trigger_gargantua_shake
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Bug:Pushing doesn't work with physics objects or NPCs.
Note:Camera shake will work even if this entity is disabled.
Note:This input doesn't work until
trigger_gargantua_shake
is a brush entity available in Black Mesa. It's a trigger volume that creates shakes from gargantua and randomly push away player in its volume. Works with info_node_hint, if
Hint Activity
uses st_shake_tower
value (used in bm_c2a5i), or if Push
input fires.
Represented by class CTriggerGargantuaShake
.
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Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Parent (parentname) <targetname>
- The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
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Flags
Everything (not including physics debris) : [64] Clients (Survivors, Special Infected, Tanks ![]() ![]() ![]()
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Inputs
- SetgarGantua <string> !FGD
- Sets gargantua to make this trigger working. Seems broken because you don't need to have any gargantua for this trigger to work.
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SetgarGantua
input fired.Outputs
![]() OnStartTouch . ![]()
![]() ![]() Disable input or an entity teleports outside of the trigger area.![]() OnEndTouch can fire before OnStartTouch under certain circumstances where both are fired on the same tick and each have the same delay. ![]() OnEndTouch .![]() OnEndTouch .![]()
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