamerules β portal_ragdoll β portalsimulator_collisionentity β prop_energy_ball β prop_glados_core β prop_portal β prop_portal_stats_display β prop_telescopic_arm β rocket_turret_projectile β trigger_portal_cleanser β vgui_neurotoxin_countdown β weapon_portal_base β weapon_portalgun
Half-Life 2 series,
Portal series and 

Source SDK Bases
basehlcombatweapon β ent_watery_leech β env_citadel_energy_core β filter_combineball_type β floorturret_tipcontroller β func_combine_ball_spawner β hl2_gamerules β item_suitcharger β mortarshell β npc_grenade_frag β npc_turret_floor β point_combine_ball_launcher β prop_combine_ball β script_intro β trigger_physics_trap β trigger_rpgfire β trigger_waterydeath β trigger_weapon_dissolve β trigger_weapon_strip β vehicle_viewcontroller β weapon_cubemap

Counter-Strike series and 
Left 4 Dead series
cs_gamerules β cs_ragdoll β cs_team_manager β info_map_parameters β info_player_logo β info_view_parameters β point_surroundtest β weapon_basecsgrenade β weapon_cs_base β weapon_csbase_gun
All games
_firesmoke β _plasma β ai_changehintgroup β ai_changetarget β ai_sound β ambient_generic β beam β commentary_auto β cycler_flex β dynamic_prop β entity_blocker β entityflame β env_beam β env_beverage β env_blood β env_bubbles β env_credits β env_detail_controller β env_dustpuff β env_effectscript β env_embers β env_entity_dissolver β env_entity_igniter β env_entity_maker β env_explosion β env_fade β env_fire β env_fire_trail β env_firesensor β env_firesource β env_fog_controller β env_funnel β env_global β env_glow β env_gunfire β env_hudhint β env_laser β env_lightglow β env_message β env_microphone β env_movieexplosion β env_muzzleflash β env_particle_trail β env_particlefire β env_particlelight β env_particlescript β env_particlesmokegrenade β env_physexplosion β env_physimpact β env_physwire β env_player_surface_trigger β env_quadraticbeam β env_ragdoll_boogie β env_rockettrail β env_rotorshooter β env_screeneffect β env_screenoverlay β env_shake β env_shooter β env_smokestack β env_smoketrail β env_soundscape β env_soundscape_proxy β env_soundscape_triggerable β env_spark β env_splash β env_sporeexplosion β env_sporetrail β env_sprite β env_spritetrail β env_steam β env_steamjet β env_sun β env_texturetoggle β env_tracer β env_viewpunch β env_wind β env_zoom β event_queue_saveload_proxy β filter_activator_class β filter_activator_name β filter_activator_team β filter_base β filter_damage_type β filter_enemy β filter_multi β fish β funCBaseFlex β func_areaportal β func_areaportalwindow β func_breakable β func_breakable_surf β func_brush β func_button β func_clip_vphysics β func_conveyor β func_door β func_door_rotating β func_dustcloud β func_dustmotes β func_fish_pool β func_guntarget β func_illusionary β func_ladderendpoint β func_lod β func_movelinear β func_occluder β func_physbox β func_physbox_multiplayer β func_plat β func_platrot β func_precipitation β func_pushable β func_rot_button β func_rotating β func_smokevolume β func_tanktrain β func_trackautochange β func_trackchange β func_tracktrain β func_train β func_traincontrols β func_useableladder β func_vehicleclip β func_wall β func_wall_toggle β func_water β func_water_analog β game_end β game_gib_manager β game_player_equip β game_player_team β game_ragdoll_manager β game_score β game_text β game_ui β game_weapon_manager β game_zone_player β gib β gibshooter β grenade β handle_dummy β handle_test β info_constraint_anchor β info_intermission β info_ladder_dismount β info_landmark β info_mass_center β info_null β info_player_deathmatch β info_player_start β info_projecteddecal β info_target β info_teleport_destination β infodecal β instanced_scripted_scene β item_sodacan β keyframe_rope β keyframe_track β light β light_dynamic β light_environment β light_glspot β light_spot β logic_auto β logic_autosave β logic_branch β logic_branch_listener β logic_case β logic_choreographed_scene β logic_collision_pair β logic_compare β logic_lineto β logic_measure_movement β logic_multicompare β logic_navigation β logic_proximity β logic_relay β logic_scene_list_manager β logic_timer β material_modify_control β math_colorblend β math_counter β math_remap β momentary_door β momentary_rot_button β move_keyframed β move_rope β multisource β path_corner β path_corner_crash β path_track β phys_ballsocket β phys_bone_follower β phys_constraint β phys_constraintsystem β phys_convert β phys_hinge β phys_keepupright β phys_lengthconstraint β phys_magnet β phys_motor β phys_pulleyconstraint β phys_ragdollconstraint β phys_ragdollmagnet β phys_slideconstraint β phys_spring β phys_thruster β phys_torque β physics_cannister β physics_entity_solver β physics_npc_solver β physics_prop β physics_prop_ragdoll β player β player_loadsaved β player_manager β player_speedmod β player_weaponstrip β point_anglesensor β point_clientcommand β point_commentary_node β point_devshot_camera β point_enable_motion_fixup β point_hurt β point_message β point_playermoveconstraint β point_proximity_sensor β point_servercommand β point_spotlight β point_teleport β point_template β point_viewcontrol β prop_door_rotating β prop_dynamic β prop_dynamic_ornament β prop_dynamic_override β prop_physics β prop_physics_multiplayer β prop_physics_override β prop_physics_respawnable β prop_ragdoll β prop_ragdoll_attached β prop_sphere β prop_vehicle β prop_vehicle_driveable β raggib β scene_manager β scripted_scene β shadow_control β simple_physics_brush β simple_physics_prop β sky_camera β soundent β spark_shower β spotlight_end β tanktrain_ai β tanktrain_aitarget β target_cdaudio β target_changegravity β te_tester β team_manager β test_effect β test_proxytoggle β test_traceline β trigger β trigger_autosave β trigger_brush β trigger_cdaudio β trigger_changelevel β trigger_gravity β trigger_hurt β trigger_impact β trigger_look β trigger_multiple β trigger_once β trigger_playermovement β trigger_proximity β trigger_push β trigger_remove β trigger_serverragdoll β trigger_soundscape β trigger_teleport β trigger_togglesave β trigger_transition β trigger_vphysics_motion β trigger_wind β vgui_screen β vgui_screen_team β viewmodel β water_lod_control β waterbullet β window_pane β world_items β worldspawn