grenade_tow
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Note:It explodes if hits skybox in the mod version. In Steam versions, it just disappears.
Bug:This grenade entity can stuck at dynamic (not physics) objects, such as prop_dynamic. In such situation, missile will not move until it explodes or disappear by itself. Usually happens with objects that have a dynamic collision, or objects that are in motion.
Tip:If you need to fix this issue, use trigger_weaponfire that will kill stucked missiles, this trigger should be toggled by logic_timer every 0.5-1.0 seconds.
(not in
)
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CGrenade_Tow |

grenade_tow
is a model entity available in Black Mesa. The grenade entity that used by func_tow and func_tow_mp. A TOW missile that launched by
BGM-71 TOW cannon, it lies straight until it hits a surface, and then explodes. It have homing feature in the mod version via SetTarget input, this feature not available in Steam versions of the game.




Inputs
- Deploy <void>
- Fired by this entity when appears. Deploys model of this grenade.
- SetTarget <string > (only in
)
- Sets specified target and enables homing.
- SetTimer <float > (only in
)
- Sets amount of time before detonate.
Outputs
Dedicated ConVars
Black Mesa: Definitive Edition
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_detenator_tow_track_acceleration | 300 | Float | Missile acceleration.![]() |
sk_detenator_tow_max_speed | 3000 | Float | Max missile speed. |
sk_detenator_tow_intial_speed | 1500 | Float | Intial missile speed.![]() |
sk_detenator_tow_plr_dmg | 150 | Float | Missile damage scale if it is launched by the player. |
sk_detenator_tow_plr_dmg_radius | 375 | Float | Missile damage radius if it is launched by the player. |
sk_detenator_tow_npc_dmg | 150 | Float | Missile damage scale if it is launched by NPC. |
sk_detenator_tow_npc_dmg_radius | 375 | Float | Missile damage radius if it is launched by NPC. |
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_plr_dmg_grenade_tow | 150 | Float | Missile damage scale if it is launched by the player. |
sk_npc_dmg_grenade_tow | 150 | Float | Missile damage scale if it is launched by NPC. |
sk_grenade_tow_airspeed | 1500 | Float | Missile air speed. |
sk_grenade_tow_precision | 1 | Float | TOW precision. Doesn't work. |