This entity is
not in the
FGD by default.
It should not be put directly in a map because it can only be configured through code in Steam versions of the game. In the mod version, you still use it for rare cases, but it's more easy to use an exploadable prop.
grenade_frag
is a model entity available in
Black Mesa. The grenade entity that used by weapon_frag and HECU soldiers. It is a frag grenade that explodes after a certain amount of time, it also uses VPhysics, so you can pick it up and throw it like any other physical object. In multiplayer, used QPhysics (similar to
Half-Life and
Counter-Strike 2), so you can't pick up it, but it has a predictable throw path. Steam versions use console variables to configure this entity, the mod version provides exclusive inputs and outputs that are cut in Steam versions of the game. Other inputs and outputs are same as CBaseAnimating.
Represented by class CGrenade_Frag
.
Bug:Level transition will break the detonation timer, causing this entity to never explode.
Bug:In multiplayer, if a player dies while cooking frag and before throwing it, it will create a frag that will never disappear, it will also collide with other players.
Bug:Particles disappear after save loading.
Note:Particles from this entity are different in mod and Steam versions.
Example.
Expand
This is how it looks like in all Steam versions of the game.
This is how it looks like in the mod version (the image uses increased brightness and contrast for clarity).
|
Inputs
- SetTimer <floatRedirectInput/float> (only in
)
- Sets amount of time before detonate. Fires with 2.985 value when a player throw a frag.
- Detonate <void> (only in
)
- Detonates frag.
- SetThrower <void> (only in
)
- Fired by this entity when throwed. Doesn't do anything.
Outputs
- OnDetonate <void> (only in
)
- Fired by this entity when detonated.
Black Mesa
Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
sk_detenator_frag_fuse_time |
3 |
Float
|
Amount of time before before detonate. |
sk_detenator_frag_throw_forward_speed_primary |
750 |
Float
|
Throw forward speed for primary attack. |
sk_detenator_frag_throw_up_speed_primary |
255 |
Float
|
Throw up speed for primary attack. |
sk_detenator_frag_throw_forward_speed_secondary |
500 |
Float
|
Throw forward speed for secondary attack. |
sk_detenator_frag_throw_up_speed_secondary |
100 |
Float
|
Throw up speed for secondary attack. |
sk_detenator_frag_plr_dmg |
100 |
Float
|
Amount of damage from player's frag. |
sk_detenator_frag_plr_dmg_radius |
250 |
Float
|
Damage radius from player's frag. |
sk_detenator_frag_npc_dmg |
60 |
Float
|
Amount of damage from NPC's frag. |
sk_detenator_frag_npc_dmg_radius |
200 |
Float
|
Damage radius from NPC's frag. |
sk_detenator_frag_elasticity |
0.45 |
Float
|
Frag's elasticity or how hard does it bounce. Multiplayer only. |
sk_detenator_frag_gravity |
400 |
Float
|
Gravity scale for frag. Multiplayer only. |
sk_detenator_frag_friction |
0.2 |
Float
|
Friction scale for frag. Doesn't work. |
Black Mesa (mod)
Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
sk_plr_dmg_grenade_frag |
100 |
Float
|
Amount of damage from player's frag. |
sk_npc_dmg_grenade_frag |
50 |
Float
|
Amount of damage from NPC's frag. |
See Also