info_target_helicoptercrash
Jump to navigation
Jump to search



![]() |
---|
??? |

info_target_helicoptercrash
is a point entity available in Black Mesa. When
SelfDestruct
input fires for npc_apache - it will fly to nearest info_target_helicoptercrash entity and break, if touched an entity or surface. That's exactly what this entity is designed for.
Represented by class CTargetHelicopterCrash
.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- FireCrashOutput <void> !FGD
- Fires
OnCrashed
output.
Outputs
- OnCrashed <void> !FGD
- Fires via
FireCrashOutput
input.