Entity availability overview: Difference between revisions
No edit summary |
SirYodaJedi (talk | contribs) (Sortable tables; helps with checking individual games) |
||
Line 1: | Line 1: | ||
== Varied entities == | == Varied entities == | ||
{|class = wikitable | {|class="wikitable sortable" | ||
! entity !!{{css}} !! {{hls}} !! {{hl2}} !! {{hl2dm}} !! {{dods}} !! {{hldms}} !! {{portal}} !! {{tf2}} !! {{l4d}} !! {{l4d2}} !! {{asw}} !! {{portal2}} !! {{csgo}} !! {{sdk06}} !! {{sdk07}} !! {{sdk13}} | ! entity !!{{css}} !! {{hls}} !! {{hl2}} !! {{hl2dm}} !! {{dods}} !! {{hldms}} !! {{portal}} !! {{tf2}} !! {{l4d}} !! {{l4d2}} !! {{asw}} !! {{portal2}} !! {{csgo}} !! {{sdk06}} !! {{sdk07}} !! {{sdk13}} | ||
|- | |- | ||
Line 316: | Line 316: | ||
== Since some game == | == Since some game == | ||
{|class = wikitable | {|class="wikitable sortable" | ||
{|class = wikitable | {|class="wikitable sortable" | ||
! entity !!{{css}} !! {{hls}} !! {{hl2}} !! {{hl2dm}} !! {{dods}} !! {{hldms}} !! {{portal}} !! {{tf2}} !! {{l4d}} !! {{l4d2}} !! {{asw}} !! {{portal2}} !! {{csgo}} !! {{sdk06}} !! {{sdk07}} !! {{sdk13}} | ! entity !!{{css}} !! {{hls}} !! {{hl2}} !! {{hl2dm}} !! {{dods}} !! {{hldms}} !! {{portal}} !! {{tf2}} !! {{l4d}} !! {{l4d2}} !! {{asw}} !! {{portal2}} !! {{csgo}} !! {{sdk06}} !! {{sdk07}} !! {{sdk13}} | ||
|- | |- |
Revision as of 16:33, 24 May 2025
Varied entities
Since some game
Unique to game
Team Fortress 2
_ballplayertoucher, archer_proxy, base_boss, bot_controller, bot_hint_engineer_nest, bot_hint_sentrygun, bot_hint_teleporter_exit, bot_npc_archer, bot_npc_decoy, bot_roster, dispenser_touch_trigger, entity_bird, entity_carrier, entity_croc, entity_medigun_shield, entity_revive_marker, entity_rocket, entity_saucer, entity_sign, entity_soldier_statue, entity_spawn_manager, entity_spawn_point, env_sniperdot, eyeball_boss, filter_activator_tfteam, filter_tf_bot_has_tag, filter_tf_class, filter_tf_condition, filter_tf_damaged_by_weapon_in_slot, filter_tf_player_can_cap, func_achievement, func_capturezone, func_changeclass, func_croc, func_flag_alert, func_flagdetectionzone, func_forcefield, func_nobuild, func_nogrenades, func_passtime_goal, func_passtime_goalie_zone, func_passtime_no_ball_zone, func_powerupvolume, func_regenerate, func_respawnflag, func_respawnroom, func_respawnroomvisualizer, func_suggested_build, func_tfbot_hint, func_upgradestation, game_forcerespawn, game_intro_viewpoint, game_round_win, game_text_tf, ghost, halloween_fortune_teller, halloween_souls_pack, halloween_zapper, headless_hatman, hightower_teleport_vortex, info_observer_point, info_passtime_ball_spawn, info_populator, info_powerup_spawn, item_ammopack_full, item_ammopack_medium, item_ammopack_small, item_armor, item_bonuspack, item_currencypack_custom, item_currencypack_large, item_currencypack_medium, item_currencypack_small, item_healthammokit, item_healthkit_full, item_healthkit_medium, item_healthkit_small, item_powerup_crit, item_powerup_rune, item_powerup_rune_temp, item_powerup_uber, item_teamflag, item_teamflag_return_icon, mapobj_cart_dispenser, merasmus, merasmus_dancer, monster_resource, obj_attachment_sapper, obj_dispenser, obj_sentrygun, obj_teleporter, passtime_ball, passtime_logic, pd_dispenser, point_intermission, point_populator_interface, populator_internal_spawn_point, prop_soccer_ball, rd_robot_dispenser, tank_boss, tank_destruction, teleport_vortex, tf_ammo_pack, tf_base_minigame, tf_bonus_duck_pickup, tf_bot, tf_dropped_weapon, tf_flame, tf_flame_manager, tf_gamerules, tf_gas_manager, tf_generic_bomb, tf_glow, tf_halloween_gift_pickup, tf_halloween_gift_spawn_location, tf_halloween_minigame, tf_halloween_minigame_falling_platforms, tf_halloween_pickup, tf_logic_arena, tf_logic_bonusround, tf_logic_competitive, tf_logic_cp_timer, tf_logic_holiday, tf_logic_hybrid_ctf_cp, tf_logic_koth, tf_logic_mann_vs_machine, tf_logic_mannpower, tf_logic_medieval, tf_logic_minigames, tf_logic_multiple_escort, tf_logic_on_holiday, tf_logic_player_destruction, tf_logic_robot_destruction, tf_logic_training_mode, tf_mann_vs_machine_stats, tf_merasmus_trick_or_treat_prop, tf_objective_resource, tf_pda_expansion_dispenser, tf_pda_expansion_teleporter, tf_player_manager, tf_point_nav_interface, tf_point_weapon_mimic, tf_powerup_bottle, tf_projectile_arrow, tf_projectile_ball_ornament, tf_projectile_balloffire, tf_projectile_cleaver, tf_projectile_energy_ball, tf_projectile_energy_ring, tf_projectile_flare, tf_projectile_grapplinghook, tf_projectile_healing_bolt, tf_projectile_jar, tf_projectile_jar_gas, tf_projectile_jar_milk, tf_projectile_lightningorb, tf_projectile_mechanicalarmorb, tf_projectile_pipe, tf_projectile_pipe_remote, tf_projectile_rocket, tf_projectile_sentryrocket, tf_projectile_spellbats, tf_projectile_spellfireball, tf_projectile_spellkartbats, tf_projectile_spellkartorb, tf_projectile_spellmeteorshower, tf_projectile_spellmirv, tf_projectile_spellpumpkin, tf_projectile_spellspawnboss, tf_projectile_spellspawnhorde, tf_projectile_spellspawnzombie, tf_projectile_spelltransposeteleport, tf_projectile_stun_ball, tf_projectile_syringe, tf_projectile_throwable, tf_projectile_throwable_breadmonster, tf_projectile_throwable_brick, tf_projectile_throwable_repel, tf_pumpkin_bomb, tf_ragdoll, tf_robot_destruction_robot, tf_robot_destruction_robot_spawn, tf_robot_destruction_spawn_group, tf_spawner, tf_spell_meteorshowerspawner, tf_spell_pickup, tf_target_dummy, tf_taunt_prop, tf_team, tf_teleport_location, tf_viewmodel, tf_weapon_base, tf_weapon_bat, tf_weapon_bat_fish, tf_weapon_bat_giftwrap, tf_weapon_bat_wood, tf_weapon_bonesaw, tf_weapon_bottle, tf_weapon_breakable_sign, tf_weapon_buff_item, tf_weapon_builder, tf_weapon_cannon, tf_weapon_charged_smg, tf_weapon_cleaver, tf_weapon_club, tf_weapon_compound_bow, tf_weapon_crossbow, tf_weapon_drg_pomson, tf_weapon_fireaxe, tf_weapon_fists, tf_weapon_flamethrower, tf_weapon_flaregun, tf_weapon_flaregun_revenge, tf_weapon_grapplinghook, tf_weapon_grenadelauncher, tf_weapon_handgun_scout_primary, tf_weapon_handgun_scout_secondary, tf_weapon_invis, tf_weapon_jar, tf_weapon_jar_gas, tf_weapon_jar_milk, tf_weapon_katana, tf_weapon_knife, tf_weapon_laser_pointer, tf_weapon_lunchbox, tf_weapon_lunchbox_drink, tf_weapon_mechanical_arm, tf_weapon_medigun, tf_weapon_minigun, tf_weapon_parachute, tf_weapon_parachute_primary, tf_weapon_parachute_secondary, tf_weapon_particle_cannon, tf_weapon_passtime_gun, tf_weapon_pda_engineer_build, tf_weapon_pda_engineer_destroy, tf_weapon_pda_spy, tf_weapon_pep_brawler_blaster, tf_weapon_pipebomblauncher, tf_weapon_pistol, tf_weapon_pistol_scout, tf_weapon_raygun, tf_weapon_revolver, tf_weapon_robot_arm, tf_weapon_rocketlauncher, tf_weapon_rocketlauncher_airstrike, tf_weapon_rocketlauncher_directhit, tf_weapon_rocketlauncher_fireball, tf_weapon_rocketpack, tf_weapon_sapper, tf_weapon_scattergun, tf_weapon_sentry_revenge, tf_weapon_shotgun_building_rescue, tf_weapon_shotgun_hwg, tf_weapon_shotgun_primary, tf_weapon_shotgun_pyro, tf_weapon_shotgun_soldier, tf_weapon_shovel, tf_weapon_slap, tf_weapon_smg, tf_weapon_sniperrifle, tf_weapon_sniperrifle_classic, tf_weapon_sniperrifle_decap, tf_weapon_soda_popper, tf_weapon_spellbook, tf_weapon_stickbomb, tf_weapon_sword, tf_weapon_syringegun_medic, tf_weapon_wrench, tf_weaponbase_grenade_proj, tf_weaponbase_melee, tf_weaponbase_merasmus_grenade, tf_wearable, tf_wearable_campaign_item, tf_wearable_demoshield, tf_wearable_levelable_item, tf_wearable_razorback, tf_wearable_robot_arm, tf_wearable_vm, tf_zombie, tf_zombie_spawner, training_annotation, training_prop_dynamic, trigger_add_or_remove_tf_player_attributes, trigger_add_tf_player_condition, trigger_bot_tag, trigger_ignite, trigger_ignite_arrows, trigger_particle, trigger_passtime_ball, trigger_player_respawn_override, trigger_rd_vault_trigger, trigger_remove_tf_player_condition, trigger_stun, trigger_timer_door, wheel_of_doom, wheel_of_doom_spiral
Left 4 Dead 2
ability_charge, ability_leap, ability_selfdestruct, ability_spit, ambient_music, charger, env_airstrike_indoors, env_airstrike_outdoors, env_physics_blocker, filter_health, filter_melee_damage, func_block_charge, func_extinguisher, func_nav_connection_blocker, func_playerghostinfected_clip, func_timescale, game_scavenge_progress_display, grenade_launcher_projectile, info_ambient_mob_end, info_ambient_mob_start, info_item_position, info_l4d1_survivor_spawn, info_particle_target, info_zombie_border, insect_swarm, jockey, logic_director_query, logic_game_event, point_nav_attribute_region, point_prop_use_target, point_script_use_target, prop_minigun_l4d1, prop_physics2, prop_wall_breakable, script_clip_vphysics, script_func_button, script_nav_attribute_region, script_nav_blocker, script_trigger_hurt, script_trigger_multiple, script_trigger_once, script_trigger_push, scripted_item_drop, sound_mix_layer, spitter, spitter_projectile, survivor_death_model, trigger_active_weapon_detect, trigger_callback, trigger_upgrade_laser_sight, upgrade_ammo_explosive, upgrade_ammo_incendiary, upgrade_laser_sight, upgrade_spawn, vomitjar_projectile, weapon_adrenaline, weapon_adrenaline_spawn, weapon_chainsaw, weapon_chainsaw_spawn, weapon_charger_claw, weapon_cola_bottles, weapon_defibrillator, weapon_defibrillator_spawn, weapon_fireworkcrate, weapon_gascan_spawn, weapon_gnome, weapon_grenade_launcher, weapon_grenade_launcher_spawn, weapon_item_spawn, weapon_jockey_claw, weapon_melee_spawn, weapon_pistol_magnum, weapon_pistol_magnum_spawn, weapon_rifle_ak47, weapon_rifle_ak47_spawn, weapon_rifle_desert, weapon_rifle_desert_spawn, weapon_rifle_m60, weapon_rifle_m60_spawn, weapon_rifle_sg552, weapon_rifle_sg552_spawn, weapon_scavenge_item_spawn, weapon_shotgun_chrome, weapon_shotgun_chrome_spawn, weapon_shotgun_spas, weapon_shotgun_spas_spawn, weapon_smg_mp5, weapon_smg_mp5_spawn, weapon_smg_silenced, weapon_smg_silenced_spawn, weapon_sniper_awp, weapon_sniper_awp_spawn, weapon_sniper_military, weapon_sniper_military_spawn, weapon_sniper_scout, weapon_sniper_scout_spawn, weapon_spawn, weapon_spitter_claw, weapon_upgradepack_explosive, weapon_upgradepack_explosive_spawn, weapon_upgradepack_incendiary, weapon_upgradepack_incendiary_spawn, weapon_vomitjar, weapon_vomitjar_spawn
Counter-Strike: Global Offensive
ammo_357sig_np_reserve, ammo_357sig_p250, ammo_357sig_small, ammo_556mm_small, breachcharge_projectile, bumpmine_projectile, cfe_player_decal, chicken, dangerzone_controller, dangerzone_entity, decoy_projectile, drone, dronegun, dz_door, ent_snowball_pile, env_cascade_light, env_gascanister, func_block_dm_spawns, func_no_defuse, func_survival_c4_target, func_tablet_blocker, game_coopmission_manager, game_money, game_round_end, game_survival_logic, global_chatter, grassburn, hostage_carriable_prop, info_armsrace_counterterrorist, info_armsrace_terrorist, info_bomb_target_hint_A, info_bomb_target_hint_B, info_deathmatch_spawn, info_enemy_terrorist_spawn, info_gascanister_launchpoint, info_hostage_rescue_zone_hint, info_hostage_spawn, info_map_region, info_paradrop_denial, info_player_ping, item_cash, item_coop_coin, item_cutters, item_dogtags, item_heavyassaultsuit, mapvetopick_controller, npc_heardanger, paradrop_chopper, planted_c4_survival, planted_c4_training, point_dz_dronegun, point_dz_itemspawn, point_dz_itemspawn_group, point_dz_parachute, point_dz_weaponspawn, point_dz_weaponspawn_group, point_give_ammo, point_hiding_spot, prop_ammo_box_generic, prop_counter, prop_dynamic_glow, prop_exploding_barrel, prop_loot_crate, prop_mapplaced_long_use_entity, prop_metal_crate, prop_money_crate, prop_paradrop_crate, prop_weapon_refill_heavyarmor, prop_weapon_upgrade_armor, prop_weapon_upgrade_armor_helmet, prop_weapon_upgrade_chute, prop_weapon_upgrade_contractkill, prop_weapon_upgrade_exojump, prop_weapon_upgrade_helmet, prop_weapon_upgrade_tablet_droneintel, prop_weapon_upgrade_tablet_highres, prop_weapon_upgrade_tablet_zoneintel, radar_jammer, snowball_projectile, survival_spawn_chopper, tagrenade_projectile, trigger_bomb_reset, trigger_safemoneygather, trigger_softbarrier, trigger_soundoperator, trigger_survival_playarea, vgui_world_text_panel, weapon_bizon, weapon_breachcharge, weapon_bumpmine, weapon_decoy, weapon_fists, weapon_galilar, weapon_healthshot, weapon_hkp2000, weapon_incgrenade, weapon_knifegg, weapon_mag7, weapon_mp7, weapon_mp9, weapon_negev, weapon_nova, weapon_p250, weapon_sawedoff, weapon_scar17, weapon_scar20, weapon_sg556, weapon_shield, weapon_snowball, weapon_ssg08, weapon_tablet, weapon_tagrenade, weapon_taser, weapon_tec9, weapon_zone_repulsor, weaponworldmodel
Alien Swarm
asw_alien, asw_alien_goo, asw_alien_jumper, asw_alien_shover, asw_ambient_generic, asw_ammo_autogun, asw_ammo_chainsaw, asw_ammo_drop, asw_ammo_flamer, asw_ammo_mining_laser, asw_ammo_pdw, asw_ammo_pistol, asw_ammo_rifle, asw_ammo_shotgun, asw_ammo_vindicator, asw_aoegrenade_touch_trigger, asw_bait, asw_barrel_explosive, asw_barrel_radioactive, asw_bloodhound, asw_boomer, asw_boomer_blob, asw_bouncing_pellet, asw_broadcast_camera, asw_buffgrenade_projectile, asw_burning, asw_buzzer, asw_campaign_save, asw_client_corpse, asw_colonist, asw_debrief_info, asw_debrief_stats, asw_director_control, asw_door, asw_door_padding, asw_drone, asw_drone_jumper, asw_drone_uber, asw_dummy_vehicle, asw_dynamic_light, asw_egg, asw_emitter, asw_entity_dissolve, asw_env_explosion, asw_env_shake, asw_env_spark, asw_equip_req, asw_extinguisher_projectile, asw_fallen_door_padding, asw_firewall_piece, asw_flamer_projectile, asw_flare_projectile, asw_game_resource, asw_gamerules, asw_grenade_cluster, asw_grenade_freeze, asw_grenade_prifle, asw_grenade_vindicator, asw_grub, asw_grub_advanced, asw_grub_sac, asw_hack_computer, asw_hack_wire_tile, asw_harvester, asw_healgrenade_projectile, asw_health_bar, asw_holdout_mode, asw_holdout_spawner, asw_holo_sentry, asw_holoscan, asw_hurt_nearest_marine, asw_info_heal, asw_info_message, asw_intro_control, asw_jukebox, asw_laser_mine, asw_marine, asw_marine_resource, asw_marines_past_area, asw_marker, asw_mine, asw_missile_round, asw_mission_manager, asw_mission_objective, asw_mortar_round, asw_mortarbug, asw_mortarbug_shell, asw_objective_countdown, asw_objective_destroy_goo, asw_objective_dummy, asw_objective_escape, asw_objective_kill_aliens, asw_objective_kill_eggs, asw_objective_kill_queen, asw_objective_survive, asw_objective_triggered, asw_order_nearby_aliens, asw_parasite, asw_parasite_defanged, asw_pathfinder_npc, asw_physics_prop_statue, asw_pickup_ammo_bag, asw_pickup_ammo_satchel, asw_pickup_autogun, asw_pickup_buff_grenade, asw_pickup_chainsaw, asw_pickup_fire_extinguisher, asw_pickup_flamer, asw_pickup_flares, asw_pickup_flashlight, asw_pickup_grenades, asw_pickup_heal_grenade, asw_pickup_hornet_barrage, asw_pickup_medical_satchel, asw_pickup_medkit, asw_pickup_mines, asw_pickup_mining_laser, asw_pickup_money, asw_pickup_pdw, asw_pickup_pistol, asw_pickup_prifle, asw_pickup_railgun, asw_pickup_rifle, asw_pickup_sentry, asw_pickup_sentry_cannon, asw_pickup_sentry_flamer, asw_pickup_sentry_freeze, asw_pickup_shotgun, asw_pickup_stim, asw_pickup_t75, asw_pickup_tesla_trap, asw_pickup_vindicator, asw_pickup_welder, asw_point_camera, asw_powerup, asw_powerup_chemical_bullets, asw_powerup_electric_bullets, asw_powerup_explosive_bullets, asw_powerup_fire_bullets, asw_powerup_freeze_bullets, asw_powerup_increased_speed, asw_prop_laserable, asw_prop_physics, asw_queen, asw_queen_divers, asw_queen_grabber, asw_queen_retreat_spot, asw_queen_spit, asw_radiation_volume, asw_ranger, asw_remote_turret, asw_rifle_grenade, asw_rocket, asw_rope_anchor, asw_scanner_info, asw_scanner_noise, asw_sentry_base, asw_sentry_top, asw_sentry_top_cannon, asw_sentry_top_flamer, asw_sentry_top_icer, asw_sentry_top_machinegun, asw_shaman, asw_shieldbug, asw_shotgun_pellet, asw_shotgun_pellet_predicted, asw_simple_drone, asw_snow_volume, asw_spawn_group, asw_spawner, asw_stylincam, asw_t75, asw_target_dummy, asw_tech_marine_req, asw_tesla_trap, asw_trigger_fall, asw_vehicle_jeep, asw_voting_missions, asw_vphysics_npc, asw_weapon, asw_weapon_ammo_bag, asw_weapon_ammo_satchel, asw_weapon_autogun, asw_weapon_bait, asw_weapon_blink, asw_weapon_buff_grenade, asw_weapon_chainsaw, asw_weapon_electrified_armor, asw_weapon_fire_extinguisher, asw_weapon_fist, asw_weapon_flamer, asw_weapon_flares, asw_weapon_flashlight, asw_weapon_flechette, asw_weapon_freeze_grenades, asw_weapon_grenade_launcher, asw_weapon_grenades, asw_weapon_heal_grenade, asw_weapon_heal_gun, asw_weapon_hornet_barrage, asw_weapon_jump_jet, asw_weapon_laser_mines, asw_weapon_medical_satchel, asw_weapon_medkit, asw_weapon_mines, asw_weapon_minigun, asw_weapon_mining_laser, asw_weapon_night_vision, asw_weapon_normal_armor, asw_weapon_pdw, asw_weapon_pistol, asw_weapon_prifle, asw_weapon_railgun, asw_weapon_ricochet, asw_weapon_rifle, asw_weapon_sentry, asw_weapon_sentry_cannon, asw_weapon_sentry_flamer, asw_weapon_sentry_freeze, asw_weapon_shotgun, asw_weapon_smart_bomb, asw_weapon_sniper_rifle, asw_weapon_stim, asw_weapon_t75, asw_weapon_tesla_gun, asw_weapon_tesla_trap, asw_weapon_vindicator, asw_weapon_welder, env_global_light, env_slomo, info_marine_hint, info_node_marine_hint, info_tutorial_start, point_event_proxy, trigger_asw_button_area, trigger_asw_chance, trigger_asw_computer_area, trigger_asw_door_area, trigger_asw_jump, trigger_asw_marine_knockback, trigger_asw_marine_position, trigger_asw_random_target, trigger_asw_supplies_chatter, trigger_asw_synup_chatter, trigger_asw_trigger_area
Day of Defeat: Source
base_rocket, dod_ammo_box, dod_bomb_dispenser, dod_bomb_dispenser_icon, dod_bomb_target, dod_capture_area, dod_control_point, dod_control_point_master, dod_gamerules, dod_location, dod_objective_resource, dod_player_manager, dod_ragdoll, dod_round_timer, dod_scoring, dod_team_allies, dod_team_axis, dod_team_manager, dod_viewmodel, env_grenadetrail, func_team_wall, func_teamblocker, grenade_frag_ger, grenade_frag_us, grenade_riflegren_ger, grenade_riflegren_us, grenade_smoke, grenade_smoke_ger, grenade_smoke_us, info_doddetect, info_player_allies, info_player_axis, rocket_bazooka, rocket_pschreck, weapon_30cal, weapon_amerknife, weapon_bar, weapon_basebomb, weapon_basedodgrenade, weapon_bazooka, weapon_c96, weapon_colt, weapon_dod_base, weapon_dod_base_gun, weapon_dod_base_melee, weapon_dodbaserpg, weapon_frag_ger, weapon_frag_ger_live, weapon_frag_us, weapon_frag_us_live, weapon_garand, weapon_k98, weapon_k98_scoped, weapon_m1carbine, weapon_mg42, weapon_mp40, weapon_mp44, weapon_p38, weapon_pschreck, weapon_riflegren_ger, weapon_riflegren_ger_live, weapon_riflegren_us, weapon_riflegren_us_live, weapon_smoke_ger, weapon_smoke_us, weapon_spade, weapon_spring, weapon_thompson
Half-Life 2: Deathmatch
basehl2mpcombatweapon, hl2mp_bot, hl2mp_gamerules, hl2mp_ragdoll, info_player_combine, info_player_rebel, npc_satchel, npc_tripmine, weapon_hl2mp_base, weapon_slam
Template:Sdk13
Portal 2
challenge_mode_end_node, cube_rotationcontroller, ent_hover_turret_tether, env_fizzler_effects, env_player_viewfinder, env_portal_laser, filter_player_held, filter_size, fizzler_multiorigin_sound_player, func_placement_clip, func_portalled, futbol_catcher, hot_potato, hot_potato_catcher, hot_potato_socket, hot_potato_spawner, info_coop_spawn, info_landmark_entry, info_landmark_exit, info_paint_sprayer, info_placement_helper, info_player_ping_detector, info_portal_score, info_target_personality_sphere, item_nugget, linked_portal_door, logic_coop_manager, logic_timescale, npc_hover_turret, npc_personality_core, npc_wheatley_boss, paint_sphere, paint_stream, point_changelevel, point_futbol_shooter, point_laser_target, portal_base2D, portal_mp_stats, portal_procedural_generator, portal_race_checkpoint, portal_stats_controller, portalmp_gamerules, projected_entity_ambient_sound_proxy, projected_tractor_beam_entity, projected_wall_entity, prop_button, prop_exploding_futbol, prop_floor_ball_button, prop_floor_button, prop_floor_cube_button, prop_glass_futbol, prop_glass_futbol_socket, prop_glass_futbol_spawner, prop_indicator_panel, prop_laser_catcher, prop_laser_relay, prop_linked_portal_door, prop_mirror, prop_monster_box, prop_paint_bomb, prop_personality_sphere, prop_physics_paintable, prop_rocket_tripwire, prop_testchamber_door, prop_tic_tac_toe_panel, prop_tractor_beam, prop_under_button, prop_under_floor_button, prop_wall_projector, prop_weighted_cube, trigger_paint_cleanser, trigger_ping_detector, trigger_playerteam, trigger_portal_button, trigger_tractorbeam, vgui_indicator_panel, vgui_level_placard_display, vgui_mp_lobby_display, weapon_promo_antenna_ball, weapon_promo_antenna_egg, weapon_promo_helmet_ball, weapon_promo_helmet_egg
Template:Sdk06
Half-Life 2
func_bulletshield, item_grubnugget, npc_advisor, npc_alyx_episodic, npc_antlion_grub, npc_combine_cannon, npc_magnusson, npc_puppet, prop_scalable, prop_vehicle_jalopy, weapon_stunstick_player
Left 4 Dead
func_fire_extinguisher, func_nav_stairs_toggle, func_spawn_volume, info_solo_changelevel, prop_glowing_object, trigger_finale_dlc3
Portal
func_liquidportal, npc_portal_turret_ground, updateitem1, updateitem2, weapon_hopwire
Half-Life Deathmatch: Source
Unique to set of games

Left 4 Dead series
Prop_minigun, ability_lunge, ability_throw, ability_tongue, ability_vomit, boomer, client_path, commentary_dummy, commentary_zombie_spawner, env_player_blocker, env_rock_launcher, env_tonemap_controller_ghost, env_tonemap_controller_infected, env_weaponfire, escape_route, filter_activator_infected_class, finale_trigger, func_button_timed, func_elevator, func_nav_attribute_region, func_orator, func_playerinfected_clip, func_ragdoll_fader, func_simpleladder, hunter, infected, info_changelevel, info_director, info_elevator_floor, info_gamemode, info_goal_infected_chase, info_hang_lighting, info_infected_zoo_maker, info_infected_zoo_puppet, info_map_parameters_versus, info_survivor_position, info_survivor_rescue, info_transitioning_player, info_zombie_spawn, logic_versus_random, pipe_bomb_projectile, point_deathfall_camera, point_viewcontrol_survivor, prop_car_alarm, prop_car_glass, prop_door_rotating_checkpoint, prop_fuel_barrel, prop_fuel_barrel_piece, prop_health_cabinet, prop_mounted_machine_gun, smoker, survivor_bot, tank, tank_rock, terror_gamerules, terror_player_manager, trigger_escape, trigger_finale, trigger_hurt_ghost, vomit_particle, weapon_ammo_spawn, weapon_autoshotgun, weapon_autoshotgun_spawn, weapon_boomer_claw, weapon_first_aid_kit, weapon_first_aid_kit_spawn, weapon_gascan, weapon_hegrenade_spawn, weapon_hunter_claw, weapon_hunting_rifle, weapon_hunting_rifle_spawn, weapon_molotov_spawn, weapon_oxygentank, weapon_pain_pills, weapon_pain_pills_spawn, weapon_pipe_bomb, weapon_pipe_bomb_spawn, weapon_pistol_spawn, weapon_propanetank, weapon_pumpshotgun, weapon_pumpshotgun_spawn, weapon_rifle, weapon_rifle_spawn, weapon_smg, weapon_smg_spawn, weapon_smoker_claw, weapon_tank_claw, witch
Half-Life 2 series,
Portal and 

Source SDK Bases
ai_ally_manager, ai_citizen_response_system, ai_goal_police, ai_network_build_helper, apc_missile, bounce_bomb, bullseye_strider_focus, combine_bouncemine, combine_mine, concussiveblast, crane_tip, env_alyxemp, env_flare, env_starfield, grenade_ar2, grenade_pathfollower, info_apc_missile_hint, info_snipertarget, info_target_command_point, info_teleporter_countdown, item_ammo_357, item_ammo_357_large, item_ammo_ar2, item_ammo_ar2_altfire, item_ammo_ar2_large, item_ammo_crate, item_ammo_crossbow, item_ammo_pistol, item_ammo_pistol_large, item_ammo_smg1, item_ammo_smg1_grenade, item_ammo_smg1_large, item_ar2_grenade, item_box_buckshot, item_box_flare_rounds, item_box_lrounds, item_box_mrounds, item_box_sniper_rounds, item_box_srounds, item_dynamic_resupply, item_flare_round, item_healthcharger, item_item_crate, item_large_box_lrounds, item_large_box_mrounds, item_large_box_srounds, item_ml_grenade, item_rpg_round, npc_alyx, npc_antlion, npc_antlion_template_maker, npc_antlionguard, npc_apcdriver, npc_barnacle, npc_barnacle_tongue_tip, npc_barney, npc_breen, npc_citizen, npc_clawscanner, npc_combine, npc_combine_camera, npc_combine_s, npc_combinedropship, npc_cranedriver, npc_crow, npc_cscanner, npc_dog, npc_eli, npc_gman, npc_grenade_bugbait, npc_ichthyosaur, npc_kleiner, npc_launcher, npc_metropolice, npc_missiledefense, npc_monk, npc_mossman, npc_pigeon, npc_rollermine, npc_seagull, npc_sniper, npc_stalker, npc_strider, npc_turret_ceiling, npc_turret_ground, npc_zombie, npc_zombie_torso, point_antlion_repellant, point_apc_controller, point_bugbait, prop_dropship_container, prop_thumper, prop_vehicle_airboat, prop_vehicle_apc, prop_vehicle_crane, prop_vehicle_prisoner_pod, proto_sniper, reserved_spot, rpg_missile, sniperbullet, sparktrail, squadinsignia, weapon_annabelle, weapon_ar2, weapon_bugbait, weapon_frag, weapon_physcannon, weapon_smg1, weapon_stunstick
All except 
Left 4 Dead series
ai_ally_speech_manager, ai_battle_line, ai_goal_assault, ai_goal_follow, ai_goal_lead, ai_goal_lead_weapon, ai_goal_standoff, ai_hint, ai_network, ai_script_conditions, ai_speechfilter, aiscripted_schedule, aitesthull, assault_assaultpoint, assault_rallypoint, cycler_actor, generic_actor, info_camera_link, info_hint, info_node, info_node_air, info_node_air_hint, info_node_climb, info_node_hint, info_node_link, info_node_link_controller, info_radial_link_controller, monster_furniture, monster_generic, npc_furniture, npc_vehicledriver, point_camera, point_tesla, rope_anchor, scripted_sentence, scripted_sequence, scripted_target

Counter-Strike series
ammo_338mag, ammo_357sig, ammo_45acp, ammo_50ae, ammo_556mm, ammo_556mm_box, ammo_57mm, ammo_762mm, ammo_9mm, cs_bot, cs_player_manager, flashbang_projectile, func_bomb_target, func_buyzone, func_footstep_control, func_hostage_rescue, hegrenade_projectile, hostage_entity, item_assaultsuit, item_defuser, item_kevlar, item_nvgs, planted_c4, smokegrenade_projectile, weapon_ak47, weapon_aug, weapon_awp, weapon_c4, weapon_deagle, weapon_elite, weapon_famas, weapon_fiveseven, weapon_flashbang, weapon_g3sg1, weapon_galil, weapon_hegrenade, weapon_knife, weapon_m249, weapon_m3, weapon_m4a1, weapon_mac10, weapon_mp5navy, weapon_p228, weapon_p90, weapon_scout, weapon_sg550, weapon_sg552, weapon_smokegrenade, weapon_tmp, weapon_ump45, weapon_usp, weapon_xm1014
Half-Life: Source and
Half-Life Deathmatch: Source
ammo_357, ammo_9mmar, ammo_9mmbox, ammo_9mmclip, ammo_argrenades, ammo_crossbow, ammo_egonclip, ammo_gaussclip, ammo_glockclip, ammo_mp5clip, ammo_mp5grenades, ammo_rpgclip, basehl1combatweapon, basehl1mpcombatweapon, bmortar, controller_energy_ball, controller_head_ball, env_render, env_sound, func_friction, func_mortar_field, func_pendulum, garg_stomp, grenade_hand, grenade_mp5, hl1gib, hl1mp_ragdoll, hornet, info_bigmomma, item_longjump, laser_spot, monster_alien_controller, monster_alien_grunt, monster_alien_slave, monster_apache, monster_babycrab, monster_barnacle, monster_barney, monster_barney_dead, monster_bigmomma, monster_bloater, monster_bullchicken, monster_cockroach, monster_flyer, monster_flyer_flock, monster_gargantua, monster_gman, monster_grunt_repel, monster_headcrab, monster_hevsuit_dead, monster_hgrunt_dead, monster_houndeye, monster_human_assassin, monster_human_grunt, monster_ichthyosaur, monster_leech, monster_miniturret, monster_mortar, monster_nihilanth, monster_osprey, monster_satchel, monster_scientist, monster_scientist_dead, monster_sentry, monster_sitting_scientist, monster_snark, monster_tentacle, monster_tripmine, monster_turret, monster_zombie, monstermaker, multi_manager, nihilanth_energy_ball, player_mp, rpg_rocket, speaker, squidspit, trigger_auto, trigger_endsection, trigger_relay, weapon_egon, weapon_gauss, weapon_handgrenade, weapon_hornetgun, weapon_mp5, weapon_satchel, weapon_snark, weapon_tripmine, weaponbox, xen_hair, xen_hull, xen_plantlight, xen_spore_large, xen_spore_medium, xen_spore_small, xen_tree, xen_ttrigger
Portal series
baseanimating_projectile, baseportalcombatweapon, env_lightrail_endpoint, env_portal_credits, env_portal_path_track, func_noportal_volume, func_portal_bumper, func_portal_detector, func_portal_orientation, npc_portal_turret_floor, npc_rocket_turret, npc_security_camera, physicsclonearea, physicsshadowclone, point_energy_ball_launcher, portal_gamerules, portal_ragdoll, portalsimulator_collisionentity, prop_energy_ball, prop_glados_core, prop_portal, prop_portal_stats_display, prop_telescopic_arm, rocket_turret_projectile, trigger_portal_cleanser, vgui_neurotoxin_countdown, weapon_portal_base, weapon_portalgun
Half-Life 2 series,
Portal series and 

Source SDK Bases
basehlcombatweapon, ent_watery_leech, env_citadel_energy_core, filter_combineball_type, floorturret_tipcontroller, func_combine_ball_spawner, hl2_gamerules, item_suitcharger, mortarshell, npc_grenade_frag, npc_turret_floor, point_combine_ball_launcher, prop_combine_ball, script_intro, trigger_physics_trap, trigger_rpgfire, trigger_waterydeath, trigger_weapon_dissolve, trigger_weapon_strip, vehicle_viewcontroller, weapon_cubemap

Counter-Strike series and 
Left 4 Dead series
cs_gamerules, cs_ragdoll, cs_team_manager, info_map_parameters, info_player_logo, info_view_parameters, point_surroundtest, weapon_basecsgrenade, weapon_cs_base, weapon_csbase_gun
All games
_firesmoke, _plasma, ai_changehintgroup, ai_changetarget, ai_sound, ambient_generic, beam, commentary_auto, cycler_flex, dynamic_prop, entity_blocker, entityflame, env_beam, env_beverage, env_blood, env_bubbles, env_credits, env_detail_controller, env_dustpuff, env_effectscript, env_embers, env_entity_dissolver, env_entity_igniter, env_entity_maker, env_explosion, env_fade, env_fire, env_fire_trail, env_firesensor, env_firesource, env_fog_controller, env_funnel, env_global, env_glow, env_gunfire, env_hudhint, env_laser, env_lightglow, env_message, env_microphone, env_movieexplosion, env_muzzleflash, env_particle_trail, env_particlefire, env_particlelight, env_particlescript, env_particlesmokegrenade, env_physexplosion, env_physimpact, env_physwire, env_player_surface_trigger, env_quadraticbeam, env_ragdoll_boogie, env_rockettrail, env_rotorshooter, env_screeneffect, env_screenoverlay, env_shake, env_shooter, env_smokestack, env_smoketrail, env_soundscape, env_soundscape_proxy, env_soundscape_triggerable, env_spark, env_splash, env_sporeexplosion, env_sporetrail, env_sprite, env_spritetrail, env_steam, env_steamjet, env_sun, env_texturetoggle, env_tracer, env_viewpunch, env_wind, env_zoom, event_queue_saveload_proxy, filter_activator_class, filter_activator_name, filter_activator_team, filter_base, filter_damage_type, filter_enemy, filter_multi, fish, funCBaseFlex, func_areaportal, func_areaportalwindow, func_breakable, func_breakable_surf, func_brush, func_button, func_clip_vphysics, func_conveyor, func_door, func_door_rotating, func_dustcloud, func_dustmotes, func_fish_pool, func_guntarget, func_illusionary, func_ladderendpoint, func_lod, func_movelinear, func_occluder, func_physbox, func_physbox_multiplayer, func_plat, func_platrot, func_precipitation, func_pushable, func_rot_button, func_rotating, func_smokevolume, func_tanktrain, func_trackautochange, func_trackchange, func_tracktrain, func_train, func_traincontrols, func_useableladder, func_vehicleclip, func_wall, func_wall_toggle, func_water, func_water_analog, game_end, game_gib_manager, game_player_equip, game_player_team, game_ragdoll_manager, game_score, game_text, game_ui, game_weapon_manager, game_zone_player, gib, gibshooter, grenade, handle_dummy, handle_test, info_constraint_anchor, info_intermission, info_ladder_dismount, info_landmark, info_mass_center, info_null, info_player_deathmatch, info_player_start, info_projecteddecal, info_target, info_teleport_destination, infodecal, instanced_scripted_scene, item_sodacan, keyframe_rope, keyframe_track, light, light_dynamic, light_environment, light_glspot, light_spot, logic_auto, logic_autosave, logic_branch, logic_branch_listener, logic_case, logic_choreographed_scene, logic_collision_pair, logic_compare, logic_lineto, logic_measure_movement, logic_multicompare, logic_navigation, logic_proximity, logic_relay, logic_scene_list_manager, logic_timer, material_modify_control, math_colorblend, math_counter, math_remap, momentary_door, momentary_rot_button, move_keyframed, move_rope, multisource, path_corner, path_corner_crash, path_track, phys_ballsocket, phys_bone_follower, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_lengthconstraint, phys_magnet, phys_motor, phys_pulleyconstraint, phys_ragdollconstraint, phys_ragdollmagnet, phys_slideconstraint, phys_spring, phys_thruster, phys_torque, physics_cannister, physics_entity_solver, physics_npc_solver, physics_prop, physics_prop_ragdoll, player, player_loadsaved, player_manager, player_speedmod, player_weaponstrip, point_anglesensor, point_clientcommand, point_commentary_node, point_devshot_camera, point_enable_motion_fixup, point_hurt, point_message, point_playermoveconstraint, point_proximity_sensor, point_servercommand, point_spotlight, point_teleport, point_template, point_viewcontrol, prop_door_rotating, prop_dynamic, prop_dynamic_ornament, prop_dynamic_override, prop_physics, prop_physics_multiplayer, prop_physics_override, prop_physics_respawnable, prop_ragdoll, prop_ragdoll_attached, prop_sphere, prop_vehicle, prop_vehicle_driveable, raggib, scene_manager, scripted_scene, shadow_control, simple_physics_brush, simple_physics_prop, sky_camera, soundent, spark_shower, spotlight_end, tanktrain_ai, tanktrain_aitarget, target_cdaudio, target_changegravity, te_tester, team_manager, test_effect, test_proxytoggle, test_traceline, trigger, trigger_autosave, trigger_brush, trigger_cdaudio, trigger_changelevel, trigger_gravity, trigger_hurt, trigger_impact, trigger_look, trigger_multiple, trigger_once, trigger_playermovement, trigger_proximity, trigger_push, trigger_remove, trigger_serverragdoll, trigger_soundscape, trigger_teleport, trigger_togglesave, trigger_transition, trigger_vphysics_motion, trigger_wind, vgui_screen, vgui_screen_team, viewmodel, water_lod_control, waterbullet, window_pane, world_items, worldspawn