grenade_mortar_small / grenade_mortar_large
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CGrenade_Mortar_Large |
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CGrenade_Mortar_Small |

This entity is not in the FGD by default.
It should not be put directly in a map because it doesn't work properly in Steam versions of the game if not spawned via env_mortar_launcher. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity.
It should not be put directly in a map because it doesn't work properly in Steam versions of the game if not spawned via env_mortar_launcher. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity.
grenade_mortar_small
and grenade_mortar_large
are model entities available in Black Mesa. Both are grenade entities that used by env_mortar_launcher. Both are mortar shells that was used as an airstrike bomb. The only difference is between these entities is the particle effects from explosion, they are identical in other stuff.





Inputs
- OverrideDamage <float >
- Fired by env_mortar_launcher if not used -1 value. This input overrides damage from the shell.
- OverrideDamageRadius <float >
- Fired by env_mortar_launcher if not used -1 value. This input overrides damage radius from the shell.
Dedicated ConVars
Black Mesa: Definitive Edition
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_grenade_mortar_dmg | 15 | Float | Amount of damage from the shell. |
sk_grenade_mortar_range | 400 | Float | Range of explosion from the shell. |
sk_grenade_mortar_shakeduration | 1.5 | Float | Duration of camera shake. |
sk_grenade_mortar_shakeradius | 640 | Float | Radius in which player will get the shake. |
sk_grenade_mortar_gravity | 400 | Float | Speed of the shell. ![]() |
sk_grenade_mortar_max_speed | 2000 | Float | Max possible speed. Doesn't seems to affect anything. |
sk_grenade_mortar_track_drag | 0.8 | Float | Doesn't seems to affect anything. |
sk_grenade_mortar_track_acceleration | 400 | Float | Doesn't seems to affect anything. |
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_grenade_mortar_dmg | 15 | Float | Amount of damage from the shell. |
sk_grenade_mortar_range | 400 | Float | Range of explosion from the shell. |
sk_grenade_mortar_shakeduration | 1.5 | Float | Duration of camera shake. |
sk_grenade_mortar_shakeradius | 640 | Float | Radius in which player will get the shake. |
See Also
- env_mortar_launcher - the launcher
- env_mortar_controller - the "tactical map"