This entity is
not in the
FGD by default.
It should not be put directly in a map because it can only be configured through code.
blackmesa_viewmodel
is a model entity available in
Black Mesa. This game uses its own classname for viewmodel entity (the mod version still uses the original classname). Unique from other games in the ability to apply blood/slime to the models and bobbing customization via console variables.
Tip:You can use SetBodyGroup input to change arms in your singleplayer map. Just add logic_auto that will fire this input via OnLoadGame and OnMapSpawn outputs.
Note:Don't use this tip if your are using crossbow, RPG, frag, satchel, tripmine and/or snark in your map. This trick will disable some parts of the models for these weapons after save reload.
Note:Console command viewmodel_fov is hided as a developer only console variable, mainly due to CSM lighting layer on viewmodel. You can edit viewmodel fov for each weapon separately by changing their .dmx files.
Bug:The blood/slime splatter overlay is unfinished/broken in current versions of the game. The issues is:
- Heavy short freeze in the game when applied for the first time (not in
).
- Frags, satchels, tripmines and snarks doesn't save blood overlay when used (new one in hand saves it) (not in
with exception of snarks).
- Slime doesn't applies for hands of each weapon model.
- Slime doesn't applies to the hands if the weapon model was already covered in blood.
- Blood/slime saves in multiplayer after death.
Important:Used 2 individual entities. The first appears with player and used for satchel radio. The second appears only if a weapon is picked up by player and used for all the available weapons. The first entity's index value is always smaller than the second one's.
Dedicated Console Variables
Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
cl_bobcycle |
0.01 |
Float
|
Speed of viewmodel bobbing. |
cl_bobup |
1 |
Float
|
Scale of forward/backward bobbing for viewmodel. |
cl_bobside |
1 |
Float
|
Scale of left/right bobbing for viewmodel. |
cl_viewmodel_lag |
3 |
Float
|
Scale of the lag when you move player's camera. Minimum value is 0, maximum value is 50. |
cl_csm_cascade_viewmodel_ignore |
0 |
Bool
|
Enable/disable self-shadowing of viewmodel from CSM. Bug:CSM shadows don't apply properly if this is enabled. |
cl_csm_viewmodel_shadows |
1 |
Bool
|
Enable/disable CSM on viewmodel. |
cl_csm_viewmodel_max_shadow_dist |
21 |
Float
|
The max distance at which CSM will be displayed on viewmodel. Note:Recommended value is 37 and not default 21. |
cl_csm_viewmodel_farz |
30 |
Float
|
The max allowed distance at which CSM will be displayed on viewmodel. Note:Recommended value is 37 and not default 30. |
cl_csm_viewmodel_max_visible_dist |
100 |
Float
|
It doesn't affect anything. |
cl_csm_viewmodel_slopescaledepthbias |
1.5 |
Float
|
CSM slope scale depth bias on viewmodel. |
cl_csm_viewmodel_depthbias |
0.00005 |
Float
|
CSM depth bias on viewmodel. |
vr_viewmodel_translate_with_head |
0 |
Float
|
Source SDK leftover. |
vr_viewmodel_offset_forward |
-8 |
Float
|
Source SDK leftover. |
vr_viewmodel_offset_forward_large |
-15 |
Float
|
Source SDK leftover. |
r_drawviewmodel |
1 |
Bool
|
Enable/disable viewmodel draw. |
viewmodelfx |
|
Integer
|
This is a debug command that was created to test the blood/slime on viewmodel. 0 - red blood, 1 - green blood, 2 - slime, 3 - no blood/slime. |
cl_mdldetailfx_enable |
1 |
Bool
|
Enable/disable blood/slime on viewmodel generally. |
cl_mdldetailfx_universal_hands |
1 |
Bool
|
Enable/disable blood/slime for right hand (satchel only). |
cl_mdldetailfx_enable_hands |
1 |
Bool
|
Enable/disable blood/slime on hands (arms bodygroup). |
cl_mdldetailfx_blood_time |
60 |
Float
|
Amount of time before blood (red and green) on viewmodel will disappear. |
cl_mdldetailfx_slime_time |
10 |
Float
|
Amount of time before slime on viewmodel will disappear. |