env_gravity
Jump to navigation
Jump to search
Class hierarchy |
---|
??? |
env_gravity
is a point entity available in Black Mesa. This entity manage gravity, friction and fall damage scale. Affects globally for all clients/players and doesn't affects for other objects (physics objects, NPCs, e. t. c.). Used in xen levels from the original campaign to disable fall damage and set player's gravity to the slightly lower gravity value than in earthbound levels.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetGravity <integer>
- Set
sv_gravity
to specific amount. Value in xen levels is 420. Value in earthbound levels is 600 (the default value).
- SetFriction <integer>
- Set
sv_friction
to specific amount. With 0 player will slide endlessly. High values will hinder players movement, making them slower. The default value is 4. - Note:Even with 0, player's sliding speed has a limit, but only if player is standing. With crouch you can achieve high speed.
- SetFallDamageScale <float>
- Set
sv_falldamagescale
to specific amount. Value in xen levels is 0, so, player even don't need longjump module to escape fall damage in xen. Value in earthbound levels is 1 (the default value). With 355.2 value, player will die in any case if take fall damage.