List of All Entities in Valve Source Games
List of all entities Valve Source games
- _ballplayertoucher
- _firesmoke
- _plasma
- ability_charge
- ability_leap
- ability_lunge
- ability_selfdestruct
- ability_spit
- ability_throw
- ability_tongue
- ability_vomit
- ai_ally_manager
- ai_ally_speech_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_fightfromcover
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_hint
- ai_network
- ai_network_build_helper
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
- ai_speechfilter
- aiscripted_schedule
- aitesthull
- ambient_generic
- ambient_music
- ammo_338mag
- ammo_357
- ammo_357sig
- ammo_357sig_np_reserve
- ammo_357sig_p250
- ammo_357sig_small
- ammo_45acp
- ammo_50ae
- ammo_556mm
- ammo_556mm_box
- ammo_556mm_small
- ammo_57mm
- ammo_762mm
- ammo_9mm
- ammo_9mmar
- ammo_9mmbox
- ammo_9mmclip
- ammo_argrenades
- ammo_buckshot
- ammo_crossbow
- ammo_egonclip
- ammo_gaussclip
- ammo_glockclip
- ammo_mp5clip
- ammo_mp5grenades
- ammo_rpgclip
- apc_missile
- ar2explosion
- archer_proxy
- assault_assaultpoint
- assault_rallypoint
- asw_alien
- asw_alien_goo
- asw_alien_jumper
- asw_alien_shover
- asw_ambient_generic
- asw_ammo_autogun
- asw_ammo_chainsaw
- asw_ammo_drop
- asw_ammo_flamer
- asw_ammo_mining_laser
- asw_ammo_pdw
- asw_ammo_pistol
- asw_ammo_rifle
- asw_ammo_shotgun
- asw_ammo_vindicator
- asw_aoegrenade_touch_trigger
- asw_bait
- asw_barrel_explosive
- asw_barrel_radioactive
- asw_bloodhound
- asw_boomer
- asw_boomer_blob
- asw_bouncing_pellet
- asw_broadcast_camera
- asw_buffgrenade_projectile
- asw_burning
- asw_buzzer
- asw_campaign_save
- asw_client_corpse
- asw_colonist
- asw_debrief_info
- asw_debrief_stats
- asw_director_control
- asw_door
- asw_door_padding
- asw_drone
- asw_drone_jumper
- asw_drone_uber
- asw_dummy_vehicle
- asw_dynamic_light
- asw_egg
- asw_emitter
- asw_entity_dissolve
- asw_env_explosion
- asw_env_shake
- asw_env_spark
- asw_equip_req
- asw_extinguisher_projectile
- asw_fallen_door_padding
- asw_firewall_piece
- asw_flamer_projectile
- asw_flare_projectile
- asw_game_resource
- asw_gamerules
- asw_grenade_cluster
- asw_grenade_freeze
- asw_grenade_prifle
- asw_grenade_vindicator
- asw_grub
- asw_grub_advanced
- asw_grub_sac
- asw_hack_computer
- asw_hack_wire_tile
- asw_harvester
- asw_healgrenade_projectile
- asw_health_bar
- asw_holdout_mode
- asw_holdout_spawner
- asw_holo_sentry
- asw_holoscan
- asw_hurt_nearest_marine
- asw_info_heal
- asw_info_message
- asw_intro_control
- asw_jukebox
- asw_laser_mine
- asw_marine
- asw_marine_resource
- asw_marines_past_area
- asw_marker
- asw_mine
- asw_missile_round
- asw_mission_manager
- asw_mission_objective
- asw_mortar_round
- asw_mortarbug
- asw_mortarbug_shell
- asw_objective_countdown
- asw_objective_destroy_goo
- asw_objective_dummy
- asw_objective_escape
- asw_objective_kill_aliens
- asw_objective_kill_eggs
- asw_objective_kill_queen
- asw_objective_survive
- asw_objective_triggered
- asw_order_nearby_aliens
- asw_parasite
- asw_parasite_defanged
- asw_pathfinder_npc
- asw_physics_prop_statue
- asw_pickup_ammo_bag
- asw_pickup_ammo_satchel
- asw_pickup_autogun
- asw_pickup_buff_grenade
- asw_pickup_chainsaw
- asw_pickup_fire_extinguisher
- asw_pickup_flamer
- asw_pickup_flares
- asw_pickup_flashlight
- asw_pickup_grenades
- asw_pickup_heal_grenade
- asw_pickup_hornet_barrage
- asw_pickup_medical_satchel
- asw_pickup_medkit
- asw_pickup_mines
- asw_pickup_mining_laser
- asw_pickup_money
- asw_pickup_pdw
- asw_pickup_pistol
- asw_pickup_prifle
- asw_pickup_railgun
- asw_pickup_rifle
- asw_pickup_sentry
- asw_pickup_sentry_cannon
- asw_pickup_sentry_flamer
- asw_pickup_sentry_freeze
- asw_pickup_shotgun
- asw_pickup_stim
- asw_pickup_t75
- asw_pickup_tesla_trap
- asw_pickup_vindicator
- asw_pickup_welder
- asw_point_camera
- asw_powerup
- asw_powerup_chemical_bullets
- asw_powerup_electric_bullets
- asw_powerup_explosive_bullets
- asw_powerup_fire_bullets
- asw_powerup_freeze_bullets
- asw_powerup_increased_speed
- asw_prop_laserable
- asw_prop_physics
- asw_queen
- asw_queen_divers
- asw_queen_grabber
- asw_queen_retreat_spot
- asw_queen_spit
- asw_radiation_volume
- asw_ranger
- asw_remote_turret
- asw_rifle_grenade
- asw_rocket
- asw_rope_anchor
- asw_scanner_info
- asw_scanner_noise
- asw_sentry_base
- asw_sentry_top
- asw_sentry_top_cannon
- asw_sentry_top_flamer
- asw_sentry_top_icer
- asw_sentry_top_machinegun
- asw_shaman
- asw_shieldbug
- asw_shotgun_pellet
- asw_shotgun_pellet_predicted
- asw_simple_drone
- asw_snow_volume
- asw_spawn_group
- asw_spawner
- asw_stylincam
- asw_t75
- asw_target_dummy
- asw_tech_marine_req
- asw_tesla_trap
- asw_trigger_fall
- asw_vehicle_jeep
- asw_voting_missions
- asw_vphysics_npc
- asw_weapon
- asw_weapon_ammo_bag
- asw_weapon_ammo_satchel
- asw_weapon_autogun
- asw_weapon_bait
- asw_weapon_blink
- asw_weapon_buff_grenade
- asw_weapon_chainsaw
- asw_weapon_electrified_armor
- asw_weapon_fire_extinguisher
- asw_weapon_fist
- asw_weapon_flamer
- asw_weapon_flares
- asw_weapon_flashlight
- asw_weapon_flechette
- asw_weapon_freeze_grenades
- asw_weapon_grenade_launcher
- asw_weapon_grenades
- asw_weapon_heal_grenade
- asw_weapon_heal_gun
- asw_weapon_hornet_barrage
- asw_weapon_jump_jet
- asw_weapon_laser_mines
- asw_weapon_medical_satchel
- asw_weapon_medkit
- asw_weapon_mines
- asw_weapon_minigun
- asw_weapon_mining_laser
- asw_weapon_night_vision
- asw_weapon_normal_armor
- asw_weapon_pdw
- asw_weapon_pistol
- asw_weapon_prifle
- asw_weapon_railgun
- asw_weapon_ricochet
- asw_weapon_rifle
- asw_weapon_sentry
- asw_weapon_sentry_cannon
- asw_weapon_sentry_flamer
- asw_weapon_sentry_freeze
- asw_weapon_shotgun
- asw_weapon_smart_bomb
- asw_weapon_sniper_rifle
- asw_weapon_stim
- asw_weapon_t75
- asw_weapon_tesla_gun
- asw_weapon_tesla_trap
- asw_weapon_vindicator
- asw_weapon_welder
- base_boss
- base_rocket
- baseanimating_projectile
- basehl1combatweapon
- basehl1mpcombatweapon
- basehl2mpcombatweapon
- basehlcombatweapon
- baseportalcombatweapon
- baseprojectile
- basespriteprojectile
- beam
- beam_spotlight
- blob_element
- bmortar
- bodyque
- boomer
- bot_action_point
- bot_controller
- bot_generator
- bot_hint_engineer_nest
- bot_hint_sentrygun
- bot_hint_teleporter_exit
- bot_npc_archer
- bot_npc_decoy
- bot_proxy
- bot_roster
- bounce_bomb
- breachcharge_projectile
- bullseye_strider_focus
- bumpmine_projectile
- cfe_player_decal
- challenge_mode_end_node
- charger
- chicken
- client_path
- color_correction
- color_correction_volume
- combine_bouncemine
- combine_mine
- commentary_auto
- commentary_dummy
- commentary_zombie_spawner
- concussiveblast
- controller_energy_ball
- controller_head_ball
- crane_tip
- crossbow_bolt
- cs_bot
- cs_gamerules
- cs_player_manager
- cs_ragdoll
- cs_team_manager
- cube_rotationcontroller
- cycler
- cycler_actor
- cycler_blender
- cycler_flex
- cycler_weapon
- cycler_wreckage
- dangerzone_controller
- dangerzone_entity
- decoy_projectile
- dispenser_touch_trigger
- dod_ammo_box
- dod_bomb_dispenser
- dod_bomb_dispenser_icon
- dod_bomb_target
- dod_capture_area
- dod_control_point
- dod_control_point_master
- dod_gamerules
- dod_location
- dod_objective_resource
- dod_player_manager
- dod_ragdoll
- dod_round_timer
- dod_scoring
- dod_team_allies
- dod_team_axis
- dod_team_manager
- dod_viewmodel
- drone
- dronegun
- dynamic_prop
- dz_door
- ent_hover_turret_tether
- ent_snowball_pile
- ent_watery_leech
- entity_bird
- entity_blocker
- entity_carrier
- entity_croc
- entity_medigun_shield
- entity_revive_marker
- entity_rocket
- entity_saucer
- entity_sign
- entity_soldier_statue
- entity_spawn_manager
- entity_spawn_point
- entityflame
- env_airstrike_indoors
- env_airstrike_outdoors
- env_alyxemp
- env_ambient_light
- env_ar2explosion
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_cascade_light
- env_citadel_energy_core
- env_credits
- env_debughistory
- env_detail_controller
- env_dof_controller
- env_dustpuff
- env_dusttrail
- env_effectscript
- env_embers
- env_entity_dissolver
- env_entity_freezing
- env_entity_igniter
- env_entity_maker
- env_explosion
- env_fade
- env_fire
- env_fire_trail
- env_firesensor
- env_firesource
- env_fizzler_effects
- env_flare
- env_fog_controller
- env_funnel
- env_gascanister
- env_global
- env_global_light
- env_glow
- env_grenadetrail
- env_gunfire
- env_headcrabcanister
- env_hudhint
- env_instructor_hint
- env_laser
- env_laserdot
- env_lightglow
- env_lightrail_endpoint
- env_message
- env_microphone
- env_movieexplosion
- env_muzzleflash
- env_outtro_stats
- env_particle_performance_monitor
- env_particle_trail
- env_particlefire
- env_particlelight
- env_particlescript
- env_particlesmokegrenade
- env_physexplosion
- env_physics_blocker
- env_physimpact
- env_physwire
- env_player_blocker
- env_player_surface_trigger
- env_player_viewfinder
- env_portal_credits
- env_portal_laser
- env_portal_path_track
- env_projectedtexture
- env_quadraticbeam
- env_ragdoll_boogie
- env_render
- env_rock_launcher
- env_rockettrail
- env_rotorshooter
- env_rotorwash_emitter
- env_screeneffect
- env_screenoverlay
- env_shake
- env_shooter
- env_slomo
- env_smokestack
- env_smoketrail
- env_sniperdot
- env_sound
- env_soundscape
- env_soundscape_proxy
- env_soundscape_triggerable
- env_spark
- env_speaker
- env_splash
- env_sporeexplosion
- env_sporetrail
- env_sprite
- env_sprite_clientside
- env_sprite_oriented
- env_spritetrail
- env_starfield
- env_steam
- env_steamjet
- env_sun
- env_texturetoggle
- env_tilt
- env_tonemap_controller
- env_tonemap_controller_ghost
- env_tonemap_controller_infected
- env_tracer
- env_viewpunch
- env_weaponfire
- env_wind
- env_zoom
- escape_route
- event_queue_saveload_proxy
- eyeball_boss
- filter_activator_class
- filter_activator_context
- filter_activator_infected_class
- filter_activator_mass_greater
- filter_activator_model
- filter_activator_name
- filter_activator_team
- filter_activator_tfteam
- filter_base
- filter_combineball_type
- filter_damage_type
- filter_enemy
- filter_health
- filter_melee_damage
- filter_multi
- filter_player_held
- filter_size
- filter_tf_bot_has_tag
- filter_tf_class
- filter_tf_condition
- filter_tf_damaged_by_weapon_in_slot
- filter_tf_player_can_cap
- finale_trigger
- fire_cracker_blast
- fish
- fizzler_multiorigin_sound_player
- flashbang_projectile
- floorturret_tipcontroller
- fog_volume
- func_achievement
- func_areaportal
- func_areaportalwindow
- func_block_charge
- func_block_dm_spawns
- func_bomb_target
- func_breakable
- func_breakable_surf
- func_brush
- func_bulletshield
- func_button
- func_button_timed
- func_buyzone
- func_capturezone
- func_changeclass
- func_clip_vphysics
- func_combine_ball_spawner
- func_conveyor
- func_croc
- func_detail_blocker
- func_door
- func_door_rotating
- func_dustcloud
- func_dustmotes
- func_elevator
- func_extinguisher
- func_fire_extinguisher
- func_fish_pool
- func_flag_alert
- func_flagdetectionzone
- func_footstep_control
- func_forcefield
- func_friction
- func_guntarget
- func_healthcharger
- func_hostage_rescue
- func_illusionary
- func_instance_io_proxy
- func_ladderendpoint
- func_liquidportal
- func_lod
- func_lookdoor
- func_monitor
- func_mortar_field
- func_movelinear
- func_nav_attribute_region
- func_nav_avoid
- func_nav_avoidance_obstacle
- func_nav_blocker
- func_nav_connection_blocker
- func_nav_prefer
- func_nav_prerequisite
- func_nav_stairs_toggle
- func_no_defuse
- func_nobuild
- func_nogrenades
- func_noportal_volume
- func_occluder
- func_orator
- func_passtime_goal
- func_passtime_goalie_zone
- func_passtime_no_ball_zone
- func_pendulum
- func_physbox
- func_physbox_multiplayer
- func_placement_clip
- func_plat
- func_platrot
- func_playerghostinfected_clip
- func_playerinfected_clip
- func_portal_bumper
- func_portal_detector
- func_portal_orientation
- func_portalled
- func_powerupvolume
- func_precipitation
- func_precipitation_blocker
- func_proprrespawnzone
- func_pushable
- func_ragdoll_fader
- func_recharge
- func_reflective_glass
- func_regenerate
- func_respawnflag
- func_respawnroom
- func_respawnroomvisualizer
- func_rot_button
- func_rotating
- func_simpleladder
- func_smokevolume
- func_spawn_volume
- func_suggested_build
- func_survival_c4_target
- func_tablet_blocker
- func_tank
- func_tank_combine_cannon
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_tanktrain
- func_team_wall
- func_teamblocker
- func_tfbot_hint
- func_timescale
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_upgradestation
- func_useableladder
- func_vehicleclip
- func_wall
- func_wall_toggle
- func_water
- func_water_analog
- func_weight_button
- funcbaseflex
- futbol_catcher
- game_coopmission_manager
- game_end
- game_forcerespawn
- game_gib_manager
- game_intro_viewpoint
- game_money
- game_player_equip
- game_player_team
- game_ragdoll_manager
- game_round_end
- game_round_win
- game_scavenge_progress_display
- game_score
- game_survival_logic
- game_text
- game_text_tf
- game_ui
- game_weapon_manager
- game_zone_player
- garg_stomp
- generic_actor
- ghost
- gib
- gibshooter
- global_chatter
- grassburn
- grenade
- grenade_ar2
- grenade_beam
- grenade_beam_chaser
- grenade_frag_ger
- grenade_frag_us
- grenade_hand
- grenade_helicopter
- grenade_homer
- grenade_launcher_projectile
- grenade_mp5
- grenade_pathfollower
- grenade_riflegren_ger
- grenade_riflegren_us
- grenade_smoke
- grenade_smoke_ger
- grenade_smoke_us
- grenade_spit
- halloween_fortune_teller
- halloween_souls_pack
- halloween_zapper
- hammer_updateignorelist
- handle_dummy
- handle_test
- headless_hatman
- hegrenade_projectile
- helicopter_chunk
- hightower_teleport_vortex
- hl1gib
- hl1mp_gamerules
- hl1mp_ragdoll
- hl2_gamerules
- hl2_survival_gamerules
- hl2mp_gamerules
- hl2mp_ragdoll
- holiday_gift
- hornet
- hostage_carriable_prop
- hostage_entity
- hot_potato
- hot_potato_catcher
- hot_potato_socket
- hot_potato_spawner
- hunter
- hunter_flechette
- infected
- inferno
- info_ambient_mob_end
- info_ambient_mob_start
- info_apc_missile_hint
- info_armsrace_counterterrorist
- info_armsrace_terrorist
- info_bigmomma
- info_bomb_target_hint_a
- info_bomb_target_hint_b
- info_camera_link
- info_changelevel
- info_constraint_anchor
- info_coop_spawn
- info_darknessmode_lightsource
- info_deathmatch_spawn
- info_director
- info_doddetect
- info_elevator_floor
- info_enemy_terrorist_spawn
- info_game_event_proxy
- info_gamemode
- info_gascanister_launchpoint
- info_goal_infected_chase
- info_hang_lighting
- info_hint
- info_hostage_rescue_zone_hint
- info_hostage_spawn
- info_infected_zoo_maker
- info_infected_zoo_puppet
- info_intermission
- info_item_position
- info_l4d1_survivor_spawn
- info_ladder
- info_ladder_dismount
- info_landmark
- info_landmark_entry
- info_landmark_exit
- info_lighting_relative
- info_map_parameters
- info_map_parameters_versus
- info_map_region
- info_marine_hint
- info_mass_center
- info_node
- info_node_air
- info_node_air_hint
- info_node_climb
- info_node_hint
- info_node_link
- info_node_link_controller
- info_node_marine_hint
- info_npc_spawn_destination
- info_null
- info_observer_point
- info_overlay_accessor
- info_paint_sprayer
- info_paradrop_denial
- info_particle_system
- info_particle_target
- info_passtime_ball_spawn
- info_placement_helper
- info_player_allies
- info_player_axis
- info_player_combine
- info_player_counterterrorist
- info_player_deathmatch
- info_player_logo
- info_player_ping
- info_player_ping_detector
- info_player_rebel
- info_player_start
- info_player_teamspawn
- info_player_terrorist
- info_populator
- info_portal_score
- info_powerup_spawn
- info_projecteddecal
- info_radar_target
- info_radial_link_controller
- info_remarkable
- info_snipertarget
- info_solo_changelevel
- info_survivor_position
- info_survivor_rescue
- info_target
- info_target_command_point
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_instructor_hint
- info_target_personality_sphere
- info_target_vehicle_transition
- info_teleport_destination
- info_teleporter_countdown
- info_transitioning_player
- info_tutorial_start
- info_vehicle_groundspawn
- info_view_parameters
- info_zombie_border
- info_zombie_spawn
- infodecal
- insect_swarm
- instanced_scripted_scene
- item_ammo_357
- item_ammo_357_large
- item_ammo_ar2
- item_ammo_ar2_altfire
- item_ammo_ar2_large
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_pistol
- item_ammo_pistol_large
- item_ammo_smg1
- item_ammo_smg1_grenade
- item_ammo_smg1_large
- item_ammopack_full
- item_ammopack_medium
- item_ammopack_small
- item_ar2_grenade
- item_armor
- item_assaultsuit
- item_battery
- item_bonuspack
- item_box_buckshot
- item_box_flare_rounds
- item_box_lrounds
- item_box_mrounds
- item_box_sniper_rounds
- item_box_srounds
- item_cash
- item_coop_coin
- item_currencypack_custom
- item_currencypack_large
- item_currencypack_medium
- item_currencypack_small
- item_cutters
- item_defuser
- item_dogtags
- item_dynamic_resupply
- item_flare_round
- item_grubnugget
- item_healthammokit
- item_healthcharger
- item_healthkit
- item_healthkit_full
- item_healthkit_medium
- item_healthkit_small
- item_healthvial
- item_heavyassaultsuit
- item_item_crate
- item_kevlar
- item_large_box_lrounds
- item_large_box_mrounds
- item_large_box_srounds
- item_longjump
- item_ml_grenade
- item_nugget
- item_nvgs
- item_powerup_crit
- item_powerup_rune
- item_powerup_rune_temp
- item_powerup_uber
- item_rpg_round
- item_sodacan
- item_suit
- item_suitcharger
- item_teamflag
- item_teamflag_return_icon
- jockey
- keyframe_rope
- keyframe_track
- laser_spot
- light
- light_directional
- light_dynamic
- light_environment
- light_glspot
- light_spot
- linked_portal_door
- logic_achievement
- logic_active_autosave
- logic_auto
- logic_autosave
- logic_branch
- logic_branch_listener
- logic_case
- logic_choreographed_scene
- logic_collision_pair
- logic_compare
- logic_coop_manager
- logic_director_query
- logic_eventlistener
- logic_eventlistener_itemequip
- logic_game_event
- logic_lineto
- logic_measure_movement
- logic_multicompare
- logic_navigation
- logic_playerproxy
- logic_playmovie
- logic_proximity
- logic_random_outputs
- logic_register_activator
- logic_relay
- logic_scene_list_manager
- logic_script
- logic_timer
- logic_timescale
- logic_versus_random
- lookdoorthinker
- mapobj_cart_dispenser
- mapvetopick_controller
- material_modify_control
- math_colorblend
- math_counter
- math_remap
- merasmus
- merasmus_dancer
- model_studio
- molotov_projectile
- momentary_door
- momentary_rot_button
- monster_alien_controller
- monster_alien_grunt
- monster_alien_slave
- monster_apache
- monster_babycrab
- monster_barnacle
- monster_barney
- monster_barney_dead
- monster_bigmomma
- monster_bloater
- monster_bullchicken
- monster_cockroach
- monster_flyer
- monster_flyer_flock
- monster_furniture
- monster_gargantua
- monster_generic
- monster_gman
- monster_grunt_repel
- monster_headcrab
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_houndeye
- monster_human_assassin
- monster_human_grunt
- monster_ichthyosaur
- monster_leech
- monster_miniturret
- monster_mortar
- monster_nihilanth
- monster_osprey
- monster_resource
- monster_satchel
- monster_scientist
- monster_scientist_dead
- monster_sentry
- monster_sitting_scientist
- monster_snark
- monster_tentacle
- monster_tripmine
- monster_turret
- monster_zombie
- monstermaker
- mortarshell
- move_keyframed
- move_rope
- multi_manager
- multisource
- nihilanth_energy_ball
- npc_advisor
- npc_alyx
- npc_antlion
- npc_antlion_grub
- npc_antlion_template_maker
- npc_antlionguard
- npc_apcdriver
- npc_barnacle
- npc_barnacle_tongue_tip
- npc_barney
- npc_blob
- npc_breen
- npc_bullseye
- npc_citizen
- npc_clawscanner
- npc_combine
- npc_combine_camera
- npc_combine_cannon
- npc_combine_s
- npc_combinedropship
- npc_combinegunship
- npc_concussiongrenade
- npc_contactgrenade
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_enemyfinder
- npc_enemyfinder_combinecannon
- npc_fastzombie
- npc_fastzombie_torso
- npc_fisherman
- npc_furniture
- npc_gman
- npc_grenade_bugbait
- npc_grenade_frag
- npc_grenade_hopwire
- npc_handgrenade
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_headcrab_poison
- npc_heardanger
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_heli_nobomb
- npc_helicopter
- npc_helicoptersensor
- npc_hover_turret
- npc_hunter
- npc_hunter_maker
- npc_ichthyosaur
- npc_kleiner
- npc_launcher
- npc_magnusson
- npc_maker
- npc_manhack
- npc_metropolice
- npc_missiledefense
- npc_monk
- npc_mossman
- npc_newnpc
- npc_personality_core
- npc_pigeon
- npc_poisonzombie
- npc_portal_turret_floor
- npc_portal_turret_ground
- npc_puppet
- npc_rocket_turret
- npc_rollermine
- npc_satchel
- npc_seagull
- npc_security_camera
- npc_sniper
- npc_stalker
- npc_strider
- npc_template_maker
- npc_tripmine
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vehicledriver
- npc_vortigaunt
- npc_wheatley_boss
- npc_zombie
- npc_zombie_torso
- npc_zombine
- obj_attachment_sapper
- obj_dispenser
- obj_sentrygun
- obj_teleporter
- paint_sphere
- paint_stream
- paradrop_chopper
- passtime_ball
- passtime_logic
- path_corner
- path_corner_crash
- path_track
- pd_dispenser
- phys_ballsocket
- phys_bone_follower
- phys_constraint
- phys_constraintsystem
- phys_convert
- phys_hinge
- phys_keepupright
- phys_lengthconstraint
- phys_magnet
- phys_motor
- phys_pulleyconstraint
- phys_ragdollconstraint
- phys_ragdollmagnet
- phys_slideconstraint
- phys_spring
- phys_thruster
- phys_torque
- physics_cannister
- physics_entity_solver
- physics_npc_solver
- physics_prop
- physics_prop_ragdoll
- physics_prop_statue
- physicsclonearea
- physicsshadowclone
- pipe_bomb_projectile
- planted_c4
- planted_c4_survival
- planted_c4_training
- player
- player_loadsaved
- player_manager
- player_mp
- player_pickup
- player_speedmod
- player_weaponstrip
- point_anglesensor
- point_angularvelocitysensor
- point_antlion_repellant
- point_apc_controller
- point_bonusmaps_accessor
- point_broadcastclientcommand
- point_bugbait
- point_camera
- point_changelevel
- point_clientcommand
- point_combine_ball_launcher
- point_commentary_node
- point_commentary_viewpoint
- point_deathfall_camera
- point_devshot_camera
- point_dz_dronegun
- point_dz_itemspawn
- point_dz_itemspawn_group
- point_dz_parachute
- point_dz_weaponspawn
- point_dz_weaponspawn_group
- point_enable_motion_fixup
- point_energy_ball_launcher
- point_entity_finder
- point_event_proxy
- point_flesh_effect_target
- point_futbol_shooter
- point_gamestats_counter
- point_give_ammo
- point_hiding_spot
- point_hurt
- point_intermission
- point_laser_target
- point_message
- point_nav_attribute_region
- point_playermoveconstraint
- point_populator_interface
- point_posecontroller
- point_prop_use_target
- point_proximity_sensor
- point_push
- point_script_template
- point_script_use_target
- point_servercommand
- point_spotlight
- point_surroundtest
- point_teleport
- point_template
- point_tesla
- point_velocitysensor
- point_viewcontrol
- point_viewcontrol_multiplayer
- point_viewcontrol_survivor
- point_viewproxy
- point_worldtext
- populator_internal_spawn_point
- portal_base2d
- portal_gamerules
- portal_mp_stats
- portal_procedural_generator
- portal_race_checkpoint
- portal_ragdoll
- portal_stats_controller
- portalmp_gamerules
- portalsimulator_collisionentity
- postprocess_controller
- predicted_viewmodel
- projected_entity_ambient_sound_proxy
- projected_tractor_beam_entity
- projected_wall_entity
- prop_ammo_box_generic
- prop_button
- prop_car_alarm
- prop_car_glass
- prop_combine_ball
- prop_coreball
- prop_counter
- prop_door_rotating
- prop_door_rotating_checkpoint
- prop_dropship_container
- prop_dynamic
- prop_dynamic_glow
- prop_dynamic_ornament
- prop_dynamic_override
- prop_energy_ball
- prop_exploding_barrel
- prop_exploding_futbol
- prop_floor_ball_button
- prop_floor_button
- prop_floor_cube_button
- prop_fuel_barrel
- prop_fuel_barrel_piece
- prop_glados_core
- prop_glass_futbol
- prop_glass_futbol_socket
- prop_glass_futbol_spawner
- prop_glowing_object
- prop_hallucination
- prop_health_cabinet
- prop_indicator_panel
- prop_laser_catcher
- prop_laser_relay
- prop_linked_portal_door
- prop_loot_crate
- prop_mapplaced_long_use_entity
- prop_metal_crate
- prop_minigun
- prop_minigun_l4d1
- prop_mirror
- prop_money_crate
- prop_monster_box
- prop_mounted_machine_gun
- prop_paint_bomb
- prop_paradrop_crate
- prop_personality_sphere
- prop_physics
- prop_physics2
- prop_physics_multiplayer
- prop_physics_override
- prop_physics_paintable
- prop_physics_respawnable
- prop_portal
- prop_portal_stats_display
- prop_ragdoll
- prop_ragdoll_attached
- prop_rocket_tripwire
- prop_scalable
- prop_soccer_ball
- prop_sphere
- prop_stickybomb
- prop_talker
- prop_telescopic_arm
- prop_testchamber_door
- prop_thumper
- prop_tic_tac_toe_panel
- prop_tractor_beam
- prop_under_button
- prop_under_floor_button
- prop_vehicle
- prop_vehicle_airboat
- prop_vehicle_apc
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_jeep
- prop_vehicle_prisoner_pod
- prop_wall_breakable
- prop_wall_projector
- prop_weapon_refill_heavyarmor
- prop_weapon_upgrade_armor
- prop_weapon_upgrade_armor_helmet
- prop_weapon_upgrade_chute
- prop_weapon_upgrade_contractkill
- prop_weapon_upgrade_exojump
- prop_weapon_upgrade_helmet
- prop_weapon_upgrade_tablet_droneintel
- prop_weapon_upgrade_tablet_highres
- prop_weapon_upgrade_tablet_zoneintel
- prop_weighted_cube
- proto_sniper
- radar_jammer
- raggib
- rd_robot_dispenser
- reserved_spot
- rocket_bazooka
- rocket_pschreck
- rocket_turret_projectile
- rope_anchor
- rpg_missile
- rpg_rocket
- scene_manager
- script_clip_vphysics
- script_func_button
- script_intro
- script_nav_attribute_region
- script_nav_blocker
- script_trigger_hurt
- script_trigger_multiple
- script_trigger_once
- script_trigger_push
- scripted_item_drop
- scripted_scene
- scripted_sentence
- scripted_sequence
- scripted_target
- shadow_control
- simple_bot
- simple_physics_brush
- simple_physics_prop
- sky_camera
- skybox_swapper
- smokegrenade_projectile
- smoker
- sniperbullet
- snowball_projectile
- sound_mix_layer
- soundent
- spark_shower
- sparktrail
- speaker
- spitter
- spitter_projectile
- spotlight_end
- spraycan
- squadinsignia
- squidspit
- sunlight_shadow_control
- survival_spawn_chopper
- survivor_bot
- survivor_death_model
- tagrenade_projectile
- tank
- tank_boss
- tank_destruction
- tank_rock
- tanktrain_ai
- tanktrain_aitarget
- target_cdaudio
- target_changegravity
- te_tester
- team_control_point
- team_control_point_master
- team_control_point_round
- team_manager
- team_round_timer
- team_train_watcher
- teleport_vortex
- terror_gamerules
- terror_player_manager
- test_effect
- test_proxytoggle
- test_traceline
- tf_ammo_pack
- tf_base_minigame
- tf_bonus_duck_pickup
- tf_bot
- tf_dropped_weapon
- tf_flame
- tf_flame_manager
- tf_gamerules
- tf_gas_manager
- tf_generic_bomb
- tf_glow
- tf_halloween_gift_pickup
- tf_halloween_gift_spawn_location
- tf_halloween_minigame
- tf_halloween_minigame_falling_platforms
- tf_halloween_pickup
- tf_logic_arena
- tf_logic_bonusround
- tf_logic_competitive
- tf_logic_cp_timer
- tf_logic_holiday
- tf_logic_hybrid_ctf_cp
- tf_logic_koth
- tf_logic_mann_vs_machine
- tf_logic_mannpower
- tf_logic_medieval
- tf_logic_minigames
- tf_logic_multiple_escort
- tf_logic_on_holiday
- tf_logic_player_destruction
- tf_logic_robot_destruction
- tf_logic_training_mode
- tf_mann_vs_machine_stats
- tf_merasmus_trick_or_treat_prop
- tf_objective_resource
- tf_pda_expansion_dispenser
- tf_pda_expansion_teleporter
- tf_player_manager
- tf_point_nav_interface
- tf_point_weapon_mimic
- tf_powerup_bottle
- tf_projectile_arrow
- tf_projectile_ball_ornament
- tf_projectile_balloffire
- tf_projectile_cleaver
- tf_projectile_energy_ball
- tf_projectile_energy_ring
- tf_projectile_flare
- tf_projectile_grapplinghook
- tf_projectile_healing_bolt
- tf_projectile_jar
- tf_projectile_jar_gas
- tf_projectile_jar_milk
- tf_projectile_lightningorb
- tf_projectile_mechanicalarmorb
- tf_projectile_pipe
- tf_projectile_pipe_remote
- tf_projectile_rocket
- tf_projectile_sentryrocket
- tf_projectile_spellbats
- tf_projectile_spellfireball
- tf_projectile_spellkartbats
- tf_projectile_spellkartorb
- tf_projectile_spellmeteorshower
- tf_projectile_spellmirv
- tf_projectile_spellpumpkin
- tf_projectile_spellspawnboss
- tf_projectile_spellspawnhorde
- tf_projectile_spellspawnzombie
- tf_projectile_spelltransposeteleport
- tf_projectile_stun_ball
- tf_projectile_syringe
- tf_projectile_throwable
- tf_projectile_throwable_breadmonster
- tf_projectile_throwable_brick
- tf_projectile_throwable_repel
- tf_pumpkin_bomb
- tf_ragdoll
- tf_robot_destruction_robot
- tf_robot_destruction_robot_spawn
- tf_robot_destruction_spawn_group
- tf_spawner
- tf_spell_meteorshowerspawner
- tf_spell_pickup
- tf_target_dummy
- tf_taunt_prop
- tf_team
- tf_teleport_location
- tf_viewmodel
- tf_weapon_base
- tf_weapon_bat
- tf_weapon_bat_fish
- tf_weapon_bat_giftwrap
- tf_weapon_bat_wood
- tf_weapon_bonesaw
- tf_weapon_bottle
- tf_weapon_breakable_sign
- tf_weapon_buff_item
- tf_weapon_builder
- tf_weapon_cannon
- tf_weapon_charged_smg
- tf_weapon_cleaver
- tf_weapon_club
- tf_weapon_compound_bow
- tf_weapon_crossbow
- tf_weapon_drg_pomson
- tf_weapon_fireaxe
- tf_weapon_fists
- tf_weapon_flamethrower
- tf_weapon_flaregun
- tf_weapon_flaregun_revenge
- tf_weapon_grapplinghook
- tf_weapon_grenadelauncher
- tf_weapon_handgun_scout_primary
- tf_weapon_handgun_scout_secondary
- tf_weapon_invis
- tf_weapon_jar
- tf_weapon_jar_gas
- tf_weapon_jar_milk
- tf_weapon_katana
- tf_weapon_knife
- tf_weapon_laser_pointer
- tf_weapon_lunchbox
- tf_weapon_lunchbox_drink
- tf_weapon_mechanical_arm
- tf_weapon_medigun
- tf_weapon_minigun
- tf_weapon_parachute
- tf_weapon_parachute_primary
- tf_weapon_parachute_secondary
- tf_weapon_particle_cannon
- tf_weapon_passtime_gun
- tf_weapon_pda_engineer_build
- tf_weapon_pda_engineer_destroy
- tf_weapon_pda_spy
- tf_weapon_pep_brawler_blaster
- tf_weapon_pipebomblauncher
- tf_weapon_pistol
- tf_weapon_pistol_scout
- tf_weapon_raygun
- tf_weapon_revolver
- tf_weapon_robot_arm
- tf_weapon_rocketlauncher
- tf_weapon_rocketlauncher_airstrike
- tf_weapon_rocketlauncher_directhit
- tf_weapon_rocketlauncher_fireball
- tf_weapon_rocketpack
- tf_weapon_sapper
- tf_weapon_scattergun
- tf_weapon_sentry_revenge
- tf_weapon_shotgun_building_rescue
- tf_weapon_shotgun_hwg
- tf_weapon_shotgun_primary
- tf_weapon_shotgun_pyro
- tf_weapon_shotgun_soldier
- tf_weapon_shovel
- tf_weapon_slap
- tf_weapon_smg
- tf_weapon_sniperrifle
- tf_weapon_sniperrifle_classic
- tf_weapon_sniperrifle_decap
- tf_weapon_soda_popper
- tf_weapon_spellbook
- tf_weapon_stickbomb
- tf_weapon_sword
- tf_weapon_syringegun_medic
- tf_weapon_wrench
- tf_weaponbase_grenade_proj
- tf_weaponbase_melee
- tf_weaponbase_merasmus_grenade
- tf_wearable
- tf_wearable_campaign_item
- tf_wearable_demoshield
- tf_wearable_levelable_item
- tf_wearable_razorback
- tf_wearable_robot_arm
- tf_wearable_vm
- tf_zombie
- tf_zombie_spawner
- training_annotation
- training_prop_dynamic
- trigger
- trigger_active_weapon_detect
- trigger_add_or_remove_tf_player_attributes
- trigger_add_tf_player_condition
- trigger_apply_impulse
- trigger_asw_button_area
- trigger_asw_chance
- trigger_asw_computer_area
- trigger_asw_door_area
- trigger_asw_jump
- trigger_asw_marine_knockback
- trigger_asw_marine_position
- trigger_asw_random_target
- trigger_asw_supplies_chatter
- trigger_asw_synup_chatter
- trigger_asw_trigger_area
- trigger_auto
- trigger_auto_crouch
- trigger_autosave
- trigger_bomb_reset
- trigger_bot_tag
- trigger_brush
- trigger_callback
- trigger_capture_area
- trigger_catapult
- trigger_cdaudio
- trigger_changelevel
- trigger_endsection
- trigger_escape
- trigger_finale
- trigger_fog
- trigger_gravity
- trigger_hierarchy
- trigger_hurt
- trigger_hurt_ghost
- trigger_ignite
- trigger_ignite_arrows
- trigger_impact
- trigger_look
- trigger_multiple
- trigger_once
- trigger_paint_cleanser
- trigger_particle
- trigger_passtime_ball
- trigger_physics_trap
- trigger_ping_detector
- trigger_player_respawn_override
- trigger_playermovement
- trigger_playerteam
- trigger_portal_button
- trigger_portal_cleanser
- trigger_proximity
- trigger_push
- trigger_rd_vault_trigger
- trigger_relay
- trigger_remove
- trigger_remove_tf_player_condition
- trigger_rpgfire
- trigger_safemoneygather
- trigger_serverragdoll
- trigger_softbarrier
- trigger_soundoperator
- trigger_soundscape
- trigger_stun
- trigger_survival_playarea
- trigger_teleport
- trigger_teleport_relative
- trigger_timer_door
- trigger_togglesave
- trigger_tonemap
- trigger_tractorbeam
- trigger_transition
- trigger_upgrade_laser_sight
- trigger_vehicle_cargo
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
- trigger_wind
- updateitem1
- updateitem2
- upgrade_ammo_explosive
- upgrade_ammo_incendiary
- upgrade_laser_sight
- upgrade_spawn
- vehicle_viewcontroller
- vgui_indicator_panel
- vgui_level_placard_display
- vgui_movie_display
- vgui_mp_lobby_display
- vgui_neurotoxin_countdown
- vgui_screen
- vgui_screen_team
- vgui_slideshow_display
- vgui_world_text_panel
- viewmodel
- vomit_particle
- vomitjar_projectile
- vort_charge_token
- vort_effect_dispel
- vortex_controller
- vote_controller
- water_lod_control
- waterbullet
- weapon_30cal
- weapon_357
- weapon_adrenaline
- weapon_adrenaline_spawn
- weapon_ak47
- weapon_alyxgun
- weapon_amerknife
- weapon_ammo_spawn
- weapon_annabelle
- weapon_ar2
- weapon_aug
- weapon_autoshotgun
- weapon_autoshotgun_spawn
- weapon_awp
- weapon_bar
- weapon_basebomb
- weapon_basecsgrenade
- weapon_basedodgrenade
- weapon_bazooka
- weapon_bizon
- weapon_boomer_claw
- weapon_breachcharge
- weapon_bugbait
- weapon_bumpmine
- weapon_c4
- weapon_c96
- weapon_chainsaw
- weapon_chainsaw_spawn
- weapon_charger_claw
- weapon_citizenpackage
- weapon_citizensuitcase
- weapon_cola_bottles
- weapon_colt
- weapon_crossbow
- weapon_crowbar
- weapon_cs_base
- weapon_csbase_gun
- weapon_cubemap
- weapon_deagle
- weapon_decoy
- weapon_defibrillator
- weapon_defibrillator_spawn
- weapon_dod_base
- weapon_dod_base_gun
- weapon_dod_base_melee
- weapon_dodbaserpg
- weapon_egon
- weapon_elite
- weapon_famas
- weapon_fireworkcrate
- weapon_first_aid_kit
- weapon_first_aid_kit_spawn
- weapon_fists
- weapon_fiveseven
- weapon_flashbang
- weapon_frag
- weapon_frag_ger
- weapon_frag_ger_live
- weapon_frag_us
- weapon_frag_us_live
- weapon_g3sg1
- weapon_galil
- weapon_galilar
- weapon_garand
- weapon_gascan
- weapon_gascan_spawn
- weapon_gauss
- weapon_glock
- weapon_gnome
- weapon_grenade_launcher
- weapon_grenade_launcher_spawn
- weapon_handgrenade
- weapon_healthshot
- weapon_hegrenade
- weapon_hegrenade_spawn
- weapon_hkp2000
- weapon_hl2mp_base
- weapon_hopwire
- weapon_hornetgun
- weapon_hunter_claw
- weapon_hunting_rifle
- weapon_hunting_rifle_spawn
- weapon_ifm_base
- weapon_ifm_base_camera
- weapon_ifm_steadycam
- weapon_incgrenade
- weapon_item_spawn
- weapon_jockey_claw
- weapon_k98
- weapon_k98_scoped
- weapon_knife
- weapon_knifegg
- weapon_m1carbine
- weapon_m249
- weapon_m3
- weapon_m4a1
- weapon_mac10
- weapon_mag7
- weapon_melee
- weapon_melee_spawn
- weapon_mg42
- weapon_molotov
- weapon_molotov_spawn
- weapon_mp40
- weapon_mp44
- weapon_mp5
- weapon_mp5navy
- weapon_mp7
- weapon_mp9
- weapon_negev
- weapon_nova
- weapon_oldmanharpoon
- weapon_oxygentank
- weapon_p228
- weapon_p250
- weapon_p38
- weapon_p90
- weapon_pain_pills
- weapon_pain_pills_spawn
- weapon_physcannon
- weapon_pipe_bomb
- weapon_pipe_bomb_spawn
- weapon_pistol
- weapon_pistol_magnum
- weapon_pistol_magnum_spawn
- weapon_pistol_spawn
- weapon_portal_base
- weapon_portalgun
- weapon_promo_antenna_ball
- weapon_promo_antenna_egg
- weapon_promo_helmet_ball
- weapon_promo_helmet_egg
- weapon_propanetank
- weapon_pschreck
- weapon_pumpshotgun
- weapon_pumpshotgun_spawn
- weapon_rifle
- weapon_rifle_ak47
- weapon_rifle_ak47_spawn
- weapon_rifle_desert
- weapon_rifle_desert_spawn
- weapon_rifle_m60
- weapon_rifle_m60_spawn
- weapon_rifle_sg552
- weapon_rifle_sg552_spawn
- weapon_rifle_spawn
- weapon_riflegren_ger
- weapon_riflegren_ger_live
- weapon_riflegren_us
- weapon_riflegren_us_live
- weapon_rpg
- weapon_satchel
- weapon_sawedoff
- weapon_scar17
- weapon_scar20
- weapon_scavenge_item_spawn
- weapon_scout
- weapon_sg550
- weapon_sg552
- weapon_sg556
- weapon_shield
- weapon_shotgun
- weapon_shotgun_chrome
- weapon_shotgun_chrome_spawn
- weapon_shotgun_spas
- weapon_shotgun_spas_spawn
- weapon_slam
- weapon_smg
- weapon_smg1
- weapon_smg_mp5
- weapon_smg_mp5_spawn
- weapon_smg_silenced
- weapon_smg_silenced_spawn
- weapon_smg_spawn
- weapon_smoke_ger
- weapon_smoke_us
- weapon_smokegrenade
- weapon_smoker_claw
- weapon_snark
- weapon_sniper_awp
- weapon_sniper_awp_spawn
- weapon_sniper_military
- weapon_sniper_military_spawn
- weapon_sniper_scout
- weapon_sniper_scout_spawn
- weapon_snowball
- weapon_spade
- weapon_spawn
- weapon_spitter_claw
- weapon_spring
- weapon_ssg08
- weapon_striderbuster
- weapon_stunstick
- weapon_tablet
- weapon_tagrenade
- weapon_tank_claw
- weapon_taser
- weapon_tec9
- weapon_thompson
- weapon_tmp
- weapon_tripmine
- weapon_ump45
- weapon_upgradepack_explosive
- weapon_upgradepack_explosive_spawn
- weapon_upgradepack_incendiary
- weapon_upgradepack_incendiary_spawn
- weapon_usp
- weapon_vomitjar
- weapon_vomitjar_spawn
- weapon_xm1014
- weapon_zone_repulsor
- weaponbox
- weaponworldmodel
- wearable_item
- wheel_of_doom
- wheel_of_doom_spiral
- window_pane
- witch
- world_items
- worldspawn
- xen_hair
- xen_hull
- xen_plantlight
- xen_spore_large
- xen_spore_medium
- xen_spore_small
- xen_tree
- xen_ttrigger