nihianimbeam

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C++ Class hierarchy
CNihiAnimeBeam
CBaseAnimating
CBaseEntity
Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.

nihianimbeam is a model entity available in Black Mesa Black Mesa. It is the Nihilanth's final flash, a huge blue beam, which first charging up and targets the player, then it deals large amount of damage and disappears. Used by state FinalFlash (8) and Phase3 (3).

The entity when it charging up.
The entity when it deals damage.
Icon-Bug.pngBug:It deals the damage only to the player.

Dedicated ConVars

Cvar/Command Parameters or default value Descriptor Effect
sk_nihi_ff_chargeup_delay 0.1 Float Amount of time it takes to charge.
sk_nihi_ff_chargeup_delay_2 0.9 Float Amount of time it takes to become blue.
sk_nihi_ff_damagebeam_delay 4 Float Amount of time before it can deal damage.
sk_nihi_ff_damagebeam_speed 10000 Float Speed of dealing damage
sk_nihi_ff_damagebeam_rad 32 Float Damage radius.
sk_nihi_ff_damagebeam_dmg 2 Float Amount of damage to deal.
sk_nihi_ff_damagebeam_ttl 1 Float Amount of time before disappear. Doesn't affect amount of time it will deal damage.
sk_nihi_ff_tracking_rad 25 Float Width for the red beam.
sk_nihi_ff_tracking_time 4.1 Float Amount of time it will track the player.
sk_nihi_ff_tracking_speed 0.1 Float Doesn't seem to affect anything.