grenade_mortar_small / grenade_mortar_large
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		|  Class hierarchy | 
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| CGrenade_Mortar_Large | 
|  Class hierarchy | 
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| CGrenade_Mortar_Small | 

This entity is not in the  FGD by default.
It should not be put directly in a map because it doesn't work properly in Steam versions of the game if not spawned via env_mortar_launcher. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity.
It should not be put directly in a map because it doesn't work properly in Steam versions of the game if not spawned via env_mortar_launcher. It's possible to use it without the entity in mod version of the game, but still easier to launch it with the entity.
grenade_mortar_small and grenade_mortar_large  are   model entities  available in  Black Mesa. Both are grenade entities that used by env_mortar_launcher. Both are mortar shells that was used as an airstrike bomb. The only difference is between these entities is the particle effects from explosion, they are identical in other stuff.
 Black Mesa. Both are grenade entities that used by env_mortar_launcher. Both are mortar shells that was used as an airstrike bomb. The only difference is between these entities is the particle effects from explosion, they are identical in other stuff.
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 AltNames:The
AltNames:The grenade_mortar_small entity is also tied to grenade_mortar. Bug:This entity is not functional if created via
Bug:This entity is not functional if created via ent_create grenade_mortar_small in Steam versions of the game. Bug:It bounce of dynamic (not physics) objects, such as prop_dynamic. Usually happens with objects that have a dynamic collision, or objects that are in motion.
Bug:It bounce of dynamic (not physics) objects, such as prop_dynamic. Usually happens with objects that have a dynamic collision, or objects that are in motion.
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 )
) Note:It explodes if hits skybox in the mod version. In Steam versions, it just disappears.
Note:It explodes if hits skybox in the mod version. In Steam versions, it just disappears.Inputs
- OverrideDamage <float>
- Fired by env_mortar_launcher if not used -1 value. This input overrides damage from the shell.
- OverrideDamageRadius <float>
- Fired by env_mortar_launcher if not used -1 value. This input overrides damage radius from the shell.
Dedicated ConVars
 Black Mesa: Definitive Edition
 Black Mesa: Definitive Edition
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| sk_grenade_mortar_dmg | 15 | Float | Amount of damage from the shell. | 
| sk_grenade_mortar_range | 400 | Float | Range of explosion from the shell. | 
| sk_grenade_mortar_shakeduration | 1.5 | Float | Duration of camera shake. | 
| sk_grenade_mortar_shakeradius | 640 | Float | Radius in which player will get the shake. | 
| sk_grenade_mortar_gravity | 400 | Float | Speed of the shell.  Bug:Starting from 875, your shells can disappear. Max value depends on Path Startproperty from env_mortar_launcher. | 
| sk_grenade_mortar_max_speed | 2000 | Float | Max possible speed. Doesn't seems to affect anything. | 
| sk_grenade_mortar_track_drag | 0.8 | Float | Doesn't seems to affect anything. | 
| sk_grenade_mortar_track_acceleration | 400 | Float | Doesn't seems to affect anything. | 
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| sk_grenade_mortar_dmg | 15 | Float | Amount of damage from the shell. | 
| sk_grenade_mortar_range | 400 | Float | Range of explosion from the shell. | 
| sk_grenade_mortar_shakeduration | 1.5 | Float | Duration of camera shake. | 
| sk_grenade_mortar_shakeradius | 640 | Float | Radius in which player will get the shake. | 
See Also
- env_mortar_launcher - the launcher
- env_mortar_controller - the "tactical map"



