grenade_mortar_small
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This entity is not in the FGD by default.
It should not be put directly in a map because it doesn't work properly in Steam versions of the game if not spawned via env_mortar_launcher. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity.
It should not be put directly in a map because it doesn't work properly in Steam versions of the game if not spawned via env_mortar_launcher. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity.
grenade_mortar_small
is a point entity available in Black Mesa. The grenade entity that used by env_mortar_launcher. This is a mortar shell that was used as an airstrike bomb.
This game also have grenade_mortar_large
, the only difference is the particle effects from explosion. Both are using same inputs, outputs and console variables.
Most inputs and outputs are same as CBaseAnimating.
Small version represented by class CGrenade_Mortar_Small
.
Large version represented by class CGrenade_Mortar_Large
.
AltNames: This entity is also tied to
grenade_mortar
. Bug:This entity is not functional if created via
ent_create grenade_mortar_small
in Steam versions of the game.Bug:It bounce of dynamic (not physics) objects, such as prop_dynamic. Usually happens with objects that have a dynamic collision, or objects that are in motion.
(not in )
|
Note:It explodes if hits skybox in the mod version. In Steam versions, it just disappears.
Explosion effect from grenade_mortar_small.grenademortarbounce.jpg
Explosion effect from grenade_mortar_large.
Inputs
- OverrideDamage <float>
- Fired by env_mortar_launcher if not used -1 value. This input overrides damage from the shell.
- OverrideDamageRadius <float>
- Fired by env_mortar_launcher if not used -1 value. This input overrides damage radius from the shell.
Dedicated ConVars
Black Mesa: Definitive Edition
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_grenade_mortar_dmg | 15 | Float | Amount of damage from the shell. |
sk_grenade_mortar_range | 400 | Float | Range of explosion from the shell. |
sk_grenade_mortar_shakeduration | 1.5 | Float | Duration of camera shake. |
sk_grenade_mortar_shakeradius | 640 | Float | Radius in which player will get the shake. |
sk_grenade_mortar_gravity | 400 | Float | Speed of the shell. Bug:Starting from 875, your shells can disappear. Max value depends on Path Start property from env_mortar_launcher. |
sk_grenade_mortar_max_speed | 2000 | Float | Max possible speed. Doesn't seems to affect anything. |
sk_grenade_mortar_track_drag | 0.8 | Float | Doesn't seems to affect anything. |
sk_grenade_mortar_track_acceleration | 400 | Float | Doesn't seems to affect anything. |
Black Mesa (the mod version)
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_grenade_mortar_dmg | 15 | Float | Amount of damage from the shell. |
sk_grenade_mortar_range | 400 | Float | Range of explosion from the shell. |
sk_grenade_mortar_shakeduration | 1.5 | Float | Duration of camera shake. |
sk_grenade_mortar_shakeradius | 640 | Float | Radius in which player will get the shake. |
See Also
- env_mortar_launcher - the launcher
- env_mortar_controller - the "tactical map"