This entity is
not in the
FGD by default.
It should not be put directly in a map because it can only be configured through code.
nihianimbeam
is a model entity available in
Black Mesa. It is the Nihilanth's final flash, a huge blue beam, which first charging up and targets the player, then it deals large amount of damage and disappears. Used by state 8 (FinalFlash).
The entity when it charging up.
The entity when it deals damage.
Bug:It deals the damage only to the player.
Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
sk_nihi_ff_chargeup_delay |
0.1 |
Float
|
Amount of time it takes to charge. |
sk_nihi_ff_chargeup_delay_2 |
0.9 |
Float
|
Amount of time it takes to become blue. |
sk_nihi_ff_damagebeam_delay |
4 |
Float
|
Amount of time before it can deal damage. |
sk_nihi_ff_damagebeam_speed |
10000 |
Float
|
Speed of dealing damage |
sk_nihi_ff_damagebeam_rad |
32 |
Float
|
Damage radius. |
sk_nihi_ff_damagebeam_dmg |
2 |
Float
|
Amount of damage to deal. |
sk_nihi_ff_damagebeam_ttl |
1 |
Float
|
Amount of time before disappear. Doesn't affect amount of time it will deal damage. |
sk_nihi_ff_tracking_rad |
25 |
Float
|
Width for the red beam. |
sk_nihi_ff_tracking_time |
4.1 |
Float
|
Amount of time it will track the player. |
sk_nihi_ff_tracking_speed |
0.1 |
Float
|
Doesn't seem to affect anything. |