info_target_helicoptercrash
Class hierarchy |
---|
??? |
info_target_helicoptercrash
is a point entity available in Black Mesa. When SelfDestruct
input fires for npc_apache
- it will fly to nearest info_target_helicoptercrash
entity and break, if touched an entity or surface. That's exactly what this entity is designed for.
Keyvalues
- Name
(targetname)
<string> - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
FireCrashOutput
<void> !FGD- Fires
OnCrashed
output.
Outputs
OnCrashed
<void> !FGD- Fires via
FireCrashOutput
input.