Dumpentityfactories: Difference between revisions
(Created page with "{{DISPLAYTITLE:dumpentityfactories}} <code>dumpentityfactories</code> is a console command that will print a list in the console of every entity the engine has access to. It a...") |
(Consistent formatting to `dump_entity_sizes`, as their outputs aren't too different. Border color is changed to avoid confusion for the two pages; Added L4D, L4D2 'n TF2; Integrated {{Template:Convar}} [Thanks to whoever that updated it]) |
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{{DISPLAYTITLE:dumpentityfactories}} | {{DISPLAYTITLE:dumpentityfactories}} | ||
{{Convar|dumpentityfactories}} It outputs every entity available runtime to the console, which means [[internal entities]] are excluded. | |||
<span style="color:red">"dumpentityfactories"</span> | |||
game | |||
- Lists all entity factory names. | |||
<!-- --------------------------------------------------------------------------------------------------------------- | |||
!Comment area! | |||
{{wip}} | |||
-sample: | |||
==Game name== | |||
(entity class count) | |||
<div style="white-space:pre-line; height:500px; overflow:auto; border: 2px solid #028662"> | |||
[[entity_class_name]] | |||
[[entity_class_name]] | |||
[[entity_class_name]] | |||
</div> | |||
-------------------------------------------------------------------------------------------------------------------- --> | |||
__TOC__ | |||
<br /> | |||
==Half-Life 2 {{hl2}}== | |||
(581 count) | |||
<div style="white-space:pre-line; height:500px; overflow:auto; border: 2px solid #028662"> | |||
[[_firesmoke]] | |||
[[_plasma]] | |||
[[ai_ally_manager]] | |||
[[ai_ally_speech_manager]] | |||
[[ai_battle_line]] | |||
[[ai_changehintgroup]] | |||
[[ai_changetarget]] | |||
[[ai_citizen_response_system]] | |||
[[ai_goal_actbusy]] | |||
[[ai_goal_actbusy_queue]] | |||
[[ai_goal_assault]] | |||
[[ai_goal_follow]] | |||
[[ai_goal_lead]] | |||
[[ai_goal_lead_weapon]] | |||
[[ai_goal_operator]] | |||
[[ai_goal_police]] | |||
[[ai_goal_standoff]] | |||
[[ai_hint]] | |||
[[ai_network]] | |||
[[ai_network_build_helper]] | |||
[[ai_npc_eventresponsesystem]] | |||
[[ai_relationship]] | |||
[[ai_script_conditions]] | |||
[[ai_sound]] | |||
[[ai_speechfilter]] | |||
[[aiscripted_schedule]] | |||
[[aitesthull]] | |||
[[ambient_generic]] | |||
[[apc_missile]] | |||
[[ar2explosion]] | |||
[[assault_assaultpoint]] | |||
[[assault_rallypoint]] | |||
[[basehlcombatweapon]] | |||
[[baseprojectile]] | |||
[[beam]] | |||
[[blob_element]] | |||
[[bodyque]] | |||
[[bounce_bomb]] | |||
[[bullseye_strider_focus]] | |||
[[color_correction]] | |||
[[color_correction_volume]] | |||
[[combine_bouncemine]] | |||
[[combine_mine]] | |||
[[commentary_auto]] | |||
[[concussiveblast]] | |||
[[crane_tip]] | |||
[[crossbow_bolt]] | |||
[[cycler]] | |||
[[cycler_actor]] | |||
[[cycler_blender]] | |||
[[cycler_flex]] | |||
[[cycler_weapon]] | |||
[[cycler_wreckage]] | |||
[[dynamic_prop]] | |||
[[ent_watery_leech]] | |||
[[entity_blocker]] | |||
[[entityflame]] | |||
[[env_alyxemp]] | |||
[[env_ar2explosion]] | |||
[[env_beam]] | |||
[[env_beverage]] | |||
[[env_blood]] | |||
[[env_bubbles]] | |||
[[env_citadel_energy_core]] | |||
[[env_credits]] | |||
[[env_debughistory]] | |||
[[env_detail_controller]] | |||
[[env_dustpuff]] | |||
[[env_dusttrail]] | |||
[[env_effectscript]] | |||
[[env_embers]] | |||
[[env_entity_dissolver]] | |||
[[env_entity_igniter]] | |||
[[env_entity_maker]] | |||
[[env_explosion]] | |||
[[env_fade]] | |||
[[env_fire]] | |||
[[env_fire_trail]] | |||
[[env_firesensor]] | |||
[[env_firesource]] | |||
[[env_flare]] | |||
[[env_fog_controller]] | |||
[[env_funnel]] | |||
[[env_global]] | |||
[[env_glow]] | |||
[[env_gunfire]] | |||
[[env_headcrabcanister]] | |||
[[env_hudhint]] | |||
[[env_laser]] | |||
[[env_laserdot]] | |||
[[env_lightglow]] | |||
[[env_message]] | |||
[[env_microphone]] | |||
[[env_movieexplosion]] | |||
[[env_muzzleflash]] | |||
[[env_particle_performance_monitor]] | |||
[[env_particle_trail]] | |||
[[env_particlefire]] | |||
[[env_particlelight]] | |||
[[env_particlescript]] | |||
[[env_particlesmokegrenade]] | |||
[[env_physexplosion]] | |||
[[env_physimpact]] | |||
[[env_physwire]] | |||
[[env_player_surface_trigger]] | |||
[[env_projectedtexture]] | |||
[[env_quadraticbeam]] | |||
[[env_ragdoll_boogie]] | |||
[[env_rockettrail]] | |||
[[env_rotorshooter]] | |||
[[env_rotorwash_emitter]] | |||
[[env_screeneffect]] | |||
[[env_screenoverlay]] | |||
[[env_shake]] | |||
[[env_shooter]] | |||
[[env_smokestack]] | |||
[[env_smoketrail]] | |||
[[env_soundscape]] | |||
[[env_soundscape_proxy]] | |||
[[env_soundscape_triggerable]] | |||
[[env_spark]] | |||
[[env_speaker]] | |||
[[env_splash]] | |||
[[env_sporeexplosion]] | |||
[[env_sporetrail]] | |||
[[env_sprite]] | |||
[[env_sprite_oriented]] | |||
[[env_spritetrail]] | |||
[[env_starfield]] | |||
[[env_steam]] | |||
[[env_steamjet]] | |||
[[env_sun]] | |||
[[env_texturetoggle]] | |||
[[env_tonemap_controller]] | |||
[[env_tracer]] | |||
[[env_viewpunch]] | |||
[[env_wind]] | |||
[[env_zoom]] | |||
[[event_queue_saveload_proxy]] | |||
[[filter_activator_class]] | |||
[[filter_activator_mass_greater]] | |||
[[filter_activator_name]] | |||
[[filter_activator_team]] | |||
[[filter_base]] | |||
[[filter_combineball_type]] | |||
[[filter_damage_type]] | |||
[[filter_enemy]] | |||
[[filter_multi]] | |||
[[fish]] | |||
[[floorturret_tipcontroller]] | |||
[[func_areaportal]] | |||
[[func_areaportalwindow]] | |||
[[func_breakable]] | |||
[[func_breakable_surf]] | |||
[[func_brush]] | |||
[[func_button]] | |||
[[func_clip_vphysics]] | |||
[[func_combine_ball_spawner]] | |||
[[func_conveyor]] | |||
[[func_door]] | |||
[[func_door_rotating]] | |||
[[func_dustcloud]] | |||
[[func_dustmotes]] | |||
[[func_fish_pool]] | |||
[[func_guntarget]] | |||
[[func_healthcharger]] | |||
[[func_illusionary]] | |||
[[func_ladderendpoint]] | |||
[[func_lod]] | |||
[[func_lookdoor]] | |||
[[func_monitor]] | |||
[[func_movelinear]] | |||
[[func_occluder]] | |||
[[func_physbox]] | |||
[[func_physbox_multiplayer]] | |||
[[func_plat]] | |||
[[func_platrot]] | |||
[[func_precipitation]] | |||
[[func_proprrespawnzone]] | |||
[[func_pushable]] | |||
[[func_recharge]] | |||
[[func_reflective_glass]] | |||
[[func_rot_button]] | |||
[[func_rotating]] | |||
[[func_smokevolume]] | |||
[[func_tank]] | |||
[[func_tank_combine_cannon]] | |||
[[func_tankairboatgun]] | |||
[[func_tankapcrocket]] | |||
[[func_tanklaser]] | |||
[[func_tankmortar]] | |||
[[func_tankphyscannister]] | |||
[[func_tankpulselaser]] | |||
[[func_tankrocket]] | |||
[[func_tanktrain]] | |||
[[func_trackautochange]] | |||
[[func_trackchange]] | |||
[[func_tracktrain]] | |||
[[func_train]] | |||
[[func_traincontrols]] | |||
[[func_useableladder]] | |||
[[func_vehicleclip]] | |||
[[func_wall]] | |||
[[func_wall_toggle]] | |||
[[func_water]] | |||
[[func_water_analog]] | |||
[[func_weight_button]] | |||
[[funCBaseFlex]] | |||
[[game_end]] | |||
[[game_gib_manager]] | |||
[[game_player_equip]] | |||
[[game_player_team]] | |||
[[game_ragdoll_manager]] | |||
[[game_score]] | |||
[[game_text]] | |||
[[game_ui]] | |||
[[game_weapon_manager]] | |||
[[game_zone_player]] | |||
[[generic_actor]] | |||
[[gib]] | |||
[[gibshooter]] | |||
[[grenade]] | |||
[[grenade_ar2]] | |||
[[grenade_beam]] | |||
[[grenade_beam_chaser]] | |||
[[grenade_helicopter]] | |||
[[grenade_homer]] | |||
[[grenade_pathfollower]] | |||
[[hammer_updateignorelist]] | |||
[[handle_dummy]] | |||
[[handle_test]] | |||
[[helicopter_chunk]] | |||
[[hl2_gamerules]] | |||
[[info_apc_missile_hint]] | |||
[[info_camera_link]] | |||
[[info_constraint_anchor]] | |||
[[info_darknessmode_lightsource]] | |||
[[info_hint]] | |||
[[info_intermission]] | |||
[[info_ladder_dismount]] | |||
[[info_landmark]] | |||
[[info_lighting_relative]] | |||
[[info_mass_center]] | |||
[[info_node]] | |||
[[info_node_air]] | |||
[[info_node_air_hint]] | |||
[[info_node_climb]] | |||
[[info_node_hint]] | |||
[[info_node_link]] | |||
[[info_node_link_controller]] | |||
[[info_npc_spawn_destination]] | |||
[[info_null]] | |||
[[info_overlay_accessor]] | |||
[[info_particle_system]] | |||
[[info_player_deathmatch]] | |||
[[info_player_start]] | |||
[[info_player_teamspawn]] | |||
[[info_projecteddecal]] | |||
[[info_radial_link_controller]] | |||
[[info_snipertarget]] | |||
[[info_target]] | |||
[[info_target_command_point]] | |||
[[info_target_gunshipcrash]] | |||
[[info_target_helicopter_crash]] | |||
[[info_teleport_destination]] | |||
[[info_teleporter_countdown]] | |||
[[info_vehicle_groundspawn]] | |||
[[infodecal]] | |||
[[instanced_scripted_scene]] | |||
[[item_ammo_357]] | |||
[[item_ammo_357_large]] | |||
[[item_ammo_ar2]] | |||
[[item_ammo_ar2_altfire]] | |||
[[item_ammo_ar2_large]] | |||
[[item_ammo_crate]] | |||
[[item_ammo_crossbow]] | |||
[[item_ammo_pistol]] | |||
[[item_ammo_pistol_large]] | |||
[[item_ammo_smg1]] | |||
[[item_ammo_smg1_grenade]] | |||
[[item_ammo_smg1_large]] | |||
[[item_ar2_grenade]] | |||
[[item_battery]] | |||
[[item_box_buckshot]] | |||
[[item_box_flare_rounds]] | |||
[[item_box_lrounds]] | |||
[[item_box_mrounds]] | |||
[[item_box_sniper_rounds]] | |||
[[item_box_srounds]] | |||
[[item_dynamic_resupply]] | |||
[[item_flare_round]] | |||
[[item_healthcharger]] | |||
[[item_healthkit]] | |||
[[item_healthvial]] | |||
[[item_item_crate]] | |||
[[item_large_box_lrounds]] | |||
[[item_large_box_mrounds]] | |||
[[item_large_box_srounds]] | |||
[[item_ml_grenade]] | |||
[[item_rpg_round]] | |||
[[item_sodacan]] | |||
[[item_suit]] | |||
[[item_suitcharger]] | |||
[[keyframe_rope]] | |||
[[keyframe_track]] | |||
[[light]] | |||
[[light_dynamic]] | |||
[[light_environment]] | |||
[[light_glspot]] | |||
[[light_spot]] | |||
[[logic_achievement]] | |||
[[logic_active_autosave]] | |||
[[logic_auto]] | |||
[[logic_autosave]] | |||
[[logic_branch]] | |||
[[logic_branch_listener]] | |||
[[logic_case]] | |||
[[logic_choreographed_scene]] | |||
[[logic_collision_pair]] | |||
[[logic_compare]] | |||
[[logic_lineto]] | |||
[[logic_measure_movement]] | |||
[[logic_multicompare]] | |||
[[logic_navigation]] | |||
[[logic_playerproxy]] | |||
[[logic_proximity]] | |||
[[logic_relay]] | |||
[[logic_scene_list_manager]] | |||
[[logic_timer]] | |||
[[lookdoorthinker]] | |||
[[material_modify_control]] | |||
[[math_colorblend]] | |||
[[math_counter]] | |||
[[math_remap]] | |||
[[model_studio]] | |||
[[momentary_door]] | |||
[[momentary_rot_button]] | |||
[[monster_furniture]] | |||
[[monster_generic]] | |||
[[mortarshell]] | |||
[[move_keyframed]] | |||
[[move_rope]] | |||
[[multisource]] | |||
[[npc_alyx]] | |||
[[npc_antlion]] | |||
[[npc_antlion_template_maker]] | |||
[[npc_antlionguard]] | |||
[[npc_apcdriver]] | |||
[[npc_barnacle]] | |||
[[npc_barnacle_tongue_tip]] | |||
[[npc_barney]] | |||
[[npc_blob]] | |||
[[npc_breen]] | |||
[[npc_bullseye]] | |||
[[npc_citizen]] | |||
[[npc_clawscanner]] | |||
[[npc_combine]] | |||
[[npc_combine_camera]] | |||
[[npc_combine_s]] | |||
[[npc_combinedropship]] | |||
[[npc_combinegunship]] | |||
[[npc_concussiongrenade]] | |||
[[npc_contactgrenade]] | |||
[[npc_cranedriver]] | |||
[[npc_crow]] | |||
[[npc_cscanner]] | |||
[[npc_dog]] | |||
[[npc_eli]] | |||
[[npc_enemyfinder]] | |||
[[npc_enemyfinder_combinecannon]] | |||
[[npc_fastzombie]] | |||
[[npc_fastzombie_torso]] | |||
[[npc_fisherman]] | |||
[[npc_furniture]] | |||
[[npc_gman]] | |||
[[npc_grenade_bugbait]] | |||
[[npc_grenade_frag]] | |||
[[npc_handgrenade]] | |||
[[npc_headcrab]] | |||
[[npc_headcrab_black]] | |||
[[npc_headcrab_fast]] | |||
[[npc_headcrab_poison]] | |||
[[npc_heli_avoidbox]] | |||
[[npc_heli_avoidsphere]] | |||
[[npc_heli_nobomb]] | |||
[[npc_helicopter]] | |||
[[npc_helicoptersensor]] | |||
[[npc_ichthyosaur]] | |||
[[npc_kleiner]] | |||
[[npc_launcher]] | |||
[[npc_maker]] | |||
[[npc_manhack]] | |||
[[npc_metropolice]] | |||
[[npc_missiledefense]] | |||
[[npc_monk]] | |||
[[npc_mossman]] | |||
[[npc_newnpc]] | |||
[[npc_pigeon]] | |||
[[npc_poisonzombie]] | |||
[[npc_rollermine]] | |||
[[npc_seagull]] | |||
[[npc_sniper]] | |||
[[npc_stalker]] | |||
[[npc_strider]] | |||
[[npc_template_maker]] | |||
[[npc_turret_ceiling]] | |||
[[npc_turret_floor]] | |||
[[npc_turret_ground]] | |||
[[npc_vehicledriver]] | |||
[[npc_vortigaunt]] | |||
[[npc_zombie]] | |||
[[npc_zombie_torso]] | |||
[[path_corner]] | |||
[[path_corner_crash]] | |||
[[path_track]] | |||
[[phys_ballsocket]] | |||
[[phys_bone_follower]] | |||
[[phys_constraint]] | |||
[[phys_constraintsystem]] | |||
[[phys_convert]] | |||
[[phys_hinge]] | |||
[[phys_keepupright]] | |||
[[phys_lengthconstraint]] | |||
[[phys_magnet]] | |||
[[phys_motor]] | |||
[[phys_pulleyconstraint]] | |||
[[phys_ragdollconstraint]] | |||
[[phys_ragdollmagnet]] | |||
[[phys_slideconstraint]] | |||
[[phys_spring]] | |||
[[phys_thruster]] | |||
[[phys_torque]] | |||
[[physics_cannister]] | |||
[[physics_entity_solver]] | |||
[[physics_npc_solver]] | |||
[[physics_prop]] | |||
[[physics_prop_ragdoll]] | |||
[[player]] | |||
[[player_loadsaved]] | |||
[[player_manager]] | |||
[[player_pickup]] | |||
[[player_speedmod]] | |||
[[player_weaponstrip]] | |||
[[point_anglesensor]] | |||
[[point_angularvelocitysensor]] | |||
[[point_antlion_repellant]] | |||
[[point_apc_controller]] | |||
[[point_bonusmaps_accessor]] | |||
[[point_bugbait]] | |||
[[point_camera]] | |||
[[point_clientcommand]] | |||
[[point_combine_ball_launcher]] | |||
[[point_commentary_node]] | |||
[[point_commentary_viewpoint]] | |||
[[point_devshot_camera]] | |||
[[point_enable_motion_fixup]] | |||
[[point_gamestats_counter]] | |||
[[point_hurt]] | |||
[[point_message]] | |||
[[point_playermoveconstraint]] | |||
[[point_posecontroller]] | |||
[[point_proximity_sensor]] | |||
[[point_push]] | |||
[[point_servercommand]] | |||
[[point_spotlight]] | |||
[[point_teleport]] | |||
[[point_template]] | |||
[[point_tesla]] | |||
[[point_velocitysensor]] | |||
[[point_viewcontrol]] | |||
[[prop_combine_ball]] | |||
[[prop_door_rotating]] | |||
[[prop_dropship_container]] | |||
[[prop_dynamic]] | |||
[[prop_dynamic_ornament]] | |||
[[prop_dynamic_override]] | |||
[[prop_physics]] | |||
[[prop_physics_multiplayer]] | |||
[[prop_physics_override]] | |||
[[prop_physics_respawnable]] | |||
[[prop_ragdoll]] | |||
[[prop_ragdoll_attached]] | |||
[[prop_sphere]] | |||
[[prop_thumper]] | |||
[[prop_vehicle]] | |||
[[prop_vehicle_airboat]] | |||
[[prop_vehicle_apc]] | |||
[[prop_vehicle_cannon]] | |||
[[prop_vehicle_choreo_generic]] | |||
[[prop_vehicle_crane]] | |||
[[prop_vehicle_driveable]] | |||
[[prop_vehicle_jeep]] | |||
[[prop_vehicle_prisoner_pod]] | |||
[[proto_sniper]] | |||
[[raggib]] | |||
[[reserved_spot]] | |||
[[rope_anchor]] | |||
[[rpg_missile]] | |||
[[scene_manager]] | |||
[[script_intro]] | |||
[[scripted_scene]] | |||
[[scripted_sentence]] | |||
[[scripted_sequence]] | |||
[[scripted_target]] | |||
[[shadow_control]] | |||
[[simple_physics_brush]] | |||
[[simple_physics_prop]] | |||
[[sky_camera]] | |||
[[sniperbullet]] | |||
[[soundent]] | |||
[[spark_shower]] | |||
[[sparktrail]] | |||
[[spotlight_end]] | |||
[[spraycan]] | |||
[[squadinsignia]] | |||
[[tanktrain_ai]] | |||
[[tanktrain_aitarget]] | |||
[[target_cdaudio]] | |||
[[target_changegravity]] | |||
[[te_tester]] | |||
[[team_manager]] | |||
[[test_effect]] | |||
[[test_proxytoggle]] | |||
[[test_traceline]] | |||
[[trigger]] | |||
[[trigger_autosave]] | |||
[[trigger_brush]] | |||
[[trigger_cdaudio]] | |||
[[trigger_changelevel]] | |||
[[trigger_gravity]] | |||
[[trigger_hurt]] | |||
[[trigger_impact]] | |||
[[trigger_look]] | |||
[[trigger_multiple]] | |||
[[trigger_once]] | |||
[[trigger_physics_trap]] | |||
[[trigger_playermovement]] | |||
[[trigger_proximity]] | |||
[[trigger_push]] | |||
[[trigger_remove]] | |||
[[trigger_rpgfire]] | |||
[[trigger_serverragdoll]] | |||
[[trigger_soundscape]] | |||
[[trigger_teleport]] | |||
[[trigger_togglesave]] | |||
[[trigger_transition]] | |||
[[trigger_vphysics_motion]] | |||
[[trigger_waterydeath]] | |||
[[trigger_weapon_dissolve]] | |||
[[trigger_weapon_strip]] | |||
[[trigger_wind]] | |||
[[vehicle_viewcontroller]] | |||
[[vgui_screen]] | |||
[[vgui_screen_team]] | |||
[[vgui_slideshow_display]] | |||
[[viewmodel]] | |||
[[vort_charge_token]] | |||
[[vort_effect_dispel]] | |||
[[vote_controller]] | |||
[[water_lod_control]] | |||
[[waterbullet]] | |||
[[weapon_357]] | |||
</ | [[weapon_alyxgun]] | ||
[[weapon_annabelle]] | |||
[[weapon_ar2]] | |||
[[weapon_bugbait]] | |||
[[weapon_citizenpackage]] | |||
[[weapon_citizensuitcase]] | |||
[[weapon_crossbow]] | |||
[[weapon_crowbar]] | |||
[[weapon_cubemap]] | |||
[[weapon_frag]] | |||
[[weapon_physcannon]] | |||
[[weapon_pistol]] | |||
[[weapon_rpg]] | |||
[[weapon_shotgun]] | |||
[[weapon_smg1]] | |||
[[weapon_stunstick]] | |||
[[window_pane]] | |||
[[world_items]] | |||
[[worldspawn]] | |||
</div> | |||
==Left 4 Dead {{l4d}}== | |||
(456 count) | |||
<div style="white-space:pre-line; height:500px; overflow:auto; border: 2px solid #028662"> | |||
[[_firesmoke]] | |||
[[_plasma]] | |||
[[ability_lunge]] | |||
[[ability_throw]] | |||
[[ability_tongue]] | |||
[[ability_vomit]] | |||
[[ai_changehintgroup]] | |||
[[ai_changetarget]] | |||
[[ai_sound]] | |||
[[ambient_generic]] | |||
[[beam]] | |||
[[beam_spotlight]] | |||
[[boomer]] | |||
[[client_path]] | |||
[[color_correction]] | |||
[[color_correction_volume]] | |||
[[commentary_auto]] | |||
[[commentary_dummy]] | |||
[[commentary_zombie_spawner]] | |||
[[cs_gamerules]] | |||
[[cs_ragdoll]] | |||
[[cs_team_manager]] | |||
[[cycler_flex]] | |||
[[dynamic_prop]] | |||
[[entity_blocker]] | |||
[[entityflame]] | |||
[[env_beam]] | |||
[[env_beverage]] | |||
[[env_blood]] | |||
[[env_bubbles]] | |||
[[env_credits]] | |||
[[env_debughistory]] | |||
[[env_detail_controller]] | |||
[[env_dof_controller]] | |||
[[env_particle_trail]] | |||
[[env_particlefire]] | |||
[[env_dusttrail]] | |||
[[env_dustpuff]] | |||
[[env_effectscript]] | |||
[[env_embers]] | |||
[[env_entity_dissolver]] | |||
[[env_entity_igniter]] | |||
[[env_player_blocker]] | |||
[[env_entity_maker]] | |||
[[env_explosion]] | |||
[[env_fade]] | |||
[[env_fire]] | |||
[[env_fire_trail]] | |||
[[env_firesensor]] | |||
[[env_firesource]] | |||
[[env_fog_controller]] | |||
[[env_funnel]] | |||
[[env_global]] | |||
[[env_glow]] | |||
[[env_gunfire]] | |||
[[env_hudhint]] | |||
[[env_laser]] | |||
[[env_lightglow]] | |||
[[env_message]] | |||
[[env_microphone]] | |||
[[env_movieexplosion]] | |||
[[env_muzzleflash]] | |||
[[env_outtro_stats]] | |||
[[env_particle_performance_monitor]] | |||
[[env_particlelight]] | |||
[[env_particlescript]] | |||
[[env_particlesmokegrenade]] | |||
[[env_physexplosion]] | |||
[[env_physimpact]] | |||
[[env_physwire]] | |||
[[env_player_surface_trigger]] | |||
[[env_projectedtexture]] | |||
[[env_quadraticbeam]] | |||
[[env_ragdoll_boogie]] | |||
[[env_rock_launcher]] | |||
[[env_rockettrail]] | |||
[[env_rotorshooter]] | |||
[[env_screeneffect]] | |||
[[env_screenoverlay]] | |||
[[env_smokestack]] | |||
[[env_smoketrail]] | |||
[[env_soundscape]] | |||
[[env_soundscape_proxy]] | |||
[[env_soundscape_triggerable]] | |||
[[env_shake]] | |||
[[env_sporetrail]] | |||
[[env_shooter]] | |||
[[env_spark]] | |||
[[env_splash]] | |||
[[env_sporeexplosion]] | |||
[[env_sprite]] | |||
[[env_sprite_oriented]] | |||
[[env_spritetrail]] | |||
[[env_steam]] | |||
[[env_steamjet]] | |||
[[env_sun]] | |||
[[env_texturetoggle]] | |||
[[env_tonemap_controller]] | |||
[[env_tonemap_controller_ghost]] | |||
[[env_tonemap_controller_infected]] | |||
[[env_tracer]] | |||
[[env_viewpunch]] | |||
[[env_weaponfire]] | |||
[[env_wind]] | |||
[[env_zoom]] | |||
[[escape_route]] | |||
[[event_queue_saveload_proxy]] | |||
[[filter_activator_class]] | |||
[[filter_activator_context]] | |||
[[filter_activator_infected_class]] | |||
[[filter_activator_mass_greater]] | |||
[[filter_activator_model]] | |||
[[filter_activator_name]] | |||
[[filter_activator_team]] | |||
[[filter_base]] | |||
[[filter_damage_type]] | |||
[[filter_enemy]] | |||
[[filter_multi]] | |||
[[finale_trigger]] | |||
[[fish]] | |||
[[fog_volume]] | |||
[[func_areaportal]] | |||
[[func_areaportalwindow]] | |||
[[func_breakable]] | |||
[[func_breakable_surf]] | |||
[[func_brush]] | |||
[[func_button]] | |||
[[func_button_timed]] | |||
[[func_clip_vphysics]] | |||
[[func_conveyor]] | |||
[[func_detail_blocker]] | |||
[[func_door_rotating]] | |||
[[func_door]] | |||
[[func_dustcloud]] | |||
[[func_dustmotes]] | |||
[[func_elevator]] | |||
[[func_fire_extinguisher]] | |||
[[func_fish_pool]] | |||
[[func_guntarget]] | |||
[[func_illusionary]] | |||
[[func_ladderendpoint]] | |||
[[func_lod]] | |||
[[func_movelinear]] | |||
[[func_nav_attribute_region]] | |||
[[func_nav_avoidance_obstacle]] | |||
[[func_nav_blocker]] | |||
[[func_nav_stairs_toggle]] | |||
[[func_occluder]] | |||
[[func_orator]] | |||
[[func_physbox]] | |||
[[func_physbox_multiplayer]] | |||
[[func_plat]] | |||
[[func_platrot]] | |||
[[func_playerinfected_clip]] | |||
[[func_precipitation]] | |||
[[func_precipitation_blocker]] | |||
[[func_proprrespawnzone]] | |||
[[func_pushable]] | |||
[[func_ragdoll_fader]] | |||
[[func_reflective_glass]] | |||
[[func_rot_button]] | |||
[[func_rotating]] | |||
[[func_simpleladder]] | |||
[[func_smokevolume]] | |||
[[func_spawn_volume]] | |||
[[func_tanktrain]] | |||
[[func_trackautochange]] | |||
[[func_trackchange]] | |||
[[func_tracktrain]] | |||
[[func_train]] | |||
[[func_traincontrols]] | |||
[[func_useableladder]] | |||
[[func_vehicleclip]] | |||
[[func_wall]] | |||
[[func_wall_toggle]] | |||
[[func_water]] | |||
[[func_water_analog]] | |||
[[func_weight_button]] | |||
[[funCBaseFlex]] | |||
[[game_end]] | |||
[[game_gib_manager]] | |||
[[game_player_equip]] | |||
[[game_player_team]] | |||
[[game_ragdoll_manager]] | |||
[[game_score]] | |||
[[game_text]] | |||
[[game_ui]] | |||
[[game_weapon_manager]] | |||
[[game_zone_player]] | |||
[[inferno]] | |||
[[gib]] | |||
[[gibshooter]] | |||
[[grenade]] | |||
[[handle_dummy]] | |||
[[handle_test]] | |||
[[hammer_updateignorelist]] | |||
[[hunter]] | |||
[[infected]] | |||
[[info_changelevel]] | |||
[[info_constraint_anchor]] | |||
[[info_director]] | |||
[[info_elevator_floor]] | |||
[[info_game_event_proxy]] | |||
[[info_gamemode]] | |||
[[info_goal_infected_chase]] | |||
[[info_hang_lighting]] | |||
[[info_infected_zoo_maker]] | |||
[[info_infected_zoo_puppet]] | |||
[[info_intermission]] | |||
[[info_ladder]] | |||
[[info_ladder_dismount]] | |||
[[info_landmark]] | |||
[[info_map_parameters]] | |||
[[info_map_parameters_versus]] | |||
[[info_mass_center]] | |||
[[info_null]] | |||
[[info_overlay_accessor]] | |||
[[info_particle_system]] | |||
[[info_player_counterterrorist]] | |||
[[info_player_deathmatch]] | |||
[[info_player_logo]] | |||
[[info_player_start]] | |||
[[info_player_teamspawn]] | |||
[[info_player_terrorist]] | |||
[[info_projecteddecal]] | |||
[[info_remarkable]] | |||
[[info_solo_changelevel]] | |||
[[info_survivor_position]] | |||
[[info_target]] | |||
[[info_teleport_destination]] | |||
[[info_transitioning_player]] | |||
[[info_vehicle_groundspawn]] | |||
[[info_view_parameters]] | |||
[[info_survivor_rescue]] | |||
[[info_zombie_spawn]] | |||
[[infodecal]] | |||
[[instanced_scripted_scene]] | |||
[[item_sodacan]] | |||
[[keyframe_rope]] | |||
[[keyframe_track]] | |||
[[logic_timer]] | |||
[[logic_versus_random]] | |||
[[light]] | |||
[[light_directional]] | |||
[[light_dynamic]] | |||
[[light_environment]] | |||
[[light_glspot]] | |||
[[light_spot]] | |||
[[logic_active_autosave]] | |||
[[logic_auto]] | |||
[[logic_autosave]] | |||
[[logic_branch]] | |||
[[logic_branch_listener]] | |||
[[logic_case]] | |||
[[logic_choreographed_scene]] | |||
[[logic_collision_pair]] | |||
[[logic_compare]] | |||
[[logic_lineto]] | |||
[[logic_measure_movement]] | |||
[[logic_multicompare]] | |||
[[logic_navigation]] | |||
[[logic_proximity]] | |||
[[logic_relay]] | |||
[[logic_scene_list_manager]] | |||
[[material_modify_control]] | |||
[[math_colorblend]] | |||
[[math_counter]] | |||
[[math_remap]] | |||
[[molotov_projectile]] | |||
[[momentary_door]] | |||
[[momentary_rot_button]] | |||
[[move_keyframed]] | |||
[[move_rope]] | |||
[[multisource]] | |||
[[path_corner]] | |||
[[path_corner_crash]] | |||
[[path_track]] | |||
[[phys_ballsocket]] | |||
[[phys_bone_follower]] | |||
[[phys_constraint]] | |||
[[phys_constraintsystem]] | |||
[[phys_convert]] | |||
[[phys_hinge]] | |||
[[phys_keepupright]] | |||
[[phys_ragdollmagnet]] | |||
[[phys_lengthconstraint]] | |||
[[phys_slideconstraint]] | |||
[[phys_magnet]] | |||
[[phys_spring]] | |||
[[phys_motor]] | |||
[[phys_pulleyconstraint]] | |||
[[phys_thruster]] | |||
[[phys_ragdollconstraint]] | |||
[[phys_torque]] | |||
[[physics_cannister]] | |||
[[physics_entity_solver]] | |||
[[physics_npc_solver]] | |||
[[physics_prop]] | |||
[[physics_prop_ragdoll]] | |||
[[pipe_bomb_projectile]] | |||
[[point_deathfall_camera]] | |||
[[point_devshot_camera]] | |||
[[point_enable_motion_fixup]] | |||
[[point_entity_finder]] | |||
[[player]] | |||
[[player_loadsaved]] | |||
[[player_manager]] | |||
[[player_pickup]] | |||
[[player_speedmod]] | |||
[[player_weaponstrip]] | |||
[[point_anglesensor]] | |||
[[point_angularvelocitysensor]] | |||
[[point_bonusmaps_accessor]] | |||
[[point_broadcastclientcommand]] | |||
[[point_clientcommand]] | |||
[[point_commentary_node]] | |||
[[point_commentary_viewpoint]] | |||
[[point_gamestats_counter]] | |||
[[point_hurt]] | |||
[[point_message]] | |||
[[point_playermoveconstraint]] | |||
[[point_posecontroller]] | |||
[[point_proximity_sensor]] | |||
[[point_push]] | |||
[[point_servercommand]] | |||
[[point_spotlight]] | |||
[[point_surroundtest]] | |||
[[point_teleport]] | |||
[[point_template]] | |||
[[point_velocitysensor]] | |||
[[point_viewcontrol]] | |||
[[point_viewcontrol_multiplayer]] | |||
[[point_viewcontrol_survivor]] | |||
[[postprocess_controller]] | |||
[[predicted_viewmodel]] | |||
[[prop_car_alarm]] | |||
[[prop_car_glass]] | |||
[[prop_door_rotating]] | |||
[[prop_door_rotating_checkpoint]] | |||
[[prop_dynamic_ornament]] | |||
[[prop_dynamic]] | |||
[[prop_dynamic_override]] | |||
[[prop_fuel_barrel]] | |||
[[prop_fuel_barrel_piece]] | |||
[[prop_glowing_object]] | |||
[[prop_health_cabinet]] | |||
[[prop_minigun]] | |||
[[prop_mounted_machine_gun]] | |||
[[prop_physics]] | |||
[[prop_physics_multiplayer]] | |||
[[prop_physics_override]] | |||
[[prop_physics_respawnable]] | |||
[[prop_ragdoll]] | |||
[[prop_ragdoll_attached]] | |||
[[prop_sphere]] | |||
[[prop_vehicle]] | |||
[[prop_vehicle_driveable]] | |||
[[raggib]] | |||
[[scene_manager]] | |||
[[scripted_scene]] | |||
[[shadow_control]] | |||
[[simple_physics_brush]] | |||
[[simple_physics_prop]] | |||
[[sky_camera]] | |||
[[smoker]] | |||
[[soundent]] | |||
[[spark_shower]] | |||
[[spotlight_end]] | |||
[[spraycan]] | |||
[[survivor_bot]] | |||
[[trigger]] | |||
[[tank]] | |||
[[tank_rock]] | |||
[[tanktrain_ai]] | |||
[[tanktrain_aitarget]] | |||
[[target_cdaudio]] | |||
[[target_changegravity]] | |||
[[te_tester]] | |||
[[team_manager]] | |||
[[terror_gamerules]] | |||
[[terror_player_manager]] | |||
[[test_effect]] | |||
[[test_proxytoggle]] | |||
[[test_traceline]] | |||
[[trigger_auto_crouch]] | |||
[[trigger_autosave]] | |||
[[trigger_brush]] | |||
[[trigger_cdaudio]] | |||
[[trigger_changelevel]] | |||
[[trigger_escape]] | |||
[[trigger_finale]] | |||
[[trigger_finale_dlc3]] | |||
[[trigger_fog]] | |||
[[trigger_gravity]] | |||
[[trigger_hurt]] | |||
[[trigger_hurt_ghost]] | |||
[[trigger_impact]] | |||
[[trigger_look]] | |||
[[trigger_multiple]] | |||
[[trigger_once]] | |||
[[trigger_playermovement]] | |||
[[trigger_proximity]] | |||
[[trigger_push]] | |||
[[trigger_remove]] | |||
[[trigger_serverragdoll]] | |||
[[trigger_soundscape]] | |||
[[trigger_teleport]] | |||
[[trigger_togglesave]] | |||
[[trigger_tonemap]] | |||
[[trigger_transition]] | |||
[[trigger_vphysics_motion]] | |||
[[trigger_wind]] | |||
[[vgui_screen]] | |||
[[vgui_screen_team]] | |||
[[vgui_slideshow_display]] | |||
[[viewmodel]] | |||
[[vomit_particle]] | |||
[[vote_controller]] | |||
[[water_lod_control]] | |||
[[waterbullet]] | |||
[[weapon_ammo_spawn]] | |||
[[weapon_autoshotgun]] | |||
[[weapon_autoshotgun_spawn]] | |||
[[weapon_basecsgrenade]] | |||
[[weapon_boomer_claw]] | |||
[[weapon_cs_base]] | |||
[[weapon_csbase_gun]] | |||
[[weapon_first_aid_kit]] | |||
[[weapon_first_aid_kit_spawn]] | |||
[[weapon_gascan]] | |||
[[weapon_hegrenade_spawn]] | |||
[[weapon_hunter_claw]] | |||
[[weapon_hunting_rifle]] | |||
[[weapon_hunting_rifle_spawn]] | |||
[[weapon_molotov]] | |||
[[weapon_molotov_spawn]] | |||
[[weapon_pistol]] | |||
[[weapon_pistol_spawn]] | |||
[[weapon_propanetank]] | |||
[[weapon_pumpshotgun]] | |||
[[weapon_pumpshotgun_spawn]] | |||
[[weapon_oxygentank]] | |||
[[weapon_pain_pills]] | |||
[[weapon_pain_pills_spawn]] | |||
[[weapon_pipe_bomb]] | |||
[[weapon_pipe_bomb_spawn]] | |||
[[weapon_rifle]] | |||
[[weapon_rifle_spawn]] | |||
[[weapon_smg]] | |||
[[weapon_smg_spawn]] | |||
[[weapon_smoker_claw]] | |||
[[weapon_tank_claw]] | |||
[[window_pane]] | |||
[[witch]] | |||
[[world_items]] | |||
[[worldspawn]] | |||
</div> | |||
==Left 4 Dead 2 {{l4d2}}== | |||
(558 count) | |||
<div style="white-space:pre-line; height:500px; overflow:auto; border: 2px solid #028662"> | |||
[[_firesmoke]] | |||
[[_plasma]] | |||
[[ability_charge]] | |||
[[ability_leap]] | |||
[[ability_lunge]] | |||
[[ability_selfdestruct]] | |||
[[ability_spit]] | |||
[[ability_throw]] | |||
[[ability_tongue]] | |||
[[ability_vomit]] | |||
[[ai_changehintgroup]] | |||
[[ai_changetarget]] | |||
[[ai_sound]] | |||
[[ambient_generic]] | |||
[[ambient_music]] | |||
[[beam]] | |||
[[beam_spotlight]] | |||
[[boomer]] | |||
[[charger]] | |||
[[client_path]] | |||
[[color_correction]] | |||
[[color_correction_volume]] | |||
[[commentary_auto]] | |||
[[commentary_dummy]] | |||
[[commentary_zombie_spawner]] | |||
[[cs_gamerules]] | |||
[[cs_ragdoll]] | |||
[[cs_team_manager]] | |||
[[cycler_flex]] | |||
[[dynamic_prop]] | |||
[[entity_blocker]] | |||
[[entityflame]] | |||
[[env_airstrike_indoors]] | |||
[[env_airstrike_outdoors]] | |||
[[env_beam]] | |||
[[env_beverage]] | |||
[[env_blood]] | |||
[[env_bubbles]] | |||
[[env_credits]] | |||
[[env_debughistory]] | |||
[[env_detail_controller]] | |||
[[env_dof_controller]] | |||
[[env_dustpuff]] | |||
[[env_dusttrail]] | |||
[[env_effectscript]] | |||
[[env_embers]] | |||
[[env_entity_dissolver]] | |||
[[env_entity_igniter]] | |||
[[env_entity_maker]] | |||
[[env_explosion]] | |||
[[env_fade]] | |||
[[env_fire]] | |||
[[env_fire_trail]] | |||
[[env_firesensor]] | |||
[[env_firesource]] | |||
[[env_fog_controller]] | |||
[[env_funnel]] | |||
[[env_global]] | |||
[[env_glow]] | |||
[[env_gunfire]] | |||
[[env_hudhint]] | |||
[[env_instructor_hint]] | |||
[[env_laser]] | |||
[[env_lightglow]] | |||
[[env_message]] | |||
[[env_microphone]] | |||
[[env_movieexplosion]] | |||
[[env_muzzleflash]] | |||
[[env_outtro_stats]] | |||
[[env_particle_performance_monitor]] | |||
[[env_particle_trail]] | |||
[[env_particlefire]] | |||
[[env_particlelight]] | |||
[[env_particlescript]] | |||
[[env_particlesmokegrenade]] | |||
[[env_physexplosion]] | |||
[[env_physics_blocker]] | |||
[[env_physimpact]] | |||
[[env_physwire]] | |||
[[env_player_blocker]] | |||
[[env_player_surface_trigger]] | |||
[[env_projectedtexture]] | |||
[[env_quadraticbeam]] | |||
[[env_ragdoll_boogie]] | |||
[[env_rock_launcher]] | |||
[[env_rockettrail]] | |||
[[env_rotorshooter]] | |||
[[env_screeneffect]] | |||
[[env_screenoverlay]] | |||
[[env_shake]] | |||
[[env_shooter]] | |||
[[env_smokestack]] | |||
[[env_smoketrail]] | |||
[[env_soundscape]] | |||
[[env_soundscape_proxy]] | |||
[[env_soundscape_triggerable]] | |||
[[env_spark]] | |||
[[env_splash]] | |||
[[env_sporeexplosion]] | |||
[[env_sporetrail]] | |||
[[env_sprite]] | |||
[[env_sprite_oriented]] | |||
[[env_spritetrail]] | |||
[[env_steam]] | |||
[[env_steamjet]] | |||
[[env_sun]] | |||
[[env_texturetoggle]] | |||
[[env_tilt]] | |||
[[env_tonemap_controller]] | |||
[[env_tonemap_controller_ghost]] | |||
[[env_tonemap_controller_infected]] | |||
[[env_tracer]] | |||
[[env_viewpunch]] | |||
[[env_weaponfire]] | |||
[[env_wind]] | |||
[[env_zoom]] | |||
[[escape_route]] | |||
[[event_queue_saveload_proxy]] | |||
[[filter_activator_class]] | |||
[[filter_activator_context]] | |||
[[filter_activator_infected_class]] | |||
[[filter_activator_mass_greater]] | |||
[[filter_activator_model]] | |||
[[filter_activator_name]] | |||
[[filter_activator_team]] | |||
[[filter_base]] | |||
[[filter_damage_type]] | |||
[[filter_enemy]] | |||
[[filter_health]] | |||
[[filter_melee_damage]] | |||
[[filter_multi]] | |||
[[finale_trigger]] | |||
[[fire_cracker_blast]] | |||
[[fish]] | |||
[[fog_volume]] | |||
[[func_areaportal]] | |||
[[func_areaportalwindow]] | |||
[[func_block_charge]] | |||
[[func_breakable]] | |||
[[func_breakable_surf]] | |||
[[func_brush]] | |||
[[func_button]] | |||
[[func_button_timed]] | |||
[[func_clip_vphysics]] | |||
[[func_conveyor]] | |||
[[func_detail_blocker]] | |||
[[func_door]] | |||
[[func_door_rotating]] | |||
[[func_dustcloud]] | |||
[[func_dustmotes]] | |||
[[func_elevator]] | |||
[[func_extinguisher]] | |||
[[func_fish_pool]] | |||
[[func_guntarget]] | |||
[[func_illusionary]] | |||
[[func_ladderendpoint]] | |||
[[func_lod]] | |||
[[func_movelinear]] | |||
[[func_nav_attribute_region]] | |||
[[func_nav_avoidance_obstacle]] | |||
[[func_nav_blocker]] | |||
[[func_nav_connection_blocker]] | |||
[[func_occluder]] | |||
[[func_orator]] | |||
[[func_physbox]] | |||
[[func_physbox_multiplayer]] | |||
[[func_plat]] | |||
[[func_platrot]] | |||
[[func_playerghostinfected_clip]] | |||
[[func_playerinfected_clip]] | |||
[[func_precipitation]] | |||
[[func_precipitation_blocker]] | |||
[[func_proprrespawnzone]] | |||
[[func_pushable]] | |||
[[func_ragdoll_fader]] | |||
[[func_reflective_glass]] | |||
[[func_rot_button]] | |||
[[func_rotating]] | |||
[[func_simpleladder]] | |||
[[func_smokevolume]] | |||
[[func_tanktrain]] | |||
[[func_timescale]] | |||
[[func_trackautochange]] | |||
[[func_trackchange]] | |||
[[func_tracktrain]] | |||
[[func_train]] | |||
[[func_traincontrols]] | |||
[[func_useableladder]] | |||
[[func_vehicleclip]] | |||
[[func_wall]] | |||
[[func_wall_toggle]] | |||
[[func_water]] | |||
[[func_water_analog]] | |||
[[func_weight_button]] | |||
[[funCBaseFlex]] | |||
[[game_end]] | |||
[[game_gib_manager]] | |||
[[game_player_equip]] | |||
[[game_player_team]] | |||
[[game_ragdoll_manager]] | |||
[[game_scavenge_progress_display]] | |||
[[game_score]] | |||
[[game_text]] | |||
[[game_ui]] | |||
[[game_weapon_manager]] | |||
[[game_zone_player]] | |||
[[gib]] | |||
[[gibshooter]] | |||
[[grenade]] | |||
[[grenade_launcher_projectile]] | |||
[[hammer_updateignorelist]] | |||
[[handle_dummy]] | |||
[[handle_test]] | |||
[[holiday_gift]] | |||
[[hunter]] | |||
[[infected]] | |||
[[inferno]] | |||
[[info_ambient_mob_end]] | |||
[[info_ambient_mob_start]] | |||
[[info_changelevel]] | |||
[[info_constraint_anchor]] | |||
[[info_director]] | |||
[[info_elevator_floor]] | |||
[[info_game_event_proxy]] | |||
[[info_gamemode]] | |||
[[info_goal_infected_chase]] | |||
[[info_hang_lighting]] | |||
[[info_infected_zoo_maker]] | |||
[[info_infected_zoo_puppet]] | |||
[[info_intermission]] | |||
[[info_item_position]] | |||
[[info_l4d1_survivor_spawn]] | |||
[[info_ladder]] | |||
[[info_ladder_dismount]] | |||
[[info_landmark]] | |||
[[info_map_parameters]] | |||
[[info_map_parameters_versus]] | |||
[[info_mass_center]] | |||
[[info_null]] | |||
[[info_overlay_accessor]] | |||
[[info_particle_system]] | |||
[[info_particle_target]] | |||
[[info_player_deathmatch]] | |||
[[info_player_logo]] | |||
[[info_player_start]] | |||
[[info_player_teamspawn]] | |||
[[info_projecteddecal]] | |||
[[info_remarkable]] | |||
[[info_survivor_position]] | |||
[[info_survivor_rescue]] | |||
[[info_target]] | |||
[[info_target_instructor_hint]] | |||
[[info_teleport_destination]] | |||
[[info_transitioning_player]] | |||
[[info_vehicle_groundspawn]] | |||
[[info_view_parameters]] | |||
[[info_zombie_border]] | |||
[[info_zombie_spawn]] | |||
[[infodecal]] | |||
[[insect_swarm]] | |||
[[instanced_scripted_scene]] | |||
[[item_sodacan]] | |||
[[jockey]] | |||
[[keyframe_rope]] | |||
[[keyframe_track]] | |||
[[light]] | |||
[[light_directional]] | |||
[[light_dynamic]] | |||
[[light_environment]] | |||
[[light_glspot]] | |||
[[light_spot]] | |||
[[logic_active_autosave]] | |||
[[logic_auto]] | |||
[[logic_autosave]] | |||
[[logic_branch]] | |||
[[logic_branch_listener]] | |||
[[logic_case]] | |||
[[logic_choreographed_scene]] | |||
[[logic_collision_pair]] | |||
[[logic_compare]] | |||
[[logic_director_query]] | |||
[[logic_game_event]] | |||
[[logic_lineto]] | |||
[[logic_measure_movement]] | |||
[[logic_multicompare]] | |||
[[logic_navigation]] | |||
[[logic_proximity]] | |||
[[logic_relay]] | |||
[[logic_scene_list_manager]] | |||
[[logic_script]] | |||
[[logic_timer]] | |||
[[logic_versus_random]] | |||
[[material_modify_control]] | |||
[[math_colorblend]] | |||
[[math_counter]] | |||
[[math_remap]] | |||
[[molotov_projectile]] | |||
[[momentary_door]] | |||
[[momentary_rot_button]] | |||
[[move_keyframed]] | |||
[[move_rope]] | |||
[[multisource]] | |||
[[path_corner]] | |||
[[path_corner_crash]] | |||
[[path_track]] | |||
[[phys_ballsocket]] | |||
[[phys_bone_follower]] | |||
[[phys_constraint]] | |||
[[phys_constraintsystem]] | |||
[[phys_convert]] | |||
[[phys_hinge]] | |||
[[phys_keepupright]] | |||
[[phys_lengthconstraint]] | |||
[[phys_magnet]] | |||
[[phys_motor]] | |||
[[phys_pulleyconstraint]] | |||
[[phys_ragdollconstraint]] | |||
[[phys_ragdollmagnet]] | |||
[[phys_slideconstraint]] | |||
[[phys_spring]] | |||
[[phys_thruster]] | |||
[[phys_torque]] | |||
[[physics_cannister]] | |||
[[physics_entity_solver]] | |||
[[physics_npc_solver]] | |||
[[physics_prop]] | |||
[[physics_prop_ragdoll]] | |||
[[pipe_bomb_projectile]] | |||
[[player]] | |||
[[player_loadsaved]] | |||
[[player_manager]] | |||
[[player_pickup]] | |||
[[player_speedmod]] | |||
[[player_weaponstrip]] | |||
[[point_anglesensor]] | |||
[[point_bonusmaps_accessor]] | |||
[[point_broadcastclientcommand]] | |||
[[point_clientcommand]] | |||
[[point_commentary_node]] | |||
[[point_commentary_viewpoint]] | |||
[[point_deathfall_camera]] | |||
[[point_devshot_camera]] | |||
[[point_enable_motion_fixup]] | |||
[[point_entity_finder]] | |||
[[point_gamestats_counter]] | |||
[[point_hurt]] | |||
[[point_message]] | |||
[[point_nav_attribute_region]] | |||
[[point_playermoveconstraint]] | |||
[[point_posecontroller]] | |||
[[point_prop_use_target]] | |||
[[point_proximity_sensor]] | |||
[[point_push]] | |||
[[point_script_template]] | |||
[[point_script_use_target]] | |||
[[point_servercommand]] | |||
[[point_spotlight]] | |||
[[point_surroundtest]] | |||
[[point_teleport]] | |||
[[point_template]] | |||
[[point_viewcontrol]] | |||
[[point_viewcontrol_multiplayer]] | |||
[[point_viewcontrol_survivor]] | |||
[[postprocess_controller]] | |||
[[predicted_viewmodel]] | |||
[[prop_car_alarm]] | |||
[[prop_car_glass]] | |||
[[prop_door_rotating]] | |||
[[prop_door_rotating_checkpoint]] | |||
[[prop_dynamic]] | |||
[[prop_dynamic_ornament]] | |||
[[prop_dynamic_override]] | |||
[[prop_fuel_barrel]] | |||
[[prop_fuel_barrel_piece]] | |||
[[prop_health_cabinet]] | |||
[[prop_minigun]] | |||
[[prop_minigun_l4d1]] | |||
[[prop_mounted_machine_gun]] | |||
[[prop_physics]] | |||
[[prop_physics2]] | |||
[[prop_physics_multiplayer]] | |||
[[prop_physics_override]] | |||
[[prop_physics_respawnable]] | |||
[[prop_ragdoll]] | |||
[[prop_ragdoll_attached]] | |||
[[prop_sphere]] | |||
[[prop_vehicle]] | |||
[[prop_vehicle_driveable]] | |||
[[prop_wall_breakable]] | |||
[[raggib]] | |||
[[scene_manager]] | |||
[[script_clip_vphysics]] | |||
[[script_func_button]] | |||
[[script_nav_attribute_region]] | |||
[[script_nav_blocker]] | |||
[[script_trigger_hurt]] | |||
[[script_trigger_multiple]] | |||
[[script_trigger_once]] | |||
[[script_trigger_push]] | |||
[[scripted_item_drop]] | |||
[[scripted_scene]] | |||
[[shadow_control]] | |||
[[simple_physics_brush]] | |||
[[simple_physics_prop]] | |||
[[sky_camera]] | |||
[[smoker]] | |||
[[sound_mix_layer]] | |||
[[soundent]] | |||
[[spark_shower]] | |||
[[spitter]] | |||
[[spitter_projectile]] | |||
[[spotlight_end]] | |||
[[spraycan]] | |||
[[survivor_bot]] | |||
[[survivor_death_model]] | |||
[[tank]] | |||
[[tank_rock]] | |||
[[tanktrain_ai]] | |||
[[tanktrain_aitarget]] | |||
[[target_cdaudio]] | |||
[[target_changegravity]] | |||
[[te_tester]] | |||
[[team_manager]] | |||
[[terror_gamerules]] | |||
[[terror_player_manager]] | |||
[[test_effect]] | |||
[[test_proxytoggle]] | |||
[[test_traceline]] | |||
[[trigger]] | |||
[[trigger_active_weapon_detect]] | |||
[[trigger_auto_crouch]] | |||
[[trigger_autosave]] | |||
[[trigger_brush]] | |||
[[trigger_callback]] | |||
[[trigger_cdaudio]] | |||
[[trigger_changelevel]] | |||
[[trigger_escape]] | |||
[[trigger_finale]] | |||
[[trigger_fog]] | |||
[[trigger_gravity]] | |||
[[trigger_hurt]] | |||
[[trigger_hurt_ghost]] | |||
[[trigger_impact]] | |||
[[trigger_look]] | |||
[[trigger_multiple]] | |||
[[trigger_once]] | |||
[[trigger_playermovement]] | |||
[[trigger_proximity]] | |||
[[trigger_push]] | |||
[[trigger_remove]] | |||
[[trigger_serverragdoll]] | |||
[[trigger_soundscape]] | |||
[[trigger_teleport]] | |||
[[trigger_togglesave]] | |||
[[trigger_tonemap]] | |||
[[trigger_transition]] | |||
[[trigger_upgrade_laser_sight]] | |||
[[trigger_vphysics_motion]] | |||
[[trigger_wind]] | |||
[[upgrade_ammo_explosive]] | |||
[[upgrade_ammo_incendiary]] | |||
[[upgrade_laser_sight]] | |||
[[upgrade_spawn]] | |||
[[vgui_screen]] | |||
[[vgui_screen_team]] | |||
[[vgui_slideshow_display]] | |||
[[viewmodel]] | |||
[[vomit_particle]] | |||
[[vomitjar_projectile]] | |||
[[vote_controller]] | |||
[[water_lod_control]] | |||
[[waterbullet]] | |||
[[weapon_adrenaline]] | |||
[[weapon_adrenaline_spawn]] | |||
[[weapon_ammo_spawn]] | |||
[[weapon_autoshotgun]] | |||
[[weapon_autoshotgun_spawn]] | |||
[[weapon_basecsgrenade]] | |||
[[weapon_boomer_claw]] | |||
[[weapon_chainsaw]] | |||
[[weapon_chainsaw_spawn]] | |||
[[weapon_charger_claw]] | |||
[[weapon_cola_bottles]] | |||
[[weapon_cs_base]] | |||
[[weapon_csbase_gun]] | |||
[[weapon_defibrillator]] | |||
[[weapon_defibrillator_spawn]] | |||
[[weapon_fireworkcrate]] | |||
[[weapon_first_aid_kit]] | |||
[[weapon_first_aid_kit_spawn]] | |||
[[weapon_gascan]] | |||
[[weapon_gascan_spawn]] | |||
[[weapon_gnome]] | |||
[[weapon_grenade_launcher]] | |||
[[weapon_grenade_launcher_spawn]] | |||
[[weapon_hegrenade_spawn]] | |||
[[weapon_hunter_claw]] | |||
[[weapon_hunting_rifle]] | |||
[[weapon_hunting_rifle_spawn]] | |||
[[weapon_item_spawn]] | |||
[[weapon_jockey_claw]] | |||
[[weapon_melee]] | |||
[[weapon_melee_spawn]] | |||
[[weapon_molotov]] | |||
[[weapon_molotov_spawn]] | |||
[[weapon_oxygentank]] | |||
[[weapon_pain_pills]] | |||
[[weapon_pain_pills_spawn]] | |||
[[weapon_pipe_bomb]] | |||
[[weapon_pipe_bomb_spawn]] | |||
[[weapon_pistol]] | |||
[[weapon_pistol_magnum]] | |||
[[weapon_pistol_magnum_spawn]] | |||
[[weapon_pistol_spawn]] | |||
[[weapon_propanetank]] | |||
[[weapon_pumpshotgun]] | |||
[[weapon_pumpshotgun_spawn]] | |||
[[weapon_rifle]] | |||
[[weapon_rifle_ak47]] | |||
[[weapon_rifle_ak47_spawn]] | |||
[[weapon_rifle_desert]] | |||
[[weapon_rifle_desert_spawn]] | |||
[[weapon_rifle_m60]] | |||
[[weapon_rifle_m60_spawn]] | |||
[[weapon_rifle_sg552]] | |||
[[weapon_rifle_sg552_spawn]] | |||
[[weapon_rifle_spawn]] | |||
[[weapon_scavenge_item_spawn]] | |||
[[weapon_shotgun_chrome]] | |||
[[weapon_shotgun_chrome_spawn]] | |||
[[weapon_shotgun_spas]] | |||
[[weapon_shotgun_spas_spawn]] | |||
[[weapon_smg]] | |||
[[weapon_smg_mp5]] | |||
[[weapon_smg_mp5_spawn]] | |||
[[weapon_smg_silenced]] | |||
[[weapon_smg_silenced_spawn]] | |||
[[weapon_smg_spawn]] | |||
[[weapon_smoker_claw]] | |||
[[weapon_sniper_awp]] | |||
[[weapon_sniper_awp_spawn]] | |||
[[weapon_sniper_military]] | |||
[[weapon_sniper_military_spawn]] | |||
[[weapon_sniper_scout]] | |||
[[weapon_sniper_scout_spawn]] | |||
[[weapon_spawn]] | |||
[[weapon_spitter_claw]] | |||
[[weapon_tank_claw]] | |||
[[weapon_upgradepack_explosive]] | |||
[[weapon_upgradepack_explosive_spawn]] | |||
[[weapon_upgradepack_incendiary]] | |||
[[weapon_upgradepack_incendiary_spawn]] | |||
[[weapon_vomitjar]] | |||
[[weapon_vomitjar_spawn]] | |||
[[window_pane]] | |||
[[witch]] | |||
[[world_items]] | |||
[[worldspawn]] | |||
</div> | |||
==Team Fortress 2 {{tf2}}== | |||
(688 count) | |||
<div style="white-space:pre-line; height:500px; overflow:auto; border: 2px solid #028662"> | |||
[[_ballplayertoucher]] | |||
[[_firesmoke]] | |||
[[_plasma]] | |||
[[ai_ally_speech_manager]] | |||
[[ai_battle_line]] | |||
[[ai_changehintgroup]] | |||
[[ai_changetarget]] | |||
[[ai_goal_assault]] | |||
[[ai_goal_follow]] | |||
[[ai_goal_lead]] | |||
[[ai_goal_lead_weapon]] | |||
[[ai_goal_standoff]] | |||
[[ai_hint]] | |||
[[ai_network]] | |||
[[ai_relationship]] | |||
[[ai_script_conditions]] | |||
[[ai_sound]] | |||
[[ai_speechfilter]] | |||
[[aiscripted_schedule]] | |||
[[aitesthull]] | |||
[[ambient_generic]] | |||
[[archer_proxy]] | |||
[[assault_assaultpoint]] | |||
[[assault_rallypoint]] | |||
[[base_boss]] | |||
[[beam]] | |||
[[bot_action_point]] | |||
[[bot_controller]] | |||
[[bot_generator]] | |||
[[bot_hint_engineer_nest]] | |||
[[bot_hint_sentrygun]] | |||
[[bot_hint_teleporter_exit]] | |||
[[bot_npc_archer]] | |||
[[bot_npc_decoy]] | |||
[[bot_proxy]] | |||
[[bot_roster]] | |||
[[color_correction]] | |||
[[color_correction_volume]] | |||
[[commentary_auto]] | |||
[[cycler_actor]] | |||
[[cycler_flex]] | |||
[[dispenser_touch_trigger]] | |||
[[dynamic_prop]] | |||
[[entity_bird]] | |||
[[entity_blocker]] | |||
[[entity_carrier]] | |||
[[entity_croc]] | |||
[[entity_medigun_shield]] | |||
[[entity_revive_marker]] | |||
[[entity_rocket]] | |||
[[entity_saucer]] | |||
[[entity_sign]] | |||
[[entity_soldier_statue]] | |||
[[entity_spawn_manager]] | |||
[[entity_spawn_point]] | |||
[[entityflame]] | |||
[[env_beam]] | |||
[[env_beverage]] | |||
[[env_blood]] | |||
[[env_bubbles]] | |||
[[env_credits]] | |||
[[env_debughistory]] | |||
[[env_detail_controller]] | |||
[[env_dustpuff]] | |||
[[env_dusttrail]] | |||
[[env_effectscript]] | |||
[[env_embers]] | |||
[[env_entity_dissolver]] | |||
[[env_entity_igniter]] | |||
[[env_entity_maker]] | |||
[[env_explosion]] | |||
[[env_fade]] | |||
[[env_fire]] | |||
[[env_fire_trail]] | |||
[[env_firesensor]] | |||
[[env_firesource]] | |||
[[env_fog_controller]] | |||
[[env_funnel]] | |||
[[env_global]] | |||
[[env_glow]] | |||
[[env_gunfire]] | |||
[[env_hudhint]] | |||
[[env_laser]] | |||
[[env_laserdot]] | |||
[[env_lightglow]] | |||
[[env_message]] | |||
[[env_microphone]] | |||
[[env_movieexplosion]] | |||
[[env_muzzleflash]] | |||
[[env_particle_performance_monitor]] | |||
[[env_particle_trail]] | |||
[[env_particlefire]] | |||
[[env_particlelight]] | |||
[[env_particlescript]] | |||
[[env_particlesmokegrenade]] | |||
[[env_physexplosion]] | |||
[[env_physimpact]] | |||
[[env_physwire]] | |||
[[env_player_surface_trigger]] | |||
[[env_projectedtexture]] | |||
[[env_quadraticbeam]] | |||
[[env_ragdoll_boogie]] | |||
[[env_rockettrail]] | |||
[[env_rotorshooter]] | |||
[[env_screeneffect]] | |||
[[env_screenoverlay]] | |||
[[env_shake]] | |||
[[env_shooter]] | |||
[[env_smokestack]] | |||
[[env_smoketrail]] | |||
[[env_sniperdot]] | |||
[[env_soundscape]] | |||
[[env_soundscape_proxy]] | |||
[[env_soundscape_triggerable]] | |||
[[env_spark]] | |||
[[env_splash]] | |||
[[env_sporeexplosion]] | |||
[[env_sporetrail]] | |||
[[env_sprite]] | |||
[[env_sprite_oriented]] | |||
[[env_spritetrail]] | |||
[[env_steam]] | |||
[[env_steamjet]] | |||
[[env_sun]] | |||
[[env_texturetoggle]] | |||
[[env_tonemap_controller]] | |||
[[env_tracer]] | |||
[[env_viewpunch]] | |||
[[env_wind]] | |||
[[env_zoom]] | |||
[[event_queue_saveload_proxy]] | |||
[[eyeball_boss]] | |||
[[filter_activator_class]] | |||
[[filter_activator_mass_greater]] | |||
[[filter_activator_name]] | |||
[[filter_activator_team]] | |||
[[filter_activator_tfteam]] | |||
[[filter_base]] | |||
[[filter_damage_type]] | |||
[[filter_enemy]] | |||
[[filter_multi]] | |||
[[filter_tf_bot_has_tag]] | |||
[[filter_tf_class]] | |||
[[filter_tf_condition]] | |||
[[filter_tf_damaged_by_weapon_in_slot]] | |||
[[filter_tf_player_can_cap]] | |||
[[fish]] | |||
[[func_achievement]] | |||
[[func_areaportal]] | |||
[[func_areaportalwindow]] | |||
[[func_breakable]] | |||
[[func_breakable_surf]] | |||
[[func_brush]] | |||
[[func_button]] | |||
[[func_capturezone]] | |||
[[func_changeclass]] | |||
[[func_clip_vphysics]] | |||
[[func_conveyor]] | |||
[[func_croc]] | |||
[[func_door]] | |||
[[func_door_rotating]] | |||
[[func_dustcloud]] | |||
[[func_dustmotes]] | |||
[[func_fish_pool]] | |||
[[func_flag_alert]] | |||
[[func_flagdetectionzone]] | |||
[[func_forcefield]] | |||
[[func_guntarget]] | |||
[[func_illusionary]] | |||
[[func_ladderendpoint]] | |||
[[func_lod]] | |||
[[func_monitor]] | |||
[[func_movelinear]] | |||
[[func_nav_avoid]] | |||
[[func_nav_avoidance_obstacle]] | |||
[[func_nav_blocker]] | |||
[[func_nav_prefer]] | |||
[[func_nav_prerequisite]] | |||
[[func_nobuild]] | |||
[[func_nogrenades]] | |||
[[func_occluder]] | |||
[[func_passtime_goal]] | |||
[[func_passtime_goalie_zone]] | |||
[[func_passtime_no_ball_zone]] | |||
[[func_physbox]] | |||
[[func_physbox_multiplayer]] | |||
[[func_plat]] | |||
[[func_platrot]] | |||
[[func_powerupvolume]] | |||
[[func_precipitation]] | |||
[[func_proprrespawnzone]] | |||
[[func_pushable]] | |||
[[func_reflective_glass]] | |||
[[func_regenerate]] | |||
[[func_respawnflag]] | |||
[[func_respawnroom]] | |||
[[func_respawnroomvisualizer]] | |||
[[func_rot_button]] | |||
[[func_rotating]] | |||
[[func_smokevolume]] | |||
[[func_suggested_build]] | |||
[[func_tanktrain]] | |||
[[func_tfbot_hint]] | |||
[[func_trackautochange]] | |||
[[func_trackchange]] | |||
[[func_tracktrain]] | |||
[[func_train]] | |||
[[func_traincontrols]] | |||
[[func_upgradestation]] | |||
[[func_useableladder]] | |||
[[func_vehicleclip]] | |||
[[func_wall]] | |||
[[func_wall_toggle]] | |||
[[func_water]] | |||
[[func_water_analog]] | |||
[[func_weight_button]] | |||
[[funCBaseFlex]] | |||
[[game_end]] | |||
[[game_forcerespawn]] | |||
[[game_gib_manager]] | |||
[[game_intro_viewpoint]] | |||
[[game_player_equip]] | |||
[[game_player_team]] | |||
[[game_ragdoll_manager]] | |||
[[game_round_win]] | |||
[[game_score]] | |||
[[game_text]] | |||
[[game_text_tf]] | |||
[[game_ui]] | |||
[[game_weapon_manager]] | |||
[[game_zone_player]] | |||
[[generic_actor]] | |||
[[ghost]] | |||
[[gib]] | |||
[[gibshooter]] | |||
[[grenade]] | |||
[[halloween_fortune_teller]] | |||
[[halloween_souls_pack]] | |||
[[halloween_zapper]] | |||
[[hammer_updateignorelist]] | |||
[[handle_dummy]] | |||
[[handle_test]] | |||
[[headless_hatman]] | |||
[[hightower_teleport_vortex]] | |||
[[info_camera_link]] | |||
[[info_constraint_anchor]] | |||
[[info_hint]] | |||
[[info_intermission]] | |||
[[info_ladder_dismount]] | |||
[[info_landmark]] | |||
[[info_lighting_relative]] | |||
[[info_mass_center]] | |||
[[info_node]] | |||
[[info_node_air]] | |||
[[info_node_air_hint]] | |||
[[info_node_climb]] | |||
[[info_node_hint]] | |||
[[info_node_link]] | |||
[[info_node_link_controller]] | |||
[[info_npc_spawn_destination]] | |||
[[info_null]] | |||
[[info_observer_point]] | |||
[[info_overlay_accessor]] | |||
[[info_particle_system]] | |||
[[info_passtime_ball_spawn]] | |||
[[info_player_deathmatch]] | |||
[[info_player_start]] | |||
[[info_player_teamspawn]] | |||
[[info_populator]] | |||
[[info_powerup_spawn]] | |||
[[info_projecteddecal]] | |||
[[info_radial_link_controller]] | |||
[[info_target]] | |||
[[info_teleport_destination]] | |||
[[infodecal]] | |||
[[instanced_scripted_scene]] | |||
[[item_ammopack_full]] | |||
[[item_ammopack_medium]] | |||
[[item_ammopack_small]] | |||
[[item_armor]] | |||
[[item_bonuspack]] | |||
[[item_currencypack_custom]] | |||
[[item_currencypack_large]] | |||
[[item_currencypack_medium]] | |||
[[item_currencypack_small]] | |||
[[item_healthammokit]] | |||
[[item_healthkit_full]] | |||
[[item_healthkit_medium]] | |||
[[item_healthkit_small]] | |||
[[item_powerup_crit]] | |||
[[item_powerup_rune]] | |||
[[item_powerup_rune_temp]] | |||
[[item_powerup_uber]] | |||
[[item_sodacan]] | |||
[[item_teamflag]] | |||
[[item_teamflag_return_icon]] | |||
[[keyframe_rope]] | |||
[[keyframe_track]] | |||
[[light]] | |||
[[light_dynamic]] | |||
[[light_environment]] | |||
[[light_glspot]] | |||
[[light_spot]] | |||
[[logic_active_autosave]] | |||
[[logic_auto]] | |||
[[logic_autosave]] | |||
[[logic_branch]] | |||
[[logic_branch_listener]] | |||
[[logic_case]] | |||
[[logic_choreographed_scene]] | |||
[[logic_collision_pair]] | |||
[[logic_compare]] | |||
[[logic_lineto]] | |||
[[logic_measure_movement]] | |||
[[logic_multicompare]] | |||
[[logic_navigation]] | |||
[[logic_proximity]] | |||
[[logic_relay]] | |||
[[logic_scene_list_manager]] | |||
[[logic_timer]] | |||
[[mapobj_cart_dispenser]] | |||
[[material_modify_control]] | |||
[[math_colorblend]] | |||
[[math_counter]] | |||
[[math_remap]] | |||
[[merasmus]] | |||
[[merasmus_dancer]] | |||
[[momentary_door]] | |||
[[momentary_rot_button]] | |||
[[monster_furniture]] | |||
[[monster_generic]] | |||
[[monster_resource]] | |||
[[move_keyframed]] | |||
[[move_rope]] | |||
[[multisource]] | |||
[[npc_concussiongrenade]] | |||
[[npc_contactgrenade]] | |||
[[npc_furniture]] | |||
[[npc_handgrenade]] | |||
[[npc_maker]] | |||
[[npc_template_maker]] | |||
[[npc_vehicledriver]] | |||
[[obj_attachment_sapper]] | |||
[[obj_dispenser]] | |||
[[obj_sentrygun]] | |||
[[obj_teleporter]] | |||
[[passtime_ball]] | |||
[[passtime_logic]] | |||
[[path_corner]] | |||
[[path_corner_crash]] | |||
[[path_track]] | |||
[[pd_dispenser]] | |||
[[phys_ballsocket]] | |||
[[phys_bone_follower]] | |||
[[phys_constraint]] | |||
[[phys_constraintsystem]] | |||
[[phys_convert]] | |||
[[phys_hinge]] | |||
[[phys_keepupright]] | |||
[[phys_lengthconstraint]] | |||
[[phys_magnet]] | |||
[[phys_motor]] | |||
[[phys_pulleyconstraint]] | |||
[[phys_ragdollconstraint]] | |||
[[phys_ragdollmagnet]] | |||
[[phys_slideconstraint]] | |||
[[phys_spring]] | |||
[[phys_thruster]] | |||
[[phys_torque]] | |||
[[physics_cannister]] | |||
[[physics_entity_solver]] | |||
[[physics_npc_solver]] | |||
[[physics_prop]] | |||
[[physics_prop_ragdoll]] | |||
[[player]] | |||
[[player_loadsaved]] | |||
[[player_manager]] | |||
[[player_speedmod]] | |||
[[player_weaponstrip]] | |||
[[point_anglesensor]] | |||
[[point_angularvelocitysensor]] | |||
[[point_bonusmaps_accessor]] | |||
[[point_camera]] | |||
[[point_clientcommand]] | |||
[[point_commentary_node]] | |||
[[point_commentary_viewpoint]] | |||
[[point_devshot_camera]] | |||
[[point_enable_motion_fixup]] | |||
[[point_gamestats_counter]] | |||
[[point_hurt]] | |||
[[point_intermission]] | |||
[[point_message]] | |||
[[point_playermoveconstraint]] | |||
[[point_populator_interface]] | |||
[[point_posecontroller]] | |||
[[point_proximity_sensor]] | |||
[[point_push]] | |||
[[point_servercommand]] | |||
[[point_spotlight]] | |||
[[point_teleport]] | |||
[[point_template]] | |||
[[point_tesla]] | |||
[[point_velocitysensor]] | |||
[[point_viewcontrol]] | |||
[[populator_internal_spawn_point]] | |||
[[prop_door_rotating]] | |||
[[prop_dynamic]] | |||
[[prop_dynamic_ornament]] | |||
[[prop_dynamic_override]] | |||
[[prop_physics]] | |||
[[prop_physics_multiplayer]] | |||
[[prop_physics_override]] | |||
[[prop_physics_respawnable]] | |||
[[prop_ragdoll]] | |||
[[prop_ragdoll_attached]] | |||
[[prop_soccer_ball]] | |||
[[prop_sphere]] | |||
[[prop_vehicle]] | |||
[[prop_vehicle_driveable]] | |||
[[raggib]] | |||
[[rd_robot_dispenser]] | |||
[[rope_anchor]] | |||
[[scene_manager]] | |||
[[scripted_scene]] | |||
[[scripted_sentence]] | |||
[[scripted_sequence]] | |||
[[scripted_target]] | |||
[[shadow_control]] | |||
[[simple_bot]] | |||
[[simple_physics_brush]] | |||
[[simple_physics_prop]] | |||
[[sky_camera]] | |||
[[soundent]] | |||
[[spark_shower]] | |||
[[spotlight_end]] | |||
[[spraycan]] | |||
[[tank_boss]] | |||
[[tank_destruction]] | |||
[[tanktrain_ai]] | |||
[[tanktrain_aitarget]] | |||
[[target_cdaudio]] | |||
[[target_changegravity]] | |||
[[te_tester]] | |||
[[team_control_point]] | |||
[[team_control_point_master]] | |||
[[team_control_point_round]] | |||
[[team_manager]] | |||
[[team_round_timer]] | |||
[[team_train_watcher]] | |||
[[teleport_vortex]] | |||
[[test_effect]] | |||
[[test_proxytoggle]] | |||
[[test_traceline]] | |||
[[tf_ammo_pack]] | |||
[[tf_base_minigame]] | |||
[[tf_bonus_duck_pickup]] | |||
[[tf_bot]] | |||
[[tf_dropped_weapon]] | |||
[[tf_flame]] | |||
[[tf_flame_manager]] | |||
[[tf_gamerules]] | |||
[[tf_gas_manager]] | |||
[[tf_generic_bomb]] | |||
[[tf_glow]] | |||
[[tf_halloween_gift_pickup]] | |||
[[tf_halloween_gift_spawn_location]] | |||
[[tf_halloween_minigame]] | |||
[[tf_halloween_minigame_falling_platforms]] | |||
[[tf_halloween_pickup]] | |||
[[tf_logic_arena]] | |||
[[tf_logic_bonusround]] | |||
[[tf_logic_competitive]] | |||
[[tf_logic_cp_timer]] | |||
[[tf_logic_holiday]] | |||
[[tf_logic_hybrid_ctf_cp]] | |||
[[tf_logic_koth]] | |||
[[tf_logic_mann_vs_machine]] | |||
[[tf_logic_mannpower]] | |||
[[tf_logic_medieval]] | |||
[[tf_logic_minigames]] | |||
[[tf_logic_multiple_escort]] | |||
[[tf_logic_on_holiday]] | |||
[[tf_logic_player_destruction]] | |||
[[tf_logic_robot_destruction]] | |||
[[tf_logic_training_mode]] | |||
[[tf_mann_vs_machine_stats]] | |||
[[tf_merasmus_trick_or_treat_prop]] | |||
[[tf_objective_resource]] | |||
[[tf_pda_expansion_dispenser]] | |||
[[tf_pda_expansion_teleporter]] | |||
[[tf_player_manager]] | |||
[[tf_point_nav_interface]] | |||
[[tf_point_weapon_mimic]] | |||
[[tf_powerup_bottle]] | |||
[[tf_projectile_arrow]] | |||
[[tf_projectile_ball_ornament]] | |||
[[tf_projectile_balloffire]] | |||
[[tf_projectile_cleaver]] | |||
[[tf_projectile_energy_ball]] | |||
[[tf_projectile_energy_ring]] | |||
[[tf_projectile_flare]] | |||
[[tf_projectile_grapplinghook]] | |||
[[tf_projectile_healing_bolt]] | |||
[[tf_projectile_jar]] | |||
[[tf_projectile_jar_gas]] | |||
[[tf_projectile_jar_milk]] | |||
[[tf_projectile_lightningorb]] | |||
[[tf_projectile_mechanicalarmorb]] | |||
[[tf_projectile_pipe]] | |||
[[tf_projectile_pipe_remote]] | |||
[[tf_projectile_rocket]] | |||
[[tf_projectile_sentryrocket]] | |||
[[tf_projectile_spellbats]] | |||
[[tf_projectile_spellfireball]] | |||
[[tf_projectile_spellkartbats]] | |||
[[tf_projectile_spellkartorb]] | |||
[[tf_projectile_spellmeteorshower]] | |||
[[tf_projectile_spellmirv]] | |||
[[tf_projectile_spellpumpkin]] | |||
[[tf_projectile_spellspawnboss]] | |||
[[tf_projectile_spellspawnhorde]] | |||
[[tf_projectile_spellspawnzombie]] | |||
[[tf_projectile_spelltransposeteleport]] | |||
[[tf_projectile_stun_ball]] | |||
[[tf_projectile_syringe]] | |||
[[tf_projectile_throwable]] | |||
[[tf_projectile_throwable_breadmonster]] | |||
[[tf_projectile_throwable_brick]] | |||
[[tf_projectile_throwable_repel]] | |||
[[tf_pumpkin_bomb]] | |||
[[tf_ragdoll]] | |||
[[tf_robot_destruction_robot]] | |||
[[tf_robot_destruction_robot_spawn]] | |||
[[tf_robot_destruction_spawn_group]] | |||
[[tf_spawner]] | |||
[[tf_spell_meteorshowerspawner]] | |||
[[tf_spell_pickup]] | |||
[[tf_target_dummy]] | |||
[[tf_taunt_prop]] | |||
[[tf_team]] | |||
[[tf_teleport_location]] | |||
[[tf_viewmodel]] | |||
[[tf_weapon_base]] | |||
[[tf_weapon_bat]] | |||
[[tf_weapon_bat_fish]] | |||
[[tf_weapon_bat_giftwrap]] | |||
[[tf_weapon_bat_wood]] | |||
[[tf_weapon_bonesaw]] | |||
[[tf_weapon_bottle]] | |||
[[tf_weapon_breakable_sign]] | |||
[[tf_weapon_buff_item]] | |||
[[tf_weapon_builder]] | |||
[[tf_weapon_cannon]] | |||
[[tf_weapon_charged_smg]] | |||
[[tf_weapon_cleaver]] | |||
[[tf_weapon_club]] | |||
[[tf_weapon_compound_bow]] | |||
[[tf_weapon_crossbow]] | |||
[[tf_weapon_drg_pomson]] | |||
[[tf_weapon_fireaxe]] | |||
[[tf_weapon_fists]] | |||
[[tf_weapon_flamethrower]] | |||
[[tf_weapon_flaregun]] | |||
[[tf_weapon_flaregun_revenge]] | |||
[[tf_weapon_grapplinghook]] | |||
[[tf_weapon_grenadelauncher]] | |||
[[tf_weapon_handgun_scout_primary]] | |||
[[tf_weapon_handgun_scout_secondary]] | |||
[[tf_weapon_invis]] | |||
[[tf_weapon_jar]] | |||
[[tf_weapon_jar_gas]] | |||
[[tf_weapon_jar_milk]] | |||
[[tf_weapon_katana]] | |||
[[tf_weapon_knife]] | |||
[[tf_weapon_laser_pointer]] | |||
[[tf_weapon_lunchbox]] | |||
[[tf_weapon_lunchbox_drink]] | |||
[[tf_weapon_mechanical_arm]] | |||
[[tf_weapon_medigun]] | |||
[[tf_weapon_minigun]] | |||
[[tf_weapon_parachute]] | |||
[[tf_weapon_parachute_primary]] | |||
[[tf_weapon_parachute_secondary]] | |||
[[tf_weapon_particle_cannon]] | |||
[[tf_weapon_passtime_gun]] | |||
[[tf_weapon_pda_engineer_build]] | |||
[[tf_weapon_pda_engineer_destroy]] | |||
[[tf_weapon_pda_spy]] | |||
[[tf_weapon_pep_brawler_blaster]] | |||
[[tf_weapon_pipebomblauncher]] | |||
[[tf_weapon_pistol]] | |||
[[tf_weapon_pistol_scout]] | |||
[[tf_weapon_raygun]] | |||
[[tf_weapon_revolver]] | |||
[[tf_weapon_robot_arm]] | |||
[[tf_weapon_rocketlauncher]] | |||
[[tf_weapon_rocketlauncher_airstrike]] | |||
[[tf_weapon_rocketlauncher_directhit]] | |||
[[tf_weapon_rocketlauncher_fireball]] | |||
[[tf_weapon_rocketpack]] | |||
[[tf_weapon_sapper]] | |||
[[tf_weapon_scattergun]] | |||
[[tf_weapon_sentry_revenge]] | |||
[[tf_weapon_shotgun_building_rescue]] | |||
[[tf_weapon_shotgun_hwg]] | |||
[[tf_weapon_shotgun_primary]] | |||
[[tf_weapon_shotgun_pyro]] | |||
[[tf_weapon_shotgun_soldier]] | |||
[[tf_weapon_shovel]] | |||
[[tf_weapon_slap]] | |||
[[tf_weapon_smg]] | |||
[[tf_weapon_sniperrifle]] | |||
[[tf_weapon_sniperrifle_classic]] | |||
[[tf_weapon_sniperrifle_decap]] | |||
[[tf_weapon_soda_popper]] | |||
[[tf_weapon_spellbook]] | |||
[[tf_weapon_stickbomb]] | |||
[[tf_weapon_sword]] | |||
[[tf_weapon_syringegun_medic]] | |||
[[tf_weapon_wrench]] | |||
[[tf_weaponbase_grenade_proj]] | |||
[[tf_weaponbase_melee]] | |||
[[tf_weaponbase_merasmus_grenade]] | |||
[[tf_wearable]] | |||
[[tf_wearable_campaign_item]] | |||
[[tf_wearable_demoshield]] | |||
[[tf_wearable_levelable_item]] | |||
[[tf_wearable_razorback]] | |||
[[tf_wearable_robot_arm]] | |||
[[tf_wearable_vm]] | |||
[[tf_zombie]] | |||
[[tf_zombie_spawner]] | |||
[[training_annotation]] | |||
[[training_prop_dynamic]] | |||
[[trigger]] | |||
[[trigger_add_or_remove_tf_player_attributes]] | |||
[[trigger_add_tf_player_condition]] | |||
[[trigger_apply_impulse]] | |||
[[trigger_autosave]] | |||
[[trigger_bot_tag]] | |||
[[trigger_brush]] | |||
[[trigger_capture_area]] | |||
[[trigger_catapult]] | |||
[[trigger_cdaudio]] | |||
[[trigger_changelevel]] | |||
[[trigger_gravity]] | |||
[[trigger_hurt]] | |||
[[trigger_ignite]] | |||
[[trigger_ignite_arrows]] | |||
[[trigger_impact]] | |||
[[trigger_look]] | |||
[[trigger_multiple]] | |||
[[trigger_once]] | |||
[[trigger_particle]] | |||
[[trigger_passtime_ball]] | |||
[[trigger_player_respawn_override]] | |||
[[trigger_playermovement]] | |||
[[trigger_proximity]] | |||
[[trigger_push]] | |||
[[trigger_rd_vault_trigger]] | |||
[[trigger_remove]] | |||
[[trigger_remove_tf_player_condition]] | |||
[[trigger_serverragdoll]] | |||
[[trigger_soundscape]] | |||
[[trigger_stun]] | |||
[[trigger_teleport]] | |||
[[trigger_teleport_relative]] | |||
[[trigger_timer_door]] | |||
[[trigger_togglesave]] | |||
[[trigger_transition]] | |||
[[trigger_vphysics_motion]] | |||
[[trigger_wind]] | |||
[[vgui_screen]] | |||
[[vgui_screen_team]] | |||
[[vgui_slideshow_display]] | |||
[[viewmodel]] | |||
[[vote_controller]] | |||
[[water_lod_control]] | |||
[[waterbullet]] | |||
[[weapon_ifm_base]] | |||
[[weapon_ifm_base_camera]] | |||
[[weapon_ifm_steadycam]] | |||
[[wearable_item]] | |||
[[wheel_of_doom]] | |||
[[wheel_of_doom_spiral]] | |||
[[window_pane]] | |||
[[world_items]] | |||
[[worldspawn]] | |||
</div> | |||
==See Also== | ==See Also== | ||
*{{ent|dump_entity_sizes}} | |||
*{{ent|report_entities}} | *{{ent|report_entities}} | ||
Revision as of 18:38, 24 October 2021
Template:Convar It outputs every entity available runtime to the console, which means internal entities are excluded.
"dumpentityfactories"
game
- Lists all entity factory names.
Half-Life 2 
(581 count)
_firesmoke _plasma ai_ally_manager ai_ally_speech_manager ai_battle_line ai_changehintgroup ai_changetarget ai_citizen_response_system ai_goal_actbusy ai_goal_actbusy_queue ai_goal_assault ai_goal_follow ai_goal_lead ai_goal_lead_weapon ai_goal_operator ai_goal_police ai_goal_standoff ai_hint ai_network ai_network_build_helper ai_npc_eventresponsesystem ai_relationship ai_script_conditions ai_sound ai_speechfilter aiscripted_schedule aitesthull ambient_generic apc_missile ar2explosion assault_assaultpoint assault_rallypoint basehlcombatweapon baseprojectile beam blob_element bodyque bounce_bomb bullseye_strider_focus color_correction color_correction_volume combine_bouncemine combine_mine commentary_auto concussiveblast crane_tip crossbow_bolt cycler cycler_actor cycler_blender cycler_flex cycler_weapon cycler_wreckage dynamic_prop ent_watery_leech entity_blocker entityflame env_alyxemp env_ar2explosion env_beam env_beverage env_blood env_bubbles env_citadel_energy_core env_credits env_debughistory env_detail_controller env_dustpuff env_dusttrail env_effectscript env_embers env_entity_dissolver env_entity_igniter env_entity_maker env_explosion env_fade env_fire env_fire_trail env_firesensor env_firesource env_flare env_fog_controller env_funnel env_global env_glow env_gunfire env_headcrabcanister env_hudhint env_laser env_laserdot env_lightglow env_message env_microphone env_movieexplosion env_muzzleflash env_particle_performance_monitor env_particle_trail env_particlefire env_particlelight env_particlescript env_particlesmokegrenade env_physexplosion env_physimpact env_physwire env_player_surface_trigger env_projectedtexture env_quadraticbeam env_ragdoll_boogie env_rockettrail env_rotorshooter env_rotorwash_emitter env_screeneffect env_screenoverlay env_shake env_shooter env_smokestack env_smoketrail env_soundscape env_soundscape_proxy env_soundscape_triggerable env_spark env_speaker env_splash env_sporeexplosion env_sporetrail env_sprite env_sprite_oriented env_spritetrail env_starfield env_steam env_steamjet env_sun env_texturetoggle env_tonemap_controller env_tracer env_viewpunch env_wind env_zoom event_queue_saveload_proxy filter_activator_class filter_activator_mass_greater filter_activator_name filter_activator_team filter_base filter_combineball_type filter_damage_type filter_enemy filter_multi fish floorturret_tipcontroller func_areaportal func_areaportalwindow func_breakable func_breakable_surf func_brush func_button func_clip_vphysics func_combine_ball_spawner func_conveyor func_door func_door_rotating func_dustcloud func_dustmotes func_fish_pool func_guntarget func_healthcharger func_illusionary func_ladderendpoint func_lod func_lookdoor func_monitor func_movelinear func_occluder func_physbox func_physbox_multiplayer func_plat func_platrot func_precipitation func_proprrespawnzone func_pushable func_recharge func_reflective_glass func_rot_button func_rotating func_smokevolume func_tank func_tank_combine_cannon func_tankairboatgun func_tankapcrocket func_tanklaser func_tankmortar func_tankphyscannister func_tankpulselaser func_tankrocket func_tanktrain func_trackautochange func_trackchange func_tracktrain func_train func_traincontrols func_useableladder func_vehicleclip func_wall func_wall_toggle func_water func_water_analog func_weight_button funCBaseFlex game_end game_gib_manager game_player_equip game_player_team game_ragdoll_manager game_score game_text game_ui game_weapon_manager game_zone_player generic_actor gib gibshooter grenade grenade_ar2 grenade_beam grenade_beam_chaser grenade_helicopter grenade_homer grenade_pathfollower hammer_updateignorelist handle_dummy handle_test helicopter_chunk hl2_gamerules info_apc_missile_hint info_camera_link info_constraint_anchor info_darknessmode_lightsource info_hint info_intermission info_ladder_dismount info_landmark info_lighting_relative info_mass_center info_node info_node_air info_node_air_hint info_node_climb info_node_hint info_node_link info_node_link_controller info_npc_spawn_destination info_null info_overlay_accessor info_particle_system info_player_deathmatch info_player_start info_player_teamspawn info_projecteddecal info_radial_link_controller info_snipertarget info_target info_target_command_point info_target_gunshipcrash info_target_helicopter_crash info_teleport_destination info_teleporter_countdown info_vehicle_groundspawn infodecal instanced_scripted_scene item_ammo_357 item_ammo_357_large item_ammo_ar2 item_ammo_ar2_altfire item_ammo_ar2_large item_ammo_crate item_ammo_crossbow item_ammo_pistol item_ammo_pistol_large item_ammo_smg1 item_ammo_smg1_grenade item_ammo_smg1_large item_ar2_grenade item_battery item_box_buckshot item_box_flare_rounds item_box_lrounds item_box_mrounds item_box_sniper_rounds item_box_srounds item_dynamic_resupply item_flare_round item_healthcharger item_healthkit item_healthvial item_item_crate item_large_box_lrounds item_large_box_mrounds item_large_box_srounds item_ml_grenade item_rpg_round item_sodacan item_suit item_suitcharger keyframe_rope keyframe_track light light_dynamic light_environment light_glspot light_spot logic_achievement logic_active_autosave logic_auto logic_autosave logic_branch logic_branch_listener logic_case logic_choreographed_scene logic_collision_pair logic_compare logic_lineto logic_measure_movement logic_multicompare logic_navigation logic_playerproxy logic_proximity logic_relay logic_scene_list_manager logic_timer lookdoorthinker material_modify_control math_colorblend math_counter math_remap model_studio momentary_door momentary_rot_button monster_furniture monster_generic mortarshell move_keyframed move_rope multisource npc_alyx npc_antlion npc_antlion_template_maker npc_antlionguard npc_apcdriver npc_barnacle npc_barnacle_tongue_tip npc_barney npc_blob npc_breen npc_bullseye npc_citizen npc_clawscanner npc_combine npc_combine_camera npc_combine_s npc_combinedropship npc_combinegunship npc_concussiongrenade npc_contactgrenade npc_cranedriver npc_crow npc_cscanner npc_dog npc_eli npc_enemyfinder npc_enemyfinder_combinecannon npc_fastzombie npc_fastzombie_torso npc_fisherman npc_furniture npc_gman npc_grenade_bugbait npc_grenade_frag npc_handgrenade npc_headcrab npc_headcrab_black npc_headcrab_fast npc_headcrab_poison npc_heli_avoidbox npc_heli_avoidsphere npc_heli_nobomb npc_helicopter npc_helicoptersensor npc_ichthyosaur npc_kleiner npc_launcher npc_maker npc_manhack npc_metropolice npc_missiledefense npc_monk npc_mossman npc_newnpc npc_pigeon npc_poisonzombie npc_rollermine npc_seagull npc_sniper npc_stalker npc_strider npc_template_maker npc_turret_ceiling npc_turret_floor npc_turret_ground npc_vehicledriver npc_vortigaunt npc_zombie npc_zombie_torso path_corner path_corner_crash path_track phys_ballsocket phys_bone_follower phys_constraint phys_constraintsystem phys_convert phys_hinge phys_keepupright phys_lengthconstraint phys_magnet phys_motor phys_pulleyconstraint phys_ragdollconstraint phys_ragdollmagnet phys_slideconstraint phys_spring phys_thruster phys_torque physics_cannister physics_entity_solver physics_npc_solver physics_prop physics_prop_ragdoll player player_loadsaved player_manager player_pickup player_speedmod player_weaponstrip point_anglesensor point_angularvelocitysensor point_antlion_repellant point_apc_controller point_bonusmaps_accessor point_bugbait point_camera point_clientcommand point_combine_ball_launcher point_commentary_node point_commentary_viewpoint point_devshot_camera point_enable_motion_fixup point_gamestats_counter point_hurt point_message point_playermoveconstraint point_posecontroller point_proximity_sensor point_push point_servercommand point_spotlight point_teleport point_template point_tesla point_velocitysensor point_viewcontrol prop_combine_ball prop_door_rotating prop_dropship_container prop_dynamic prop_dynamic_ornament prop_dynamic_override prop_physics prop_physics_multiplayer prop_physics_override prop_physics_respawnable prop_ragdoll prop_ragdoll_attached prop_sphere prop_thumper prop_vehicle prop_vehicle_airboat prop_vehicle_apc prop_vehicle_cannon prop_vehicle_choreo_generic prop_vehicle_crane prop_vehicle_driveable prop_vehicle_jeep prop_vehicle_prisoner_pod proto_sniper raggib reserved_spot rope_anchor rpg_missile scene_manager script_intro scripted_scene scripted_sentence scripted_sequence scripted_target shadow_control simple_physics_brush simple_physics_prop sky_camera sniperbullet soundent spark_shower sparktrail spotlight_end spraycan squadinsignia tanktrain_ai tanktrain_aitarget target_cdaudio target_changegravity te_tester team_manager test_effect test_proxytoggle test_traceline trigger trigger_autosave trigger_brush trigger_cdaudio trigger_changelevel trigger_gravity trigger_hurt trigger_impact trigger_look trigger_multiple trigger_once trigger_physics_trap trigger_playermovement trigger_proximity trigger_push trigger_remove trigger_rpgfire trigger_serverragdoll trigger_soundscape trigger_teleport trigger_togglesave trigger_transition trigger_vphysics_motion trigger_waterydeath trigger_weapon_dissolve trigger_weapon_strip trigger_wind vehicle_viewcontroller vgui_screen vgui_screen_team vgui_slideshow_display viewmodel vort_charge_token vort_effect_dispel vote_controller water_lod_control waterbullet weapon_357 weapon_alyxgun weapon_annabelle weapon_ar2 weapon_bugbait weapon_citizenpackage weapon_citizensuitcase weapon_crossbow weapon_crowbar weapon_cubemap weapon_frag weapon_physcannon weapon_pistol weapon_rpg weapon_shotgun weapon_smg1 weapon_stunstick window_pane world_items worldspawn
Left 4 Dead 
(456 count)
_firesmoke _plasma ability_lunge ability_throw ability_tongue ability_vomit ai_changehintgroup ai_changetarget ai_sound ambient_generic beam beam_spotlight boomer client_path color_correction color_correction_volume commentary_auto commentary_dummy commentary_zombie_spawner cs_gamerules cs_ragdoll cs_team_manager cycler_flex dynamic_prop entity_blocker entityflame env_beam env_beverage env_blood env_bubbles env_credits env_debughistory env_detail_controller env_dof_controller env_particle_trail env_particlefire env_dusttrail env_dustpuff env_effectscript env_embers env_entity_dissolver env_entity_igniter env_player_blocker env_entity_maker env_explosion env_fade env_fire env_fire_trail env_firesensor env_firesource env_fog_controller env_funnel env_global env_glow env_gunfire env_hudhint env_laser env_lightglow env_message env_microphone env_movieexplosion env_muzzleflash env_outtro_stats env_particle_performance_monitor env_particlelight env_particlescript env_particlesmokegrenade env_physexplosion env_physimpact env_physwire env_player_surface_trigger env_projectedtexture env_quadraticbeam env_ragdoll_boogie env_rock_launcher env_rockettrail env_rotorshooter env_screeneffect env_screenoverlay env_smokestack env_smoketrail env_soundscape env_soundscape_proxy env_soundscape_triggerable env_shake env_sporetrail env_shooter env_spark env_splash env_sporeexplosion env_sprite env_sprite_oriented env_spritetrail env_steam env_steamjet env_sun env_texturetoggle env_tonemap_controller env_tonemap_controller_ghost env_tonemap_controller_infected env_tracer env_viewpunch env_weaponfire env_wind env_zoom escape_route event_queue_saveload_proxy filter_activator_class filter_activator_context filter_activator_infected_class filter_activator_mass_greater filter_activator_model filter_activator_name filter_activator_team filter_base filter_damage_type filter_enemy filter_multi finale_trigger fish fog_volume func_areaportal func_areaportalwindow func_breakable func_breakable_surf func_brush func_button func_button_timed func_clip_vphysics func_conveyor func_detail_blocker func_door_rotating func_door func_dustcloud func_dustmotes func_elevator func_fire_extinguisher func_fish_pool func_guntarget func_illusionary func_ladderendpoint func_lod func_movelinear func_nav_attribute_region func_nav_avoidance_obstacle func_nav_blocker func_nav_stairs_toggle func_occluder func_orator func_physbox func_physbox_multiplayer func_plat func_platrot func_playerinfected_clip func_precipitation func_precipitation_blocker func_proprrespawnzone func_pushable func_ragdoll_fader func_reflective_glass func_rot_button func_rotating func_simpleladder func_smokevolume func_spawn_volume func_tanktrain func_trackautochange func_trackchange func_tracktrain func_train func_traincontrols func_useableladder func_vehicleclip func_wall func_wall_toggle func_water func_water_analog func_weight_button funCBaseFlex game_end game_gib_manager game_player_equip game_player_team game_ragdoll_manager game_score game_text game_ui game_weapon_manager game_zone_player inferno gib gibshooter grenade handle_dummy handle_test hammer_updateignorelist hunter infected info_changelevel info_constraint_anchor info_director info_elevator_floor info_game_event_proxy info_gamemode info_goal_infected_chase info_hang_lighting info_infected_zoo_maker info_infected_zoo_puppet info_intermission info_ladder info_ladder_dismount info_landmark info_map_parameters info_map_parameters_versus info_mass_center info_null info_overlay_accessor info_particle_system info_player_counterterrorist info_player_deathmatch info_player_logo info_player_start info_player_teamspawn info_player_terrorist info_projecteddecal info_remarkable info_solo_changelevel info_survivor_position info_target info_teleport_destination info_transitioning_player info_vehicle_groundspawn info_view_parameters info_survivor_rescue info_zombie_spawn infodecal instanced_scripted_scene item_sodacan keyframe_rope keyframe_track logic_timer logic_versus_random light light_directional light_dynamic light_environment light_glspot light_spot logic_active_autosave logic_auto logic_autosave logic_branch logic_branch_listener logic_case logic_choreographed_scene logic_collision_pair logic_compare logic_lineto logic_measure_movement logic_multicompare logic_navigation logic_proximity logic_relay logic_scene_list_manager material_modify_control math_colorblend math_counter math_remap molotov_projectile momentary_door momentary_rot_button move_keyframed move_rope multisource path_corner path_corner_crash path_track phys_ballsocket phys_bone_follower phys_constraint phys_constraintsystem phys_convert phys_hinge phys_keepupright phys_ragdollmagnet phys_lengthconstraint phys_slideconstraint phys_magnet phys_spring phys_motor phys_pulleyconstraint phys_thruster phys_ragdollconstraint phys_torque physics_cannister physics_entity_solver physics_npc_solver physics_prop physics_prop_ragdoll pipe_bomb_projectile point_deathfall_camera point_devshot_camera point_enable_motion_fixup point_entity_finder player player_loadsaved player_manager player_pickup player_speedmod player_weaponstrip point_anglesensor point_angularvelocitysensor point_bonusmaps_accessor point_broadcastclientcommand point_clientcommand point_commentary_node point_commentary_viewpoint point_gamestats_counter point_hurt point_message point_playermoveconstraint point_posecontroller point_proximity_sensor point_push point_servercommand point_spotlight point_surroundtest point_teleport point_template point_velocitysensor point_viewcontrol point_viewcontrol_multiplayer point_viewcontrol_survivor postprocess_controller predicted_viewmodel prop_car_alarm prop_car_glass prop_door_rotating prop_door_rotating_checkpoint prop_dynamic_ornament prop_dynamic prop_dynamic_override prop_fuel_barrel prop_fuel_barrel_piece prop_glowing_object prop_health_cabinet prop_minigun prop_mounted_machine_gun prop_physics prop_physics_multiplayer prop_physics_override prop_physics_respawnable prop_ragdoll prop_ragdoll_attached prop_sphere prop_vehicle prop_vehicle_driveable raggib scene_manager scripted_scene shadow_control simple_physics_brush simple_physics_prop sky_camera smoker soundent spark_shower spotlight_end spraycan survivor_bot trigger tank tank_rock tanktrain_ai tanktrain_aitarget target_cdaudio target_changegravity te_tester team_manager terror_gamerules terror_player_manager test_effect test_proxytoggle test_traceline trigger_auto_crouch trigger_autosave trigger_brush trigger_cdaudio trigger_changelevel trigger_escape trigger_finale trigger_finale_dlc3 trigger_fog trigger_gravity trigger_hurt trigger_hurt_ghost trigger_impact trigger_look trigger_multiple trigger_once trigger_playermovement trigger_proximity trigger_push trigger_remove trigger_serverragdoll trigger_soundscape trigger_teleport trigger_togglesave trigger_tonemap trigger_transition trigger_vphysics_motion trigger_wind vgui_screen vgui_screen_team vgui_slideshow_display viewmodel vomit_particle vote_controller water_lod_control waterbullet weapon_ammo_spawn weapon_autoshotgun weapon_autoshotgun_spawn weapon_basecsgrenade weapon_boomer_claw weapon_cs_base weapon_csbase_gun weapon_first_aid_kit weapon_first_aid_kit_spawn weapon_gascan weapon_hegrenade_spawn weapon_hunter_claw weapon_hunting_rifle weapon_hunting_rifle_spawn weapon_molotov weapon_molotov_spawn weapon_pistol weapon_pistol_spawn weapon_propanetank weapon_pumpshotgun weapon_pumpshotgun_spawn weapon_oxygentank weapon_pain_pills weapon_pain_pills_spawn weapon_pipe_bomb weapon_pipe_bomb_spawn weapon_rifle weapon_rifle_spawn weapon_smg weapon_smg_spawn weapon_smoker_claw weapon_tank_claw window_pane witch world_items worldspawn
Left 4 Dead 2 
(558 count)
_firesmoke _plasma ability_charge ability_leap ability_lunge ability_selfdestruct ability_spit ability_throw ability_tongue ability_vomit ai_changehintgroup ai_changetarget ai_sound ambient_generic ambient_music beam beam_spotlight boomer charger client_path color_correction color_correction_volume commentary_auto commentary_dummy commentary_zombie_spawner cs_gamerules cs_ragdoll cs_team_manager cycler_flex dynamic_prop entity_blocker entityflame env_airstrike_indoors env_airstrike_outdoors env_beam env_beverage env_blood env_bubbles env_credits env_debughistory env_detail_controller env_dof_controller env_dustpuff env_dusttrail env_effectscript env_embers env_entity_dissolver env_entity_igniter env_entity_maker env_explosion env_fade env_fire env_fire_trail env_firesensor env_firesource env_fog_controller env_funnel env_global env_glow env_gunfire env_hudhint env_instructor_hint env_laser env_lightglow env_message env_microphone env_movieexplosion env_muzzleflash env_outtro_stats env_particle_performance_monitor env_particle_trail env_particlefire env_particlelight env_particlescript env_particlesmokegrenade env_physexplosion env_physics_blocker env_physimpact env_physwire env_player_blocker env_player_surface_trigger env_projectedtexture env_quadraticbeam env_ragdoll_boogie env_rock_launcher env_rockettrail env_rotorshooter env_screeneffect env_screenoverlay env_shake env_shooter env_smokestack env_smoketrail env_soundscape env_soundscape_proxy env_soundscape_triggerable env_spark env_splash env_sporeexplosion env_sporetrail env_sprite env_sprite_oriented env_spritetrail env_steam env_steamjet env_sun env_texturetoggle env_tilt env_tonemap_controller env_tonemap_controller_ghost env_tonemap_controller_infected env_tracer env_viewpunch env_weaponfire env_wind env_zoom escape_route event_queue_saveload_proxy filter_activator_class filter_activator_context filter_activator_infected_class filter_activator_mass_greater filter_activator_model filter_activator_name filter_activator_team filter_base filter_damage_type filter_enemy filter_health filter_melee_damage filter_multi finale_trigger fire_cracker_blast fish fog_volume func_areaportal func_areaportalwindow func_block_charge func_breakable func_breakable_surf func_brush func_button func_button_timed func_clip_vphysics func_conveyor func_detail_blocker func_door func_door_rotating func_dustcloud func_dustmotes func_elevator func_extinguisher func_fish_pool func_guntarget func_illusionary func_ladderendpoint func_lod func_movelinear func_nav_attribute_region func_nav_avoidance_obstacle func_nav_blocker func_nav_connection_blocker func_occluder func_orator func_physbox func_physbox_multiplayer func_plat func_platrot func_playerghostinfected_clip func_playerinfected_clip func_precipitation func_precipitation_blocker func_proprrespawnzone func_pushable func_ragdoll_fader func_reflective_glass func_rot_button func_rotating func_simpleladder func_smokevolume func_tanktrain func_timescale func_trackautochange func_trackchange func_tracktrain func_train func_traincontrols func_useableladder func_vehicleclip func_wall func_wall_toggle func_water func_water_analog func_weight_button funCBaseFlex game_end game_gib_manager game_player_equip game_player_team game_ragdoll_manager game_scavenge_progress_display game_score game_text game_ui game_weapon_manager game_zone_player gib gibshooter grenade grenade_launcher_projectile hammer_updateignorelist handle_dummy handle_test holiday_gift hunter infected inferno info_ambient_mob_end info_ambient_mob_start info_changelevel info_constraint_anchor info_director info_elevator_floor info_game_event_proxy info_gamemode info_goal_infected_chase info_hang_lighting info_infected_zoo_maker info_infected_zoo_puppet info_intermission info_item_position info_l4d1_survivor_spawn info_ladder info_ladder_dismount info_landmark info_map_parameters info_map_parameters_versus info_mass_center info_null info_overlay_accessor info_particle_system info_particle_target info_player_deathmatch info_player_logo info_player_start info_player_teamspawn info_projecteddecal info_remarkable info_survivor_position info_survivor_rescue info_target info_target_instructor_hint info_teleport_destination info_transitioning_player info_vehicle_groundspawn info_view_parameters info_zombie_border info_zombie_spawn infodecal insect_swarm instanced_scripted_scene item_sodacan jockey keyframe_rope keyframe_track light light_directional light_dynamic light_environment light_glspot light_spot logic_active_autosave logic_auto logic_autosave logic_branch logic_branch_listener logic_case logic_choreographed_scene logic_collision_pair logic_compare logic_director_query logic_game_event logic_lineto logic_measure_movement logic_multicompare logic_navigation logic_proximity logic_relay logic_scene_list_manager logic_script logic_timer logic_versus_random material_modify_control math_colorblend math_counter math_remap molotov_projectile momentary_door momentary_rot_button move_keyframed move_rope multisource path_corner path_corner_crash path_track phys_ballsocket phys_bone_follower phys_constraint phys_constraintsystem phys_convert phys_hinge phys_keepupright phys_lengthconstraint phys_magnet phys_motor phys_pulleyconstraint phys_ragdollconstraint phys_ragdollmagnet phys_slideconstraint phys_spring phys_thruster phys_torque physics_cannister physics_entity_solver physics_npc_solver physics_prop physics_prop_ragdoll pipe_bomb_projectile player player_loadsaved player_manager player_pickup player_speedmod player_weaponstrip point_anglesensor point_bonusmaps_accessor point_broadcastclientcommand point_clientcommand point_commentary_node point_commentary_viewpoint point_deathfall_camera point_devshot_camera point_enable_motion_fixup point_entity_finder point_gamestats_counter point_hurt point_message point_nav_attribute_region point_playermoveconstraint point_posecontroller point_prop_use_target point_proximity_sensor point_push point_script_template point_script_use_target point_servercommand point_spotlight point_surroundtest point_teleport point_template point_viewcontrol point_viewcontrol_multiplayer point_viewcontrol_survivor postprocess_controller predicted_viewmodel prop_car_alarm prop_car_glass prop_door_rotating prop_door_rotating_checkpoint prop_dynamic prop_dynamic_ornament prop_dynamic_override prop_fuel_barrel prop_fuel_barrel_piece prop_health_cabinet prop_minigun prop_minigun_l4d1 prop_mounted_machine_gun prop_physics prop_physics2 prop_physics_multiplayer prop_physics_override prop_physics_respawnable prop_ragdoll prop_ragdoll_attached prop_sphere prop_vehicle prop_vehicle_driveable prop_wall_breakable raggib scene_manager script_clip_vphysics script_func_button script_nav_attribute_region script_nav_blocker script_trigger_hurt script_trigger_multiple script_trigger_once script_trigger_push scripted_item_drop scripted_scene shadow_control simple_physics_brush simple_physics_prop sky_camera smoker sound_mix_layer soundent spark_shower spitter spitter_projectile spotlight_end spraycan survivor_bot survivor_death_model tank tank_rock tanktrain_ai tanktrain_aitarget target_cdaudio target_changegravity te_tester team_manager terror_gamerules terror_player_manager test_effect test_proxytoggle test_traceline trigger trigger_active_weapon_detect trigger_auto_crouch trigger_autosave trigger_brush trigger_callback trigger_cdaudio trigger_changelevel trigger_escape trigger_finale trigger_fog trigger_gravity trigger_hurt trigger_hurt_ghost trigger_impact trigger_look trigger_multiple trigger_once trigger_playermovement trigger_proximity trigger_push trigger_remove trigger_serverragdoll trigger_soundscape trigger_teleport trigger_togglesave trigger_tonemap trigger_transition trigger_upgrade_laser_sight trigger_vphysics_motion trigger_wind upgrade_ammo_explosive upgrade_ammo_incendiary upgrade_laser_sight upgrade_spawn vgui_screen vgui_screen_team vgui_slideshow_display viewmodel vomit_particle vomitjar_projectile vote_controller water_lod_control waterbullet weapon_adrenaline weapon_adrenaline_spawn weapon_ammo_spawn weapon_autoshotgun weapon_autoshotgun_spawn weapon_basecsgrenade weapon_boomer_claw weapon_chainsaw weapon_chainsaw_spawn weapon_charger_claw weapon_cola_bottles weapon_cs_base weapon_csbase_gun weapon_defibrillator weapon_defibrillator_spawn weapon_fireworkcrate weapon_first_aid_kit weapon_first_aid_kit_spawn weapon_gascan weapon_gascan_spawn weapon_gnome weapon_grenade_launcher weapon_grenade_launcher_spawn weapon_hegrenade_spawn weapon_hunter_claw weapon_hunting_rifle weapon_hunting_rifle_spawn weapon_item_spawn weapon_jockey_claw weapon_melee weapon_melee_spawn weapon_molotov weapon_molotov_spawn weapon_oxygentank weapon_pain_pills weapon_pain_pills_spawn weapon_pipe_bomb weapon_pipe_bomb_spawn weapon_pistol weapon_pistol_magnum weapon_pistol_magnum_spawn weapon_pistol_spawn weapon_propanetank weapon_pumpshotgun weapon_pumpshotgun_spawn weapon_rifle weapon_rifle_ak47 weapon_rifle_ak47_spawn weapon_rifle_desert weapon_rifle_desert_spawn weapon_rifle_m60 weapon_rifle_m60_spawn weapon_rifle_sg552 weapon_rifle_sg552_spawn weapon_rifle_spawn weapon_scavenge_item_spawn weapon_shotgun_chrome weapon_shotgun_chrome_spawn weapon_shotgun_spas weapon_shotgun_spas_spawn weapon_smg weapon_smg_mp5 weapon_smg_mp5_spawn weapon_smg_silenced weapon_smg_silenced_spawn weapon_smg_spawn weapon_smoker_claw weapon_sniper_awp weapon_sniper_awp_spawn weapon_sniper_military weapon_sniper_military_spawn weapon_sniper_scout weapon_sniper_scout_spawn weapon_spawn weapon_spitter_claw weapon_tank_claw weapon_upgradepack_explosive weapon_upgradepack_explosive_spawn weapon_upgradepack_incendiary weapon_upgradepack_incendiary_spawn weapon_vomitjar weapon_vomitjar_spawn window_pane witch world_items worldspawn
Team Fortress 2 
(688 count)
_ballplayertoucher _firesmoke _plasma ai_ally_speech_manager ai_battle_line ai_changehintgroup ai_changetarget ai_goal_assault ai_goal_follow ai_goal_lead ai_goal_lead_weapon ai_goal_standoff ai_hint ai_network ai_relationship ai_script_conditions ai_sound ai_speechfilter aiscripted_schedule aitesthull ambient_generic archer_proxy assault_assaultpoint assault_rallypoint base_boss beam bot_action_point bot_controller bot_generator bot_hint_engineer_nest bot_hint_sentrygun bot_hint_teleporter_exit bot_npc_archer bot_npc_decoy bot_proxy bot_roster color_correction color_correction_volume commentary_auto cycler_actor cycler_flex dispenser_touch_trigger dynamic_prop entity_bird entity_blocker entity_carrier entity_croc entity_medigun_shield entity_revive_marker entity_rocket entity_saucer entity_sign entity_soldier_statue entity_spawn_manager entity_spawn_point entityflame env_beam env_beverage env_blood env_bubbles env_credits env_debughistory env_detail_controller env_dustpuff env_dusttrail env_effectscript env_embers env_entity_dissolver env_entity_igniter env_entity_maker env_explosion env_fade env_fire env_fire_trail env_firesensor env_firesource env_fog_controller env_funnel env_global env_glow env_gunfire env_hudhint env_laser env_laserdot env_lightglow env_message env_microphone env_movieexplosion env_muzzleflash env_particle_performance_monitor env_particle_trail env_particlefire env_particlelight env_particlescript env_particlesmokegrenade env_physexplosion env_physimpact env_physwire env_player_surface_trigger env_projectedtexture env_quadraticbeam env_ragdoll_boogie env_rockettrail env_rotorshooter env_screeneffect env_screenoverlay env_shake env_shooter env_smokestack env_smoketrail env_sniperdot env_soundscape env_soundscape_proxy env_soundscape_triggerable env_spark env_splash env_sporeexplosion env_sporetrail env_sprite env_sprite_oriented env_spritetrail env_steam env_steamjet env_sun env_texturetoggle env_tonemap_controller env_tracer env_viewpunch env_wind env_zoom event_queue_saveload_proxy eyeball_boss filter_activator_class filter_activator_mass_greater filter_activator_name filter_activator_team filter_activator_tfteam filter_base filter_damage_type filter_enemy filter_multi filter_tf_bot_has_tag filter_tf_class filter_tf_condition filter_tf_damaged_by_weapon_in_slot filter_tf_player_can_cap fish func_achievement func_areaportal func_areaportalwindow func_breakable func_breakable_surf func_brush func_button func_capturezone func_changeclass func_clip_vphysics func_conveyor func_croc func_door func_door_rotating func_dustcloud func_dustmotes func_fish_pool func_flag_alert func_flagdetectionzone func_forcefield func_guntarget func_illusionary func_ladderendpoint func_lod func_monitor func_movelinear func_nav_avoid func_nav_avoidance_obstacle func_nav_blocker func_nav_prefer func_nav_prerequisite func_nobuild func_nogrenades func_occluder func_passtime_goal func_passtime_goalie_zone func_passtime_no_ball_zone func_physbox func_physbox_multiplayer func_plat func_platrot func_powerupvolume func_precipitation func_proprrespawnzone func_pushable func_reflective_glass func_regenerate func_respawnflag func_respawnroom func_respawnroomvisualizer func_rot_button func_rotating func_smokevolume func_suggested_build func_tanktrain func_tfbot_hint func_trackautochange func_trackchange func_tracktrain func_train func_traincontrols func_upgradestation func_useableladder func_vehicleclip func_wall func_wall_toggle func_water func_water_analog func_weight_button funCBaseFlex game_end game_forcerespawn game_gib_manager game_intro_viewpoint game_player_equip game_player_team game_ragdoll_manager game_round_win game_score game_text game_text_tf game_ui game_weapon_manager game_zone_player generic_actor ghost gib gibshooter grenade halloween_fortune_teller halloween_souls_pack halloween_zapper hammer_updateignorelist handle_dummy handle_test headless_hatman hightower_teleport_vortex info_camera_link info_constraint_anchor info_hint info_intermission info_ladder_dismount info_landmark info_lighting_relative info_mass_center info_node info_node_air info_node_air_hint info_node_climb info_node_hint info_node_link info_node_link_controller info_npc_spawn_destination info_null info_observer_point info_overlay_accessor info_particle_system info_passtime_ball_spawn info_player_deathmatch info_player_start info_player_teamspawn info_populator info_powerup_spawn info_projecteddecal info_radial_link_controller info_target info_teleport_destination infodecal instanced_scripted_scene item_ammopack_full item_ammopack_medium item_ammopack_small item_armor item_bonuspack item_currencypack_custom item_currencypack_large item_currencypack_medium item_currencypack_small item_healthammokit item_healthkit_full item_healthkit_medium item_healthkit_small item_powerup_crit item_powerup_rune item_powerup_rune_temp item_powerup_uber item_sodacan item_teamflag item_teamflag_return_icon keyframe_rope keyframe_track light light_dynamic light_environment light_glspot light_spot logic_active_autosave logic_auto logic_autosave logic_branch logic_branch_listener logic_case logic_choreographed_scene logic_collision_pair logic_compare logic_lineto logic_measure_movement logic_multicompare logic_navigation logic_proximity logic_relay logic_scene_list_manager logic_timer mapobj_cart_dispenser material_modify_control math_colorblend math_counter math_remap merasmus merasmus_dancer momentary_door momentary_rot_button monster_furniture monster_generic monster_resource move_keyframed move_rope multisource npc_concussiongrenade npc_contactgrenade npc_furniture npc_handgrenade npc_maker npc_template_maker npc_vehicledriver obj_attachment_sapper obj_dispenser obj_sentrygun obj_teleporter passtime_ball passtime_logic path_corner path_corner_crash path_track pd_dispenser phys_ballsocket phys_bone_follower phys_constraint phys_constraintsystem phys_convert phys_hinge phys_keepupright phys_lengthconstraint phys_magnet phys_motor phys_pulleyconstraint phys_ragdollconstraint phys_ragdollmagnet phys_slideconstraint phys_spring phys_thruster phys_torque physics_cannister physics_entity_solver physics_npc_solver physics_prop physics_prop_ragdoll player player_loadsaved player_manager player_speedmod player_weaponstrip point_anglesensor point_angularvelocitysensor point_bonusmaps_accessor point_camera point_clientcommand point_commentary_node point_commentary_viewpoint point_devshot_camera point_enable_motion_fixup point_gamestats_counter point_hurt point_intermission point_message point_playermoveconstraint point_populator_interface point_posecontroller point_proximity_sensor point_push point_servercommand point_spotlight point_teleport point_template point_tesla point_velocitysensor point_viewcontrol populator_internal_spawn_point prop_door_rotating prop_dynamic prop_dynamic_ornament prop_dynamic_override prop_physics prop_physics_multiplayer prop_physics_override prop_physics_respawnable prop_ragdoll prop_ragdoll_attached prop_soccer_ball prop_sphere prop_vehicle prop_vehicle_driveable raggib rd_robot_dispenser rope_anchor scene_manager scripted_scene scripted_sentence scripted_sequence scripted_target shadow_control simple_bot simple_physics_brush simple_physics_prop sky_camera soundent spark_shower spotlight_end spraycan tank_boss tank_destruction tanktrain_ai tanktrain_aitarget target_cdaudio target_changegravity te_tester team_control_point team_control_point_master team_control_point_round team_manager team_round_timer team_train_watcher teleport_vortex test_effect test_proxytoggle test_traceline tf_ammo_pack tf_base_minigame tf_bonus_duck_pickup tf_bot tf_dropped_weapon tf_flame tf_flame_manager tf_gamerules tf_gas_manager tf_generic_bomb tf_glow tf_halloween_gift_pickup tf_halloween_gift_spawn_location tf_halloween_minigame tf_halloween_minigame_falling_platforms tf_halloween_pickup tf_logic_arena tf_logic_bonusround tf_logic_competitive tf_logic_cp_timer tf_logic_holiday tf_logic_hybrid_ctf_cp tf_logic_koth tf_logic_mann_vs_machine tf_logic_mannpower tf_logic_medieval tf_logic_minigames tf_logic_multiple_escort tf_logic_on_holiday tf_logic_player_destruction tf_logic_robot_destruction tf_logic_training_mode tf_mann_vs_machine_stats tf_merasmus_trick_or_treat_prop tf_objective_resource tf_pda_expansion_dispenser tf_pda_expansion_teleporter tf_player_manager tf_point_nav_interface tf_point_weapon_mimic tf_powerup_bottle tf_projectile_arrow tf_projectile_ball_ornament tf_projectile_balloffire tf_projectile_cleaver tf_projectile_energy_ball tf_projectile_energy_ring tf_projectile_flare tf_projectile_grapplinghook tf_projectile_healing_bolt tf_projectile_jar tf_projectile_jar_gas tf_projectile_jar_milk tf_projectile_lightningorb tf_projectile_mechanicalarmorb tf_projectile_pipe tf_projectile_pipe_remote tf_projectile_rocket tf_projectile_sentryrocket tf_projectile_spellbats tf_projectile_spellfireball 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