This entity is
not in the
FGD by default.
It should not be put directly in a map because it can only be configured through code.
nihianimbeam
is a model entity available in
Black Mesa. It is the Nihilanth's final flash, a huge blue beam, which first charging up and targets the player, then it deals large amount of damage and disappears. Used by state FinalFlash (8) and Phase3 (3).
The entity when it charging up.
The entity when it deals damage.
Bug:It deals the damage only to the player.
Cvar/Command |
Parameters or default value |
Descriptor |
Effect |
sk_nihi_ff_chargeup_delay |
0.1 |
Float
|
Amount of time it takes to charge. |
sk_nihi_ff_chargeup_delay_2 |
0.9 |
Float
|
Amount of time it takes to become blue. |
sk_nihi_ff_damagebeam_delay |
4 |
Float
|
Amount of time before it can deal damage. |
sk_nihi_ff_damagebeam_speed |
10000 |
Float
|
Speed of dealing damage |
sk_nihi_ff_damagebeam_rad |
32 |
Float
|
Damage radius. |
sk_nihi_ff_damagebeam_dmg |
2 |
Float
|
Amount of damage to deal. |
sk_nihi_ff_damagebeam_ttl |
1 |
Float
|
Amount of time before disappear. Doesn't affect amount of time it will deal damage. |
sk_nihi_ff_tracking_rad |
25 |
Float
|
Width for the red beam. |
sk_nihi_ff_tracking_time |
4.1 |
Float
|
Amount of time it will track the player. |
sk_nihi_ff_tracking_speed |
0.1 |
Float
|
Doesn't seem to affect anything. |