grenade_satchel
		
		
		
		
		
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 Note:This is the only prop that a player can pick it up in multiplayer mode (sometimes causes in glitchy animations for weapons, there is also a lack of interpolation and/or prediction).
Note:This is the only prop that a player can pick it up in multiplayer mode (sometimes causes in glitchy animations for weapons, there is also a lack of interpolation and/or prediction). 
 Bug:You can't spawn satchels via
Bug:You can't spawn satchels via  Hammer or
 Hammer or  Black Mesa (mod). The game will crash instantly.
 Black Mesa (mod). The game will crash instantly.
 Note:While you can do this in the Steam version of the game, using this entity is pointless, mainly because Steam versions doesn't provide any inputs or abilities to detonate them.
Note:While you can do this in the Steam version of the game, using this entity is pointless, mainly because Steam versions doesn't provide any inputs or abilities to detonate them.
 Workaround:Use a toggleable model (or prop_physics_multiplayer) with env_explosion.
Workaround:Use a toggleable model (or prop_physics_multiplayer) with env_explosion.
 Bug:Doesn't work properly with level transitions if it wasn't transferred to the next level:
Bug:Doesn't work properly with level transitions if it wasn't transferred to the next level:
	
	
		
	
|  Class hierarchy | 
|---|
| CGrenade_Satchel | 
grenade_satchel  is a   model entity  available in  Black Mesa. The grenade entity that is used by weapon_satchel. It is a
 Black Mesa. The grenade entity that is used by weapon_satchel. It is a  C-4 (explosive) charges that can be detonated with the remote radio. It also uses VPhysics, so you can pick it up and throw it like any other physical object. Steam versions use console variables to configure this entity, the mod version provides exclusive inputs and outputs that are cut in Steam versions of the game.
 C-4 (explosive) charges that can be detonated with the remote radio. It also uses VPhysics, so you can pick it up and throw it like any other physical object. Steam versions use console variables to configure this entity, the mod version provides exclusive inputs and outputs that are cut in Steam versions of the game.
 Note:This is the only prop that a player can pick it up in multiplayer mode (sometimes causes in glitchy animations for weapons, there is also a lack of interpolation and/or prediction).
Note:This is the only prop that a player can pick it up in multiplayer mode (sometimes causes in glitchy animations for weapons, there is also a lack of interpolation and/or prediction). Bug:You can't spawn satchels via
Bug:You can't spawn satchels via  Hammer or
 Hammer or ent_create grenade_satchel in  Black Mesa (mod). The game will crash instantly.
 Black Mesa (mod). The game will crash instantly.
 Note:While you can do this in the Steam version of the game, using this entity is pointless, mainly because Steam versions doesn't provide any inputs or abilities to detonate them.
Note:While you can do this in the Steam version of the game, using this entity is pointless, mainly because Steam versions doesn't provide any inputs or abilities to detonate them. Workaround:Use a toggleable model (or prop_physics_multiplayer) with env_explosion.
Workaround:Use a toggleable model (or prop_physics_multiplayer) with env_explosion. Bug:Doesn't work properly with level transitions if it wasn't transferred to the next level:
Bug:Doesn't work properly with level transitions if it wasn't transferred to the next level:
1. Becomes solid to player (only in  ).
).
2. Can't be remotely detonated.
Inputs
- SetTimer  <float> (only in  ) )
- Sets amount of time before detonate.
Outputs
Dedicated ConVars
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| sk_detenator_satchel_airspeed | 420 | Float | Speed value at the moment of throwing. Affects the throwing range.  Note:With high values it can deal damage and even gib enemies. | 
| sk_detenator_satchel_plr_dmg | 150 | Float | Amount of damage from satchel. | 
| sk_detenator_satchel_plr_dmg_radius | 300 | Float | Damage radius from satchel. | 
| sk_detenator_frag_elasticity | 0.45 | Float | Satchel's elasticity or how hard does it bounce. Doesn't work. Probably QPhysics was planned instead of VPhysics for satchels in multiplayer mode. | 
| sk_detenator_satchel_gravity | 400 | Float | Gravity scale for satchel. Doesn't work. Probably QPhysics was planned instead of VPhysics for satchels in multiplayer mode. | 
| sk_detenator_satchel_friction | 0.2 | Float | Friction scale for frag. Doesn't work. Probably QPhysics was planned instead of VPhysics for satchels in multiplayer mode. | 
| sk_weapon_satchel_max_active | 10 | Integer | Max amount of satchels that can throw single player. If the value has been exceeded, the game will explode the satchel that was thrown earlier than the others (first, second, third, etc.). This is not a global value for all players, it affects only each individual players, for instant, one player can't have 20 satchels, but two can. | 
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| sk_plr_dmg_grenade_satchel | 100 | Float | Amount of damage from player's satchel. | 
| sk_npc_dmg_grenade_satchel | 0 | Float | Amount of damage from NPC's satchel. | 
See Also
- weapon_satchel - the weapon satchel entity
- item_weapon_satchel - the pickup satchel entity
