env_dispenser
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env_dispenser
is a point entity available in Black Mesa. This entity used for vending machines to dispense the soda cans (prop_soda entity).
Represented by class CEnv_Dispenser
.
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Model to spawn (spawnmodel) <model path>
- Model to spawn when activated.
Bug:The default value in FGD is
models/props_junk/popcan01a.mdl
, if you use other value - env_dispenser will spawn prop_physics instead of prop_soda, so, player will not be able to drink and heal.- Spawn angles (spawnangles) <angle>
- Orientation of the model at spawn (Y Z X).
Warning:
Pitch Yaw Roll (Y Z X)
property will override value here (only if Pitch Yaw Roll (Y Z X)
value isn't 0 0 0
).
- Capacity (capacity) <integer>
- Number of models to spawn.
- Minimum skin (skinmin) <integer>
- Minimum skin number.
- Maximum skin (skinmax) <integer>
- Maximum skin number.
Tip:You can have multiple skins for soda cans.
Minimum skin
indicates the minimum possible skin value, Maximum skin
indicates the maximum possible skin value. You can also have only one skin for soda cans, just use one and the same value for both properties.Inputs
- Activate <void>
- Spawn object with the specified model and skin. The object will spawn in env_dispenser origin.
- Break <void>
- Rapidy spawn all the items remaining in the dispenser.
Outputs
- OnBreak <void>
- Fires via
Break
input.
- OnEmpty <void>
- Fires when entity tries to spawn model (via
Activate
input) while is empty.