Dumpentityfactories: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Created page with "{{DISPLAYTITLE:dumpentityfactories}} <code>dumpentityfactories</code> is a console command that will print a list in the console of every entity the engine has access to. It a...")
 
(Consistent formatting to `dump_entity_sizes`, as their outputs aren't too different. Border color is changed to avoid confusion for the two pages; Added L4D, L4D2 'n TF2; Integrated {{Template:Convar}} [Thanks to whoever that updated it])
Line 1: Line 1:
{{DISPLAYTITLE:dumpentityfactories}}
{{DISPLAYTITLE:dumpentityfactories}}
<code>dumpentityfactories</code> is a console command that will print a list in the console of every entity the engine has access to. It accepts no parameters. {{note|This will not return [[internal entities]], such as {{ent|func_viscluster}}.}}
{{Convar|dumpentityfactories}} It outputs every entity available runtime to the console, which means [[internal entities]] are excluded.
<span style="color:red">"dumpentityfactories"</span>
  game
  - Lists all entity factory names.


Example input and output from Half-Life 2:
<!-- ---------------------------------------------------------------------------------------------------------------
{{ExpandBox|<pre>
 
] dumpentityfactories
!Comment area!
_firesmoke
{{wip}}
_plasma
 
ai_ally_manager
-sample:
ai_ally_speech_manager
 
ai_battle_line
==Game name==
ai_changehintgroup
(entity class count)
ai_changetarget
<div style="white-space:pre-line; height:500px; overflow:auto; border: 2px solid #028662">
ai_citizen_response_system
[[entity_class_name]]
ai_goal_actbusy
[[entity_class_name]]
ai_goal_actbusy_queue
[[entity_class_name]]
ai_goal_assault
</div>
ai_goal_follow
 
ai_goal_lead
-------------------------------------------------------------------------------------------------------------------- -->
ai_goal_lead_weapon
__TOC__
ai_goal_operator
<br />
ai_goal_police
 
ai_goal_standoff
==Half-Life 2 {{hl2}}==
ai_hint
(581 count)
ai_network
<div style="white-space:pre-line; height:500px; overflow:auto; border: 2px solid #028662">
ai_network_build_helper
[[_firesmoke]]
ai_npc_eventresponsesystem
[[_plasma]]
ai_relationship
[[ai_ally_manager]]
ai_script_conditions
[[ai_ally_speech_manager]]
ai_sound
[[ai_battle_line]]
ai_speechfilter
[[ai_changehintgroup]]
aiscripted_schedule
[[ai_changetarget]]
aitesthull
[[ai_citizen_response_system]]
ambient_generic
[[ai_goal_actbusy]]
apc_missile
[[ai_goal_actbusy_queue]]
ar2explosion
[[ai_goal_assault]]
assault_assaultpoint
[[ai_goal_follow]]
assault_rallypoint
[[ai_goal_lead]]
basehlcombatweapon
[[ai_goal_lead_weapon]]
baseprojectile
[[ai_goal_operator]]
beam
[[ai_goal_police]]
blob_element
[[ai_goal_standoff]]
bodyque
[[ai_hint]]
bounce_bomb
[[ai_network]]
bullseye_strider_focus
[[ai_network_build_helper]]
color_correction
[[ai_npc_eventresponsesystem]]
color_correction_volume
[[ai_relationship]]
combine_bouncemine
[[ai_script_conditions]]
combine_mine
[[ai_sound]]
commentary_auto
[[ai_speechfilter]]
concussiveblast
[[aiscripted_schedule]]
crane_tip
[[aitesthull]]
crossbow_bolt
[[ambient_generic]]
cycler
[[apc_missile]]
cycler_actor
[[ar2explosion]]
cycler_blender
[[assault_assaultpoint]]
cycler_flex
[[assault_rallypoint]]
cycler_weapon
[[basehlcombatweapon]]
cycler_wreckage
[[baseprojectile]]
dynamic_prop
[[beam]]
ent_watery_leech
[[blob_element]]
entity_blocker
[[bodyque]]
entityflame
[[bounce_bomb]]
env_alyxemp
[[bullseye_strider_focus]]
env_ar2explosion
[[color_correction]]
env_beam
[[color_correction_volume]]
env_beverage
[[combine_bouncemine]]
env_blood
[[combine_mine]]
env_bubbles
[[commentary_auto]]
env_citadel_energy_core
[[concussiveblast]]
env_credits
[[crane_tip]]
env_debughistory
[[crossbow_bolt]]
env_detail_controller
[[cycler]]
env_dustpuff
[[cycler_actor]]
env_dusttrail
[[cycler_blender]]
env_effectscript
[[cycler_flex]]
env_embers
[[cycler_weapon]]
env_entity_dissolver
[[cycler_wreckage]]
env_entity_igniter
[[dynamic_prop]]
env_entity_maker
[[ent_watery_leech]]
env_explosion
[[entity_blocker]]
env_fade
[[entityflame]]
env_fire
[[env_alyxemp]]
env_fire_trail
[[env_ar2explosion]]
env_firesensor
[[env_beam]]
env_firesource
[[env_beverage]]
env_flare
[[env_blood]]
env_fog_controller
[[env_bubbles]]
env_funnel
[[env_citadel_energy_core]]
env_global
[[env_credits]]
env_glow
[[env_debughistory]]
env_gunfire
[[env_detail_controller]]
env_headcrabcanister
[[env_dustpuff]]
env_hudhint
[[env_dusttrail]]
env_laser
[[env_effectscript]]
env_laserdot
[[env_embers]]
env_lightglow
[[env_entity_dissolver]]
env_message
[[env_entity_igniter]]
env_microphone
[[env_entity_maker]]
env_movieexplosion
[[env_explosion]]
env_muzzleflash
[[env_fade]]
env_particle_performance_monitor
[[env_fire]]
env_particle_trail
[[env_fire_trail]]
env_particlefire
[[env_firesensor]]
env_particlelight
[[env_firesource]]
env_particlescript
[[env_flare]]
env_particlesmokegrenade
[[env_fog_controller]]
env_physexplosion
[[env_funnel]]
env_physimpact
[[env_global]]
env_physwire
[[env_glow]]
env_player_surface_trigger
[[env_gunfire]]
env_projectedtexture
[[env_headcrabcanister]]
env_quadraticbeam
[[env_hudhint]]
env_ragdoll_boogie
[[env_laser]]
env_rockettrail
[[env_laserdot]]
env_rotorshooter
[[env_lightglow]]
env_rotorwash_emitter
[[env_message]]
env_screeneffect
[[env_microphone]]
env_screenoverlay
[[env_movieexplosion]]
env_shake
[[env_muzzleflash]]
env_shooter
[[env_particle_performance_monitor]]
env_smokestack
[[env_particle_trail]]
env_smoketrail
[[env_particlefire]]
env_soundscape
[[env_particlelight]]
env_soundscape_proxy
[[env_particlescript]]
env_soundscape_triggerable
[[env_particlesmokegrenade]]
env_spark
[[env_physexplosion]]
env_speaker
[[env_physimpact]]
env_splash
[[env_physwire]]
env_sporeexplosion
[[env_player_surface_trigger]]
env_sporetrail
[[env_projectedtexture]]
env_sprite
[[env_quadraticbeam]]
env_sprite_oriented
[[env_ragdoll_boogie]]
env_spritetrail
[[env_rockettrail]]
env_starfield
[[env_rotorshooter]]
env_steam
[[env_rotorwash_emitter]]
env_steamjet
[[env_screeneffect]]
env_sun
[[env_screenoverlay]]
env_texturetoggle
[[env_shake]]
env_tonemap_controller
[[env_shooter]]
env_tracer
[[env_smokestack]]
env_viewpunch
[[env_smoketrail]]
env_wind
[[env_soundscape]]
env_zoom
[[env_soundscape_proxy]]
event_queue_saveload_proxy
[[env_soundscape_triggerable]]
filter_activator_class
[[env_spark]]
filter_activator_mass_greater
[[env_speaker]]
filter_activator_name
[[env_splash]]
filter_activator_team
[[env_sporeexplosion]]
filter_base
[[env_sporetrail]]
filter_combineball_type
[[env_sprite]]
filter_damage_type
[[env_sprite_oriented]]
filter_enemy
[[env_spritetrail]]
filter_multi
[[env_starfield]]
fish
[[env_steam]]
floorturret_tipcontroller
[[env_steamjet]]
func_areaportal
[[env_sun]]
func_areaportalwindow
[[env_texturetoggle]]
func_breakable
[[env_tonemap_controller]]
func_breakable_surf
[[env_tracer]]
func_brush
[[env_viewpunch]]
func_button
[[env_wind]]
func_clip_vphysics
[[env_zoom]]
func_combine_ball_spawner
[[event_queue_saveload_proxy]]
func_conveyor
[[filter_activator_class]]
func_door
[[filter_activator_mass_greater]]
func_door_rotating
[[filter_activator_name]]
func_dustcloud
[[filter_activator_team]]
func_dustmotes
[[filter_base]]
func_fish_pool
[[filter_combineball_type]]
func_guntarget
[[filter_damage_type]]
func_healthcharger
[[filter_enemy]]
func_illusionary
[[filter_multi]]
func_ladderendpoint
[[fish]]
func_lod
[[floorturret_tipcontroller]]
func_lookdoor
[[func_areaportal]]
func_monitor
[[func_areaportalwindow]]
func_movelinear
[[func_breakable]]
func_occluder
[[func_breakable_surf]]
func_physbox
[[func_brush]]
func_physbox_multiplayer
[[func_button]]
func_plat
[[func_clip_vphysics]]
func_platrot
[[func_combine_ball_spawner]]
func_precipitation
[[func_conveyor]]
func_proprrespawnzone
[[func_door]]
func_pushable
[[func_door_rotating]]
func_recharge
[[func_dustcloud]]
func_reflective_glass
[[func_dustmotes]]
func_rot_button
[[func_fish_pool]]
func_rotating
[[func_guntarget]]
func_smokevolume
[[func_healthcharger]]
func_tank
[[func_illusionary]]
func_tank_combine_cannon
[[func_ladderendpoint]]
func_tankairboatgun
[[func_lod]]
func_tankapcrocket
[[func_lookdoor]]
func_tanklaser
[[func_monitor]]
func_tankmortar
[[func_movelinear]]
func_tankphyscannister
[[func_occluder]]
func_tankpulselaser
[[func_physbox]]
func_tankrocket
[[func_physbox_multiplayer]]
func_tanktrain
[[func_plat]]
func_trackautochange
[[func_platrot]]
func_trackchange
[[func_precipitation]]
func_tracktrain
[[func_proprrespawnzone]]
func_train
[[func_pushable]]
func_traincontrols
[[func_recharge]]
func_useableladder
[[func_reflective_glass]]
func_vehicleclip
[[func_rot_button]]
func_wall
[[func_rotating]]
func_wall_toggle
[[func_smokevolume]]
func_water
[[func_tank]]
func_water_analog
[[func_tank_combine_cannon]]
func_weight_button
[[func_tankairboatgun]]
funCBaseFlex
[[func_tankapcrocket]]
game_end
[[func_tanklaser]]
game_gib_manager
[[func_tankmortar]]
game_player_equip
[[func_tankphyscannister]]
game_player_team
[[func_tankpulselaser]]
game_ragdoll_manager
[[func_tankrocket]]
game_score
[[func_tanktrain]]
game_text
[[func_trackautochange]]
game_ui
[[func_trackchange]]
game_weapon_manager
[[func_tracktrain]]
game_zone_player
[[func_train]]
generic_actor
[[func_traincontrols]]
gib
[[func_useableladder]]
gibshooter
[[func_vehicleclip]]
grenade
[[func_wall]]
grenade_ar2
[[func_wall_toggle]]
grenade_beam
[[func_water]]
grenade_beam_chaser
[[func_water_analog]]
grenade_helicopter
[[func_weight_button]]
grenade_homer
[[funCBaseFlex]]
grenade_pathfollower
[[game_end]]
hammer_updateignorelist
[[game_gib_manager]]
handle_dummy
[[game_player_equip]]
handle_test
[[game_player_team]]
helicopter_chunk
[[game_ragdoll_manager]]
hl2_gamerules
[[game_score]]
info_apc_missile_hint
[[game_text]]
info_camera_link
[[game_ui]]
info_constraint_anchor
[[game_weapon_manager]]
info_darknessmode_lightsource
[[game_zone_player]]
info_hint
[[generic_actor]]
info_intermission
[[gib]]
info_ladder_dismount
[[gibshooter]]
info_landmark
[[grenade]]
info_lighting_relative
[[grenade_ar2]]
info_mass_center
[[grenade_beam]]
info_node
[[grenade_beam_chaser]]
info_node_air
[[grenade_helicopter]]
info_node_air_hint
[[grenade_homer]]
info_node_climb
[[grenade_pathfollower]]
info_node_hint
[[hammer_updateignorelist]]
info_node_link
[[handle_dummy]]
info_node_link_controller
[[handle_test]]
info_npc_spawn_destination
[[helicopter_chunk]]
info_null
[[hl2_gamerules]]
info_overlay_accessor
[[info_apc_missile_hint]]
info_particle_system
[[info_camera_link]]
info_player_deathmatch
[[info_constraint_anchor]]
info_player_start
[[info_darknessmode_lightsource]]
info_player_teamspawn
[[info_hint]]
info_projecteddecal
[[info_intermission]]
info_radial_link_controller
[[info_ladder_dismount]]
info_snipertarget
[[info_landmark]]
info_target
[[info_lighting_relative]]
info_target_command_point
[[info_mass_center]]
info_target_gunshipcrash
[[info_node]]
info_target_helicopter_crash
[[info_node_air]]
info_teleport_destination
[[info_node_air_hint]]
info_teleporter_countdown
[[info_node_climb]]
info_vehicle_groundspawn
[[info_node_hint]]
infodecal
[[info_node_link]]
instanced_scripted_scene
[[info_node_link_controller]]
item_ammo_357
[[info_npc_spawn_destination]]
item_ammo_357_large
[[info_null]]
item_ammo_ar2
[[info_overlay_accessor]]
item_ammo_ar2_altfire
[[info_particle_system]]
item_ammo_ar2_large
[[info_player_deathmatch]]
item_ammo_crate
[[info_player_start]]
item_ammo_crossbow
[[info_player_teamspawn]]
item_ammo_pistol
[[info_projecteddecal]]
item_ammo_pistol_large
[[info_radial_link_controller]]
item_ammo_smg1
[[info_snipertarget]]
item_ammo_smg1_grenade
[[info_target]]
item_ammo_smg1_large
[[info_target_command_point]]
item_ar2_grenade
[[info_target_gunshipcrash]]
item_battery
[[info_target_helicopter_crash]]
item_box_buckshot
[[info_teleport_destination]]
item_box_flare_rounds
[[info_teleporter_countdown]]
item_box_lrounds
[[info_vehicle_groundspawn]]
item_box_mrounds
[[infodecal]]
item_box_sniper_rounds
[[instanced_scripted_scene]]
item_box_srounds
[[item_ammo_357]]
item_dynamic_resupply
[[item_ammo_357_large]]
item_flare_round
[[item_ammo_ar2]]
item_healthcharger
[[item_ammo_ar2_altfire]]
item_healthkit
[[item_ammo_ar2_large]]
item_healthvial
[[item_ammo_crate]]
item_item_crate
[[item_ammo_crossbow]]
item_large_box_lrounds
[[item_ammo_pistol]]
item_large_box_mrounds
[[item_ammo_pistol_large]]
item_large_box_srounds
[[item_ammo_smg1]]
item_ml_grenade
[[item_ammo_smg1_grenade]]
item_rpg_round
[[item_ammo_smg1_large]]
item_sodacan
[[item_ar2_grenade]]
item_suit
[[item_battery]]
item_suitcharger
[[item_box_buckshot]]
keyframe_rope
[[item_box_flare_rounds]]
keyframe_track
[[item_box_lrounds]]
light
[[item_box_mrounds]]
light_dynamic
[[item_box_sniper_rounds]]
light_environment
[[item_box_srounds]]
light_glspot
[[item_dynamic_resupply]]
light_spot
[[item_flare_round]]
logic_achievement
[[item_healthcharger]]
logic_active_autosave
[[item_healthkit]]
logic_auto
[[item_healthvial]]
logic_autosave
[[item_item_crate]]
logic_branch
[[item_large_box_lrounds]]
logic_branch_listener
[[item_large_box_mrounds]]
logic_case
[[item_large_box_srounds]]
logic_choreographed_scene
[[item_ml_grenade]]
logic_collision_pair
[[item_rpg_round]]
logic_compare
[[item_sodacan]]
logic_lineto
[[item_suit]]
logic_measure_movement
[[item_suitcharger]]
logic_multicompare
[[keyframe_rope]]
logic_navigation
[[keyframe_track]]
logic_playerproxy
[[light]]
logic_proximity
[[light_dynamic]]
logic_relay
[[light_environment]]
logic_scene_list_manager
[[light_glspot]]
logic_timer
[[light_spot]]
lookdoorthinker
[[logic_achievement]]
material_modify_control
[[logic_active_autosave]]
math_colorblend
[[logic_auto]]
math_counter
[[logic_autosave]]
math_remap
[[logic_branch]]
model_studio
[[logic_branch_listener]]
momentary_door
[[logic_case]]
momentary_rot_button
[[logic_choreographed_scene]]
monster_furniture
[[logic_collision_pair]]
monster_generic
[[logic_compare]]
mortarshell
[[logic_lineto]]
move_keyframed
[[logic_measure_movement]]
move_rope
[[logic_multicompare]]
multisource
[[logic_navigation]]
npc_alyx
[[logic_playerproxy]]
npc_antlion
[[logic_proximity]]
npc_antlion_template_maker
[[logic_relay]]
npc_antlionguard
[[logic_scene_list_manager]]
npc_apcdriver
[[logic_timer]]
npc_barnacle
[[lookdoorthinker]]
npc_barnacle_tongue_tip
[[material_modify_control]]
npc_barney
[[math_colorblend]]
npc_blob
[[math_counter]]
npc_breen
[[math_remap]]
npc_bullseye
[[model_studio]]
npc_citizen
[[momentary_door]]
npc_clawscanner
[[momentary_rot_button]]
npc_combine
[[monster_furniture]]
npc_combine_camera
[[monster_generic]]
npc_combine_s
[[mortarshell]]
npc_combinedropship
[[move_keyframed]]
npc_combinegunship
[[move_rope]]
npc_concussiongrenade
[[multisource]]
npc_contactgrenade
[[npc_alyx]]
npc_cranedriver
[[npc_antlion]]
npc_crow
[[npc_antlion_template_maker]]
npc_cscanner
[[npc_antlionguard]]
npc_dog
[[npc_apcdriver]]
npc_eli
[[npc_barnacle]]
npc_enemyfinder
[[npc_barnacle_tongue_tip]]
npc_enemyfinder_combinecannon
[[npc_barney]]
npc_fastzombie
[[npc_blob]]
npc_fastzombie_torso
[[npc_breen]]
npc_fisherman
[[npc_bullseye]]
npc_furniture
[[npc_citizen]]
npc_gman
[[npc_clawscanner]]
npc_grenade_bugbait
[[npc_combine]]
npc_grenade_frag
[[npc_combine_camera]]
npc_handgrenade
[[npc_combine_s]]
npc_headcrab
[[npc_combinedropship]]
npc_headcrab_black
[[npc_combinegunship]]
npc_headcrab_fast
[[npc_concussiongrenade]]
npc_headcrab_poison
[[npc_contactgrenade]]
npc_heli_avoidbox
[[npc_cranedriver]]
npc_heli_avoidsphere
[[npc_crow]]
npc_heli_nobomb
[[npc_cscanner]]
npc_helicopter
[[npc_dog]]
npc_helicoptersensor
[[npc_eli]]
npc_ichthyosaur
[[npc_enemyfinder]]
npc_kleiner
[[npc_enemyfinder_combinecannon]]
npc_launcher
[[npc_fastzombie]]
npc_maker
[[npc_fastzombie_torso]]
npc_manhack
[[npc_fisherman]]
npc_metropolice
[[npc_furniture]]
npc_missiledefense
[[npc_gman]]
npc_monk
[[npc_grenade_bugbait]]
npc_mossman
[[npc_grenade_frag]]
npc_newnpc
[[npc_handgrenade]]
npc_pigeon
[[npc_headcrab]]
npc_poisonzombie
[[npc_headcrab_black]]
npc_rollermine
[[npc_headcrab_fast]]
npc_seagull
[[npc_headcrab_poison]]
npc_sniper
[[npc_heli_avoidbox]]
npc_stalker
[[npc_heli_avoidsphere]]
npc_strider
[[npc_heli_nobomb]]
npc_template_maker
[[npc_helicopter]]
npc_turret_ceiling
[[npc_helicoptersensor]]
npc_turret_floor
[[npc_ichthyosaur]]
npc_turret_ground
[[npc_kleiner]]
npc_vehicledriver
[[npc_launcher]]
npc_vortigaunt
[[npc_maker]]
npc_zombie
[[npc_manhack]]
npc_zombie_torso
[[npc_metropolice]]
path_corner
[[npc_missiledefense]]
path_corner_crash
[[npc_monk]]
path_track
[[npc_mossman]]
phys_ballsocket
[[npc_newnpc]]
phys_bone_follower
[[npc_pigeon]]
phys_constraint
[[npc_poisonzombie]]
phys_constraintsystem
[[npc_rollermine]]
phys_convert
[[npc_seagull]]
phys_hinge
[[npc_sniper]]
phys_keepupright
[[npc_stalker]]
phys_lengthconstraint
[[npc_strider]]
phys_magnet
[[npc_template_maker]]
phys_motor
[[npc_turret_ceiling]]
phys_pulleyconstraint
[[npc_turret_floor]]
phys_ragdollconstraint
[[npc_turret_ground]]
phys_ragdollmagnet
[[npc_vehicledriver]]
phys_slideconstraint
[[npc_vortigaunt]]
phys_spring
[[npc_zombie]]
phys_thruster
[[npc_zombie_torso]]
phys_torque
[[path_corner]]
physics_cannister
[[path_corner_crash]]
physics_entity_solver
[[path_track]]
physics_npc_solver
[[phys_ballsocket]]
physics_prop
[[phys_bone_follower]]
physics_prop_ragdoll
[[phys_constraint]]
player
[[phys_constraintsystem]]
player_loadsaved
[[phys_convert]]
player_manager
[[phys_hinge]]
player_pickup
[[phys_keepupright]]
player_speedmod
[[phys_lengthconstraint]]
player_weaponstrip
[[phys_magnet]]
point_anglesensor
[[phys_motor]]
point_angularvelocitysensor
[[phys_pulleyconstraint]]
point_antlion_repellant
[[phys_ragdollconstraint]]
point_apc_controller
[[phys_ragdollmagnet]]
point_bonusmaps_accessor
[[phys_slideconstraint]]
point_bugbait
[[phys_spring]]
point_camera
[[phys_thruster]]
point_clientcommand
[[phys_torque]]
point_combine_ball_launcher
[[physics_cannister]]
point_commentary_node
[[physics_entity_solver]]
point_commentary_viewpoint
[[physics_npc_solver]]
point_devshot_camera
[[physics_prop]]
point_enable_motion_fixup
[[physics_prop_ragdoll]]
point_gamestats_counter
[[player]]
point_hurt
[[player_loadsaved]]
point_message
[[player_manager]]
point_playermoveconstraint
[[player_pickup]]
point_posecontroller
[[player_speedmod]]
point_proximity_sensor
[[player_weaponstrip]]
point_push
[[point_anglesensor]]
point_servercommand
[[point_angularvelocitysensor]]
point_spotlight
[[point_antlion_repellant]]
point_teleport
[[point_apc_controller]]
point_template
[[point_bonusmaps_accessor]]
point_tesla
[[point_bugbait]]
point_velocitysensor
[[point_camera]]
point_viewcontrol
[[point_clientcommand]]
prop_combine_ball
[[point_combine_ball_launcher]]
prop_door_rotating
[[point_commentary_node]]
prop_dropship_container
[[point_commentary_viewpoint]]
prop_dynamic
[[point_devshot_camera]]
prop_dynamic_ornament
[[point_enable_motion_fixup]]
prop_dynamic_override
[[point_gamestats_counter]]
prop_physics
[[point_hurt]]
prop_physics_multiplayer
[[point_message]]
prop_physics_override
[[point_playermoveconstraint]]
prop_physics_respawnable
[[point_posecontroller]]
prop_ragdoll
[[point_proximity_sensor]]
prop_ragdoll_attached
[[point_push]]
prop_sphere
[[point_servercommand]]
prop_thumper
[[point_spotlight]]
prop_vehicle
[[point_teleport]]
prop_vehicle_airboat
[[point_template]]
prop_vehicle_apc
[[point_tesla]]
prop_vehicle_cannon
[[point_velocitysensor]]
prop_vehicle_choreo_generic
[[point_viewcontrol]]
prop_vehicle_crane
[[prop_combine_ball]]
prop_vehicle_driveable
[[prop_door_rotating]]
prop_vehicle_jeep
[[prop_dropship_container]]
prop_vehicle_prisoner_pod
[[prop_dynamic]]
proto_sniper
[[prop_dynamic_ornament]]
raggib
[[prop_dynamic_override]]
reserved_spot
[[prop_physics]]
rope_anchor
[[prop_physics_multiplayer]]
rpg_missile
[[prop_physics_override]]
scene_manager
[[prop_physics_respawnable]]
script_intro
[[prop_ragdoll]]
scripted_scene
[[prop_ragdoll_attached]]
scripted_sentence
[[prop_sphere]]
scripted_sequence
[[prop_thumper]]
scripted_target
[[prop_vehicle]]
shadow_control
[[prop_vehicle_airboat]]
simple_physics_brush
[[prop_vehicle_apc]]
simple_physics_prop
[[prop_vehicle_cannon]]
sky_camera
[[prop_vehicle_choreo_generic]]
sniperbullet
[[prop_vehicle_crane]]
soundent
[[prop_vehicle_driveable]]
spark_shower
[[prop_vehicle_jeep]]
sparktrail
[[prop_vehicle_prisoner_pod]]
spotlight_end
[[proto_sniper]]
spraycan
[[raggib]]
squadinsignia
[[reserved_spot]]
tanktrain_ai
[[rope_anchor]]
tanktrain_aitarget
[[rpg_missile]]
target_cdaudio
[[scene_manager]]
target_changegravity
[[script_intro]]
te_tester
[[scripted_scene]]
team_manager
[[scripted_sentence]]
test_effect
[[scripted_sequence]]
test_proxytoggle
[[scripted_target]]
test_traceline
[[shadow_control]]
trigger
[[simple_physics_brush]]
trigger_autosave
[[simple_physics_prop]]
trigger_brush
[[sky_camera]]
trigger_cdaudio
[[sniperbullet]]
trigger_changelevel
[[soundent]]
trigger_gravity
[[spark_shower]]
trigger_hurt
[[sparktrail]]
trigger_impact
[[spotlight_end]]
trigger_look
[[spraycan]]
trigger_multiple
[[squadinsignia]]
trigger_once
[[tanktrain_ai]]
trigger_physics_trap
[[tanktrain_aitarget]]
trigger_playermovement
[[target_cdaudio]]
trigger_proximity
[[target_changegravity]]
trigger_push
[[te_tester]]
trigger_remove
[[team_manager]]
trigger_rpgfire
[[test_effect]]
trigger_serverragdoll
[[test_proxytoggle]]
trigger_soundscape
[[test_traceline]]
trigger_teleport
[[trigger]]
trigger_togglesave
[[trigger_autosave]]
trigger_transition
[[trigger_brush]]
trigger_vphysics_motion
[[trigger_cdaudio]]
trigger_waterydeath
[[trigger_changelevel]]
trigger_weapon_dissolve
[[trigger_gravity]]
trigger_weapon_strip
[[trigger_hurt]]
trigger_wind
[[trigger_impact]]
vehicle_viewcontroller
[[trigger_look]]
vgui_screen
[[trigger_multiple]]
vgui_screen_team
[[trigger_once]]
vgui_slideshow_display
[[trigger_physics_trap]]
viewmodel
[[trigger_playermovement]]
vort_charge_token
[[trigger_proximity]]
vort_effect_dispel
[[trigger_push]]
vote_controller
[[trigger_remove]]
water_lod_control
[[trigger_rpgfire]]
waterbullet
[[trigger_serverragdoll]]
weapon_357
[[trigger_soundscape]]
weapon_alyxgun
[[trigger_teleport]]
weapon_annabelle
[[trigger_togglesave]]
weapon_ar2
[[trigger_transition]]
weapon_bugbait
[[trigger_vphysics_motion]]
weapon_citizenpackage
[[trigger_waterydeath]]
weapon_citizensuitcase
[[trigger_weapon_dissolve]]
weapon_crossbow
[[trigger_weapon_strip]]
weapon_crowbar
[[trigger_wind]]
weapon_cubemap
[[vehicle_viewcontroller]]
weapon_frag
[[vgui_screen]]
weapon_physcannon
[[vgui_screen_team]]
weapon_pistol
[[vgui_slideshow_display]]
weapon_rpg
[[viewmodel]]
weapon_shotgun
[[vort_charge_token]]
weapon_smg1
[[vort_effect_dispel]]
weapon_stunstick
[[vote_controller]]
window_pane
[[water_lod_control]]
world_items
[[waterbullet]]
worldspawn
[[weapon_357]]
</pre>}}
[[weapon_alyxgun]]
[[weapon_annabelle]]
[[weapon_ar2]]
[[weapon_bugbait]]
[[weapon_citizenpackage]]
[[weapon_citizensuitcase]]
[[weapon_crossbow]]
[[weapon_crowbar]]
[[weapon_cubemap]]
[[weapon_frag]]
[[weapon_physcannon]]
[[weapon_pistol]]
[[weapon_rpg]]
[[weapon_shotgun]]
[[weapon_smg1]]
[[weapon_stunstick]]
[[window_pane]]
[[world_items]]
[[worldspawn]]
</div>
 
==Left 4 Dead {{l4d}}==
(456 count)
<div style="white-space:pre-line; height:500px; overflow:auto; border: 2px solid #028662">
[[_firesmoke]]
[[_plasma]]
[[ability_lunge]]
[[ability_throw]]
[[ability_tongue]]
[[ability_vomit]]
[[ai_changehintgroup]]
[[ai_changetarget]]
[[ai_sound]]
[[ambient_generic]]
[[beam]]
[[beam_spotlight]]
[[boomer]]
[[client_path]]
[[color_correction]]
[[color_correction_volume]]
[[commentary_auto]]
[[commentary_dummy]]
[[commentary_zombie_spawner]]
[[cs_gamerules]]
[[cs_ragdoll]]
[[cs_team_manager]]
[[cycler_flex]]
[[dynamic_prop]]
[[entity_blocker]]
[[entityflame]]
[[env_beam]]
[[env_beverage]]
[[env_blood]]
[[env_bubbles]]
[[env_credits]]
[[env_debughistory]]
[[env_detail_controller]]
[[env_dof_controller]]
[[env_particle_trail]]
[[env_particlefire]]
[[env_dusttrail]]
[[env_dustpuff]]
[[env_effectscript]]
[[env_embers]]
[[env_entity_dissolver]]
[[env_entity_igniter]]
[[env_player_blocker]]
[[env_entity_maker]]
[[env_explosion]]
[[env_fade]]
[[env_fire]]
[[env_fire_trail]]
[[env_firesensor]]
[[env_firesource]]
[[env_fog_controller]]
[[env_funnel]]
[[env_global]]
[[env_glow]]
[[env_gunfire]]
[[env_hudhint]]
[[env_laser]]
[[env_lightglow]]
[[env_message]]
[[env_microphone]]
[[env_movieexplosion]]
[[env_muzzleflash]]
[[env_outtro_stats]]
[[env_particle_performance_monitor]]
[[env_particlelight]]
[[env_particlescript]]
[[env_particlesmokegrenade]]
[[env_physexplosion]]
[[env_physimpact]]
[[env_physwire]]
[[env_player_surface_trigger]]
[[env_projectedtexture]]
[[env_quadraticbeam]]
[[env_ragdoll_boogie]]
[[env_rock_launcher]]
[[env_rockettrail]]
[[env_rotorshooter]]
[[env_screeneffect]]
[[env_screenoverlay]]
[[env_smokestack]]
[[env_smoketrail]]
[[env_soundscape]]
[[env_soundscape_proxy]]
[[env_soundscape_triggerable]]
[[env_shake]]
[[env_sporetrail]]
[[env_shooter]]
[[env_spark]]
[[env_splash]]
[[env_sporeexplosion]]
[[env_sprite]]
[[env_sprite_oriented]]
[[env_spritetrail]]
[[env_steam]]
[[env_steamjet]]
[[env_sun]]
[[env_texturetoggle]]
[[env_tonemap_controller]]
[[env_tonemap_controller_ghost]]
[[env_tonemap_controller_infected]]
[[env_tracer]]
[[env_viewpunch]]
[[env_weaponfire]]
[[env_wind]]
[[env_zoom]]
[[escape_route]]
[[event_queue_saveload_proxy]]
[[filter_activator_class]]
[[filter_activator_context]]
[[filter_activator_infected_class]]
[[filter_activator_mass_greater]]
[[filter_activator_model]]
[[filter_activator_name]]
[[filter_activator_team]]
[[filter_base]]
[[filter_damage_type]]
[[filter_enemy]]
[[filter_multi]]
[[finale_trigger]]
[[fish]]
[[fog_volume]]
[[func_areaportal]]
[[func_areaportalwindow]]
[[func_breakable]]
[[func_breakable_surf]]
[[func_brush]]
[[func_button]]
[[func_button_timed]]
[[func_clip_vphysics]]
[[func_conveyor]]
[[func_detail_blocker]]
[[func_door_rotating]]
[[func_door]]
[[func_dustcloud]]
[[func_dustmotes]]
[[func_elevator]]
[[func_fire_extinguisher]]
[[func_fish_pool]]
[[func_guntarget]]
[[func_illusionary]]
[[func_ladderendpoint]]
[[func_lod]]
[[func_movelinear]]
[[func_nav_attribute_region]]
[[func_nav_avoidance_obstacle]]
[[func_nav_blocker]]
[[func_nav_stairs_toggle]]
[[func_occluder]]
[[func_orator]]
[[func_physbox]]
[[func_physbox_multiplayer]]
[[func_plat]]
[[func_platrot]]
[[func_playerinfected_clip]]
[[func_precipitation]]
[[func_precipitation_blocker]]
[[func_proprrespawnzone]]
[[func_pushable]]
[[func_ragdoll_fader]]
[[func_reflective_glass]]
[[func_rot_button]]
[[func_rotating]]
[[func_simpleladder]]
[[func_smokevolume]]
[[func_spawn_volume]]
[[func_tanktrain]]
[[func_trackautochange]]
[[func_trackchange]]
[[func_tracktrain]]
[[func_train]]
[[func_traincontrols]]
[[func_useableladder]]
[[func_vehicleclip]]
[[func_wall]]
[[func_wall_toggle]]
[[func_water]]
[[func_water_analog]]
[[func_weight_button]]
[[funCBaseFlex]]
[[game_end]]
[[game_gib_manager]]
[[game_player_equip]]
[[game_player_team]]
[[game_ragdoll_manager]]
[[game_score]]
[[game_text]]
[[game_ui]]
[[game_weapon_manager]]
[[game_zone_player]]
[[inferno]]
[[gib]]
[[gibshooter]]
[[grenade]]
[[handle_dummy]]
[[handle_test]]
[[hammer_updateignorelist]]
[[hunter]]
[[infected]]
[[info_changelevel]]
[[info_constraint_anchor]]
[[info_director]]
[[info_elevator_floor]]
[[info_game_event_proxy]]
[[info_gamemode]]
[[info_goal_infected_chase]]
[[info_hang_lighting]]
[[info_infected_zoo_maker]]
[[info_infected_zoo_puppet]]
[[info_intermission]]
[[info_ladder]]
[[info_ladder_dismount]]
[[info_landmark]]
[[info_map_parameters]]
[[info_map_parameters_versus]]
[[info_mass_center]]
[[info_null]]
[[info_overlay_accessor]]
[[info_particle_system]]
[[info_player_counterterrorist]]
[[info_player_deathmatch]]
[[info_player_logo]]
[[info_player_start]]
[[info_player_teamspawn]]
[[info_player_terrorist]]
[[info_projecteddecal]]
[[info_remarkable]]
[[info_solo_changelevel]]
[[info_survivor_position]]
[[info_target]]
[[info_teleport_destination]]
[[info_transitioning_player]]
[[info_vehicle_groundspawn]]
[[info_view_parameters]]
[[info_survivor_rescue]]
[[info_zombie_spawn]]
[[infodecal]]
[[instanced_scripted_scene]]
[[item_sodacan]]
[[keyframe_rope]]
[[keyframe_track]]
[[logic_timer]]
[[logic_versus_random]]
[[light]]
[[light_directional]]
[[light_dynamic]]
[[light_environment]]
[[light_glspot]]
[[light_spot]]
[[logic_active_autosave]]
[[logic_auto]]
[[logic_autosave]]
[[logic_branch]]
[[logic_branch_listener]]
[[logic_case]]
[[logic_choreographed_scene]]
[[logic_collision_pair]]
[[logic_compare]]
[[logic_lineto]]
[[logic_measure_movement]]
[[logic_multicompare]]
[[logic_navigation]]
[[logic_proximity]]
[[logic_relay]]
[[logic_scene_list_manager]]
[[material_modify_control]]
[[math_colorblend]]
[[math_counter]]
[[math_remap]]
[[molotov_projectile]]
[[momentary_door]]
[[momentary_rot_button]]
[[move_keyframed]]
[[move_rope]]
[[multisource]]
[[path_corner]]
[[path_corner_crash]]
[[path_track]]
[[phys_ballsocket]]
[[phys_bone_follower]]
[[phys_constraint]]
[[phys_constraintsystem]]
[[phys_convert]]
[[phys_hinge]]
[[phys_keepupright]]
[[phys_ragdollmagnet]]
[[phys_lengthconstraint]]
[[phys_slideconstraint]]
[[phys_magnet]]
[[phys_spring]]
[[phys_motor]]
[[phys_pulleyconstraint]]
[[phys_thruster]]
[[phys_ragdollconstraint]]
[[phys_torque]]
[[physics_cannister]]
[[physics_entity_solver]]
[[physics_npc_solver]]
[[physics_prop]]
[[physics_prop_ragdoll]]
[[pipe_bomb_projectile]]
[[point_deathfall_camera]]
[[point_devshot_camera]]
[[point_enable_motion_fixup]]
[[point_entity_finder]]
[[player]]
[[player_loadsaved]]
[[player_manager]]
[[player_pickup]]
[[player_speedmod]]
[[player_weaponstrip]]
[[point_anglesensor]]
[[point_angularvelocitysensor]]
[[point_bonusmaps_accessor]]
[[point_broadcastclientcommand]]
[[point_clientcommand]]
[[point_commentary_node]]
[[point_commentary_viewpoint]]
[[point_gamestats_counter]]
[[point_hurt]]
[[point_message]]
[[point_playermoveconstraint]]
[[point_posecontroller]]
[[point_proximity_sensor]]
[[point_push]]
[[point_servercommand]]
[[point_spotlight]]
[[point_surroundtest]]
[[point_teleport]]
[[point_template]]
[[point_velocitysensor]]
[[point_viewcontrol]]
[[point_viewcontrol_multiplayer]]
[[point_viewcontrol_survivor]]
[[postprocess_controller]]
[[predicted_viewmodel]]
[[prop_car_alarm]]
[[prop_car_glass]]
[[prop_door_rotating]]
[[prop_door_rotating_checkpoint]]
[[prop_dynamic_ornament]]
[[prop_dynamic]]
[[prop_dynamic_override]]
[[prop_fuel_barrel]]
[[prop_fuel_barrel_piece]]
[[prop_glowing_object]]
[[prop_health_cabinet]]
[[prop_minigun]]
[[prop_mounted_machine_gun]]
[[prop_physics]]
[[prop_physics_multiplayer]]
[[prop_physics_override]]
[[prop_physics_respawnable]]
[[prop_ragdoll]]
[[prop_ragdoll_attached]]
[[prop_sphere]]
[[prop_vehicle]]
[[prop_vehicle_driveable]]
[[raggib]]
[[scene_manager]]
[[scripted_scene]]
[[shadow_control]]
[[simple_physics_brush]]
[[simple_physics_prop]]
[[sky_camera]]
[[smoker]]
[[soundent]]
[[spark_shower]]
[[spotlight_end]]
[[spraycan]]
[[survivor_bot]]
[[trigger]]
[[tank]]
[[tank_rock]]
[[tanktrain_ai]]
[[tanktrain_aitarget]]
[[target_cdaudio]]
[[target_changegravity]]
[[te_tester]]
[[team_manager]]
[[terror_gamerules]]
[[terror_player_manager]]
[[test_effect]]
[[test_proxytoggle]]
[[test_traceline]]
[[trigger_auto_crouch]]
[[trigger_autosave]]
[[trigger_brush]]
[[trigger_cdaudio]]
[[trigger_changelevel]]
[[trigger_escape]]
[[trigger_finale]]
[[trigger_finale_dlc3]]
[[trigger_fog]]
[[trigger_gravity]]
[[trigger_hurt]]
[[trigger_hurt_ghost]]
[[trigger_impact]]
[[trigger_look]]
[[trigger_multiple]]
[[trigger_once]]
[[trigger_playermovement]]
[[trigger_proximity]]
[[trigger_push]]
[[trigger_remove]]
[[trigger_serverragdoll]]
[[trigger_soundscape]]
[[trigger_teleport]]
[[trigger_togglesave]]
[[trigger_tonemap]]
[[trigger_transition]]
[[trigger_vphysics_motion]]
[[trigger_wind]]
[[vgui_screen]]
[[vgui_screen_team]]
[[vgui_slideshow_display]]
[[viewmodel]]
[[vomit_particle]]
[[vote_controller]]
[[water_lod_control]]
[[waterbullet]]
[[weapon_ammo_spawn]]
[[weapon_autoshotgun]]
[[weapon_autoshotgun_spawn]]
[[weapon_basecsgrenade]]
[[weapon_boomer_claw]]
[[weapon_cs_base]]
[[weapon_csbase_gun]]
[[weapon_first_aid_kit]]
[[weapon_first_aid_kit_spawn]]
[[weapon_gascan]]
[[weapon_hegrenade_spawn]]
[[weapon_hunter_claw]]
[[weapon_hunting_rifle]]
[[weapon_hunting_rifle_spawn]]
[[weapon_molotov]]
[[weapon_molotov_spawn]]
[[weapon_pistol]]
[[weapon_pistol_spawn]]
[[weapon_propanetank]]
[[weapon_pumpshotgun]]
[[weapon_pumpshotgun_spawn]]
[[weapon_oxygentank]]
[[weapon_pain_pills]]
[[weapon_pain_pills_spawn]]
[[weapon_pipe_bomb]]
[[weapon_pipe_bomb_spawn]]
[[weapon_rifle]]
[[weapon_rifle_spawn]]
[[weapon_smg]]
[[weapon_smg_spawn]]
[[weapon_smoker_claw]]
[[weapon_tank_claw]]
[[window_pane]]
[[witch]]
[[world_items]]
[[worldspawn]]
</div>
==Left 4 Dead 2 {{l4d2}}==
(558 count)
<div style="white-space:pre-line; height:500px; overflow:auto; border: 2px solid #028662">
[[_firesmoke]]
[[_plasma]]
[[ability_charge]]
[[ability_leap]]
[[ability_lunge]]
[[ability_selfdestruct]]
[[ability_spit]]
[[ability_throw]]
[[ability_tongue]]
[[ability_vomit]]
[[ai_changehintgroup]]
[[ai_changetarget]]
[[ai_sound]]
[[ambient_generic]]
[[ambient_music]]
[[beam]]
[[beam_spotlight]]
[[boomer]]
[[charger]]
[[client_path]]
[[color_correction]]
[[color_correction_volume]]
[[commentary_auto]]
[[commentary_dummy]]
[[commentary_zombie_spawner]]
[[cs_gamerules]]
[[cs_ragdoll]]
[[cs_team_manager]]
[[cycler_flex]]
[[dynamic_prop]]
[[entity_blocker]]
[[entityflame]]
[[env_airstrike_indoors]]
[[env_airstrike_outdoors]]
[[env_beam]]
[[env_beverage]]
[[env_blood]]
[[env_bubbles]]
[[env_credits]]
[[env_debughistory]]
[[env_detail_controller]]
[[env_dof_controller]]
[[env_dustpuff]]
[[env_dusttrail]]
[[env_effectscript]]
[[env_embers]]
[[env_entity_dissolver]]
[[env_entity_igniter]]
[[env_entity_maker]]
[[env_explosion]]
[[env_fade]]
[[env_fire]]
[[env_fire_trail]]
[[env_firesensor]]
[[env_firesource]]
[[env_fog_controller]]
[[env_funnel]]
[[env_global]]
[[env_glow]]
[[env_gunfire]]
[[env_hudhint]]
[[env_instructor_hint]]
[[env_laser]]
[[env_lightglow]]
[[env_message]]
[[env_microphone]]
[[env_movieexplosion]]
[[env_muzzleflash]]
[[env_outtro_stats]]
[[env_particle_performance_monitor]]
[[env_particle_trail]]
[[env_particlefire]]
[[env_particlelight]]
[[env_particlescript]]
[[env_particlesmokegrenade]]
[[env_physexplosion]]
[[env_physics_blocker]]
[[env_physimpact]]
[[env_physwire]]
[[env_player_blocker]]
[[env_player_surface_trigger]]
[[env_projectedtexture]]
[[env_quadraticbeam]]
[[env_ragdoll_boogie]]
[[env_rock_launcher]]
[[env_rockettrail]]
[[env_rotorshooter]]
[[env_screeneffect]]
[[env_screenoverlay]]
[[env_shake]]
[[env_shooter]]
[[env_smokestack]]
[[env_smoketrail]]
[[env_soundscape]]
[[env_soundscape_proxy]]
[[env_soundscape_triggerable]]
[[env_spark]]
[[env_splash]]
[[env_sporeexplosion]]
[[env_sporetrail]]
[[env_sprite]]
[[env_sprite_oriented]]
[[env_spritetrail]]
[[env_steam]]
[[env_steamjet]]
[[env_sun]]
[[env_texturetoggle]]
[[env_tilt]]
[[env_tonemap_controller]]
[[env_tonemap_controller_ghost]]
[[env_tonemap_controller_infected]]
[[env_tracer]]
[[env_viewpunch]]
[[env_weaponfire]]
[[env_wind]]
[[env_zoom]]
[[escape_route]]
[[event_queue_saveload_proxy]]
[[filter_activator_class]]
[[filter_activator_context]]
[[filter_activator_infected_class]]
[[filter_activator_mass_greater]]
[[filter_activator_model]]
[[filter_activator_name]]
[[filter_activator_team]]
[[filter_base]]
[[filter_damage_type]]
[[filter_enemy]]
[[filter_health]]
[[filter_melee_damage]]
[[filter_multi]]
[[finale_trigger]]
[[fire_cracker_blast]]
[[fish]]
[[fog_volume]]
[[func_areaportal]]
[[func_areaportalwindow]]
[[func_block_charge]]
[[func_breakable]]
[[func_breakable_surf]]
[[func_brush]]
[[func_button]]
[[func_button_timed]]
[[func_clip_vphysics]]
[[func_conveyor]]
[[func_detail_blocker]]
[[func_door]]
[[func_door_rotating]]
[[func_dustcloud]]
[[func_dustmotes]]
[[func_elevator]]
[[func_extinguisher]]
[[func_fish_pool]]
[[func_guntarget]]
[[func_illusionary]]
[[func_ladderendpoint]]
[[func_lod]]
[[func_movelinear]]
[[func_nav_attribute_region]]
[[func_nav_avoidance_obstacle]]
[[func_nav_blocker]]
[[func_nav_connection_blocker]]
[[func_occluder]]
[[func_orator]]
[[func_physbox]]
[[func_physbox_multiplayer]]
[[func_plat]]
[[func_platrot]]
[[func_playerghostinfected_clip]]
[[func_playerinfected_clip]]
[[func_precipitation]]
[[func_precipitation_blocker]]
[[func_proprrespawnzone]]
[[func_pushable]]
[[func_ragdoll_fader]]
[[func_reflective_glass]]
[[func_rot_button]]
[[func_rotating]]
[[func_simpleladder]]
[[func_smokevolume]]
[[func_tanktrain]]
[[func_timescale]]
[[func_trackautochange]]
[[func_trackchange]]
[[func_tracktrain]]
[[func_train]]
[[func_traincontrols]]
[[func_useableladder]]
[[func_vehicleclip]]
[[func_wall]]
[[func_wall_toggle]]
[[func_water]]
[[func_water_analog]]
[[func_weight_button]]
[[funCBaseFlex]]
[[game_end]]
[[game_gib_manager]]
[[game_player_equip]]
[[game_player_team]]
[[game_ragdoll_manager]]
[[game_scavenge_progress_display]]
[[game_score]]
[[game_text]]
[[game_ui]]
[[game_weapon_manager]]
[[game_zone_player]]
[[gib]]
[[gibshooter]]
[[grenade]]
[[grenade_launcher_projectile]]
[[hammer_updateignorelist]]
[[handle_dummy]]
[[handle_test]]
[[holiday_gift]]
[[hunter]]
[[infected]]
[[inferno]]
[[info_ambient_mob_end]]
[[info_ambient_mob_start]]
[[info_changelevel]]
[[info_constraint_anchor]]
[[info_director]]
[[info_elevator_floor]]
[[info_game_event_proxy]]
[[info_gamemode]]
[[info_goal_infected_chase]]
[[info_hang_lighting]]
[[info_infected_zoo_maker]]
[[info_infected_zoo_puppet]]
[[info_intermission]]
[[info_item_position]]
[[info_l4d1_survivor_spawn]]
[[info_ladder]]
[[info_ladder_dismount]]
[[info_landmark]]
[[info_map_parameters]]
[[info_map_parameters_versus]]
[[info_mass_center]]
[[info_null]]
[[info_overlay_accessor]]
[[info_particle_system]]
[[info_particle_target]]
[[info_player_deathmatch]]
[[info_player_logo]]
[[info_player_start]]
[[info_player_teamspawn]]
[[info_projecteddecal]]
[[info_remarkable]]
[[info_survivor_position]]
[[info_survivor_rescue]]
[[info_target]]
[[info_target_instructor_hint]]
[[info_teleport_destination]]
[[info_transitioning_player]]
[[info_vehicle_groundspawn]]
[[info_view_parameters]]
[[info_zombie_border]]
[[info_zombie_spawn]]
[[infodecal]]
[[insect_swarm]]
[[instanced_scripted_scene]]
[[item_sodacan]]
[[jockey]]
[[keyframe_rope]]
[[keyframe_track]]
[[light]]
[[light_directional]]
[[light_dynamic]]
[[light_environment]]
[[light_glspot]]
[[light_spot]]
[[logic_active_autosave]]
[[logic_auto]]
[[logic_autosave]]
[[logic_branch]]
[[logic_branch_listener]]
[[logic_case]]
[[logic_choreographed_scene]]
[[logic_collision_pair]]
[[logic_compare]]
[[logic_director_query]]
[[logic_game_event]]
[[logic_lineto]]
[[logic_measure_movement]]
[[logic_multicompare]]
[[logic_navigation]]
[[logic_proximity]]
[[logic_relay]]
[[logic_scene_list_manager]]
[[logic_script]]
[[logic_timer]]
[[logic_versus_random]]
[[material_modify_control]]
[[math_colorblend]]
[[math_counter]]
[[math_remap]]
[[molotov_projectile]]
[[momentary_door]]
[[momentary_rot_button]]
[[move_keyframed]]
[[move_rope]]
[[multisource]]
[[path_corner]]
[[path_corner_crash]]
[[path_track]]
[[phys_ballsocket]]
[[phys_bone_follower]]
[[phys_constraint]]
[[phys_constraintsystem]]
[[phys_convert]]
[[phys_hinge]]
[[phys_keepupright]]
[[phys_lengthconstraint]]
[[phys_magnet]]
[[phys_motor]]
[[phys_pulleyconstraint]]
[[phys_ragdollconstraint]]
[[phys_ragdollmagnet]]
[[phys_slideconstraint]]
[[phys_spring]]
[[phys_thruster]]
[[phys_torque]]
[[physics_cannister]]
[[physics_entity_solver]]
[[physics_npc_solver]]
[[physics_prop]]
[[physics_prop_ragdoll]]
[[pipe_bomb_projectile]]
[[player]]
[[player_loadsaved]]
[[player_manager]]
[[player_pickup]]
[[player_speedmod]]
[[player_weaponstrip]]
[[point_anglesensor]]
[[point_bonusmaps_accessor]]
[[point_broadcastclientcommand]]
[[point_clientcommand]]
[[point_commentary_node]]
[[point_commentary_viewpoint]]
[[point_deathfall_camera]]
[[point_devshot_camera]]
[[point_enable_motion_fixup]]
[[point_entity_finder]]
[[point_gamestats_counter]]
[[point_hurt]]
[[point_message]]
[[point_nav_attribute_region]]
[[point_playermoveconstraint]]
[[point_posecontroller]]
[[point_prop_use_target]]
[[point_proximity_sensor]]
[[point_push]]
[[point_script_template]]
[[point_script_use_target]]
[[point_servercommand]]
[[point_spotlight]]
[[point_surroundtest]]
[[point_teleport]]
[[point_template]]
[[point_viewcontrol]]
[[point_viewcontrol_multiplayer]]
[[point_viewcontrol_survivor]]
[[postprocess_controller]]
[[predicted_viewmodel]]
[[prop_car_alarm]]
[[prop_car_glass]]
[[prop_door_rotating]]
[[prop_door_rotating_checkpoint]]
[[prop_dynamic]]
[[prop_dynamic_ornament]]
[[prop_dynamic_override]]
[[prop_fuel_barrel]]
[[prop_fuel_barrel_piece]]
[[prop_health_cabinet]]
[[prop_minigun]]
[[prop_minigun_l4d1]]
[[prop_mounted_machine_gun]]
[[prop_physics]]
[[prop_physics2]]
[[prop_physics_multiplayer]]
[[prop_physics_override]]
[[prop_physics_respawnable]]
[[prop_ragdoll]]
[[prop_ragdoll_attached]]
[[prop_sphere]]
[[prop_vehicle]]
[[prop_vehicle_driveable]]
[[prop_wall_breakable]]
[[raggib]]
[[scene_manager]]
[[script_clip_vphysics]]
[[script_func_button]]
[[script_nav_attribute_region]]
[[script_nav_blocker]]
[[script_trigger_hurt]]
[[script_trigger_multiple]]
[[script_trigger_once]]
[[script_trigger_push]]
[[scripted_item_drop]]
[[scripted_scene]]
[[shadow_control]]
[[simple_physics_brush]]
[[simple_physics_prop]]
[[sky_camera]]
[[smoker]]
[[sound_mix_layer]]
[[soundent]]
[[spark_shower]]
[[spitter]]
[[spitter_projectile]]
[[spotlight_end]]
[[spraycan]]
[[survivor_bot]]
[[survivor_death_model]]
[[tank]]
[[tank_rock]]
[[tanktrain_ai]]
[[tanktrain_aitarget]]
[[target_cdaudio]]
[[target_changegravity]]
[[te_tester]]
[[team_manager]]
[[terror_gamerules]]
[[terror_player_manager]]
[[test_effect]]
[[test_proxytoggle]]
[[test_traceline]]
[[trigger]]
[[trigger_active_weapon_detect]]
[[trigger_auto_crouch]]
[[trigger_autosave]]
[[trigger_brush]]
[[trigger_callback]]
[[trigger_cdaudio]]
[[trigger_changelevel]]
[[trigger_escape]]
[[trigger_finale]]
[[trigger_fog]]
[[trigger_gravity]]
[[trigger_hurt]]
[[trigger_hurt_ghost]]
[[trigger_impact]]
[[trigger_look]]
[[trigger_multiple]]
[[trigger_once]]
[[trigger_playermovement]]
[[trigger_proximity]]
[[trigger_push]]
[[trigger_remove]]
[[trigger_serverragdoll]]
[[trigger_soundscape]]
[[trigger_teleport]]
[[trigger_togglesave]]
[[trigger_tonemap]]
[[trigger_transition]]
[[trigger_upgrade_laser_sight]]
[[trigger_vphysics_motion]]
[[trigger_wind]]
[[upgrade_ammo_explosive]]
[[upgrade_ammo_incendiary]]
[[upgrade_laser_sight]]
[[upgrade_spawn]]
[[vgui_screen]]
[[vgui_screen_team]]
[[vgui_slideshow_display]]
[[viewmodel]]
[[vomit_particle]]
[[vomitjar_projectile]]
[[vote_controller]]
[[water_lod_control]]
[[waterbullet]]
[[weapon_adrenaline]]
[[weapon_adrenaline_spawn]]
[[weapon_ammo_spawn]]
[[weapon_autoshotgun]]
[[weapon_autoshotgun_spawn]]
[[weapon_basecsgrenade]]
[[weapon_boomer_claw]]
[[weapon_chainsaw]]
[[weapon_chainsaw_spawn]]
[[weapon_charger_claw]]
[[weapon_cola_bottles]]
[[weapon_cs_base]]
[[weapon_csbase_gun]]
[[weapon_defibrillator]]
[[weapon_defibrillator_spawn]]
[[weapon_fireworkcrate]]
[[weapon_first_aid_kit]]
[[weapon_first_aid_kit_spawn]]
[[weapon_gascan]]
[[weapon_gascan_spawn]]
[[weapon_gnome]]
[[weapon_grenade_launcher]]
[[weapon_grenade_launcher_spawn]]
[[weapon_hegrenade_spawn]]
[[weapon_hunter_claw]]
[[weapon_hunting_rifle]]
[[weapon_hunting_rifle_spawn]]
[[weapon_item_spawn]]
[[weapon_jockey_claw]]
[[weapon_melee]]
[[weapon_melee_spawn]]
[[weapon_molotov]]
[[weapon_molotov_spawn]]
[[weapon_oxygentank]]
[[weapon_pain_pills]]
[[weapon_pain_pills_spawn]]
[[weapon_pipe_bomb]]
[[weapon_pipe_bomb_spawn]]
[[weapon_pistol]]
[[weapon_pistol_magnum]]
[[weapon_pistol_magnum_spawn]]
[[weapon_pistol_spawn]]
[[weapon_propanetank]]
[[weapon_pumpshotgun]]
[[weapon_pumpshotgun_spawn]]
[[weapon_rifle]]
[[weapon_rifle_ak47]]
[[weapon_rifle_ak47_spawn]]
[[weapon_rifle_desert]]
[[weapon_rifle_desert_spawn]]
[[weapon_rifle_m60]]
[[weapon_rifle_m60_spawn]]
[[weapon_rifle_sg552]]
[[weapon_rifle_sg552_spawn]]
[[weapon_rifle_spawn]]
[[weapon_scavenge_item_spawn]]
[[weapon_shotgun_chrome]]
[[weapon_shotgun_chrome_spawn]]
[[weapon_shotgun_spas]]
[[weapon_shotgun_spas_spawn]]
[[weapon_smg]]
[[weapon_smg_mp5]]
[[weapon_smg_mp5_spawn]]
[[weapon_smg_silenced]]
[[weapon_smg_silenced_spawn]]
[[weapon_smg_spawn]]
[[weapon_smoker_claw]]
[[weapon_sniper_awp]]
[[weapon_sniper_awp_spawn]]
[[weapon_sniper_military]]
[[weapon_sniper_military_spawn]]
[[weapon_sniper_scout]]
[[weapon_sniper_scout_spawn]]
[[weapon_spawn]]
[[weapon_spitter_claw]]
[[weapon_tank_claw]]
[[weapon_upgradepack_explosive]]
[[weapon_upgradepack_explosive_spawn]]
[[weapon_upgradepack_incendiary]]
[[weapon_upgradepack_incendiary_spawn]]
[[weapon_vomitjar]]
[[weapon_vomitjar_spawn]]
[[window_pane]]
[[witch]]
[[world_items]]
[[worldspawn]]
</div>
 
==Team Fortress 2 {{tf2}}==
(688 count)
<div style="white-space:pre-line; height:500px; overflow:auto; border: 2px solid #028662">
[[_ballplayertoucher]]
[[_firesmoke]]
[[_plasma]]
[[ai_ally_speech_manager]]
[[ai_battle_line]]
[[ai_changehintgroup]]
[[ai_changetarget]]
[[ai_goal_assault]]
[[ai_goal_follow]]
[[ai_goal_lead]]
[[ai_goal_lead_weapon]]
[[ai_goal_standoff]]
[[ai_hint]]
[[ai_network]]
[[ai_relationship]]
[[ai_script_conditions]]
[[ai_sound]]
[[ai_speechfilter]]
[[aiscripted_schedule]]
[[aitesthull]]
[[ambient_generic]]
[[archer_proxy]]
[[assault_assaultpoint]]
[[assault_rallypoint]]
[[base_boss]]
[[beam]]
[[bot_action_point]]
[[bot_controller]]
[[bot_generator]]
[[bot_hint_engineer_nest]]
[[bot_hint_sentrygun]]
[[bot_hint_teleporter_exit]]
[[bot_npc_archer]]
[[bot_npc_decoy]]
[[bot_proxy]]
[[bot_roster]]
[[color_correction]]
[[color_correction_volume]]
[[commentary_auto]]
[[cycler_actor]]
[[cycler_flex]]
[[dispenser_touch_trigger]]
[[dynamic_prop]]
[[entity_bird]]
[[entity_blocker]]
[[entity_carrier]]
[[entity_croc]]
[[entity_medigun_shield]]
[[entity_revive_marker]]
[[entity_rocket]]
[[entity_saucer]]
[[entity_sign]]
[[entity_soldier_statue]]
[[entity_spawn_manager]]
[[entity_spawn_point]]
[[entityflame]]
[[env_beam]]
[[env_beverage]]
[[env_blood]]
[[env_bubbles]]
[[env_credits]]
[[env_debughistory]]
[[env_detail_controller]]
[[env_dustpuff]]
[[env_dusttrail]]
[[env_effectscript]]
[[env_embers]]
[[env_entity_dissolver]]
[[env_entity_igniter]]
[[env_entity_maker]]
[[env_explosion]]
[[env_fade]]
[[env_fire]]
[[env_fire_trail]]
[[env_firesensor]]
[[env_firesource]]
[[env_fog_controller]]
[[env_funnel]]
[[env_global]]
[[env_glow]]
[[env_gunfire]]
[[env_hudhint]]
[[env_laser]]
[[env_laserdot]]
[[env_lightglow]]
[[env_message]]
[[env_microphone]]
[[env_movieexplosion]]
[[env_muzzleflash]]
[[env_particle_performance_monitor]]
[[env_particle_trail]]
[[env_particlefire]]
[[env_particlelight]]
[[env_particlescript]]
[[env_particlesmokegrenade]]
[[env_physexplosion]]
[[env_physimpact]]
[[env_physwire]]
[[env_player_surface_trigger]]
[[env_projectedtexture]]
[[env_quadraticbeam]]
[[env_ragdoll_boogie]]
[[env_rockettrail]]
[[env_rotorshooter]]
[[env_screeneffect]]
[[env_screenoverlay]]
[[env_shake]]
[[env_shooter]]
[[env_smokestack]]
[[env_smoketrail]]
[[env_sniperdot]]
[[env_soundscape]]
[[env_soundscape_proxy]]
[[env_soundscape_triggerable]]
[[env_spark]]
[[env_splash]]
[[env_sporeexplosion]]
[[env_sporetrail]]
[[env_sprite]]
[[env_sprite_oriented]]
[[env_spritetrail]]
[[env_steam]]
[[env_steamjet]]
[[env_sun]]
[[env_texturetoggle]]
[[env_tonemap_controller]]
[[env_tracer]]
[[env_viewpunch]]
[[env_wind]]
[[env_zoom]]
[[event_queue_saveload_proxy]]
[[eyeball_boss]]
[[filter_activator_class]]
[[filter_activator_mass_greater]]
[[filter_activator_name]]
[[filter_activator_team]]
[[filter_activator_tfteam]]
[[filter_base]]
[[filter_damage_type]]
[[filter_enemy]]
[[filter_multi]]
[[filter_tf_bot_has_tag]]
[[filter_tf_class]]
[[filter_tf_condition]]
[[filter_tf_damaged_by_weapon_in_slot]]
[[filter_tf_player_can_cap]]
[[fish]]
[[func_achievement]]
[[func_areaportal]]
[[func_areaportalwindow]]
[[func_breakable]]
[[func_breakable_surf]]
[[func_brush]]
[[func_button]]
[[func_capturezone]]
[[func_changeclass]]
[[func_clip_vphysics]]
[[func_conveyor]]
[[func_croc]]
[[func_door]]
[[func_door_rotating]]
[[func_dustcloud]]
[[func_dustmotes]]
[[func_fish_pool]]
[[func_flag_alert]]
[[func_flagdetectionzone]]
[[func_forcefield]]
[[func_guntarget]]
[[func_illusionary]]
[[func_ladderendpoint]]
[[func_lod]]
[[func_monitor]]
[[func_movelinear]]
[[func_nav_avoid]]
[[func_nav_avoidance_obstacle]]
[[func_nav_blocker]]
[[func_nav_prefer]]
[[func_nav_prerequisite]]
[[func_nobuild]]
[[func_nogrenades]]
[[func_occluder]]
[[func_passtime_goal]]
[[func_passtime_goalie_zone]]
[[func_passtime_no_ball_zone]]
[[func_physbox]]
[[func_physbox_multiplayer]]
[[func_plat]]
[[func_platrot]]
[[func_powerupvolume]]
[[func_precipitation]]
[[func_proprrespawnzone]]
[[func_pushable]]
[[func_reflective_glass]]
[[func_regenerate]]
[[func_respawnflag]]
[[func_respawnroom]]
[[func_respawnroomvisualizer]]
[[func_rot_button]]
[[func_rotating]]
[[func_smokevolume]]
[[func_suggested_build]]
[[func_tanktrain]]
[[func_tfbot_hint]]
[[func_trackautochange]]
[[func_trackchange]]
[[func_tracktrain]]
[[func_train]]
[[func_traincontrols]]
[[func_upgradestation]]
[[func_useableladder]]
[[func_vehicleclip]]
[[func_wall]]
[[func_wall_toggle]]
[[func_water]]
[[func_water_analog]]
[[func_weight_button]]
[[funCBaseFlex]]
[[game_end]]
[[game_forcerespawn]]
[[game_gib_manager]]
[[game_intro_viewpoint]]
[[game_player_equip]]
[[game_player_team]]
[[game_ragdoll_manager]]
[[game_round_win]]
[[game_score]]
[[game_text]]
[[game_text_tf]]
[[game_ui]]
[[game_weapon_manager]]
[[game_zone_player]]
[[generic_actor]]
[[ghost]]
[[gib]]
[[gibshooter]]
[[grenade]]
[[halloween_fortune_teller]]
[[halloween_souls_pack]]
[[halloween_zapper]]
[[hammer_updateignorelist]]
[[handle_dummy]]
[[handle_test]]
[[headless_hatman]]
[[hightower_teleport_vortex]]
[[info_camera_link]]
[[info_constraint_anchor]]
[[info_hint]]
[[info_intermission]]
[[info_ladder_dismount]]
[[info_landmark]]
[[info_lighting_relative]]
[[info_mass_center]]
[[info_node]]
[[info_node_air]]
[[info_node_air_hint]]
[[info_node_climb]]
[[info_node_hint]]
[[info_node_link]]
[[info_node_link_controller]]
[[info_npc_spawn_destination]]
[[info_null]]
[[info_observer_point]]
[[info_overlay_accessor]]
[[info_particle_system]]
[[info_passtime_ball_spawn]]
[[info_player_deathmatch]]
[[info_player_start]]
[[info_player_teamspawn]]
[[info_populator]]
[[info_powerup_spawn]]
[[info_projecteddecal]]
[[info_radial_link_controller]]
[[info_target]]
[[info_teleport_destination]]
[[infodecal]]
[[instanced_scripted_scene]]
[[item_ammopack_full]]
[[item_ammopack_medium]]
[[item_ammopack_small]]
[[item_armor]]
[[item_bonuspack]]
[[item_currencypack_custom]]
[[item_currencypack_large]]
[[item_currencypack_medium]]
[[item_currencypack_small]]
[[item_healthammokit]]
[[item_healthkit_full]]
[[item_healthkit_medium]]
[[item_healthkit_small]]
[[item_powerup_crit]]
[[item_powerup_rune]]
[[item_powerup_rune_temp]]
[[item_powerup_uber]]
[[item_sodacan]]
[[item_teamflag]]
[[item_teamflag_return_icon]]
[[keyframe_rope]]
[[keyframe_track]]
[[light]]
[[light_dynamic]]
[[light_environment]]
[[light_glspot]]
[[light_spot]]
[[logic_active_autosave]]
[[logic_auto]]
[[logic_autosave]]
[[logic_branch]]
[[logic_branch_listener]]
[[logic_case]]
[[logic_choreographed_scene]]
[[logic_collision_pair]]
[[logic_compare]]
[[logic_lineto]]
[[logic_measure_movement]]
[[logic_multicompare]]
[[logic_navigation]]
[[logic_proximity]]
[[logic_relay]]
[[logic_scene_list_manager]]
[[logic_timer]]
[[mapobj_cart_dispenser]]
[[material_modify_control]]
[[math_colorblend]]
[[math_counter]]
[[math_remap]]
[[merasmus]]
[[merasmus_dancer]]
[[momentary_door]]
[[momentary_rot_button]]
[[monster_furniture]]
[[monster_generic]]
[[monster_resource]]
[[move_keyframed]]
[[move_rope]]
[[multisource]]
[[npc_concussiongrenade]]
[[npc_contactgrenade]]
[[npc_furniture]]
[[npc_handgrenade]]
[[npc_maker]]
[[npc_template_maker]]
[[npc_vehicledriver]]
[[obj_attachment_sapper]]
[[obj_dispenser]]
[[obj_sentrygun]]
[[obj_teleporter]]
[[passtime_ball]]
[[passtime_logic]]
[[path_corner]]
[[path_corner_crash]]
[[path_track]]
[[pd_dispenser]]
[[phys_ballsocket]]
[[phys_bone_follower]]
[[phys_constraint]]
[[phys_constraintsystem]]
[[phys_convert]]
[[phys_hinge]]
[[phys_keepupright]]
[[phys_lengthconstraint]]
[[phys_magnet]]
[[phys_motor]]
[[phys_pulleyconstraint]]
[[phys_ragdollconstraint]]
[[phys_ragdollmagnet]]
[[phys_slideconstraint]]
[[phys_spring]]
[[phys_thruster]]
[[phys_torque]]
[[physics_cannister]]
[[physics_entity_solver]]
[[physics_npc_solver]]
[[physics_prop]]
[[physics_prop_ragdoll]]
[[player]]
[[player_loadsaved]]
[[player_manager]]
[[player_speedmod]]
[[player_weaponstrip]]
[[point_anglesensor]]
[[point_angularvelocitysensor]]
[[point_bonusmaps_accessor]]
[[point_camera]]
[[point_clientcommand]]
[[point_commentary_node]]
[[point_commentary_viewpoint]]
[[point_devshot_camera]]
[[point_enable_motion_fixup]]
[[point_gamestats_counter]]
[[point_hurt]]
[[point_intermission]]
[[point_message]]
[[point_playermoveconstraint]]
[[point_populator_interface]]
[[point_posecontroller]]
[[point_proximity_sensor]]
[[point_push]]
[[point_servercommand]]
[[point_spotlight]]
[[point_teleport]]
[[point_template]]
[[point_tesla]]
[[point_velocitysensor]]
[[point_viewcontrol]]
[[populator_internal_spawn_point]]
[[prop_door_rotating]]
[[prop_dynamic]]
[[prop_dynamic_ornament]]
[[prop_dynamic_override]]
[[prop_physics]]
[[prop_physics_multiplayer]]
[[prop_physics_override]]
[[prop_physics_respawnable]]
[[prop_ragdoll]]
[[prop_ragdoll_attached]]
[[prop_soccer_ball]]
[[prop_sphere]]
[[prop_vehicle]]
[[prop_vehicle_driveable]]
[[raggib]]
[[rd_robot_dispenser]]
[[rope_anchor]]
[[scene_manager]]
[[scripted_scene]]
[[scripted_sentence]]
[[scripted_sequence]]
[[scripted_target]]
[[shadow_control]]
[[simple_bot]]
[[simple_physics_brush]]
[[simple_physics_prop]]
[[sky_camera]]
[[soundent]]
[[spark_shower]]
[[spotlight_end]]
[[spraycan]]
[[tank_boss]]
[[tank_destruction]]
[[tanktrain_ai]]
[[tanktrain_aitarget]]
[[target_cdaudio]]
[[target_changegravity]]
[[te_tester]]
[[team_control_point]]
[[team_control_point_master]]
[[team_control_point_round]]
[[team_manager]]
[[team_round_timer]]
[[team_train_watcher]]
[[teleport_vortex]]
[[test_effect]]
[[test_proxytoggle]]
[[test_traceline]]
[[tf_ammo_pack]]
[[tf_base_minigame]]
[[tf_bonus_duck_pickup]]
[[tf_bot]]
[[tf_dropped_weapon]]
[[tf_flame]]
[[tf_flame_manager]]
[[tf_gamerules]]
[[tf_gas_manager]]
[[tf_generic_bomb]]
[[tf_glow]]
[[tf_halloween_gift_pickup]]
[[tf_halloween_gift_spawn_location]]
[[tf_halloween_minigame]]
[[tf_halloween_minigame_falling_platforms]]
[[tf_halloween_pickup]]
[[tf_logic_arena]]
[[tf_logic_bonusround]]
[[tf_logic_competitive]]
[[tf_logic_cp_timer]]
[[tf_logic_holiday]]
[[tf_logic_hybrid_ctf_cp]]
[[tf_logic_koth]]
[[tf_logic_mann_vs_machine]]
[[tf_logic_mannpower]]
[[tf_logic_medieval]]
[[tf_logic_minigames]]
[[tf_logic_multiple_escort]]
[[tf_logic_on_holiday]]
[[tf_logic_player_destruction]]
[[tf_logic_robot_destruction]]
[[tf_logic_training_mode]]
[[tf_mann_vs_machine_stats]]
[[tf_merasmus_trick_or_treat_prop]]
[[tf_objective_resource]]
[[tf_pda_expansion_dispenser]]
[[tf_pda_expansion_teleporter]]
[[tf_player_manager]]
[[tf_point_nav_interface]]
[[tf_point_weapon_mimic]]
[[tf_powerup_bottle]]
[[tf_projectile_arrow]]
[[tf_projectile_ball_ornament]]
[[tf_projectile_balloffire]]
[[tf_projectile_cleaver]]
[[tf_projectile_energy_ball]]
[[tf_projectile_energy_ring]]
[[tf_projectile_flare]]
[[tf_projectile_grapplinghook]]
[[tf_projectile_healing_bolt]]
[[tf_projectile_jar]]
[[tf_projectile_jar_gas]]
[[tf_projectile_jar_milk]]
[[tf_projectile_lightningorb]]
[[tf_projectile_mechanicalarmorb]]
[[tf_projectile_pipe]]
[[tf_projectile_pipe_remote]]
[[tf_projectile_rocket]]
[[tf_projectile_sentryrocket]]
[[tf_projectile_spellbats]]
[[tf_projectile_spellfireball]]
[[tf_projectile_spellkartbats]]
[[tf_projectile_spellkartorb]]
[[tf_projectile_spellmeteorshower]]
[[tf_projectile_spellmirv]]
[[tf_projectile_spellpumpkin]]
[[tf_projectile_spellspawnboss]]
[[tf_projectile_spellspawnhorde]]
[[tf_projectile_spellspawnzombie]]
[[tf_projectile_spelltransposeteleport]]
[[tf_projectile_stun_ball]]
[[tf_projectile_syringe]]
[[tf_projectile_throwable]]
[[tf_projectile_throwable_breadmonster]]
[[tf_projectile_throwable_brick]]
[[tf_projectile_throwable_repel]]
[[tf_pumpkin_bomb]]
[[tf_ragdoll]]
[[tf_robot_destruction_robot]]
[[tf_robot_destruction_robot_spawn]]
[[tf_robot_destruction_spawn_group]]
[[tf_spawner]]
[[tf_spell_meteorshowerspawner]]
[[tf_spell_pickup]]
[[tf_target_dummy]]
[[tf_taunt_prop]]
[[tf_team]]
[[tf_teleport_location]]
[[tf_viewmodel]]
[[tf_weapon_base]]
[[tf_weapon_bat]]
[[tf_weapon_bat_fish]]
[[tf_weapon_bat_giftwrap]]
[[tf_weapon_bat_wood]]
[[tf_weapon_bonesaw]]
[[tf_weapon_bottle]]
[[tf_weapon_breakable_sign]]
[[tf_weapon_buff_item]]
[[tf_weapon_builder]]
[[tf_weapon_cannon]]
[[tf_weapon_charged_smg]]
[[tf_weapon_cleaver]]
[[tf_weapon_club]]
[[tf_weapon_compound_bow]]
[[tf_weapon_crossbow]]
[[tf_weapon_drg_pomson]]
[[tf_weapon_fireaxe]]
[[tf_weapon_fists]]
[[tf_weapon_flamethrower]]
[[tf_weapon_flaregun]]
[[tf_weapon_flaregun_revenge]]
[[tf_weapon_grapplinghook]]
[[tf_weapon_grenadelauncher]]
[[tf_weapon_handgun_scout_primary]]
[[tf_weapon_handgun_scout_secondary]]
[[tf_weapon_invis]]
[[tf_weapon_jar]]
[[tf_weapon_jar_gas]]
[[tf_weapon_jar_milk]]
[[tf_weapon_katana]]
[[tf_weapon_knife]]
[[tf_weapon_laser_pointer]]
[[tf_weapon_lunchbox]]
[[tf_weapon_lunchbox_drink]]
[[tf_weapon_mechanical_arm]]
[[tf_weapon_medigun]]
[[tf_weapon_minigun]]
[[tf_weapon_parachute]]
[[tf_weapon_parachute_primary]]
[[tf_weapon_parachute_secondary]]
[[tf_weapon_particle_cannon]]
[[tf_weapon_passtime_gun]]
[[tf_weapon_pda_engineer_build]]
[[tf_weapon_pda_engineer_destroy]]
[[tf_weapon_pda_spy]]
[[tf_weapon_pep_brawler_blaster]]
[[tf_weapon_pipebomblauncher]]
[[tf_weapon_pistol]]
[[tf_weapon_pistol_scout]]
[[tf_weapon_raygun]]
[[tf_weapon_revolver]]
[[tf_weapon_robot_arm]]
[[tf_weapon_rocketlauncher]]
[[tf_weapon_rocketlauncher_airstrike]]
[[tf_weapon_rocketlauncher_directhit]]
[[tf_weapon_rocketlauncher_fireball]]
[[tf_weapon_rocketpack]]
[[tf_weapon_sapper]]
[[tf_weapon_scattergun]]
[[tf_weapon_sentry_revenge]]
[[tf_weapon_shotgun_building_rescue]]
[[tf_weapon_shotgun_hwg]]
[[tf_weapon_shotgun_primary]]
[[tf_weapon_shotgun_pyro]]
[[tf_weapon_shotgun_soldier]]
[[tf_weapon_shovel]]
[[tf_weapon_slap]]
[[tf_weapon_smg]]
[[tf_weapon_sniperrifle]]
[[tf_weapon_sniperrifle_classic]]
[[tf_weapon_sniperrifle_decap]]
[[tf_weapon_soda_popper]]
[[tf_weapon_spellbook]]
[[tf_weapon_stickbomb]]
[[tf_weapon_sword]]
[[tf_weapon_syringegun_medic]]
[[tf_weapon_wrench]]
[[tf_weaponbase_grenade_proj]]
[[tf_weaponbase_melee]]
[[tf_weaponbase_merasmus_grenade]]
[[tf_wearable]]
[[tf_wearable_campaign_item]]
[[tf_wearable_demoshield]]
[[tf_wearable_levelable_item]]
[[tf_wearable_razorback]]
[[tf_wearable_robot_arm]]
[[tf_wearable_vm]]
[[tf_zombie]]
[[tf_zombie_spawner]]
[[training_annotation]]
[[training_prop_dynamic]]
[[trigger]]
[[trigger_add_or_remove_tf_player_attributes]]
[[trigger_add_tf_player_condition]]
[[trigger_apply_impulse]]
[[trigger_autosave]]
[[trigger_bot_tag]]
[[trigger_brush]]
[[trigger_capture_area]]
[[trigger_catapult]]
[[trigger_cdaudio]]
[[trigger_changelevel]]
[[trigger_gravity]]
[[trigger_hurt]]
[[trigger_ignite]]
[[trigger_ignite_arrows]]
[[trigger_impact]]
[[trigger_look]]
[[trigger_multiple]]
[[trigger_once]]
[[trigger_particle]]
[[trigger_passtime_ball]]
[[trigger_player_respawn_override]]
[[trigger_playermovement]]
[[trigger_proximity]]
[[trigger_push]]
[[trigger_rd_vault_trigger]]
[[trigger_remove]]
[[trigger_remove_tf_player_condition]]
[[trigger_serverragdoll]]
[[trigger_soundscape]]
[[trigger_stun]]
[[trigger_teleport]]
[[trigger_teleport_relative]]
[[trigger_timer_door]]
[[trigger_togglesave]]
[[trigger_transition]]
[[trigger_vphysics_motion]]
[[trigger_wind]]
[[vgui_screen]]
[[vgui_screen_team]]
[[vgui_slideshow_display]]
[[viewmodel]]
[[vote_controller]]
[[water_lod_control]]
[[waterbullet]]
[[weapon_ifm_base]]
[[weapon_ifm_base_camera]]
[[weapon_ifm_steadycam]]
[[wearable_item]]
[[wheel_of_doom]]
[[wheel_of_doom_spiral]]
[[window_pane]]
[[world_items]]
[[worldspawn]]
</div>


==See Also==
==See Also==
*{{ent|dump_entity_sizes}}
*{{ent|report_entities}}
*{{ent|report_entities}}
*{{ent|dump_entity_sizes}}

Revision as of 18:38, 24 October 2021

Template:Convar It outputs every entity available runtime to the console, which means internal entities are excluded.

"dumpentityfactories"
 game
 - Lists all entity factory names.


Half-Life 2 Half-Life 2

(581 count)

_firesmoke _plasma ai_ally_manager ai_ally_speech_manager ai_battle_line ai_changehintgroup ai_changetarget ai_citizen_response_system ai_goal_actbusy ai_goal_actbusy_queue ai_goal_assault ai_goal_follow ai_goal_lead ai_goal_lead_weapon ai_goal_operator ai_goal_police ai_goal_standoff ai_hint ai_network ai_network_build_helper ai_npc_eventresponsesystem ai_relationship ai_script_conditions ai_sound ai_speechfilter aiscripted_schedule aitesthull ambient_generic apc_missile ar2explosion assault_assaultpoint assault_rallypoint basehlcombatweapon baseprojectile beam blob_element bodyque bounce_bomb bullseye_strider_focus color_correction color_correction_volume combine_bouncemine combine_mine commentary_auto concussiveblast crane_tip crossbow_bolt cycler cycler_actor cycler_blender cycler_flex cycler_weapon cycler_wreckage dynamic_prop ent_watery_leech entity_blocker entityflame env_alyxemp env_ar2explosion env_beam env_beverage env_blood env_bubbles env_citadel_energy_core env_credits env_debughistory env_detail_controller env_dustpuff env_dusttrail env_effectscript env_embers env_entity_dissolver env_entity_igniter env_entity_maker env_explosion env_fade env_fire env_fire_trail env_firesensor env_firesource env_flare env_fog_controller env_funnel env_global env_glow env_gunfire env_headcrabcanister env_hudhint env_laser env_laserdot env_lightglow env_message env_microphone env_movieexplosion env_muzzleflash env_particle_performance_monitor env_particle_trail env_particlefire env_particlelight env_particlescript env_particlesmokegrenade env_physexplosion env_physimpact env_physwire env_player_surface_trigger env_projectedtexture env_quadraticbeam env_ragdoll_boogie env_rockettrail env_rotorshooter env_rotorwash_emitter env_screeneffect env_screenoverlay env_shake env_shooter env_smokestack env_smoketrail env_soundscape env_soundscape_proxy env_soundscape_triggerable env_spark env_speaker env_splash env_sporeexplosion env_sporetrail env_sprite env_sprite_oriented env_spritetrail env_starfield env_steam env_steamjet env_sun env_texturetoggle env_tonemap_controller env_tracer env_viewpunch env_wind env_zoom event_queue_saveload_proxy filter_activator_class filter_activator_mass_greater filter_activator_name filter_activator_team filter_base filter_combineball_type filter_damage_type filter_enemy filter_multi fish floorturret_tipcontroller func_areaportal func_areaportalwindow func_breakable func_breakable_surf func_brush func_button func_clip_vphysics func_combine_ball_spawner func_conveyor func_door func_door_rotating func_dustcloud func_dustmotes func_fish_pool func_guntarget func_healthcharger func_illusionary func_ladderendpoint func_lod func_lookdoor func_monitor func_movelinear func_occluder func_physbox func_physbox_multiplayer func_plat func_platrot func_precipitation func_proprrespawnzone func_pushable func_recharge func_reflective_glass func_rot_button func_rotating func_smokevolume func_tank func_tank_combine_cannon func_tankairboatgun func_tankapcrocket func_tanklaser func_tankmortar func_tankphyscannister func_tankpulselaser func_tankrocket func_tanktrain func_trackautochange func_trackchange func_tracktrain func_train func_traincontrols func_useableladder func_vehicleclip func_wall func_wall_toggle func_water func_water_analog func_weight_button funCBaseFlex game_end game_gib_manager game_player_equip game_player_team game_ragdoll_manager game_score game_text game_ui game_weapon_manager game_zone_player generic_actor gib gibshooter grenade grenade_ar2 grenade_beam grenade_beam_chaser grenade_helicopter grenade_homer grenade_pathfollower hammer_updateignorelist handle_dummy handle_test helicopter_chunk hl2_gamerules info_apc_missile_hint info_camera_link info_constraint_anchor info_darknessmode_lightsource info_hint info_intermission info_ladder_dismount info_landmark info_lighting_relative info_mass_center info_node info_node_air info_node_air_hint info_node_climb info_node_hint info_node_link info_node_link_controller info_npc_spawn_destination info_null info_overlay_accessor info_particle_system info_player_deathmatch info_player_start info_player_teamspawn info_projecteddecal info_radial_link_controller info_snipertarget info_target info_target_command_point info_target_gunshipcrash info_target_helicopter_crash info_teleport_destination info_teleporter_countdown info_vehicle_groundspawn infodecal instanced_scripted_scene item_ammo_357 item_ammo_357_large item_ammo_ar2 item_ammo_ar2_altfire item_ammo_ar2_large item_ammo_crate item_ammo_crossbow item_ammo_pistol item_ammo_pistol_large item_ammo_smg1 item_ammo_smg1_grenade item_ammo_smg1_large item_ar2_grenade item_battery item_box_buckshot item_box_flare_rounds item_box_lrounds item_box_mrounds item_box_sniper_rounds item_box_srounds item_dynamic_resupply item_flare_round item_healthcharger item_healthkit item_healthvial item_item_crate item_large_box_lrounds item_large_box_mrounds item_large_box_srounds item_ml_grenade item_rpg_round item_sodacan item_suit item_suitcharger keyframe_rope keyframe_track light light_dynamic light_environment light_glspot light_spot logic_achievement logic_active_autosave logic_auto logic_autosave logic_branch logic_branch_listener logic_case logic_choreographed_scene logic_collision_pair logic_compare logic_lineto logic_measure_movement logic_multicompare logic_navigation logic_playerproxy logic_proximity logic_relay logic_scene_list_manager logic_timer lookdoorthinker material_modify_control math_colorblend math_counter math_remap model_studio momentary_door momentary_rot_button monster_furniture monster_generic mortarshell move_keyframed move_rope multisource npc_alyx npc_antlion npc_antlion_template_maker npc_antlionguard npc_apcdriver npc_barnacle npc_barnacle_tongue_tip npc_barney npc_blob npc_breen npc_bullseye npc_citizen npc_clawscanner npc_combine npc_combine_camera npc_combine_s npc_combinedropship npc_combinegunship npc_concussiongrenade npc_contactgrenade npc_cranedriver npc_crow npc_cscanner npc_dog npc_eli npc_enemyfinder npc_enemyfinder_combinecannon npc_fastzombie npc_fastzombie_torso npc_fisherman npc_furniture npc_gman npc_grenade_bugbait npc_grenade_frag npc_handgrenade npc_headcrab npc_headcrab_black npc_headcrab_fast npc_headcrab_poison npc_heli_avoidbox npc_heli_avoidsphere npc_heli_nobomb npc_helicopter npc_helicoptersensor npc_ichthyosaur npc_kleiner npc_launcher npc_maker npc_manhack npc_metropolice npc_missiledefense npc_monk npc_mossman npc_newnpc npc_pigeon npc_poisonzombie npc_rollermine npc_seagull npc_sniper npc_stalker npc_strider npc_template_maker npc_turret_ceiling npc_turret_floor npc_turret_ground npc_vehicledriver npc_vortigaunt npc_zombie npc_zombie_torso path_corner path_corner_crash path_track phys_ballsocket phys_bone_follower phys_constraint phys_constraintsystem phys_convert phys_hinge phys_keepupright phys_lengthconstraint phys_magnet phys_motor phys_pulleyconstraint phys_ragdollconstraint phys_ragdollmagnet phys_slideconstraint phys_spring phys_thruster phys_torque physics_cannister physics_entity_solver physics_npc_solver physics_prop physics_prop_ragdoll player player_loadsaved player_manager player_pickup player_speedmod player_weaponstrip point_anglesensor point_angularvelocitysensor point_antlion_repellant point_apc_controller point_bonusmaps_accessor point_bugbait point_camera point_clientcommand point_combine_ball_launcher point_commentary_node point_commentary_viewpoint point_devshot_camera point_enable_motion_fixup point_gamestats_counter point_hurt point_message point_playermoveconstraint point_posecontroller point_proximity_sensor point_push point_servercommand point_spotlight point_teleport point_template point_tesla point_velocitysensor point_viewcontrol prop_combine_ball prop_door_rotating prop_dropship_container prop_dynamic prop_dynamic_ornament prop_dynamic_override prop_physics prop_physics_multiplayer prop_physics_override prop_physics_respawnable prop_ragdoll prop_ragdoll_attached prop_sphere prop_thumper prop_vehicle prop_vehicle_airboat prop_vehicle_apc prop_vehicle_cannon prop_vehicle_choreo_generic prop_vehicle_crane prop_vehicle_driveable prop_vehicle_jeep prop_vehicle_prisoner_pod proto_sniper raggib reserved_spot rope_anchor rpg_missile scene_manager script_intro scripted_scene scripted_sentence scripted_sequence scripted_target shadow_control simple_physics_brush simple_physics_prop sky_camera sniperbullet soundent spark_shower sparktrail spotlight_end spraycan squadinsignia tanktrain_ai tanktrain_aitarget target_cdaudio target_changegravity te_tester team_manager test_effect test_proxytoggle test_traceline trigger trigger_autosave trigger_brush trigger_cdaudio trigger_changelevel trigger_gravity trigger_hurt trigger_impact trigger_look trigger_multiple trigger_once trigger_physics_trap trigger_playermovement trigger_proximity trigger_push trigger_remove trigger_rpgfire trigger_serverragdoll trigger_soundscape trigger_teleport trigger_togglesave trigger_transition trigger_vphysics_motion trigger_waterydeath trigger_weapon_dissolve trigger_weapon_strip trigger_wind vehicle_viewcontroller vgui_screen vgui_screen_team vgui_slideshow_display viewmodel vort_charge_token vort_effect_dispel vote_controller water_lod_control waterbullet weapon_357 weapon_alyxgun weapon_annabelle weapon_ar2 weapon_bugbait weapon_citizenpackage weapon_citizensuitcase weapon_crossbow weapon_crowbar weapon_cubemap weapon_frag weapon_physcannon weapon_pistol weapon_rpg weapon_shotgun weapon_smg1 weapon_stunstick window_pane world_items worldspawn

Left 4 Dead Left 4 Dead

(456 count)

_firesmoke _plasma ability_lunge ability_throw ability_tongue ability_vomit ai_changehintgroup ai_changetarget ai_sound ambient_generic beam beam_spotlight boomer client_path color_correction color_correction_volume commentary_auto commentary_dummy commentary_zombie_spawner cs_gamerules cs_ragdoll cs_team_manager cycler_flex dynamic_prop entity_blocker entityflame env_beam env_beverage env_blood env_bubbles env_credits env_debughistory env_detail_controller env_dof_controller env_particle_trail env_particlefire env_dusttrail env_dustpuff env_effectscript env_embers env_entity_dissolver env_entity_igniter env_player_blocker env_entity_maker env_explosion env_fade env_fire env_fire_trail env_firesensor env_firesource env_fog_controller env_funnel env_global env_glow env_gunfire env_hudhint env_laser env_lightglow env_message env_microphone env_movieexplosion env_muzzleflash env_outtro_stats env_particle_performance_monitor env_particlelight env_particlescript env_particlesmokegrenade env_physexplosion env_physimpact env_physwire env_player_surface_trigger env_projectedtexture env_quadraticbeam env_ragdoll_boogie env_rock_launcher env_rockettrail env_rotorshooter env_screeneffect env_screenoverlay env_smokestack env_smoketrail env_soundscape env_soundscape_proxy env_soundscape_triggerable env_shake env_sporetrail env_shooter env_spark env_splash env_sporeexplosion env_sprite env_sprite_oriented env_spritetrail env_steam env_steamjet env_sun env_texturetoggle env_tonemap_controller env_tonemap_controller_ghost env_tonemap_controller_infected env_tracer env_viewpunch env_weaponfire env_wind env_zoom escape_route event_queue_saveload_proxy filter_activator_class filter_activator_context filter_activator_infected_class filter_activator_mass_greater filter_activator_model filter_activator_name filter_activator_team filter_base filter_damage_type filter_enemy filter_multi finale_trigger fish fog_volume func_areaportal func_areaportalwindow func_breakable func_breakable_surf func_brush func_button func_button_timed func_clip_vphysics func_conveyor func_detail_blocker func_door_rotating func_door func_dustcloud func_dustmotes func_elevator func_fire_extinguisher func_fish_pool func_guntarget func_illusionary func_ladderendpoint func_lod func_movelinear func_nav_attribute_region func_nav_avoidance_obstacle func_nav_blocker func_nav_stairs_toggle func_occluder func_orator func_physbox func_physbox_multiplayer func_plat func_platrot func_playerinfected_clip func_precipitation func_precipitation_blocker func_proprrespawnzone func_pushable func_ragdoll_fader func_reflective_glass func_rot_button func_rotating func_simpleladder func_smokevolume func_spawn_volume func_tanktrain func_trackautochange func_trackchange func_tracktrain func_train func_traincontrols func_useableladder func_vehicleclip func_wall func_wall_toggle func_water func_water_analog func_weight_button funCBaseFlex game_end game_gib_manager game_player_equip game_player_team game_ragdoll_manager game_score game_text game_ui game_weapon_manager game_zone_player inferno gib gibshooter grenade handle_dummy handle_test hammer_updateignorelist hunter infected info_changelevel info_constraint_anchor info_director info_elevator_floor info_game_event_proxy info_gamemode info_goal_infected_chase info_hang_lighting info_infected_zoo_maker info_infected_zoo_puppet info_intermission info_ladder info_ladder_dismount info_landmark info_map_parameters info_map_parameters_versus info_mass_center info_null info_overlay_accessor info_particle_system info_player_counterterrorist info_player_deathmatch info_player_logo info_player_start info_player_teamspawn info_player_terrorist info_projecteddecal info_remarkable info_solo_changelevel info_survivor_position info_target info_teleport_destination info_transitioning_player info_vehicle_groundspawn info_view_parameters info_survivor_rescue info_zombie_spawn infodecal instanced_scripted_scene item_sodacan keyframe_rope keyframe_track logic_timer logic_versus_random light light_directional light_dynamic light_environment light_glspot light_spot logic_active_autosave logic_auto logic_autosave logic_branch logic_branch_listener logic_case logic_choreographed_scene logic_collision_pair logic_compare logic_lineto logic_measure_movement logic_multicompare logic_navigation logic_proximity logic_relay logic_scene_list_manager material_modify_control math_colorblend math_counter math_remap molotov_projectile momentary_door momentary_rot_button move_keyframed move_rope multisource path_corner path_corner_crash path_track phys_ballsocket phys_bone_follower phys_constraint phys_constraintsystem phys_convert phys_hinge phys_keepupright phys_ragdollmagnet phys_lengthconstraint phys_slideconstraint phys_magnet phys_spring phys_motor phys_pulleyconstraint phys_thruster phys_ragdollconstraint phys_torque physics_cannister physics_entity_solver physics_npc_solver physics_prop physics_prop_ragdoll pipe_bomb_projectile point_deathfall_camera point_devshot_camera point_enable_motion_fixup point_entity_finder player player_loadsaved player_manager player_pickup player_speedmod player_weaponstrip point_anglesensor point_angularvelocitysensor point_bonusmaps_accessor point_broadcastclientcommand point_clientcommand point_commentary_node point_commentary_viewpoint point_gamestats_counter point_hurt point_message point_playermoveconstraint point_posecontroller point_proximity_sensor point_push point_servercommand point_spotlight point_surroundtest point_teleport point_template point_velocitysensor point_viewcontrol point_viewcontrol_multiplayer point_viewcontrol_survivor postprocess_controller predicted_viewmodel prop_car_alarm prop_car_glass prop_door_rotating prop_door_rotating_checkpoint prop_dynamic_ornament prop_dynamic prop_dynamic_override prop_fuel_barrel prop_fuel_barrel_piece prop_glowing_object prop_health_cabinet prop_minigun prop_mounted_machine_gun prop_physics prop_physics_multiplayer prop_physics_override prop_physics_respawnable prop_ragdoll prop_ragdoll_attached prop_sphere prop_vehicle prop_vehicle_driveable raggib scene_manager scripted_scene shadow_control simple_physics_brush simple_physics_prop sky_camera smoker soundent spark_shower spotlight_end spraycan survivor_bot trigger tank tank_rock tanktrain_ai tanktrain_aitarget target_cdaudio target_changegravity te_tester team_manager terror_gamerules terror_player_manager test_effect test_proxytoggle test_traceline trigger_auto_crouch trigger_autosave trigger_brush trigger_cdaudio trigger_changelevel trigger_escape trigger_finale trigger_finale_dlc3 trigger_fog trigger_gravity trigger_hurt trigger_hurt_ghost trigger_impact trigger_look trigger_multiple trigger_once trigger_playermovement trigger_proximity trigger_push trigger_remove trigger_serverragdoll trigger_soundscape trigger_teleport trigger_togglesave trigger_tonemap trigger_transition trigger_vphysics_motion trigger_wind vgui_screen vgui_screen_team vgui_slideshow_display viewmodel vomit_particle vote_controller water_lod_control waterbullet weapon_ammo_spawn weapon_autoshotgun weapon_autoshotgun_spawn weapon_basecsgrenade weapon_boomer_claw weapon_cs_base weapon_csbase_gun weapon_first_aid_kit weapon_first_aid_kit_spawn weapon_gascan weapon_hegrenade_spawn weapon_hunter_claw weapon_hunting_rifle weapon_hunting_rifle_spawn weapon_molotov weapon_molotov_spawn weapon_pistol weapon_pistol_spawn weapon_propanetank weapon_pumpshotgun weapon_pumpshotgun_spawn weapon_oxygentank weapon_pain_pills weapon_pain_pills_spawn weapon_pipe_bomb weapon_pipe_bomb_spawn weapon_rifle weapon_rifle_spawn weapon_smg weapon_smg_spawn weapon_smoker_claw weapon_tank_claw window_pane witch world_items worldspawn

Left 4 Dead 2 Left 4 Dead 2

(558 count)

_firesmoke _plasma ability_charge ability_leap ability_lunge ability_selfdestruct ability_spit ability_throw ability_tongue ability_vomit ai_changehintgroup ai_changetarget ai_sound ambient_generic ambient_music beam beam_spotlight boomer charger client_path color_correction color_correction_volume commentary_auto commentary_dummy commentary_zombie_spawner cs_gamerules cs_ragdoll cs_team_manager cycler_flex dynamic_prop entity_blocker entityflame env_airstrike_indoors env_airstrike_outdoors env_beam env_beverage env_blood env_bubbles env_credits env_debughistory env_detail_controller env_dof_controller env_dustpuff env_dusttrail env_effectscript env_embers env_entity_dissolver env_entity_igniter env_entity_maker env_explosion env_fade env_fire env_fire_trail env_firesensor env_firesource env_fog_controller env_funnel env_global env_glow env_gunfire env_hudhint env_instructor_hint env_laser env_lightglow env_message env_microphone env_movieexplosion env_muzzleflash env_outtro_stats env_particle_performance_monitor env_particle_trail env_particlefire env_particlelight env_particlescript env_particlesmokegrenade env_physexplosion env_physics_blocker env_physimpact env_physwire env_player_blocker env_player_surface_trigger env_projectedtexture env_quadraticbeam env_ragdoll_boogie env_rock_launcher env_rockettrail env_rotorshooter env_screeneffect env_screenoverlay env_shake env_shooter env_smokestack env_smoketrail env_soundscape env_soundscape_proxy env_soundscape_triggerable env_spark env_splash env_sporeexplosion env_sporetrail env_sprite env_sprite_oriented env_spritetrail env_steam env_steamjet env_sun env_texturetoggle env_tilt env_tonemap_controller env_tonemap_controller_ghost env_tonemap_controller_infected env_tracer env_viewpunch env_weaponfire env_wind env_zoom escape_route event_queue_saveload_proxy filter_activator_class filter_activator_context filter_activator_infected_class filter_activator_mass_greater filter_activator_model filter_activator_name filter_activator_team filter_base filter_damage_type filter_enemy filter_health filter_melee_damage filter_multi finale_trigger fire_cracker_blast fish fog_volume func_areaportal func_areaportalwindow func_block_charge func_breakable func_breakable_surf func_brush func_button func_button_timed func_clip_vphysics func_conveyor func_detail_blocker func_door func_door_rotating func_dustcloud func_dustmotes func_elevator func_extinguisher func_fish_pool func_guntarget func_illusionary func_ladderendpoint func_lod func_movelinear func_nav_attribute_region func_nav_avoidance_obstacle func_nav_blocker func_nav_connection_blocker func_occluder func_orator func_physbox func_physbox_multiplayer func_plat func_platrot func_playerghostinfected_clip func_playerinfected_clip func_precipitation func_precipitation_blocker func_proprrespawnzone func_pushable func_ragdoll_fader func_reflective_glass func_rot_button func_rotating func_simpleladder func_smokevolume func_tanktrain func_timescale func_trackautochange func_trackchange func_tracktrain func_train func_traincontrols func_useableladder func_vehicleclip func_wall func_wall_toggle func_water func_water_analog func_weight_button funCBaseFlex game_end game_gib_manager game_player_equip game_player_team game_ragdoll_manager game_scavenge_progress_display game_score game_text game_ui game_weapon_manager game_zone_player gib gibshooter grenade grenade_launcher_projectile hammer_updateignorelist handle_dummy handle_test holiday_gift hunter infected inferno info_ambient_mob_end info_ambient_mob_start info_changelevel info_constraint_anchor info_director info_elevator_floor info_game_event_proxy info_gamemode info_goal_infected_chase info_hang_lighting info_infected_zoo_maker info_infected_zoo_puppet info_intermission info_item_position info_l4d1_survivor_spawn info_ladder info_ladder_dismount info_landmark info_map_parameters info_map_parameters_versus info_mass_center info_null info_overlay_accessor info_particle_system info_particle_target info_player_deathmatch info_player_logo info_player_start info_player_teamspawn info_projecteddecal info_remarkable info_survivor_position info_survivor_rescue info_target info_target_instructor_hint info_teleport_destination info_transitioning_player info_vehicle_groundspawn info_view_parameters info_zombie_border info_zombie_spawn infodecal insect_swarm instanced_scripted_scene item_sodacan jockey keyframe_rope keyframe_track light light_directional light_dynamic light_environment light_glspot light_spot logic_active_autosave logic_auto logic_autosave logic_branch logic_branch_listener logic_case logic_choreographed_scene logic_collision_pair logic_compare logic_director_query logic_game_event logic_lineto logic_measure_movement logic_multicompare logic_navigation logic_proximity logic_relay logic_scene_list_manager logic_script logic_timer logic_versus_random material_modify_control math_colorblend math_counter math_remap molotov_projectile momentary_door momentary_rot_button move_keyframed move_rope multisource path_corner path_corner_crash path_track phys_ballsocket phys_bone_follower phys_constraint phys_constraintsystem phys_convert phys_hinge phys_keepupright phys_lengthconstraint phys_magnet phys_motor phys_pulleyconstraint phys_ragdollconstraint phys_ragdollmagnet phys_slideconstraint phys_spring phys_thruster phys_torque physics_cannister physics_entity_solver physics_npc_solver physics_prop physics_prop_ragdoll pipe_bomb_projectile player player_loadsaved player_manager player_pickup player_speedmod player_weaponstrip point_anglesensor point_bonusmaps_accessor point_broadcastclientcommand point_clientcommand point_commentary_node point_commentary_viewpoint point_deathfall_camera point_devshot_camera point_enable_motion_fixup point_entity_finder point_gamestats_counter point_hurt point_message point_nav_attribute_region point_playermoveconstraint point_posecontroller point_prop_use_target point_proximity_sensor point_push point_script_template point_script_use_target point_servercommand point_spotlight point_surroundtest point_teleport point_template point_viewcontrol point_viewcontrol_multiplayer point_viewcontrol_survivor postprocess_controller predicted_viewmodel prop_car_alarm prop_car_glass prop_door_rotating prop_door_rotating_checkpoint prop_dynamic prop_dynamic_ornament prop_dynamic_override prop_fuel_barrel prop_fuel_barrel_piece prop_health_cabinet prop_minigun prop_minigun_l4d1 prop_mounted_machine_gun prop_physics prop_physics2 prop_physics_multiplayer prop_physics_override prop_physics_respawnable prop_ragdoll prop_ragdoll_attached prop_sphere prop_vehicle prop_vehicle_driveable prop_wall_breakable raggib scene_manager script_clip_vphysics script_func_button script_nav_attribute_region script_nav_blocker script_trigger_hurt script_trigger_multiple script_trigger_once script_trigger_push scripted_item_drop scripted_scene shadow_control simple_physics_brush simple_physics_prop sky_camera smoker sound_mix_layer soundent spark_shower spitter spitter_projectile spotlight_end spraycan survivor_bot survivor_death_model tank tank_rock tanktrain_ai tanktrain_aitarget target_cdaudio target_changegravity te_tester team_manager terror_gamerules terror_player_manager test_effect test_proxytoggle test_traceline trigger trigger_active_weapon_detect trigger_auto_crouch trigger_autosave trigger_brush trigger_callback trigger_cdaudio trigger_changelevel trigger_escape trigger_finale trigger_fog trigger_gravity trigger_hurt trigger_hurt_ghost trigger_impact trigger_look trigger_multiple trigger_once trigger_playermovement trigger_proximity trigger_push trigger_remove trigger_serverragdoll trigger_soundscape trigger_teleport trigger_togglesave trigger_tonemap trigger_transition trigger_upgrade_laser_sight trigger_vphysics_motion trigger_wind upgrade_ammo_explosive upgrade_ammo_incendiary upgrade_laser_sight upgrade_spawn vgui_screen vgui_screen_team vgui_slideshow_display viewmodel vomit_particle vomitjar_projectile vote_controller water_lod_control waterbullet weapon_adrenaline weapon_adrenaline_spawn weapon_ammo_spawn weapon_autoshotgun weapon_autoshotgun_spawn weapon_basecsgrenade weapon_boomer_claw weapon_chainsaw weapon_chainsaw_spawn weapon_charger_claw weapon_cola_bottles weapon_cs_base weapon_csbase_gun weapon_defibrillator weapon_defibrillator_spawn weapon_fireworkcrate weapon_first_aid_kit weapon_first_aid_kit_spawn weapon_gascan weapon_gascan_spawn weapon_gnome weapon_grenade_launcher weapon_grenade_launcher_spawn weapon_hegrenade_spawn weapon_hunter_claw weapon_hunting_rifle weapon_hunting_rifle_spawn weapon_item_spawn weapon_jockey_claw weapon_melee weapon_melee_spawn weapon_molotov weapon_molotov_spawn weapon_oxygentank weapon_pain_pills weapon_pain_pills_spawn weapon_pipe_bomb weapon_pipe_bomb_spawn weapon_pistol weapon_pistol_magnum weapon_pistol_magnum_spawn weapon_pistol_spawn weapon_propanetank weapon_pumpshotgun weapon_pumpshotgun_spawn weapon_rifle weapon_rifle_ak47 weapon_rifle_ak47_spawn weapon_rifle_desert weapon_rifle_desert_spawn weapon_rifle_m60 weapon_rifle_m60_spawn weapon_rifle_sg552 weapon_rifle_sg552_spawn weapon_rifle_spawn weapon_scavenge_item_spawn weapon_shotgun_chrome weapon_shotgun_chrome_spawn weapon_shotgun_spas weapon_shotgun_spas_spawn weapon_smg weapon_smg_mp5 weapon_smg_mp5_spawn weapon_smg_silenced weapon_smg_silenced_spawn weapon_smg_spawn weapon_smoker_claw weapon_sniper_awp weapon_sniper_awp_spawn weapon_sniper_military weapon_sniper_military_spawn weapon_sniper_scout weapon_sniper_scout_spawn weapon_spawn weapon_spitter_claw weapon_tank_claw weapon_upgradepack_explosive weapon_upgradepack_explosive_spawn weapon_upgradepack_incendiary weapon_upgradepack_incendiary_spawn weapon_vomitjar weapon_vomitjar_spawn window_pane witch world_items worldspawn

Team Fortress 2 Team Fortress 2

(688 count)

_ballplayertoucher _firesmoke _plasma ai_ally_speech_manager ai_battle_line ai_changehintgroup ai_changetarget ai_goal_assault ai_goal_follow ai_goal_lead ai_goal_lead_weapon ai_goal_standoff ai_hint ai_network ai_relationship ai_script_conditions ai_sound ai_speechfilter aiscripted_schedule aitesthull ambient_generic archer_proxy assault_assaultpoint assault_rallypoint base_boss beam bot_action_point bot_controller bot_generator bot_hint_engineer_nest bot_hint_sentrygun bot_hint_teleporter_exit bot_npc_archer bot_npc_decoy bot_proxy bot_roster color_correction color_correction_volume commentary_auto cycler_actor cycler_flex dispenser_touch_trigger dynamic_prop entity_bird entity_blocker entity_carrier entity_croc entity_medigun_shield entity_revive_marker entity_rocket entity_saucer entity_sign entity_soldier_statue entity_spawn_manager entity_spawn_point entityflame env_beam env_beverage env_blood env_bubbles env_credits env_debughistory env_detail_controller env_dustpuff env_dusttrail env_effectscript env_embers env_entity_dissolver env_entity_igniter env_entity_maker env_explosion env_fade env_fire env_fire_trail env_firesensor env_firesource env_fog_controller env_funnel env_global env_glow env_gunfire env_hudhint env_laser env_laserdot env_lightglow env_message env_microphone env_movieexplosion env_muzzleflash env_particle_performance_monitor env_particle_trail env_particlefire env_particlelight env_particlescript env_particlesmokegrenade env_physexplosion env_physimpact env_physwire env_player_surface_trigger env_projectedtexture env_quadraticbeam env_ragdoll_boogie env_rockettrail env_rotorshooter env_screeneffect env_screenoverlay env_shake env_shooter env_smokestack env_smoketrail env_sniperdot env_soundscape env_soundscape_proxy env_soundscape_triggerable env_spark env_splash env_sporeexplosion env_sporetrail env_sprite env_sprite_oriented env_spritetrail env_steam env_steamjet env_sun env_texturetoggle env_tonemap_controller env_tracer env_viewpunch env_wind env_zoom event_queue_saveload_proxy eyeball_boss filter_activator_class filter_activator_mass_greater filter_activator_name filter_activator_team filter_activator_tfteam filter_base filter_damage_type filter_enemy filter_multi filter_tf_bot_has_tag filter_tf_class filter_tf_condition filter_tf_damaged_by_weapon_in_slot filter_tf_player_can_cap fish func_achievement func_areaportal func_areaportalwindow func_breakable func_breakable_surf func_brush func_button func_capturezone func_changeclass func_clip_vphysics func_conveyor func_croc func_door func_door_rotating func_dustcloud func_dustmotes func_fish_pool func_flag_alert func_flagdetectionzone func_forcefield func_guntarget func_illusionary func_ladderendpoint func_lod func_monitor func_movelinear func_nav_avoid func_nav_avoidance_obstacle func_nav_blocker func_nav_prefer func_nav_prerequisite func_nobuild func_nogrenades func_occluder func_passtime_goal func_passtime_goalie_zone func_passtime_no_ball_zone func_physbox func_physbox_multiplayer func_plat func_platrot func_powerupvolume func_precipitation func_proprrespawnzone func_pushable func_reflective_glass func_regenerate func_respawnflag func_respawnroom func_respawnroomvisualizer func_rot_button func_rotating func_smokevolume func_suggested_build func_tanktrain func_tfbot_hint func_trackautochange func_trackchange func_tracktrain func_train func_traincontrols func_upgradestation func_useableladder func_vehicleclip func_wall func_wall_toggle func_water func_water_analog func_weight_button funCBaseFlex game_end game_forcerespawn game_gib_manager game_intro_viewpoint game_player_equip game_player_team game_ragdoll_manager game_round_win game_score game_text game_text_tf game_ui game_weapon_manager game_zone_player generic_actor ghost gib gibshooter grenade halloween_fortune_teller halloween_souls_pack halloween_zapper hammer_updateignorelist handle_dummy handle_test headless_hatman hightower_teleport_vortex info_camera_link info_constraint_anchor info_hint info_intermission info_ladder_dismount info_landmark info_lighting_relative info_mass_center info_node info_node_air info_node_air_hint info_node_climb info_node_hint info_node_link info_node_link_controller info_npc_spawn_destination info_null info_observer_point info_overlay_accessor info_particle_system info_passtime_ball_spawn info_player_deathmatch info_player_start info_player_teamspawn info_populator info_powerup_spawn info_projecteddecal info_radial_link_controller info_target info_teleport_destination infodecal instanced_scripted_scene item_ammopack_full item_ammopack_medium item_ammopack_small item_armor item_bonuspack item_currencypack_custom item_currencypack_large item_currencypack_medium item_currencypack_small item_healthammokit item_healthkit_full item_healthkit_medium item_healthkit_small item_powerup_crit item_powerup_rune item_powerup_rune_temp item_powerup_uber item_sodacan item_teamflag item_teamflag_return_icon keyframe_rope keyframe_track light light_dynamic light_environment light_glspot light_spot logic_active_autosave logic_auto logic_autosave logic_branch logic_branch_listener logic_case logic_choreographed_scene logic_collision_pair logic_compare logic_lineto logic_measure_movement logic_multicompare logic_navigation logic_proximity logic_relay logic_scene_list_manager logic_timer mapobj_cart_dispenser material_modify_control math_colorblend math_counter math_remap merasmus merasmus_dancer momentary_door momentary_rot_button monster_furniture monster_generic monster_resource move_keyframed move_rope multisource npc_concussiongrenade npc_contactgrenade npc_furniture npc_handgrenade npc_maker npc_template_maker npc_vehicledriver obj_attachment_sapper obj_dispenser obj_sentrygun obj_teleporter passtime_ball passtime_logic path_corner path_corner_crash path_track pd_dispenser phys_ballsocket phys_bone_follower phys_constraint phys_constraintsystem phys_convert phys_hinge phys_keepupright phys_lengthconstraint phys_magnet phys_motor phys_pulleyconstraint phys_ragdollconstraint phys_ragdollmagnet phys_slideconstraint phys_spring phys_thruster phys_torque physics_cannister physics_entity_solver physics_npc_solver physics_prop physics_prop_ragdoll player player_loadsaved player_manager player_speedmod player_weaponstrip point_anglesensor point_angularvelocitysensor point_bonusmaps_accessor point_camera point_clientcommand point_commentary_node point_commentary_viewpoint point_devshot_camera point_enable_motion_fixup point_gamestats_counter point_hurt point_intermission point_message point_playermoveconstraint point_populator_interface point_posecontroller point_proximity_sensor point_push point_servercommand point_spotlight point_teleport point_template point_tesla point_velocitysensor point_viewcontrol populator_internal_spawn_point prop_door_rotating prop_dynamic prop_dynamic_ornament prop_dynamic_override prop_physics prop_physics_multiplayer prop_physics_override prop_physics_respawnable prop_ragdoll prop_ragdoll_attached prop_soccer_ball prop_sphere prop_vehicle prop_vehicle_driveable raggib rd_robot_dispenser rope_anchor scene_manager scripted_scene scripted_sentence scripted_sequence scripted_target shadow_control simple_bot simple_physics_brush simple_physics_prop sky_camera soundent spark_shower spotlight_end spraycan tank_boss tank_destruction tanktrain_ai tanktrain_aitarget target_cdaudio target_changegravity te_tester team_control_point team_control_point_master team_control_point_round team_manager team_round_timer team_train_watcher teleport_vortex test_effect test_proxytoggle test_traceline tf_ammo_pack tf_base_minigame tf_bonus_duck_pickup tf_bot tf_dropped_weapon tf_flame tf_flame_manager tf_gamerules tf_gas_manager tf_generic_bomb tf_glow tf_halloween_gift_pickup tf_halloween_gift_spawn_location tf_halloween_minigame tf_halloween_minigame_falling_platforms tf_halloween_pickup tf_logic_arena tf_logic_bonusround tf_logic_competitive tf_logic_cp_timer tf_logic_holiday tf_logic_hybrid_ctf_cp tf_logic_koth tf_logic_mann_vs_machine tf_logic_mannpower tf_logic_medieval tf_logic_minigames tf_logic_multiple_escort tf_logic_on_holiday tf_logic_player_destruction tf_logic_robot_destruction tf_logic_training_mode tf_mann_vs_machine_stats tf_merasmus_trick_or_treat_prop tf_objective_resource tf_pda_expansion_dispenser tf_pda_expansion_teleporter tf_player_manager tf_point_nav_interface tf_point_weapon_mimic tf_powerup_bottle tf_projectile_arrow tf_projectile_ball_ornament tf_projectile_balloffire tf_projectile_cleaver tf_projectile_energy_ball tf_projectile_energy_ring tf_projectile_flare tf_projectile_grapplinghook tf_projectile_healing_bolt tf_projectile_jar tf_projectile_jar_gas tf_projectile_jar_milk tf_projectile_lightningorb tf_projectile_mechanicalarmorb tf_projectile_pipe tf_projectile_pipe_remote tf_projectile_rocket tf_projectile_sentryrocket tf_projectile_spellbats tf_projectile_spellfireball tf_projectile_spellkartbats tf_projectile_spellkartorb tf_projectile_spellmeteorshower tf_projectile_spellmirv tf_projectile_spellpumpkin tf_projectile_spellspawnboss tf_projectile_spellspawnhorde tf_projectile_spellspawnzombie tf_projectile_spelltransposeteleport tf_projectile_stun_ball tf_projectile_syringe tf_projectile_throwable tf_projectile_throwable_breadmonster tf_projectile_throwable_brick tf_projectile_throwable_repel tf_pumpkin_bomb tf_ragdoll tf_robot_destruction_robot tf_robot_destruction_robot_spawn tf_robot_destruction_spawn_group tf_spawner tf_spell_meteorshowerspawner tf_spell_pickup tf_target_dummy tf_taunt_prop tf_team tf_teleport_location tf_viewmodel tf_weapon_base tf_weapon_bat tf_weapon_bat_fish tf_weapon_bat_giftwrap tf_weapon_bat_wood tf_weapon_bonesaw tf_weapon_bottle tf_weapon_breakable_sign tf_weapon_buff_item tf_weapon_builder tf_weapon_cannon tf_weapon_charged_smg tf_weapon_cleaver tf_weapon_club tf_weapon_compound_bow tf_weapon_crossbow tf_weapon_drg_pomson tf_weapon_fireaxe tf_weapon_fists tf_weapon_flamethrower tf_weapon_flaregun tf_weapon_flaregun_revenge tf_weapon_grapplinghook tf_weapon_grenadelauncher tf_weapon_handgun_scout_primary tf_weapon_handgun_scout_secondary tf_weapon_invis tf_weapon_jar tf_weapon_jar_gas tf_weapon_jar_milk tf_weapon_katana tf_weapon_knife tf_weapon_laser_pointer tf_weapon_lunchbox tf_weapon_lunchbox_drink tf_weapon_mechanical_arm tf_weapon_medigun tf_weapon_minigun tf_weapon_parachute tf_weapon_parachute_primary tf_weapon_parachute_secondary tf_weapon_particle_cannon tf_weapon_passtime_gun tf_weapon_pda_engineer_build tf_weapon_pda_engineer_destroy tf_weapon_pda_spy tf_weapon_pep_brawler_blaster tf_weapon_pipebomblauncher tf_weapon_pistol tf_weapon_pistol_scout tf_weapon_raygun tf_weapon_revolver tf_weapon_robot_arm tf_weapon_rocketlauncher tf_weapon_rocketlauncher_airstrike tf_weapon_rocketlauncher_directhit tf_weapon_rocketlauncher_fireball tf_weapon_rocketpack tf_weapon_sapper tf_weapon_scattergun tf_weapon_sentry_revenge tf_weapon_shotgun_building_rescue tf_weapon_shotgun_hwg tf_weapon_shotgun_primary tf_weapon_shotgun_pyro tf_weapon_shotgun_soldier tf_weapon_shovel tf_weapon_slap tf_weapon_smg tf_weapon_sniperrifle tf_weapon_sniperrifle_classic tf_weapon_sniperrifle_decap tf_weapon_soda_popper tf_weapon_spellbook tf_weapon_stickbomb tf_weapon_sword tf_weapon_syringegun_medic tf_weapon_wrench tf_weaponbase_grenade_proj tf_weaponbase_melee tf_weaponbase_merasmus_grenade tf_wearable tf_wearable_campaign_item tf_wearable_demoshield tf_wearable_levelable_item tf_wearable_razorback tf_wearable_robot_arm tf_wearable_vm tf_zombie tf_zombie_spawner training_annotation training_prop_dynamic trigger trigger_add_or_remove_tf_player_attributes trigger_add_tf_player_condition trigger_apply_impulse trigger_autosave trigger_bot_tag trigger_brush trigger_capture_area trigger_catapult trigger_cdaudio trigger_changelevel trigger_gravity trigger_hurt trigger_ignite trigger_ignite_arrows trigger_impact trigger_look trigger_multiple trigger_once trigger_particle trigger_passtime_ball trigger_player_respawn_override trigger_playermovement trigger_proximity trigger_push trigger_rd_vault_trigger trigger_remove trigger_remove_tf_player_condition trigger_serverragdoll trigger_soundscape trigger_stun trigger_teleport trigger_teleport_relative trigger_timer_door trigger_togglesave trigger_transition trigger_vphysics_motion trigger_wind vgui_screen vgui_screen_team vgui_slideshow_display viewmodel vote_controller water_lod_control waterbullet weapon_ifm_base weapon_ifm_base_camera weapon_ifm_steadycam wearable_item wheel_of_doom wheel_of_doom_spiral window_pane world_items worldspawn

See Also