Entity availability overview: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
(Sortable tables; helps with checking individual games)
Line 1: Line 1:


== Varied entities ==
== Varied entities ==
{|class = wikitable
{|class="wikitable sortable"
! entity !!{{css}} !! {{hls}} !! {{hl2}} !! {{hl2dm}} !! {{dods}} !! {{hldms}} !! {{portal}} !! {{tf2}} !! {{l4d}} !! {{l4d2}} !! {{asw}} !! {{portal2}} !! {{csgo}} !! {{sdk06}} !! {{sdk07}} !! {{sdk13}}
! entity !!{{css}} !! {{hls}} !! {{hl2}} !! {{hl2dm}} !! {{dods}} !! {{hldms}} !! {{portal}} !! {{tf2}} !! {{l4d}} !! {{l4d2}} !! {{asw}} !! {{portal2}} !! {{csgo}} !! {{sdk06}} !! {{sdk07}} !! {{sdk13}}
|-
|-
Line 316: Line 316:


== Since some game ==
== Since some game ==
{|class = wikitable
{|class="wikitable sortable"
{|class = wikitable
{|class="wikitable sortable"
! entity !!{{css}} !! {{hls}} !! {{hl2}} !! {{hl2dm}} !! {{dods}} !! {{hldms}} !! {{portal}} !! {{tf2}} !! {{l4d}} !! {{l4d2}} !! {{asw}} !! {{portal2}} !! {{csgo}} !! {{sdk06}} !! {{sdk07}} !! {{sdk13}}
! entity !!{{css}} !! {{hls}} !! {{hl2}} !! {{hl2dm}} !! {{dods}} !! {{hldms}} !! {{portal}} !! {{tf2}} !! {{l4d}} !! {{l4d2}} !! {{asw}} !! {{portal2}} !! {{csgo}} !! {{sdk06}} !! {{sdk07}} !! {{sdk13}}
|-
|-

Revision as of 16:33, 24 May 2025

Varied entities

entity Counter-Strike: Source Half-Life: Source Half-Life 2 Half-Life 2: Deathmatch Day of Defeat: Source Half-Life Deathmatch: Source Portal Team Fortress 2 Left 4 Dead Left 4 Dead 2 Alien Swarm Portal 2 Counter-Strike: Global Offensive Template:Sdk06 Template:Sdk07 Template:Sdk13
basespriteprojectile Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN
fire_cracker_blast Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
weapon_melee Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
info_ladder Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN
inferno Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
molotov_projectile Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
weapon_molotov Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN
point_viewcontrol_multiplayer Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN
trigger_catapult Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN
wearable_item Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN
npc_grenade_hopwire Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN
vortex_controller Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN
weapon_ifm_base Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
weapon_ifm_base_camera Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
weapon_ifm_steadycam Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
bot_action_point Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
bot_generator Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
bot_proxy Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
team_control_point Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
team_control_point_master Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
team_control_point_round Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
team_round_timer Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
team_train_watcher Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
trigger_capture_area Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
weapon_oldmanharpoon Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN
prop_coreball Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN
hl2_survival_gamerules Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN
hunter_flechette Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
info_radar_target Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
info_target_vehicle_transition Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
npc_hunter Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
npc_hunter_maker Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
point_flesh_effect_target Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
trigger_vehicle_cargo Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
weapon_striderbuster Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
ai_goal_injured_follow Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN
npc_zombine Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN
prop_stickybomb Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN
prop_vehicle_jeep Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
ai_goal_operator Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
info_darknessmode_lightsource Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_fastzombie Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
npc_fastzombie_torso Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
prop_vehicle_cannon Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_alyxgun Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_citizenpackage Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_citizensuitcase Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
logic_achievement Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY
ai_npc_eventresponsesystem Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
prop_vehicle_choreo_generic Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
vort_charge_token Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY
vort_effect_dispel Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY
npc_fisherman Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY
env_headcrabcanister Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
npc_headcrab Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
npc_headcrab_black Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
npc_headcrab_fast Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
npc_headcrab_poison Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
npc_manhack Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
npc_poisonzombie Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
npc_vortigaunt Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY
func_tankairboatgun Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY
func_tankapcrocket Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY
func_tank_combine_cannon Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY
info_target_helicopter_crash Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY
env_rotorwash_emitter Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
grenade_helicopter Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
helicopter_chunk Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
info_target_gunshipcrash Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
npc_combinegunship Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
npc_heli_avoidbox Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
npc_heli_avoidsphere Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
npc_heli_nobomb Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
npc_helicopter Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
npc_helicoptersensor Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
npc_enemyfinder_combinecannon Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY
ai_goal_actbusy Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
ai_goal_actbusy_queue Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
ar2explosion Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
env_ar2explosion Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
env_speaker Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
npc_bullseye Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
npc_enemyfinder Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
logic_playerproxy Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
weapon_pistol Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Green tickY Green tickY Green tickY
env_laserdot Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
ai_relationship Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
info_npc_spawn_destination Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
npc_maker Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
npc_template_maker Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
grenade_spit Red XN Green tickY Green tickY Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN
crossbow_bolt Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
func_healthcharger Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
grenade_homer Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_battery Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_healthkit Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
item_healthvial Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_357 Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_crossbow Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_crowbar Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_rpg Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
weapon_shotgun Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
func_tankrocket Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY
bodyque Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
func_recharge Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
func_tankmortar Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
func_tankphyscannister Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
grenade_beam Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
grenade_beam_chaser Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
item_suit Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
func_tank Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
func_tanklaser Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
func_tankpulselaser Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
func_lookdoor Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
lookdoorthinker Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY
npc_newnpc Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
baseprojectile Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
player_pickup Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Green tickY Green tickY Red XN Green tickY Red XN Green tickY Green tickY Green tickY
npc_concussiongrenade Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
npc_contactgrenade Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
npc_handgrenade Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN Green tickY Red XN Green tickY Green tickY Green tickY
info_player_counterterrorist Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN
info_player_terrorist Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN
holiday_gift Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN
func_nav_avoid Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
func_nav_prefer Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
func_nav_prerequisite Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
simple_bot Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
func_nav_avoidance_obstacle Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
func_nav_blocker Green tickY Red XN Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
trigger_apply_impulse Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
trigger_teleport_relative Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN
logic_eventlistener_itemequip Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN
point_worldtext Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Green tickY Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN
logic_eventlistener Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Green tickY Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN
skybox_swapper Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
point_script_template Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Green tickY Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN
logic_script Green tickY Red XN Red XN Green tickY Green tickY Green tickY Red XN Green tickY Red XN Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
ammo_buckshot Green tickY Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN
weapon_glock Green tickY Green tickY Red XN Red XN Red XN Green tickY Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Red XN Red XN Red XN
predicted_viewmodel Green tickY Green tickY Red XN Green tickY Red XN Green tickY Red XN Red XN Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN
cycler Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
cycler_blender Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
cycler_weapon Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
cycler_wreckage Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
model_studio Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
func_monitor Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
info_vehicle_groundspawn Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
info_lighting_relative Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY
point_velocitysensor Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
point_angularvelocitysensor Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
vote_controller Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Green tickY Red XN Red XN Green tickY
info_player_teamspawn Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY Green tickY Green tickY
point_push Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
spraycan Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY

Since some game

entity Counter-Strike: Source Half-Life: Source Half-Life 2 Half-Life 2: Deathmatch Day of Defeat: Source Half-Life Deathmatch: Source Portal Team Fortress 2 Left 4 Dead Left 4 Dead 2 Alien Swarm Portal 2 Counter-Strike: Global Offensive Template:Sdk06 Template:Sdk07 Template:Sdk13
ai_goal_fightfromcover Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
env_ambient_light Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
env_entity_freezing Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
env_sprite_clientside Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
func_instance_io_proxy Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
logic_playmovie Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
logic_random_outputs Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
physics_prop_statue Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
prop_hallucination Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
prop_talker Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
sunlight_shadow_control Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
trigger_hierarchy Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
vgui_movie_display Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Red XN Red XN Red XN
beam_spotlight Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
env_dof_controller Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
env_outtro_stats Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
filter_activator_context Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
filter_activator_model Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
fog_volume Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
func_detail_blocker Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
func_precipitation_blocker Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
info_game_event_proxy Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
info_remarkable Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
light_directional Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
point_broadcastclientcommand Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
point_entity_finder Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
postprocess_controller Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
trigger_auto_crouch Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
trigger_fog Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
trigger_tonemap Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
color_correction Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
color_correction_volume Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
env_debughistory Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
env_dusttrail Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
env_particle_performance_monitor Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
env_projectedtexture Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
env_sprite_oriented Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
env_tonemap_controller Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
filter_activator_mass_greater Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
func_proprrespawnzone Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
func_reflective_glass Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
func_weight_button Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
hammer_updateignorelist Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
info_overlay_accessor Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
info_particle_system Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
logic_active_autosave Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
point_bonusmaps_accessor Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
point_commentary_viewpoint Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
point_gamestats_counter Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
point_posecontroller Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
vgui_slideshow_display Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY
env_instructor_hint Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
env_tilt Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
info_target_instructor_hint Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN
logic_register_activator Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN
point_viewproxy Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY Green tickY Red XN Red XN Red XN

Unique to game

Team Fortress 2 Team Fortress 2

_ballplayertoucher, archer_proxy, base_boss, bot_controller, bot_hint_engineer_nest, bot_hint_sentrygun, bot_hint_teleporter_exit, bot_npc_archer, bot_npc_decoy, bot_roster, dispenser_touch_trigger, entity_bird, entity_carrier, entity_croc, entity_medigun_shield, entity_revive_marker, entity_rocket, entity_saucer, entity_sign, entity_soldier_statue, entity_spawn_manager, entity_spawn_point, env_sniperdot, eyeball_boss, filter_activator_tfteam, filter_tf_bot_has_tag, filter_tf_class, filter_tf_condition, filter_tf_damaged_by_weapon_in_slot, filter_tf_player_can_cap, func_achievement, func_capturezone, func_changeclass, func_croc, func_flag_alert, func_flagdetectionzone, func_forcefield, func_nobuild, func_nogrenades, func_passtime_goal, func_passtime_goalie_zone, func_passtime_no_ball_zone, func_powerupvolume, func_regenerate, func_respawnflag, func_respawnroom, func_respawnroomvisualizer, func_suggested_build, func_tfbot_hint, func_upgradestation, game_forcerespawn, game_intro_viewpoint, game_round_win, game_text_tf, ghost, halloween_fortune_teller, halloween_souls_pack, halloween_zapper, headless_hatman, hightower_teleport_vortex, info_observer_point, info_passtime_ball_spawn, info_populator, info_powerup_spawn, item_ammopack_full, item_ammopack_medium, item_ammopack_small, item_armor, item_bonuspack, item_currencypack_custom, item_currencypack_large, item_currencypack_medium, item_currencypack_small, item_healthammokit, item_healthkit_full, item_healthkit_medium, item_healthkit_small, item_powerup_crit, item_powerup_rune, item_powerup_rune_temp, item_powerup_uber, item_teamflag, item_teamflag_return_icon, mapobj_cart_dispenser, merasmus, merasmus_dancer, monster_resource, obj_attachment_sapper, obj_dispenser, obj_sentrygun, obj_teleporter, passtime_ball, passtime_logic, pd_dispenser, point_intermission, point_populator_interface, populator_internal_spawn_point, prop_soccer_ball, rd_robot_dispenser, tank_boss, tank_destruction, teleport_vortex, tf_ammo_pack, tf_base_minigame, tf_bonus_duck_pickup, tf_bot, tf_dropped_weapon, tf_flame, tf_flame_manager, tf_gamerules, tf_gas_manager, tf_generic_bomb, tf_glow, tf_halloween_gift_pickup, tf_halloween_gift_spawn_location, tf_halloween_minigame, tf_halloween_minigame_falling_platforms, tf_halloween_pickup, tf_logic_arena, tf_logic_bonusround, tf_logic_competitive, tf_logic_cp_timer, tf_logic_holiday, tf_logic_hybrid_ctf_cp, tf_logic_koth, tf_logic_mann_vs_machine, tf_logic_mannpower, tf_logic_medieval, tf_logic_minigames, tf_logic_multiple_escort, tf_logic_on_holiday, tf_logic_player_destruction, tf_logic_robot_destruction, tf_logic_training_mode, tf_mann_vs_machine_stats, tf_merasmus_trick_or_treat_prop, tf_objective_resource, tf_pda_expansion_dispenser, tf_pda_expansion_teleporter, tf_player_manager, tf_point_nav_interface, tf_point_weapon_mimic, tf_powerup_bottle, tf_projectile_arrow, tf_projectile_ball_ornament, tf_projectile_balloffire, tf_projectile_cleaver, tf_projectile_energy_ball, tf_projectile_energy_ring, tf_projectile_flare, tf_projectile_grapplinghook, tf_projectile_healing_bolt, tf_projectile_jar, tf_projectile_jar_gas, tf_projectile_jar_milk, tf_projectile_lightningorb, tf_projectile_mechanicalarmorb, tf_projectile_pipe, tf_projectile_pipe_remote, tf_projectile_rocket, tf_projectile_sentryrocket, tf_projectile_spellbats, tf_projectile_spellfireball, tf_projectile_spellkartbats, tf_projectile_spellkartorb, tf_projectile_spellmeteorshower, tf_projectile_spellmirv, tf_projectile_spellpumpkin, tf_projectile_spellspawnboss, tf_projectile_spellspawnhorde, tf_projectile_spellspawnzombie, tf_projectile_spelltransposeteleport, tf_projectile_stun_ball, tf_projectile_syringe, tf_projectile_throwable, tf_projectile_throwable_breadmonster, tf_projectile_throwable_brick, tf_projectile_throwable_repel, tf_pumpkin_bomb, tf_ragdoll, tf_robot_destruction_robot, tf_robot_destruction_robot_spawn, tf_robot_destruction_spawn_group, tf_spawner, tf_spell_meteorshowerspawner, tf_spell_pickup, tf_target_dummy, tf_taunt_prop, tf_team, tf_teleport_location, tf_viewmodel, tf_weapon_base, tf_weapon_bat, tf_weapon_bat_fish, tf_weapon_bat_giftwrap, tf_weapon_bat_wood, tf_weapon_bonesaw, tf_weapon_bottle, tf_weapon_breakable_sign, tf_weapon_buff_item, tf_weapon_builder, tf_weapon_cannon, tf_weapon_charged_smg, tf_weapon_cleaver, tf_weapon_club, tf_weapon_compound_bow, tf_weapon_crossbow, tf_weapon_drg_pomson, tf_weapon_fireaxe, tf_weapon_fists, tf_weapon_flamethrower, tf_weapon_flaregun, tf_weapon_flaregun_revenge, tf_weapon_grapplinghook, tf_weapon_grenadelauncher, tf_weapon_handgun_scout_primary, tf_weapon_handgun_scout_secondary, tf_weapon_invis, tf_weapon_jar, tf_weapon_jar_gas, tf_weapon_jar_milk, tf_weapon_katana, tf_weapon_knife, tf_weapon_laser_pointer, tf_weapon_lunchbox, tf_weapon_lunchbox_drink, tf_weapon_mechanical_arm, tf_weapon_medigun, tf_weapon_minigun, tf_weapon_parachute, tf_weapon_parachute_primary, tf_weapon_parachute_secondary, tf_weapon_particle_cannon, tf_weapon_passtime_gun, tf_weapon_pda_engineer_build, tf_weapon_pda_engineer_destroy, tf_weapon_pda_spy, tf_weapon_pep_brawler_blaster, tf_weapon_pipebomblauncher, tf_weapon_pistol, tf_weapon_pistol_scout, tf_weapon_raygun, tf_weapon_revolver, tf_weapon_robot_arm, tf_weapon_rocketlauncher, tf_weapon_rocketlauncher_airstrike, tf_weapon_rocketlauncher_directhit, tf_weapon_rocketlauncher_fireball, tf_weapon_rocketpack, tf_weapon_sapper, tf_weapon_scattergun, tf_weapon_sentry_revenge, tf_weapon_shotgun_building_rescue, tf_weapon_shotgun_hwg, tf_weapon_shotgun_primary, tf_weapon_shotgun_pyro, tf_weapon_shotgun_soldier, tf_weapon_shovel, tf_weapon_slap, tf_weapon_smg, tf_weapon_sniperrifle, tf_weapon_sniperrifle_classic, tf_weapon_sniperrifle_decap, tf_weapon_soda_popper, tf_weapon_spellbook, tf_weapon_stickbomb, tf_weapon_sword, tf_weapon_syringegun_medic, tf_weapon_wrench, tf_weaponbase_grenade_proj, tf_weaponbase_melee, tf_weaponbase_merasmus_grenade, tf_wearable, tf_wearable_campaign_item, tf_wearable_demoshield, tf_wearable_levelable_item, tf_wearable_razorback, tf_wearable_robot_arm, tf_wearable_vm, tf_zombie, tf_zombie_spawner, training_annotation, training_prop_dynamic, trigger_add_or_remove_tf_player_attributes, trigger_add_tf_player_condition, trigger_bot_tag, trigger_ignite, trigger_ignite_arrows, trigger_particle, trigger_passtime_ball, trigger_player_respawn_override, trigger_rd_vault_trigger, trigger_remove_tf_player_condition, trigger_stun, trigger_timer_door, wheel_of_doom, wheel_of_doom_spiral

Left 4 Dead 2 Left 4 Dead 2

ability_charge, ability_leap, ability_selfdestruct, ability_spit, ambient_music, charger, env_airstrike_indoors, env_airstrike_outdoors, env_physics_blocker, filter_health, filter_melee_damage, func_block_charge, func_extinguisher, func_nav_connection_blocker, func_playerghostinfected_clip, func_timescale, game_scavenge_progress_display, grenade_launcher_projectile, info_ambient_mob_end, info_ambient_mob_start, info_item_position, info_l4d1_survivor_spawn, info_particle_target, info_zombie_border, insect_swarm, jockey, logic_director_query, logic_game_event, point_nav_attribute_region, point_prop_use_target, point_script_use_target, prop_minigun_l4d1, prop_physics2, prop_wall_breakable, script_clip_vphysics, script_func_button, script_nav_attribute_region, script_nav_blocker, script_trigger_hurt, script_trigger_multiple, script_trigger_once, script_trigger_push, scripted_item_drop, sound_mix_layer, spitter, spitter_projectile, survivor_death_model, trigger_active_weapon_detect, trigger_callback, trigger_upgrade_laser_sight, upgrade_ammo_explosive, upgrade_ammo_incendiary, upgrade_laser_sight, upgrade_spawn, vomitjar_projectile, weapon_adrenaline, weapon_adrenaline_spawn, weapon_chainsaw, weapon_chainsaw_spawn, weapon_charger_claw, weapon_cola_bottles, weapon_defibrillator, weapon_defibrillator_spawn, weapon_fireworkcrate, weapon_gascan_spawn, weapon_gnome, weapon_grenade_launcher, weapon_grenade_launcher_spawn, weapon_item_spawn, weapon_jockey_claw, weapon_melee_spawn, weapon_pistol_magnum, weapon_pistol_magnum_spawn, weapon_rifle_ak47, weapon_rifle_ak47_spawn, weapon_rifle_desert, weapon_rifle_desert_spawn, weapon_rifle_m60, weapon_rifle_m60_spawn, weapon_rifle_sg552, weapon_rifle_sg552_spawn, weapon_scavenge_item_spawn, weapon_shotgun_chrome, weapon_shotgun_chrome_spawn, weapon_shotgun_spas, weapon_shotgun_spas_spawn, weapon_smg_mp5, weapon_smg_mp5_spawn, weapon_smg_silenced, weapon_smg_silenced_spawn, weapon_sniper_awp, weapon_sniper_awp_spawn, weapon_sniper_military, weapon_sniper_military_spawn, weapon_sniper_scout, weapon_sniper_scout_spawn, weapon_spawn, weapon_spitter_claw, weapon_upgradepack_explosive, weapon_upgradepack_explosive_spawn, weapon_upgradepack_incendiary, weapon_upgradepack_incendiary_spawn, weapon_vomitjar, weapon_vomitjar_spawn

Counter-Strike: Global Offensive Counter-Strike: Global Offensive

ammo_357sig_np_reserve, ammo_357sig_p250, ammo_357sig_small, ammo_556mm_small, breachcharge_projectile, bumpmine_projectile, cfe_player_decal, chicken, dangerzone_controller, dangerzone_entity, decoy_projectile, drone, dronegun, dz_door, ent_snowball_pile, env_cascade_light, env_gascanister, func_block_dm_spawns, func_no_defuse, func_survival_c4_target, func_tablet_blocker, game_coopmission_manager, game_money, game_round_end, game_survival_logic, global_chatter, grassburn, hostage_carriable_prop, info_armsrace_counterterrorist, info_armsrace_terrorist, info_bomb_target_hint_A, info_bomb_target_hint_B, info_deathmatch_spawn, info_enemy_terrorist_spawn, info_gascanister_launchpoint, info_hostage_rescue_zone_hint, info_hostage_spawn, info_map_region, info_paradrop_denial, info_player_ping, item_cash, item_coop_coin, item_cutters, item_dogtags, item_heavyassaultsuit, mapvetopick_controller, npc_heardanger, paradrop_chopper, planted_c4_survival, planted_c4_training, point_dz_dronegun, point_dz_itemspawn, point_dz_itemspawn_group, point_dz_parachute, point_dz_weaponspawn, point_dz_weaponspawn_group, point_give_ammo, point_hiding_spot, prop_ammo_box_generic, prop_counter, prop_dynamic_glow, prop_exploding_barrel, prop_loot_crate, prop_mapplaced_long_use_entity, prop_metal_crate, prop_money_crate, prop_paradrop_crate, prop_weapon_refill_heavyarmor, prop_weapon_upgrade_armor, prop_weapon_upgrade_armor_helmet, prop_weapon_upgrade_chute, prop_weapon_upgrade_contractkill, prop_weapon_upgrade_exojump, prop_weapon_upgrade_helmet, prop_weapon_upgrade_tablet_droneintel, prop_weapon_upgrade_tablet_highres, prop_weapon_upgrade_tablet_zoneintel, radar_jammer, snowball_projectile, survival_spawn_chopper, tagrenade_projectile, trigger_bomb_reset, trigger_safemoneygather, trigger_softbarrier, trigger_soundoperator, trigger_survival_playarea, vgui_world_text_panel, weapon_bizon, weapon_breachcharge, weapon_bumpmine, weapon_decoy, weapon_fists, weapon_galilar, weapon_healthshot, weapon_hkp2000, weapon_incgrenade, weapon_knifegg, weapon_mag7, weapon_mp7, weapon_mp9, weapon_negev, weapon_nova, weapon_p250, weapon_sawedoff, weapon_scar17, weapon_scar20, weapon_sg556, weapon_shield, weapon_snowball, weapon_ssg08, weapon_tablet, weapon_tagrenade, weapon_taser, weapon_tec9, weapon_zone_repulsor, weaponworldmodel

Alien Swarm Alien Swarm

asw_alien, asw_alien_goo, asw_alien_jumper, asw_alien_shover, asw_ambient_generic, asw_ammo_autogun, asw_ammo_chainsaw, asw_ammo_drop, asw_ammo_flamer, asw_ammo_mining_laser, asw_ammo_pdw, asw_ammo_pistol, asw_ammo_rifle, asw_ammo_shotgun, asw_ammo_vindicator, asw_aoegrenade_touch_trigger, asw_bait, asw_barrel_explosive, asw_barrel_radioactive, asw_bloodhound, asw_boomer, asw_boomer_blob, asw_bouncing_pellet, asw_broadcast_camera, asw_buffgrenade_projectile, asw_burning, asw_buzzer, asw_campaign_save, asw_client_corpse, asw_colonist, asw_debrief_info, asw_debrief_stats, asw_director_control, asw_door, asw_door_padding, asw_drone, asw_drone_jumper, asw_drone_uber, asw_dummy_vehicle, asw_dynamic_light, asw_egg, asw_emitter, asw_entity_dissolve, asw_env_explosion, asw_env_shake, asw_env_spark, asw_equip_req, asw_extinguisher_projectile, asw_fallen_door_padding, asw_firewall_piece, asw_flamer_projectile, asw_flare_projectile, asw_game_resource, asw_gamerules, asw_grenade_cluster, asw_grenade_freeze, asw_grenade_prifle, asw_grenade_vindicator, asw_grub, asw_grub_advanced, asw_grub_sac, asw_hack_computer, asw_hack_wire_tile, asw_harvester, asw_healgrenade_projectile, asw_health_bar, asw_holdout_mode, asw_holdout_spawner, asw_holo_sentry, asw_holoscan, asw_hurt_nearest_marine, asw_info_heal, asw_info_message, asw_intro_control, asw_jukebox, asw_laser_mine, asw_marine, asw_marine_resource, asw_marines_past_area, asw_marker, asw_mine, asw_missile_round, asw_mission_manager, asw_mission_objective, asw_mortar_round, asw_mortarbug, asw_mortarbug_shell, asw_objective_countdown, asw_objective_destroy_goo, asw_objective_dummy, asw_objective_escape, asw_objective_kill_aliens, asw_objective_kill_eggs, asw_objective_kill_queen, asw_objective_survive, asw_objective_triggered, asw_order_nearby_aliens, asw_parasite, asw_parasite_defanged, asw_pathfinder_npc, asw_physics_prop_statue, asw_pickup_ammo_bag, asw_pickup_ammo_satchel, asw_pickup_autogun, asw_pickup_buff_grenade, asw_pickup_chainsaw, asw_pickup_fire_extinguisher, asw_pickup_flamer, asw_pickup_flares, asw_pickup_flashlight, asw_pickup_grenades, asw_pickup_heal_grenade, asw_pickup_hornet_barrage, asw_pickup_medical_satchel, asw_pickup_medkit, asw_pickup_mines, asw_pickup_mining_laser, asw_pickup_money, asw_pickup_pdw, asw_pickup_pistol, asw_pickup_prifle, asw_pickup_railgun, asw_pickup_rifle, asw_pickup_sentry, asw_pickup_sentry_cannon, asw_pickup_sentry_flamer, asw_pickup_sentry_freeze, asw_pickup_shotgun, asw_pickup_stim, asw_pickup_t75, asw_pickup_tesla_trap, asw_pickup_vindicator, asw_pickup_welder, asw_point_camera, asw_powerup, asw_powerup_chemical_bullets, asw_powerup_electric_bullets, asw_powerup_explosive_bullets, asw_powerup_fire_bullets, asw_powerup_freeze_bullets, asw_powerup_increased_speed, asw_prop_laserable, asw_prop_physics, asw_queen, asw_queen_divers, asw_queen_grabber, asw_queen_retreat_spot, asw_queen_spit, asw_radiation_volume, asw_ranger, asw_remote_turret, asw_rifle_grenade, asw_rocket, asw_rope_anchor, asw_scanner_info, asw_scanner_noise, asw_sentry_base, asw_sentry_top, asw_sentry_top_cannon, asw_sentry_top_flamer, asw_sentry_top_icer, asw_sentry_top_machinegun, asw_shaman, asw_shieldbug, asw_shotgun_pellet, asw_shotgun_pellet_predicted, asw_simple_drone, asw_snow_volume, asw_spawn_group, asw_spawner, asw_stylincam, asw_t75, asw_target_dummy, asw_tech_marine_req, asw_tesla_trap, asw_trigger_fall, asw_vehicle_jeep, asw_voting_missions, asw_vphysics_npc, asw_weapon, asw_weapon_ammo_bag, asw_weapon_ammo_satchel, asw_weapon_autogun, asw_weapon_bait, asw_weapon_blink, asw_weapon_buff_grenade, asw_weapon_chainsaw, asw_weapon_electrified_armor, asw_weapon_fire_extinguisher, asw_weapon_fist, asw_weapon_flamer, asw_weapon_flares, asw_weapon_flashlight, asw_weapon_flechette, asw_weapon_freeze_grenades, asw_weapon_grenade_launcher, asw_weapon_grenades, asw_weapon_heal_grenade, asw_weapon_heal_gun, asw_weapon_hornet_barrage, asw_weapon_jump_jet, asw_weapon_laser_mines, asw_weapon_medical_satchel, asw_weapon_medkit, asw_weapon_mines, asw_weapon_minigun, asw_weapon_mining_laser, asw_weapon_night_vision, asw_weapon_normal_armor, asw_weapon_pdw, asw_weapon_pistol, asw_weapon_prifle, asw_weapon_railgun, asw_weapon_ricochet, asw_weapon_rifle, asw_weapon_sentry, asw_weapon_sentry_cannon, asw_weapon_sentry_flamer, asw_weapon_sentry_freeze, asw_weapon_shotgun, asw_weapon_smart_bomb, asw_weapon_sniper_rifle, asw_weapon_stim, asw_weapon_t75, asw_weapon_tesla_gun, asw_weapon_tesla_trap, asw_weapon_vindicator, asw_weapon_welder, env_global_light, env_slomo, info_marine_hint, info_node_marine_hint, info_tutorial_start, point_event_proxy, trigger_asw_button_area, trigger_asw_chance, trigger_asw_computer_area, trigger_asw_door_area, trigger_asw_jump, trigger_asw_marine_knockback, trigger_asw_marine_position, trigger_asw_random_target, trigger_asw_supplies_chatter, trigger_asw_synup_chatter, trigger_asw_trigger_area

Day of Defeat: Source Day of Defeat: Source

base_rocket, dod_ammo_box, dod_bomb_dispenser, dod_bomb_dispenser_icon, dod_bomb_target, dod_capture_area, dod_control_point, dod_control_point_master, dod_gamerules, dod_location, dod_objective_resource, dod_player_manager, dod_ragdoll, dod_round_timer, dod_scoring, dod_team_allies, dod_team_axis, dod_team_manager, dod_viewmodel, env_grenadetrail, func_team_wall, func_teamblocker, grenade_frag_ger, grenade_frag_us, grenade_riflegren_ger, grenade_riflegren_us, grenade_smoke, grenade_smoke_ger, grenade_smoke_us, info_doddetect, info_player_allies, info_player_axis, rocket_bazooka, rocket_pschreck, weapon_30cal, weapon_amerknife, weapon_bar, weapon_basebomb, weapon_basedodgrenade, weapon_bazooka, weapon_c96, weapon_colt, weapon_dod_base, weapon_dod_base_gun, weapon_dod_base_melee, weapon_dodbaserpg, weapon_frag_ger, weapon_frag_ger_live, weapon_frag_us, weapon_frag_us_live, weapon_garand, weapon_k98, weapon_k98_scoped, weapon_m1carbine, weapon_mg42, weapon_mp40, weapon_mp44, weapon_p38, weapon_pschreck, weapon_riflegren_ger, weapon_riflegren_ger_live, weapon_riflegren_us, weapon_riflegren_us_live, weapon_smoke_ger, weapon_smoke_us, weapon_spade, weapon_spring, weapon_thompson

Half-Life 2: Deathmatch Half-Life 2: Deathmatch

basehl2mpcombatweapon, hl2mp_bot, hl2mp_gamerules, hl2mp_ragdoll, info_player_combine, info_player_rebel, npc_satchel, npc_tripmine, weapon_hl2mp_base, weapon_slam

Template:Sdk13

blob_element, npc_blob

Portal 2 Portal 2

challenge_mode_end_node, cube_rotationcontroller, ent_hover_turret_tether, env_fizzler_effects, env_player_viewfinder, env_portal_laser, filter_player_held, filter_size, fizzler_multiorigin_sound_player, func_placement_clip, func_portalled, futbol_catcher, hot_potato, hot_potato_catcher, hot_potato_socket, hot_potato_spawner, info_coop_spawn, info_landmark_entry, info_landmark_exit, info_paint_sprayer, info_placement_helper, info_player_ping_detector, info_portal_score, info_target_personality_sphere, item_nugget, linked_portal_door, logic_coop_manager, logic_timescale, npc_hover_turret, npc_personality_core, npc_wheatley_boss, paint_sphere, paint_stream, point_changelevel, point_futbol_shooter, point_laser_target, portal_base2D, portal_mp_stats, portal_procedural_generator, portal_race_checkpoint, portal_stats_controller, portalmp_gamerules, projected_entity_ambient_sound_proxy, projected_tractor_beam_entity, projected_wall_entity, prop_button, prop_exploding_futbol, prop_floor_ball_button, prop_floor_button, prop_floor_cube_button, prop_glass_futbol, prop_glass_futbol_socket, prop_glass_futbol_spawner, prop_indicator_panel, prop_laser_catcher, prop_laser_relay, prop_linked_portal_door, prop_mirror, prop_monster_box, prop_paint_bomb, prop_personality_sphere, prop_physics_paintable, prop_rocket_tripwire, prop_testchamber_door, prop_tic_tac_toe_panel, prop_tractor_beam, prop_under_button, prop_under_floor_button, prop_wall_projector, prop_weighted_cube, trigger_paint_cleanser, trigger_ping_detector, trigger_playerteam, trigger_portal_button, trigger_tractorbeam, vgui_indicator_panel, vgui_level_placard_display, vgui_mp_lobby_display, weapon_promo_antenna_ball, weapon_promo_antenna_egg, weapon_promo_helmet_ball, weapon_promo_helmet_egg

Template:Sdk06

env_terrainmorph, tectonic

Half-Life 2 Half-Life 2

func_bulletshield, item_grubnugget, npc_advisor, npc_alyx_episodic, npc_antlion_grub, npc_combine_cannon, npc_magnusson, npc_puppet, prop_scalable, prop_vehicle_jalopy, weapon_stunstick_player

Left 4 Dead Left 4 Dead

func_fire_extinguisher, func_nav_stairs_toggle, func_spawn_volume, info_solo_changelevel, prop_glowing_object, trigger_finale_dlc3

Portal Portal

func_liquidportal, npc_portal_turret_ground, updateitem1, updateitem2, weapon_hopwire

Half-Life Deathmatch: Source Half-Life Deathmatch: Source

hl1mp_gamerules

Unique to set of games

Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series

Prop_minigun, ability_lunge, ability_throw, ability_tongue, ability_vomit, boomer, client_path, commentary_dummy, commentary_zombie_spawner, env_player_blocker, env_rock_launcher, env_tonemap_controller_ghost, env_tonemap_controller_infected, env_weaponfire, escape_route, filter_activator_infected_class, finale_trigger, func_button_timed, func_elevator, func_nav_attribute_region, func_orator, func_playerinfected_clip, func_ragdoll_fader, func_simpleladder, hunter, infected, info_changelevel, info_director, info_elevator_floor, info_gamemode, info_goal_infected_chase, info_hang_lighting, info_infected_zoo_maker, info_infected_zoo_puppet, info_map_parameters_versus, info_survivor_position, info_survivor_rescue, info_transitioning_player, info_zombie_spawn, logic_versus_random, pipe_bomb_projectile, point_deathfall_camera, point_viewcontrol_survivor, prop_car_alarm, prop_car_glass, prop_door_rotating_checkpoint, prop_fuel_barrel, prop_fuel_barrel_piece, prop_health_cabinet, prop_mounted_machine_gun, smoker, survivor_bot, tank, tank_rock, terror_gamerules, terror_player_manager, trigger_escape, trigger_finale, trigger_hurt_ghost, vomit_particle, weapon_ammo_spawn, weapon_autoshotgun, weapon_autoshotgun_spawn, weapon_boomer_claw, weapon_first_aid_kit, weapon_first_aid_kit_spawn, weapon_gascan, weapon_hegrenade_spawn, weapon_hunter_claw, weapon_hunting_rifle, weapon_hunting_rifle_spawn, weapon_molotov_spawn, weapon_oxygentank, weapon_pain_pills, weapon_pain_pills_spawn, weapon_pipe_bomb, weapon_pipe_bomb_spawn, weapon_pistol_spawn, weapon_propanetank, weapon_pumpshotgun, weapon_pumpshotgun_spawn, weapon_rifle, weapon_rifle_spawn, weapon_smg, weapon_smg_spawn, weapon_smoker_claw, weapon_tank_claw, witch

Half-Life 2 series Half-Life 2 series, Portal Portal and Source SDK BasesSource SDK BasesSource SDK Bases Source SDK Bases

ai_ally_manager, ai_citizen_response_system, ai_goal_police, ai_network_build_helper, apc_missile, bounce_bomb, bullseye_strider_focus, combine_bouncemine, combine_mine, concussiveblast, crane_tip, env_alyxemp, env_flare, env_starfield, grenade_ar2, grenade_pathfollower, info_apc_missile_hint, info_snipertarget, info_target_command_point, info_teleporter_countdown, item_ammo_357, item_ammo_357_large, item_ammo_ar2, item_ammo_ar2_altfire, item_ammo_ar2_large, item_ammo_crate, item_ammo_crossbow, item_ammo_pistol, item_ammo_pistol_large, item_ammo_smg1, item_ammo_smg1_grenade, item_ammo_smg1_large, item_ar2_grenade, item_box_buckshot, item_box_flare_rounds, item_box_lrounds, item_box_mrounds, item_box_sniper_rounds, item_box_srounds, item_dynamic_resupply, item_flare_round, item_healthcharger, item_item_crate, item_large_box_lrounds, item_large_box_mrounds, item_large_box_srounds, item_ml_grenade, item_rpg_round, npc_alyx, npc_antlion, npc_antlion_template_maker, npc_antlionguard, npc_apcdriver, npc_barnacle, npc_barnacle_tongue_tip, npc_barney, npc_breen, npc_citizen, npc_clawscanner, npc_combine, npc_combine_camera, npc_combine_s, npc_combinedropship, npc_cranedriver, npc_crow, npc_cscanner, npc_dog, npc_eli, npc_gman, npc_grenade_bugbait, npc_ichthyosaur, npc_kleiner, npc_launcher, npc_metropolice, npc_missiledefense, npc_monk, npc_mossman, npc_pigeon, npc_rollermine, npc_seagull, npc_sniper, npc_stalker, npc_strider, npc_turret_ceiling, npc_turret_ground, npc_zombie, npc_zombie_torso, point_antlion_repellant, point_apc_controller, point_bugbait, prop_dropship_container, prop_thumper, prop_vehicle_airboat, prop_vehicle_apc, prop_vehicle_crane, prop_vehicle_prisoner_pod, proto_sniper, reserved_spot, rpg_missile, sniperbullet, sparktrail, squadinsignia, weapon_annabelle, weapon_ar2, weapon_bugbait, weapon_frag, weapon_physcannon, weapon_smg1, weapon_stunstick

All except Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series

ai_ally_speech_manager, ai_battle_line, ai_goal_assault, ai_goal_follow, ai_goal_lead, ai_goal_lead_weapon, ai_goal_standoff, ai_hint, ai_network, ai_script_conditions, ai_speechfilter, aiscripted_schedule, aitesthull, assault_assaultpoint, assault_rallypoint, cycler_actor, generic_actor, info_camera_link, info_hint, info_node, info_node_air, info_node_air_hint, info_node_climb, info_node_hint, info_node_link, info_node_link_controller, info_radial_link_controller, monster_furniture, monster_generic, npc_furniture, npc_vehicledriver, point_camera, point_tesla, rope_anchor, scripted_sentence, scripted_sequence, scripted_target

Counter-Strike seriesCounter-Strike series Counter-Strike series

ammo_338mag, ammo_357sig, ammo_45acp, ammo_50ae, ammo_556mm, ammo_556mm_box, ammo_57mm, ammo_762mm, ammo_9mm, cs_bot, cs_player_manager, flashbang_projectile, func_bomb_target, func_buyzone, func_footstep_control, func_hostage_rescue, hegrenade_projectile, hostage_entity, item_assaultsuit, item_defuser, item_kevlar, item_nvgs, planted_c4, smokegrenade_projectile, weapon_ak47, weapon_aug, weapon_awp, weapon_c4, weapon_deagle, weapon_elite, weapon_famas, weapon_fiveseven, weapon_flashbang, weapon_g3sg1, weapon_galil, weapon_hegrenade, weapon_knife, weapon_m249, weapon_m3, weapon_m4a1, weapon_mac10, weapon_mp5navy, weapon_p228, weapon_p90, weapon_scout, weapon_sg550, weapon_sg552, weapon_smokegrenade, weapon_tmp, weapon_ump45, weapon_usp, weapon_xm1014

Half-Life: Source Half-Life: Source and Half-Life Deathmatch: Source Half-Life Deathmatch: Source

ammo_357, ammo_9mmar, ammo_9mmbox, ammo_9mmclip, ammo_argrenades, ammo_crossbow, ammo_egonclip, ammo_gaussclip, ammo_glockclip, ammo_mp5clip, ammo_mp5grenades, ammo_rpgclip, basehl1combatweapon, basehl1mpcombatweapon, bmortar, controller_energy_ball, controller_head_ball, env_render, env_sound, func_friction, func_mortar_field, func_pendulum, garg_stomp, grenade_hand, grenade_mp5, hl1gib, hl1mp_ragdoll, hornet, info_bigmomma, item_longjump, laser_spot, monster_alien_controller, monster_alien_grunt, monster_alien_slave, monster_apache, monster_babycrab, monster_barnacle, monster_barney, monster_barney_dead, monster_bigmomma, monster_bloater, monster_bullchicken, monster_cockroach, monster_flyer, monster_flyer_flock, monster_gargantua, monster_gman, monster_grunt_repel, monster_headcrab, monster_hevsuit_dead, monster_hgrunt_dead, monster_houndeye, monster_human_assassin, monster_human_grunt, monster_ichthyosaur, monster_leech, monster_miniturret, monster_mortar, monster_nihilanth, monster_osprey, monster_satchel, monster_scientist, monster_scientist_dead, monster_sentry, monster_sitting_scientist, monster_snark, monster_tentacle, monster_tripmine, monster_turret, monster_zombie, monstermaker, multi_manager, nihilanth_energy_ball, player_mp, rpg_rocket, speaker, squidspit, trigger_auto, trigger_endsection, trigger_relay, weapon_egon, weapon_gauss, weapon_handgrenade, weapon_hornetgun, weapon_mp5, weapon_satchel, weapon_snark, weapon_tripmine, weaponbox, xen_hair, xen_hull, xen_plantlight, xen_spore_large, xen_spore_medium, xen_spore_small, xen_tree, xen_ttrigger

Portal series Portal series

baseanimating_projectile, baseportalcombatweapon, env_lightrail_endpoint, env_portal_credits, env_portal_path_track, func_noportal_volume, func_portal_bumper, func_portal_detector, func_portal_orientation, npc_portal_turret_floor, npc_rocket_turret, npc_security_camera, physicsclonearea, physicsshadowclone, point_energy_ball_launcher, portal_gamerules, portal_ragdoll, portalsimulator_collisionentity, prop_energy_ball, prop_glados_core, prop_portal, prop_portal_stats_display, prop_telescopic_arm, rocket_turret_projectile, trigger_portal_cleanser, vgui_neurotoxin_countdown, weapon_portal_base, weapon_portalgun

Half-Life 2 series Half-Life 2 series, Portal series Portal series and Source SDK BasesSource SDK BasesSource SDK Bases Source SDK Bases

basehlcombatweapon, ent_watery_leech, env_citadel_energy_core, filter_combineball_type, floorturret_tipcontroller, func_combine_ball_spawner, hl2_gamerules, item_suitcharger, mortarshell, npc_grenade_frag, npc_turret_floor, point_combine_ball_launcher, prop_combine_ball, script_intro, trigger_physics_trap, trigger_rpgfire, trigger_waterydeath, trigger_weapon_dissolve, trigger_weapon_strip, vehicle_viewcontroller, weapon_cubemap

Counter-Strike seriesCounter-Strike series Counter-Strike series and Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series

cs_gamerules, cs_ragdoll, cs_team_manager, info_map_parameters, info_player_logo, info_view_parameters, point_surroundtest, weapon_basecsgrenade, weapon_cs_base, weapon_csbase_gun

All games

_firesmoke, _plasma, ai_changehintgroup, ai_changetarget, ai_sound, ambient_generic, beam, commentary_auto, cycler_flex, dynamic_prop, entity_blocker, entityflame, env_beam, env_beverage, env_blood, env_bubbles, env_credits, env_detail_controller, env_dustpuff, env_effectscript, env_embers, env_entity_dissolver, env_entity_igniter, env_entity_maker, env_explosion, env_fade, env_fire, env_fire_trail, env_firesensor, env_firesource, env_fog_controller, env_funnel, env_global, env_glow, env_gunfire, env_hudhint, env_laser, env_lightglow, env_message, env_microphone, env_movieexplosion, env_muzzleflash, env_particle_trail, env_particlefire, env_particlelight, env_particlescript, env_particlesmokegrenade, env_physexplosion, env_physimpact, env_physwire, env_player_surface_trigger, env_quadraticbeam, env_ragdoll_boogie, env_rockettrail, env_rotorshooter, env_screeneffect, env_screenoverlay, env_shake, env_shooter, env_smokestack, env_smoketrail, env_soundscape, env_soundscape_proxy, env_soundscape_triggerable, env_spark, env_splash, env_sporeexplosion, env_sporetrail, env_sprite, env_spritetrail, env_steam, env_steamjet, env_sun, env_texturetoggle, env_tracer, env_viewpunch, env_wind, env_zoom, event_queue_saveload_proxy, filter_activator_class, filter_activator_name, filter_activator_team, filter_base, filter_damage_type, filter_enemy, filter_multi, fish, funCBaseFlex, func_areaportal, func_areaportalwindow, func_breakable, func_breakable_surf, func_brush, func_button, func_clip_vphysics, func_conveyor, func_door, func_door_rotating, func_dustcloud, func_dustmotes, func_fish_pool, func_guntarget, func_illusionary, func_ladderendpoint, func_lod, func_movelinear, func_occluder, func_physbox, func_physbox_multiplayer, func_plat, func_platrot, func_precipitation, func_pushable, func_rot_button, func_rotating, func_smokevolume, func_tanktrain, func_trackautochange, func_trackchange, func_tracktrain, func_train, func_traincontrols, func_useableladder, func_vehicleclip, func_wall, func_wall_toggle, func_water, func_water_analog, game_end, game_gib_manager, game_player_equip, game_player_team, game_ragdoll_manager, game_score, game_text, game_ui, game_weapon_manager, game_zone_player, gib, gibshooter, grenade, handle_dummy, handle_test, info_constraint_anchor, info_intermission, info_ladder_dismount, info_landmark, info_mass_center, info_null, info_player_deathmatch, info_player_start, info_projecteddecal, info_target, info_teleport_destination, infodecal, instanced_scripted_scene, item_sodacan, keyframe_rope, keyframe_track, light, light_dynamic, light_environment, light_glspot, light_spot, logic_auto, logic_autosave, logic_branch, logic_branch_listener, logic_case, logic_choreographed_scene, logic_collision_pair, logic_compare, logic_lineto, logic_measure_movement, logic_multicompare, logic_navigation, logic_proximity, logic_relay, logic_scene_list_manager, logic_timer, material_modify_control, math_colorblend, math_counter, math_remap, momentary_door, momentary_rot_button, move_keyframed, move_rope, multisource, path_corner, path_corner_crash, path_track, phys_ballsocket, phys_bone_follower, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_lengthconstraint, phys_magnet, phys_motor, phys_pulleyconstraint, phys_ragdollconstraint, phys_ragdollmagnet, phys_slideconstraint, phys_spring, phys_thruster, phys_torque, physics_cannister, physics_entity_solver, physics_npc_solver, physics_prop, physics_prop_ragdoll, player, player_loadsaved, player_manager, player_speedmod, player_weaponstrip, point_anglesensor, point_clientcommand, point_commentary_node, point_devshot_camera, point_enable_motion_fixup, point_hurt, point_message, point_playermoveconstraint, point_proximity_sensor, point_servercommand, point_spotlight, point_teleport, point_template, point_viewcontrol, prop_door_rotating, prop_dynamic, prop_dynamic_ornament, prop_dynamic_override, prop_physics, prop_physics_multiplayer, prop_physics_override, prop_physics_respawnable, prop_ragdoll, prop_ragdoll_attached, prop_sphere, prop_vehicle, prop_vehicle_driveable, raggib, scene_manager, scripted_scene, shadow_control, simple_physics_brush, simple_physics_prop, sky_camera, soundent, spark_shower, spotlight_end, tanktrain_ai, tanktrain_aitarget, target_cdaudio, target_changegravity, te_tester, team_manager, test_effect, test_proxytoggle, test_traceline, trigger, trigger_autosave, trigger_brush, trigger_cdaudio, trigger_changelevel, trigger_gravity, trigger_hurt, trigger_impact, trigger_look, trigger_multiple, trigger_once, trigger_playermovement, trigger_proximity, trigger_push, trigger_remove, trigger_serverragdoll, trigger_soundscape, trigger_teleport, trigger_togglesave, trigger_transition, trigger_vphysics_motion, trigger_wind, vgui_screen, vgui_screen_team, viewmodel, water_lod_control, waterbullet, window_pane, world_items, worldspawn