info_dlightmap_update
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is a point entity available in Black Mesa. This entity allows or disallows lightmap to be changed while baked lights toggling. If enabled - lightmap can be changed. If disabled - lightmap doesn't change, although models still shows lighting changes. For example, if this entity enabled and you turn on/off light_spot, you can see how it turning on/off, but if this entity disabled - you will not see any changes when you turn on/off light_spot (with exception of models lighting).
Used for optimization, although now considered obsolete as all switchable lights have been replaced with new lights to reduce map size and to make load times better.
Represented by class CDLightmap_Update
.
Important:This entity prevents light_dynamic from updating on lightmap as well.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Enable <void>
- Allows lightmap to be changed.
- Disable <void>
- Disallows lightmap to be changed.