grenade_tow
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grenade_tow
is a point entity available in Black Mesa. The grenade entity that used by func_tow and func_tow_mp. A TOW missile that launched by BGM-71 TOW cannon, it lies straight until it hits a surface, and then explodes. It have homing feature in the mod version via SetTarget
input, this feature not available in Steam versions of the game. Most inputs and outputs are same as CBaseAnimating.
Represented by class CGrenade_Tow
.
Note:It explodes if hits skybox in the mod version. In Steam versions, it just disappears.
Bug:This grenade entity can stuck at dynamic (not physics) objects, such as prop_dynamic. In such situation, missile will not move until it explodes or disappear by itself. Usually happens with objects that have a dynamic collision, or objects that are in motion.
(not in )
Tip:If you need to fix this issue, use trigger_weaponfire that will kill stucked missiles, this trigger should be toggled by logic_timer every 0.5-1.0 seconds.
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Inputs
- Deploy <void>
- Fired by this entity when appears. Deploys model of this grenade.
- SetTarget <string> (only in )
- Sets specified target and enables homing.
- SetTimer <float> (only in )
- Sets amount of time before detonate.
Outputs
Dedicated ConVars
Black Mesa: Definitive Edition
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_detenator_tow_track_acceleration | 300 | arbitrary number | Missile acceleration. Bug:Large values may cause missile to disappear. |
sk_detenator_tow_max_speed | 3000 | arbitrary number | Max missile speed. |
sk_detenator_tow_intial_speed | 1500 | arbitrary number | Intial missile speed. Bug:Large values may cause missile to disappear. |
sk_detenator_tow_plr_dmg | 150 | arbitrary number | Missile damage scale if it is launched by the player. |
sk_detenator_tow_plr_dmg_radius | 375 | arbitrary number | Missile damage radius if it is launched by the player. |
sk_detenator_tow_npc_dmg | 150 | arbitrary number | Missile damage scale if it is launched by NPC. |
sk_detenator_tow_npc_dmg_radius | 375 | arbitrary number | Missile damage radius if it is launched by NPC. |
Black Mesa (the mod version)
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_plr_dmg_grenade_tow | 150 | arbitrary number | Missile damage scale if it is launched by the player. |
sk_npc_dmg_grenade_tow | 150 | arbitrary number | Missile damage scale if it is launched by NPC. |
sk_grenade_tow_airspeed | 1500 | arbitrary number | Missile air speed. |
sk_grenade_tow_precision | 1 | arbitrary number | TOW precision. Doesn't work. |