env_dispenser
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Bug:The default value in FGD is models/props_junk/popcan01a.mdl, if you use other value - env_dispenser will spawn prop_physics instead of prop_soda, so, player will not be able to drink and heal.
Warning:Pitch Yaw Roll (Y Z X) property will override value here (only if Pitch Yaw Roll (Y Z X) value isn't
Tip:You can have multiple skins for soda cans. Minimum skin indicates the minimum possible skin value, Maximum skin indicates the maximum possible skin value. You can also have only one skin for soda cans, just use one and the same value for both properties.
env_dispenser
is a point entity available in Black Mesa. This entity used for vending machines to dispense the soda cans (prop_soda entity).
Represented by class CEnv_Dispenser
.
Keyvalues
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The three flavors of soft drinks in
Black Mesa.
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- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Model to spawn (spawnmodel) <model path>
- Model to spawn when activated.
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- Spawn angles (spawnangles) <angle>
- Orientation of the model at spawn (Y Z X).
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0 0 0
).
- Capacity (capacity) <integer>
- Number of models to spawn.
- Minimum skin (skinmin) <integer>
- Minimum skin number.
- Maximum skin (skinmax) <integer>
- Maximum skin number.
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Inputs
- Activate <void>
- Spawn object with the specified model and skin. The object will spawn in env_dispenser origin.
- Break <void>
- Rapidy spawn all the items remaining in the dispenser.
Outputs
- OnBreak <void>
- Fires via Break input.
- OnEmpty <void>
- Fires when entity tries to spawn model (via Activate input) while is empty.