grenade_satchel
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Note:This is the only prop that a player can pick it up in multiplayer mode (sometimes causes in glitchy animations for weapons, there is also a lack of interpolation and/or prediction).
Bug:You can't spawn satchels via
Hammer or ent_create grenade_satchel in
Black Mesa (the mod version). The game will crash instantly.
Note:While you can do this in the Steam version of the game, using this entity is pointless, mainly because Steam versions doesn't provide any inputs or abilities to detonate them.
Workaround:Use a toggleable model (or prop_physics_multiplayer) with env_explosion.
Bug:Doesn't work properly with level transitions if it wasn't transferred to the next level:
grenade_satchel
is a point entity available in Black Mesa. The grenade entity that is used by weapon_satchel. It is a
C-4 (explosive) charges that can be detonated with the remote radio. It also uses VPhysics, so you can pick it up and throw it like any other physical object. Steam versions use console variables to configure this entity, the mod version provides exclusive inputs and outputs that are cut in Steam versions of the game. Other inputs and outputs are same as CBaseAnimating.
Represented by class CGrenade_Satchel
.







1. Becomes solid to player (only in ).
2. Can't be remotely detonated.
Inputs
- SetTimer <float> (only in
)
- Sets amount of time before detonate.
Outputs
Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_detenator_satchel_airspeed | 420 | Float | Speed value at the moment of throwing. Affects the throwing range. ![]() |
sk_detenator_satchel_plr_dmg | 150 | Float | Amount of damage from satchel. |
sk_detenator_satchel_plr_dmg_radius | 300 | Float | Damage radius from satchel. |
sk_detenator_frag_elasticity | 0.45 | Float | Satchel's elasticity or how hard does it bounce. Doesn't work. Probably QPhysics was planned instead of VPhysics for satchels in multiplayer mode. |
sk_detenator_satchel_gravity | 400 | Float | Gravity scale for satchel. Doesn't work. Probably QPhysics was planned instead of VPhysics for satchels in multiplayer mode. |
sk_detenator_satchel_friction | 0.2 | Float | Friction scale for frag. Doesn't work. Probably QPhysics was planned instead of VPhysics for satchels in multiplayer mode. |
sk_weapon_satchel_max_active | 10 | Integer | Max amount of satchels that can throw single player. If the value has been exceeded, the game will explode the satchel that was thrown earlier than the others (first, second, third, etc.). This is not a global value for all players, it affects only each individual players, for instant, one player can't have 20 satchels, but two can. |
Black Mesa (the mod version)
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_plr_dmg_grenade_satchel | 100 | Float | Amount of damage from player's satchel. |
sk_npc_dmg_grenade_satchel | 0 | Float | Amount of damage from NPC's satchel. |
See Also
- weapon_satchel - the weapon satchel entity
- item_weapon_satchel - the pickup satchel entity