prop_physics_teleprop
		
		
		
		
		
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 Note:Other
Note:Other 
		
	
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prop_physics_teleprop  is a   model entity  available in  Black Mesa. A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage. Note that the health of the object will be overridden by the health inside the model, to ensure consistent health game-wide. If the model used by the prop is configured to be used as a prop_dynamic (i.e. it should not be physically simulated) then it CANNOT be used as a prop_physics. Upon level load it will display a warning in the console and remove itself. Use a prop_dynamic instead.
 Black Mesa. A prop that physically simulates as a single rigid body. It can be constrained to other physics objects using hinges or other constraints. It can also be configured to break when it takes enough damage. Note that the health of the object will be overridden by the health inside the model, to ensure consistent health game-wide. If the model used by the prop is configured to be used as a prop_dynamic (i.e. it should not be physically simulated) then it CANNOT be used as a prop_physics. Upon level load it will display a warning in the console and remove itself. Use a prop_dynamic instead.
Keyvalues
- _bHammerEntity (m_bhammerentity) <choices>
- 0: No
- 1: Yes
- Ownner Portal Name (m_szownnerportalname) <targetname>
- m_szOwnnerPortalName
 Note:Other
Note:Other Keyvalues / Inputs / Outputs are same as prop_physics.