Entity availability overview

From Valve Developer Community
Revision as of 14:24, 24 May 2025 by Nescius (talk | contribs)
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Generated from dump_entity_sizes lists

Varied entities

entity Counter-Strike: Source Half-Life: Source Half-Life 2 Half-Life 2: Deathmatch Day of Defeat: Source Half-Life Deathmatch: Source Portal Team Fortress 2 Left 4 Dead Left 4 Dead 2 Alien Swarm Portal 2 Counter-Strike: Global Offensive Template:Sdk06 Template:Sdk07 Template:Sdk13
ai_ally_manager Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
ai_ally_speech_manager Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
ai_battle_line Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
ai_citizen_response_system Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
ai_goal_actbusy Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
ai_goal_actbusy_queue Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
ai_goal_assault Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
ai_goal_follow Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
ai_goal_injured_follow Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN
ai_goal_lead Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
ai_goal_lead_weapon Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
ai_goal_operator Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
ai_goal_police Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
ai_goal_standoff Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
ai_hint Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
ai_network Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
ai_network_build_helper Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
ai_npc_eventresponsesystem Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
ai_relationship Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
ai_script_conditions Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
ai_speechfilter Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
aiscripted_schedule Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
aitesthull Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
ammo_357 Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
ammo_9mmar Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
ammo_9mmbox Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
ammo_9mmclip Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
ammo_argrenades Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
ammo_buckshot Green tickY Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN
ammo_crossbow Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
ammo_egonclip Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
ammo_gaussclip Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
ammo_glockclip Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
ammo_mp5clip Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
ammo_mp5grenades Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
ammo_rpgclip Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
apc_missile Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
ar2explosion Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
assault_assaultpoint Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
assault_rallypoint Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
basehl1combatweapon Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
basehl1mpcombatweapon Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
basehlcombatweapon Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
baseprojectile Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
basespriteprojectile Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN
bmortar Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
bodyque Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
bot_action_point Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
bot_generator Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
bot_proxy Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
bounce_bomb Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
bullseye_strider_focus Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
combine_bouncemine Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
combine_mine Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
concussiveblast Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
controller_energy_ball Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
controller_head_ball Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
crane_tip Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
crossbow_bolt Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
cs_gamerules Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
cs_ragdoll Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
cs_team_manager Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
cycler Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
cycler_actor Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
cycler_blender Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
cycler_weapon Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
cycler_wreckage Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
ent_watery_leech Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
env_alyxemp Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
env_ar2explosion Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
env_citadel_energy_core Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
env_flare Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
env_headcrabcanister Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
env_laserdot Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
env_render Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
env_rotorwash_emitter Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
env_sound Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
env_speaker Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
env_starfield Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
filter_combineball_type Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
fire_cracker_blast Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
floorturret_tipcontroller Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
func_combine_ball_spawner Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
func_friction Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
func_healthcharger Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
func_lookdoor Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
func_monitor Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
func_mortar_field Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
func_nav_avoid Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
func_nav_avoidance_obstacle Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
func_nav_blocker Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
func_nav_prefer Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
func_nav_prerequisite Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
func_pendulum Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
func_recharge Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
func_tank Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
func_tank_combine_cannon Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY
func_tankairboatgun Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY
func_tankapcrocket Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY
func_tanklaser Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
func_tankmortar Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
func_tankphyscannister Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
func_tankpulselaser Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
func_tankrocket Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY
garg_stomp Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
generic_actor Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
grenade_ar2 Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
grenade_beam Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
grenade_beam_chaser Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
grenade_hand Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
grenade_helicopter Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
grenade_homer Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
grenade_mp5 Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
grenade_pathfollower Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
grenade_spit Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN
helicopter_chunk Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
hl1gib Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
hl1mp_ragdoll Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
hl2_gamerules Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
hl2_survival_gamerules Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN
holiday_gift Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN
hornet Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
hunter_flechette Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
info_apc_missile_hint Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
info_bigmomma Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
info_camera_link Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
info_darknessmode_lightsource Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
info_hint Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
info_ladder Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN
info_lighting_relative Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
info_map_parameters Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
info_node Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
info_node_air Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
info_node_air_hint Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
info_node_climb Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
info_node_hint Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
info_node_link Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
info_node_link_controller Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
info_npc_spawn_destination Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
info_player_logo Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
info_player_teamspawn Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
info_radar_target Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
info_radial_link_controller Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
info_snipertarget Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
info_target_command_point Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
info_target_gunshipcrash Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
info_target_helicopter_crash Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY
info_target_vehicle_transition Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
info_teleporter_countdown Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
info_vehicle_groundspawn Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
info_view_parameters Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
item_ammo_357 Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_ammo_357_large Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_ammo_ar2 Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_ammo_ar2_altfire Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_ammo_ar2_large Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_ammo_crate Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_ammo_crossbow Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_ammo_pistol Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_ammo_pistol_large Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_ammo_smg1 Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_ammo_smg1_grenade Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_ammo_smg1_large Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_ar2_grenade Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_battery Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_box_buckshot Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_box_flare_rounds Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_box_lrounds Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_box_mrounds Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_box_sniper_rounds Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_box_srounds Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_dynamic_resupply Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_flare_round Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_healthcharger Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_healthkit Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_healthvial Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_item_crate Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_large_box_lrounds Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_large_box_mrounds Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_large_box_srounds Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_longjump Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
item_ml_grenade Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_rpg_round Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_suit Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
item_suitcharger Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
laser_spot Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
logic_achievement Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY
logic_eventlistener Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN
logic_eventlistener_itemequip Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN
logic_playerproxy Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
logic_script Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Green tickY Red XN Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
lookdoorthinker Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
model_studio Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
monster_alien_controller Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_alien_grunt Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_alien_slave Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_apache Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_babycrab Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_barnacle Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_barney Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_barney_dead Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_bigmomma Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_bloater Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_bullchicken Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_cockroach Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_flyer Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_flyer_flock Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_furniture Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
monster_gargantua Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_generic Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
monster_gman Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_grunt_repel Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_headcrab Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_hevsuit_dead Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_hgrunt_dead Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_houndeye Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_human_assassin Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_human_grunt Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_ichthyosaur Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_leech Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_miniturret Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_mortar Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_nihilanth Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_osprey Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_satchel Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_scientist Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_scientist_dead Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_sentry Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_sitting_scientist Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_snark Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_tentacle Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_tripmine Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_turret Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monster_zombie Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
monstermaker Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
mortarshell Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
multi_manager Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
nihilanth_energy_ball Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
npc_alyx Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_antlion Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_antlion_template_maker Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_antlionguard Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_apcdriver Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_barnacle Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_barnacle_tongue_tip Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_barney Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_breen Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_bullseye Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
npc_citizen Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_clawscanner Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_combine Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_combine_camera Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_combine_s Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_combinedropship Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_combinegunship Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
npc_concussiongrenade Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
npc_contactgrenade Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
npc_cranedriver Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_crow Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_cscanner Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_dog Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_eli Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_enemyfinder Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
npc_enemyfinder_combinecannon Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY
npc_fastzombie Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_fastzombie_torso Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_fisherman Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY
npc_furniture Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
npc_gman Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_grenade_bugbait Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_grenade_frag Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
npc_grenade_hopwire Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN
npc_handgrenade Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
npc_headcrab Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
npc_headcrab_black Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
npc_headcrab_fast Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
npc_headcrab_poison Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
npc_heli_avoidbox Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
npc_heli_avoidsphere Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
npc_heli_nobomb Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
npc_helicopter Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
npc_helicoptersensor Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
npc_hunter Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
npc_hunter_maker Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
npc_ichthyosaur Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_kleiner Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_launcher Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_maker Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
npc_manhack Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
npc_metropolice Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_missiledefense Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_monk Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_mossman Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_newnpc Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
npc_pigeon Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_poisonzombie Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
npc_rollermine Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_seagull Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_sniper Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_stalker Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_strider Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_template_maker Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
npc_turret_ceiling Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_turret_floor Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
npc_turret_ground Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_vehicledriver Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
npc_vortigaunt Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
npc_zombie Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_zombie_torso Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_zombine Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN
player_mp Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
player_pickup Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Green tickY Green tickY Red XN Green tickY Red XN Green tickY Green tickY Green tickY
point_angularvelocitysensor Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
point_antlion_repellant Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
point_apc_controller Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
point_bugbait Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
point_camera Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
point_combine_ball_launcher Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
point_flesh_effect_target Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
point_push Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
point_script_template Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Green tickY Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN
point_surroundtest Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
point_tesla Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
point_velocitysensor Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
point_viewcontrol_multiplayer Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN
point_worldtext Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN
predicted_viewmodel Green tickY Green tickY Red XN Green tickY Red XN Green tickY Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN
prop_combine_ball Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
prop_coreball Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN
prop_dropship_container Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
prop_stickybomb Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN
prop_thumper Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
prop_vehicle_airboat Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
prop_vehicle_apc Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
prop_vehicle_cannon Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
prop_vehicle_choreo_generic Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
prop_vehicle_crane Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
prop_vehicle_jeep Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
prop_vehicle_prisoner_pod Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
proto_sniper Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
reserved_spot Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
rope_anchor Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
rpg_missile Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
rpg_rocket Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
script_intro Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
scripted_sentence Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
scripted_sequence Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
scripted_target Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
simple_bot Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
skybox_swapper Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
sniperbullet Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
sparktrail Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
speaker Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
spraycan Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
squadinsignia Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
squidspit Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
team_control_point Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
team_control_point_master Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
team_control_point_round Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
team_round_timer Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
team_train_watcher Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
trigger_apply_impulse Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
trigger_auto Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
trigger_capture_area Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
trigger_catapult Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN
trigger_endsection Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
trigger_physics_trap Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
trigger_relay Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
trigger_rpgfire Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
trigger_teleport_relative Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
trigger_vehicle_cargo Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
trigger_waterydeath Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
trigger_weapon_dissolve Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
trigger_weapon_strip Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
vehicle_viewcontroller Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
vort_charge_token Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY
vort_effect_dispel Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY
vortex_controller Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN
vote_controller Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Green tickY
weapon_357 Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_alyxgun Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_annabelle Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_ar2 Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_basecsgrenade Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
weapon_bugbait Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_citizenpackage Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_citizensuitcase Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_crossbow Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_crowbar Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_cs_base Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
weapon_csbase_gun Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
weapon_cubemap Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
weapon_egon Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
weapon_frag Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_gauss Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
weapon_glock Green tickY Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN
weapon_handgrenade Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
weapon_hornetgun Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
weapon_ifm_base Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
weapon_ifm_base_camera Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
weapon_ifm_steadycam Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
weapon_melee Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
weapon_mp5 Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
weapon_oldmanharpoon Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN
weapon_physcannon Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_pistol Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_rpg Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_satchel Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
weapon_shotgun Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_smg1 Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_snark Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
weapon_striderbuster Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
weapon_stunstick Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_tripmine Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
weaponbox Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
wearable_item Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN
xen_hair Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
xen_hull Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
xen_plantlight Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
xen_spore_large Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
xen_spore_medium Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
xen_spore_small Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
xen_tree Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
xen_ttrigger Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN

Since some game

entity Counter-Strike: Source Half-Life: Source Half-Life 2 Half-Life 2: Deathmatch Day of Defeat: Source Half-Life Deathmatch: Source Portal Team Fortress 2 Left 4 Dead Left 4 Dead 2 Alien Swarm Portal 2 Counter-Strike: Global Offensive Template:Sdk06 Template:Sdk07 Template:Sdk13
ai_goal_fightfromcover Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
env_ambient_light Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
env_entity_freezing Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
env_sprite_clientside Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
func_instance_io_proxy Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
logic_playmovie Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
logic_random_outputs Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
physics_prop_statue Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
prop_hallucination Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
prop_talker Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
sunlight_shadow_control Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
trigger_hierarchy Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
vgui_movie_display Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
beam_spotlight Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
env_dof_controller Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
env_outtro_stats Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
filter_activator_context Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
filter_activator_model Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
fog_volume Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
func_detail_blocker Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
func_precipitation_blocker Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
info_game_event_proxy Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
info_remarkable Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
light_directional Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
point_broadcastclientcommand Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
point_entity_finder Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
postprocess_controller Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
trigger_auto_crouch Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
trigger_fog Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
trigger_tonemap Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
color_correction Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
color_correction_volume Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
env_debughistory Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
env_dusttrail Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
env_particle_performance_monitor Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
env_projectedtexture Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
env_sprite_oriented Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
env_tonemap_controller Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
filter_activator_mass_greater Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
func_proprrespawnzone Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
func_reflective_glass Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
func_weight_button Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
hammer_updateignorelist Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
info_overlay_accessor Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
info_particle_system Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
logic_active_autosave Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
point_bonusmaps_accessor Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
point_commentary_viewpoint Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
point_gamestats_counter Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
point_posecontroller Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
vgui_slideshow_display Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
env_instructor_hint Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
env_tilt Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
info_target_instructor_hint Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
logic_register_activator Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN
point_viewproxy Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN

Unique to game

Team Fortress 2 Team Fortress 2

_ballplayertoucher, archer_proxy, base_boss, bot_controller, bot_hint_engineer_nest, bot_hint_sentrygun, bot_hint_teleporter_exit, bot_npc_archer, bot_npc_decoy, bot_roster, dispenser_touch_trigger, entity_bird, entity_carrier, entity_croc, entity_medigun_shield, entity_revive_marker, entity_rocket, entity_saucer, entity_sign, entity_soldier_statue, entity_spawn_manager, entity_spawn_point, env_sniperdot, eyeball_boss, filter_activator_tfteam, filter_tf_bot_has_tag, filter_tf_class, filter_tf_condition, filter_tf_damaged_by_weapon_in_slot, filter_tf_player_can_cap, func_achievement, func_capturezone, func_changeclass, func_croc, func_flag_alert, func_flagdetectionzone, func_forcefield, func_nobuild, func_nogrenades, func_passtime_goal, func_passtime_goalie_zone, func_passtime_no_ball_zone, func_powerupvolume, func_regenerate, func_respawnflag, func_respawnroom, func_respawnroomvisualizer, func_suggested_build, func_tfbot_hint, func_upgradestation, game_forcerespawn, game_intro_viewpoint, game_round_win, game_text_tf, ghost, halloween_fortune_teller, halloween_souls_pack, halloween_zapper, headless_hatman, hightower_teleport_vortex, info_observer_point, info_passtime_ball_spawn, info_populator, info_powerup_spawn, item_ammopack_full, item_ammopack_medium, item_ammopack_small, item_armor, item_bonuspack, item_currencypack_custom, item_currencypack_large, item_currencypack_medium, item_currencypack_small, item_healthammokit, item_healthkit_full, item_healthkit_medium, item_healthkit_small, item_powerup_crit, item_powerup_rune, item_powerup_rune_temp, item_powerup_uber, item_teamflag, item_teamflag_return_icon, mapobj_cart_dispenser, merasmus, merasmus_dancer, monster_resource, obj_attachment_sapper, obj_dispenser, obj_sentrygun, obj_teleporter, passtime_ball, passtime_logic, pd_dispenser, point_intermission, point_populator_interface, populator_internal_spawn_point, prop_soccer_ball, rd_robot_dispenser, tank_boss, tank_destruction, teleport_vortex, tf_ammo_pack, tf_base_minigame, tf_bonus_duck_pickup, tf_bot, tf_dropped_weapon, tf_flame, tf_flame_manager, tf_gamerules, tf_gas_manager, tf_generic_bomb, tf_glow, tf_halloween_gift_pickup, tf_halloween_gift_spawn_location, tf_halloween_minigame, tf_halloween_minigame_falling_platforms, tf_halloween_pickup, tf_logic_arena, tf_logic_bonusround, tf_logic_competitive, tf_logic_cp_timer, tf_logic_holiday, tf_logic_hybrid_ctf_cp, tf_logic_koth, tf_logic_mann_vs_machine, tf_logic_mannpower, tf_logic_medieval, tf_logic_minigames, tf_logic_multiple_escort, tf_logic_on_holiday, tf_logic_player_destruction, tf_logic_robot_destruction, tf_logic_training_mode, tf_mann_vs_machine_stats, tf_merasmus_trick_or_treat_prop, tf_objective_resource, tf_pda_expansion_dispenser, tf_pda_expansion_teleporter, tf_player_manager, tf_point_nav_interface, tf_point_weapon_mimic, tf_powerup_bottle, tf_projectile_arrow, tf_projectile_ball_ornament, tf_projectile_balloffire, tf_projectile_cleaver, tf_projectile_energy_ball, tf_projectile_energy_ring, tf_projectile_flare, tf_projectile_grapplinghook, tf_projectile_healing_bolt, tf_projectile_jar, tf_projectile_jar_gas, tf_projectile_jar_milk, tf_projectile_lightningorb, tf_projectile_mechanicalarmorb, tf_projectile_pipe, tf_projectile_pipe_remote, tf_projectile_rocket, tf_projectile_sentryrocket, tf_projectile_spellbats, tf_projectile_spellfireball, tf_projectile_spellkartbats, tf_projectile_spellkartorb, tf_projectile_spellmeteorshower, tf_projectile_spellmirv, tf_projectile_spellpumpkin, tf_projectile_spellspawnboss, tf_projectile_spellspawnhorde, tf_projectile_spellspawnzombie, tf_projectile_spelltransposeteleport, tf_projectile_stun_ball, tf_projectile_syringe, tf_projectile_throwable, tf_projectile_throwable_breadmonster, tf_projectile_throwable_brick, tf_projectile_throwable_repel, tf_pumpkin_bomb, tf_ragdoll, tf_robot_destruction_robot, tf_robot_destruction_robot_spawn, tf_robot_destruction_spawn_group, tf_spawner, tf_spell_meteorshowerspawner, tf_spell_pickup, tf_target_dummy, tf_taunt_prop, tf_team, tf_teleport_location, tf_viewmodel, tf_weapon_base, tf_weapon_bat, tf_weapon_bat_fish, tf_weapon_bat_giftwrap, tf_weapon_bat_wood, tf_weapon_bonesaw, tf_weapon_bottle, tf_weapon_breakable_sign, tf_weapon_buff_item, tf_weapon_builder, tf_weapon_cannon, tf_weapon_charged_smg, tf_weapon_cleaver, tf_weapon_club, tf_weapon_compound_bow, tf_weapon_crossbow, tf_weapon_drg_pomson, tf_weapon_fireaxe, tf_weapon_fists, tf_weapon_flamethrower, tf_weapon_flaregun, tf_weapon_flaregun_revenge, tf_weapon_grapplinghook, tf_weapon_grenadelauncher, tf_weapon_handgun_scout_primary, tf_weapon_handgun_scout_secondary, tf_weapon_invis, tf_weapon_jar, tf_weapon_jar_gas, tf_weapon_jar_milk, tf_weapon_katana, tf_weapon_knife, tf_weapon_laser_pointer, tf_weapon_lunchbox, tf_weapon_lunchbox_drink, tf_weapon_mechanical_arm, tf_weapon_medigun, tf_weapon_minigun, tf_weapon_parachute, tf_weapon_parachute_primary, tf_weapon_parachute_secondary, tf_weapon_particle_cannon, tf_weapon_passtime_gun, tf_weapon_pda_engineer_build, tf_weapon_pda_engineer_destroy, tf_weapon_pda_spy, tf_weapon_pep_brawler_blaster, tf_weapon_pipebomblauncher, tf_weapon_pistol, tf_weapon_pistol_scout, tf_weapon_raygun, tf_weapon_revolver, tf_weapon_robot_arm, tf_weapon_rocketlauncher, tf_weapon_rocketlauncher_airstrike, tf_weapon_rocketlauncher_directhit, tf_weapon_rocketlauncher_fireball, tf_weapon_rocketpack, tf_weapon_sapper, tf_weapon_scattergun, tf_weapon_sentry_revenge, tf_weapon_shotgun_building_rescue, tf_weapon_shotgun_hwg, tf_weapon_shotgun_primary, tf_weapon_shotgun_pyro, tf_weapon_shotgun_soldier, tf_weapon_shovel, tf_weapon_slap, tf_weapon_smg, tf_weapon_sniperrifle, tf_weapon_sniperrifle_classic, tf_weapon_sniperrifle_decap, tf_weapon_soda_popper, tf_weapon_spellbook, tf_weapon_stickbomb, tf_weapon_sword, tf_weapon_syringegun_medic, tf_weapon_wrench, tf_weaponbase_grenade_proj, tf_weaponbase_melee, tf_weaponbase_merasmus_grenade, tf_wearable, tf_wearable_campaign_item, tf_wearable_demoshield, tf_wearable_levelable_item, tf_wearable_razorback, tf_wearable_robot_arm, tf_wearable_vm, tf_zombie, tf_zombie_spawner, training_annotation, training_prop_dynamic, trigger_add_or_remove_tf_player_attributes, trigger_add_tf_player_condition, trigger_bot_tag, trigger_ignite, trigger_ignite_arrows, trigger_particle, trigger_passtime_ball, trigger_player_respawn_override, trigger_rd_vault_trigger, trigger_remove_tf_player_condition, trigger_stun, trigger_timer_door, wheel_of_doom, wheel_of_doom_spiral

Left 4 Dead 2 Left 4 Dead 2

ability_charge, ability_leap, ability_selfdestruct, ability_spit, ambient_music, charger, env_airstrike_indoors, env_airstrike_outdoors, env_physics_blocker, filter_health, filter_melee_damage, func_block_charge, func_extinguisher, func_nav_connection_blocker, func_playerghostinfected_clip, func_timescale, game_scavenge_progress_display, grenade_launcher_projectile, info_ambient_mob_end, info_ambient_mob_start, info_item_position, info_l4d1_survivor_spawn, info_particle_target, info_zombie_border, insect_swarm, jockey, logic_director_query, logic_game_event, point_nav_attribute_region, point_prop_use_target, point_script_use_target, prop_minigun_l4d1, prop_physics2, prop_wall_breakable, script_clip_vphysics, script_func_button, script_nav_attribute_region, script_nav_blocker, script_trigger_hurt, script_trigger_multiple, script_trigger_once, script_trigger_push, scripted_item_drop, sound_mix_layer, spitter, spitter_projectile, survivor_death_model, trigger_active_weapon_detect, trigger_callback, trigger_upgrade_laser_sight, upgrade_ammo_explosive, upgrade_ammo_incendiary, upgrade_laser_sight, upgrade_spawn, vomitjar_projectile, weapon_adrenaline, weapon_adrenaline_spawn, weapon_chainsaw, weapon_chainsaw_spawn, weapon_charger_claw, weapon_cola_bottles, weapon_defibrillator, weapon_defibrillator_spawn, weapon_fireworkcrate, weapon_gascan_spawn, weapon_gnome, weapon_grenade_launcher, weapon_grenade_launcher_spawn, weapon_item_spawn, weapon_jockey_claw, weapon_melee_spawn, weapon_pistol_magnum, weapon_pistol_magnum_spawn, weapon_rifle_ak47, weapon_rifle_ak47_spawn, weapon_rifle_desert, weapon_rifle_desert_spawn, weapon_rifle_m60, weapon_rifle_m60_spawn, weapon_rifle_sg552, weapon_rifle_sg552_spawn, weapon_scavenge_item_spawn, weapon_shotgun_chrome, weapon_shotgun_chrome_spawn, weapon_shotgun_spas, weapon_shotgun_spas_spawn, weapon_smg_mp5, weapon_smg_mp5_spawn, weapon_smg_silenced, weapon_smg_silenced_spawn, weapon_sniper_awp, weapon_sniper_awp_spawn, weapon_sniper_military, weapon_sniper_military_spawn, weapon_sniper_scout, weapon_sniper_scout_spawn, weapon_spawn, weapon_spitter_claw, weapon_upgradepack_explosive, weapon_upgradepack_explosive_spawn, weapon_upgradepack_incendiary, weapon_upgradepack_incendiary_spawn, weapon_vomitjar, weapon_vomitjar_spawn

Counter-Strike: Global Offensive Counter-Strike: Global Offensive

ammo_357sig_np_reserve, ammo_357sig_p250, ammo_357sig_small, ammo_556mm_small, breachcharge_projectile, bumpmine_projectile, cfe_player_decal, chicken, dangerzone_controller, dangerzone_entity, decoy_projectile, drone, dronegun, dz_door, ent_snowball_pile, env_cascade_light, env_gascanister, func_block_dm_spawns, func_no_defuse, func_survival_c4_target, func_tablet_blocker, game_coopmission_manager, game_money, game_round_end, game_survival_logic, global_chatter, grassburn, hostage_carriable_prop, info_armsrace_counterterrorist, info_armsrace_terrorist, info_bomb_target_hint_A, info_bomb_target_hint_B, info_deathmatch_spawn, info_enemy_terrorist_spawn, info_gascanister_launchpoint, info_hostage_rescue_zone_hint, info_hostage_spawn, info_map_region, info_paradrop_denial, info_player_ping, item_cash, item_coop_coin, item_cutters, item_dogtags, item_heavyassaultsuit, mapvetopick_controller, npc_heardanger, paradrop_chopper, planted_c4_survival, planted_c4_training, point_dz_dronegun, point_dz_itemspawn, point_dz_itemspawn_group, point_dz_parachute, point_dz_weaponspawn, point_dz_weaponspawn_group, point_give_ammo, point_hiding_spot, prop_ammo_box_generic, prop_counter, prop_dynamic_glow, prop_exploding_barrel, prop_loot_crate, prop_mapplaced_long_use_entity, prop_metal_crate, prop_money_crate, prop_paradrop_crate, prop_weapon_refill_heavyarmor, prop_weapon_upgrade_armor, prop_weapon_upgrade_armor_helmet, prop_weapon_upgrade_chute, prop_weapon_upgrade_contractkill, prop_weapon_upgrade_exojump, prop_weapon_upgrade_helmet, prop_weapon_upgrade_tablet_droneintel, prop_weapon_upgrade_tablet_highres, prop_weapon_upgrade_tablet_zoneintel, radar_jammer, snowball_projectile, survival_spawn_chopper, tagrenade_projectile, trigger_bomb_reset, trigger_safemoneygather, trigger_softbarrier, trigger_soundoperator, trigger_survival_playarea, vgui_world_text_panel, weapon_bizon, weapon_breachcharge, weapon_bumpmine, weapon_decoy, weapon_fists, weapon_galilar, weapon_healthshot, weapon_hkp2000, weapon_incgrenade, weapon_knifegg, weapon_mag7, weapon_mp7, weapon_mp9, weapon_negev, weapon_nova, weapon_p250, weapon_sawedoff, weapon_scar17, weapon_scar20, weapon_sg556, weapon_shield, weapon_snowball, weapon_ssg08, weapon_tablet, weapon_tagrenade, weapon_taser, weapon_tec9, weapon_zone_repulsor, weaponworldmodel

Alien Swarm Alien Swarm

asw_alien, asw_alien_goo, asw_alien_jumper, asw_alien_shover, asw_ambient_generic, asw_ammo_autogun, asw_ammo_chainsaw, asw_ammo_drop, asw_ammo_flamer, asw_ammo_mining_laser, asw_ammo_pdw, asw_ammo_pistol, asw_ammo_rifle, asw_ammo_shotgun, asw_ammo_vindicator, asw_aoegrenade_touch_trigger, asw_bait, asw_barrel_explosive, asw_barrel_radioactive, asw_bloodhound, asw_boomer, asw_boomer_blob, asw_bouncing_pellet, asw_broadcast_camera, asw_buffgrenade_projectile, asw_burning, asw_buzzer, asw_campaign_save, asw_client_corpse, asw_colonist, asw_debrief_info, asw_debrief_stats, asw_director_control, asw_door, asw_door_padding, asw_drone, asw_drone_jumper, asw_drone_uber, asw_dummy_vehicle, asw_dynamic_light, asw_egg, asw_emitter, asw_entity_dissolve, asw_env_explosion, asw_env_shake, asw_env_spark, asw_equip_req, asw_extinguisher_projectile, asw_fallen_door_padding, asw_firewall_piece, asw_flamer_projectile, asw_flare_projectile, asw_game_resource, asw_gamerules, asw_grenade_cluster, asw_grenade_freeze, asw_grenade_prifle, asw_grenade_vindicator, asw_grub, asw_grub_advanced, asw_grub_sac, asw_hack_computer, asw_hack_wire_tile, asw_harvester, asw_healgrenade_projectile, asw_health_bar, asw_holdout_mode, asw_holdout_spawner, asw_holo_sentry, asw_holoscan, asw_hurt_nearest_marine, asw_info_heal, asw_info_message, asw_intro_control, asw_jukebox, asw_laser_mine, asw_marine, asw_marine_resource, asw_marines_past_area, asw_marker, asw_mine, asw_missile_round, asw_mission_manager, asw_mission_objective, asw_mortar_round, asw_mortarbug, asw_mortarbug_shell, asw_objective_countdown, asw_objective_destroy_goo, asw_objective_dummy, asw_objective_escape, asw_objective_kill_aliens, asw_objective_kill_eggs, asw_objective_kill_queen, asw_objective_survive, asw_objective_triggered, asw_order_nearby_aliens, asw_parasite, asw_parasite_defanged, asw_pathfinder_npc, asw_physics_prop_statue, asw_pickup_ammo_bag, asw_pickup_ammo_satchel, asw_pickup_autogun, asw_pickup_buff_grenade, asw_pickup_chainsaw, asw_pickup_fire_extinguisher, asw_pickup_flamer, asw_pickup_flares, asw_pickup_flashlight, asw_pickup_grenades, asw_pickup_heal_grenade, asw_pickup_hornet_barrage, asw_pickup_medical_satchel, asw_pickup_medkit, asw_pickup_mines, asw_pickup_mining_laser, asw_pickup_money, asw_pickup_pdw, asw_pickup_pistol, asw_pickup_prifle, asw_pickup_railgun, asw_pickup_rifle, asw_pickup_sentry, asw_pickup_sentry_cannon, asw_pickup_sentry_flamer, asw_pickup_sentry_freeze, asw_pickup_shotgun, asw_pickup_stim, asw_pickup_t75, asw_pickup_tesla_trap, asw_pickup_vindicator, asw_pickup_welder, asw_point_camera, asw_powerup, asw_powerup_chemical_bullets, asw_powerup_electric_bullets, asw_powerup_explosive_bullets, asw_powerup_fire_bullets, asw_powerup_freeze_bullets, asw_powerup_increased_speed, asw_prop_laserable, asw_prop_physics, asw_queen, asw_queen_divers, asw_queen_grabber, asw_queen_retreat_spot, asw_queen_spit, asw_radiation_volume, asw_ranger, asw_remote_turret, asw_rifle_grenade, asw_rocket, asw_rope_anchor, asw_scanner_info, asw_scanner_noise, asw_sentry_base, asw_sentry_top, asw_sentry_top_cannon, asw_sentry_top_flamer, asw_sentry_top_icer, asw_sentry_top_machinegun, asw_shaman, asw_shieldbug, asw_shotgun_pellet, asw_shotgun_pellet_predicted, asw_simple_drone, asw_snow_volume, asw_spawn_group, asw_spawner, asw_stylincam, asw_t75, asw_target_dummy, asw_tech_marine_req, asw_tesla_trap, asw_trigger_fall, asw_vehicle_jeep, asw_voting_missions, asw_vphysics_npc, asw_weapon, asw_weapon_ammo_bag, asw_weapon_ammo_satchel, asw_weapon_autogun, asw_weapon_bait, asw_weapon_blink, asw_weapon_buff_grenade, asw_weapon_chainsaw, asw_weapon_electrified_armor, asw_weapon_fire_extinguisher, asw_weapon_fist, asw_weapon_flamer, asw_weapon_flares, asw_weapon_flashlight, asw_weapon_flechette, asw_weapon_freeze_grenades, asw_weapon_grenade_launcher, asw_weapon_grenades, asw_weapon_heal_grenade, asw_weapon_heal_gun, asw_weapon_hornet_barrage, asw_weapon_jump_jet, asw_weapon_laser_mines, asw_weapon_medical_satchel, asw_weapon_medkit, asw_weapon_mines, asw_weapon_minigun, asw_weapon_mining_laser, asw_weapon_night_vision, asw_weapon_normal_armor, asw_weapon_pdw, asw_weapon_pistol, asw_weapon_prifle, asw_weapon_railgun, asw_weapon_ricochet, asw_weapon_rifle, asw_weapon_sentry, asw_weapon_sentry_cannon, asw_weapon_sentry_flamer, asw_weapon_sentry_freeze, asw_weapon_shotgun, asw_weapon_smart_bomb, asw_weapon_sniper_rifle, asw_weapon_stim, asw_weapon_t75, asw_weapon_tesla_gun, asw_weapon_tesla_trap, asw_weapon_vindicator, asw_weapon_welder, env_global_light, env_slomo, info_marine_hint, info_node_marine_hint, info_tutorial_start, point_event_proxy, trigger_asw_button_area, trigger_asw_chance, trigger_asw_computer_area, trigger_asw_door_area, trigger_asw_jump, trigger_asw_marine_knockback, trigger_asw_marine_position, trigger_asw_random_target, trigger_asw_supplies_chatter, trigger_asw_synup_chatter, trigger_asw_trigger_area

Day of Defeat: Source Day of Defeat: Source

base_rocket, dod_ammo_box, dod_bomb_dispenser, dod_bomb_dispenser_icon, dod_bomb_target, dod_capture_area, dod_control_point, dod_control_point_master, dod_gamerules, dod_location, dod_objective_resource, dod_player_manager, dod_ragdoll, dod_round_timer, dod_scoring, dod_team_allies, dod_team_axis, dod_team_manager, dod_viewmodel, env_grenadetrail, func_team_wall, func_teamblocker, grenade_frag_ger, grenade_frag_us, grenade_riflegren_ger, grenade_riflegren_us, grenade_smoke, grenade_smoke_ger, grenade_smoke_us, info_doddetect, info_player_allies, info_player_axis, rocket_bazooka, rocket_pschreck, weapon_30cal, weapon_amerknife, weapon_bar, weapon_basebomb, weapon_basedodgrenade, weapon_bazooka, weapon_c96, weapon_colt, weapon_dod_base, weapon_dod_base_gun, weapon_dod_base_melee, weapon_dodbaserpg, weapon_frag_ger, weapon_frag_ger_live, weapon_frag_us, weapon_frag_us_live, weapon_garand, weapon_k98, weapon_k98_scoped, weapon_m1carbine, weapon_mg42, weapon_mp40, weapon_mp44, weapon_p38, weapon_pschreck, weapon_riflegren_ger, weapon_riflegren_ger_live, weapon_riflegren_us, weapon_riflegren_us_live, weapon_smoke_ger, weapon_smoke_us, weapon_spade, weapon_spring, weapon_thompson

Half-Life 2: Deathmatch Half-Life 2: Deathmatch

basehl2mpcombatweapon, hl2mp_bot, hl2mp_gamerules, hl2mp_ragdoll, info_player_combine, info_player_rebel, npc_satchel, npc_tripmine, weapon_hl2mp_base, weapon_slam

Template:Sdk13

blob_element, npc_blob

Portal 2 Portal 2

challenge_mode_end_node, cube_rotationcontroller, ent_hover_turret_tether, env_fizzler_effects, env_player_viewfinder, env_portal_laser, filter_player_held, filter_size, fizzler_multiorigin_sound_player, func_placement_clip, func_portalled, futbol_catcher, hot_potato, hot_potato_catcher, hot_potato_socket, hot_potato_spawner, info_coop_spawn, info_landmark_entry, info_landmark_exit, info_paint_sprayer, info_placement_helper, info_player_ping_detector, info_portal_score, info_target_personality_sphere, item_nugget, linked_portal_door, logic_coop_manager, logic_timescale, npc_hover_turret, npc_personality_core, npc_wheatley_boss, paint_sphere, paint_stream, point_changelevel, point_futbol_shooter, point_laser_target, portal_base2D, portal_mp_stats, portal_procedural_generator, portal_race_checkpoint, portal_stats_controller, portalmp_gamerules, projected_entity_ambient_sound_proxy, projected_tractor_beam_entity, projected_wall_entity, prop_button, prop_exploding_futbol, prop_floor_ball_button, prop_floor_button, prop_floor_cube_button, prop_glass_futbol, prop_glass_futbol_socket, prop_glass_futbol_spawner, prop_indicator_panel, prop_laser_catcher, prop_laser_relay, prop_linked_portal_door, prop_mirror, prop_monster_box, prop_paint_bomb, prop_personality_sphere, prop_physics_paintable, prop_rocket_tripwire, prop_testchamber_door, prop_tic_tac_toe_panel, prop_tractor_beam, prop_under_button, prop_under_floor_button, prop_wall_projector, prop_weighted_cube, trigger_paint_cleanser, trigger_ping_detector, trigger_playerteam, trigger_portal_button, trigger_tractorbeam, vgui_indicator_panel, vgui_level_placard_display, vgui_mp_lobby_display, weapon_promo_antenna_ball, weapon_promo_antenna_egg, weapon_promo_helmet_ball, weapon_promo_helmet_egg

Template:Sdk06

env_terrainmorph, tectonic

Half-Life 2 Half-Life 2

func_bulletshield, item_grubnugget, npc_advisor, npc_alyx_episodic, npc_antlion_grub, npc_combine_cannon, npc_magnusson, npc_puppet, prop_scalable, prop_vehicle_jalopy, weapon_stunstick_player

Left 4 Dead Left 4 Dead

func_fire_extinguisher, func_nav_stairs_toggle, func_spawn_volume, info_solo_changelevel, prop_glowing_object, trigger_finale_dlc3

Portal Portal

func_liquidportal, npc_portal_turret_ground, updateitem1, updateitem2, weapon_hopwire

Half-Life Deathmatch: Source Half-Life Deathmatch: Source

hl1mp_gamerules

Unique to series

Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series

Prop_minigun, ability_lunge, ability_throw, ability_tongue, ability_vomit, boomer, client_path, commentary_dummy, commentary_zombie_spawner, env_player_blocker, env_rock_launcher, env_tonemap_controller_ghost, env_tonemap_controller_infected, env_weaponfire, escape_route, filter_activator_infected_class, finale_trigger, func_button_timed, func_elevator, func_nav_attribute_region, func_orator, func_playerinfected_clip, func_ragdoll_fader, func_simpleladder, hunter, infected, inferno, info_changelevel, info_director, info_elevator_floor, info_gamemode, info_goal_infected_chase, info_hang_lighting, info_infected_zoo_maker, info_infected_zoo_puppet, info_map_parameters_versus, info_survivor_position, info_survivor_rescue, info_transitioning_player, info_zombie_spawn, logic_versus_random, molotov_projectile, pipe_bomb_projectile, point_deathfall_camera, point_viewcontrol_survivor, prop_car_alarm, prop_car_glass, prop_door_rotating_checkpoint, prop_fuel_barrel, prop_fuel_barrel_piece, prop_health_cabinet, prop_mounted_machine_gun, smoker, survivor_bot, tank, tank_rock, terror_gamerules, terror_player_manager, trigger_escape, trigger_finale, trigger_hurt_ghost, vomit_particle, weapon_ammo_spawn, weapon_autoshotgun, weapon_autoshotgun_spawn, weapon_boomer_claw, weapon_first_aid_kit, weapon_first_aid_kit_spawn, weapon_gascan, weapon_hegrenade_spawn, weapon_hunter_claw, weapon_hunting_rifle, weapon_hunting_rifle_spawn, weapon_molotov, weapon_molotov_spawn, weapon_oxygentank, weapon_pain_pills, weapon_pain_pills_spawn, weapon_pipe_bomb, weapon_pipe_bomb_spawn, weapon_pistol_spawn, weapon_propanetank, weapon_pumpshotgun, weapon_pumpshotgun_spawn, weapon_rifle, weapon_rifle_spawn, weapon_smg, weapon_smg_spawn, weapon_smoker_claw, weapon_tank_claw, witch

Counter-Strike seriesCounter-Strike series Counter-Strike series

ammo_338mag, ammo_357sig, ammo_45acp, ammo_50ae, ammo_556mm, ammo_556mm_box, ammo_57mm, ammo_762mm, ammo_9mm, cs_bot, cs_player_manager, flashbang_projectile, func_bomb_target, func_buyzone, func_footstep_control, func_hostage_rescue, hegrenade_projectile, hostage_entity, info_player_counterterrorist, info_player_terrorist, item_assaultsuit, item_defuser, item_kevlar, item_nvgs, planted_c4, smokegrenade_projectile, weapon_ak47, weapon_aug, weapon_awp, weapon_c4, weapon_deagle, weapon_elite, weapon_famas, weapon_fiveseven, weapon_flashbang, weapon_g3sg1, weapon_galil, weapon_hegrenade, weapon_knife, weapon_m249, weapon_m3, weapon_m4a1, weapon_mac10, weapon_mp5navy, weapon_p228, weapon_p90, weapon_scout, weapon_sg550, weapon_sg552, weapon_smokegrenade, weapon_tmp, weapon_ump45, weapon_usp, weapon_xm1014

Portal seriesPortal series Portal series

baseanimating_projectile, baseportalcombatweapon, env_lightrail_endpoint, env_portal_credits, env_portal_path_track, func_noportal_volume, func_portal_bumper, func_portal_detector, func_portal_orientation, npc_portal_turret_floor, npc_rocket_turret, npc_security_camera, physicsclonearea, physicsshadowclone, point_energy_ball_launcher, portal_gamerules, portal_ragdoll, portalsimulator_collisionentity, prop_energy_ball, prop_glados_core, prop_portal, prop_portal_stats_display, prop_telescopic_arm, rocket_turret_projectile, trigger_portal_cleanser, vgui_neurotoxin_countdown, weapon_portal_base, weapon_portalgun

All games

_firesmoke, _plasma, ai_changehintgroup, ai_changetarget, ai_sound, ambient_generic, beam, commentary_auto, cycler_flex, dynamic_prop, entity_blocker, entityflame, env_beam, env_beverage, env_blood, env_bubbles, env_credits, env_detail_controller, env_dustpuff, env_effectscript, env_embers, env_entity_dissolver, env_entity_igniter, env_entity_maker, env_explosion, env_fade, env_fire, env_fire_trail, env_firesensor, env_firesource, env_fog_controller, env_funnel, env_global, env_glow, env_gunfire, env_hudhint, env_laser, env_lightglow, env_message, env_microphone, env_movieexplosion, env_muzzleflash, env_particle_trail, env_particlefire, env_particlelight, env_particlescript, env_particlesmokegrenade, env_physexplosion, env_physimpact, env_physwire, env_player_surface_trigger, env_quadraticbeam, env_ragdoll_boogie, env_rockettrail, env_rotorshooter, env_screeneffect, env_screenoverlay, env_shake, env_shooter, env_smokestack, env_smoketrail, env_soundscape, env_soundscape_proxy, env_soundscape_triggerable, env_spark, env_splash, env_sporeexplosion, env_sporetrail, env_sprite, env_spritetrail, env_steam, env_steamjet, env_sun, env_texturetoggle, env_tracer, env_viewpunch, env_wind, env_zoom, event_queue_saveload_proxy, filter_activator_class, filter_activator_name, filter_activator_team, filter_base, filter_damage_type, filter_enemy, filter_multi, fish, funCBaseFlex, func_areaportal, func_areaportalwindow, func_breakable, func_breakable_surf, func_brush, func_button, func_clip_vphysics, func_conveyor, func_door, func_door_rotating, func_dustcloud, func_dustmotes, func_fish_pool, func_guntarget, func_illusionary, func_ladderendpoint, func_lod, func_movelinear, func_occluder, func_physbox, func_physbox_multiplayer, func_plat, func_platrot, func_precipitation, func_pushable, func_rot_button, func_rotating, func_smokevolume, func_tanktrain, func_trackautochange, func_trackchange, func_tracktrain, func_train, func_traincontrols, func_useableladder, func_vehicleclip, func_wall, func_wall_toggle, func_water, func_water_analog, game_end, game_gib_manager, game_player_equip, game_player_team, game_ragdoll_manager, game_score, game_text, game_ui, game_weapon_manager, game_zone_player, gib, gibshooter, grenade, handle_dummy, handle_test, info_constraint_anchor, info_intermission, info_ladder_dismount, info_landmark, info_mass_center, info_null, info_player_deathmatch, info_player_start, info_projecteddecal, info_target, info_teleport_destination, infodecal, instanced_scripted_scene, item_sodacan, keyframe_rope, keyframe_track, light, light_dynamic, light_environment, light_glspot, light_spot, logic_auto, logic_autosave, logic_branch, logic_branch_listener, logic_case, logic_choreographed_scene, logic_collision_pair, logic_compare, logic_lineto, logic_measure_movement, logic_multicompare, logic_navigation, logic_proximity, logic_relay, logic_scene_list_manager, logic_timer, material_modify_control, math_colorblend, math_counter, math_remap, momentary_door, momentary_rot_button, move_keyframed, move_rope, multisource, path_corner, path_corner_crash, path_track, phys_ballsocket, phys_bone_follower, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_lengthconstraint, phys_magnet, phys_motor, phys_pulleyconstraint, phys_ragdollconstraint, phys_ragdollmagnet, phys_slideconstraint, phys_spring, phys_thruster, phys_torque, physics_cannister, physics_entity_solver, physics_npc_solver, physics_prop, physics_prop_ragdoll, player, player_loadsaved, player_manager, player_speedmod, player_weaponstrip, point_anglesensor, point_clientcommand, point_commentary_node, point_devshot_camera, point_enable_motion_fixup, point_hurt, point_message, point_playermoveconstraint, point_proximity_sensor, point_servercommand, point_spotlight, point_teleport, point_template, point_viewcontrol, prop_door_rotating, prop_dynamic, prop_dynamic_ornament, prop_dynamic_override, prop_physics, prop_physics_multiplayer, prop_physics_override, prop_physics_respawnable, prop_ragdoll, prop_ragdoll_attached, prop_sphere, prop_vehicle, prop_vehicle_driveable, raggib, scene_manager, scripted_scene, shadow_control, simple_physics_brush, simple_physics_prop, sky_camera, soundent, spark_shower, spotlight_end, tanktrain_ai, tanktrain_aitarget, target_cdaudio, target_changegravity, te_tester, team_manager, test_effect, test_proxytoggle, test_traceline, trigger, trigger_autosave, trigger_brush, trigger_cdaudio, trigger_changelevel, trigger_gravity, trigger_hurt, trigger_impact, trigger_look, trigger_multiple, trigger_once, trigger_playermovement, trigger_proximity, trigger_push, trigger_remove, trigger_serverragdoll, trigger_soundscape, trigger_teleport, trigger_togglesave, trigger_transition, trigger_vphysics_motion, trigger_wind, vgui_screen, vgui_screen_team, viewmodel, water_lod_control, waterbullet, window_pane, world_items, worldspawn