This entity is
not in the
FGD by default.
It should not be put directly in a map because it doesn't work properly in Steam versions of the game if not spawned via env_mortar_launcher. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity.
grenade_mortar_small
and grenade_mortar_large
are model entities available in
Black Mesa. Both are grenade entities that used by env_mortar_launcher. Both are mortar shells that was used as an airstrike bomb. The only difference is between these entities is the particle effects from explosion, they are identical in other stuff.
Example of the explosion effects for both versions.
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AltNames:The grenade_mortar_small entity is also tied to grenade_mortar.
Bug:This entity is not functional if created via ent_create grenade_mortar_small in Steam versions of the game.
Bug:It bounce of dynamic (not physics) objects, such as prop_dynamic. Usually happens with objects that have a dynamic collision, or objects that are in motion.
Example.
Expand
Here it bounce of this metal door. The door is prop_dynamic with dynamic collision (required for animations). Note how the particle trail looks like and note the position of the grenade.
|
(not in
)
Note:Used model from MP5's grenade model for some reason.
Note:It explodes if hits skybox in the mod version. In Steam versions, it just disappears.
Inputs
- OverrideDamage <floatRedirectInput/float>
- Fired by env_mortar_launcher if not used -1 value. This input overrides damage from the shell.
- OverrideDamageRadius <floatRedirectInput/float>
- Fired by env_mortar_launcher if not used -1 value. This input overrides damage radius from the shell.
Black Mesa: Definitive Edition
Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
sk_grenade_mortar_dmg |
15 |
Float
|
Amount of damage from the shell. |
sk_grenade_mortar_range |
400 |
Float
|
Range of explosion from the shell. |
sk_grenade_mortar_shakeduration |
1.5 |
Float
|
Duration of camera shake. |
sk_grenade_mortar_shakeradius |
640 |
Float
|
Radius in which player will get the shake. |
sk_grenade_mortar_gravity |
400 |
Float
|
Speed of the shell. Bug:Starting from 875, your shells can disappear. Max value depends on Path Start property from env_mortar_launcher. |
sk_grenade_mortar_max_speed |
2000 |
Float
|
Max possible speed. Doesn't seems to affect anything. |
sk_grenade_mortar_track_drag |
0.8 |
Float
|
Doesn't seems to affect anything. |
sk_grenade_mortar_track_acceleration |
400 |
Float
|
Doesn't seems to affect anything. |
Black Mesa (mod)
Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
sk_grenade_mortar_dmg |
15 |
Float
|
Amount of damage from the shell. |
sk_grenade_mortar_range |
400 |
Float
|
Range of explosion from the shell. |
sk_grenade_mortar_shakeduration |
1.5 |
Float
|
Duration of camera shake. |
sk_grenade_mortar_shakeradius |
640 |
Float
|
Radius in which player will get the shake. |
See Also