npc_bullsquid
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npc_bullsquid
is a point entity available in Half-Life 2, Half-Life 2: Episode One, Half-Life 2: Episode Two, and Half-Life 2: Deathmatch.
Entity description
The bullsquid from before Half-Life 2's release. The NPC is no longer in the game, but its deactivated code and class can still be found in the SDK.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
Related games
Dedicated CVars
- sk_bullsquid_health
- <integer> Bullsquid spawn health
- sk_bullsquid_dmg_bite
- <integer> Bullsquid bite damage
- sk_bullsquid_dmg_whip
- <integer> Maximum health an enemy has for bullsquid to attempt a tailwhip.
Keyvalues
CBaseCombatCharacter:
CAI_BaseNPC:
DamageFilter:
|
Flags
Wait Till Seen : [1]
Gag : [2]
Fall to ground (unchecked means teleport to ground) : [4]
Efficient : [16]
Wait For Script : [128]
Long Visibility/Shoot : [256]
Fade Corpse : [512]
Template NPC : [2048]
Note:This flag is disabled in episodic for player companions, because the
StartScripting input does this.Don't drop weapons : [8192]
|
Inputs
CAI_BaseNPC:
CBaseCombatCharacter:
DamageFilter: |
Outputs
|
Categories:
- TODO rewrite lang to LanguageBar
- Half-Life 2 entities
- Half-Life 2 point entities
- Half-Life 2: Episode One entities
- Half-Life 2: Episode One point entities
- Half-Life 2: Episode Two entities
- Half-Life 2: Episode Two point entities
- Half-Life 2: Deathmatch entities
- Half-Life 2: Deathmatch point entities
- NPC entities
- Half-Life 2 NPCs